diff --git a/PS2X_lib/examples/PS2XMouse/PS2XMouse.ino b/PS2X_lib/examples/PS2XMouse/PS2XMouse.ino new file mode 100644 index 0000000..c50a7cb --- /dev/null +++ b/PS2X_lib/examples/PS2XMouse/PS2XMouse.ino @@ -0,0 +1,150 @@ +#include + +PS2X ps2x; // create PS2 Controller Class + +int error = 0; +byte type = 0; +const int ledPin = 11; // Mouse control LED (11 on Teensy 2.0, 13 on Arduino Leonardo) + +// parameters for reading the joystick: +int range = 12; // output range of X or Y movement +int responseDelay = 5; // response delay of the mouse, in ms +int threshold = range/4; // resting threshold +int center = range/2; // resting position value + +boolean mouseIsActive = false; // whether or not to control the mouse +int lastSwitchState = LOW; // previous switch state + +void setup(){ + Serial.begin(57600); + + error = ps2x.config_gamepad(15,14,13,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error + + if(error == 0){ + Serial.println("Found Controller, configured successful"); + } + + else if(error == 1) + Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); + + else if(error == 2) + Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); + + else if(error == 3) + Serial.println("Controller refusing to enter Pressures mode, may not support it. "); + + type = ps2x.readType(); + switch(type) { + case 0: + Serial.println("Unknown Controller type"); + break; + case 1: + Serial.println("DualShock Controller Found"); + break; + case 2: + Serial.println("GuitarHero Controller Found"); + break; + } + + // take control of the mouse: + Mouse.begin(); + Keyboard.begin(); +} + +void loop() +{ + + if(error == 1) //skip loop if no controller found + return; + + ps2x.read_gamepad(false, 0); //read controller and set large motor to spin at 'vibrate' speed + + // read the switch: + int switchState = ps2x.ButtonPressed(PSB_RED); + // if it's changed and it's high, toggle the mouse state: + if (switchState != lastSwitchState) { + if (switchState == HIGH) { + mouseIsActive = !mouseIsActive; + // turn on LED to indicate mouse state: + digitalWrite(ledPin, mouseIsActive); + } + } + // save switch state for next comparison: + lastSwitchState = switchState; + + // read and scale the two axes: + int xReading = readAxis(PSS_LX); + int yReading = readAxis(PSS_LY); + + // if the mouse control state is active, move the mouse: + if (mouseIsActive) { + Mouse.move(xReading, yReading, 0); + } + + // read the mouse button and click or not click: + // if the mouse button is pressed: + if (ps2x.ButtonPressed(PSB_BLUE)) { + // if the mouse is not pressed, press it: + if (!Mouse.isPressed(MOUSE_LEFT)) { + Mouse.press(MOUSE_LEFT); + } + } + // else the mouse button is not pressed: + else { + // if the mouse is pressed, release it: + if (Mouse.isPressed(MOUSE_LEFT)) { + Mouse.release(MOUSE_LEFT); + } + } + + if (ps2x.Button(PSB_PAD_UP)) { + Keyboard.press(KEY_UP_ARROW); + } else { + Keyboard.release(KEY_UP_ARROW); + } + + if (ps2x.Button(PSB_PAD_DOWN)) { + Keyboard.press(KEY_DOWN_ARROW); + } else { + Keyboard.release(KEY_DOWN_ARROW); + } + + if (ps2x.Button(PSB_PAD_RIGHT)) { + Keyboard.press(KEY_RIGHT_ARROW); + } else { + Keyboard.release(KEY_RIGHT_ARROW); + } + + if (ps2x.Button(PSB_PAD_LEFT)) { + Keyboard.press(KEY_LEFT_ARROW); + } else { + Keyboard.release(KEY_LEFT_ARROW); + } + + delay(5); + +} + +/* + reads an axis (0 or 1 for x or y) and scales the + analog input range to a range from 0 to + */ + +int readAxis(int thisAxis) { + // read the analog input: + int reading = ps2x.Analog(thisAxis); + + // map the reading from the analog input range to the output range: + reading = map(reading, 0, 255, 0, range); + + // if the output reading is outside from the + // rest position threshold, use it: + int distance = reading - center; + + if (abs(distance) < threshold) { + distance = 0; + } + + // return the distance for this axis: + return distance; +} diff --git a/PS2X_lib/Examples/PS2X_Example/PS2X_Example.pde b/PS2X_lib/examples/PS2X_Example/PS2X_Example.ino similarity index 97% rename from PS2X_lib/Examples/PS2X_Example/PS2X_Example.pde rename to PS2X_lib/examples/PS2X_Example/PS2X_Example.ino index dc7d54f..49c6db4 100644 --- a/PS2X_lib/Examples/PS2X_Example/PS2X_Example.pde +++ b/PS2X_lib/examples/PS2X_Example/PS2X_Example.ino @@ -1,182 +1,182 @@ -#include //for v1.6 - -PS2X ps2x; // create PS2 Controller Class - -//right now, the library does NOT support hot pluggable controllers, meaning -//you must always either restart your Arduino after you conect the controller, -//or call config_gamepad(pins) again after connecting the controller. -int error = 0; -byte type = 0; -byte vibrate = 0; - -void setup(){ - Serial.begin(57600); - - //CHANGES for v1.6 HERE!!! **************PAY ATTENTION************* - - error = ps2x.config_gamepad(13,11,10,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error - - if(error == 0){ - Serial.println("Found Controller, configured successful"); - Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;"); - Serial.println("holding L1 or R1 will print out the analog stick values."); - Serial.println("Go to www.billporter.info for updates and to report bugs."); - } - - else if(error == 1) - Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); - - else if(error == 2) - Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); - - else if(error == 3) - Serial.println("Controller refusing to enter Pressures mode, may not support it. "); - - //Serial.print(ps2x.Analog(1), HEX); - - type = ps2x.readType(); - switch(type) { - case 0: - Serial.println("Unknown Controller type"); - break; - case 1: - Serial.println("DualShock Controller Found"); - break; - case 2: - Serial.println("GuitarHero Controller Found"); - break; - } - -} - -void loop(){ - /* You must Read Gamepad to get new values - Read GamePad and set vibration values - ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255) - if you don't enable the rumble, use ps2x.read_gamepad(); with no values - - you should call this at least once a second - */ - - - - if(error == 1) //skip loop if no controller found - return; - - if(type == 2){ //Guitar Hero Controller - - ps2x.read_gamepad(); //read controller - - if(ps2x.ButtonPressed(GREEN_FRET)) - Serial.println("Green Fret Pressed"); - if(ps2x.ButtonPressed(RED_FRET)) - Serial.println("Red Fret Pressed"); - if(ps2x.ButtonPressed(YELLOW_FRET)) - Serial.println("Yellow Fret Pressed"); - if(ps2x.ButtonPressed(BLUE_FRET)) - Serial.println("Blue Fret Pressed"); - if(ps2x.ButtonPressed(ORANGE_FRET)) - Serial.println("Orange Fret Pressed"); - - - if(ps2x.ButtonPressed(STAR_POWER)) - Serial.println("Star Power Command"); - - if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed - Serial.println("Up Strum"); - if(ps2x.Button(DOWN_STRUM)) - Serial.println("DOWN Strum"); - - - if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed - Serial.println("Start is being held"); - if(ps2x.Button(PSB_SELECT)) - Serial.println("Select is being held"); - - - if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE - { - Serial.print("Wammy Bar Position:"); - Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); - } - } - - else { //DualShock Controller - - ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed - - if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed - Serial.println("Start is being held"); - if(ps2x.Button(PSB_SELECT)) - Serial.println("Select is being held"); - - - if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed - Serial.print("Up held this hard: "); - Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC); - } - if(ps2x.Button(PSB_PAD_RIGHT)){ - Serial.print("Right held this hard: "); - Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC); - } - if(ps2x.Button(PSB_PAD_LEFT)){ - Serial.print("LEFT held this hard: "); - Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC); - } - if(ps2x.Button(PSB_PAD_DOWN)){ - Serial.print("DOWN held this hard: "); - Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC); - } - - - vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on - //how hard you press the blue (X) button - - if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on) - { - - - - if(ps2x.Button(PSB_L3)) - Serial.println("L3 pressed"); - if(ps2x.Button(PSB_R3)) - Serial.println("R3 pressed"); - if(ps2x.Button(PSB_L2)) - Serial.println("L2 pressed"); - if(ps2x.Button(PSB_R2)) - Serial.println("R2 pressed"); - if(ps2x.Button(PSB_GREEN)) - Serial.println("Triangle pressed"); - - } - - - if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed - Serial.println("Circle just pressed"); - - if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released - Serial.println("Square just released"); - - if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released - Serial.println("X just changed"); - - - if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE - { - Serial.print("Stick Values:"); - Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX - Serial.print(","); - Serial.print(ps2x.Analog(PSS_LX), DEC); - Serial.print(","); - Serial.print(ps2x.Analog(PSS_RY), DEC); - Serial.print(","); - Serial.println(ps2x.Analog(PSS_RX), DEC); - } - - - } - - - delay(50); - -} +#include //for v1.6 + +PS2X ps2x; // create PS2 Controller Class + +//right now, the library does NOT support hot pluggable controllers, meaning +//you must always either restart your Arduino after you conect the controller, +//or call config_gamepad(pins) again after connecting the controller. +int error = 0; +byte type = 0; +byte vibrate = 0; + +void setup(){ + Serial.begin(57600); + + //CHANGES for v1.6 HERE!!! **************PAY ATTENTION************* + + error = ps2x.config_gamepad(13,11,10,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error + + if(error == 0){ + Serial.println("Found Controller, configured successful"); + Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;"); + Serial.println("holding L1 or R1 will print out the analog stick values."); + Serial.println("Go to www.billporter.info for updates and to report bugs."); + } + + else if(error == 1) + Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); + + else if(error == 2) + Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); + + else if(error == 3) + Serial.println("Controller refusing to enter Pressures mode, may not support it. "); + + //Serial.print(ps2x.Analog(1), HEX); + + type = ps2x.readType(); + switch(type) { + case 0: + Serial.println("Unknown Controller type"); + break; + case 1: + Serial.println("DualShock Controller Found"); + break; + case 2: + Serial.println("GuitarHero Controller Found"); + break; + } + +} + +void loop(){ + /* You must Read Gamepad to get new values + Read GamePad and set vibration values + ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255) + if you don't enable the rumble, use ps2x.read_gamepad(); with no values + + you should call this at least once a second + */ + + + + if(error == 1) //skip loop if no controller found + return; + + if(type == 2){ //Guitar Hero Controller + + ps2x.read_gamepad(); //read controller + + if(ps2x.ButtonPressed(GREEN_FRET)) + Serial.println("Green Fret Pressed"); + if(ps2x.ButtonPressed(RED_FRET)) + Serial.println("Red Fret Pressed"); + if(ps2x.ButtonPressed(YELLOW_FRET)) + Serial.println("Yellow Fret Pressed"); + if(ps2x.ButtonPressed(BLUE_FRET)) + Serial.println("Blue Fret Pressed"); + if(ps2x.ButtonPressed(ORANGE_FRET)) + Serial.println("Orange Fret Pressed"); + + + if(ps2x.ButtonPressed(STAR_POWER)) + Serial.println("Star Power Command"); + + if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed + Serial.println("Up Strum"); + if(ps2x.Button(DOWN_STRUM)) + Serial.println("DOWN Strum"); + + + if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed + Serial.println("Start is being held"); + if(ps2x.Button(PSB_SELECT)) + Serial.println("Select is being held"); + + + if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE + { + Serial.print("Wammy Bar Position:"); + Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); + } + } + + else { //DualShock Controller + + ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed + + if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed + Serial.println("Start is being held"); + if(ps2x.Button(PSB_SELECT)) + Serial.println("Select is being held"); + + + if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed + Serial.print("Up held this hard: "); + Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC); + } + if(ps2x.Button(PSB_PAD_RIGHT)){ + Serial.print("Right held this hard: "); + Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC); + } + if(ps2x.Button(PSB_PAD_LEFT)){ + Serial.print("LEFT held this hard: "); + Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC); + } + if(ps2x.Button(PSB_PAD_DOWN)){ + Serial.print("DOWN held this hard: "); + Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC); + } + + + vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on + //how hard you press the blue (X) button + + if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on) + { + + + + if(ps2x.Button(PSB_L3)) + Serial.println("L3 pressed"); + if(ps2x.Button(PSB_R3)) + Serial.println("R3 pressed"); + if(ps2x.Button(PSB_L2)) + Serial.println("L2 pressed"); + if(ps2x.Button(PSB_R2)) + Serial.println("R2 pressed"); + if(ps2x.Button(PSB_GREEN)) + Serial.println("Triangle pressed"); + + } + + + if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed + Serial.println("Circle just pressed"); + + if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released + Serial.println("Square just released"); + + if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released + Serial.println("X just changed"); + + + if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE + { + Serial.print("Stick Values:"); + Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX + Serial.print(","); + Serial.print(ps2x.Analog(PSS_LX), DEC); + Serial.print(","); + Serial.print(ps2x.Analog(PSS_RY), DEC); + Serial.print(","); + Serial.println(ps2x.Analog(PSS_RX), DEC); + } + + + } + + + delay(50); + +}