Merge pull request #5 from StefQM/master

Removed occasional incorrect reading of L2 button
Esse commit está contido em:
Bill Porter
2013-07-07 10:18:08 -07:00
3 arquivos alterados com 524 adições e 532 exclusões
+53 -64
Ver Arquivo
@@ -4,14 +4,12 @@
#include <stdint.h>
#include <avr/io.h>
#if ARDUINO > 22
#include "Arduino.h"
#include "Arduino.h"
#else
#include "WProgram.h"
#include "pins_arduino.h"
#include "WProgram.h"
#include "pins_arduino.h"
#endif
static byte enter_config[]={0x01,0x43,0x00,0x01,0x00};
static byte set_mode[]={0x01,0x44,0x00,0x01,0x03,0x00,0x00,0x00,0x00};
static byte set_bytes_large[]={0x01,0x4F,0x00,0xFF,0xFF,0x03,0x00,0x00,0x00};
@@ -19,47 +17,54 @@ static byte exit_config[]={0x01,0x43,0x00,0x00,0x5A,0x5A,0x5A,0x5A,0x5A};
static byte enable_rumble[]={0x01,0x4D,0x00,0x00,0x01};
static byte type_read[]={0x01,0x45,0x00,0x5A,0x5A,0x5A,0x5A,0x5A,0x5A};
/****************************************************************************************/
boolean PS2X::NewButtonState() {
return ((last_buttons ^ buttons) > 0);
}
/****************************************************************************************/
boolean PS2X::NewButtonState(unsigned int button) {
return (((last_buttons ^ buttons) & button) > 0);
}
/****************************************************************************************/
boolean PS2X::ButtonPressed(unsigned int button) {
return(NewButtonState(button) & Button(button));
}
/****************************************************************************************/
boolean PS2X::ButtonReleased(unsigned int button) {
return((NewButtonState(button)) & ((~last_buttons & button) > 0));
}
/****************************************************************************************/
boolean PS2X::Button(uint16_t button) {
return ((~buttons & button) > 0);
}
/****************************************************************************************/
unsigned int PS2X::ButtonDataByte() {
return (~buttons);
}
/****************************************************************************************/
byte PS2X::Analog(byte button) {
return PS2data[button];
}
/****************************************************************************************/
unsigned char PS2X::_gamepad_shiftinout (char byte) {
unsigned char tmp = 0;
for(i=0;i<8;i++) {
for(unsigned char i=0;i<8;i++) {
if(CHK(byte,i)) CMD_SET();
else CMD_CLR();
CLK_CLR();
CLK_CLR();
delayMicroseconds(CTRL_CLK);
if(DAT_CHK()) SET(tmp,i);
//if(DAT_CHK()) SET(tmp,i);
if(DAT_CHK()) bitSet(tmp,i);
CLK_SET();
#if CTRL_CLK_HIGH
delayMicroseconds(CTRL_CLK_HIGH);
@@ -70,11 +75,12 @@ unsigned char PS2X::_gamepad_shiftinout (char byte) {
return tmp;
}
/****************************************************************************************/
void PS2X::read_gamepad() {
read_gamepad(false, 0x00);
}
/****************************************************************************************/
boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
double temp = millis() - last_read;
@@ -84,8 +90,6 @@ boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
if(temp < read_delay) //waited too short
delay(read_delay - temp);
if(motor2 != 0x00)
motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin
@@ -100,12 +104,10 @@ boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
delayMicroseconds(CTRL_BYTE_DELAY);
//Send the command to send button and joystick data;
for (int i = 0; i<9; i++) {
PS2data[i] = _gamepad_shiftinout(dword[i]);
}
if(PS2data[1] == 0x79) { //if controller is in full data return mode, get the rest of data
for (int i = 0; i<12; i++) {
PS2data[i+9] = _gamepad_shiftinout(dword2[i]);
@@ -113,8 +115,8 @@ boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
}
ATT_SET(); // HI disable joystick
// Check to see if we received valid data or not. We should be in analog mode for our data
// to be valie
// Check to see if we received valid data or not.
// We should be in analog mode for our data to be valid (analog == 0x7_)
if ((PS2data[1] & 0xf0) == 0x70)
break;
@@ -123,14 +125,13 @@ boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
delay(read_delay);
}
// If we get here and still not in analog mode, try increasing the read_delay...
// If we get here and still not in analog mode (=0x7_), try increasing the read_delay...
if ((PS2data[1] & 0xf0) != 0x70) {
if (read_delay < 10)
read_delay++; // see if this helps out...
}
#ifdef PS2X_COM_DEBUG
#ifdef PS2X_COM_DEBUG
Serial.println("OUT:IN");
for(int i=0; i<9; i++){
Serial.print(dword[i], HEX);
@@ -145,7 +146,7 @@ boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
Serial.print(" ");
}
Serial.println("");
#endif
#endif
last_buttons = buttons; //store the previous buttons states
@@ -155,14 +156,15 @@ boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
buttons = (uint16_t)(PS2data[4] << 8) + PS2data[3]; //store as one value for multiple functions
#endif
last_read = millis();
return ((PS2data[1] & 0xf0) == 0x70);
return ((PS2data[1] & 0xf0) == 0x70); // 1 = OK = analog mode - 0 = NOK
}
/****************************************************************************************/
byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) {
return config_gamepad(clk, cmd, att, dat, false, false);
}
/****************************************************************************************/
byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) {
byte temp[sizeof(type_read)];
@@ -177,7 +179,6 @@ byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bo
_dat_mask = digitalPinToBitMask(dat);
_dat_ireg = portInputRegister(digitalPinToPort(dat));
#else
uint32_t lport; // Port number for this pin
_clk_mask = digitalPinToBitMask(clk);
lport = digitalPinToPort(clk);
@@ -196,7 +197,6 @@ byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bo
_dat_mask = digitalPinToBitMask(dat);
_dat_lport = portInputRegister(digitalPinToPort(dat));
#endif
pinMode(clk, OUTPUT); //configure ports
@@ -215,22 +215,21 @@ byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bo
read_gamepad();
read_gamepad();
//see if it talked
if(PS2data[1] != 0x41 && PS2data[1] != 0x73 && PS2data[1] != 0x79){ //see if mode came back. If still anything but 41, 73 or 79, then it's not talking
#ifdef PS2X_DEBUG
//see if it talked - see if mode came back.
//If still anything but 41, 73 or 79, then it's not talking
if(PS2data[1] != 0x41 && PS2data[1] != 0x73 && PS2data[1] != 0x79){
#ifdef PS2X_DEBUG
Serial.println("Controller mode not matched or no controller found");
Serial.print("Expected 0x41 or 0x73, got ");
Serial.print("Expected 0x41, 0x73 or 0x79, but got ");
Serial.println(PS2data[1], HEX);
#endif
#endif
return 1; //return error code 1
}
//try setting mode, increasing delays if need be.
read_delay = 1;
for(int y = 0; y <= 10; y++)
{
for(int y = 0; y <= 10; y++) {
sendCommandString(enter_config, sizeof(enter_config)); //start config run
//read type
@@ -268,26 +267,21 @@ byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bo
break;
if(y == 10){
#ifdef PS2X_DEBUG
#ifdef PS2X_DEBUG
Serial.println("Controller not accepting commands");
Serial.print("mode stil set at");
Serial.println(PS2data[1], HEX);
#endif
#endif
return 2; //exit function with error
}
read_delay += 1; //add 1ms to read_delay
}
return 0; //no error if here
}
/****************************************************************************************/
void PS2X::sendCommandString(byte string[], byte len) {
#ifdef PS2X_COM_DEBUG
#ifdef PS2X_COM_DEBUG
byte temp[len];
ATT_CLR(); // low enable joystick
delayMicroseconds(CTRL_BYTE_DELAY);
@@ -299,26 +293,23 @@ void PS2X::sendCommandString(byte string[], byte len) {
delay(read_delay); //wait a few
Serial.println("OUT:IN Configure");
for(int i=0; i<len; i++){
for(int i=0; i<len; i++) {
Serial.print(string[i], HEX);
Serial.print(":");
Serial.print(temp[i], HEX);
Serial.print(" ");
}
Serial.println("");
#else
#else
ATT_CLR(); // low enable joystick
for (int y=0; y < len; y++)
_gamepad_shiftinout(string[y]);
ATT_SET(); //high disable joystick
delay(read_delay); //wait a few
#endif
#endif
}
/****************************************************************************************/
byte PS2X::readType() {
/*
byte temp[sizeof(type_read)];
@@ -345,28 +336,28 @@ byte PS2X::readType() {
return 2;
return 0;
*/
*/
if(controller_type == 0x03)
return 1;
else if(controller_type == 0x01)
return 2;
else if(controller_type == 0x0C)
return 3; //2.4G Wireless Dual Shock PS2 Game Controller
return 0;
}
/****************************************************************************************/
void PS2X::enableRumble() {
sendCommandString(enter_config, sizeof(enter_config));
sendCommandString(enable_rumble, sizeof(enable_rumble));
sendCommandString(exit_config, sizeof(exit_config));
en_Rumble = true;
}
/****************************************************************************************/
bool PS2X::enablePressures() {
sendCommandString(enter_config, sizeof(enter_config));
sendCommandString(set_bytes_large, sizeof(set_bytes_large));
sendCommandString(exit_config, sizeof(exit_config));
@@ -381,8 +372,8 @@ bool PS2X::enablePressures() {
return true;
}
/****************************************************************************************/
void PS2X::reconfig_gamepad(){
sendCommandString(enter_config, sizeof(enter_config));
sendCommandString(set_mode, sizeof(set_mode));
if (en_Rumble)
@@ -390,13 +381,11 @@ void PS2X::reconfig_gamepad(){
if (en_Pressures)
sendCommandString(set_bytes_large, sizeof(set_bytes_large));
sendCommandString(exit_config, sizeof(exit_config));
}
/****************************************************************************************/
#ifdef __AVR__
inline void PS2X::CLK_SET(void) {
register uint8_t old_sreg = SREG;
cli();
*_clk_oreg |= _clk_mask;
@@ -439,11 +428,12 @@ inline void PS2X::ATT_CLR(void) {
}
inline bool PS2X::DAT_CHK(void) {
return (*_dat_ireg & _dat_mask)? true : false;
return (*_dat_ireg & _dat_mask) ? true : false;
}
#else
// On pic32, use the set/clr registers to make them atomic...inline void PS2X::CLK_SET(void) {
// On pic32, use the set/clr registers to make them atomic...
inline void PS2X::CLK_SET(void) {
*_clk_lport_set |= _clk_mask;
}
@@ -468,8 +458,7 @@ inline void PS2X::ATT_CLR(void) {
}
inline bool PS2X::DAT_CHK(void) {
return (*_dat_lport & _dat_mask)? true : false;
return (*_dat_lport & _dat_mask) ? true : false;
}
#endif
+79 -83
Ver Arquivo
@@ -72,36 +72,34 @@ GNU General Public License for more details.
*
******************************************************************/
// $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$
// to debug ps2 controller, uncomment these two lines to print out debug to uart
//#define PS2X_DEBUG
//#define PS2X_COM_DEBUG
#ifndef PS2X_lib_h
#define PS2X_lib_h
#define PS2X_lib_h
#if ARDUINO > 22
#include "Arduino.h"
#include "Arduino.h"
#else
#include "WProgram.h"
#include "WProgram.h"
#endif
#include <math.h>
#include <stdio.h>
#include <stdint.h>
#ifdef __AVR__
#include <avr/io.h>
#define CTRL_CLK 4
#define CTRL_BYTE_DELAY 3
// AVR
#include <avr/io.h>
#define CTRL_CLK 4
#define CTRL_BYTE_DELAY 3
#else
// Pic32...
#include <pins_arduino.h>
#define CTRL_CLK 5
#define CTRL_CLK_HIGH 5
#define CTRL_BYTE_DELAY 4
// Pic32...
#include <pins_arduino.h>
#define CTRL_CLK 5
#define CTRL_CLK_HIGH 5
#define CTRL_BYTE_DELAY 4
#endif
//These are our button constants
@@ -127,14 +125,14 @@ GNU General Public License for more details.
#define PSB_SQUARE 0x8000
//Guitar button constants
#define GREEN_FRET 0x0200
#define RED_FRET 0x2000
#define YELLOW_FRET 0x1000
#define BLUE_FRET 0x4000
#define ORANGE_FRET 0x8000
#define STAR_POWER 0x0100
#define UP_STRUM 0x0010
#define DOWN_STRUM 0x0040
#define STAR_POWER 0x0100
#define GREEN_FRET 0x0200
#define YELLOW_FRET 0x1000
#define RED_FRET 0x2000
#define BLUE_FRET 0x4000
#define ORANGE_FRET 0x8000
#define WHAMMY_BAR 8
//These are stick values
@@ -161,77 +159,75 @@ GNU General Public License for more details.
#define PSAB_CROSS 15
#define PSAB_SQUARE 16
#define SET(x,y) (x|=(1<<y))
#define CLR(x,y) (x&=(~(1<<y)))
#define CHK(x,y) (x & (1<<y))
#define TOG(x,y) (x^=(1<<y))
class PS2X {
public:
boolean Button(uint16_t);
unsigned int ButtonDataByte();
boolean NewButtonState();
boolean NewButtonState(unsigned int);
boolean ButtonPressed(unsigned int);
boolean ButtonReleased(unsigned int);
void read_gamepad();
boolean read_gamepad(boolean, byte);
byte readType();
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t);
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t, bool, bool);
void enableRumble();
bool enablePressures();
byte Analog(byte);
void reconfig_gamepad();
private:
public:
boolean Button(uint16_t); //will be TRUE if button is being pressed
unsigned int ButtonDataByte();
boolean NewButtonState();
boolean NewButtonState(unsigned int); //will be TRUE if button was JUST pressed OR released
boolean ButtonPressed(unsigned int); //will be TRUE if button was JUST pressed
boolean ButtonReleased(unsigned int); //will be TRUE if button was JUST released
void read_gamepad();
boolean read_gamepad(boolean, byte);
byte readType();
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t);
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t, bool, bool);
void enableRumble();
bool enablePressures();
byte Analog(byte);
void reconfig_gamepad();
inline void CLK_SET(void);
inline void CLK_CLR(void);
inline void CMD_SET(void);
inline void CMD_CLR(void);
inline void ATT_SET(void);
inline void ATT_CLR(void);
inline bool DAT_CHK(void);
private:
inline void CLK_SET(void);
inline void CLK_CLR(void);
inline void CMD_SET(void);
inline void CMD_CLR(void);
inline void ATT_SET(void);
inline void ATT_CLR(void);
inline bool DAT_CHK(void);
unsigned char _gamepad_shiftinout (char);
unsigned char PS2data[21];
void sendCommandString(byte*, byte);
unsigned char i;
unsigned int last_buttons;
unsigned int buttons;
#ifdef __AVR__
uint8_t maskToBitNum(uint8_t);
uint8_t _clk_mask;
volatile uint8_t *_clk_oreg;
uint8_t _cmd_mask;
volatile uint8_t *_cmd_oreg;
uint8_t _att_mask;
volatile uint8_t *_att_oreg;
uint8_t _dat_mask;
volatile uint8_t *_dat_ireg;
#else
uint8_t maskToBitNum(uint8_t);
uint16_t _clk_mask;
volatile uint32_t * _clk_lport_set;
volatile uint32_t * _clk_lport_clr;
uint16_t _cmd_mask;
volatile uint32_t * _cmd_lport_set;
volatile uint32_t * _cmd_lport_clr;
uint16_t _att_mask;
volatile uint32_t * _att_lport_set;
volatile uint32_t * _att_lport_clr;
uint16_t _dat_mask;
volatile uint32_t * _dat_lport;
#endif
unsigned long last_read;
byte read_delay;
byte controller_type;
boolean en_Rumble;
boolean en_Pressures;
unsigned char _gamepad_shiftinout (char);
unsigned char PS2data[21];
void sendCommandString(byte*, byte);
unsigned char i;
unsigned int last_buttons;
unsigned int buttons;
#ifdef __AVR__
uint8_t maskToBitNum(uint8_t);
uint8_t _clk_mask;
volatile uint8_t *_clk_oreg;
uint8_t _cmd_mask;
volatile uint8_t *_cmd_oreg;
uint8_t _att_mask;
volatile uint8_t *_att_oreg;
uint8_t _dat_mask;
volatile uint8_t *_dat_ireg;
#else
uint8_t maskToBitNum(uint8_t);
uint16_t _clk_mask;
volatile uint32_t *_clk_lport_set;
volatile uint32_t *_clk_lport_clr;
uint16_t _cmd_mask;
volatile uint32_t *_cmd_lport_set;
volatile uint32_t *_cmd_lport_clr;
uint16_t _att_mask;
volatile uint32_t *_att_lport_set;
volatile uint32_t *_att_lport_clr;
uint16_t _dat_mask;
volatile uint32_t *_dat_lport;
#endif
unsigned long last_read;
byte read_delay;
byte controller_type;
boolean en_Rumble;
boolean en_Pressures;
};
#endif
+60 -53
Ver Arquivo
@@ -1,28 +1,64 @@
#include <PS2X_lib.h> //for v1.6
/******************************************************************
* set pins connected to PS2 controller:
* - 1e column: original
* - 2e colmun: Stef?
* replace pin numbers by the ones you use
******************************************************************/
#define PS2_DAT 13 //14
#define PS2_CMD 11 //15
#define PS2_SEL 10 //16
#define PS2_CLK 12 //17
/******************************************************************
* select modes of PS2 controller:
* - pressures = analog reading of push-butttons
* - rumble = motor rumbling
* uncomment 1 of the lines for each mode selection
******************************************************************/
//#define pressures true
#define pressures false
//#define rumble true
#define rumble false
PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you conect the controller,
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;
void setup(){
Serial.begin(57600);
delay(300); //added delay to give wireless ps2 module some time to startup, before configuring it
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
error = ps2x.config_gamepad(13,11,10,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
if(error == 0){
Serial.println("Found Controller, configured successful");
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
if (pressures)
Serial.println("true ");
else
Serial.println("false");
Serial.print("rumble = ");
if (rumble)
Serial.println("true)");
else
Serial.println("false");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Go to www.billporter.info for updates and to report bugs.");
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
@@ -32,39 +68,35 @@ void setup(){
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
//Serial.print(ps2x.Analog(1), HEX);
// Serial.print(ps2x.Analog(1), HEX);
type = ps2x.readType();
switch(type) {
case 0:
Serial.println("Unknown Controller type");
Serial.print("Unknown Controller type found ");
break;
case 1:
Serial.println("DualShock Controller Found");
Serial.print("DualShock Controller found ");
break;
case 2:
Serial.println("GuitarHero Controller Found");
Serial.print("GuitarHero Controller found ");
break;
case 3:
Serial.print("Wireless Sony DualShock Controller found ");
break;
}
}
void loop(){
/* You must Read Gamepad to get new values
Read GamePad and set vibration values
void loop() {
/* You must Read Gamepad to get new values and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
you should call this at least once a second
You should call this at least once a second
*/
if(error == 1) //skip loop if no controller found
return;
if(type == 2){ //Guitar Hero Controller
ps2x.read_gamepad(); //read controller
if(ps2x.ButtonPressed(GREEN_FRET))
@@ -78,7 +110,6 @@ void loop(){
if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println("Orange Fret Pressed");
if(ps2x.ButtonPressed(STAR_POWER))
Serial.println("Star Power Command");
@@ -87,22 +118,17 @@ void loop(){
if(ps2x.Button(DOWN_STRUM))
Serial.println("DOWN Strum");
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
{
if(ps2x.Button(ORANGE_FRET)) { // print stick value IF TRUE
Serial.print("Wammy Bar Position:");
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
}
}
else { //DualShock Controller
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
@@ -110,7 +136,6 @@ void loop(){
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
@@ -128,15 +153,8 @@ void loop(){
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}
vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
//how hard you press the blue (X) button
if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
{
vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on)
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3))
@@ -145,24 +163,18 @@ void loop(){
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_GREEN))
if(ps2x.Button(PSB_TRIANGLE))
Serial.println("Triangle pressed");
}
if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
if(ps2x.NewButtonState(PSB_CROSS)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
Serial.println("Square just released");
if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
{
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(",");
@@ -172,11 +184,6 @@ void loop(){
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
}
delay(50);
}