Add Pic32xxx support plus fixes to Atomic operations for servo
shuttering with servo library
Esse commit está contido em:
+164
-64
@@ -48,26 +48,24 @@ byte PS2X::Analog(byte button) {
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return PS2data[button];
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}
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unsigned char PS2X::_gamepad_shiftinout (char byte) {
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uint8_t old_sreg = SREG; // *** KJE *** save away the current state of interrupts
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unsigned char tmp = 0;
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cli(); // *** KJE *** disable for now
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for(i=0;i<8;i++) {
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if(CHK(byte,i)) SET(*_cmd_oreg,_cmd_mask);
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else CLR(*_cmd_oreg,_cmd_mask);
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CLR(*_clk_oreg,_clk_mask);
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if(CHK(byte,i)) CMD_SET();
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else CMD_CLR();
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CLK_CLR();
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SREG = old_sreg; // *** *** KJE *** *** Interrupts may be enabled again
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delayMicroseconds(CTRL_CLK);
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cli(); // *** KJE ***
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if(CHK(*_dat_ireg,_dat_mask)) SET(tmp,i);
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SET(*_clk_oreg,_clk_mask);
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if(DAT_CHK()) SET(tmp,i);
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CLK_SET();
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#if CTRL_CLK_HIGH
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delayMicroseconds(CTRL_CLK_HIGH);
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#endif
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}
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SET(*_cmd_oreg,_cmd_mask);
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SREG = old_sreg; // *** *** KJE *** *** Interrupts may be enabled again
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CMD_SET();
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delayMicroseconds(CTRL_BYTE_DELAY);
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return tmp;
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}
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@@ -77,9 +75,8 @@ void PS2X::read_gamepad() {
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}
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void PS2X::read_gamepad(boolean motor1, byte motor2) {
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boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
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double temp = millis() - last_read;
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uint8_t old_sreg = SREG; // *** KJE **** save away the current state of interrupts - *** *** KJE *** ***
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if (temp > 1500) //waited to long
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reconfig_gamepad();
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@@ -88,16 +85,15 @@ void PS2X::read_gamepad(boolean motor1, byte motor2) {
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delay(read_delay - temp);
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last_buttons = buttons; //store the previous buttons states
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if(motor2 != 0x00)
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motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin
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cli(); //*** KJE ***
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SET(*_cmd_oreg,_cmd_mask);
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SET(*_clk_oreg,_clk_mask);
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CLR(*_att_oreg,_att_mask); // low enable joystick
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SREG = old_sreg; // *** KJE *** - Interrupts may be enabled again
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// Try a few times to get valid data...
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for (byte RetryCnt = 0; RetryCnt < 5; RetryCnt++) {
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CMD_SET();
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CLK_SET();
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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//Send the command to send button and joystick data;
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@@ -107,15 +103,31 @@ void PS2X::read_gamepad(boolean motor1, byte motor2) {
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for (int i = 0; i<9; i++) {
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PS2data[i] = _gamepad_shiftinout(dword[i]);
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}
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if(PS2data[1] == 0x79) { //if controller is in full data return mode, get the rest of data
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for (int i = 0; i<12; i++) {
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PS2data[i+9] = _gamepad_shiftinout(dword2[i]);
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}
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}
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cli();
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SET(*_att_oreg,_att_mask); // HI disable joystick
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SREG = old_sreg; // Interrupts may be enabled again
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ATT_SET(); // HI disable joystick
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// Check to see if we received valid data or not. We should be in analog mode for our data
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// to be valie
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if ((PS2data[1] & 0xf0) == 0x70)
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break;
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// If we got to here, we are not in analog mode, try to recover...
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reconfig_gamepad(); // try to get back into Analog mode.
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delay(read_delay);
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}
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// If we get here and still not in analog mode, try increasing the read_delay...
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if ((PS2data[1] & 0xf0) != 0x70) {
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if (read_delay < 10)
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read_delay++; // see if this helps out...
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}
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#ifdef PS2X_COM_DEBUG
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Serial.println("OUT:IN");
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@@ -134,8 +146,15 @@ void PS2X::read_gamepad(boolean motor1, byte motor2) {
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Serial.println("");
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#endif
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last_buttons = buttons; //store the previous buttons states
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#if defined(__AVR__)
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buttons = *(uint16_t*)(PS2data+3); //store as one value for multiple functions
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#else
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buttons = (uint16_t)(PS2data[4] << 8) + PS2data[3]; //store as one value for multiple functions
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#endif
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last_read = millis();
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return ((PS2data[1] & 0xf0) == 0x70);
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}
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byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) {
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@@ -145,30 +164,51 @@ byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) {
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byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) {
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uint8_t old_sreg = SREG; // *** KJE *** save away the current state of interrupts
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byte temp[sizeof(type_read)];
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_clk_mask = maskToBitNum(digitalPinToBitMask(clk));
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#ifdef __AVR__
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_clk_mask = digitalPinToBitMask(clk);
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_clk_oreg = portOutputRegister(digitalPinToPort(clk));
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_cmd_mask = maskToBitNum(digitalPinToBitMask(cmd));
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_cmd_mask = digitalPinToBitMask(cmd);
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_cmd_oreg = portOutputRegister(digitalPinToPort(cmd));
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_att_mask = maskToBitNum(digitalPinToBitMask(att));
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_att_mask = digitalPinToBitMask(att);
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_att_oreg = portOutputRegister(digitalPinToPort(att));
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_dat_mask = maskToBitNum(digitalPinToBitMask(dat));
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_dat_mask = digitalPinToBitMask(dat);
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_dat_ireg = portInputRegister(digitalPinToPort(dat));
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#else
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uint32_t lport; // Port number for this pin
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_clk_mask = digitalPinToBitMask(clk);
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lport = digitalPinToPort(clk);
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_clk_lport_set = portOutputRegister(lport) + 2;
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_clk_lport_clr = portOutputRegister(lport) + 1;
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_cmd_mask = digitalPinToBitMask(cmd);
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lport = digitalPinToPort(cmd);
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_cmd_lport_set = portOutputRegister(lport) + 2;
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_cmd_lport_clr = portOutputRegister(lport) + 1;
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_att_mask = digitalPinToBitMask(att);
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lport = digitalPinToPort(att);
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_att_lport_set = portOutputRegister(lport) + 2;
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_att_lport_clr = portOutputRegister(lport) + 1;
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_dat_mask = digitalPinToBitMask(dat);
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_dat_lport = portInputRegister(digitalPinToPort(dat));
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#endif
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pinMode(clk, OUTPUT); //configure ports
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pinMode(att, OUTPUT);
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pinMode(cmd, OUTPUT);
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pinMode(dat, INPUT);
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#if defined(__AVR__)
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digitalWrite(dat, HIGH); //enable pull-up
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#endif
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cli(); // *** KJE *** disable for now
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SET(*_cmd_oreg,_cmd_mask); // SET(*_cmd_oreg,_cmd_mask);
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SET(*_clk_oreg,_clk_mask);
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SREG = old_sreg; // *** *** KJE *** *** Interrupts may be enabled again
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CMD_SET(); // SET(*_cmd_oreg,_cmd_mask);
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CLK_SET();
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//new error checking. First, read gamepad a few times to see if it's talking
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read_gamepad();
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@@ -195,11 +235,9 @@ byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bo
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//read type
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delayMicroseconds(CTRL_BYTE_DELAY);
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cli(); // *** KJE *** disable for now
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SET(*_cmd_oreg,_cmd_mask);
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SET(*_clk_oreg,_clk_mask);
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CLR(*_att_oreg,_att_mask); // low enable joystick
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SREG = old_sreg; // *** *** KJE *** *** Interrupts may be enabled again
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CMD_SET();
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CLK_SET();
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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@@ -207,9 +245,7 @@ byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bo
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temp[i] = _gamepad_shiftinout(type_read[i]);
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}
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cli(); // *** KJE *** disable for now
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SET(*_att_oreg,_att_mask); // HI disable joystick
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SREG = old_sreg; // *** *** KJE *** *** Interrupts may be enabled again
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ATT_SET(); // HI disable joystick
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controller_type = temp[3];
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@@ -249,20 +285,16 @@ byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bo
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void PS2X::sendCommandString(byte string[], byte len) {
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uint8_t old_sreg = SREG; // *** KJE *** save away the current state of interrupts
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#ifdef PS2X_COM_DEBUG
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byte temp[len];
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cli(); // *** KJE *** disable for now
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CLR(*_att_oreg,_att_mask); // low enable joystick
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SREG = old_sreg; // *** *** KJE *** *** Interrupts may be enabled again
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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for (int y=0; y < len; y++)
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temp[y] = _gamepad_shiftinout(string[y]);
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cli(); // *** KJE *** disable for now
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SET(*_att_oreg,_att_mask); //high disable joystick
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SREG = old_sreg; // *** *** KJE *** *** Interrupts may be enabled again
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ATT_SET(); //high disable joystick
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delay(read_delay); //wait a few
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Serial.println("OUT:IN Configure");
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@@ -275,29 +307,16 @@ void PS2X::sendCommandString(byte string[], byte len) {
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Serial.println("");
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#else
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cli(); // *** KJE *** disable for now
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CLR(*_att_oreg,_att_mask); // low enable joystick
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SREG = old_sreg; // *** *** KJE *** *** Interrupts may be enabled again
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ATT_CLR(); // low enable joystick
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for (int y=0; y < len; y++)
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_gamepad_shiftinout(string[y]);
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cli(); // *** KJE *** disable for now
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SET(*_att_oreg,_att_mask); //high disable joystick
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SREG = old_sreg; // *** *** KJE *** *** Interrupts may be enabled again
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ATT_SET(); //high disable joystick
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delay(read_delay); //wait a few
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#endif
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}
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uint8_t PS2X::maskToBitNum(uint8_t mask) {
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for (int y = 0; y < 8; y++)
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{
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if(CHK(mask,y))
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return y;
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}
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return 0;
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}
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byte PS2X::readType() {
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/*
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@@ -307,9 +326,9 @@ byte PS2X::readType() {
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delayMicroseconds(CTRL_BYTE_DELAY);
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SET(*_cmd_oreg,_cmd_mask);
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SET(*_clk_oreg,_clk_mask);
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CLR(*_att_oreg,_att_mask); // low enable joystick
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CMD_SET();
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CLK_SET();
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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@@ -372,3 +391,84 @@ void PS2X::reconfig_gamepad(){
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sendCommandString(exit_config, sizeof(exit_config));
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}
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#ifdef __AVR__
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inline void PS2X::CLK_SET(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_clk_oreg |= _clk_mask;
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SREG = old_sreg;
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}
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inline void PS2X::CLK_CLR(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_clk_oreg &= ~_clk_mask;
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SREG = old_sreg;
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}
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inline void PS2X::CMD_SET(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_cmd_oreg |= _cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
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SREG = old_sreg;
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}
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inline void PS2X::CMD_CLR(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_cmd_oreg &= ~_cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
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SREG = old_sreg;
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}
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inline void PS2X::ATT_SET(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_att_oreg |= _att_mask ;
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SREG = old_sreg;
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}
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inline void PS2X::ATT_CLR(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_att_oreg &= ~_att_mask;
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SREG = old_sreg;
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}
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inline bool PS2X::DAT_CHK(void) {
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return (*_dat_ireg & _dat_mask)? true : false;
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}
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#else
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// On pic32, use the set/clr registers to make them atomic...inline void PS2X::CLK_SET(void) {
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*_clk_lport_set |= _clk_mask;
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}
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inline void PS2X::CLK_CLR(void) {
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*_clk_lport_clr |= _clk_mask;
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}
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inline void PS2X::CMD_SET(void) {
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*_cmd_lport_set |= _cmd_mask;
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}
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inline void PS2X::CMD_CLR(void) {
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*_cmd_lport_clr |= _cmd_mask;
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}
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inline void PS2X::ATT_SET(void) {
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*_att_lport_set |= _att_mask;
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}
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inline void PS2X::ATT_CLR(void) {
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*_att_lport_clr |= _att_mask;
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}
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inline bool PS2X::DAT_CHK(void) {
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return (*_dat_lport & _dat_mask)? true : false;
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}
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#endif
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+37
-2
@@ -57,6 +57,9 @@
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* Reorganized directory so examples show up in Arduino IDE menu
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* 1.8
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* Added Arduino 1.0 compatibility.
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* 1.9
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* Kurt - Added detection and recovery from dropping from analog mode, plus
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* integreated Chipkit (pic32mx...) support
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*
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*
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*
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@@ -88,10 +91,18 @@ GNU General Public License for more details.
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#include <math.h>
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#include <stdio.h>
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#include <stdint.h>
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#ifdef __AVR__
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#include <avr/io.h>
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#define CTRL_CLK 4
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#define CTRL_BYTE_DELAY 3
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#else
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// Pic32...
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#include <pins_arduino.h>
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#define CTRL_CLK 5
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#define CTRL_CLK_HIGH 5
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#define CTRL_BYTE_DELAY 4
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#endif
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//These are our button constants
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#define PSB_SELECT 0x0001
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@@ -167,21 +178,31 @@ boolean NewButtonState(unsigned int);
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boolean ButtonPressed(unsigned int);
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boolean ButtonReleased(unsigned int);
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void read_gamepad();
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void read_gamepad(boolean, byte);
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boolean read_gamepad(boolean, byte);
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byte readType();
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byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t);
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byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t, bool, bool);
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void enableRumble();
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bool enablePressures();
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byte Analog(byte);
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void reconfig_gamepad();
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private:
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inline void CLK_SET(void);
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inline void CLK_CLR(void);
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inline void CMD_SET(void);
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inline void CMD_CLR(void);
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inline void ATT_SET(void);
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inline void ATT_CLR(void);
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inline bool DAT_CHK(void);
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unsigned char _gamepad_shiftinout (char);
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unsigned char PS2data[21];
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void sendCommandString(byte*, byte);
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void reconfig_gamepad();
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unsigned char i;
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unsigned int last_buttons;
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unsigned int buttons;
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#ifdef __AVR__
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uint8_t maskToBitNum(uint8_t);
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uint8_t _clk_mask;
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volatile uint8_t *_clk_oreg;
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@@ -191,6 +212,20 @@ uint8_t _att_mask;
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volatile uint8_t *_att_oreg;
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uint8_t _dat_mask;
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volatile uint8_t *_dat_ireg;
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#else
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uint8_t maskToBitNum(uint8_t);
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uint16_t _clk_mask;
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volatile uint32_t * _clk_lport_set;
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volatile uint32_t * _clk_lport_clr;
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uint16_t _cmd_mask;
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volatile uint32_t * _cmd_lport_set;
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volatile uint32_t * _cmd_lport_clr;
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uint16_t _att_mask;
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volatile uint32_t * _att_lport_set;
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volatile uint32_t * _att_lport_clr;
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uint16_t _dat_mask;
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volatile uint32_t * _dat_lport;
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#endif
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unsigned long last_read;
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byte read_delay;
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byte controller_type;
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