Merge pull request #3 from SRWieZ/master

Added PS2XMouse example
Esse commit está contido em:
Bill Porter
2013-01-22 12:43:07 -08:00
2 arquivos alterados com 332 adições e 182 exclusões
+150
Ver Arquivo
@@ -0,0 +1,150 @@
#include <PS2X_lib.h>
PS2X ps2x; // create PS2 Controller Class
int error = 0;
byte type = 0;
const int ledPin = 11; // Mouse control LED (11 on Teensy 2.0, 13 on Arduino Leonardo)
// parameters for reading the joystick:
int range = 12; // output range of X or Y movement
int responseDelay = 5; // response delay of the mouse, in ms
int threshold = range/4; // resting threshold
int center = range/2; // resting position value
boolean mouseIsActive = false; // whether or not to control the mouse
int lastSwitchState = LOW; // previous switch state
void setup(){
Serial.begin(57600);
error = ps2x.config_gamepad(15,14,13,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
if(error == 0){
Serial.println("Found Controller, configured successful");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
type = ps2x.readType();
switch(type) {
case 0:
Serial.println("Unknown Controller type");
break;
case 1:
Serial.println("DualShock Controller Found");
break;
case 2:
Serial.println("GuitarHero Controller Found");
break;
}
// take control of the mouse:
Mouse.begin();
Keyboard.begin();
}
void loop()
{
if(error == 1) //skip loop if no controller found
return;
ps2x.read_gamepad(false, 0); //read controller and set large motor to spin at 'vibrate' speed
// read the switch:
int switchState = ps2x.ButtonPressed(PSB_RED);
// if it's changed and it's high, toggle the mouse state:
if (switchState != lastSwitchState) {
if (switchState == HIGH) {
mouseIsActive = !mouseIsActive;
// turn on LED to indicate mouse state:
digitalWrite(ledPin, mouseIsActive);
}
}
// save switch state for next comparison:
lastSwitchState = switchState;
// read and scale the two axes:
int xReading = readAxis(PSS_LX);
int yReading = readAxis(PSS_LY);
// if the mouse control state is active, move the mouse:
if (mouseIsActive) {
Mouse.move(xReading, yReading, 0);
}
// read the mouse button and click or not click:
// if the mouse button is pressed:
if (ps2x.ButtonPressed(PSB_BLUE)) {
// if the mouse is not pressed, press it:
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
}
}
// else the mouse button is not pressed:
else {
// if the mouse is pressed, release it:
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
}
}
if (ps2x.Button(PSB_PAD_UP)) {
Keyboard.press(KEY_UP_ARROW);
} else {
Keyboard.release(KEY_UP_ARROW);
}
if (ps2x.Button(PSB_PAD_DOWN)) {
Keyboard.press(KEY_DOWN_ARROW);
} else {
Keyboard.release(KEY_DOWN_ARROW);
}
if (ps2x.Button(PSB_PAD_RIGHT)) {
Keyboard.press(KEY_RIGHT_ARROW);
} else {
Keyboard.release(KEY_RIGHT_ARROW);
}
if (ps2x.Button(PSB_PAD_LEFT)) {
Keyboard.press(KEY_LEFT_ARROW);
} else {
Keyboard.release(KEY_LEFT_ARROW);
}
delay(5);
}
/*
reads an axis (0 or 1 for x or y) and scales the
analog input range to a range from 0 to <range>
*/
int readAxis(int thisAxis) {
// read the analog input:
int reading = ps2x.Analog(thisAxis);
// map the reading from the analog input range to the output range:
reading = map(reading, 0, 255, 0, range);
// if the output reading is outside from the
// rest position threshold, use it:
int distance = reading - center;
if (abs(distance) < threshold) {
distance = 0;
}
// return the distance for this axis:
return distance;
}
@@ -1,182 +1,182 @@
#include <PS2X_lib.h> //for v1.6 #include <PS2X_lib.h> //for v1.6
PS2X ps2x; // create PS2 Controller Class PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning //right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you conect the controller, //you must always either restart your Arduino after you conect the controller,
//or call config_gamepad(pins) again after connecting the controller. //or call config_gamepad(pins) again after connecting the controller.
int error = 0; int error = 0;
byte type = 0; byte type = 0;
byte vibrate = 0; byte vibrate = 0;
void setup(){ void setup(){
Serial.begin(57600); Serial.begin(57600);
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION************* //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
error = ps2x.config_gamepad(13,11,10,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error error = ps2x.config_gamepad(13,11,10,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
if(error == 0){ if(error == 0){
Serial.println("Found Controller, configured successful"); Serial.println("Found Controller, configured successful");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;"); Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values."); Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Go to www.billporter.info for updates and to report bugs."); Serial.println("Go to www.billporter.info for updates and to report bugs.");
} }
else if(error == 1) else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2) else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3) else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. "); Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
//Serial.print(ps2x.Analog(1), HEX); //Serial.print(ps2x.Analog(1), HEX);
type = ps2x.readType(); type = ps2x.readType();
switch(type) { switch(type) {
case 0: case 0:
Serial.println("Unknown Controller type"); Serial.println("Unknown Controller type");
break; break;
case 1: case 1:
Serial.println("DualShock Controller Found"); Serial.println("DualShock Controller Found");
break; break;
case 2: case 2:
Serial.println("GuitarHero Controller Found"); Serial.println("GuitarHero Controller Found");
break; break;
} }
} }
void loop(){ void loop(){
/* You must Read Gamepad to get new values /* You must Read Gamepad to get new values
Read GamePad and set vibration values Read GamePad and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255) ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values if you don't enable the rumble, use ps2x.read_gamepad(); with no values
you should call this at least once a second you should call this at least once a second
*/ */
if(error == 1) //skip loop if no controller found if(error == 1) //skip loop if no controller found
return; return;
if(type == 2){ //Guitar Hero Controller if(type == 2){ //Guitar Hero Controller
ps2x.read_gamepad(); //read controller ps2x.read_gamepad(); //read controller
if(ps2x.ButtonPressed(GREEN_FRET)) if(ps2x.ButtonPressed(GREEN_FRET))
Serial.println("Green Fret Pressed"); Serial.println("Green Fret Pressed");
if(ps2x.ButtonPressed(RED_FRET)) if(ps2x.ButtonPressed(RED_FRET))
Serial.println("Red Fret Pressed"); Serial.println("Red Fret Pressed");
if(ps2x.ButtonPressed(YELLOW_FRET)) if(ps2x.ButtonPressed(YELLOW_FRET))
Serial.println("Yellow Fret Pressed"); Serial.println("Yellow Fret Pressed");
if(ps2x.ButtonPressed(BLUE_FRET)) if(ps2x.ButtonPressed(BLUE_FRET))
Serial.println("Blue Fret Pressed"); Serial.println("Blue Fret Pressed");
if(ps2x.ButtonPressed(ORANGE_FRET)) if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println("Orange Fret Pressed"); Serial.println("Orange Fret Pressed");
if(ps2x.ButtonPressed(STAR_POWER)) if(ps2x.ButtonPressed(STAR_POWER))
Serial.println("Star Power Command"); Serial.println("Star Power Command");
if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
Serial.println("Up Strum"); Serial.println("Up Strum");
if(ps2x.Button(DOWN_STRUM)) if(ps2x.Button(DOWN_STRUM))
Serial.println("DOWN Strum"); Serial.println("DOWN Strum");
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held"); Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT)) if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held"); Serial.println("Select is being held");
if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
{ {
Serial.print("Wammy Bar Position:"); Serial.print("Wammy Bar Position:");
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
} }
} }
else { //DualShock Controller else { //DualShock Controller
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held"); Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT)) if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held"); Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: "); Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC); Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
} }
if(ps2x.Button(PSB_PAD_RIGHT)){ if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: "); Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC); Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
} }
if(ps2x.Button(PSB_PAD_LEFT)){ if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: "); Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC); Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
} }
if(ps2x.Button(PSB_PAD_DOWN)){ if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("DOWN held this hard: "); Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC); Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
} }
vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
//how hard you press the blue (X) button //how hard you press the blue (X) button
if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on) if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
{ {
if(ps2x.Button(PSB_L3)) if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed"); Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3)) if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed"); Serial.println("R3 pressed");
if(ps2x.Button(PSB_L2)) if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed"); Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2)) if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed"); Serial.println("R2 pressed");
if(ps2x.Button(PSB_GREEN)) if(ps2x.Button(PSB_GREEN))
Serial.println("Triangle pressed"); Serial.println("Triangle pressed");
} }
if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed"); Serial.println("Circle just pressed");
if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
Serial.println("Square just released"); Serial.println("Square just released");
if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed"); Serial.println("X just changed");
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
{ {
Serial.print("Stick Values:"); Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(","); Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC); Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(","); Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC); Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(","); Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC); Serial.println(ps2x.Analog(PSS_RX), DEC);
} }
} }
delay(50); delay(50);
} }