Fixed a bug with calculating the canvas width and height
A previous commit removing a workaround for an old Firefox bug left part of that workaround in, and it was preventing the expected behavior of the canvas size being equal to the offsetWidth and offsetHeight of the canvas prior to instantiation of Chart.JS
Esse commit está contido em:
@@ -40,8 +40,6 @@
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var width = this.width = computeDimension(context.canvas,'Width') || context.canvas.width;
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var width = this.width = computeDimension(context.canvas,'Width') || context.canvas.width;
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var height = this.height = computeDimension(context.canvas,'Height') || context.canvas.height;
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var height = this.height = computeDimension(context.canvas,'Height') || context.canvas.height;
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width = this.width = context.canvas.width;
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height = this.height = context.canvas.height;
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this.aspectRatio = this.width / this.height;
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this.aspectRatio = this.width / this.height;
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//High pixel density displays - multiply the size of the canvas height/width by the device pixel ratio, then scale.
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//High pixel density displays - multiply the size of the canvas height/width by the device pixel ratio, then scale.
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helpers.retinaScale(this);
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helpers.retinaScale(this);
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