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CuraEngine/src/FffPolygonGenerator.cpp
T
2016-10-10 17:13:29 +00:00

669 linhas
29 KiB
C++

#include "FffPolygonGenerator.h"
#include <algorithm>
#include <map> // multimap (ordered map allowing duplicate keys)
#include "utils/math.h"
#include "slicer.h"
#include "utils/gettime.h"
#include "utils/logoutput.h"
#include "MeshGroup.h"
#include "support.h"
#include "multiVolumes.h"
#include "layerPart.h"
#include "WallsComputation.h"
#include "SkirtBrim.h"
#include "skin.h"
#include "infill.h"
#include "raft.h"
#include "progress/Progress.h"
#include "PrintFeature.h"
#include "ConicalOverhang.h"
#include "progress/ProgressEstimator.h"
#include "progress/ProgressStageEstimator.h"
#include "progress/ProgressEstimatorLinear.h"
namespace cura
{
bool FffPolygonGenerator::generateAreas(SliceDataStorage& storage, MeshGroup* meshgroup, TimeKeeper& timeKeeper)
{
if (!sliceModel(meshgroup, timeKeeper, storage))
{
return false;
}
slices2polygons(storage, timeKeeper);
return true;
}
unsigned int FffPolygonGenerator::getDraftShieldLayerCount(const unsigned int total_layers) const
{
if (!getSettingBoolean("draft_shield_enabled"))
{
return 0;
}
switch (getSettingAsDraftShieldHeightLimitation("draft_shield_height_limitation"))
{
default:
case DraftShieldHeightLimitation::FULL:
return total_layers;
case DraftShieldHeightLimitation::LIMITED:
return std::max(0, (getSettingInMicrons("draft_shield_height") - getSettingInMicrons("layer_height_0")) / getSettingInMicrons("layer_height") + 1);
}
}
bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeeper, SliceDataStorage& storage) /// slices the model
{
Progress::messageProgressStage(Progress::Stage::SLICING, &timeKeeper);
storage.model_min = meshgroup->min();
storage.model_max = meshgroup->max();
storage.model_size = storage.model_max - storage.model_min;
log("Slicing model...\n");
int initial_layer_thickness = getSettingInMicrons("layer_height_0");
if(initial_layer_thickness <= 0) //Initial layer height of 0 is not allowed. Negative layer height is nonsense.
{
logError("Initial layer height %i is disallowed.\n", initial_layer_thickness);
return false;
}
int layer_thickness = getSettingInMicrons("layer_height");
if(layer_thickness <= 0) //Layer height of 0 is not allowed. Negative layer height is nonsense.
{
logError("Layer height %i is disallowed.\n", layer_thickness);
return false;
}
int initial_slice_z = initial_layer_thickness - layer_thickness / 2;
int slice_layer_count = (storage.model_max.z - initial_slice_z) / layer_thickness + 1;
if (slice_layer_count <= 0) //Model is shallower than layer_height_0, so not even the first layer is sliced. Return an empty model then.
{
return true; //This is NOT an error state!
}
std::vector<Slicer*> slicerList;
for(unsigned int mesh_idx = 0; mesh_idx < meshgroup->meshes.size(); mesh_idx++)
{
Mesh& mesh = meshgroup->meshes[mesh_idx];
Slicer* slicer = new Slicer(&mesh, initial_slice_z, layer_thickness, slice_layer_count, mesh.getSettingBoolean("meshfix_keep_open_polygons"), mesh.getSettingBoolean("meshfix_extensive_stitching"));
slicerList.push_back(slicer);
/*
for(SlicerLayer& layer : slicer->layers)
{
//Reporting the outline here slows down the engine quite a bit, so only do so when debugging.
sendPolygons("outline", layer_nr, layer.z, layer.polygonList);
sendPolygons("openoutline", layer_nr, layer.openPolygonList);
}
*/
Progress::messageProgress(Progress::Stage::SLICING, mesh_idx + 1, meshgroup->meshes.size());
}
meshgroup->clear();///Clear the mesh face and vertex data, it is no longer needed after this point, and it saves a lot of memory.
for(unsigned int meshIdx=0; meshIdx < slicerList.size(); meshIdx++)
{
Mesh& mesh = storage.meshgroup->meshes[meshIdx];
if (mesh.getSettingBoolean("conical_overhang_enabled"))
{
ConicalOverhang::apply(slicerList[meshIdx], mesh.getSettingInAngleRadians("conical_overhang_angle"), layer_thickness);
}
}
Progress::messageProgressStage(Progress::Stage::PARTS, &timeKeeper);
carveMultipleVolumes(slicerList);
generateMultipleVolumesOverlap(slicerList);
storage.meshes.reserve(slicerList.size()); // causes there to be no resize in meshes so that the pointers in sliceMeshStorage._config to retraction_config don't get invalidated.
for (unsigned int meshIdx = 0; meshIdx < slicerList.size(); meshIdx++)
{
Slicer* slicer = slicerList[meshIdx];
storage.meshes.emplace_back(&meshgroup->meshes[meshIdx], slicer->layers.size()); // new mesh in storage had settings from the Mesh
SliceMeshStorage& meshStorage = storage.meshes.back();
Mesh& mesh = storage.meshgroup->meshes[meshIdx];
createLayerParts(meshStorage, slicer, mesh.getSettingBoolean("meshfix_union_all"), mesh.getSettingBoolean("meshfix_union_all_remove_holes"));
delete slicerList[meshIdx];
bool has_raft = getSettingAsPlatformAdhesion("adhesion_type") == EPlatformAdhesion::RAFT;
//Add the raft offset to each layer.
for(unsigned int layer_nr=0; layer_nr<meshStorage.layers.size(); layer_nr++)
{
SliceLayer& layer = meshStorage.layers[layer_nr];
meshStorage.layers[layer_nr].printZ +=
getSettingInMicrons("layer_height_0")
- initial_slice_z;
if (has_raft)
{
ExtruderTrain* train = storage.meshgroup->getExtruderTrain(getSettingAsIndex("adhesion_extruder_nr"));
layer.printZ +=
Raft::getTotalThickness(storage)
+ train->getSettingInMicrons("raft_airgap")
- train->getSettingInMicrons("layer_0_z_overlap"); // shift all layers (except 0) down
if (layer_nr == 0)
{
layer.printZ += train->getSettingInMicrons("layer_0_z_overlap"); // undo shifting down of first layer
}
}
if (layer.parts.size() > 0 || (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL && layer.openPolyLines.size() > 0) )
{
meshStorage.layer_nr_max_filled_layer = layer_nr; // last set by the highest non-empty layer
}
}
Progress::messageProgress(Progress::Stage::PARTS, meshIdx + 1, slicerList.size());
}
return true;
}
void FffPolygonGenerator::slices2polygons(SliceDataStorage& storage, TimeKeeper& time_keeper)
{
// compute layer count and remove first empty layers
// there is no separate progress stage for removeEmptyFisrtLayer (TODO)
unsigned int slice_layer_count = 0;
for (SliceMeshStorage& mesh : storage.meshes)
{
if (!mesh.getSettingBoolean("infill_mesh"))
{
slice_layer_count = std::max<unsigned int>(slice_layer_count, mesh.layers.size());
}
}
// handle meshes
std::vector<double> mesh_timings;
for (unsigned int mesh_idx = 0; mesh_idx < storage.meshes.size(); mesh_idx++)
{
mesh_timings.push_back(1.0); // TODO: have a more accurate estimate of the relative time it takes per mesh, based on the height and number of polygons
}
ProgressStageEstimator inset_skin_progress_estimate(mesh_timings);
Progress::messageProgressStage(Progress::Stage::INSET_SKIN, &time_keeper);
std::vector<unsigned int> mesh_order;
{ // compute mesh order
std::multimap<int, unsigned int> order_to_mesh_indices;
for (unsigned int mesh_idx = 0; mesh_idx < storage.meshes.size(); mesh_idx++)
{
order_to_mesh_indices.emplace(storage.meshes[mesh_idx].getSettingAsIndex("infill_mesh_order"), mesh_idx);
}
for (std::pair<const int, unsigned int>& order_and_mesh_idx : order_to_mesh_indices)
{
mesh_order.push_back(order_and_mesh_idx.second);
}
}
for (unsigned int mesh_order_idx(0); mesh_order_idx < mesh_order.size(); ++mesh_order_idx)
{
processBasicWallsSkinInfill(storage, mesh_order_idx, mesh_order, slice_layer_count, inset_skin_progress_estimate);
Progress::messageProgress(Progress::Stage::INSET_SKIN, mesh_order_idx + 1, storage.meshes.size());
}
unsigned int print_layer_count = 0;
for (unsigned int layer_nr = 0; layer_nr < slice_layer_count; layer_nr++)
{
SliceLayer* layer = nullptr;
for (unsigned int mesh_idx = 0; mesh_idx < storage.meshes.size(); mesh_idx++)
{ // find first mesh which has this layer
SliceMeshStorage& mesh = storage.meshes[mesh_idx];
if (int(layer_nr) <= mesh.layer_nr_max_filled_layer)
{
layer = &mesh.layers[layer_nr];
print_layer_count = layer_nr + 1;
break;
}
}
if (layer != nullptr)
{
if (CommandSocket::isInstantiated())
{ // send layer info
CommandSocket::getInstance()->sendOptimizedLayerInfo(layer_nr, layer->printZ, layer_nr == 0? getSettingInMicrons("layer_height_0") : getSettingInMicrons("layer_height"));
}
}
}
log("Layer count: %i\n", print_layer_count);
//layerparts2HTML(storage, "output/output.html");
Progress::messageProgressStage(Progress::Stage::SUPPORT, &time_keeper);
AreaSupport::generateSupportAreas(storage, print_layer_count);
// we need to remove empty layers after we have procesed the insets
// processInsets might throw away parts if they have no wall at all (cause it doesn't fit)
// brim depends on the first layer not being empty
// only remove empty layers if we haven't generate support, because then support was added underneath the model.
// for some materials it's better to print on support than on the buildplate.
removeEmptyFirstLayers(storage, getSettingInMicrons("layer_height"), print_layer_count); // changes total_layers!
if (print_layer_count == 0)
{
log("Stopping process because there are no non-empty layers.\n");
return;
}
/*
if (storage.support.generated)
{
for (unsigned int layer_idx = 0; layer_idx < total_layers; layer_idx++)
{
Polygons& support = storage.support.supportLayers[layer_idx].supportAreas;
ExtruderTrain* infill_extr = storage.meshgroup->getExtruderTrain(storage.getSettingAsIndex("support_infill_extruder_nr"));
CommandSocket::sendPolygons(PrintFeatureType::Infill, support, 100); // infill_extr->getSettingInMicrons("support_line_width"));
}
}
*/
// handle helpers
storage.primeTower.computePrimeTowerMax(storage);
storage.primeTower.generatePaths(storage, print_layer_count);
logDebug("Processing ooze shield\n");
processOozeShield(storage);
logDebug("Processing draft shield\n");
processDraftShield(storage, print_layer_count);
logDebug("Processing platform adhesion\n");
processPlatformAdhesion(storage);
// meshes post processing
for (SliceMeshStorage& mesh : storage.meshes)
{
processDerivedWallsSkinInfill(mesh, print_layer_count);
}
}
void FffPolygonGenerator::processBasicWallsSkinInfill(SliceDataStorage& storage, unsigned int mesh_order_idx, std::vector<unsigned int>& mesh_order, size_t total_layers, ProgressStageEstimator& inset_skin_progress_estimate)
{
unsigned int mesh_idx = mesh_order[mesh_order_idx];
SliceMeshStorage& mesh = storage.meshes[mesh_idx];
if (mesh.getSettingBoolean("infill_mesh"))
{
processInfillMesh(storage, mesh_order_idx, mesh_order, total_layers);
}
// TODO: make progress more accurate!!
// note: estimated time for insets : skins = 22.953 : 48.858
std::vector<double> walls_vs_skin_timing({22.953, 48.858});
ProgressStageEstimator* mesh_inset_skin_progress_estimator = new ProgressStageEstimator(walls_vs_skin_timing);
inset_skin_progress_estimate.nextStage(mesh_inset_skin_progress_estimator); // the stage of this function call
ProgressEstimatorLinear* inset_estimator = new ProgressEstimatorLinear(total_layers);
mesh_inset_skin_progress_estimator->nextStage(inset_estimator);
// walls
for(unsigned int layer_number = 0; layer_number < total_layers; layer_number++)
{
logDebug("Processing insets for layer %i of %i\n", layer_number, total_layers);
processInsets(mesh, layer_number);
double progress = inset_skin_progress_estimate.progress(layer_number);
Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
}
ProgressEstimatorLinear* skin_estimator = new ProgressEstimatorLinear(total_layers);
mesh_inset_skin_progress_estimator->nextStage(skin_estimator);
bool process_infill = mesh.getSettingInMicrons("infill_line_distance") > 0;
if (!process_infill)
{ // do process infill anyway if it's modified by modifier meshes
for (unsigned int other_mesh_order_idx(mesh_order_idx + 1); other_mesh_order_idx < mesh_order.size(); ++other_mesh_order_idx)
{
unsigned int other_mesh_idx = mesh_order[other_mesh_order_idx];
SliceMeshStorage& other_mesh = storage.meshes[other_mesh_idx];
if (other_mesh.getSettingBoolean("infill_mesh"))
{
AABB3D aabb = storage.meshgroup->meshes[mesh_idx].getAABB();
AABB3D other_aabb = storage.meshgroup->meshes[other_mesh_idx].getAABB();
if (aabb.hit(other_aabb))
{
process_infill = true;
}
}
}
}
// skin & infill
// Progress::messageProgressStage(Progress::Stage::SKIN, &time_keeper);
int mesh_max_bottom_layer_count = 0;
if (mesh.getSettingBoolean("magic_spiralize"))
{
mesh_max_bottom_layer_count = std::max(mesh_max_bottom_layer_count, mesh.getSettingAsCount("bottom_layers"));
}
for(unsigned int layer_number = 0; layer_number < total_layers; layer_number++)
{
logDebug("Processing skins and infill layer %i of %i\n", layer_number, total_layers);
if (!mesh.getSettingBoolean("magic_spiralize") || static_cast<int>(layer_number) < mesh_max_bottom_layer_count) //Only generate up/downskin and infill for the first X layers when spiralize is choosen.
{
processSkinsAndInfill(mesh, layer_number, process_infill);
}
double progress = inset_skin_progress_estimate.progress(layer_number);
Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
}
}
void FffPolygonGenerator::processInfillMesh(SliceDataStorage& storage, unsigned int mesh_order_idx, std::vector<unsigned int>& mesh_order, size_t total_layers)
{
unsigned int mesh_idx = mesh_order[mesh_order_idx];
SliceMeshStorage& mesh = storage.meshes[mesh_idx];
mesh.layer_nr_max_filled_layer = -1;
for (unsigned int layer_idx = 0; layer_idx < mesh.layers.size(); layer_idx++)
{
SliceLayer& layer = mesh.layers[layer_idx];
std::vector<PolygonsPart> new_parts;
for (unsigned int other_mesh_idx : mesh_order)
{ // limit the infill mesh's outline to within the infill of all meshes with lower order
if (other_mesh_idx == mesh_idx)
{
break; // all previous meshes have been processed
}
SliceMeshStorage& other_mesh = storage.meshes[other_mesh_idx];
if (layer_idx >= other_mesh.layers.size())
{ // there can be no interaction between the infill mesh and this other non-infill mesh
continue;
}
SliceLayer& other_layer = other_mesh.layers[layer_idx];
for (SliceLayerPart& part : layer.parts)
{
for (SliceLayerPart& other_part : other_layer.parts)
{ // limit the outline of each part of this infill mesh to the infill of parts of the other mesh with lower infill mesh order
if (!part.boundaryBox.hit(other_part.boundaryBox))
{ // early out
continue;
}
Polygons new_outline = part.outline.intersection(other_part.getOwnInfillArea());
if (new_outline.size() == 1)
{ // we don't have to call splitIntoParts, because a single polygon can only be a single part
PolygonsPart outline_part_here;
outline_part_here.add(new_outline[0]);
new_parts.push_back(outline_part_here);
}
else if (new_outline.size() > 1)
{ // we don't know whether it's a multitude of parts because of newly introduced holes, or because the polygon has been split up
std::vector<PolygonsPart> new_parts_here = new_outline.splitIntoParts();
for (PolygonsPart& new_part_here : new_parts_here)
{
new_parts.push_back(new_part_here);
}
}
// change the infill area of the non-infill mesh which is to be filled with e.g. lines
other_part.infill_area_own = other_part.getOwnInfillArea().difference(part.outline);
// note: don't change the part.infill_area, because we change the structure of that area, while the basic area in which infill is printed remains the same
// the infill area remains the same for combing
}
}
}
layer.parts.clear();
for (PolygonsPart& part : new_parts)
{
layer.parts.emplace_back();
layer.parts.back().outline = part;
layer.parts.back().boundaryBox.calculate(part);
}
if (layer.parts.size() > 0 || (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL && layer.openPolyLines.size() > 0) )
{
mesh.layer_nr_max_filled_layer = layer_idx; // last set by the highest non-empty layer
}
}
}
void FffPolygonGenerator::processDerivedWallsSkinInfill(SliceMeshStorage& mesh, size_t total_layers)
{
// create gradual infill areas
SkinInfillAreaComputation::generateGradualInfill(mesh, mesh.getSettingInMicrons("gradual_infill_step_height"), mesh.getSettingAsCount("gradual_infill_steps"));
//SubDivCube Pre-compute Octree
if(mesh.getSettingAsFillMethod("infill_pattern") == EFillMethod::CUBICSUBDIV){
SubDivCube::init(mesh);
}
// combine infill
unsigned int combined_infill_layers = std::max(1U, round_divide(mesh.getSettingInMicrons("infill_sparse_thickness"), std::max(getSettingInMicrons("layer_height"), 1))); //How many infill layers to combine to obtain the requested sparse thickness.
combineInfillLayers(mesh,combined_infill_layers);
// fuzzy skin
if (mesh.getSettingBoolean("magic_fuzzy_skin_enabled"))
{
processFuzzyWalls(mesh);
}
}
void FffPolygonGenerator::processInsets(SliceMeshStorage& mesh, unsigned int layer_nr)
{
SliceLayer* layer = &mesh.layers[layer_nr];
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::SURFACE)
{
int inset_count = mesh.getSettingAsCount("wall_line_count");
if (mesh.getSettingBoolean("magic_spiralize") && static_cast<int>(layer_nr) < mesh.getSettingAsCount("bottom_layers") && layer_nr % 2 == 1)//Add extra insets every 2 layers when spiralizing, this makes bottoms of cups watertight.
inset_count += 5;
int line_width_x = mesh.getSettingInMicrons("wall_line_width_x");
int line_width_0 = mesh.getSettingInMicrons("wall_line_width_0");
if (mesh.getSettingBoolean("alternate_extra_perimeter"))
inset_count += layer_nr % 2;
bool recompute_outline_based_on_outer_wall = mesh.getSettingBoolean("support_enable");
WallsComputation walls_computation(mesh.getSettingInMicrons("wall_0_inset"), line_width_0, line_width_x, inset_count, recompute_outline_based_on_outer_wall);
walls_computation.generateInsets(layer);
}
}
void FffPolygonGenerator::removeEmptyFirstLayers(SliceDataStorage& storage, const int layer_height, unsigned int& total_layers)
{
// only remove empty layers if we haven't generate support, because then support was added underneath the model.
// for some materials it's better to print on support than on the buildplate.
if (storage.support.generated)
{
return; // the first layer will have support and therefore not be empty
}
int n_empty_first_layers = 0;
for (unsigned int layer_idx = 0; layer_idx < total_layers; layer_idx++)
{
bool layer_is_empty = true;
for (SliceMeshStorage& mesh : storage.meshes)
{
SliceLayer& layer = mesh.layers[layer_idx];
if (layer.parts.size() > 0 || (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL && layer.openPolyLines.size() > 0) )
{
layer_is_empty = false;
break;
}
}
if (layer_is_empty)
{
n_empty_first_layers++;
} else
{
break;
}
}
if (n_empty_first_layers > 0)
{
log("Removing %d layers because they are empty\n", n_empty_first_layers);
for (SliceMeshStorage& mesh : storage.meshes)
{
std::vector<SliceLayer>& layers = mesh.layers;
layers.erase(layers.begin(), layers.begin() + n_empty_first_layers);
for (SliceLayer& layer : layers)
{
layer.printZ -= n_empty_first_layers * layer_height;
}
}
total_layers -= n_empty_first_layers;
}
}
void FffPolygonGenerator::processSkinsAndInfill(SliceMeshStorage& mesh, unsigned int layer_nr, bool process_infill)
{
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE)
{
return;
}
const int wall_line_count = mesh.getSettingAsCount("wall_line_count");
const int innermost_wall_line_width = (wall_line_count == 1) ? mesh.getSettingInMicrons("wall_line_width_0") : mesh.getSettingInMicrons("wall_line_width_x");
generateSkins(layer_nr, mesh, mesh.getSettingAsCount("bottom_layers"), mesh.getSettingAsCount("top_layers"), wall_line_count, innermost_wall_line_width, mesh.getSettingAsCount("skin_outline_count"), mesh.getSettingBoolean("skin_no_small_gaps_heuristic"));
if (process_infill)
{ // process infill when infill density > 0
// or when other infill meshes want to modify this infill
int infill_skin_overlap = 0;
bool infill_is_dense = mesh.getSettingInMicrons("infill_line_distance") < mesh.getSettingInMicrons("infill_line_width") + 10;
if (!infill_is_dense && mesh.getSettingAsFillMethod("infill_pattern") != EFillMethod::CONCENTRIC)
{
infill_skin_overlap = innermost_wall_line_width / 2;
}
generateInfill(layer_nr, mesh, innermost_wall_line_width, infill_skin_overlap, wall_line_count);
}
}
void FffPolygonGenerator::processOozeShield(SliceDataStorage& storage)
{
if (!getSettingBoolean("ooze_shield_enabled"))
{
return;
}
const int ooze_shield_dist = getSettingInMicrons("ooze_shield_dist");
for (int layer_nr = 0; layer_nr <= storage.max_object_height_second_to_last_extruder; layer_nr++)
{
storage.oozeShield.push_back(storage.getLayerOutlines(layer_nr, true).offset(ooze_shield_dist, ClipperLib::jtRound));
}
double angle = getSettingInAngleDegrees("ooze_shield_angle");
if (angle <= 89)
{
int allowed_angle_offset = tan(getSettingInAngleRadians("ooze_shield_angle")) * getSettingInMicrons("layer_height"); // Allow for a 60deg angle in the oozeShield.
for (int layer_nr = 1; layer_nr <= storage.max_object_height_second_to_last_extruder; layer_nr++)
{
storage.oozeShield[layer_nr] = storage.oozeShield[layer_nr].unionPolygons(storage.oozeShield[layer_nr - 1].offset(-allowed_angle_offset));
}
for (int layer_nr = storage.max_object_height_second_to_last_extruder; layer_nr > 0; layer_nr--)
{
storage.oozeShield[layer_nr - 1] = storage.oozeShield[layer_nr - 1].unionPolygons(storage.oozeShield[layer_nr].offset(-allowed_angle_offset));
}
}
const float largest_printed_area = 1.0; // TODO: make var a parameter, and perhaps even a setting?
for (int layer_nr = 0; layer_nr <= storage.max_object_height_second_to_last_extruder; layer_nr++)
{
storage.oozeShield[layer_nr].removeSmallAreas(largest_printed_area);
}
}
void FffPolygonGenerator::processDraftShield(SliceDataStorage& storage, unsigned int total_layers)
{
const unsigned int draft_shield_layers = getDraftShieldLayerCount(total_layers);
if (draft_shield_layers <= 0)
{
return;
}
const int layer_height = getSettingInMicrons("layer_height");
const unsigned int layer_skip = 500 / layer_height + 1;
Polygons& draft_shield = storage.draft_protection_shield;
for (unsigned int layer_nr = 0; layer_nr < total_layers && layer_nr < draft_shield_layers; layer_nr += layer_skip)
{
draft_shield = draft_shield.unionPolygons(storage.getLayerOutlines(layer_nr, true));
}
const int draft_shield_dist = getSettingInMicrons("draft_shield_dist");
storage.draft_protection_shield = draft_shield.approxConvexHull(draft_shield_dist);
}
void FffPolygonGenerator::processPlatformAdhesion(SliceDataStorage& storage)
{
SettingsBaseVirtual* train = storage.meshgroup->getExtruderTrain(getSettingBoolean("adhesion_extruder_nr"));
switch(getSettingAsPlatformAdhesion("adhesion_type"))
{
case EPlatformAdhesion::SKIRT:
{
constexpr bool outside_polygons_only = true;
SkirtBrim::generate(storage, train->getSettingInMicrons("skirt_gap"), train->getSettingAsCount("skirt_line_count"), outside_polygons_only);
}
break;
case EPlatformAdhesion::BRIM:
SkirtBrim::generate(storage, 0, train->getSettingAsCount("brim_line_count"), train->getSettingBoolean("brim_outside_only"));
break;
case EPlatformAdhesion::RAFT:
Raft::generate(storage, train->getSettingInMicrons("raft_margin"));
break;
}
}
void FffPolygonGenerator::processFuzzyWalls(SliceMeshStorage& mesh)
{
if (mesh.getSettingAsCount("wall_line_count") == 0)
{
return;
}
int64_t fuzziness = mesh.getSettingInMicrons("magic_fuzzy_skin_thickness");
int64_t avg_dist_between_points = mesh.getSettingInMicrons("magic_fuzzy_skin_point_dist");
int64_t min_dist_between_points = avg_dist_between_points * 3 / 4; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
int64_t range_random_point_dist = avg_dist_between_points / 2;
for (unsigned int layer_nr = 0; layer_nr < mesh.layers.size(); layer_nr++)
{
SliceLayer& layer = mesh.layers[layer_nr];
for (SliceLayerPart& part : layer.parts)
{
Polygons results;
Polygons& skin = (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE)? part.outline : part.insets[0];
for (PolygonRef poly : skin)
{
// generate points in between p0 and p1
PolygonRef result = results.newPoly();
int64_t dist_left_over = rand() % (min_dist_between_points / 2); // the distance to be traversed on the line before making the first new point
Point* p0 = &poly.back();
for (Point& p1 : poly)
{ // 'a' is the (next) new point between p0 and p1
Point p0p1 = p1 - *p0;
int64_t p0p1_size = vSize(p0p1);
int64_t dist_last_point = dist_left_over + p0p1_size * 2; // so that p0p1_size - dist_last_point evaulates to dist_left_over - p0p1_size
for (int64_t p0pa_dist = dist_left_over; p0pa_dist < p0p1_size; p0pa_dist += min_dist_between_points + rand() % range_random_point_dist)
{
int r = rand() % (fuzziness * 2) - fuzziness;
Point perp_to_p0p1 = turn90CCW(p0p1);
Point fuzz = normal(perp_to_p0p1, r);
Point pa = *p0 + normal(p0p1, p0pa_dist) + fuzz;
result.add(pa);
dist_last_point = p0pa_dist;
}
dist_left_over = p0p1_size - dist_last_point;
p0 = &p1;
}
while (result.size() < 3 )
{
unsigned int point_idx = poly.size() - 2;
result.add(poly[point_idx]);
if (point_idx == 0) { break; }
point_idx--;
}
if (result.size() < 3)
{
result.clear();
for (Point& p : poly)
result.add(p);
}
}
skin = results;
}
}
}
}//namespace cura