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CuraEngine/src/infill/ZigzagConnectorProcessor.h
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2016-01-25 12:01:09 +01:00

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6.3 KiB
C++

/** Copyright (C) 2016 Ultimaker - Released under terms of the AGPLv3 License */
#ifndef INFILL_ZIGZAG_CONNECTOR_PROCESSOR_H
#define INFILL_ZIGZAG_CONNECTOR_PROCESSOR_H
#include "../utils/polygon.h"
namespace cura
{
/*!
* Processor class for processing the connections between lines which makes the infill a zigzag pattern.
*
* During the creation of the infill lines, calls are made to a ZigzagConnectorProcessor so that the zigzag connector segments are created
* at the same time as the lines are created.
*
* generate lines within the area of [in_outline], at regular intervals of [line_distance]
* idea:
* intersect a regular grid of 'scanlines' with the area inside [in_outline] (see generateLineInfill)
* zigzag:
* include pieces of boundary, connecting the lines, forming an accordion like zigzag instead of separate lines |_|^|_|
*
* we call the areas between two consecutive scanlines a 'scansegment'
*
* algorithm:
* 1. for each line segment of each polygon:
* store the intersections of that line segment with all scanlines in a mapping (vector of vectors) from scanline to intersections
* (zigzag): add boundary segments to result
* 2. for each scanline:
* sort the associated intersections
* and connect them using the even-odd rule
*
* zigzag algorithm:
* while walking around (each) polygon (1.)
* if polygon intersects with even scanline
* start boundary segment (add each following segment to the [result])
* when polygon intersects with a scanline again
* stop boundary segment (stop adding segments to the [result])
* if polygon intersects with even scanline again (instead of odd)
* dont add the last line segment to the boundary (unless [connected_zigzags])
*
* Note that ZigZag consists of 3 types:
* - without endpieces
* - with disconnected endpieces
* - with connected endpieces
*
* Each of these has a base class for which ZigzagConnectorProcessor is an ancestor.
* The inheritance structure is as such:
* ZigzagConnectorProcessor
* / \ .
* / \ .
* ActualZigzagConnectorProcessor NoZigZagConnectorProcessor
* / \ for lines infill .
* / \ .
* ZigzagConnectorProcessorEndPieces ZigzagConnectorProcessorNoEndPieces
* / \ for zigzag infill (without end pieces) .
* / \ .
* ZigzagConnectorProcessorConnectedEndPieces ZigzagConnectorProcessorDisconnectedEndPieces
* for zigzag support with normal endpieces for zigzag support with disconnected endpieces for more easy removability
*
* v v zigzag connectors
* <--
* :___: : < scanlines
* | | |
* | | | < infill lines along scanlines
* | |___|
* : : :
* --> winding order of polygon
*
* ^ = even scanline
* ^ ^ no endpieces
*
* start boundary from even scanline! :D
* include only a boundary segment if it starts in an even scanline and ends in an odd scanline
*
* ________
* | | | \ .
* | | | |
* |_____| |__/ .
*
* ^ ^ ^ scanlines
* ^ connected end piece
* include a boundary segment also if it starts in an odd scanline and ends odd,
* or starts in an even scanline and ends in an even scanline,
* but not when it starts in an odd and ends in an even scanline (see top left or bottom middle).
*
* _____
* | | | \ .
* | | | |
* |_____| |__/
*
* ^ ^ ^ scanlines
* ^ disconnected end piece
* Leave out the last line segment of the boundary polygon: from a vertex to the linesegment-scanline intersection.
*/
class ZigzagConnectorProcessor
{
protected:
const PointMatrix& rotation_matrix; //!< The rotation matrix used to enforce the infill angle
Polygons& result; //!< The result of the computation
virtual ~ZigzagConnectorProcessor()
{}
/*!
* Add a line to the result bu unapplying the rotation rotation_matrix.
*
* \param from The one end of the line segment
* \param to The other end of the line segment
*/
void addLine(Point from, Point to)
{
PolygonRef line_poly = result.newPoly();
line_poly.add(rotation_matrix.unapply(from));
line_poly.add(rotation_matrix.unapply(to));
}
/*!
* Basic constructor. Inheriting children should call this constructor.
*
* \param rotation_matrix The rotation matrix used to enforce the infill angle
* \param result The resulting line segments (Each line segment is a Polygon with 2 points)
*/
ZigzagConnectorProcessor(const PointMatrix& rotation_matrix, Polygons& result)
: rotation_matrix(rotation_matrix)
, result(result)
{}
public:
/*!
* Handle the next vertex on the outer boundary.
* \param vertex The vertex
*/
virtual void registerVertex(const Point& vertex) = 0;
/*!
* Handle the next intersection between a scanline and the outer boundary.
*
* \param intersection The intersection
* \param scanline_is_even Whether the scanline was even
*/
virtual void registerScanlineSegmentIntersection(const Point& intersection, bool scanline_is_even) = 0;
/*!
* Handle the end of a polygon and prepare for the next.
* This function should reset all member variables.
*/
virtual void registerPolyFinished() = 0;
};
} // namespace cura
#endif // INFILL_ZIGZAG_CONNECTOR_PROCESSOR_H