Arquivos
CuraEngine/src/MeshGroup.cpp
T
Ghostkeeper b91abb4c22 Don't process nonexistent file
If the file you're trying to load doesn't exist, don't add an empty mesh to the mesh group, and don't try to slice that mesh.
2015-10-16 10:40:33 +02:00

153 linhas
4.0 KiB
C++

/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
#include <string.h>
#include <strings.h>
#include <stdio.h>
#include "MeshGroup.h"
#include "utils/logoutput.h"
#include "utils/string.h"
namespace cura
{
FILE* binaryMeshBlob = nullptr;
/* Custom fgets function to support Mac line-ends in Ascii STL files. OpenSCAD produces this when used on Mac */
void* fgets_(char* ptr, size_t len, FILE* f)
{
while(len && fread(ptr, 1, 1, f) > 0)
{
if (*ptr == '\n' || *ptr == '\r')
{
*ptr = '\0';
return ptr;
}
ptr++;
len--;
}
return nullptr;
}
bool loadMeshSTL_ascii(Mesh* mesh, const char* filename, FMatrix3x3& matrix)
{
FILE* f = fopen(filename, "rt");
char buffer[1024];
FPoint3 vertex;
int n = 0;
Point3 v0(0,0,0), v1(0,0,0), v2(0,0,0);
while(fgets_(buffer, sizeof(buffer), f))
{
if (sscanf(buffer, " vertex %f %f %f", &vertex.x, &vertex.y, &vertex.z) == 3)
{
n++;
switch(n)
{
case 1:
v0 = matrix.apply(vertex);
break;
case 2:
v1 = matrix.apply(vertex);
break;
case 3:
v2 = matrix.apply(vertex);
mesh->addFace(v0, v1, v2);
n = 0;
break;
}
}
}
fclose(f);
mesh->finish();
return true;
}
bool loadMeshSTL_binary(Mesh* mesh, const char* filename, FMatrix3x3& matrix)
{
FILE* f = fopen(filename, "rb");
char buffer[80];
uint32_t faceCount;
//Skip the header
if (fread(buffer, 80, 1, f) != 1)
{
fclose(f);
return false;
}
//Read the face count
if (fread(&faceCount, sizeof(uint32_t), 1, f) != 1)
{
fclose(f);
return false;
}
//For each face read:
//float(x,y,z) = normal, float(X,Y,Z)*3 = vertexes, uint16_t = flags
// Every Face is 50 Bytes: Normal(3*float), Vertices(9*float), 2 Bytes Spacer
mesh->faces.reserve(faceCount);
mesh->vertices.reserve(faceCount);
for(unsigned int i=0;i<faceCount;i++)
{
if (fread(buffer, 50, 1, f) != 1)
{
fclose(f);
return false;
}
float *v= ((float*)buffer)+3;
Point3 v0 = matrix.apply(FPoint3(v[0], v[1], v[2]));
Point3 v1 = matrix.apply(FPoint3(v[3], v[4], v[5]));
Point3 v2 = matrix.apply(FPoint3(v[6], v[7], v[8]));
mesh->addFace(v0, v1, v2);
}
fclose(f);
mesh->finish();
return true;
}
bool loadMeshSTL(Mesh* mesh, const char* filename, FMatrix3x3& matrix)
{
FILE* f = fopen(filename, "r");
char buffer[6];
if (f == nullptr)
return false;
if (fread(buffer, 5, 1, f) != 1)
{
fclose(f);
return false;
}
fclose(f);
buffer[5] = '\0';
if (stringcasecompare(buffer, "solid") == 0)
{
bool load_success = loadMeshSTL_ascii(mesh, filename, matrix);
if (!load_success)
return false;
// This logic is used to handle the case where the file starts with
// "solid" but is a binary file.
if (mesh->faces.size() < 1)
{
mesh->clear();
return loadMeshSTL_binary(mesh, filename, matrix);
}
return true;
}
return loadMeshSTL_binary(mesh, filename, matrix);
}
bool loadMeshIntoMeshGroup(MeshGroup* meshgroup, const char* filename, FMatrix3x3& transformation, SettingsBaseVirtual* object_parent_settings)
{
const char* ext = strrchr(filename, '.');
if (ext && (strcmp(ext, ".stl") == 0 || strcmp(ext, ".STL") == 0))
{
Mesh mesh = object_parent_settings ? Mesh(object_parent_settings) : Mesh(meshgroup); //If we have object_parent_settings, use them as parent settings. Otherwise, just use meshgroup.
if(loadMeshSTL(&mesh,filename,transformation)) //Load it! If successful...
{
meshgroup->meshes.push_back(mesh);
return true;
}
}
return false;
}
}//namespace cura