Arquivos
2016-07-19 17:54:57 -04:00

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Arquivo Executável

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<title>Minim : : Line : : patch</title>
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<p class="mainTextName"><A href="ugen_class_ugen.html">UGen</A></p>
<p class="methodName">patch</p>
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<p class="memberSectionHeader">Description</p>
Send the output of this UGen to another UGen, UGenInput, or AudioOutput.
For instance, if an Oscil is patched to an AudioOutput, you will hear
the sound it generates. If a FilePlayer is patched to a Delay, then the
delay effect will be applied to the sound generated by the FilePlayer.
<p class="memberSectionHeader">Signature</p>
<pre>UGen patch(UGen connectToUGen)
UGen patch(UGen.UGenInput connectToInput)
void patch(AudioOutput audioOutput)
</pre>
<p class="memberSectionHeader">Parameters</p>
<span class="parameterName">connectToUGen</span>&nbsp;&mdash;&nbsp;<span class="parameterDescription">The UGen to patch to.</span><br/>
<span class="parameterName">connectToInput</span>&nbsp;&mdash;&nbsp;<span class="parameterDescription">The UGenInput to patch to.</span><br/>
<span class="parameterName">audioOutput</span>&nbsp;&mdash;&nbsp;<span class="parameterDescription">The AudioOutput you want to connect this UGen to.</span><br/>
<p class="memberSectionHeader">Returns</p>
<p>When patching to a UGen or UGenInput, the UGen being patched to is returned
so that you can chain patch calls. For example:
<pre>
sine.patch( gain ).patch( out );
</pre></p>
<p class="memberSectionHeader">Related</p>
<p class="memberSectionHeader">Example</p>
<pre>/**
* This sketch demonstrates how to create a simple synthesis chain that
* involves controlling the value of a UGenInput with the output of
* a UGen. In this case, we patch an Oscil generating a sine wave into
* the amplitude input of an Oscil generating a square wave. The result
* is known as amplitude modulation.
* &lt;p>
* For more information about Minim and additional features,
* visit http://code.compartmental.net/minim/
*/
import ddf.minim.*;
import ddf.minim.ugens.*;
Minim minim;
AudioOutput out;
Oscil wave;
Oscil mod;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
// use the getLineOut method of the Minim object to get an AudioOutput object
out = minim.getLineOut();
// create a triangle wave Oscil, set to 440 Hz, at 1.0 amplitude
// in this case, the amplitude we construct the Oscil with
// doesn't matter because we will be patching something to
// its amplitude input.
wave = new Oscil( 440, 1.0f, Waves.TRIANGLE );
// create a sine wave Oscil for modulating the amplitude of wave
mod = new Oscil( 2, 0.4f, Waves.SINE );
// connect up the modulator
mod.patch( wave.amplitude );
// patch wave to the output
wave.patch( out );
}
void draw()
{
background(0);
stroke(255);
// draw the waveforms
for(int i = 0; i &lt; out.bufferSize() - 1; i++)
{
line( i, 50 + out.left.get(i)*50, i+1, 50 + out.left.get(i+1)*50 );
line( i, 150 + out.right.get(i)*50, i+1, 150 + out.right.get(i+1)*50 );
}
}
</pre>
<p class="memberSectionHeader">Usage</p>
Web & Application
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