388 linhas
12 KiB
JavaScript
388 linhas
12 KiB
JavaScript
var EventEmitter = require('events').EventEmitter;
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var Timers = require('timers');
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var util = require('util');
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var PID = require('./PID');
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var EKF = require('./EKF');
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var Camera = require('./Camera');
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EPS_LIN = 0.1; // We are ok with 10 cm horizontal precision
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EPS_ALT = 0.1; // We are ok with 10 cm altitude precision
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EPS_ANG = 0.1; // We are ok with 0.1 rad precision (5 deg)
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STABLE_DELAY = 200; // Time in ms to wait before declaring the drone on target
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module.exports = Controller;
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util.inherits(Controller, EventEmitter);
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function Controller(client, options) {
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EventEmitter.call(this);
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options = options || {};
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// A ardrone client to pilot the drone
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this._client = client;
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// The position of a roundel tag to detect
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this._tag = options.tag || {x: 0, y: 0, yaw: 0};
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// Configure the four PID required to control the drone
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this._pid_x = new PID(0.5, 0, 0.35);
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this._pid_y = new PID(0.5, 0, 0.35);
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this._pid_z = new PID(0.8, 0, 0.35);
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this._pid_yaw = new PID(1.0, 0, 0.30);
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// kalman filter is used for the drone state estimation
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this._ekf = new EKF(options);
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// Used to process images and backproject them
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this._camera = new Camera();
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// Control will only work if enabled
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this._enabled = false;
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// Ensure that we don't enter the processing loop twice
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this._busy = false;
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// The curretn target goal and an optional callback to trigger
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// when goal is reached
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this._goal = null;
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this._callback = null;
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// The last known state
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this._state = null,
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// The last time we have reached the goal (all control commands = 0)
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this._last_ok = 0;
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// Register the listener on navdata for our control loop
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var self = this;
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client.on('navdata', function(d) {
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if (!this._busy && d.demo) {
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this._busy = true;
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self._processNavdata(d);
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self._control(d);
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this._busy = false;
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}
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});
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}
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/*
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* Enable auto-pilot. The controller will attempt to bring
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* the drone (and maintain it) to the goal.
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*/
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Controller.prototype.enable = function() {
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this._pid_x.reset();
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this._pid_y.reset();
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this._pid_z.reset();
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this._pid_yaw.reset();
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this._enabled = true;
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};
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/*
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* Disable auto-pilot. The controller will stop all actions
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* and send a stop command to the drone.
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*/
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Controller.prototype.disable = function() {
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this._enabled = false;
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this._client.stop();
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}
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/*
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* Return the drone state (x,y,z,yaw) as estimated
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* by the Kalman Filter.
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*/
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Controller.prototype.state = function() {
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return this._state;
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}
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/*
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* Sets the goal to the current state and attempt to hover on top.
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*/
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Controller.prototype.hover = function() {
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this._go({x: this._state.x, y: this._state.y, z: this._state.z, yaw: this._state.yaw});
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}
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/*
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* Reset the kalman filter to its base state (default is x:0, y:0, yaw:0).
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*
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* This is especially usefull to set mark the drone position as the starting position
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* after takeoff. We must disable, to ensure that the zeroing does not trigger a sudden move
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* of the drone.
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*/
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Controller.prototype.zero = function() {
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this.disable();
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this._ekf.reset();
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}
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/*
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* Move forward (direction faced by the front camera) by the given
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* distance (in meters).
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*/
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Controller.prototype.forward = function(distance, callback) {
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// Our starting position
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var state = this.state();
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// Remap our target position in the world coordinates
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var gx = state.x + Math.cos(state.yaw) * distance;
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var gy = state.y + Math.sin(state.yaw) * distance;
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// Assign the new goal
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this._go({x: gx, y: gy, z: state.z, yaw: state.yaw}, callback);
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}
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/*
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* Move backward by the given distance (in meters).
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*/
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Controller.prototype.backward = function(distance, callback) {
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return this.forward(-distance, callback);
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}
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/*
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* Move right (front being the direction faced by the front camera) by the given
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* distance (in meters).
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*/
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Controller.prototype.right = function(distance, callback) {
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// Our starting position
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var state = this.state();
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// Remap our target position in the world coordinates
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var gx = state.x - Math.sin(state.yaw) * distance;
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var gy = state.y + Math.cos(state.yaw) * distance;
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// Assign the new goal
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this._go({x: gx, y: gy, z: state.z, yaw: state.yaw}, callback);
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}
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/*
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* Move left by the given distance (in meters).
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*/
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Controller.prototype.left = function(distance, callback) {
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return this.right(-distance, callback);
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}
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/*
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* Turn clockwise of the given angle. Note that this does not
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* force a clockwise motion, if the angle is > 180 then the drone
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* will turn in the other direction, taking the shortest path.
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*/
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Controller.prototype.cw = function(angle, callback) {
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var state = this.state();
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var yaw = state.yaw.toDeg() + angle;
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return this._go({x: state.x, y: state.y, z: state.z, yaw: yaw.toRad()}, callback);
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}
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/*
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* Turn counter clockwise of the given angle (in degrees)
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*/
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Controller.prototype.ccw = function(angle, callback) {
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return this.cw(-angle, callback);
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}
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/*
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* Climb ups by the given distance (in meters).
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*/
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Controller.prototype.up = function(distance, callback) {
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var state = this.state();
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return this._go({x: state.x, y: state.y, z: state.z + distance, yaw: state.yaw}, callback);
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}
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/*
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* Lower itself by the given distance (in meters).
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*/
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Controller.prototype.down = function(distance, callback) {
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return this.up(-distance, callback);
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}
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/*
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* Go to the target altitude
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*/
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Controller.prototype.altitude = function(altitude, callback) {
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var state = this.state();
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return this._go({x: state.x, y: state.y, z: altitude, yaw: state.yaw}, callback);
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}
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/*
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* Go to the target yaw (argument in degree)
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*/
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Controller.prototype.yaw = function(yaw, callback) {
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var state = this.state();
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return this._go({x: state.x, y: state.y, z: state.z, yaw: yaw.toRad()}, callback);
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}
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/*
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* Sets a new goal and enable the controller. When the goal
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* is reached, the callback is called with the current state.
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*
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* x,y,z in meters
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* yaw in degrees
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*/
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Controller.prototype.go = function(goal, callback) {
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if (goal.yaw != undefined) {
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goal.yaw = goal.yaw.toRad();
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}
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return this._go(goal, callback);
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}
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Controller.prototype._go = function(goal, callback) {
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// Since we are going to modify goal settings, we
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// disable the controller, just in case.
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this.disable();
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// If no goal given, assume an empty goal
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goal = goal || {};
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// Normalize the yaw, to make sure we don't spin 360deg for
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// nothing :-)
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if (goal.yaw != undefined) {
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var yaw = goal.yaw;
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goal.yaw = Math.atan2(Math.sin(yaw),Math.cos(yaw));
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}
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// Make sure we don't attempt to go too low
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if (goal.z != undefined) {
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goal.z = Math.max(goal.z, 0.5);
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}
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// Update our goal
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this._goal = goal;
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this._goal.reached = false;
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// Keep track of the callback to trigger when we reach the goal
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this._callback = callback;
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// (Re)-Enable the controller
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this.enable();
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}
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Controller.prototype._processNavdata = function(d) {
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// EKF prediction step
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this._ekf.predict(d);
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// If a tag is detected by the bottom camera, we attempt a correction step
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// This require prior configuration of the client to detect the oriented
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// roundel and to enable the vision detect in navdata.
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// TODO: Add documentation about this
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if (d.visionDetect && d.visionDetect.nbDetected > 0) {
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// Fetch detected tag position, size and orientation
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var xc = d.visionDetect.xc[0]
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, yc = d.visionDetect.yc[0]
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, wc = d.visionDetect.width[0]
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, hc = d.visionDetect.height[0]
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, yaw = d.visionDetect.orientationAngle[0]
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, dist = d.visionDetect.dist[0] / 100 // Need meters
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;
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// Compute measure tag position (relative to drone) by
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// back-projecting the pixel position p(x,y) to the drone
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// coordinate system P(X,Y).
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// TODO: Should we use dist or the measure altitude ?
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var camera = this._camera.p2m(xc + wc/2, yc + hc/2, dist);
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// We convert this to the controller coordinate system
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var measured = {x: -1 * camera.y, y: camera.x};
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// Rotation is provided by the drone, we convert to radians
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measured.yaw = yaw.toRad();
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// Execute the EKS correction step
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this._ekf.correct(measured, this._tag);
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}
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// Keep a local copy of the state
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this._state = this._ekf.state();
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this._state.z = d.demo.altitude;
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this._state.vx = d.demo.velocity.x / 1000 //We want m/s instead of mm/s
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this._state.vy = d.demo.velocity.y / 1000
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}
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Controller.prototype._control = function(d) {
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// Do not control if not enabled
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if (!this._enabled) return;
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// Do not control if no known state or no goal defines
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if (this._goal == null || this._state == null) return;
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// Compute error between current state and goal
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var ex = (this._goal.x != undefined) ? this._goal.x - this._state.x : 0
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, ey = (this._goal.y != undefined) ? this._goal.y - this._state.y : 0
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, ez = (this._goal.z != undefined) ? this._goal.z - this._state.z : 0
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, eyaw = (this._goal.yaw != undefined) ? this._goal.yaw - this._state.yaw : 0
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;
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// Normalize eyaw within [-180, 180]
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while(eyaw < -Math.PI) eyaw += (2 * Math.PI);
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while(eyaw > Math.PI) eyaw -= (2 * Math.PI);
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// Check if we are within the target area
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if ((Math.abs(ex) < EPS_LIN) && (Math.abs(ey) < EPS_LIN) && (Math.abs(ez) < EPS_ALT) && (Math.abs(eyaw) < EPS_ANG)) {
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// Have we been here before ?
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if (!this._goal.reached && this._last_ok != 0) {
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// And for long enough ?
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if ((Date.now() - this._last_ok) > STABLE_DELAY) {
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// Mark the goal has reached
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this._goal.reached = true;
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// We schedule the callback in the near future. This is to make
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// sure we finish all our work before the callback is called.
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if (this._callback != null) {
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setTimeout(this._callback, 10);
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this._callback = null;
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}
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// Emit a state reached
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this.emit('goalReached', this._state);
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}
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} else {
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this._last_ok = Date.now();
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}
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} else {
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// If we just left the goal, we notify
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if (this._last_ok != 0) {
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// Reset last ok since we are in motion
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this._last_ok = 0;
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this._goal.reached = false;
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this.emit('goalLeft', this._state);
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}
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}
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// Get Raw command from PID
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var ux = this._pid_x.getCommand(ex);
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var uy = this._pid_y.getCommand(ey);
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var uz = this._pid_z.getCommand(ez);
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var uyaw = this._pid_yaw.getCommand(eyaw);
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// Ceil commands and map them to drone orientation
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var yaw = this._state.yaw;
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var cx = within(Math.cos(yaw) * ux + Math.sin(yaw) * uy, -1, 1);
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var cy = within(-Math.sin(yaw) * ux + Math.cos(yaw) * uy, -1, 1);
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var cz = within(uz, -1, 1);
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var cyaw = within(uyaw, -1, 1);
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// Emit the control data for auditing
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this.emit('controlData', {
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state: this._state,
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goal: this._goal,
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error: {ex: ex, ey: ey, ez: ez, eyaw: eyaw},
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control: {ux: ux, uy: uy, uz: uz, uyaw: uyaw},
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last_ok: this._last_ok,
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tag: (d.visionDetect && d.visionDetect.nbDetected > 0) ? 1 : 0
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});
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// Send commands to drone
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if (Math.abs(cx) > 0.01) this._client.front(cx);
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if (Math.abs(cy) > 0.01) this._client.right(cy);
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if (Math.abs(cz) > 0.01) this._client.up(cz);
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if (Math.abs(cyaw) > 0.01) this._client.clockwise(cyaw);
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}
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function within(x, min, max) {
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if (x < min) {
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return min;
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} else if (x > max) {
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return max;
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} else {
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return x;
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}
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}
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