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ardrone_autonomy/ARDroneLib/Soft/Lib/Maths/matrix3d.h
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60 linhas
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C

/**
* \brief Matrix 3d declaration
* \author Sylvain Gaeremynck <sylvain.gaeremynck@parrot.fr>
* \version 1.0
* \date 04/06/2007
* \warning Subject to completion
*/
#ifndef _MATRIX3D_H_
#define _MATRIX3D_H_
#include <VP_Os/vp_os_types.h>
typedef struct _matrix3d_t {
float32_t m00, m01, m02, m03;
float32_t m10, m11, m12, m13;
float32_t m20, m21, m22, m23;
float32_t m30, m31, m32, m33;
} matrix3d_t;
struct _vector31_t;
extern matrix3d_t matrix3d_id; // identity matrix
// Set m to zero
void matrix3d_zero(matrix3d_t* m);
// Set m to identity
void matrix3d_identity(matrix3d_t* m);
// Initialize m from euler angles
C_RESULT matrix3d_euler(matrix3d_t* m, float32_t phi, float32_t theta, float32_t psi);
// Initialize m from a position and a direction
C_RESULT matrix3d_vector( matrix3d_t* m, struct _vector31_t* pos, struct _vector31_t* dir,
struct _vector31_t* right, struct _vector31_t* up);
// Initialize m from a position and a normalized orientation
C_RESULT matrix3d_orientation(matrix3d_t* m, const struct _vector31_t* pos, const struct _vector31_t* dir,
const struct _vector31_t* right, const struct _vector31_t* up);
// Compute transposed matrix
C_RESULT matrix3d_transpose(matrix3d_t* out, matrix3d_t* in);
// Common arithmetic operation
C_RESULT matrix3d_add(matrix3d_t* out, matrix3d_t* m1, matrix3d_t* m2);
C_RESULT matrix3d_sub(matrix3d_t* out, matrix3d_t* m1, matrix3d_t* m2);
C_RESULT matrix3d_mul(matrix3d_t* out, matrix3d_t* m1, matrix3d_t* m2);
// Common 3d transformation
C_RESULT matrix3d_translate(matrix3d_t* m, struct _vector31_t* tr);
C_RESULT matrix3d_add_translate(matrix3d_t* m, struct _vector31_t* tr);
C_RESULT matrix3d_rotate_euler(matrix3d_t* m, float32_t phi, float32_t theta, float32_t psi);
C_RESULT matrix3d_rotate_axis(matrix3d_t* m, struct _vector31_t* axis, float32_t value);
C_RESULT matrix3d_transform(matrix3d_t* m, struct _vector31_t* v);
#endif // _MATRIX3D_H_