 var canvas = document.querySelector("canvas");
 var contexto = canvas.getContext("2d");
 var x = 0;
 var y = 0;
 var tamanhoImg = 400;
	

//	function render(){
	//	contexto.clearRect(0,0,canvas.width,canvas.heigth);
	//	contexto.drawImage(mapa,x,y,tamanhoImg,tamanhoImg,0,0,canvas.width,canvas.heigth);

//}
	function upadete{

	}

	function looping{

	}