f92591055d
This can happen if foreign code spins the run loop without Run being on the stack. BUG=2708 TEST=none Review URL: http://codereview.chromium.org/149082 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@19382 0039d316-1c4b-4281-b951-d872f2087c98
507 linhas
18 KiB
Plaintext
507 linhas
18 KiB
Plaintext
// Copyright (c) 2008 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/message_pump_mac.h"
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#import <AppKit/AppKit.h>
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#import <Foundation/Foundation.h>
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#include <float.h>
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#include "base/scoped_nsautorelease_pool.h"
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#include "base/time.h"
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namespace {
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void NoOp(void* info) {
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}
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} // namespace
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namespace base {
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// Must be called on the run loop thread.
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MessagePumpCFRunLoopBase::MessagePumpCFRunLoopBase()
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: nesting_level_(0),
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delegate_(NULL)
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{
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run_loop_ = CFRunLoopGetCurrent();
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CFRetain(run_loop_);
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// Set a repeating timer with a preposterous firing time and interval. The
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// timer will effectively never fire as-is. The firing time will be adjusted
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// as needed when ScheduleDelayedWork is called.
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CFRunLoopTimerContext timer_context = CFRunLoopTimerContext();
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timer_context.info = this;
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delayed_work_timer_ = CFRunLoopTimerCreate(NULL, // allocator
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DBL_MAX, // fire time
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DBL_MAX, // interval
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0, // flags (ignored)
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0, // priority (ignored)
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RunDelayedWorkTimer,
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&timer_context);
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CFRunLoopAddTimer(run_loop_, delayed_work_timer_, kCFRunLoopCommonModes);
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CFRunLoopSourceContext source_context = CFRunLoopSourceContext();
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source_context.info = this;
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source_context.perform = RunWorkSource;
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work_source_ = CFRunLoopSourceCreate(NULL, // allocator
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1, // priority
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&source_context);
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CFRunLoopAddSource(run_loop_, work_source_, kCFRunLoopCommonModes);
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source_context.perform = RunDelayedWorkSource;
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delayed_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
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2, // priority
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&source_context);
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CFRunLoopAddSource(run_loop_, delayed_work_source_, kCFRunLoopCommonModes);
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source_context.perform = RunIdleWorkSource;
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idle_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
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3, // priority
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&source_context);
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CFRunLoopAddSource(run_loop_, idle_work_source_, kCFRunLoopCommonModes);
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source_context.perform = RunNestingDeferredWorkSource;
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nesting_deferred_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
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0, // priority
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&source_context);
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CFRunLoopAddSource(run_loop_, nesting_deferred_work_source_,
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kCFRunLoopCommonModes);
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CFRunLoopObserverContext observer_context = CFRunLoopObserverContext();
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observer_context.info = this;
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pre_wait_observer_ = CFRunLoopObserverCreate(NULL, // allocator
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kCFRunLoopBeforeWaiting,
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true, // repeat
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0, // priority
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PreWaitObserver,
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&observer_context);
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CFRunLoopAddObserver(run_loop_, pre_wait_observer_, kCFRunLoopCommonModes);
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enter_exit_observer_ = CFRunLoopObserverCreate(NULL, // allocator
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kCFRunLoopEntry |
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kCFRunLoopExit,
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true, // repeat
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0, // priority
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EnterExitObserver,
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&observer_context);
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CFRunLoopAddObserver(run_loop_, enter_exit_observer_, kCFRunLoopCommonModes);
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}
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// Ideally called on the run loop thread. If other run loops were running
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// lower on the run loop thread's stack when this object was created, the
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// same number of run loops must be running when this object is destroyed.
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MessagePumpCFRunLoopBase::~MessagePumpCFRunLoopBase() {
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CFRunLoopRemoveObserver(run_loop_, enter_exit_observer_,
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kCFRunLoopCommonModes);
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CFRelease(enter_exit_observer_);
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CFRunLoopRemoveObserver(run_loop_, pre_wait_observer_,
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kCFRunLoopCommonModes);
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CFRelease(pre_wait_observer_);
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CFRunLoopRemoveSource(run_loop_, nesting_deferred_work_source_,
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kCFRunLoopCommonModes);
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CFRelease(nesting_deferred_work_source_);
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CFRunLoopRemoveSource(run_loop_, idle_work_source_, kCFRunLoopCommonModes);
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CFRelease(idle_work_source_);
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CFRunLoopRemoveSource(run_loop_, delayed_work_source_, kCFRunLoopCommonModes);
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CFRelease(delayed_work_source_);
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CFRunLoopRemoveSource(run_loop_, work_source_, kCFRunLoopCommonModes);
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CFRelease(work_source_);
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CFRunLoopRemoveTimer(run_loop_, delayed_work_timer_, kCFRunLoopCommonModes);
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CFRelease(delayed_work_timer_);
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CFRelease(run_loop_);
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}
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// Must be called on the run loop thread.
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void MessagePumpCFRunLoopBase::Run(Delegate* delegate) {
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Delegate* last_delegate = delegate_;
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delegate_ = delegate;
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DoRun(delegate);
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delegate_ = last_delegate;
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}
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// May be called on any thread.
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void MessagePumpCFRunLoopBase::ScheduleWork() {
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CFRunLoopSourceSignal(work_source_);
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CFRunLoopWakeUp(run_loop_);
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}
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// Must be called on the run loop thread.
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void MessagePumpCFRunLoopBase::ScheduleDelayedWork(
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const Time& delayed_work_time) {
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Time::Exploded exploded;
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delayed_work_time.UTCExplode(&exploded);
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double seconds = exploded.second +
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(static_cast<double>((delayed_work_time.ToInternalValue()) %
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Time::kMicrosecondsPerSecond) /
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Time::kMicrosecondsPerSecond);
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CFGregorianDate gregorian = {
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exploded.year,
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exploded.month,
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exploded.day_of_month,
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exploded.hour,
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exploded.minute,
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seconds
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};
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CFAbsoluteTime fire_time = CFGregorianDateGetAbsoluteTime(gregorian, NULL);
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CFRunLoopTimerSetNextFireDate(delayed_work_timer_, fire_time);
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::RunDelayedWorkTimer(CFRunLoopTimerRef timer,
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void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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// CFRunLoopTimers fire outside of the priority scheme for CFRunLoopSources.
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// In order to establish the proper priority where delegate_->DoDelayedWork
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// can only be called if delegate_->DoWork returns false, the timer used
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// to schedule delayed work must signal a CFRunLoopSource set at a lower
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// priority than the one used for delegate_->DoWork.
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CFRunLoopSourceSignal(self->delayed_work_source_);
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::RunWorkSource(void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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self->RunWork();
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}
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// Called by MessagePumpCFRunLoopBase::RunWorkSource.
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bool MessagePumpCFRunLoopBase::RunWork() {
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if (!delegate_) {
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// This point can be reached with a NULL delegate_ if Run is not on the
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// stack but foreign code is spinning the CFRunLoop.
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return false;
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}
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// If we're on the main event loop, the NSApp runloop won't clean up the
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// autorelease pool until there is a UI event, so use a local one for any
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// autoreleased objects to ensure they go away sooner.
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ScopedNSAutoreleasePool autorelease_pool;
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// Call DoWork once, and if something was done, arrange to come back here
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// again as long as the loop is still running.
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bool did_work = delegate_->DoWork();
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if (did_work) {
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CFRunLoopSourceSignal(work_source_);
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}
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return did_work;
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::RunDelayedWorkSource(void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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self->RunDelayedWork();
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}
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// Called by MessagePumpCFRunLoopBase::RunDelayedWorkSource.
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bool MessagePumpCFRunLoopBase::RunDelayedWork() {
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if (!delegate_) {
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// This point can be reached with a NULL delegate_ if Run is not on the
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// stack but foreign code is spinning the CFRunLoop.
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return false;
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}
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// If we're on the main event loop, the NSApp runloop won't clean up the
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// autorelease pool until there is a UI event, so use a local one for any
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// autoreleased objects to ensure they go away sooner.
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ScopedNSAutoreleasePool autorelease_pool;
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Time next_time;
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delegate_->DoDelayedWork(&next_time);
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bool more_work = !next_time.is_null();
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if (more_work) {
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TimeDelta delay = next_time - Time::Now();
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if (delay > TimeDelta()) {
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// There's more delayed work to be done in the future.
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ScheduleDelayedWork(next_time);
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} else {
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// There's more delayed work to be done, and its time is in the past.
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// Arrange to come back here directly as long as the loop is still
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// running.
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CFRunLoopSourceSignal(delayed_work_source_);
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}
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}
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return more_work;
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::RunIdleWorkSource(void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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self->RunIdleWork();
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}
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// Called by MessagePumpCFRunLoopBase::RunIdleWorkSource.
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bool MessagePumpCFRunLoopBase::RunIdleWork() {
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if (!delegate_) {
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// This point can be reached with a NULL delegate_ if Run is not on the
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// stack but foreign code is spinning the CFRunLoop.
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return false;
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}
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// If we're on the main event loop, the NSApp runloop won't clean up the
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// autorelease pool until there is a UI event, so use a local one for any
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// autoreleased objects to ensure they go away sooner.
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ScopedNSAutoreleasePool autorelease_pool;
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// Call DoIdleWork once, and if something was done, arrange to come back here
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// again as long as the loop is still running.
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bool did_work = delegate_->DoIdleWork();
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if (did_work) {
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CFRunLoopSourceSignal(idle_work_source_);
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}
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return did_work;
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource(void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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self->RunNestingDeferredWork();
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}
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// Called by MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource.
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bool MessagePumpCFRunLoopBase::RunNestingDeferredWork() {
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if (!delegate_) {
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// This point can be reached with a NULL delegate_ if Run is not on the
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// stack but foreign code is spinning the CFRunLoop. There's no sense in
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// attempting to do any work or signalling the work sources because
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// without a delegate, work is not possible.
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return false;
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}
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// Immediately try work in priority order.
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if (!RunWork()) {
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if (!RunDelayedWork()) {
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if (!RunIdleWork()) {
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return false;
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}
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} else {
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// There was no work, and delayed work was done. Arrange for the loop
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// to try non-nestable idle work on a subsequent pass.
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CFRunLoopSourceSignal(idle_work_source_);
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}
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} else {
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// Work was done. Arrange for the loop to try non-nestable delayed and
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// idle work on a subsequent pass.
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CFRunLoopSourceSignal(delayed_work_source_);
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CFRunLoopSourceSignal(idle_work_source_);
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}
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return true;
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::PreWaitObserver(CFRunLoopObserverRef observer,
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CFRunLoopActivity activity,
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void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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// Attempt to do some idle work before going to sleep.
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self->RunIdleWork();
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::EnterExitObserver(CFRunLoopObserverRef observer,
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CFRunLoopActivity activity,
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void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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switch (activity) {
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case kCFRunLoopEntry:
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++self->nesting_level_;
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break;
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case kCFRunLoopExit:
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--self->nesting_level_;
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if (self->nesting_level_) {
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// It's possible that some work was not performed because it was
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// inappropriate to do within a nested loop. When leaving any inner
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// loop, signal the nesting-deferred work source to ensure that such
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// work be afforded an opportunity to be processed if appropriate.
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CFRunLoopSourceSignal(self->nesting_deferred_work_source_);
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}
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break;
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default:
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break;
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}
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self->EnterExitRunLoop(activity);
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}
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// Called by MessagePumpCFRunLoopBase::EnterExitRunLoop. The default
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// implementation is a no-op.
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void MessagePumpCFRunLoopBase::EnterExitRunLoop(CFRunLoopActivity activity) {
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}
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MessagePumpCFRunLoop::MessagePumpCFRunLoop()
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: innermost_quittable_(0),
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quit_pending_(false) {
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}
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// Called by MessagePumpCFRunLoopBase::DoRun. If other CFRunLoopRun loops were
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// running lower on the run loop thread's stack when this object was created,
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// the same number of CFRunLoopRun loops must be running for the outermost call
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// to Run. Run/DoRun are reentrant after that point.
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void MessagePumpCFRunLoop::DoRun(Delegate* delegate) {
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// nesting_level_ will be incremented in EnterExitRunLoop, so set
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// innermost_quittable_ accordingly.
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int last_innermost_quittable = innermost_quittable_;
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innermost_quittable_ = nesting_level_ + 1;
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// This is completely identical to calling CFRunLoopRun(), except autorelease
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// pool management is introduced.
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int result;
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do {
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ScopedNSAutoreleasePool autorelease_pool;
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result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, DBL_MAX, false);
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} while (result != kCFRunLoopRunStopped && result != kCFRunLoopRunFinished);
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// Restore the previous state of the object.
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innermost_quittable_ = last_innermost_quittable;
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}
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// Must be called on the run loop thread.
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void MessagePumpCFRunLoop::Quit() {
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// Stop the innermost run loop managed by this MessagePumpCFRunLoop object.
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if (nesting_level_ == innermost_quittable_) {
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// This object is running the innermost loop, just stop it.
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CFRunLoopStop(run_loop_);
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} else {
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// There's another loop running inside the loop managed by this object.
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// In other words, someone else called CFRunLoopRun on the same thread,
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// higher on the stack than our highest Run call. Don't preempt other
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// run loops, just mark the object to quit our innermost run loop as soon
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// as the other inner loops we don't manage are done.
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quit_pending_ = true;
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}
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}
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// Called by MessagePumpCFRunLoopBase::EnterExitObserver.
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void MessagePumpCFRunLoop::EnterExitRunLoop(CFRunLoopActivity activity) {
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if (activity == kCFRunLoopExit &&
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nesting_level_ == innermost_quittable_ &&
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quit_pending_) {
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// Quit was called while loops other than those managed by this object
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// were running further inside a run loop managed by this object. Now
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// that all unmanaged inner run loops are gone, stop the loop running
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// just inside Run.
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CFRunLoopStop(run_loop_);
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quit_pending_ = false;
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}
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}
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MessagePumpNSRunLoop::MessagePumpNSRunLoop()
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: keep_running_(true) {
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CFRunLoopSourceContext source_context = CFRunLoopSourceContext();
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source_context.perform = NoOp;
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quit_source_ = CFRunLoopSourceCreate(NULL, // allocator
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0, // priority
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&source_context);
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CFRunLoopAddSource(run_loop_, quit_source_, kCFRunLoopCommonModes);
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}
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MessagePumpNSRunLoop::~MessagePumpNSRunLoop() {
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CFRunLoopRemoveSource(run_loop_, quit_source_, kCFRunLoopCommonModes);
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CFRelease(quit_source_);
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}
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void MessagePumpNSRunLoop::DoRun(Delegate* delegate) {
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while (keep_running_) {
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// NSRunLoop manages autorelease pools itself.
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[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
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beforeDate:[NSDate distantFuture]];
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}
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keep_running_ = true;
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}
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void MessagePumpNSRunLoop::Quit() {
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keep_running_ = false;
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CFRunLoopSourceSignal(quit_source_);
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CFRunLoopWakeUp(run_loop_);
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}
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MessagePumpNSApplication::MessagePumpNSApplication()
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: keep_running_(true),
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running_own_loop_(false) {
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}
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void MessagePumpNSApplication::DoRun(Delegate* delegate) {
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bool last_running_own_loop_ = running_own_loop_;
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[NSApplication sharedApplication];
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if (![NSApp isRunning]) {
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running_own_loop_ = false;
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// NSApplication manages autorelease pools itself when run this way.
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[NSApp run];
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} else {
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running_own_loop_ = true;
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while (keep_running_) {
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ScopedNSAutoreleasePool autorelease_pool;
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NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate distantFuture]
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inMode:NSDefaultRunLoopMode
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dequeue:YES];
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if (event) {
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[NSApp sendEvent:event];
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}
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}
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keep_running_ = true;
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}
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running_own_loop_ = last_running_own_loop_;
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}
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void MessagePumpNSApplication::Quit() {
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if (!running_own_loop_) {
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[NSApp stop:nil];
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} else {
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keep_running_ = false;
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}
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// Send a fake event to wake the loop up.
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[NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined
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location:NSMakePoint(0,0)
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modifierFlags:0
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timestamp:0
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windowNumber:0
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context:NULL
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subtype:0
|
|
data1:0
|
|
data2:0]
|
|
atStart:NO];
|
|
}
|
|
|
|
// static
|
|
MessagePump* MessagePumpMac::Create() {
|
|
if ([NSThread isMainThread]) {
|
|
return new MessagePumpNSApplication;
|
|
}
|
|
|
|
return new MessagePumpNSRunLoop;
|
|
}
|
|
|
|
} // namespace base
|