bef9406c31
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@1634 0039d316-1c4b-4281-b951-d872f2087c98
168 linhas
4.3 KiB
C++
168 linhas
4.3 KiB
C++
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/atomic_sequence_num.h"
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#include "base/lock.h"
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#include "base/simple_thread.h"
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#include "base/string_util.h"
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#include "base/waitable_event.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace {
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class SetIntRunner : public base::DelegateSimpleThread::Delegate {
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public:
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SetIntRunner(int* ptr, int val) : ptr_(ptr), val_(val) { }
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~SetIntRunner() { }
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virtual void Run() {
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*ptr_ = val_;
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}
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private:
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int* ptr_;
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int val_;
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};
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class WaitEventRunner : public base::DelegateSimpleThread::Delegate {
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public:
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WaitEventRunner(base::WaitableEvent* event) : event_(event) { }
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~WaitEventRunner() { }
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virtual void Run() {
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EXPECT_FALSE(event_->IsSignaled());
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event_->Signal();
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EXPECT_TRUE(event_->IsSignaled());
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}
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private:
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base::WaitableEvent* event_;
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};
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class SeqRunner : public base::DelegateSimpleThread::Delegate {
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public:
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SeqRunner(base::AtomicSequenceNumber* seq) : seq_(seq) { }
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virtual void Run() {
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seq_->GetNext();
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}
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private:
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base::AtomicSequenceNumber* seq_;
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};
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// We count up on a sequence number, firing on the event when we've hit our
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// expected amount, otherwise we wait on the event. This will ensure that we
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// have all threads outstanding until we hit our expected thread pool size.
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class VerifyPoolRunner : public base::DelegateSimpleThread::Delegate {
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public:
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VerifyPoolRunner(base::AtomicSequenceNumber* seq,
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int total, base::WaitableEvent* event)
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: seq_(seq), total_(total), event_(event) { }
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virtual void Run() {
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if (seq_->GetNext() == total_) {
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event_->Signal();
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} else {
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event_->Wait();
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}
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}
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private:
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base::AtomicSequenceNumber* seq_;
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int total_;
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base::WaitableEvent* event_;
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};
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} // namespace
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TEST(SimpleThreadTest, CreateAndJoin) {
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int stack_int = 0;
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SetIntRunner runner(&stack_int, 7);
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EXPECT_EQ(0, stack_int);
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base::DelegateSimpleThread thread(&runner, "int_setter");
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EXPECT_FALSE(thread.HasBeenStarted());
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EXPECT_FALSE(thread.HasBeenJoined());
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EXPECT_EQ(0, stack_int);
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thread.Start();
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EXPECT_TRUE(thread.HasBeenStarted());
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EXPECT_FALSE(thread.HasBeenJoined());
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thread.Join();
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EXPECT_TRUE(thread.HasBeenStarted());
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EXPECT_TRUE(thread.HasBeenJoined());
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EXPECT_EQ(7, stack_int);
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}
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TEST(SimpleThreadTest, WaitForEvent) {
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// Create a thread, and wait for it to signal us.
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base::WaitableEvent event(true, false);
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WaitEventRunner runner(&event);
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base::DelegateSimpleThread thread(&runner, "event_waiter");
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EXPECT_FALSE(event.IsSignaled());
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thread.Start();
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event.Wait();
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EXPECT_TRUE(event.IsSignaled());
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thread.Join();
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}
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TEST(SimpleThreadTest, NamedWithOptions) {
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base::WaitableEvent event(true, false);
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WaitEventRunner runner(&event);
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base::SimpleThread::Options options;
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base::DelegateSimpleThread thread(&runner, "event_waiter", options);
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EXPECT_EQ(thread.name_prefix(), "event_waiter");
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EXPECT_FALSE(event.IsSignaled());
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thread.Start();
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EXPECT_EQ(thread.name_prefix(), "event_waiter");
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EXPECT_EQ(thread.name(), std::string("event_waiter/") +
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IntToString(thread.tid()));
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event.Wait();
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EXPECT_TRUE(event.IsSignaled());
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thread.Join();
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// We keep the name and tid, even after the thread is gone.
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EXPECT_EQ(thread.name_prefix(), "event_waiter");
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EXPECT_EQ(thread.name(), std::string("event_waiter/") +
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IntToString(thread.tid()));
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}
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TEST(SimpleThreadTest, ThreadPool) {
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base::AtomicSequenceNumber seq;
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SeqRunner runner(&seq);
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base::DelegateSimpleThreadPool pool("seq_runner", 10);
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// Add work before we're running.
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pool.AddWork(&runner, 300);
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EXPECT_EQ(seq.GetNext(), 0);
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pool.Start();
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// Add work while we're running.
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pool.AddWork(&runner, 300);
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pool.JoinAll();
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EXPECT_EQ(seq.GetNext(), 601);
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// We can reuse our pool. Verify that all 10 threads can actually run in
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// parallel, so this test will only pass if there are actually 10 threads.
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base::AtomicSequenceNumber seq2;
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base::WaitableEvent event(true, false);
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// Changing 9 to 10, for example, would cause us JoinAll() to never return.
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VerifyPoolRunner verifier(&seq2, 9, &event);
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pool.Start();
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pool.AddWork(&verifier, 10);
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pool.JoinAll();
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EXPECT_EQ(seq2.GetNext(), 10);
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}
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