9b52101ac4
The bug was that the handle was getting reused, so the ConnectingSocket doesn't know that it got canceled. It just keeps chugging away. I added a map to keep track of the ConnectingSockets so they can be canceled if we detect a reuse. TBR=wtc Review URL: http://codereview.chromium.org/118219 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@17606 0039d316-1c4b-4281-b951-d872f2087c98
458 linhas
15 KiB
C++
458 linhas
15 KiB
C++
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// STL utility functions. Usually, these replace built-in, but slow(!),
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// STL functions with more efficient versions.
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#ifndef BASE_STL_UTIL_INL_H_
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#define BASE_STL_UTIL_INL_H_
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#include <string.h> // for memcpy
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#include <functional>
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#include <set>
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#include <string>
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#include <vector>
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#include <cassert>
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// Clear internal memory of an STL object.
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// STL clear()/reserve(0) does not always free internal memory allocated
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// This function uses swap/destructor to ensure the internal memory is freed.
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template<class T> void STLClearObject(T* obj) {
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T tmp;
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tmp.swap(*obj);
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obj->reserve(0); // this is because sometimes "T tmp" allocates objects with
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// memory (arena implementation?). use reserve()
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// to clear() even if it doesn't always work
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}
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// Reduce memory usage on behalf of object if it is using more than
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// "bytes" bytes of space. By default, we clear objects over 1MB.
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template <class T> inline void STLClearIfBig(T* obj, size_t limit = 1<<20) {
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if (obj->capacity() >= limit) {
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STLClearObject(obj);
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} else {
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obj->clear();
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}
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}
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// Reserve space for STL object.
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// STL's reserve() will always copy.
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// This function avoid the copy if we already have capacity
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template<class T> void STLReserveIfNeeded(T* obj, int new_size) {
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if (obj->capacity() < new_size) // increase capacity
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obj->reserve(new_size);
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else if (obj->size() > new_size) // reduce size
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obj->resize(new_size);
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}
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// STLDeleteContainerPointers()
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// For a range within a container of pointers, calls delete
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// (non-array version) on these pointers.
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// NOTE: for these three functions, we could just implement a DeleteObject
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// functor and then call for_each() on the range and functor, but this
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// requires us to pull in all of algorithm.h, which seems expensive.
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// For hash_[multi]set, it is important that this deletes behind the iterator
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// because the hash_set may call the hash function on the iterator when it is
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// advanced, which could result in the hash function trying to deference a
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// stale pointer.
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template <class ForwardIterator>
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void STLDeleteContainerPointers(ForwardIterator begin,
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ForwardIterator end) {
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while (begin != end) {
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ForwardIterator temp = begin;
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++begin;
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delete *temp;
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}
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}
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// STLDeleteContainerPairPointers()
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// For a range within a container of pairs, calls delete
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// (non-array version) on BOTH items in the pairs.
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// NOTE: Like STLDeleteContainerPointers, it is important that this deletes
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// behind the iterator because if both the key and value are deleted, the
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// container may call the hash function on the iterator when it is advanced,
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// which could result in the hash function trying to dereference a stale
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// pointer.
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template <class ForwardIterator>
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void STLDeleteContainerPairPointers(ForwardIterator begin,
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ForwardIterator end) {
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while (begin != end) {
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ForwardIterator temp = begin;
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++begin;
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delete temp->first;
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delete temp->second;
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}
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}
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// STLDeleteContainerPairFirstPointers()
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// For a range within a container of pairs, calls delete (non-array version)
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// on the FIRST item in the pairs.
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// NOTE: Like STLDeleteContainerPointers, deleting behind the iterator.
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template <class ForwardIterator>
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void STLDeleteContainerPairFirstPointers(ForwardIterator begin,
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ForwardIterator end) {
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while (begin != end) {
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ForwardIterator temp = begin;
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++begin;
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delete temp->first;
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}
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}
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// STLDeleteContainerPairSecondPointers()
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// For a range within a container of pairs, calls delete
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// (non-array version) on the SECOND item in the pairs.
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template <class ForwardIterator>
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void STLDeleteContainerPairSecondPointers(ForwardIterator begin,
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ForwardIterator end) {
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while (begin != end) {
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delete begin->second;
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++begin;
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}
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}
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template<typename T>
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inline void STLAssignToVector(std::vector<T>* vec,
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const T* ptr,
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size_t n) {
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vec->resize(n);
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memcpy(&vec->front(), ptr, n*sizeof(T));
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}
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/***** Hack to allow faster assignment to a vector *****/
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// This routine speeds up an assignment of 32 bytes to a vector from
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// about 250 cycles per assignment to about 140 cycles.
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//
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// Usage:
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// STLAssignToVectorChar(&vec, ptr, size);
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// STLAssignToString(&str, ptr, size);
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inline void STLAssignToVectorChar(std::vector<char>* vec,
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const char* ptr,
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size_t n) {
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STLAssignToVector(vec, ptr, n);
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}
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inline void STLAssignToString(std::string* str, const char* ptr, size_t n) {
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str->resize(n);
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memcpy(&*str->begin(), ptr, n);
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}
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// To treat a possibly-empty vector as an array, use these functions.
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// If you know the array will never be empty, you can use &*v.begin()
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// directly, but that is allowed to dump core if v is empty. This
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// function is the most efficient code that will work, taking into
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// account how our STL is actually implemented. THIS IS NON-PORTABLE
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// CODE, so call us instead of repeating the nonportable code
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// everywhere. If our STL implementation changes, we will need to
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// change this as well.
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template<typename T>
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inline T* vector_as_array(std::vector<T>* v) {
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# ifdef NDEBUG
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return &*v->begin();
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# else
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return v->empty() ? NULL : &*v->begin();
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# endif
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}
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template<typename T>
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inline const T* vector_as_array(const std::vector<T>* v) {
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# ifdef NDEBUG
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return &*v->begin();
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# else
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return v->empty() ? NULL : &*v->begin();
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# endif
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}
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// Return a mutable char* pointing to a string's internal buffer,
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// which may not be null-terminated. Writing through this pointer will
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// modify the string.
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//
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// string_as_array(&str)[i] is valid for 0 <= i < str.size() until the
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// next call to a string method that invalidates iterators.
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//
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// As of 2006-04, there is no standard-blessed way of getting a
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// mutable reference to a string's internal buffer. However, issue 530
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// (http://www.open-std.org/JTC1/SC22/WG21/docs/lwg-active.html#530)
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// proposes this as the method. According to Matt Austern, this should
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// already work on all current implementations.
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inline char* string_as_array(std::string* str) {
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// DO NOT USE const_cast<char*>(str->data())! See the unittest for why.
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return str->empty() ? NULL : &*str->begin();
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}
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// These are methods that test two hash maps/sets for equality. These exist
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// because the == operator in the STL can return false when the maps/sets
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// contain identical elements. This is because it compares the internal hash
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// tables which may be different if the order of insertions and deletions
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// differed.
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template <class HashSet>
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inline bool
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HashSetEquality(const HashSet& set_a,
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const HashSet& set_b) {
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if (set_a.size() != set_b.size()) return false;
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for (typename HashSet::const_iterator i = set_a.begin();
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i != set_a.end();
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++i) {
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if (set_b.find(*i) == set_b.end())
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return false;
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}
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return true;
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}
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template <class HashMap>
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inline bool
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HashMapEquality(const HashMap& map_a,
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const HashMap& map_b) {
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if (map_a.size() != map_b.size()) return false;
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for (typename HashMap::const_iterator i = map_a.begin();
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i != map_a.end(); ++i) {
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typename HashMap::const_iterator j = map_b.find(i->first);
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if (j == map_b.end()) return false;
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if (i->second != j->second) return false;
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}
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return true;
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}
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// The following functions are useful for cleaning up STL containers
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// whose elements point to allocated memory.
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// STLDeleteElements() deletes all the elements in an STL container and clears
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// the container. This function is suitable for use with a vector, set,
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// hash_set, or any other STL container which defines sensible begin(), end(),
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// and clear() methods.
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//
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// If container is NULL, this function is a no-op.
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//
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// As an alternative to calling STLDeleteElements() directly, consider
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// STLElementDeleter (defined below), which ensures that your container's
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// elements are deleted when the STLElementDeleter goes out of scope.
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template <class T>
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void STLDeleteElements(T *container) {
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if (!container) return;
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STLDeleteContainerPointers(container->begin(), container->end());
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container->clear();
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}
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// Given an STL container consisting of (key, value) pairs, STLDeleteValues
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// deletes all the "value" components and clears the container. Does nothing
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// in the case it's given a NULL pointer.
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template <class T>
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void STLDeleteValues(T *v) {
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if (!v) return;
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for (typename T::iterator i = v->begin(); i != v->end(); ++i) {
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delete i->second;
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}
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v->clear();
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}
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// The following classes provide a convenient way to delete all elements or
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// values from STL containers when they goes out of scope. This greatly
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// simplifies code that creates temporary objects and has multiple return
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// statements. Example:
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//
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// vector<MyProto *> tmp_proto;
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// STLElementDeleter<vector<MyProto *> > d(&tmp_proto);
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// if (...) return false;
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// ...
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// return success;
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// Given a pointer to an STL container this class will delete all the element
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// pointers when it goes out of scope.
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template<class STLContainer> class STLElementDeleter {
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public:
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STLElementDeleter<STLContainer>(STLContainer *ptr) : container_ptr_(ptr) {}
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~STLElementDeleter<STLContainer>() { STLDeleteElements(container_ptr_); }
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private:
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STLContainer *container_ptr_;
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};
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// Given a pointer to an STL container this class will delete all the value
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// pointers when it goes out of scope.
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template<class STLContainer> class STLValueDeleter {
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public:
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STLValueDeleter<STLContainer>(STLContainer *ptr) : container_ptr_(ptr) {}
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~STLValueDeleter<STLContainer>() { STLDeleteValues(container_ptr_); }
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private:
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STLContainer *container_ptr_;
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};
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// Forward declare some callback classes in callback.h for STLBinaryFunction
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template <class R, class T1, class T2>
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class ResultCallback2;
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// STLBinaryFunction is a wrapper for the ResultCallback2 class in callback.h
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// It provides an operator () method instead of a Run method, so it may be
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// passed to STL functions in <algorithm>.
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//
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// The client should create callback with NewPermanentCallback, and should
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// delete callback after it is done using the STLBinaryFunction.
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template <class Result, class Arg1, class Arg2>
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class STLBinaryFunction : public std::binary_function<Arg1, Arg2, Result> {
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public:
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typedef ResultCallback2<Result, Arg1, Arg2> Callback;
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STLBinaryFunction(Callback* callback)
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: callback_(callback) {
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assert(callback_);
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}
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Result operator() (Arg1 arg1, Arg2 arg2) {
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return callback_->Run(arg1, arg2);
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}
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private:
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Callback* callback_;
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};
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// STLBinaryPredicate is a specialized version of STLBinaryFunction, where the
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// return type is bool and both arguments have type Arg. It can be used
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// wherever STL requires a StrictWeakOrdering, such as in sort() or
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// lower_bound().
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//
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// templated typedefs are not supported, so instead we use inheritance.
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template <class Arg>
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class STLBinaryPredicate : public STLBinaryFunction<bool, Arg, Arg> {
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public:
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typedef typename STLBinaryPredicate<Arg>::Callback Callback;
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STLBinaryPredicate(Callback* callback)
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: STLBinaryFunction<bool, Arg, Arg>(callback) {
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}
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};
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// Functors that compose arbitrary unary and binary functions with a
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// function that "projects" one of the members of a pair.
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// Specifically, if p1 and p2, respectively, are the functions that
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// map a pair to its first and second, respectively, members, the
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// table below summarizes the functions that can be constructed:
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//
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// * UnaryOperate1st<pair>(f) returns the function x -> f(p1(x))
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// * UnaryOperate2nd<pair>(f) returns the function x -> f(p2(x))
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// * BinaryOperate1st<pair>(f) returns the function (x,y) -> f(p1(x),p1(y))
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// * BinaryOperate2nd<pair>(f) returns the function (x,y) -> f(p2(x),p2(y))
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//
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// A typical usage for these functions would be when iterating over
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// the contents of an STL map. For other sample usage, see the unittest.
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template<typename Pair, typename UnaryOp>
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class UnaryOperateOnFirst
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: public std::unary_function<Pair, typename UnaryOp::result_type> {
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public:
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UnaryOperateOnFirst() {
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}
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UnaryOperateOnFirst(const UnaryOp& f) : f_(f) {
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}
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typename UnaryOp::result_type operator()(const Pair& p) const {
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return f_(p.first);
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}
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private:
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UnaryOp f_;
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};
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template<typename Pair, typename UnaryOp>
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UnaryOperateOnFirst<Pair, UnaryOp> UnaryOperate1st(const UnaryOp& f) {
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return UnaryOperateOnFirst<Pair, UnaryOp>(f);
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}
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template<typename Pair, typename UnaryOp>
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class UnaryOperateOnSecond
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: public std::unary_function<Pair, typename UnaryOp::result_type> {
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public:
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UnaryOperateOnSecond() {
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}
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UnaryOperateOnSecond(const UnaryOp& f) : f_(f) {
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}
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typename UnaryOp::result_type operator()(const Pair& p) const {
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return f_(p.second);
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}
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private:
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UnaryOp f_;
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};
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template<typename Pair, typename UnaryOp>
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UnaryOperateOnSecond<Pair, UnaryOp> UnaryOperate2nd(const UnaryOp& f) {
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return UnaryOperateOnSecond<Pair, UnaryOp>(f);
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}
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template<typename Pair, typename BinaryOp>
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class BinaryOperateOnFirst
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: public std::binary_function<Pair, Pair, typename BinaryOp::result_type> {
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public:
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BinaryOperateOnFirst() {
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}
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BinaryOperateOnFirst(const BinaryOp& f) : f_(f) {
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}
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typename BinaryOp::result_type operator()(const Pair& p1,
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const Pair& p2) const {
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return f_(p1.first, p2.first);
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}
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private:
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BinaryOp f_;
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};
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template<typename Pair, typename BinaryOp>
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BinaryOperateOnFirst<Pair, BinaryOp> BinaryOperate1st(const BinaryOp& f) {
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return BinaryOperateOnFirst<Pair, BinaryOp>(f);
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}
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template<typename Pair, typename BinaryOp>
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class BinaryOperateOnSecond
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: public std::binary_function<Pair, Pair, typename BinaryOp::result_type> {
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public:
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BinaryOperateOnSecond() {
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}
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BinaryOperateOnSecond(const BinaryOp& f) : f_(f) {
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}
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typename BinaryOp::result_type operator()(const Pair& p1,
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const Pair& p2) const {
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return f_(p1.second, p2.second);
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}
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private:
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BinaryOp f_;
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};
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template<typename Pair, typename BinaryOp>
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BinaryOperateOnSecond<Pair, BinaryOp> BinaryOperate2nd(const BinaryOp& f) {
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return BinaryOperateOnSecond<Pair, BinaryOp>(f);
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}
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// Translates a set into a vector.
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template<typename T>
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std::vector<T> SetToVector(const std::set<T>& values) {
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std::vector<T> result;
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result.reserve(values.size());
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result.insert(result.begin(), values.begin(), values.end());
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return result;
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}
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// Test to see if a set, map, hash_set or hash_map contains a particular key.
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// Returns true if the key is in the collection.
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template <typename Collection, typename Key>
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bool ContainsKey(const Collection& collection, const Key& key) {
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return collection.find(key) != collection.end();
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}
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#endif // BASE_STL_UTIL_INL_H_
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