1ebb20e1d8
Review URL: http://codereview.chromium.org/155022 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@19974 0039d316-1c4b-4281-b951-d872f2087c98
515 linhas
19 KiB
C++
515 linhas
19 KiB
C++
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_TRACKED_OBJECTS_H_
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#define BASE_TRACKED_OBJECTS_H_
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#include <map>
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#include <string>
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#include <vector>
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#include "base/lock.h"
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#include "base/task.h"
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#include "base/thread_local_storage.h"
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#include "base/tracked.h"
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class MessageLoop;
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namespace tracked_objects {
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//------------------------------------------------------------------------------
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// For a specific thread, and a specific birth place, the collection of all
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// death info (with tallies for each death thread, to prevent access conflicts).
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class ThreadData;
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class BirthOnThread {
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public:
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explicit BirthOnThread(const Location& location);
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const Location location() const { return location_; }
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const ThreadData* birth_thread() const { return birth_thread_; }
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private:
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// File/lineno of birth. This defines the essence of the type, as the context
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// of the birth (construction) often tell what the item is for. This field
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// is const, and hence safe to access from any thread.
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const Location location_;
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// The thread that records births into this object. Only this thread is
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// allowed to access birth_count_ (which changes over time).
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const ThreadData* birth_thread_; // The thread this birth took place on.
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DISALLOW_COPY_AND_ASSIGN(BirthOnThread);
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};
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//------------------------------------------------------------------------------
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// A class for accumulating counts of births (without bothering with a map<>).
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class Births: public BirthOnThread {
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public:
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explicit Births(const Location& location);
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int birth_count() const { return birth_count_; }
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// When we have a birth we update the count for this BirhPLace.
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void RecordBirth() { ++birth_count_; }
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// When a birthplace is changed (updated), we need to decrement the counter
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// for the old instance.
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void ForgetBirth() { --birth_count_; } // We corrected a birth place.
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private:
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// The number of births on this thread for our location_.
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int birth_count_;
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DISALLOW_COPY_AND_ASSIGN(Births);
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};
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//------------------------------------------------------------------------------
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// Basic info summarizing multiple destructions of an object with a single
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// birthplace (fixed Location). Used both on specific threads, and also used
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// in snapshots when integrating assembled data.
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class DeathData {
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public:
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// Default initializer.
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DeathData() : count_(0), square_duration_(0) {}
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// When deaths have not yet taken place, and we gather data from all the
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// threads, we create DeathData stats that tally the number of births without
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// a corrosponding death.
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explicit DeathData(int count) : count_(count), square_duration_(0) {}
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void RecordDeath(const base::TimeDelta& duration);
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// Metrics accessors.
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int count() const { return count_; }
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base::TimeDelta life_duration() const { return life_duration_; }
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int64 square_duration() const { return square_duration_; }
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int AverageMsDuration() const;
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double StandardDeviation() const;
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// Accumulate metrics from other into this.
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void AddDeathData(const DeathData& other);
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// Simple print of internal state.
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void Write(std::string* output) const;
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void Clear();
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private:
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int count_; // Number of destructions.
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base::TimeDelta life_duration_; // Sum of all lifetime durations.
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int64 square_duration_; // Sum of squares in milliseconds.
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};
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//------------------------------------------------------------------------------
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// A temporary collection of data that can be sorted and summarized. It is
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// gathered (carefully) from many threads. Instances are held in arrays and
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// processed, filtered, and rendered.
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// The source of this data was collected on many threads, and is asynchronously
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// changing. The data in this instance is not asynchronously changing.
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class Snapshot {
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public:
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// When snapshotting a full life cycle set (birth-to-death), use this:
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Snapshot(const BirthOnThread& birth_on_thread, const ThreadData& death_thread,
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const DeathData& death_data);
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// When snapshotting a birth, with no death yet, use this:
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Snapshot(const BirthOnThread& birth_on_thread, int count);
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const ThreadData* birth_thread() const { return birth_->birth_thread(); }
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const Location location() const { return birth_->location(); }
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const BirthOnThread& birth() const { return *birth_; }
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const ThreadData* death_thread() const {return death_thread_; }
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const DeathData& death_data() const { return death_data_; }
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const std::string DeathThreadName() const;
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int count() const { return death_data_.count(); }
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base::TimeDelta life_duration() const { return death_data_.life_duration(); }
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int64 square_duration() const { return death_data_.square_duration(); }
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int AverageMsDuration() const { return death_data_.AverageMsDuration(); }
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void Write(std::string* output) const;
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void Add(const Snapshot& other);
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private:
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const BirthOnThread* birth_; // Includes Location and birth_thread.
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const ThreadData* death_thread_;
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DeathData death_data_;
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};
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//------------------------------------------------------------------------------
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// DataCollector is a container class for Snapshot and BirthOnThread count
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// items. It protects the gathering under locks, so that it could be called via
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// Posttask on any threads, such as all the target threads in parallel.
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class DataCollector {
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public:
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typedef std::vector<Snapshot> Collection;
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// Construct with a list of how many threads should contribute. This helps us
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// determine (in the async case) when we are done with all contributions.
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DataCollector();
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// Add all stats from the indicated thread into our arrays. This function is
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// mutex protected, and *could* be called from any threads (although current
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// implementation serialized calls to Append).
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void Append(const ThreadData& thread_data);
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// After the accumulation phase, the following access is to process data.
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Collection* collection();
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// After collection of death data is complete, we can add entries for all the
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// remaining living objects.
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void AddListOfLivingObjects();
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private:
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// This instance may be provided to several threads to contribute data. The
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// following counter tracks how many more threads will contribute. When it is
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// zero, then all asynchronous contributions are complete, and locked access
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// is no longer needed.
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int count_of_contributing_threads_;
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// The array that we collect data into.
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Collection collection_;
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// The total number of births recorded at each location for which we have not
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// seen a death count.
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typedef std::map<const BirthOnThread*, int> BirthCount;
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BirthCount global_birth_count_;
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Lock accumulation_lock_; // Protects access during accumulation phase.
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DISALLOW_COPY_AND_ASSIGN(DataCollector);
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};
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//------------------------------------------------------------------------------
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// Aggregation contains summaries (totals and subtotals) of groups of Snapshot
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// instances to provide printing of these collections on a single line.
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class Aggregation: public DeathData {
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public:
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Aggregation() : birth_count_(0) {}
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void AddDeathSnapshot(const Snapshot& snapshot);
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void AddBirths(const Births& births);
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void AddBirth(const BirthOnThread& birth);
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void AddBirthPlace(const Location& location);
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void Write(std::string* output) const;
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void Clear();
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private:
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int birth_count_;
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std::map<std::string, int> birth_files_;
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std::map<Location, int> locations_;
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std::map<const ThreadData*, int> birth_threads_;
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DeathData death_data_;
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std::map<const ThreadData*, int> death_threads_;
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DISALLOW_COPY_AND_ASSIGN(Aggregation);
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};
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//------------------------------------------------------------------------------
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// Comparator does the comparison of Snapshot instances. It is
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// used to order the instances in a vector. It orders them into groups (for
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// aggregation), and can also order instances within the groups (for detailed
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// rendering of the instances).
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class Comparator {
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public:
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enum Selector {
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NIL = 0,
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BIRTH_THREAD = 1,
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DEATH_THREAD = 2,
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BIRTH_FILE = 4,
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BIRTH_FUNCTION = 8,
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BIRTH_LINE = 16,
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COUNT = 32,
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AVERAGE_DURATION = 64,
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TOTAL_DURATION = 128,
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};
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explicit Comparator();
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// Reset the comparator to a NIL selector. Reset() and recursively delete any
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// tiebreaker_ entries. NOTE: We can't use a standard destructor, because
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// the sort algorithm makes copies of this object, and then deletes them,
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// which would cause problems (either we'd make expensive deep copies, or we'd
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// do more thna one delete on a tiebreaker_.
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void Clear();
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// The less() operator for sorting the array via std::sort().
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bool operator()(const Snapshot& left, const Snapshot& right) const;
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void Sort(DataCollector::Collection* collection) const;
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// Check to see if the items are sort equivalents (should be aggregated).
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bool Equivalent(const Snapshot& left, const Snapshot& right) const;
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// Check to see if all required fields are present in the given sample.
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bool Acceptable(const Snapshot& sample) const;
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// A comparator can be refined by specifying what to do if the selected basis
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// for comparison is insufficient to establish an ordering. This call adds
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// the indicated attribute as the new "least significant" basis of comparison.
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void SetTiebreaker(Selector selector, const std::string& required);
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// Indicate if this instance is set up to sort by the given Selector, thereby
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// putting that information in the SortGrouping, so it is not needed in each
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// printed line.
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bool IsGroupedBy(Selector selector) const;
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// Using the tiebreakers as set above, we mostly get an ordering, which
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// equivalent groups. If those groups are displayed (rather than just being
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// aggregated, then the following is used to order them (within the group).
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void SetSubgroupTiebreaker(Selector selector);
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// Translate a keyword and restriction in URL path to a selector for sorting.
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void ParseKeyphrase(const std::string& key_phrase);
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// Parse a query in an about:objects URL to decide on sort ordering.
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bool ParseQuery(const std::string& query);
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// Output a header line that can be used to indicated what items will be
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// collected in the group. It lists all (potentially) tested attributes and
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// their values (in the sample item).
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bool WriteSortGrouping(const Snapshot& sample, std::string* output) const;
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// Output a sample, with SortGroup details not displayed.
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void WriteSnapshot(const Snapshot& sample, std::string* output) const;
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private:
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// The selector directs this instance to compare based on the specified
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// members of the tested elements.
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enum Selector selector_;
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// For filtering into acceptable and unacceptable snapshot instance, the
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// following is required to be a substring of the selector_ field.
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std::string required_;
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// If this instance can't decide on an ordering, we can consult a tie-breaker
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// which may have a different basis of comparison.
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Comparator* tiebreaker_;
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// We or together all the selectors we sort on (not counting sub-group
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// selectors), so that we can tell if we've decided to group on any given
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// criteria.
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int combined_selectors_;
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// Some tiebreakrs are for subgroup ordering, and not for basic ordering (in
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// preparation for aggregation). The subgroup tiebreakers are not consulted
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// when deciding if two items are in equivalent groups. This flag tells us
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// to ignore the tiebreaker when doing Equivalent() testing.
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bool use_tiebreaker_for_sort_only_;
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};
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//------------------------------------------------------------------------------
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// For each thread, we have a ThreadData that stores all tracking info generated
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// on this thread. This prevents the need for locking as data accumulates.
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class ThreadData {
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public:
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typedef std::map<Location, Births*> BirthMap;
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typedef std::map<const Births*, DeathData> DeathMap;
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ThreadData();
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// Using Thread Local Store, find the current instance for collecting data.
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// If an instance does not exist, construct one (and remember it for use on
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// this thread.
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// If shutdown has already started, and we don't yet have an instance, then
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// return null.
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static ThreadData* current();
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// For a given about:objects URL, develop resulting HTML, and append to
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// output.
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static void WriteHTML(const std::string& query, std::string* output);
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// For a given accumulated array of results, use the comparator to sort and
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// subtotal, writing the results to the output.
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static void WriteHTMLTotalAndSubtotals(
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const DataCollector::Collection& match_array,
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const Comparator& comparator, std::string* output);
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// In this thread's data, find a place to record a new birth.
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Births* FindLifetime(const Location& location);
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// Find a place to record a death on this thread.
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void TallyADeath(const Births& lifetimes, const base::TimeDelta& duration);
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// (Thread safe) Get start of list of instances.
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static ThreadData* first();
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// Iterate through the null terminated list of instances.
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ThreadData* next() const { return next_; }
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MessageLoop* message_loop() const { return message_loop_; }
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const std::string ThreadName() const;
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// Using our lock, make a copy of the specified maps. These calls may arrive
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// from non-local threads.
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void SnapshotBirthMap(BirthMap *output) const;
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void SnapshotDeathMap(DeathMap *output) const;
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static void RunOnAllThreads(void (*Func)());
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// Set internal status_ to either become ACTIVE, or later, to be SHUTDOWN,
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// based on argument being true or false respectively.
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// IF tracking is not compiled in, this function will return false.
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static bool StartTracking(bool status);
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static bool IsActive();
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#ifdef OS_WIN
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// WARNING: ONLY call this function when all MessageLoops are still intact for
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// all registered threads. IF you call it later, you will crash.
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// Note: You don't need to call it at all, and you can wait till you are
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// single threaded (again) to do the cleanup via
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// ShutdownSingleThreadedCleanup().
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// Start the teardown (shutdown) process in a multi-thread mode by disabling
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// further additions to thread database on all threads. First it makes a
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// local (locked) change to prevent any more threads from registering. Then
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// it Posts a Task to all registered threads to be sure they are aware that no
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// more accumulation can take place.
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static void ShutdownMultiThreadTracking();
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#endif
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// WARNING: ONLY call this function when you are running single threaded
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// (again) and all message loops and threads have terminated. Until that
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// point some threads may still attempt to write into our data structures.
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// Delete recursively all data structures, starting with the list of
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// ThreadData instances.
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static void ShutdownSingleThreadedCleanup();
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private:
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// Current allowable states of the tracking system. The states always
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// proceed towards SHUTDOWN, and never go backwards.
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enum Status {
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UNINITIALIZED,
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ACTIVE,
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SHUTDOWN,
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};
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// A class used to count down which is accessed by several threads. This is
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// used to make sure RunOnAllThreads() actually runs a task on the expected
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// count of threads.
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class ThreadSafeDownCounter {
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public:
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// Constructor sets the count, once and for all.
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explicit ThreadSafeDownCounter(size_t count);
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// Decrement the count, and return true if we hit zero. Also delete this
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// instance automatically when we hit zero.
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bool LastCaller();
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private:
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size_t remaining_count_;
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Lock lock_; // protect access to remaining_count_.
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};
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#ifdef OS_WIN
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// A Task class that runs a static method supplied, and checks to see if this
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// is the last tasks instance (on last thread) that will run the method.
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// IF this is the last run, then the supplied event is signalled.
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class RunTheStatic : public Task {
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public:
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typedef void (*FunctionPointer)();
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RunTheStatic(FunctionPointer function,
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HANDLE completion_handle,
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ThreadSafeDownCounter* counter);
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// Run the supplied static method, and optionally set the event.
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void Run();
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private:
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FunctionPointer function_;
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HANDLE completion_handle_;
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// Make sure enough tasks are called before completion is signaled.
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ThreadSafeDownCounter* counter_;
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DISALLOW_COPY_AND_ASSIGN(RunTheStatic);
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};
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#endif
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// Each registered thread is called to set status_ to SHUTDOWN.
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// This is done redundantly on every registered thread because it is not
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// protected by a mutex. Running on all threads guarantees we get the
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// notification into the memory cache of all possible threads.
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static void ShutdownDisablingFurtherTracking();
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// We use thread local store to identify which ThreadData to interact with.
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static TLSSlot tls_index_ ;
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// Link to the most recently created instance (starts a null terminated list).
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static ThreadData* first_;
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// Protection for access to first_.
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static Lock list_lock_;
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// We set status_ to SHUTDOWN when we shut down the tracking service. This
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// setting is redundantly established by all participating
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// threads so that we are *guaranteed* (without locking) that all threads
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// can "see" the status and avoid additional calls into the service.
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static Status status_;
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// Link to next instance (null terminated list). Used to globally track all
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// registered instances (corresponds to all registered threads where we keep
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// data).
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ThreadData* next_;
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// The message loop where tasks needing to access this instance's private data
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// should be directed. Since some threads have no message loop, some
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// instances have data that can't be (safely) modified externally.
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MessageLoop* message_loop_;
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// A map used on each thread to keep track of Births on this thread.
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// This map should only be accessed on the thread it was constructed on.
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// When a snapshot is needed, this structure can be locked in place for the
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// duration of the snapshotting activity.
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BirthMap birth_map_;
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// Similar to birth_map_, this records informations about death of tracked
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// instances (i.e., when a tracked instance was destroyed on this thread).
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DeathMap death_map_;
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// Lock to protect *some* access to BirthMap and DeathMap. We only use
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// locking protection when we are growing the maps, or using an iterator. We
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// only do writes to members from this thread, so the updates of values are
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// atomic. Folks can read from other threads, and get (via races) new or old
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// data, but that is considered acceptable errors (mis-information).
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Lock lock_;
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DISALLOW_COPY_AND_ASSIGN(ThreadData);
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};
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//------------------------------------------------------------------------------
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// Provide simple way to to start global tracking, and to tear down tracking
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// when done. Note that construction and destruction of this object must be
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// done when running in single threaded mode (before spawning a lot of threads
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// for construction, and after shutting down all the threads for destruction).
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class AutoTracking {
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public:
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AutoTracking() { ThreadData::StartTracking(true); }
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~AutoTracking() {
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#ifndef NDEBUG // Don't call these in a Release build: they just waste time.
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// The following should ONLY be called when in single threaded mode. It is
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// unsafe to do this cleanup if other threads are still active.
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// It is also very unnecessary, so I'm only doing this in debug to satisfy
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// purify (if we need to!).
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ThreadData::ShutdownSingleThreadedCleanup();
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#endif
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(AutoTracking);
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};
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} // namespace tracked_objects
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#endif // BASE_TRACKED_OBJECTS_H_
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