601bdf5574
Review URL: http://codereview.chromium.org/115149 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15702 0039d316-1c4b-4281-b951-d872f2087c98
375 linhas
14 KiB
C++
375 linhas
14 KiB
C++
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This file specifies a recursive data storage class called Value
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// intended for storing setting and other persistable data.
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// It includes the ability to specify (recursive) lists and dictionaries, so
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// it's fairly expressive. However, the API is optimized for the common case,
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// namely storing a hierarchical tree of simple values. Given a
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// DictionaryValue root, you can easily do things like:
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//
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// root->SetString(L"global.pages.homepage", L"http://goateleporter.com");
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// std::wstring homepage = L"http://google.com"; // default/fallback value
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// root->GetString(L"global.pages.homepage", &homepage);
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//
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// where "global" and "pages" are also DictionaryValues, and "homepage"
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// is a string setting. If some elements of the path didn't exist yet,
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// the SetString() method would create the missing elements and attach them
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// to root before attaching the homepage value.
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#ifndef BASE_VALUES_H_
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#define BASE_VALUES_H_
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#include <iterator>
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#include <map>
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#include <string>
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#include <vector>
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#include "base/basictypes.h"
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class Value;
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class FundamentalValue;
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class StringValue;
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class BinaryValue;
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class DictionaryValue;
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class ListValue;
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typedef std::vector<Value*> ValueVector;
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typedef std::map<std::wstring, Value*> ValueMap;
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// The Value class is the base class for Values. A Value can be
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// instantiated via the Create*Value() factory methods, or by directly
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// creating instances of the subclasses.
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class Value {
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public:
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virtual ~Value();
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// Convenience methods for creating Value objects for various
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// kinds of values without thinking about which class implements them.
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// These can always be expected to return a valid Value*.
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static Value* CreateNullValue();
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static Value* CreateBooleanValue(bool in_value);
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static Value* CreateIntegerValue(int in_value);
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static Value* CreateRealValue(double in_value);
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static Value* CreateStringValue(const std::string& in_value);
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static Value* CreateStringValue(const std::wstring& in_value);
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// This one can return NULL if the input isn't valid. If the return value
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// is non-null, the new object has taken ownership of the buffer pointer.
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static BinaryValue* CreateBinaryValue(char* buffer, size_t size);
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typedef enum {
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TYPE_NULL = 0,
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TYPE_BOOLEAN,
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TYPE_INTEGER,
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TYPE_REAL,
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TYPE_STRING,
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TYPE_BINARY,
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TYPE_DICTIONARY,
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TYPE_LIST
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} ValueType;
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// Returns the type of the value stored by the current Value object.
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// Each type will be implemented by only one subclass of Value, so it's
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// safe to use the ValueType to determine whether you can cast from
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// Value* to (Implementing Class)*. Also, a Value object never changes
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// its type after construction.
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ValueType GetType() const { return type_; }
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// Returns true if the current object represents a given type.
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bool IsType(ValueType type) const { return type == type_; }
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// These methods allow the convenient retrieval of settings.
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// If the current setting object can be converted into the given type,
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// the value is returned through the "value" parameter and true is returned;
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// otherwise, false is returned and "value" is unchanged.
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virtual bool GetAsBoolean(bool* out_value) const;
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virtual bool GetAsInteger(int* out_value) const;
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virtual bool GetAsReal(double* out_value) const;
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virtual bool GetAsString(std::string* out_value) const;
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virtual bool GetAsString(std::wstring* out_value) const;
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// This creates a deep copy of the entire Value tree, and returns a pointer
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// to the copy. The caller gets ownership of the copy, of course.
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virtual Value* DeepCopy() const;
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// Compares if two Value objects have equal contents.
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virtual bool Equals(const Value* other) const;
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protected:
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// This isn't safe for end-users (they should use the Create*Value()
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// static methods above), but it's useful for subclasses.
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Value(ValueType type) : type_(type) {}
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private:
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DISALLOW_EVIL_CONSTRUCTORS(Value);
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Value();
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ValueType type_;
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};
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// FundamentalValue represents the simple fundamental types of values.
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class FundamentalValue : public Value {
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public:
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FundamentalValue(bool in_value)
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: Value(TYPE_BOOLEAN), boolean_value_(in_value) {}
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FundamentalValue(int in_value)
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: Value(TYPE_INTEGER), integer_value_(in_value) {}
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FundamentalValue(double in_value)
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: Value(TYPE_REAL), real_value_(in_value) {}
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~FundamentalValue();
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// Subclassed methods
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virtual bool GetAsBoolean(bool* out_value) const;
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virtual bool GetAsInteger(int* out_value) const;
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virtual bool GetAsReal(double* out_value) const;
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virtual Value* DeepCopy() const;
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virtual bool Equals(const Value* other) const;
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private:
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DISALLOW_EVIL_CONSTRUCTORS(FundamentalValue);
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union {
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bool boolean_value_;
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int integer_value_;
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double real_value_;
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};
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};
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class StringValue : public Value {
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public:
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// Initializes a StringValue with a UTF-8 narrow character string.
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StringValue(const std::string& in_value);
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// Initializes a StringValue with a wide character string.
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StringValue(const std::wstring& in_value);
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~StringValue();
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// Subclassed methods
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bool GetAsString(std::string* out_value) const;
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bool GetAsString(std::wstring* out_value) const;
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Value* DeepCopy() const;
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virtual bool Equals(const Value* other) const;
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private:
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DISALLOW_EVIL_CONSTRUCTORS(StringValue);
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std::string value_;
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};
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class BinaryValue: public Value {
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public:
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// Creates a Value to represent a binary buffer. The new object takes
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// ownership of the pointer passed in, if successful.
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// Returns NULL if buffer is NULL.
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static BinaryValue* Create(char* buffer, size_t size);
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// For situations where you want to keep ownership of your buffer, this
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// factory method creates a new BinaryValue by copying the contents of the
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// buffer that's passed in.
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// Returns NULL if buffer is NULL.
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static BinaryValue* CreateWithCopiedBuffer(char* buffer, size_t size);
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~BinaryValue();
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// Subclassed methods
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Value* DeepCopy() const;
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virtual bool Equals(const Value* other) const;
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size_t GetSize() const { return size_; }
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char* GetBuffer() { return buffer_; }
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private:
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DISALLOW_EVIL_CONSTRUCTORS(BinaryValue);
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// Constructor is private so that only objects with valid buffer pointers
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// and size values can be created.
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BinaryValue(char* buffer, size_t size);
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char* buffer_;
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size_t size_;
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};
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class DictionaryValue : public Value {
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public:
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DictionaryValue() : Value(TYPE_DICTIONARY) {}
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~DictionaryValue();
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// Subclassed methods
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Value* DeepCopy() const;
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virtual bool Equals(const Value* other) const;
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// Returns true if the current dictionary has a value for the given key.
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bool HasKey(const std::wstring& key) const;
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// Returns the number of Values in this dictionary.
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size_t GetSize() const { return dictionary_.size(); }
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// Clears any current contents of this dictionary.
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void Clear();
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// Sets the Value associated with the given path starting from this object.
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// A path has the form "<key>" or "<key>.<key>.[...]", where "." indexes
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// into the next DictionaryValue down. Obviously, "." can't be used
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// within a key, but there are no other restrictions on keys.
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// If the key at any step of the way doesn't exist, or exists but isn't
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// a DictionaryValue, a new DictionaryValue will be created and attached
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// to the path in that location.
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// Note that the dictionary takes ownership of the value referenced by
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// |in_value|.
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bool Set(const std::wstring& path, Value* in_value);
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// Convenience forms of Set(). These methods will replace any existing
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// value at that path, even if it has a different type.
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bool SetBoolean(const std::wstring& path, bool in_value);
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bool SetInteger(const std::wstring& path, int in_value);
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bool SetReal(const std::wstring& path, double in_value);
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bool SetString(const std::wstring& path, const std::string& in_value);
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bool SetString(const std::wstring& path, const std::wstring& in_value);
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// Gets the Value associated with the given path starting from this object.
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// A path has the form "<key>" or "<key>.<key>.[...]", where "." indexes
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// into the next DictionaryValue down. If the path can be resolved
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// successfully, the value for the last key in the path will be returned
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// through the "value" parameter, and the function will return true.
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// Otherwise, it will return false and "value" will be untouched.
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// Note that the dictionary always owns the value that's returned.
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bool Get(const std::wstring& path, Value** out_value) const;
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// These are convenience forms of Get(). The value will be retrieved
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// and the return value will be true if the path is valid and the value at
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// the end of the path can be returned in the form specified.
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bool GetBoolean(const std::wstring& path, bool* out_value) const;
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bool GetInteger(const std::wstring& path, int* out_value) const;
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bool GetReal(const std::wstring& path, double* out_value) const;
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bool GetString(const std::wstring& path, std::string* out_value) const;
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bool GetString(const std::wstring& path, std::wstring* out_value) const;
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bool GetBinary(const std::wstring& path, BinaryValue** out_value) const;
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bool GetDictionary(const std::wstring& path,
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DictionaryValue** out_value) const;
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bool GetList(const std::wstring& path, ListValue** out_value) const;
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// Removes the Value with the specified path from this dictionary (or one
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// of its child dictionaries, if the path is more than just a local key).
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// If |out_value| is non-NULL, the removed Value AND ITS OWNERSHIP will be
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// passed out via out_value. If |out_value| is NULL, the removed value will
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// be deleted. This method returns true if |path| is a valid path; otherwise
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// it will return false and the DictionaryValue object will be unchanged.
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bool Remove(const std::wstring& path, Value** out_value);
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// This class provides an iterator for the keys in the dictionary.
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// It can't be used to modify the dictionary.
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class key_iterator
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: private std::iterator<std::input_iterator_tag, const std::wstring> {
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public:
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key_iterator(ValueMap::const_iterator itr) { itr_ = itr; }
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key_iterator operator++() { ++itr_; return *this; }
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const std::wstring& operator*() { return itr_->first; }
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bool operator!=(const key_iterator& other) { return itr_ != other.itr_; }
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bool operator==(const key_iterator& other) { return itr_ == other.itr_; }
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private:
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ValueMap::const_iterator itr_;
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};
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key_iterator begin_keys() const { return key_iterator(dictionary_.begin()); }
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key_iterator end_keys() const { return key_iterator(dictionary_.end()); }
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private:
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DISALLOW_EVIL_CONSTRUCTORS(DictionaryValue);
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// Associates the value |in_value| with the |key|. This method should be
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// used instead of "dictionary_[key] = foo" so that any previous value can
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// be properly deleted.
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void SetInCurrentNode(const std::wstring& key, Value* in_value);
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ValueMap dictionary_;
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};
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// This type of Value represents a list of other Value values.
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class ListValue : public Value {
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public:
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ListValue() : Value(TYPE_LIST) {}
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~ListValue();
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// Subclassed methods
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Value* DeepCopy() const;
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virtual bool Equals(const Value* other) const;
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// Clears the contents of this ListValue
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void Clear();
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// Returns the number of Values in this list.
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size_t GetSize() const { return list_.size(); }
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// Sets the list item at the given index to be the Value specified by
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// the value given. If the index beyond the current end of the list, null
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// Values will be used to pad out the list.
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// Returns true if successful, or false if the index was negative or
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// the value is a null pointer.
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bool Set(size_t index, Value* in_value);
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// Gets the Value at the given index. Modifies value (and returns true)
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// only if the index falls within the current list range.
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// Note that the list always owns the Value passed out via out_value.
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bool Get(size_t index, Value** out_value) const;
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// Convenience forms of Get(). Modifies value (and returns true) only if
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// the index is valid and the Value at that index can be returned in
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// the specified form.
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bool GetBoolean(size_t index, bool* out_value) const;
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bool GetInteger(size_t index, int* out_value) const;
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bool GetReal(size_t index, double* out_value) const;
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bool GetString(size_t index, std::string* out_value) const;
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bool GetBinary(size_t index, BinaryValue** out_value) const;
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bool GetDictionary(size_t index, DictionaryValue** out_value) const;
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bool GetList(size_t index, ListValue** out_value) const;
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// Removes the Value with the specified index from this list.
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// If |out_value| is non-NULL, the removed Value AND ITS OWNERSHIP will be
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// passed out via |out_value|. If |out_value| is NULL, the removed value will
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// be deleted. This method returns true if |index| is valid; otherwise
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// it will return false and the ListValue object will be unchanged.
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bool Remove(size_t index, Value** out_value);
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// Removes the first instance of |value| found in the list, if any.
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void Remove(const Value& value);
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// Appends a Value to the end of the list.
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void Append(Value* in_value);
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// Iteration
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typedef ValueVector::iterator iterator;
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typedef ValueVector::const_iterator const_iterator;
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ListValue::iterator begin() { return list_.begin(); }
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ListValue::iterator end() { return list_.end(); }
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ListValue::const_iterator begin() const { return list_.begin(); }
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ListValue::const_iterator end() const { return list_.end(); }
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private:
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DISALLOW_EVIL_CONSTRUCTORS(ListValue);
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ValueVector list_;
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};
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// This interface is implemented by classes that know how to serialize and
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// deserialize Value objects.
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class ValueSerializer {
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public:
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virtual ~ValueSerializer() {}
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virtual bool Serialize(const Value& root) = 0;
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// This method deserializes the subclass-specific format into a Value object.
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// If the return value is non-NULL, the caller takes ownership of returned
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// Value. If the return value is NULL, and if error_message is non-NULL,
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// error_message should be filled with a message describing the error.
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virtual Value* Deserialize(std::string* error_message) = 0;
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};
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#endif // BASE_VALUES_H_
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