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chromium/o3d/samples/particles.html
T
gman@google.com 57b06601cf Add Google IO sample.
Review URL: http://codereview.chromium.org/149438

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20437 0039d316-1c4b-4281-b951-d872f2087c98
2009-07-10 23:14:53 +00:00

600 linhas
17 KiB
HTML

<!--
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-->
<!--
Particles.
This example shows using the javascript particle library.
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>
Particles.
</title>
<!-- Include sample javascript library functions-->
<script type="text/javascript" src="o3djs/base.js"></script>
<!-- Our javascript code -->
<script type="text/javascript">
o3djs.require('o3djs.util');
o3djs.require('o3djs.math');
o3djs.require('o3djs.quaternions');
o3djs.require('o3djs.rendergraph');
o3djs.require('o3djs.particles');
o3djs.require('o3djs.loader');
// global variables
var g_o3d;
var g_math;
var g_client;
var g_viewInfo;
var g_pack;
var g_particleSystem;
var g_clockParam;
var g_textures = [];
var g_emitters = []; // so we can find in the debugger to edit in real time.
var g_poofs = [];
var g_keyDown = [];
var g_poofIndex = 0;
var g_trail;
var g_trailParameters;
var MAX_POOFS = 3;
/**
* Loads a texture.
* @param {!o3djs.loader.Loader} loader Loader to use to load texture.
* @param {string} url relativel url of texture.
* @param {number} index Index at which to record texture.
*/
function loadTexture(loader, url, index) {
loader.loadTexture(
g_pack,
o3djs.util.getAbsoluteURI(url),
function(texture, exception) {
if (exception) {
alert(exception);
} else {
g_textures[index] = texture;
}
});
}
/**
* Returns a deterministic pseudorandom number bewteen 0 and 1
* @return {number} a random number between 0 and 1
*/
var g_randSeed = 0;
var g_randRange = Math.pow(2, 32);
function pseudoRandom() {
return (g_randSeed = (134775813 * g_randSeed + 1) % g_randRange) /
g_randRange;
}
/**
* Creates the client area.
*/
function init() {
// These are here so they are shared by both V8 and the browser.
window.g_finished = false; // for selenium
window.g_timeMult = 1;
window.g_clock = 0;
// Comment out the line below to run the sample in the browser JavaScript
// engine. This may be helpful for debugging.
o3djs.util.setMainEngine(o3djs.util.Engine.V8);
o3djs.util.makeClients(initStep2);
}
/**
* Initializes O3D and creates one shape.
* @param {Array} clientElements Array of o3d object elements.
*/
function initStep2(clientElements) {
// Initializes global variables and libraries.
var o3dElement = clientElements[0];
g_o3d = o3dElement.o3d;
g_math = o3djs.math;
window.g_client = g_client = o3dElement.client;
// Creates a pack to manage our resources/assets
g_pack = g_client.createPack();
g_viewInfo = o3djs.rendergraph.createBasicView(
g_pack,
g_client.root,
g_client.renderGraphRoot);
g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
g_math.degToRad(30), // 30 degree fov.
g_client.width / g_client.height,
0.1, // Near plane.
5000); // Far plane.
g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
[500, 1000, 1000], // eye
[0, 200, 0], // target
[0, 1, 0]); // up
// Load textures. This happens asynchronously.
var loader = o3djs.loader.createLoader(initStep3);
loadTexture(loader, 'assets/particle-anim.png', 0);
loadTexture(loader, 'assets/ripple.png', 1);
loader.finish();
}
function initStep3() {
// Normally we wouldn't pass in a clock and the particle system would handle
// this for me but for selenium testing we need to be able to control the
// clock so we're passing in our own clock param.
var paramObject = g_pack.createObject('ParamObject');
g_clockParam = paramObject.createParam('clock', 'ParamFloat');
// Normally we wouldn't pass in a random function but for selenium we need
// the particle system to produce the exact same results each time so
// we're passing in a predictable random function.
g_particleSystem = o3djs.particles.createParticleSystem(g_pack,
g_viewInfo,
g_clockParam,
pseudoRandom);
setupFlame();
setupNaturalGasFlame();
setupSmoke();
setupWhiteEnergy();
setupGoogle();
setupRain();
setupRipples();
setupAnim();
setupBall();
setupCube();
setupPoof();
setupTrail();
window.document.onkeypress = onKeyPress;
window.document.onkeydown = onKeyDown;
window.document.onkeyup = onKeyUp;
// Setup an onrender callback for animation.
g_client.setRenderCallback(onrender);
window.g_finished = true; // for selenium testing.
}
function onKeyPress(event) {
event = event || window.event;
var keyChar = String.fromCharCode(o3djs.event.getEventKeyChar(event));
// Just in case they have capslock on.
keyChar = keyChar.toLowerCase();
switch (keyChar) {
case 'p':
triggerPoof();
break;
}
}
function onKeyDown(event) {
event = event || window.event;
g_keyDown[event.keyCode] = true;
}
function onKeyUp(event) {
event = event || window.event;
g_keyDown[event.keyCode] = false;
}
function setupFlame() {
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.translate(-300, 0, 0);
var emitter = g_particleSystem.createParticleEmitter();
g_emitters.push(emitter);
emitter.setState(o3djs.particles.ParticleStateIds.ADD);
emitter.setColorRamp(
[1, 1, 0, 1,
1, 0, 0, 1,
0, 0, 0, 1,
0, 0, 0, 0.5,
0, 0, 0, 0]);
emitter.setParameters({
numParticles: 20,
lifeTime: 2,
timeRange: 2,
startSize: 50,
endSize: 90,
velocity:[0, 60, 0], velocityRange: [15, 15, 15],
worldAcceleration: [0, -20, 0],
spinSpeedRange: 4});
transform.addShape(emitter.shape);
}
function setupNaturalGasFlame() {
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.translate(-200, 0, 0);
var emitter = g_particleSystem.createParticleEmitter();
g_emitters.push(emitter);
emitter.setState(o3djs.particles.ParticleStateIds.ADD);
emitter.setColorRamp(
[0.2, 0.2, 1, 1,
0, 0, 1, 1,
0, 0, 1, 0.5,
0, 0, 1, 0]);
emitter.setParameters({
numParticles: 20,
lifeTime: 2,
timeRange: 2,
startSize: 50,
endSize: 20,
velocity:[0, 60, 0],
worldAcceleration: [0, -20, 0],
spinSpeedRange: 4});
transform.addShape(emitter.shape);
}
function setupSmoke() {
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.translate(-100, 0, 0);
var emitter = g_particleSystem.createParticleEmitter();
g_emitters.push(emitter);
emitter.setState(o3djs.particles.ParticleStateIds.BLEND);
emitter.setColorRamp(
[0, 0, 0, 1,
0, 0, 0, 0]);
emitter.setParameters({
numParticles: 20,
lifeTime: 2,
timeRange: 2,
startSize: 100,
endSize: 150,
velocity: [0, 200, 0], velocityRange: [20, 0, 20],
worldAcceleration: [0, -25, 0],
spinSpeedRange: 4});
transform.addShape(emitter.shape);
}
function setupWhiteEnergy() {
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.translate(0, 0, 0);
var emitter = g_particleSystem.createParticleEmitter();
g_emitters.push(emitter);
emitter.setState(o3djs.particles.ParticleStateIds.ADD);
emitter.setColorRamp(
[1, 1, 1, 1,
1, 1, 1, 0]);
emitter.setParameters({
numParticles: 80,
lifeTime: 2,
timeRange: 2,
startSize: 100,
endSize: 100,
positionRange: [100, 0, 100],
velocityRange: [20, 0, 20]});
transform.addShape(emitter.shape);
}
function setupRipples() {
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.translate(-200, 0, 300);
var emitter = g_particleSystem.createParticleEmitter(g_textures[1]);
g_emitters.push(emitter);
emitter.setState(o3djs.particles.ParticleStateIds.BLEND);
emitter.setColorRamp(
[0.7, 0.8, 1, 1,
1, 1, 1, 0]);
emitter.setParameters({
numParticles: 20,
lifeTime: 2,
timeRange: 2,
startSize: 50,
endSize: 200,
positionRange: [100, 0, 100],
billboard: false});
transform.addShape(emitter.shape);
}
function setupGoogle() {
var image = [
'.XXXX...XXXXX...XXXXX.',
'X....X.......X..X....X',
'X....X...XXXXX..X....X',
'X....X.......X..X....X',
'.XXXX...XXXXX...XXXXX.'];
var height = image.length;
var width = image[0].length;
// Make an array of positions based on the text image.
var positions = [];
for (var yy = 0; yy < height; ++yy) {
for (var xx = 0; xx < width; ++xx) {
if (image[yy].substring(xx, xx + 1) == 'X') {
positions.push([(xx - width * 0.5) * 10,
-(yy - height * 0.5) * 10]);
}
}
}
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.translate(100, 200, 0);
var emitter = g_particleSystem.createParticleEmitter();
g_emitters.push(emitter);
emitter.setState(o3djs.particles.ParticleStateIds.ADD);
emitter.setColorRamp(
[1, 0, 0, 1,
0, 1, 0, 1,
0, 0, 1, 1,
1, 1, 0, 0]);
emitter.setParameters({
numParticles: positions.length * 4,
lifeTime: 2,
timeRange: 2,
startSize: 25,
endSize: 50,
positionRange: [2, 0, 2],
velocity: [1, 0, 1]},
function(particleIndex, parameters) {
//var index = particleIndex;
var index = Math.floor(pseudoRandom() * positions.length);
index = Math.min(index, positions.length - 1);
parameters.position[0] = positions[index][0];
parameters.position[1] = positions[index][1];
});
transform.addShape(emitter.shape);
}
function setupRain() {
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.translate(200, 200, 0);
var emitter = g_particleSystem.createParticleEmitter();
g_emitters.push(emitter);
emitter.setState(o3djs.particles.ParticleStateIds.BLEND);
emitter.setColorRamp(
[0.2, 0.2, 1, 1]);
emitter.setParameters({
numParticles: 80,
lifeTime: 2,
timeRange: 2,
startSize: 5,
endSize: 5,
positionRange: [100, 0, 100],
velocity: [0,-150,0]});
transform.addShape(emitter.shape);
}
function setupAnim(texture) {
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.translate(300, 0, 0);
var emitter = g_particleSystem.createParticleEmitter(g_textures[0]);
g_emitters.push(emitter);
emitter.setColorRamp(
[1, 1, 1, 1,
1, 1, 1, 1,
1, 1, 1, 0]);
emitter.setParameters({
numParticles: 20,
numFrames: 8,
frameDuration: 0.25,
frameStartRange: 8,
lifeTime: 2,
timeRange: 2,
startSize: 50,
endSize: 90,
positionRange: [10, 10, 10],
velocity:[0, 200, 0], velocityRange: [75, 15, 75],
acceleration: [0, -150, 0],
spinSpeedRange: 1});
transform.addShape(emitter.shape);
}
function setupBall() {
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.translate(-400, 0, -200);
var emitter = g_particleSystem.createParticleEmitter(g_textures[1]);
g_emitters.push(emitter);
emitter.setState(o3djs.particles.ParticleStateIds.BLEND);
emitter.setColorRamp(
[1, 1, 1, 1,
1, 1, 1, 0]);
emitter.setParameters({
numParticles: 300,
lifeTime: 2,
timeRange: 2,
startSize: 10,
endSize: 50,
colorMult: [1, 1, 0.5, 1], colorMultRange: [0, 0, 0.5, 0],
billboard: false},
function(particleIndex, parameters) {
var matrix = g_math.matrix4.rotationY(pseudoRandom() * Math.PI * 2);
g_math.matrix4.rotateX(matrix, pseudoRandom() * Math.PI);
var position = g_math.matrix4.transformDirection(matrix, [0, 100, 0]);
parameters.position = position;
parameters.orientation = o3djs.quaternions.rotationToQuaternion(matrix);
});
transform.addShape(emitter.shape);
}
function setupCube() {
var transform = g_pack.createObject('Transform');
transform.parent = g_client.root;
transform.translate(200, 0, -300);
var emitter = g_particleSystem.createParticleEmitter(g_textures[1]);
g_emitters.push(emitter);
emitter.setState(o3djs.particles.ParticleStateIds.ADD);
emitter.setColorRamp(
[1, 1, 1, 1,
0, 0, 1, 1,
1, 1, 1, 0]);
emitter.setParameters({
numParticles: 300,
lifeTime: 2,
timeRange: 2,
startSize: 10,
endSize: 50,
colorMult: [0.8, 0.9, 1, 1],
billboard: false},
function(particleIndex, parameters) {
var matrix = g_math.matrix4.rotationY(
Math.floor(pseudoRandom() * 4) * Math.PI * 0.5);
g_math.matrix4.rotateX(matrix,
Math.floor(pseudoRandom() * 3) * Math.PI * 0.5);
parameters.orientation = o3djs.quaternions.rotationToQuaternion(matrix);
var position = g_math.matrix4.transformDirection(
matrix,
[pseudoRandom() * 200 - 100, 100, pseudoRandom() * 200 - 100]);
parameters.position = position;
});
transform.addShape(emitter.shape);
}
function setupPoof() {
var emitter = g_particleSystem.createParticleEmitter();
emitter.setState(o3djs.particles.ParticleStateIds.ADD);
emitter.setColorRamp(
[1, 1, 1, 0.3,
1, 1, 1, 0]);
emitter.setParameters({
numParticles: 30,
lifeTime: 1.5,
startTime: 0,
startSize: 50,
endSize: 200,
spinSpeedRange: 10},
function(index, parameters) {
var angle = Math.random() * 2 * Math.PI;
parameters.velocity = g_math.matrix4.transformPoint(
g_math.matrix4.rotationY(angle), [300, 0, 0]);
parameters.acceleration = g_math.mulVectorVector(
parameters.velocity, [-0.3, 0, -0.3]);
});
// make 3 poofs one shots
for (var ii = 0; ii < MAX_POOFS; ++ii) {
g_poofs[ii] = emitter.createOneShot(g_client.root);
}
}
function triggerPoof() {
// We have multiple poofs because if you only have one and it is still going
// when you trigger it a second time it will immediately start over.
g_poofs[g_poofIndex].trigger([100 + 100 * g_poofIndex, 0, 300]);
g_poofIndex++;
if (g_poofIndex == MAX_POOFS) {
g_poofIndex = 0;
}
}
function setupTrail() {
g_trailParameters = {
numParticles: 2,
lifeTime: 2,
startSize: 10,
endSize: 90,
velocityRange: [20, 20, 20],
spinSpeedRange: 4};
g_trail = g_particleSystem.createTrail(
g_client.root,
1000,
g_trailParameters);
g_trail.setState(o3djs.particles.ParticleStateIds.ADD);
g_trail.setColorRamp(
[1, 0, 0, 1,
1, 1, 0, 1,
1, 1, 1, 0]);
}
function leaveTrail() {
var trailClock = window.g_clock * -0.8;
g_trail.birthParticles(
[Math.sin(trailClock) * 400, 200, Math.cos(trailClock) * 400]);
}
/**
* Called every frame.
* @param {!o3d.RenderEvent} renderEvent Rendering Information.
*/
function onrender(renderEvent) {
var elapsedTime = renderEvent.elapsedTime;
window.g_clock += elapsedTime * window.g_timeMult;
if (g_keyDown[84]) { // 'T' key.
leaveTrail();
}
var cameraClock = window.g_clock * 0.3;
g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
[Math.sin(cameraClock) * 1500, 500, Math.cos(cameraClock) * 1500], // eye
[0, 100, 0], // target
[0, 1, 0]); // up
g_clockParam.value = window.g_clock;
}
/**
* Remove any callbacks so they don't get called after the page has unloaded.
*/
function unload() {
if (g_client) {
g_client.cleanup();
}
}
</script>
</head>
<body onload="init();" onunload="unload();">
<h1>Particles</h1>
<br/>
<!-- Start of O3D plugin -->
<div id="o3d" style="width: 800px; height: 600px;"></div>
<!-- End of O3D plugin -->
Press 'P' to make a poof.<br/>
Hold 'T' to make a trail.
</body>
</html>