I slipped and locked the wrong mutex on the signal polling thread with a recent diff, allowing two threads to send to the client at the same time. Fix that, and remove the other similar lock which was superflous.
Differential Revision: D911162
Blame Revision: D897309
I had previously made the error handling in DebuggerCommand::Receive() too strict, and we'd fail to read available data from the socket when it was closed right after the data was sent. Loosened it, so if there appears to be data present we'll let the thrift layer have a chance to read the data.
I also moved the remaining log messages in that function to traces. There are cases where it is nice to see such a log message printed, but those are very rare and have not happened in the wild in the past many months. Log messages here particularly from the signal polling thread make our test output non-deterministic, and there's higher value in having stable tests :)
Cleanup a lot of hangs with either the debugger client or server in a variety of error conditions, mostly related to communication errors or the client or server exiting unexpectedly. One of the biggest fixes is that all cases where the client was left in a state where Ctrl-C wouldn't work have been fixed.
Remove lots of little snippets of dead code. If you see a function (or small set of functions/fields) deleted then it was actually dead.
I debated whether to keep throwing DebuggerClientExitException on the server, and I decided to keep it. I think it's reasonable that if you've got the server stopped and you quit the debugger that the request gets terminated rather than continuing to run.
I also considered a big change to the way Ctrl-C works, but ended up staying with what was there with just a bit of cleanup. We need to guard against people banging on Ctrl-C, which is a reasonable behavior, and I think it feels pretty reasonable with the updated message.
Finally, added many comments about how this stuff works.