It turned out a lot of the namespace stuff still worked. The biggest thing for the first pass is that we don't fallback to the global function or constant if there isn't a namespaced one.
Also, when a constant has a ##\## anywhere in it it throw an error when it isn't defined, instead of assuming the string.
Update a number of things to make optionally generating the parser at
build time possible. @sgolemon will add the OSS pieces of this in a
separate commit.
eg
(new X) == (new X);
Was converted to something like:
(new X);
(new X);
Which calls the destructor for the first X before constructing the second.
I tried a fix where we used an ExpressionList with ListKindLeft, which
would preserve both expressions until after both objects are created;
but that ends up calling the second object's destructor first. Thats
much better; its not clear to me that there's any guarantee about which
object's destructor is called first when they both go out of scope at
the same point; but currently hhvm and zend seem to aggree, so Im
going with a solution that preserves the left-to-right order.
A small change to optimize very simple binary operators in the parser. This avoids building very large parse trees for super-large expressions and folds binary operators involving two scalars directly in the parser. I've limited this to simple scalars since it's easy to prove they don't have anything too interesting going on in the other analysis phases leading up to BinaryOpExpression's normal folding. This works for all binary operators.
Support == and != operators for collections. Also fix some bugs the <, <=,
>, and >= operators when comparing two objects or when comparing an array
with an object.
This change is mostly for FB internal organizational reasons.
Building is not effected beyond the fact that the target now
lands in hphp/hhvm/hhvm rather than src/hhvm/hhvm.