Flow control commands should not evaluate the conditions of conditional breakpoints when enabling and disabling breakpoints during stepping. Also, all breakpoints, rather than just the first matching breakpoint should be enabled/disabled.
A client couldn't break execution during eval. There used to be a lot of barriers to making that right, but I fixed most of them with a previous diff on unifying client-side event loops. Now the only barrier was that a server-side thread processing an interrupt was blocking the signal polling thread by holding a mutex while processing the interrupt. Changed to set a flag to disable polling when starting to process the interrupt (and unsetting it when done), while still synchronizing with the signal polling thread to ensure only one thread is sending the client messages at a time. Added logic to re-enable polling while executing PHP for eval, print, etc. Plumbed the proxy thru to the point where we check the clause on conditional breakpoints, too, since that's the third (and final) place we do this.
I broke the operation of CmdMachine when we attach with the force flag with https://phabricator.fb.com/D851880. I consolidated some error handling logic around broken connections, etc., and in particular pulled throwing of an exception into forceQuit(). I failed to realize there was a single call site of forceQuit() that did not in fact throw an exception afterwards… the logic underneath of force attach. Switching the forceQuit() call there to stop() replaces the logic that was there previously, and restores the behavior.
Update the connect usage log message to include details of the client that is connecting to a proxy, or to state if it's a connection due to script debugging.
Added two simple functions to determine if a debugger is attached, and to provide info about where the debugger is connected from. Also fixed a minor bug in ext_socket where the name for an unbound AF_UNIX socket would come back from getsocketname()/getpeername() as garbage.
The debugger client now accepts feedback from the the debugger server about whether a breakpoint can be hit, absent further loads of files, classes or functions.
Cleanup a lot of hangs with either the debugger client or server in a variety of error conditions, mostly related to communication errors or the client or server exiting unexpectedly. One of the biggest fixes is that all cases where the client was left in a state where Ctrl-C wouldn't work have been fixed.
Remove lots of little snippets of dead code. If you see a function (or small set of functions/fields) deleted then it was actually dead.
I debated whether to keep throwing DebuggerClientExitException on the server, and I decided to keep it. I think it's reasonable that if you've got the server stopped and you quit the debugger that the request gets terminated rather than continuing to run.
I also considered a big change to the way Ctrl-C works, but ended up staying with what was there with just a bit of cleanup. We need to guard against people banging on Ctrl-C, which is a reasonable behavior, and I think it feels pretty reasonable with the updated message.
Finally, added many comments about how this stuff works.