A client couldn't break execution during eval. There used to be a lot of barriers to making that right, but I fixed most of them with a previous diff on unifying client-side event loops. Now the only barrier was that a server-side thread processing an interrupt was blocking the signal polling thread by holding a mutex while processing the interrupt. Changed to set a flag to disable polling when starting to process the interrupt (and unsetting it when done), while still synchronizing with the signal polling thread to ensure only one thread is sending the client messages at a time. Added logic to re-enable polling while executing PHP for eval, print, etc. Plumbed the proxy thru to the point where we check the clause on conditional breakpoints, too, since that's the third (and final) place we do this.
I broke the operation of CmdMachine when we attach with the force flag with https://phabricator.fb.com/D851880. I consolidated some error handling logic around broken connections, etc., and in particular pulled throwing of an exception into forceQuit(). I failed to realize there was a single call site of forceQuit() that did not in fact throw an exception afterwards… the logic underneath of force attach. Switching the forceQuit() call there to stop() replaces the logic that was there previously, and restores the behavior.
Update the connect usage log message to include details of the client that is connecting to a proxy, or to state if it's a connection due to script debugging.
Add a bit more usage logging for the debugger, and ensure that there is a common field between clients and servers thats easy to search on, i.e., sandbox id.
The debugger client now accepts feedback from the the debugger server about whether a breakpoint can be hit, absent further loads of files, classes or functions.
Cleanup a lot of hangs with either the debugger client or server in a variety of error conditions, mostly related to communication errors or the client or server exiting unexpectedly. One of the biggest fixes is that all cases where the client was left in a state where Ctrl-C wouldn't work have been fixed.
Remove lots of little snippets of dead code. If you see a function (or small set of functions/fields) deleted then it was actually dead.
I debated whether to keep throwing DebuggerClientExitException on the server, and I decided to keep it. I think it's reasonable that if you've got the server stopped and you quit the debugger that the request gets terminated rather than continuing to run.
I also considered a big change to the way Ctrl-C works, but ended up staying with what was there with just a bit of cleanup. We need to guard against people banging on Ctrl-C, which is a reasonable behavior, and I think it feels pretty reasonable with the updated message.
Finally, added many comments about how this stuff works.
There were multiple issues with flow control when exceptions occur. Fixed these by ditching the reliance on the exception thrown interrupt and introduce an exception handler interrupt, which indicates control is about to pass to a catch clause. This gives us much better insight into how execution is flowing and how we might need to adjust an in-flight stepping operation.
Currently the debugger prints the line where an exception has been thrown, along with the type exception. Then it prints the source listing of the exception. Then it prints a serialization of the exception, which includes a full stack trace. Since the debugger has a command for printing stack traces, the latter bit information seems completely redundant when stopped in the command line client. This diff suppresses the stack trace in that case. It also suppresses redundant diagnostics that get generated during the debugger's attempt to find and print the source code in response to a list command. Finally, the quit command was too eager to let the client die after notifying the proxy, causing the proxy to get a pipe closed exception rather than the quit command, which often allowed the program to carry on running after the client has already quit. The quit command now waits for an acknowledgement from the proxy before shutting down.
Add reasonable behavior for stepping within continuations (generators). Stepping over a yield now does what one would expect. When the generator is driven from a C++ extension like ASIO, the next logical execution point is after the yield statement, and that's where we'll stop now. When driven from PHP, say in a loop calling send(), the next execution point is in fact the call site of send(), so we go there. Stepping off the end of the generator function, goes to the caller of send(), or the caller of the C++ extension. Stepping _out_ of a generator driven by a C++ extension ensures that we go to the caller and not back into the generator again. The logic for both cases is exactly the same. The difference comes from the fact that we don't actually debug C++ extensions.
This also fixes a long-standing problem where breakpoints would interfere with control flow cmds on the same source line. This caused funny behavior, like taking multiple steps to get off of a breakpoint.