182ced3575
I added them to ease the transition but since Opcode is just uint8_t, they remove a lot of the safety of making Op an enum class.
419 linhas
14 KiB
C++
419 linhas
14 KiB
C++
/*
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+----------------------------------------------------------------------+
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| HipHop for PHP |
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+----------------------------------------------------------------------+
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| Copyright (c) 2010-2013 Facebook, Inc. (http://www.facebook.com) |
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+----------------------------------------------------------------------+
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| This source file is subject to version 3.01 of the PHP license, |
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| that is bundled with this package in the file LICENSE, and is |
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| available through the world-wide-web at the following url: |
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| http://www.php.net/license/3_01.txt |
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| If you did not receive a copy of the PHP license and are unable to |
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| obtain it through the world-wide-web, please send a note to |
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| license@php.net so we can mail you a copy immediately. |
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+----------------------------------------------------------------------+
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*/
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#include "hphp/runtime/vm/unwind.h"
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#include <boost/implicit_cast.hpp>
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#include "folly/ScopeGuard.h"
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#include "hphp/util/trace.h"
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#include "hphp/runtime/base/complex_types.h"
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#include "hphp/runtime/vm/bytecode.h"
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#include "hphp/runtime/vm/func.h"
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#include "hphp/runtime/vm/unit.h"
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#include "hphp/runtime/vm/runtime.h"
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#include "hphp/runtime/vm/debugger_hook.h"
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namespace HPHP {
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TRACE_SET_MOD(unwind);
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using boost::implicit_cast;
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namespace {
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//////////////////////////////////////////////////////////////////////
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#if (defined(DEBUG) || defined(USE_TRACE))
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std::string describeFault(const Fault& f) {
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switch (f.m_faultType) {
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case Fault::Type::UserException:
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return folly::format("[user exception] {}",
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implicit_cast<void*>(f.m_userException)).str();
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case Fault::Type::CppException:
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return folly::format("[cpp exception] {}",
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implicit_cast<void*>(f.m_cppException)).str();
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}
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not_reached();
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}
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#endif
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void discardStackTemps(const ActRec* const fp,
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Stack& stack,
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Offset const bcOffset) {
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FTRACE(2, "discardStackTemps with fp {} sp {} pc {}\n",
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implicit_cast<const void*>(fp),
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implicit_cast<void*>(stack.top()),
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bcOffset);
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visitStackElems(
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fp, stack.top(), bcOffset,
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[&] (ActRec* ar) {
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assert(ar == reinterpret_cast<ActRec*>(stack.top()));
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if (ar->isFromFPushCtor()) {
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assert(ar->hasThis());
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ar->getThis()->setNoDestruct();
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}
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stack.popAR();
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},
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[&] (TypedValue* tv) {
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assert(tv == stack.top());
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stack.popTV();
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}
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);
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FTRACE(2, "discardStackTemps ends with sp = {}\n",
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implicit_cast<void*>(stack.top()));
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}
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UnwindAction checkHandlers(const EHEnt* eh,
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const ActRec* const fp,
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PC& pc,
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Fault& fault) {
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auto const func = fp->m_func;
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FTRACE(1, "checkHandlers: func {} ({})\n",
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func->fullName()->data(),
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func->unit()->filepath()->data());
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/*
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* This code is repeatedly called with the same offset when an
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* exception is raised and rethrown by fault handlers. The
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* `faultNest' iterator is here to skip the EHEnt handlers that have
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* already been run for this in-flight exception.
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*/
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int faultNest = 0;
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for (;;) {
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assert(faultNest <= fault.m_handledCount);
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if (faultNest == fault.m_handledCount) {
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++fault.m_handledCount;
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switch (eh->m_type) {
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case EHEnt::Type::Fault:
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FTRACE(1, "checkHandlers: entering fault at {}: save {}\n",
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eh->m_fault,
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func->unit()->offsetOf(pc));
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fault.m_savedRaiseOffset = func->unit()->offsetOf(pc);
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pc = func->unit()->entry() + eh->m_fault;
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DEBUGGER_ATTACHED_ONLY(phpDebuggerExceptionHandlerHook());
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return UnwindAction::ResumeVM;
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case EHEnt::Type::Catch:
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// Note: we skip catch clauses if we have a pending C++ exception
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// as part of our efforts to avoid running more PHP code in the
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// face of such exceptions.
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if (fault.m_faultType == Fault::Type::UserException &&
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ThreadInfo::s_threadInfo->m_pendingException == nullptr) {
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auto const obj = fault.m_userException;
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for (auto& idOff : eh->m_catches) {
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auto handler = func->unit()->at(idOff.second);
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FTRACE(1, "checkHandlers: catch candidate {}\n", handler);
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auto const cls = Unit::lookupClass(
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func->unit()->lookupNamedEntityId(idOff.first)
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);
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if (!cls || !obj->instanceof(cls)) continue;
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FTRACE(1, "checkHandlers: entering catch at {}\n", pc);
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pc = handler;
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DEBUGGER_ATTACHED_ONLY(phpDebuggerExceptionHandlerHook());
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return UnwindAction::ResumeVM;
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}
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}
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break;
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}
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}
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if (eh->m_parentIndex != -1) {
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eh = &func->ehtab()[eh->m_parentIndex];
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} else {
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break;
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}
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++faultNest;
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}
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return UnwindAction::Propagate;
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}
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void tearDownFrame(ActRec*& fp, Stack& stack, PC& pc, Offset& faultOffset) {
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auto const func = fp->m_func;
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auto const curOp = *reinterpret_cast<const Op*>(pc);
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auto const unwindingGeneratorFrame = func->isGenerator();
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auto const unwindingReturningFrame = curOp == OpRetC || curOp == OpRetV;
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auto const prevFp = fp->arGetSfp();
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FTRACE(1, "tearDownFrame: {} ({})\n fp {} prevFp {}\n",
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func->fullName()->data(),
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func->unit()->filepath()->data(),
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implicit_cast<void*>(fp),
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implicit_cast<void*>(prevFp));
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if (fp->isFromFPushCtor() && fp->hasThis()) {
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fp->getThis()->setNoDestruct();
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}
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// A generator's locals don't live on this stack.
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if (LIKELY(!unwindingGeneratorFrame)) {
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/*
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* If we're unwinding through a frame that's returning, it's only
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* possible that its locals have already been decref'd.
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*
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* Here's why:
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*
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* - If a destructor for any of these things throws a php
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* exception, it's swallowed at the dtor boundary and we keep
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* running php.
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*
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* - If the destructor for any of these things throws a fatal,
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* it's swallowed, and we set surprise flags to throw a fatal
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* from now on.
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*
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* - If the second case happened and we have to run another
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* destructor, its enter hook will throw, but it will be
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* swallowed again.
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*
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* - Finally, the exit hook for the returning function can
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* throw, but this happens last so everything is destructed.
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*
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*/
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if (!unwindingReturningFrame) {
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try {
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// Note that we must convert locals and the $this to
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// uninit/zero during unwind. This is because a backtrace
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// from another destructing object during this unwind may try
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// to read them.
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frame_free_locals_unwind(fp, func->numLocals());
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} catch (...) {}
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}
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stack.ndiscard(func->numSlotsInFrame());
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stack.discardAR();
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}
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assert(stack.isValidAddress(reinterpret_cast<uintptr_t>(prevFp)) ||
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prevFp->m_func->isGenerator());
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auto const prevOff = fp->m_soff + prevFp->m_func->base();
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pc = prevFp->m_func->unit()->at(prevOff);
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fp = prevFp;
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faultOffset = prevOff;
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}
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/*
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* Unwinding proceeds as follows:
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*
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* - Discard all evaluation stack temporaries (including pre-live
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* activation records).
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*
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* - Check if the faultOffset that raised the exception is inside a
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* protected region, if so, if it can handle the Fault resume the
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* VM at the handler.
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*
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* - Failing any of the above, pop the frame for the current
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* function. If the current function was the last frame in the
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* current VM nesting level, return UnwindAction::Propagate,
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* otherwise go to the first step and repeat this process in the
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* caller's frame.
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*
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* Note: it's important that the unwinder makes a copy of the Fault
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* it's currently operating on, as the underlying faults vector may
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* reallocate due to nested exception handling.
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*/
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UnwindAction unwind(ActRec*& fp,
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Stack& stack,
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PC& pc,
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Offset faultOffset, // distinct from pc after iopUnwind
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Fault fault) {
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FTRACE(1, "entering unwinder for fault: {}\n", describeFault(fault));
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SCOPE_EXIT {
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FTRACE(1, "leaving unwinder for fault: {}\n", describeFault(fault));
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};
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for (;;) {
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FTRACE(1, "unwind: func {}, faultOffset {} fp {}\n",
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fp->m_func->name()->data(),
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faultOffset,
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implicit_cast<void*>(fp));
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/*
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* If the handledCount is non-zero, we've already this fault once
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* while unwinding this frema, and popped all eval stack
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* temporaries the first time it was thrown (before entering a
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* fault funclet). When the Unwind instruction was executed in
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* the funclet, the eval stack must have been left empty again.
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*
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* (We have to skip discardStackTemps in this case because it will
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* look for FPI regions and assume the stack offsets correspond to
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* what the FPI table expects.)
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*/
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if (fault.m_handledCount == 0) {
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discardStackTemps(fp, stack, faultOffset);
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}
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if (const EHEnt* eh = fp->m_func->findEH(faultOffset)) {
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switch (checkHandlers(eh, fp, pc, fault)) {
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case UnwindAction::ResumeVM:
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// We've kept our own copy of the Fault, because m_faults may
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// change if we have a reentry during unwinding. When we're
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// ready to resume, we need to replace the fault to reflect
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// any state changes we've made (handledCount, etc).
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g_vmContext->m_faults.back() = fault;
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return UnwindAction::ResumeVM;
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case UnwindAction::Propagate:
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break;
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}
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}
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// We found no more handlers in this frame, so the nested fault
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// count starts over for the caller frame.
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fault.m_handledCount = 0;
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auto const lastFrameForNesting = fp == fp->arGetSfp();
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tearDownFrame(fp, stack, pc, faultOffset);
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if (lastFrameForNesting) {
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FTRACE(1, "unwind: reached the end of this nesting's ActRec chain\n");
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break;
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}
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}
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return UnwindAction::Propagate;
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}
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const StaticString s_hphpd_break("hphpd_break");
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const StaticString s_fb_enable_code_coverage("fb_enable_code_coverage");
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// Unwind the frame for a builtin. Currently only used when switching
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// modes for hphpd_break and fb_enable_code_coverage.
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void unwindBuiltinFrame() {
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auto& stack = g_vmContext->getStack();
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auto& fp = g_vmContext->m_fp;
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assert(fp->m_func->info());
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assert(fp->m_func->name()->isame(s_hphpd_break.get()) ||
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fp->m_func->name()->isame(s_fb_enable_code_coverage.get()));
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// Free any values that may be on the eval stack. We know there
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// can't be FPI regions and it can't be a generator body because
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// it's a builtin frame.
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auto const evalTop = reinterpret_cast<TypedValue*>(g_vmContext->getFP());
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while (stack.topTV() < evalTop) {
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stack.popTV();
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}
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// Free the locals and VarEnv if there is one
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frame_free_locals_inl(fp, fp->m_func->numLocals());
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// Tear down the frame
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Offset pc = -1;
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ActRec* sfp = g_vmContext->getPrevVMState(fp, &pc);
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assert(pc != -1);
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fp = sfp;
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g_vmContext->m_pc = fp->m_func->unit()->at(pc);
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stack.discardAR();
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}
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void pushFault(Exception* e) {
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Fault f;
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f.m_faultType = Fault::Type::CppException;
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f.m_cppException = e;
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g_vmContext->m_faults.push_back(f);
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FTRACE(1, "pushing new fault: {}\n", describeFault(f));
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}
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void pushFault(const Object& o) {
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Fault f;
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f.m_faultType = Fault::Type::UserException;
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f.m_userException = o.get();
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f.m_userException->incRefCount();
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g_vmContext->m_faults.push_back(f);
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FTRACE(1, "pushing new fault: {}\n", describeFault(f));
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}
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UnwindAction enterUnwinder() {
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auto fault = g_vmContext->m_faults.back();
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return unwind(
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g_vmContext->m_fp, // by ref
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g_vmContext->getStack(),// by ref
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g_vmContext->m_pc, // by ref
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g_vmContext->pcOff(),
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fault
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);
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}
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//////////////////////////////////////////////////////////////////////
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}
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UnwindAction exception_handler() noexcept {
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FTRACE(1, "unwind exception_handler\n");
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g_vmContext->checkRegState();
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try { throw; }
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/*
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* Unwind (repropagating from a fault funclet) is slightly different
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* from the throw cases, because we need to re-raise the exception
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* as if it came from the same offset to handle nested fault
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* handlers correctly, and we continue propagating the current Fault
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* instead of pushing a new one.
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*/
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catch (const VMPrepareUnwind&) {
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Fault fault = g_vmContext->m_faults.back();
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Offset faultOffset = fault.m_savedRaiseOffset;
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FTRACE(1, "unwind: restoring offset {}\n", faultOffset);
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assert(faultOffset != kInvalidOffset);
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fault.m_savedRaiseOffset = kInvalidOffset;
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return unwind(
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g_vmContext->m_fp,
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g_vmContext->getStack(),
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g_vmContext->m_pc,
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faultOffset,
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fault
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);
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}
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catch (const Object& o) {
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pushFault(o);
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return enterUnwinder();
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}
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catch (VMSwitchMode&) {
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return UnwindAction::ResumeVM;
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}
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catch (VMSwitchModeBuiltin&) {
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unwindBuiltinFrame();
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g_vmContext->getStack().pushNull(); // return value
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return UnwindAction::ResumeVM;
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}
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catch (Exception& e) {
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pushFault(e.clone());;
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return enterUnwinder();
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}
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catch (std::exception& e) {
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pushFault(new Exception("unexpected %s: %s", typeid(e).name(), e.what()));
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return enterUnwinder();
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}
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catch (...) {
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pushFault(new Exception("unknown exception"));
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return enterUnwinder();
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}
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not_reached();
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}
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//////////////////////////////////////////////////////////////////////
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}
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