26b6ce8bb4
Added comments and did a tiny bit of cleanup to help understand a bug we currently have with multiple threads hitting breakpoints. Mostly comments and log changes. Any other changes should cause no semantic difference, and are for clarity only. Differential Revision: D943943
159 linhas
5.6 KiB
C++
159 linhas
5.6 KiB
C++
/*
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+----------------------------------------------------------------------+
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| HipHop for PHP |
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+----------------------------------------------------------------------+
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| Copyright (c) 2010-2013 Facebook, Inc. (http://www.facebook.com) |
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+----------------------------------------------------------------------+
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| This source file is subject to version 3.01 of the PHP license, |
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| that is bundled with this package in the file LICENSE, and is |
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| available through the world-wide-web at the following url: |
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| http://www.php.net/license/3_01.txt |
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| If you did not receive a copy of the PHP license and are unable to |
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| obtain it through the world-wide-web, please send a note to |
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| license@php.net so we can mail you a copy immediately. |
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+----------------------------------------------------------------------+
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*/
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#ifndef incl_HPHP_EVAL_DEBUGGER_PROXY_H_
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#define incl_HPHP_EVAL_DEBUGGER_PROXY_H_
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#include "hphp/util/base.h"
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#include "hphp/util/synchronizable.h"
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#include "hphp/util/async-func.h"
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#include "hphp/runtime/base/socket.h"
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#include "hphp/runtime/debugger/dummy_sandbox.h"
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namespace HPHP { namespace Eval {
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///////////////////////////////////////////////////////////////////////////////
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// A DebuggerProxy provides a conection thru which a client may talk to a VM
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// which is being debugged. The VM can also send messages to the client via the
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// proxy, either in reponse to messages from the client, or to poll the client
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// for information.
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//
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// In an basic scenario where a client is debugging a remote VM, the VM will
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// create a proxy when the client connects (via DebuggerServer) and listen for
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// commands via this proxy. It will use this proxy when completing control flow
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// commands to interrupt the client. The client sends and receives messages over
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// a socket directly to this proxy. Thus we have:
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//
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// Client <---> Proxy <---> VM
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//
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// The client always creates its own "local proxy", which allows debugging any
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// code running on the VM within the client. The two are easily confused.
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//
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class CmdInterrupt;
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DECLARE_BOOST_TYPES(DebuggerProxy);
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DECLARE_BOOST_TYPES(DebuggerCommand);
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DECLARE_BOOST_TYPES(CmdFlowControl);
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class DebuggerProxy : public Synchronizable,
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public boost::enable_shared_from_this<DebuggerProxy> {
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public:
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enum ThreadMode {
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Normal,
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Sticky,
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Exclusive
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};
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static std::string MakePHP(const std::string &php);
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static std::string MakePHPReturn(const std::string &php);
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public:
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DebuggerProxy(SmartPtr<Socket> socket, bool local);
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bool isLocal() const { return m_local;}
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const char *getThreadType() const;
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DSandboxInfo getSandbox();
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std::string getSandboxId();
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const DSandboxInfo& getDummyInfo() const { return m_dummyInfo; }
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void getThreads(DThreadInfoPtrVec &threads);
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bool switchSandbox(const std::string &newId, bool force);
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void updateSandbox(DSandboxInfoPtr sandbox);
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bool switchThread(DThreadInfoPtr thread);
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void switchThreadMode(ThreadMode mode, int64_t threadId = 0);
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void startDummySandbox();
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void notifyDummySandbox();
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void setBreakPoints(BreakPointInfoPtrVec &breakpoints);
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void getBreakPoints(BreakPointInfoPtrVec &breakpoints);
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void setBreakableForBreakpointsNotMatching(CmdInterrupt& cmd);
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void unsetBreakableForBreakpointsMatching(CmdInterrupt& cmd);
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bool needInterrupt();
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bool needVMInterrupts();
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void interrupt(CmdInterrupt &cmd);
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bool sendToClient(DebuggerCommand *cmd);
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CmdInterrupt& currentInterruptCmd();
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int getStackDepth();
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int getRealStackDepth();
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void startSignalThread();
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void stop();
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bool cleanup(int timeout);
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bool getClientConnectionInfo(VRefParam address, VRefParam port);
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enum ExecutePHPFlags {
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ExecutePHPFlagsNone = 0x0, // No logging, not at an interrupt
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ExecutePHPFlagsLog = 0x1, // Add logs to the output string
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ExecutePHPFlagsAtInterrupt = 0x02 // Called when stopped at an interrupt
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};
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Variant ExecutePHP(const std::string &php, String &output, int frame,
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bool &failed, int flags);
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private:
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bool blockUntilOwn(CmdInterrupt &cmd, bool check);
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bool checkBreakPoints(CmdInterrupt &cmd);
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bool checkFlowBreak(CmdInterrupt &cmd);
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void processInterrupt(CmdInterrupt &cmd);
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void enableSignalPolling();
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void disableSignalPolling();
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void checkStop();
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void pollSignal(); // for signal polling thread
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void stopAndThrow();
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DThreadInfoPtr createThreadInfo(const std::string &desc);
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SmartPtr<Socket> getSocket() { return m_thrift.getSocket(); }
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bool m_stopped;
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bool m_local;
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DebuggerThriftBuffer m_thrift;
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DummySandbox* m_dummySandbox;
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ReadWriteMutex m_breakMutex;
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bool m_hasBreakPoints;
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BreakPointInfoPtrVec m_breakpoints;
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DSandboxInfo m_sandbox;
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DSandboxInfo m_dummyInfo;
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ThreadMode m_threadMode;
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int64_t m_thread; // Thread allowed to process interrupts
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DThreadInfoPtr m_newThread; // Used by CmdThread to switch threads
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std::map<int64_t, DThreadInfoPtr> m_threads; // Threads in blockUntilOwn
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CmdFlowControlPtr m_flow; // c, s, n, o commands that can skip breakpoints
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AsyncFunc<DebuggerProxy> m_signalThread; // polling signals from client
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// This mutex gates who can talk to the client (signal polling
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// thread vs. other threads who want to send an interrupt). Protects
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// m_signum, m_okayToPoll.
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Mutex m_signalMutex;
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bool m_okayToPoll; // whether the polling thread can send polls to the client
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int m_signum;
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};
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///////////////////////////////////////////////////////////////////////////////
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}}
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#endif // incl_HPHP_EVAL_DEBUGGER_PROXY_H_
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