76db66ec82
Add a lot of comments to the debugger based on my current understanding of it. These may change in the future as we learn more, but they're helpful right now. Also moved a few small things around in the code to clarify their purpose or scope. I.e., making a few things private, renaming a few functions, etc. No real logic changes, though. Also minor dead code removal. Also a few lint errors.
136 linhas
5.0 KiB
C++
136 linhas
5.0 KiB
C++
/*
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+----------------------------------------------------------------------+
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| HipHop for PHP |
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+----------------------------------------------------------------------+
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| Copyright (c) 2010- Facebook, Inc. (http://www.facebook.com) |
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+----------------------------------------------------------------------+
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| This source file is subject to version 3.01 of the PHP license, |
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| that is bundled with this package in the file LICENSE, and is |
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| available through the world-wide-web at the following url: |
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| http://www.php.net/license/3_01.txt |
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| If you did not receive a copy of the PHP license and are unable to |
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| obtain it through the world-wide-web, please send a note to |
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| license@php.net so we can mail you a copy immediately. |
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+----------------------------------------------------------------------+
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*/
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#ifndef incl_HPHP_EVAL_DEBUGGER_COMMAND_H_
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#define incl_HPHP_EVAL_DEBUGGER_COMMAND_H_
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#include <util/base.h>
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#include <runtime/eval/debugger/debugger_thrift_buffer.h>
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#include <runtime/eval/debugger/debugger_client.h>
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namespace HPHP { namespace Eval {
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///////////////////////////////////////////////////////////////////////////////
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// DebuggerCommand is the base of all commands executed by the debugger. It
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// also represents the base binary communication format between DebuggerProxy
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// and DebuggerClient.
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//
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// Each command has serialization logic, plus client- and server-side logic.
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// Client-side logic is implemented in the onClient* methods, while server-side
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// is in the onServer* methods.
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//
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DECLARE_BOOST_TYPES(DebuggerCommand);
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class DebuggerCommand {
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public:
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/**
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* Warning: Do NOT modify exists values, as they are used in binary network
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* protocol, and changing them may create incompatibility between different
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* versions of debugger and server!
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*/
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enum Type {
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// Now I sing my A, B, C...
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KindOfAbort = 1,
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KindOfBreak = 2,
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KindOfContinue = 3,
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KindOfDown = 4,
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KindOfException = 5,
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KindOfFrame = 6,
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KindOfGlobal = 7,
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KindOfHelp = 8,
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KindOfInfo = 9,
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KindOfJump = 10,
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KindOfConstant = 11,
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KindOfList = 12,
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KindOfMachine = 13,
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KindOfNext = 14,
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KindOfOut = 15,
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KindOfPrint = 16,
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KindOfQuit = 17,
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KindOfRun = 18,
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KindOfStep = 19,
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KindOfThread = 20,
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KindOfUp = 21,
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KindOfVariable = 22,
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KindOfWhere = 23,
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KindOfExtended = 24,
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KindOfUser = 25,
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KindOfZend = 26,
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KindOfComplete = 27,
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KindOfEval = 1000,
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KindOfShell = 1001,
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KindOfMacro = 1002,
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KindOfConfig = 1003,
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KindOfInstrument = 1004,
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// DebuggerProxy -> DebuggerClient
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KindOfInterrupt = 10000,
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KindOfSignal = 10001,
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};
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static bool Receive(DebuggerThriftBuffer &thrift, DebuggerCommandPtr &cmd,
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const char *caller);
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public:
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explicit DebuggerCommand(Type type)
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: m_type(type), m_version(0), m_exitInterrupt(false),
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m_incomplete(false) {}
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bool is(Type type) const { return m_type == type;}
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Type getType() const { return m_type;}
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bool send(DebuggerThriftBuffer &thrift);
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bool recv(DebuggerThriftBuffer &thrift);
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virtual void list(DebuggerClient *client);
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virtual bool help(DebuggerClient *client);
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virtual bool onClient(DebuggerClient *client);
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virtual bool onClientVM(DebuggerClient *client) { return onClient(client); }
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virtual void setClientOutput(DebuggerClient *client);
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bool onClientD(DebuggerClient *client);
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virtual bool onServer(DebuggerProxy *proxy);
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virtual bool onServerVM(DebuggerProxy *proxy) { return onServer(proxy); }
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bool onServerD(DebuggerProxy *proxy) {
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return onServerVM(proxy);
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}
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virtual void sendImpl(DebuggerThriftBuffer &thrift);
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virtual void recvImpl(DebuggerThriftBuffer &thrift);
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virtual void handleReply(DebuggerClient *client) { assert(false); }
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/**
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* A server command processing can set m_exitInterrupt to true to break
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* message loop in DebuggerProxy::processInterrupt().
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*/
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virtual bool shouldExitInterrupt() { return m_exitInterrupt;}
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String getWireError() const { return m_wireError; }
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protected:
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Type m_type;
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std::string m_class; // for CmdExtended
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std::string m_body;
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int m_version;
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bool m_exitInterrupt; // server side breaking out of message loop
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String m_wireError; // used to save temporary error happened on the wire
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bool m_incomplete; // another interrupt comes before the command could finish
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};
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///////////////////////////////////////////////////////////////////////////////
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}}
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#endif // incl_HPHP_EVAL_DEBUGGER_COMMAND_H_
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