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hhvm/hphp/runtime/eval/debugger/debugger_proxy.h
T
Mike Magruder 76db66ec82 Add comments to some of the debugger code to aid in understanding it more clearly, plus minor code cleanup.
Add a lot of comments to the debugger based on my current understanding of it. These may change in the future as we learn more, but they're helpful right now.

Also moved a few small things around in the code to clarify their purpose or scope. I.e., making a few things private, renaming a few functions, etc. No real logic changes, though. Also minor dead code removal. Also a few lint errors.
2013-04-23 09:52:57 -07:00

190 linhas
6.6 KiB
C++

/*
+----------------------------------------------------------------------+
| HipHop for PHP |
+----------------------------------------------------------------------+
| Copyright (c) 2010- Facebook, Inc. (http://www.facebook.com) |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@php.net so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
*/
#ifndef incl_HPHP_EVAL_DEBUGGER_PROXY_H_
#define incl_HPHP_EVAL_DEBUGGER_PROXY_H_
#include <util/base.h>
#include <util/synchronizable.h>
#include <util/async_func.h>
#include <runtime/base/file/socket.h>
#include <runtime/eval/debugger/dummy_sandbox.h>
#include <runtime/vm/instrumentation.h>
namespace HPHP { namespace Eval {
///////////////////////////////////////////////////////////////////////////////
// A DebuggerProxy provides a conection thru which a client may talk to a VM
// which is being debugged. The VM can also send messages to the client via the
// proxy, either in reponse to messages from the client, or to poll the client
// for information.
//
// In an basic scenario where a client is debugging a remote VM, the VM will
// create a proxy when the client connects (via DebuggerServer) and listen for
// commands via this proxy. It will use this proxy when completing control flow
// commands to interrupt the client. The client sends and receives messages over
// a socket directly to this proxy. Thus we have:
//
// Client <---> Proxy <---> VM
//
// The client always creates its own "local proxy", which allows debugging any
// code running on the VM within the client. The two are easily confused.
//
// Note: currently DebuggerProxy has a single subclass, DebuggerProxyVM.
// There used to be other subclasses, but they're gong now. These can be merged.
class CmdInterrupt;
DECLARE_BOOST_TYPES(DebuggerProxy);
DECLARE_BOOST_TYPES(DebuggerCommand);
DECLARE_BOOST_TYPES(CmdFlowControl);
DECLARE_BOOST_TYPES(CmdJump);
class DebuggerProxy : public Synchronizable,
public boost::enable_shared_from_this<DebuggerProxy> {
public:
enum ThreadMode {
Normal,
Sticky,
Exclusive
};
static std::string MakePHP(const std::string &php);
static std::string MakePHPReturn(const std::string &php);
static Variant ExecutePHP(const std::string &php, String &output, bool log,
int frame);
public:
bool isLocal() const { return m_local;}
const char *getThreadType() const;
DSandboxInfo getSandbox() const;
std::string getSandboxId() const;
const DSandboxInfo& getDummyInfo() const { return m_dummyInfo; }
void getThreads(DThreadInfoPtrVec &threads);
bool switchSandbox(const std::string &newId, bool force);
void updateSandbox(DSandboxInfoPtr sandbox);
bool switchThread(DThreadInfoPtr thread);
void switchThreadMode(ThreadMode mode, int64_t threadId = 0);
void startDummySandbox();
void notifyDummySandbox();
virtual void setBreakPoints(BreakPointInfoPtrVec &breakpoints);
void getBreakPoints(BreakPointInfoPtrVec &breakpoints);
bool couldBreakEnterClsMethod(const StringData* className);
bool couldBreakEnterFunc(const StringData* funcFullName);
void getBreakClsMethods(std::vector<const StringData*>& classNames);
void getBreakFuncs(std::vector<const StringData*>& funcFullNames);
bool needInterrupt();
bool needInterruptForNonBreak();
virtual void interrupt(CmdInterrupt &cmd);
bool send(DebuggerCommand *cmd);
void startSignalThread();
void pollSignal(); // for signal polling thread
void checkStop();
void forceQuit();
protected:
DebuggerProxy(SmartPtr<Socket> socket, bool local);
virtual ~DebuggerProxy();
bool m_stopped;
bool m_local;
DebuggerThriftBuffer m_thrift;
DummySandbox* m_dummySandbox;
mutable Mutex m_mutex;
ReadWriteMutex m_breakMutex;
bool m_hasBreakPoints;
BreakPointInfoPtrVec m_breakpoints;
DSandboxInfo m_sandbox;
DSandboxInfo m_dummyInfo;
ThreadMode m_threadMode;
int64_t m_thread;
DThreadInfoPtr m_newThread;
std::map<int64_t, DThreadInfoPtr> m_threads;
typedef tbb::concurrent_hash_map<const StringData*, void*,
StringDataHashCompare> StringDataMap;
StringDataMap m_breaksEnterClsMethod;
StringDataMap m_breaksEnterFunc;
CmdFlowControlPtr m_flow; // c, s, n, o commands that can skip breakpoints
CmdJumpPtr m_jump;
Mutex m_signalMutex; // who can talk to client
AsyncFunc<DebuggerProxy> m_signalThread; // polling signals from client
Mutex m_signumMutex;
int m_signum;
// helpers
bool blockUntilOwn(CmdInterrupt &cmd, bool check);
virtual bool checkBreakPoints(CmdInterrupt &cmd);
bool checkJumpFlowBreak(CmdInterrupt &cmd);
virtual bool processJumpFlowBreak(CmdInterrupt &cmd);
void processInterrupt(CmdInterrupt &cmd);
virtual void processFlowControl(CmdInterrupt &cmd);
virtual bool breakByFlowControl(CmdInterrupt &cmd);
DThreadInfoPtr createThreadInfo(const std::string &desc);
};
class DebuggerProxyVM : public DebuggerProxy {
public:
static Variant ExecutePHP(const std::string &php, String &output, bool log,
int frame);
public:
DebuggerProxyVM(SmartPtr<Socket> socket, bool local)
: DebuggerProxy(socket, local), m_injTables(nullptr) {
}
virtual ~DebuggerProxyVM() {
delete m_injTables;
}
virtual void interrupt(CmdInterrupt &cmd);
virtual void setBreakPoints(BreakPointInfoPtrVec &breakpoints);
// For instrumentation
HPHP::VM::InjectionTables* getInjTables() const { return m_injTables; }
void setInjTables(HPHP::VM::InjectionTables* tables) { m_injTables = tables;}
void readInjTablesFromThread();
void writeInjTablesToThread();
private:
void changeBreakPointDepth(CmdInterrupt& cmd);
BreakPointInfoPtr getBreakPointAtCmd(CmdInterrupt& cmd);
int getStackDepth();
int getRealStackDepth();
virtual void processFlowControl(CmdInterrupt &cmd);
virtual bool breakByFlowControl(CmdInterrupt &cmd);
// For instrumentation
HPHP::VM::InjectionTables* m_injTables;
};
///////////////////////////////////////////////////////////////////////////////
}}
#endif // incl_HPHP_EVAL_DEBUGGER_PROXY_H_