Arquivos
hhvm/hphp/runtime/ext/asio/asio_context.cpp
T
Jan Oravec 88687ba6f7 Add support for external thread events
Add support for external thread events.

See asio_external_thread_event.h for details about usage.

This is the first version that compiled, the code was not executed even
once, but wanted to get it out early to unblock @hannesr. Thus the [RFC]
flag.

My next step is to implement asio-compatible equivalent of
fb_call_user_func_async() that will make it possible to easily test the
new functonality by simulating async stuff with sleep(), etc. on the PHP
side.

There are 2 major mostly lockless synchronization points that needs
careful review:

- queue of ready external thread events (asio_session.{cpp.h})
- shutdown cleanup (asio_external_thread_event.{cpp,h})
2013-05-02 10:14:16 -07:00

183 linhas
6.0 KiB
C++

/*
+----------------------------------------------------------------------+
| HipHop for PHP |
+----------------------------------------------------------------------+
| Copyright (c) 2010- Facebook, Inc. (http://www.facebook.com) |
| Copyright (c) 1997-2010 The PHP Group |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@php.net so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
*/
#include <runtime/ext/ext_asio.h>
#include <runtime/ext/asio/asio_context.h>
#include <runtime/ext/asio/asio_session.h>
#include <system/lib/systemlib.h>
namespace HPHP {
///////////////////////////////////////////////////////////////////////////////
namespace {
template<class TWaitHandle>
void exitContextQueue(context_idx_t ctx_idx, smart::queue<TWaitHandle*> &queue) {
while (!queue.empty()) {
auto wait_handle = queue.front();
queue.pop();
wait_handle->exitContext(ctx_idx);
decRefObj(wait_handle);
}
}
}
void AsioContext::exit(context_idx_t ctx_idx) {
assert(AsioSession::Get()->getContext(ctx_idx) == this);
assert(!m_current);
exitContextQueue(ctx_idx, m_runnableQueue);
for (auto it : m_priorityQueueDefault) {
exitContextQueue(ctx_idx, it.second);
}
for (auto it : m_priorityQueueNoPendingIO) {
exitContextQueue(ctx_idx, it.second);
}
while (!m_externalThreadEvents.empty()) {
auto ete_wh = m_externalThreadEvents.back();
m_externalThreadEvents.pop_back();
ete_wh->exitContext(ctx_idx);
}
}
void AsioContext::schedule(c_ContinuationWaitHandle* wait_handle) {
m_runnableQueue.push(wait_handle);
wait_handle->incRefCount();
}
void AsioContext::schedule(c_RescheduleWaitHandle* wait_handle, uint32_t queue, uint32_t priority) {
assert(queue == QUEUE_DEFAULT || queue == QUEUE_NO_PENDING_IO);
reschedule_priority_queue_t& dst_queue =
(queue == QUEUE_DEFAULT)
? m_priorityQueueDefault
: m_priorityQueueNoPendingIO;
// creates a new per-prio queue if necessary
dst_queue[priority].push(wait_handle);
wait_handle->incRefCount();
}
uint32_t AsioContext::registerExternalThreadEvent(c_ExternalThreadEventWaitHandle* wait_handle) {
m_externalThreadEvents.push_back(wait_handle);
return m_externalThreadEvents.size() - 1;
}
void AsioContext::unregisterExternalThreadEvent(uint32_t ete_idx) {
assert(ete_idx < m_externalThreadEvents.size());
if (ete_idx != m_externalThreadEvents.size() - 1) {
m_externalThreadEvents[ete_idx] = m_externalThreadEvents.back();
m_externalThreadEvents[ete_idx]->setIndex(ete_idx);
}
m_externalThreadEvents.pop_back();
}
void AsioContext::runUntil(c_WaitableWaitHandle* wait_handle) {
assert(!m_current);
assert(wait_handle);
assert(wait_handle->getContext() == this);
auto session = AsioSession::Get();
uint8_t check_ete_counter = 0;
while (!wait_handle->isFinished()) {
// process ready external thread events once per 256 other events
// (when 8-bit check_ete_counter overflows)
if (!++check_ete_counter) {
auto ete_wh = session->getReadyExternalThreadEvents();
while (ete_wh) {
auto next_wh = ete_wh->getNextToProcess();
ete_wh->process();
ete_wh = next_wh;
}
}
// run queue of ready continuations once
if (!m_runnableQueue.empty()) {
auto current = m_runnableQueue.front();
m_runnableQueue.pop();
m_current = current;
m_current->run();
m_current = nullptr;
decRefObj(current);
continue;
}
// run default priority queue once
if (runSingle(m_priorityQueueDefault)) {
continue;
}
// pending external thread events? wait for at least one to become ready
if (!m_externalThreadEvents.empty()) {
// all your wait time are belong to us
auto ete_wh = session->waitForExternalThreadEvents();
while (ete_wh) {
auto next_wh = ete_wh->getNextToProcess();
ete_wh->process();
ete_wh = next_wh;
}
continue;
}
// run no-pending-io priority queue once
if (runSingle(m_priorityQueueNoPendingIO)) {
continue;
}
// What? The wait handle did not finish? We know it is part of the current
// context and since there is nothing else to run, it cannot be in RUNNING
// or SCHEDULED state. So it must be BLOCKED on something. Apparently, the
// same logic can be used recursively on the something, so there is an
// infinite chain of blocked wait handles. But our memory is not infinite.
// What could it possibly mean? I think we are in a deep sh^H^Hcycle.
// But we can't, the cycles are detected and avoided at blockOn() time.
// So, looks like it's not cycle, but the word I started typing first.
assert(false);
throw FatalErrorException(
"Invariant violation: queues are empty, but wait handle did not finish");
}
}
/**
* Try to run single RescheduleWaitHandle from the queue.
*/
bool AsioContext::runSingle(reschedule_priority_queue_t& queue) {
if (queue.empty()) {
// nothing to run
return false;
}
auto top_queue_iter = queue.begin();
auto& top_queue = top_queue_iter->second;
auto reschedule_wait_handle = top_queue.front();
top_queue.pop();
reschedule_wait_handle->run();
decRefObj(reschedule_wait_handle);
if (top_queue.empty()) {
queue.erase(top_queue_iter);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////
}