be42cb5fdc
This refactors the Server creation code, to make it easier to create new Server implementations in the future, and to separate the LibEventServer code from the main hphp_runtime library. This defines a new ServerFactory interface, and a ServerFactoryRegistry which maintains a mapping of server type strings to ServerFactory objects. The HttpServer code now uses a ServerFactory to create the m_pageServer, rather than directly creating a LibEventServer object.
107 linhas
3.9 KiB
C++
107 linhas
3.9 KiB
C++
/*
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+----------------------------------------------------------------------+
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| HipHop for PHP |
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+----------------------------------------------------------------------+
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| Copyright (c) 2010-2013 Facebook, Inc. (http://www.facebook.com) |
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+----------------------------------------------------------------------+
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| This source file is subject to version 3.01 of the PHP license, |
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| that is bundled with this package in the file LICENSE, and is |
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| available through the world-wide-web at the following url: |
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| http://www.php.net/license/3_01.txt |
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| If you did not receive a copy of the PHP license and are unable to |
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| obtain it through the world-wide-web, please send a note to |
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| license@php.net so we can mail you a copy immediately. |
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+----------------------------------------------------------------------+
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*/
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#include "hphp/runtime/base/server/server.h"
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#include "hphp/runtime/base/complex_types.h"
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#include "hphp/runtime/base/server/satellite_server.h"
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#include "hphp/runtime/base/preg.h"
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#include <signal.h>
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///////////////////////////////////////////////////////////////////////////////
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// statics
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static HPHP::ServerPtrVec AllServers;
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static void on_kill(int sig) {
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signal(sig, SIG_DFL);
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for (unsigned int i = 0; i < AllServers.size(); i++) {
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AllServers[i]->stop();
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}
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raise(sig);
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}
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namespace HPHP {
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///////////////////////////////////////////////////////////////////////////////
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bool Server::StackTraceOnError = true;
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void Server::InstallStopSignalHandlers(ServerPtr server) {
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if (AllServers.empty()) {
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signal(SIGTERM, on_kill);
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signal(SIGUSR1, on_kill);
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}
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AllServers.push_back(server);
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}
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///////////////////////////////////////////////////////////////////////////////
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Server::Server(const std::string &address, int port, int threadCount)
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: m_address(address), m_port(port), m_threadCount(threadCount),
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m_urlChecker(SatelliteServerInfo::checkMainURL),
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m_status(NOT_YET_STARTED) {
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}
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///////////////////////////////////////////////////////////////////////////////
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ServerPtr ServerFactory::createServer(const std::string &address,
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uint16_t port,
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int numThreads,
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std::chrono::seconds timeout) {
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ServerOptions options(address, port, numThreads, timeout);
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return createServer(options);
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}
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ServerFactoryRegistry::ServerFactoryRegistry()
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: m_lock(false) {
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}
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ServerFactoryRegistry *ServerFactoryRegistry::getInstance() {
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static ServerFactoryRegistry singleton;
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return &singleton;
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}
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ServerPtr ServerFactoryRegistry::createServer(const std::string &type,
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const std::string &address,
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uint16_t port,
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int numThreads,
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std::chrono::seconds timeout) {
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auto factory = getInstance()->getFactory(type);
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ServerOptions options(address, port, numThreads, timeout);
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return factory->createServer(options);
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}
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void ServerFactoryRegistry::registerFactory(const std::string &name,
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const ServerFactoryPtr &factory) {
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Lock lock(m_lock);
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auto ret = m_factories.insert(std::make_pair(name, factory));
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if (!ret.second) {
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throw ServerException("a factory already exists for server type \"%s\"",
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name.c_str());
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}
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}
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ServerFactoryPtr ServerFactoryRegistry::getFactory(const std::string &name) {
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Lock lock(m_lock);
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auto it = m_factories.find(name);
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if (it == m_factories.end()) {
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throw ServerException("no factory for server type \"%s\"", name.c_str());
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}
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return it->second;
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}
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///////////////////////////////////////////////////////////////////////////////
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}
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