e85a361d34
The debugger's API mode added a lot of extra complexity to the debugger client for minimal value. It also had a bunch of bugs, and unnecessarily tied alternate debugger clients to the command line client implementation. Deleting it. Differential Revision: D912729
136 linhas
5.5 KiB
C++
136 linhas
5.5 KiB
C++
/*
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+----------------------------------------------------------------------+
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| HipHop for PHP |
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+----------------------------------------------------------------------+
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| Copyright (c) 2010-2013 Facebook, Inc. (http://www.facebook.com) |
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+----------------------------------------------------------------------+
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| This source file is subject to version 3.01 of the PHP license, |
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| that is bundled with this package in the file LICENSE, and is |
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| available through the world-wide-web at the following url: |
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| http://www.php.net/license/3_01.txt |
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| If you did not receive a copy of the PHP license and are unable to |
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| obtain it through the world-wide-web, please send a note to |
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| license@php.net so we can mail you a copy immediately. |
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+----------------------------------------------------------------------+
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*/
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#ifndef incl_HPHP_EVAL_DEBUGGER_CMD_FLOW_CONTROL_H_
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#define incl_HPHP_EVAL_DEBUGGER_CMD_FLOW_CONTROL_H_
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#include "hphp/runtime/debugger/debugger_command.h"
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#include "hphp/runtime/debugger/cmd/cmd_interrupt.h"
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namespace HPHP { namespace Eval {
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///////////////////////////////////////////////////////////////////////////////
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// CmdFlowControl is the base class of all "flow control" cmds: Continue, Step,
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// Next, and Out. A DebuggerProxy can execute exactly one of these cmds at a
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// time.
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//
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// 1. Proxy receives a flow command (say, Next).
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// 2. Proxy calls the cmd's onSetup() with current source position.
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// 3. Cmd sets up state (see below) in the VM to control stepping, etc.
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// 4. If the cmd is complete the proxy deletes the cmd, otherwise it saves it
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// in m_flow.
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// 5. Proxy lets the thread continue execution.
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// 6. Proxy receives an interrupt from the VM, delivers it to the cmd in m_flow.
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// 7. Cmd inspects the site and VM state, and either decides it is done, or
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// sets up state in the VM to continue the control flow operation.
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// 8. If the cmd is complete the proxy stops and waits for more input from the
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// client. Otherwise, rinse and repeat at step 5.
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//
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// When a cmd is setup, or receives an interrupt and determines it is not
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// complete, it will do one of three things to ensure it gets interrupted again
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// in the future:
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//
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// 1. Set m_needsVMInterrupt to true, to ensure we interpret and interrupt on
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// each opcode executed.
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// 2. Set m_needsVMInterrupt to true, and setup a location filter. This ensures
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// we interpret, but only interrupt when the PC misses the location filter.
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// 3. Place an "internal breakpoint", which ensures an interrupt when the
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// breakpoint is hit without forcing us to interpret everything.
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//
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// The cmd may get interrupted for other reasons, such as an exception, reaching
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// a breakpoint, a hard break, etc. All flow cmds are designed to tollerate this
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// and remember enough state to determine if they should really transition their
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// state or not.
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DECLARE_BOOST_TYPES(CmdFlowControl);
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class CmdFlowControl : public DebuggerCommand {
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public:
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explicit CmdFlowControl(Type type)
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: DebuggerCommand(type), m_complete(false), m_needsVMInterrupt(false),
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m_stackDepth(0), m_vmDepth(0), m_count(1) { }
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virtual ~CmdFlowControl();
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virtual bool onServer(DebuggerProxy &proxy);
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virtual void onClient(DebuggerClient &client);
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// Work done to setup a new flow command, after receiving it from the client.
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virtual void onSetup(DebuggerProxy &proxy, CmdInterrupt &interrupt) = 0;
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// Work done when a VM thread interrupts the proxy.
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virtual void onBeginInterrupt(DebuggerProxy &proxy,
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CmdInterrupt &interrupt) = 0;
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// A completed flow cmd has done all its work and can be deleted.
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bool complete() { return m_complete; }
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// Does this cmd need to force interrupts in the interpreter loop?
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bool needsVMInterrupt() { return m_needsVMInterrupt; }
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protected:
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virtual void sendImpl(DebuggerThriftBuffer &thrift);
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virtual void recvImpl(DebuggerThriftBuffer &thrift);
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int decCount() { assert(m_count > 0); return --m_count;}
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int getCount() const { assert(m_count > 0); return m_count;}
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void installLocationFilterForLine(InterruptSite *site);
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void removeLocationFilter();
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void setupStepOuts();
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void cleanupStepOuts();
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bool hasStepOuts();
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bool atStepOutOffset(Unit* unit, Offset o);
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bool m_complete;
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bool m_needsVMInterrupt;
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// Support for stepping operations
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int m_stackDepth;
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int m_vmDepth;
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std::string m_loc; // last break's source location
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// Represents the destination of an internal stepping operation by
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// unit and offset. Implictly maintains the breakpoint filter.
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class StepDestination {
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public:
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StepDestination();
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StepDestination(const HPHP::Unit* unit, Offset offset);
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StepDestination(const StepDestination& other) = delete;
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StepDestination& operator=(const StepDestination& other) = delete;
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StepDestination(StepDestination&& other);
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StepDestination& operator=(StepDestination&& other);
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~StepDestination();
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bool valid() const { return m_unit != nullptr; }
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bool at(const Unit* unit, Offset o) const {
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return (m_unit == unit) && (m_offset == o);
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}
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private:
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const HPHP::Unit* m_unit;
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Offset m_offset;
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bool m_ownsInternalBreakpoint;
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};
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private:
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StepDestination m_stepOut1;
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StepDestination m_stepOut2;
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int16_t m_count;
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bool m_smallStep;
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};
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///////////////////////////////////////////////////////////////////////////////
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}}
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#endif // incl_HPHP_EVAL_DEBUGGER_CMD_FLOW_CONTROL_H_
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