Arquivos
hhvm/hphp/runtime/debugger/debugger_proxy.h
T
Mike Magruder 26b6ce8bb4 Comments and minor cleanup around thread modes and blocking in the debugger.
Added comments and did a tiny bit of cleanup to help understand a bug we currently have with multiple threads hitting breakpoints. Mostly comments and log changes. Any other changes should cause no semantic difference, and are for clarity only.

Differential Revision: D943943
2013-08-30 16:03:57 -07:00

159 linhas
5.6 KiB
C++

/*
+----------------------------------------------------------------------+
| HipHop for PHP |
+----------------------------------------------------------------------+
| Copyright (c) 2010-2013 Facebook, Inc. (http://www.facebook.com) |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@php.net so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
*/
#ifndef incl_HPHP_EVAL_DEBUGGER_PROXY_H_
#define incl_HPHP_EVAL_DEBUGGER_PROXY_H_
#include "hphp/util/base.h"
#include "hphp/util/synchronizable.h"
#include "hphp/util/async-func.h"
#include "hphp/runtime/base/socket.h"
#include "hphp/runtime/debugger/dummy_sandbox.h"
namespace HPHP { namespace Eval {
///////////////////////////////////////////////////////////////////////////////
// A DebuggerProxy provides a conection thru which a client may talk to a VM
// which is being debugged. The VM can also send messages to the client via the
// proxy, either in reponse to messages from the client, or to poll the client
// for information.
//
// In an basic scenario where a client is debugging a remote VM, the VM will
// create a proxy when the client connects (via DebuggerServer) and listen for
// commands via this proxy. It will use this proxy when completing control flow
// commands to interrupt the client. The client sends and receives messages over
// a socket directly to this proxy. Thus we have:
//
// Client <---> Proxy <---> VM
//
// The client always creates its own "local proxy", which allows debugging any
// code running on the VM within the client. The two are easily confused.
//
class CmdInterrupt;
DECLARE_BOOST_TYPES(DebuggerProxy);
DECLARE_BOOST_TYPES(DebuggerCommand);
DECLARE_BOOST_TYPES(CmdFlowControl);
class DebuggerProxy : public Synchronizable,
public boost::enable_shared_from_this<DebuggerProxy> {
public:
enum ThreadMode {
Normal,
Sticky,
Exclusive
};
static std::string MakePHP(const std::string &php);
static std::string MakePHPReturn(const std::string &php);
public:
DebuggerProxy(SmartPtr<Socket> socket, bool local);
bool isLocal() const { return m_local;}
const char *getThreadType() const;
DSandboxInfo getSandbox();
std::string getSandboxId();
const DSandboxInfo& getDummyInfo() const { return m_dummyInfo; }
void getThreads(DThreadInfoPtrVec &threads);
bool switchSandbox(const std::string &newId, bool force);
void updateSandbox(DSandboxInfoPtr sandbox);
bool switchThread(DThreadInfoPtr thread);
void switchThreadMode(ThreadMode mode, int64_t threadId = 0);
void startDummySandbox();
void notifyDummySandbox();
void setBreakPoints(BreakPointInfoPtrVec &breakpoints);
void getBreakPoints(BreakPointInfoPtrVec &breakpoints);
void setBreakableForBreakpointsNotMatching(CmdInterrupt& cmd);
void unsetBreakableForBreakpointsMatching(CmdInterrupt& cmd);
bool needInterrupt();
bool needVMInterrupts();
void interrupt(CmdInterrupt &cmd);
bool sendToClient(DebuggerCommand *cmd);
CmdInterrupt& currentInterruptCmd();
int getStackDepth();
int getRealStackDepth();
void startSignalThread();
void stop();
bool cleanup(int timeout);
bool getClientConnectionInfo(VRefParam address, VRefParam port);
enum ExecutePHPFlags {
ExecutePHPFlagsNone = 0x0, // No logging, not at an interrupt
ExecutePHPFlagsLog = 0x1, // Add logs to the output string
ExecutePHPFlagsAtInterrupt = 0x02 // Called when stopped at an interrupt
};
Variant ExecutePHP(const std::string &php, String &output, int frame,
bool &failed, int flags);
private:
bool blockUntilOwn(CmdInterrupt &cmd, bool check);
bool checkBreakPoints(CmdInterrupt &cmd);
bool checkFlowBreak(CmdInterrupt &cmd);
void processInterrupt(CmdInterrupt &cmd);
void enableSignalPolling();
void disableSignalPolling();
void checkStop();
void pollSignal(); // for signal polling thread
void stopAndThrow();
DThreadInfoPtr createThreadInfo(const std::string &desc);
SmartPtr<Socket> getSocket() { return m_thrift.getSocket(); }
bool m_stopped;
bool m_local;
DebuggerThriftBuffer m_thrift;
DummySandbox* m_dummySandbox;
ReadWriteMutex m_breakMutex;
bool m_hasBreakPoints;
BreakPointInfoPtrVec m_breakpoints;
DSandboxInfo m_sandbox;
DSandboxInfo m_dummyInfo;
ThreadMode m_threadMode;
int64_t m_thread; // Thread allowed to process interrupts
DThreadInfoPtr m_newThread; // Used by CmdThread to switch threads
std::map<int64_t, DThreadInfoPtr> m_threads; // Threads in blockUntilOwn
CmdFlowControlPtr m_flow; // c, s, n, o commands that can skip breakpoints
AsyncFunc<DebuggerProxy> m_signalThread; // polling signals from client
// This mutex gates who can talk to the client (signal polling
// thread vs. other threads who want to send an interrupt). Protects
// m_signum, m_okayToPoll.
Mutex m_signalMutex;
bool m_okayToPoll; // whether the polling thread can send polls to the client
int m_signum;
};
///////////////////////////////////////////////////////////////////////////////
}}
#endif // incl_HPHP_EVAL_DEBUGGER_PROXY_H_