d336b46cc7
When object support was first added to HHVM, a class named "Instance" was introduced (deriving from ObjectData) to represent instances of user defined classes. Since then, things have evolved and HPHPc and HPHPi have been retired, and now there really is no needed to have ObjectData and Instance be separate classes anymore. This diff moves all of the functionality from the Instance class to the ObjectData and removes the Instance class. In the process, I got rid of a bunch of dead methods and fixed some indentation and other style issues.
37 linhas
1.7 KiB
C++
37 linhas
1.7 KiB
C++
/*
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+----------------------------------------------------------------------+
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| HipHop for PHP |
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+----------------------------------------------------------------------+
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| Copyright (c) 2010-2013 Facebook, Inc. (http://www.facebook.com) |
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+----------------------------------------------------------------------+
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| This source file is subject to version 3.01 of the PHP license, |
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| that is bundled with this package in the file LICENSE, and is |
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| available through the world-wide-web at the following url: |
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| http://www.php.net/license/3_01.txt |
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| If you did not receive a copy of the PHP license and are unable to |
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| obtain it through the world-wide-web, please send a note to |
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| license@php.net so we can mail you a copy immediately. |
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+----------------------------------------------------------------------+
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*/
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#ifndef incl_HPHP_OBJECT_ALLOCATOR_SIZES_H_
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#define incl_HPHP_OBJECT_ALLOCATOR_SIZES_H_
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namespace HPHP {
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// SmartAllocator (or, to be more specific, ObjectAllocator) is templatized
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// by the size of the chunks it allocates. This works fine when we're only
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// allocating objects of fixed sizes, known at compile time. However, the
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// ObjectData class is of variable size (having room for a property vector
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// at the end), and the range of sizes it will take on is unknowable at
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// compile time.
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//
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// To work around this, we instantiate the ObjectAllocator template with a size
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// from every possible size class. This way, any size class that ObjectData
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// might end up falling into will have an ObjectAllocator.
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int InitializeAllocators();
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}
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#endif
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