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hhvm/hphp/runtime/eval/debugger/cmd/cmd.cpp.template
T
Herman Venter f9197ff35c Use & rather than * for pointers that should never be null
This is a rather mechanical refactor that uses references (&) rather than pointers (*) for parameters that are not permitted to ever be given null arguments. In effect, the onus for checking null pointers is shifted from the callee to the caller. The & type annotation makes it clear that the callee is not prepared to deal with a null pointer.
2013-05-20 13:52:30 -07:00

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/*
+----------------------------------------------------------------------+
| HipHop for PHP |
+----------------------------------------------------------------------+
| Copyright (c) 2010 Facebook, Inc. (http://www.facebook.com) |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@php.net so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
*/
#include <runtime/eval/debugger/cmd/cmd_machine.h>
namespace HPHP { namespace Eval {
///////////////////////////////////////////////////////////////////////////////
void CmdMachine::sendImpl(DebuggerThriftBuffer &thrift) {
DebuggerCommand::sendImpl(thrift);
}
void CmdMachine::recvImpl(DebuggerThriftBuffer &thrift) {
DebuggerCommand::recvImpl(thrift);
}
void CmdMachine::list(DebuggerClient &client) {
}
bool CmdMachine::help(DebuggerClient &client) {
client.error("not implemented yet"); return true;
client.helpTitle("Machine Command");
client.help("machine: ");
client.helpBody(
""
);
return true;
}
bool CmdMachine::onClient(DebuggerClient &client) {
if (DebuggerCommand::onClient(client)) return true;
//TODO
return help(client);
}
bool CmdMachine::onServer(DebuggerProxy &proxy) {
assert(false); // this command is processed entirely locally
return false;
}
///////////////////////////////////////////////////////////////////////////////
}}