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hhvm/hphp/runtime/eval/debugger/cmd/cmd_machine.h
T
Herman Venter f9197ff35c Use & rather than * for pointers that should never be null
This is a rather mechanical refactor that uses references (&) rather than pointers (*) for parameters that are not permitted to ever be given null arguments. In effect, the onus for checking null pointers is shifted from the callee to the caller. The & type annotation makes it clear that the callee is not prepared to deal with a null pointer.
2013-05-20 13:52:30 -07:00

63 linhas
2.4 KiB
C++

/*
+----------------------------------------------------------------------+
| HipHop for PHP |
+----------------------------------------------------------------------+
| Copyright (c) 2010- Facebook, Inc. (http://www.facebook.com) |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@php.net so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
*/
#ifndef incl_HPHP_EVAL_DEBUGGER_CMD_MACHINE_H_
#define incl_HPHP_EVAL_DEBUGGER_CMD_MACHINE_H_
#include "hphp/runtime/eval/debugger/debugger_command.h"
namespace HPHP { namespace Eval {
///////////////////////////////////////////////////////////////////////////////
DECLARE_BOOST_TYPES(CmdMachine);
class CmdMachine : public DebuggerCommand {
public:
static bool AttachSandbox(DebuggerClient &client, const char *user = nullptr,
const char *name = nullptr, bool force = false);
static bool AttachSandbox(DebuggerClient &client,
DSandboxInfoPtr sandbox,
bool force = false);
static void UpdateIntercept(DebuggerClient &client,
const std::string &host, int port);
public:
CmdMachine() : DebuggerCommand(KindOfMachine),
m_force(false), m_succeed(false) {}
virtual void list(DebuggerClient &client);
virtual void help(DebuggerClient &client);
virtual bool onServer(DebuggerProxy &proxy);
protected:
virtual void onClientImpl(DebuggerClient &client);
virtual void sendImpl(DebuggerThriftBuffer &thrift);
virtual void recvImpl(DebuggerThriftBuffer &thrift);
private:
DSandboxInfoPtrVec m_sandboxes;
Array m_rpcConfig;
bool m_force;
bool m_succeed;
bool processList(DebuggerClient &client, bool output = true);
};
///////////////////////////////////////////////////////////////////////////////
}}
#endif // incl_HPHP_EVAL_DEBUGGER_CMD_MACHINE_H_