Arquivos
hhvm/hphp/runtime/eval/debugger/cmd/cmd_signal.cpp
T
Herman Venter f9197ff35c Use & rather than * for pointers that should never be null
This is a rather mechanical refactor that uses references (&) rather than pointers (*) for parameters that are not permitted to ever be given null arguments. In effect, the onus for checking null pointers is shifted from the callee to the caller. The & type annotation makes it clear that the callee is not prepared to deal with a null pointer.
2013-05-20 13:52:30 -07:00

45 linhas
1.7 KiB
C++

/*
+----------------------------------------------------------------------+
| HipHop for PHP |
+----------------------------------------------------------------------+
| Copyright (c) 2010- Facebook, Inc. (http://www.facebook.com) |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@php.net so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
*/
#include "hphp/runtime/eval/debugger/cmd/cmd_signal.h"
namespace HPHP { namespace Eval {
///////////////////////////////////////////////////////////////////////////////
TRACE_SET_MOD(debugger);
void CmdSignal::sendImpl(DebuggerThriftBuffer &thrift) {
DebuggerCommand::sendImpl(thrift);
thrift.write(m_signum);
}
void CmdSignal::recvImpl(DebuggerThriftBuffer &thrift) {
DebuggerCommand::recvImpl(thrift);
thrift.read(m_signum);
}
void CmdSignal::onClientImpl(DebuggerClient &client) {
m_signum = client.pollSignal();
client.sendToServer(this);
}
bool CmdSignal::onServer(DebuggerProxy &proxy) {
return proxy.sendToClient(this);
}
///////////////////////////////////////////////////////////////////////////////
}}