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225 B
GLSL

#version 450
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 v_texcoordIn;
layout(location = 0) out vec2 v_texcoord;
void main() {
v_texcoord = v_texcoordIn;
gl_Position = vec4(position, 0.0, 1.0);
}