Make total bounding box use head coordinates

Instead of nozzle coordinates.
Esse commit está contido em:
Ghostkeeper
2016-12-20 15:49:37 +01:00
commit 3e7d623c86
3 arquivos alterados com 16 adições e 3 exclusões
+2 -3
Ver Arquivo
@@ -556,8 +556,6 @@ void GCodeExport::writeMove(int x, int y, int z, double speed, double extrusion_
assert((Point3(x,y,z) - currentPosition).vSize() < MM2INT(300)); // no crazy positions (this code should not be compiled for release)
#endif //ASSERT_INSANE_OUTPUT
total_bounding_box.include(Point3(x, y, z));
if (extrusion_mm3_per_mm < 0)
logWarning("Warning! Negative extrusion move!");
@@ -570,6 +568,7 @@ void GCodeExport::writeMove(int x, int y, int z, double speed, double extrusion_
double extrusion_per_mm = mm3ToE(extrusion_mm3_per_mm);
Point gcode_pos = getGcodePos(x,y, current_extruder);
total_bounding_box.include(Point3(gcode_pos.X, gcode_pos.Y, z));
if (extrusion_mm3_per_mm > 0.000001)
{
@@ -729,7 +728,7 @@ void GCodeExport::writeZhopStart(int hop_height)
{
isZHopped = hop_height;
*output_stream << "G1 Z" << MMtoStream{currentPosition.z + isZHopped} << new_line;
total_bounding_box.include(currentPosition + Point3(0, 0, isZHopped));
total_bounding_box.includeZ(currentPosition.z + isZHopped);
}
}
+6
Ver Arquivo
@@ -37,6 +37,12 @@ void AABB3D::include(Point3 p)
max.z = std::max(max.z, p.z);
}
void AABB3D::includeZ(int32_t z)
{
min.z = std::min(min.z, z);
max.z = std::max(max.z, z);
}
void AABB3D::offset(Point3 offset)
{
min += offset;
+8
Ver Arquivo
@@ -38,6 +38,14 @@ struct AABB3D
*/
void include(Point3 p);
/*!
* Expand the AABB3D to include a z-coordinate.
*
* This is for including a point of which the X and Y coordinates are
* unknown but known to already be included in the bounding box.
*/
void includeZ(int32_t z);
/*!
* Offset the coordinates of the bounding box.
* \param offset The offset with which to offset the AABB3D.