Fix spiralize args bug - untested but this just looked wrong to me.
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@@ -1007,7 +1007,7 @@ void FffGcodeWriter::processInsets(GCodePlanner& gcode_layer, SliceMeshStorage*
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{ // on the last normal layer first make the outer wall normally and then start a second outer wall from the same hight, but gradually moving upward
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WallOverlapComputation* wall_overlap_computation(nullptr);
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int wall_0_wipe_dist(0);
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gcode_layer.addPolygonsByOptimizer(part.insets[0], &mesh->insetX_config, wall_overlap_computation, EZSeamType::SHORTEST, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), wall_0_wipe_dist);
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gcode_layer.addPolygonsByOptimizer(part.insets[0], &mesh->insetX_config, wall_overlap_computation, EZSeamType::SHORTEST, z_seam_pos, wall_0_wipe_dist, spiralize);
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}
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}
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int processed_inset_number = -1;
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