Comparar commits
50 Commits
| Autor | SHA1 | Data | |
|---|---|---|---|
| afefa64505 | |||
| c41ffa669f | |||
| beb2199b4f | |||
| 005bfa5b02 | |||
| 4f5c9d235f | |||
| e2f3540d6b | |||
| 1ccded78cc | |||
| e47318bdbd | |||
| ca5a8904fc | |||
| 6c1e833d06 | |||
| 9c1b21184f | |||
| 4feddf5da8 | |||
| 672d12105e | |||
| 8f3af9a6cc | |||
| 9eed417b31 | |||
| 51a670ee99 | |||
| 3833ed3cf2 | |||
| 5ea109af98 | |||
| 05f7d7fd61 | |||
| ac41b10c05 | |||
| 91a2a0c8e9 | |||
| 795c5a24ef | |||
| c89476a9ac | |||
| c457bbefe4 | |||
| 027e26b3a6 | |||
| 732822d3fb | |||
| 6507ef5fa0 | |||
| 489ca9e644 | |||
| e12272e2fa | |||
| 367f51be27 | |||
| 6af639b092 | |||
| 94234c6d2f | |||
| 055135a740 | |||
| 27a9bbfa4c | |||
| 78e1595b83 | |||
| 510ddca188 | |||
| e2fe742df7 | |||
| 844024b089 | |||
| e04714ae40 | |||
| 763fa1f17b | |||
| b86d82068f | |||
| 8574563d76 | |||
| 3879cc9485 | |||
| 5f1bf1bb10 | |||
| 49bc2ec79c | |||
| d8fec42059 | |||
| fa19e9a5a3 | |||
| 081c3be70c | |||
| 85b2fb7c26 | |||
| a1880b371e |
+9
-3
@@ -55,12 +55,12 @@ set(engine_SRCS # Except main.cpp.
|
||||
src/gcodePlanner.cpp
|
||||
src/infill.cpp
|
||||
src/inset.cpp
|
||||
src/layerPart.cpp
|
||||
src/LayerPlanBuffer.cpp
|
||||
src/Material.cpp
|
||||
src/MaterialBase.cpp
|
||||
src/MergeInfillLines.cpp
|
||||
src/mesh.cpp
|
||||
src/MeshGroup.cpp
|
||||
src/multiVolumes.cpp
|
||||
src/pathOrderOptimizer.cpp
|
||||
src/PrimeTower.cpp
|
||||
src/Progress.cpp
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@@ -70,9 +70,10 @@ set(engine_SRCS # Except main.cpp.
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src/skin.cpp
|
||||
src/skirt.cpp
|
||||
src/sliceDataStorage.cpp
|
||||
src/slicer.cpp
|
||||
src/support.cpp
|
||||
src/timeEstimate.cpp
|
||||
src/TexturedMesh.cpp
|
||||
src/TextureProcessor.cpp
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||||
src/wallOverlap.cpp
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src/Weaver.cpp
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src/Wireframe2gcode.cpp
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@@ -83,6 +84,11 @@ set(engine_SRCS # Except main.cpp.
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src/infill/ZigzagConnectorProcessorEndPieces.cpp
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src/infill/ZigzagConnectorProcessorNoEndPieces.cpp
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||||
|
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src/slicer/LayerPart.cpp
|
||||
src/slicer/MultiVolumes.cpp
|
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src/slicer/SlicerLayer.cpp
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src/slicer/Slicer.cpp
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||||
|
||||
src/utils/gettime.cpp
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src/utils/LinearAlg2D.cpp
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src/utils/logoutput.cpp
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@@ -562,7 +562,16 @@ void FffGcodeWriter::addMeshLayerToGCode(SliceDataStorage& storage, SliceMeshSto
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return;
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}
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setExtruder_addPrime(storage, gcode_layer, layer_nr, mesh->getSettingAsIndex("extruder_nr"));
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int extruder_nr = mesh->getSettingAsIndex("extruder_nr");
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{ // TODO: only do this for dual color texture
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if (layer_nr % 2 == 0)
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{
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extruder_nr = 1 - extruder_nr;
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}
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}
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setExtruder_addPrime(storage, gcode_layer, layer_nr, extruder_nr);
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EZSeamType z_seam_type = mesh->getSettingAsZSeamType("z_seam_type");
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@@ -2,13 +2,14 @@
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#include <algorithm>
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#include "slicer.h"
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#include "slicer/Slicer.h"
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#include "utils/gettime.h"
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#include "utils/logoutput.h"
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#include "MeshGroup.h"
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#include "support.h"
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#include "multiVolumes.h"
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#include "layerPart.h"
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#include "slicer/MultiVolumes.h"
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#include "slicer/LayerPart.h"
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#include "TextureProcessor.h"
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#include "inset.h"
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#include "skirt.h"
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#include "skin.h"
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@@ -73,7 +74,7 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
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std::vector<Slicer*> slicerList;
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for(unsigned int mesh_idx = 0; mesh_idx < meshgroup->meshes.size(); mesh_idx++)
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{
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Mesh& mesh = meshgroup->meshes[mesh_idx];
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Mesh& mesh = *meshgroup->meshes[mesh_idx];
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Slicer* slicer = new Slicer(&mesh, initial_slice_z, layer_thickness, layer_count, mesh.getSettingBoolean("meshfix_keep_open_polygons"), mesh.getSettingBoolean("meshfix_extensive_stitching"));
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slicerList.push_back(slicer);
|
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/*
|
||||
@@ -93,14 +94,15 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
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||||
|
||||
Progress::messageProgressStage(Progress::Stage::PARTS, &timeKeeper);
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||||
//carveMultipleVolumes(storage.meshes);
|
||||
|
||||
generateMultipleVolumesOverlap(slicerList, getSettingInMicrons("multiple_mesh_overlap"));
|
||||
|
||||
storage.meshes.reserve(slicerList.size()); // causes there to be no resize in meshes so that the pointers in sliceMeshStorage._config to retraction_config don't get invalidated.
|
||||
for(unsigned int meshIdx=0; meshIdx < slicerList.size(); meshIdx++)
|
||||
{
|
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storage.meshes.emplace_back(&meshgroup->meshes[meshIdx]); // new mesh in storage had settings from the Mesh
|
||||
storage.meshes.emplace_back(meshgroup->meshes[meshIdx]); // new mesh in storage had settings from the Mesh
|
||||
SliceMeshStorage& meshStorage = storage.meshes.back();
|
||||
Mesh& mesh = storage.meshgroup->meshes[meshIdx];
|
||||
Mesh& mesh = *storage.meshgroup->meshes[meshIdx];
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createLayerParts(meshStorage, slicerList[meshIdx], mesh.getSettingBoolean("meshfix_union_all"), mesh.getSettingBoolean("meshfix_union_all_remove_holes"));
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delete slicerList[meshIdx];
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||||
|
||||
|
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@@ -26,7 +26,7 @@ std::string FffProcessor::getAllSettingsString(MeshGroup& meshgroup, bool first_
|
||||
}
|
||||
for (unsigned int mesh_idx = 0; mesh_idx < meshgroup.meshes.size(); mesh_idx++)
|
||||
{
|
||||
Mesh& mesh = meshgroup.meshes[mesh_idx];
|
||||
Mesh& mesh = *meshgroup.meshes[mesh_idx];
|
||||
sstream << " -e" << mesh.getSettingAsCount("extruder_nr") << " -l \"" << mesh_idx << "\"" << mesh.getAllLocalSettingsString();
|
||||
}
|
||||
sstream << "\n";
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef MAT_COORD_H
|
||||
#define MAT_COORD_H
|
||||
|
||||
#include "utils/FPoint.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
/*!
|
||||
* Coordinates in a specific texture bitmap
|
||||
*/
|
||||
struct MatCoord
|
||||
{
|
||||
FPoint coords;
|
||||
int mat_id; //!< Material id
|
||||
MatCoord() //!< non-initializing constructor
|
||||
{}
|
||||
MatCoord(FPoint coords, int mat_id) //!< constructor
|
||||
: coords(coords)
|
||||
, mat_id(mat_id)
|
||||
{}
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // MAT_COORD_H
|
||||
@@ -0,0 +1,27 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef MAT_SEGMENT_H
|
||||
#define MAT_SEGMENT_H
|
||||
|
||||
#include "MatCoord.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
/*!
|
||||
* Coordinates in a specific texture bitmap
|
||||
*/
|
||||
struct MatSegment
|
||||
{
|
||||
MatCoord start;
|
||||
MatCoord end;
|
||||
MatSegment() //!< non-initializing constructor
|
||||
{}
|
||||
MatSegment(MatCoord start, MatCoord end)
|
||||
: start(start)
|
||||
, end(end)
|
||||
{}
|
||||
};
|
||||
|
||||
} // namespace cura
|
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|
||||
#endif // MAT_SEGMENT_H
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@@ -0,0 +1,33 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
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|
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#include <limits> // numeric limits
|
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#include <algorithm> // min max
|
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|
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#include <iostream>
|
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|
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#include "Material.h"
|
||||
|
||||
|
||||
namespace cura
|
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{
|
||||
|
||||
void Material::setData(unsigned char* data)
|
||||
{
|
||||
this->data = data;
|
||||
}
|
||||
|
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void Material::setWidthHeight(int width, int height)
|
||||
{
|
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this->width = width;
|
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this->height = height;
|
||||
}
|
||||
|
||||
float Material::getColor(float x, float y)
|
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{
|
||||
int w_idx = std::max(0, std::min(int (x * width), width - 1));
|
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int h_idx = std::max(0, std::min(int (y * height), height - 1));
|
||||
unsigned char r = data[(h_idx * width + w_idx) * 3];
|
||||
return (float) r / std::numeric_limits<unsigned char>::max();
|
||||
}
|
||||
|
||||
} // namespace cura
|
||||
@@ -0,0 +1,30 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef MATERIAL_H
|
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#define MATERIAL_H
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
class Material
|
||||
{
|
||||
public:
|
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void setData(unsigned char* data);
|
||||
void setWidthHeight(int width, int height);
|
||||
/*!
|
||||
* get some value representing the getColor
|
||||
*
|
||||
* red?
|
||||
*
|
||||
* TODO
|
||||
*
|
||||
* \return a value between zero and one
|
||||
*/
|
||||
float getColor(float x, float y);
|
||||
protected:
|
||||
unsigned char* data; //!< pixel data in rgb-row-first (or bgr-row first ?)
|
||||
int width, height; //!< image dimensions
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // MATERIAL_H
|
||||
@@ -0,0 +1,42 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
|
||||
#include "MaterialBase.h"
|
||||
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
Material* MaterialBase::add(std::string name)
|
||||
{
|
||||
name_to_mat_idx[name] = materials.size();
|
||||
materials.emplace_back();
|
||||
return &materials.back();
|
||||
}
|
||||
|
||||
Material* MaterialBase::getMat(unsigned int id)
|
||||
{
|
||||
if (id < materials.size())
|
||||
{
|
||||
return &materials[id];
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int MaterialBase::getMatId(std::string name)
|
||||
{
|
||||
auto it = name_to_mat_idx.find(name);
|
||||
if (it == name_to_mat_idx.end())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace cura
|
||||
@@ -0,0 +1,27 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef MATERIAL_BASE_H
|
||||
#define MATERIAL_BASE_H
|
||||
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Material.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
class MaterialBase
|
||||
{
|
||||
public:
|
||||
int getMatId(std::string name);
|
||||
Material* add(std::string name);
|
||||
Material* getMat(unsigned int id);
|
||||
protected:
|
||||
std::unordered_map<std::string, int> name_to_mat_idx;
|
||||
std::vector<Material> materials;
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // MATERIAL_BASE_H
|
||||
+181
-2
@@ -22,6 +22,10 @@ void* fgets_(char* ptr, size_t len, FILE* f)
|
||||
*ptr = '\0';
|
||||
return ptr;
|
||||
}
|
||||
else if (*ptr =='\0')
|
||||
{
|
||||
return ptr;
|
||||
}
|
||||
ptr++;
|
||||
len--;
|
||||
}
|
||||
@@ -168,18 +172,193 @@ bool loadMeshSTL(Mesh* mesh, const char* filename, const FMatrix3x3& matrix)
|
||||
return loadMeshSTL_binary(mesh, filename, matrix);
|
||||
}
|
||||
|
||||
void readBMP(Material* mat, const char* filename)
|
||||
{
|
||||
FILE* f = fopen(filename, "rb");
|
||||
if (f == nullptr)
|
||||
{
|
||||
logError("ERROR: couldn't load image file %s.\n", filename);
|
||||
return;
|
||||
}
|
||||
unsigned char info[54];
|
||||
fread(info, sizeof(unsigned char), 54, f); // read the 54-byte header
|
||||
|
||||
// extract image height and width from header
|
||||
int width = *(int*)&info[18];
|
||||
int height = *(int*)&info[22];
|
||||
|
||||
int size = 3 * width * height;
|
||||
unsigned char* data = new unsigned char[size]; // allocate 3 bytes per pixel
|
||||
fread(data, sizeof(unsigned char), size, f); // read the rest of the data at once
|
||||
fclose(f);
|
||||
|
||||
|
||||
// for (int i = 0; i < size; i += 3)
|
||||
// {
|
||||
// unsigned char tmp = data[i];
|
||||
// data[i] = data[i+2];
|
||||
// data[i+2] = tmp;
|
||||
// } // BGR ==> RGB
|
||||
mat->setData(data);
|
||||
mat->setWidthHeight(width, height);
|
||||
}
|
||||
void loadMatImage(Material* mat, const char* filename)
|
||||
{
|
||||
const char* ext = strrchr(filename, '.');
|
||||
if (ext && (strcmp(ext, ".bmp") == 0 || strcmp(ext, ".BMP") == 0))
|
||||
{
|
||||
readBMP(mat, filename);
|
||||
}
|
||||
else
|
||||
{
|
||||
logError("ERROR: trying to load unsupported image. File %s has %s extension.\n", filename, ext);
|
||||
}
|
||||
}
|
||||
|
||||
void loadMaterialBase(TexturedMesh* mesh, const char* filename)
|
||||
{
|
||||
FILE* f = fopen(filename, "rt");
|
||||
if (f == nullptr)
|
||||
{
|
||||
logError("ERROR: Couldn't load MTL file %s.\n", filename);
|
||||
return;
|
||||
}
|
||||
char buffer[1024];
|
||||
char mat_name [100];
|
||||
char mat_file [100];
|
||||
char map_type [10];
|
||||
Material* last_mat = nullptr;
|
||||
while(fgets_(buffer, sizeof(buffer), f))
|
||||
{
|
||||
if (buffer[0] == '#')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (sscanf(buffer, "map_%s %s", map_type, mat_file) == 2 // we don't care what type of map it specifies (currently)
|
||||
|| sscanf(buffer, "bump %s", mat_file) == 1
|
||||
|| sscanf(buffer, "disp %s", mat_file) == 1
|
||||
|| sscanf(buffer, "decal %s", mat_file) == 1
|
||||
|| sscanf(buffer, "refl %s", mat_file) == 1
|
||||
)
|
||||
{
|
||||
std::string parent_dir = std::string(filename).substr(0, std::string(filename).find_last_of("/\\"));
|
||||
std::string mtl_file = parent_dir + "/" + mat_file;
|
||||
if (last_mat)
|
||||
{
|
||||
loadMatImage(last_mat, mtl_file.c_str());
|
||||
}
|
||||
}
|
||||
else if (sscanf(buffer, "newmtl %s", mat_name) == 1)
|
||||
{
|
||||
last_mat = mesh->addMaterial(mat_name);
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
bool loadMeshOBJ(TexturedMesh* mesh, const char* filename, const FMatrix3x3& matrix)
|
||||
{
|
||||
FILE* f = fopen(filename, "rt");
|
||||
if (f == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
char buffer[1024];
|
||||
FPoint3 vertex;
|
||||
Point3 vertex_indices;
|
||||
float texture_x;
|
||||
float texture_y;
|
||||
float temp;
|
||||
char face_index_buffer_1 [100];
|
||||
char face_index_buffer_2 [100];
|
||||
char face_index_buffer_3 [100];
|
||||
char str_buffer [100];
|
||||
while(fgets_(buffer, sizeof(buffer), f))
|
||||
{
|
||||
if (buffer[0] == '#')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (sscanf(buffer, "v %f %f %f", &vertex.x, &vertex.y, &vertex.z) == 3)
|
||||
{
|
||||
Point3 v = matrix.apply(vertex);
|
||||
mesh->addVertex(v);
|
||||
}
|
||||
else if (sscanf(buffer, "vt %f %f", &texture_x, &texture_y) == 2)
|
||||
{
|
||||
mesh->addTextureCoord(texture_x, texture_y);
|
||||
}
|
||||
else if (sscanf(buffer, "f %s %s %s", face_index_buffer_1, face_index_buffer_2, face_index_buffer_3) == 3)
|
||||
{
|
||||
int normal_vector_index; // unused
|
||||
Point3 texture_indices(0, 0, 0); // becomes -1 if no texture data supplied
|
||||
int n_scanned_1 = sscanf(face_index_buffer_1, "%d/%d/%d", &vertex_indices.x, &texture_indices.x, &normal_vector_index);
|
||||
int n_scanned_2 = sscanf(face_index_buffer_2, "%d/%d/%d", &vertex_indices.y, &texture_indices.y, &normal_vector_index);
|
||||
int n_scanned_3 = sscanf(face_index_buffer_3, "%d/%d/%d", &vertex_indices.z, &texture_indices.z, &normal_vector_index);
|
||||
if (n_scanned_1 > 0 && n_scanned_2 > 0 && n_scanned_3 > 0)
|
||||
{
|
||||
mesh->addFace(vertex_indices.x - 1, vertex_indices.y - 1, vertex_indices.z - 1, texture_indices.x - 1, texture_indices.y - 1, texture_indices.z - 1);
|
||||
// obj files count vertex indices starting from 1!
|
||||
}
|
||||
}
|
||||
else if (sscanf(buffer, "mtllib %s", str_buffer) == 1)
|
||||
{
|
||||
std::string parent_dir = std::string(filename).substr(0, std::string(filename).find_last_of("/\\"));
|
||||
std::string mtl_file = parent_dir + "/" + str_buffer;
|
||||
loadMaterialBase(mesh, mtl_file.c_str());
|
||||
}
|
||||
else if (sscanf(buffer, "usemtl %s", str_buffer) == 1)
|
||||
{
|
||||
mesh->setMaterial(str_buffer);
|
||||
}
|
||||
else if (sscanf(buffer, "vn %f %f %f", &temp, &temp, &temp) == 3)
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
else if (buffer[0] == '\0')
|
||||
{
|
||||
// empty line, do nothing
|
||||
}
|
||||
else
|
||||
{
|
||||
logError("Cannot parse line \"%s\"\n", buffer);
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
mesh->finish();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool loadMeshIntoMeshGroup(MeshGroup* meshgroup, const char* filename, const FMatrix3x3& transformation, SettingsBaseVirtual* object_parent_settings)
|
||||
{
|
||||
const char* ext = strrchr(filename, '.');
|
||||
if (ext && (strcmp(ext, ".stl") == 0 || strcmp(ext, ".STL") == 0))
|
||||
{
|
||||
Mesh mesh = object_parent_settings ? Mesh(object_parent_settings) : Mesh(meshgroup); //If we have object_parent_settings, use them as parent settings. Otherwise, just use meshgroup.
|
||||
if(loadMeshSTL(&mesh,filename,transformation)) //Load it! If successful...
|
||||
Mesh* mesh = new Mesh(object_parent_settings ? object_parent_settings : meshgroup); //If we have object_parent_settings, use them as parent settings. Otherwise, just use meshgroup.
|
||||
if (loadMeshSTL(mesh,filename,transformation)) //Load it! If successful...
|
||||
{
|
||||
meshgroup->meshes.push_back(mesh);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
delete mesh;
|
||||
}
|
||||
}
|
||||
else if (ext && (strcmp(ext, ".obj") == 0 || strcmp(ext, ".OBJ") == 0))
|
||||
{
|
||||
TexturedMesh* mesh = new TexturedMesh(object_parent_settings ? object_parent_settings : meshgroup); //If we have object_parent_settings, use them as parent settings. Otherwise, just use meshgroup.
|
||||
if (loadMeshOBJ(mesh,filename,transformation)) //Load it! If successful...
|
||||
{
|
||||
meshgroup->meshes.push_back(mesh);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
delete mesh;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
+18
-13
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "utils/NoCopy.h"
|
||||
#include "mesh.h"
|
||||
#include "TexturedMesh.h"
|
||||
#include "ExtruderTrain.h"
|
||||
|
||||
namespace cura
|
||||
@@ -43,6 +44,10 @@ public:
|
||||
delete extruders[extruder];
|
||||
}
|
||||
}
|
||||
for (Mesh* mesh : meshes)
|
||||
{
|
||||
delete mesh;
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -63,7 +68,7 @@ public:
|
||||
return extruders[extruder_nr];
|
||||
}
|
||||
|
||||
std::vector<Mesh> meshes;
|
||||
std::vector<Mesh*> meshes;
|
||||
|
||||
Point3 min() const //! minimal corner of bounding box
|
||||
{
|
||||
@@ -71,10 +76,10 @@ public:
|
||||
{
|
||||
return Point3(0, 0, 0);
|
||||
}
|
||||
Point3 ret = meshes[0].min();
|
||||
Point3 ret = meshes[0]->min();
|
||||
for(unsigned int i=1; i<meshes.size(); i++)
|
||||
{
|
||||
Point3 v = meshes[i].min();
|
||||
Point3 v = meshes[i]->min();
|
||||
ret.x = std::min(ret.x, v.x);
|
||||
ret.y = std::min(ret.y, v.y);
|
||||
ret.z = std::min(ret.z, v.z);
|
||||
@@ -87,10 +92,10 @@ public:
|
||||
{
|
||||
return Point3(0, 0, 0);
|
||||
}
|
||||
Point3 ret = meshes[0].max();
|
||||
Point3 ret = meshes[0]->max();
|
||||
for(unsigned int i=1; i<meshes.size(); i++)
|
||||
{
|
||||
Point3 v = meshes[i].max();
|
||||
Point3 v = meshes[i]->max();
|
||||
ret.x = std::max(ret.x, v.x);
|
||||
ret.y = std::max(ret.y, v.y);
|
||||
ret.z = std::max(ret.z, v.z);
|
||||
@@ -100,9 +105,9 @@ public:
|
||||
|
||||
void clear()
|
||||
{
|
||||
for(Mesh& m : meshes)
|
||||
for(Mesh* m : meshes)
|
||||
{
|
||||
m.clear();
|
||||
m->clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,17 +122,17 @@ public:
|
||||
}
|
||||
|
||||
// If a mesh position was given, put the mesh at this position in 3D space.
|
||||
for(Mesh& mesh : meshes)
|
||||
for(Mesh* mesh : meshes)
|
||||
{
|
||||
Point3 mesh_offset(mesh.getSettingInMicrons("mesh_position_x"), mesh.getSettingInMicrons("mesh_position_y"), mesh.getSettingInMicrons("mesh_position_z"));
|
||||
if (mesh.getSettingBoolean("center_object"))
|
||||
Point3 mesh_offset(mesh->getSettingInMicrons("mesh_position_x"), mesh->getSettingInMicrons("mesh_position_y"), mesh->getSettingInMicrons("mesh_position_z"));
|
||||
if (mesh->getSettingBoolean("center_object"))
|
||||
{
|
||||
Point3 object_min = mesh.min();
|
||||
Point3 object_max = mesh.max();
|
||||
Point3 object_min = mesh->min();
|
||||
Point3 object_max = mesh->max();
|
||||
Point3 object_size = object_max - object_min;
|
||||
mesh_offset += Point3(-object_min.x - object_size.x / 2, -object_min.y - object_size.y / 2, -object_min.z);
|
||||
}
|
||||
mesh.offset(mesh_offset + meshgroup_offset);
|
||||
mesh->offset(mesh_offset + meshgroup_offset);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -0,0 +1,130 @@
|
||||
#include "TextureProcessor.h"
|
||||
|
||||
#include <algorithm> // swap
|
||||
|
||||
#include "slicer/SlicerSegment.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
#define POINT_DIST 400
|
||||
#define AMPLITUDE 500
|
||||
#define EXTRA_OFFSET 500
|
||||
|
||||
/*
|
||||
void TextureProcessor::process(std::vector< Slicer* >& slicer_list)
|
||||
{
|
||||
for (Slicer* slicer : slicer_list)
|
||||
{
|
||||
for (SlicerLayer& layer : slicer->layers)
|
||||
{
|
||||
process(slicer->mesh, layer);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void TextureProcessor::processBumpMap(Mesh* mesh, SlicerLayer& layer)
|
||||
{
|
||||
process(mesh, layer, false);
|
||||
}
|
||||
|
||||
void TextureProcessor::processDualColorTexture(Mesh* mesh, SlicerLayer& layer)
|
||||
{
|
||||
process(mesh, layer, true);
|
||||
}
|
||||
|
||||
void TextureProcessor::process(Mesh* mesh, SlicerLayer& layer, bool dual_color_texture)
|
||||
{
|
||||
bool flipped = false;
|
||||
if (dual_color_texture)
|
||||
{
|
||||
flipped = layer.layer_nr % 2 == 0;
|
||||
}
|
||||
Polygons results;
|
||||
for (PolygonRef poly : layer.polygonList)
|
||||
{
|
||||
// generate points in between p0 and p1
|
||||
PolygonRef result = results.newPoly();
|
||||
|
||||
int64_t dist_left_over = (POINT_DIST / 2); // the distance to be traversed on the line before making the first new point
|
||||
Point* p0 = &poly.back();
|
||||
bool even = false;
|
||||
for (Point& p1 : poly)
|
||||
{
|
||||
SlicerSegment segment(*p0, p1);
|
||||
auto it = layer.segment_to_material_segment.find(segment);
|
||||
if (it != layer.segment_to_material_segment.end())
|
||||
{
|
||||
MatSegment& mat = it->second;
|
||||
MatCoord mat_start = mat.start;
|
||||
MatCoord mat_end = mat.end;
|
||||
if (it->first.start != *p0)
|
||||
{
|
||||
std::swap(mat_start, mat_end);
|
||||
}
|
||||
Point p0p1 = p1 - *p0;
|
||||
Point perp_to_p0p1 = turn90CCW(p0p1);
|
||||
int64_t p0p1_size = vSize(p0p1);
|
||||
int64_t dist_last_point = dist_left_over + p0p1_size * 2; // so that p0p1_size - dist_last_point evaulates to dist_left_over - p0p1_size
|
||||
// TODO: move start point (which was already moved last iteration
|
||||
for (int64_t p0pa_dist = dist_left_over; p0pa_dist < p0p1_size; p0pa_dist += POINT_DIST)
|
||||
{
|
||||
Point pa = *p0 + normal(p0p1, p0pa_dist);
|
||||
if (even ^ flipped)
|
||||
{
|
||||
MatCoord mat_coord_now = mat_start;
|
||||
mat_coord_now.coords = mat_start.coords + (mat_end.coords - mat_start.coords) * p0pa_dist / p0p1_size;
|
||||
float val = mesh->getColor(mat_coord_now); // between 0 and 1
|
||||
if (flipped)
|
||||
{
|
||||
val = 1.0f - val;
|
||||
}
|
||||
assert(val > -0.001 && val < 1.001);
|
||||
int r = val * (AMPLITUDE * 2) - AMPLITUDE + EXTRA_OFFSET;
|
||||
Point displacement = normal(perp_to_p0p1, r);
|
||||
pa -= displacement;
|
||||
}
|
||||
result.add(pa);
|
||||
dist_last_point = p0pa_dist;
|
||||
even = !even;
|
||||
}
|
||||
// TODO: move end point as well
|
||||
float val = mesh->getColor(mat_end);
|
||||
int r = val * (AMPLITUDE * 2) - AMPLITUDE + EXTRA_OFFSET;
|
||||
Point displacement = normal(perp_to_p0p1, r);
|
||||
if (dual_color_texture)
|
||||
{
|
||||
result.emplace_back(p1);
|
||||
}
|
||||
else
|
||||
{
|
||||
result.emplace_back(p1 - displacement);
|
||||
}
|
||||
dist_left_over = p0p1_size - dist_last_point;
|
||||
}
|
||||
else
|
||||
{
|
||||
result.emplace_back(p1);
|
||||
}
|
||||
p0 = &p1;
|
||||
}
|
||||
while (result.size() < 3 )
|
||||
{
|
||||
unsigned int point_idx = poly.size() - 2;
|
||||
result.add(poly[point_idx]);
|
||||
if (point_idx == 0) { break; }
|
||||
point_idx--;
|
||||
}
|
||||
if (result.size() < 3)
|
||||
{
|
||||
result.clear();
|
||||
for (Point& p : poly)
|
||||
result.add(p);
|
||||
}
|
||||
}
|
||||
layer.polygonList = results;
|
||||
}
|
||||
|
||||
|
||||
}//namespace cura
|
||||
@@ -0,0 +1,32 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef TEXTURE_PROCESSOR_H
|
||||
#define TEXTURE_PROCESSOR_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "slicer/Slicer.h"
|
||||
#include "mesh.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
class TextureProcessor
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* Apply offsets in the xy plane corresponding to pixel intensities
|
||||
*/
|
||||
static void processBumpMap(Mesh* mesh, SlicerLayer& layer);
|
||||
|
||||
/*!
|
||||
* Apply a zigzag pattern with offsets corresponding to pixel intensities
|
||||
*/
|
||||
static void processDualColorTexture(Mesh* mesh, SlicerLayer& layer);
|
||||
protected:
|
||||
static void process(Mesh* mesh, SlicerLayer& layer, bool dual_color_texture);
|
||||
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // TEXTURE_PROCESSOR_H
|
||||
@@ -0,0 +1,137 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
|
||||
#include "TexturedMesh.h"
|
||||
|
||||
#include <cassert>
|
||||
#include "utils/logoutput.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
TexturedMesh::TexturedMesh(SettingsBaseVirtual* sb)
|
||||
: Mesh(sb)
|
||||
, current_mat(-1) // not set yet
|
||||
{
|
||||
}
|
||||
|
||||
void TexturedMesh::addTextureCoord(float x, float y)
|
||||
{
|
||||
texture_coords.emplace_back(x, y);
|
||||
}
|
||||
|
||||
void TexturedMesh::addFace(int vi0, int vi1, int vi2, int ti0, int ti1, int ti2)
|
||||
{
|
||||
if (vi0 < -1)
|
||||
{
|
||||
vi0 = Mesh::faces.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
if (vi1 < -1)
|
||||
{
|
||||
vi1 = Mesh::faces.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
if (vi2 < -1)
|
||||
{
|
||||
vi2 = Mesh::faces.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
if (ti0 < -1)
|
||||
{
|
||||
ti0 = texture_coords.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
if (ti1 < -1)
|
||||
{
|
||||
ti1 = texture_coords.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
if (ti2 < -1)
|
||||
{
|
||||
ti2 = texture_coords.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
bool made_new_face = Mesh::addFace(vi0, vi1, vi2);
|
||||
if (made_new_face)
|
||||
{
|
||||
face_texture_indices.emplace_back(ti0, ti1, ti2, current_mat);
|
||||
assert(Mesh::faces.size() == face_texture_indices.size());
|
||||
}
|
||||
}
|
||||
|
||||
bool TexturedMesh::setMaterial(std::string name)
|
||||
{
|
||||
current_mat = material_base.getMatId(name);
|
||||
return current_mat >= 0;
|
||||
}
|
||||
|
||||
Material* TexturedMesh::addMaterial(std::__cxx11::string name)
|
||||
{
|
||||
return material_base.add(name);
|
||||
}
|
||||
|
||||
|
||||
bool TexturedMesh::getFaceEdgeMatCoord(unsigned int face_idx, int64_t z, unsigned int p0_idx, unsigned int p1_idx, MatCoord& result)
|
||||
{
|
||||
if (face_idx >= face_texture_indices.size() || face_idx >= faces.size())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
FaceTextureCoordIndices texture_idxs = face_texture_indices[face_idx];
|
||||
if (texture_idxs.index[0] < 0 || texture_idxs.index[1] < 0 || texture_idxs.index[2] < 0 || texture_idxs.mat_id < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
MeshFace& face = faces[face_idx];
|
||||
Point3 p0(vertices[face.vertex_index[p0_idx]].p);
|
||||
Point3 p1(vertices[face.vertex_index[p1_idx]].p);
|
||||
|
||||
float dzp0 = z - p0.z;
|
||||
float dp0p1 = p1.z - p0.z;
|
||||
|
||||
if (dzp0 * dp0p1 < 0)
|
||||
{ // z doesn't lie between p0 and p1
|
||||
return false;
|
||||
}
|
||||
if (dzp0 == 0)
|
||||
{ // edge is not cut by horizontal plane!
|
||||
return false;
|
||||
}
|
||||
float ratio = INT2MM(dzp0) / INT2MM(dp0p1);
|
||||
|
||||
FPoint t0 = texture_coords[texture_idxs.index[p0_idx]];
|
||||
FPoint t1 = texture_coords[texture_idxs.index[p1_idx]];
|
||||
|
||||
result.mat_id = texture_idxs.mat_id;
|
||||
result.coords.x = t0.x + (t1.x - t0.x) * ratio;
|
||||
result.coords.y = t0.y + (t1.y - t0.y) * ratio;
|
||||
|
||||
if (result.coords.x > 1.001 || result.coords.x < -0.001 || result.coords.y > 1.001 || result.coords.y < -0.001)
|
||||
{
|
||||
logError("WARNING: wapping material to outside image!");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TexturedMesh::registerFaceSlice(unsigned int face_idx, unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, Point segment_start, Point segment_end, MatSegment& result)
|
||||
{
|
||||
if (!getFaceEdgeMatCoord(face_idx, z, idx_shared, idx_first, result.start))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!getFaceEdgeMatCoord(face_idx, z, idx_shared, idx_second, result.end))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
float TexturedMesh::getColor(MatCoord bitmap_coord)
|
||||
{
|
||||
Material* mat = material_base.getMat(bitmap_coord.mat_id);
|
||||
if (mat)
|
||||
{
|
||||
return mat->getColor(bitmap_coord.coords.x, bitmap_coord.coords.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // namespace cura
|
||||
@@ -0,0 +1,78 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef TEXTURED_MESH_H
|
||||
#define TEXTURED_MESH_H
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "MaterialBase.h"
|
||||
|
||||
#include "mesh.h"
|
||||
#include "utils/intpoint.h"
|
||||
#include "MatSegment.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
/*!
|
||||
* A mesh with bitmap textures to it.
|
||||
*
|
||||
* material coordinates are defined separately, and can be reused for different bitmap textures
|
||||
*/
|
||||
class TexturedMesh : public Mesh
|
||||
{
|
||||
public:
|
||||
TexturedMesh(SettingsBaseVirtual* sb);
|
||||
|
||||
|
||||
/*!
|
||||
*
|
||||
*/
|
||||
struct FaceTextureCoordIndices
|
||||
{
|
||||
int index[3]; //!< indices into texture_coords or -1 if no texture data available
|
||||
int mat_id; //!< Material id
|
||||
FaceTextureCoordIndices(int i1, int i2, int i3, int mat_id)
|
||||
: mat_id(mat_id)
|
||||
{
|
||||
index[0] = i1;
|
||||
index[1] = i2;
|
||||
index[2] = i3;
|
||||
}
|
||||
};
|
||||
void addTextureCoord(float x, float y);
|
||||
void addFace(int vi0, int vi1, int vi2, int ti0, int ti1, int ti2);
|
||||
using Mesh::addFace; // otherwise above addFace would shadow the parent addFace
|
||||
|
||||
bool setMaterial(std::string name); //!< set the material to be used in the comming data to be loaded
|
||||
Material* addMaterial(std::string name);
|
||||
|
||||
|
||||
|
||||
virtual bool registerFaceSlice(unsigned int face_idx, unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, Point segment_start, Point segment_end, MatSegment& result);
|
||||
|
||||
protected:
|
||||
std::vector<FPoint> texture_coords; //!< all texture coordinates by all faces
|
||||
std::vector<FaceTextureCoordIndices> face_texture_indices; //!< for each face the corresponding texture coordinates in TexturedMesh::texture_coords
|
||||
// TODO clean up above lists when super class clear() is called
|
||||
// TODO when to clean up below material base?
|
||||
MaterialBase material_base;
|
||||
/*!
|
||||
* Get the material coordinate corresponding to the point on a plane cutting a given edge of the face.
|
||||
* \param face_idx The face for which to get the material coord
|
||||
* \param z The z of the horizontal plane cutting the face
|
||||
* \param p0_idx The index into the first vert of the edge
|
||||
* \param p1_idx The index into the second vert of the edge
|
||||
* \param result The resulting material Coordinates
|
||||
* \return Whether a Material coordinate is defined at the given location
|
||||
*/
|
||||
bool getFaceEdgeMatCoord(unsigned int face_idx, int64_t z, unsigned int p0_idx, unsigned int p1_idx, MatCoord& result);
|
||||
|
||||
virtual float getColor(MatCoord bitmap_coord);
|
||||
private:
|
||||
int current_mat; //!< material currently used in loading the face material info
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // TEXTURED_MESH_H
|
||||
+2
-2
@@ -23,9 +23,9 @@ void Weaver::weave(MeshGroup* meshgroup)
|
||||
|
||||
std::vector<cura::Slicer*> slicerList;
|
||||
|
||||
for(Mesh& mesh : meshgroup->meshes)
|
||||
for (Mesh* mesh : meshgroup->meshes)
|
||||
{
|
||||
cura::Slicer* slicer = new cura::Slicer(&mesh, initial_layer_thickness, connectionHeight, layer_count, mesh.getSettingBoolean("meshfix_keep_open_polygons"), mesh.getSettingBoolean("meshfix_extensive_stitching"));
|
||||
cura::Slicer* slicer = new cura::Slicer(mesh, initial_layer_thickness, connectionHeight, layer_count, mesh->getSettingBoolean("meshfix_keep_open_polygons"), mesh->getSettingBoolean("meshfix_extensive_stitching"));
|
||||
slicerList.push_back(slicer);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
#include "settings.h"
|
||||
|
||||
#include "MeshGroup.h"
|
||||
#include "slicer.h"
|
||||
#include "slicer/Slicer.h"
|
||||
|
||||
#include "utils/NoCopy.h"
|
||||
#include "utils/polygon.h"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "settings.h"
|
||||
|
||||
#include "MeshGroup.h"
|
||||
#include "slicer.h"
|
||||
#include "slicer/Slicer.h"
|
||||
|
||||
#include "utils/polygon.h"
|
||||
#include "Weaver.h"
|
||||
|
||||
@@ -261,8 +261,8 @@ void CommandSocket::handleObjectList(cura::proto::ObjectList* list)
|
||||
}
|
||||
SettingsBase* extruder_train = meshgroup->getExtruderTrain(extruder_train_nr);
|
||||
|
||||
meshgroup->meshes.push_back(extruder_train); //Construct a new mesh (with the corresponding extruder train as settings parent object) and put it into MeshGroup's mesh list.
|
||||
Mesh& mesh = meshgroup->meshes.back();
|
||||
meshgroup->meshes.push_back(new Mesh(extruder_train)); //Construct a new mesh (with the corresponding extruder train as settings parent object) and put it into MeshGroup's mesh list.
|
||||
Mesh& mesh = *meshgroup->meshes.back();
|
||||
|
||||
for(int i = 0; i < face_count; ++i)
|
||||
{
|
||||
|
||||
+1
-1
@@ -194,7 +194,7 @@ void slice(int argc, char **argv)
|
||||
}
|
||||
else
|
||||
{
|
||||
last_settings_object = &(meshgroup->meshes.back()); // pointer is valid until a new object is added, so this is OK
|
||||
last_settings_object = meshgroup->meshes.back();
|
||||
}
|
||||
break;
|
||||
case 'o':
|
||||
|
||||
+33
-2
@@ -15,12 +15,21 @@ Mesh::Mesh(SettingsBaseVirtual* parent)
|
||||
{
|
||||
}
|
||||
|
||||
void Mesh::addFace(Point3& v0, Point3& v1, Point3& v2)
|
||||
bool Mesh::addFace(Point3& v0, Point3& v1, Point3& v2)
|
||||
{
|
||||
int vi0 = findIndexOfVertex(v0);
|
||||
int vi1 = findIndexOfVertex(v1);
|
||||
int vi2 = findIndexOfVertex(v2);
|
||||
if (vi0 == vi1 || vi1 == vi2 || vi0 == vi2) return; // the face has two vertices which get assigned the same location. Don't add the face.
|
||||
return addFace(vi0, vi1, vi2);
|
||||
}
|
||||
|
||||
bool Mesh::addFace(int vi0, int vi1, int vi2)
|
||||
{
|
||||
if (vi0 == vi1 || vi1 == vi2 || vi0 == vi2)
|
||||
{
|
||||
// the face has two vertices which get assigned the same location. Don't add the face.
|
||||
return false;
|
||||
}
|
||||
|
||||
int idx = faces.size(); // index of face to be added
|
||||
faces.emplace_back();
|
||||
@@ -31,6 +40,8 @@ void Mesh::addFace(Point3& v0, Point3& v1, Point3& v2)
|
||||
vertices[face.vertex_index[0]].connected_faces.push_back(idx);
|
||||
vertices[face.vertex_index[1]].connected_faces.push_back(idx);
|
||||
vertices[face.vertex_index[2]].connected_faces.push_back(idx);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Mesh::clear()
|
||||
@@ -64,6 +75,14 @@ Point3 Mesh::max() const
|
||||
return aabb.max;
|
||||
}
|
||||
|
||||
void Mesh::addVertex(const Point3& v)
|
||||
{
|
||||
uint32_t hash = pointHash(v);
|
||||
vertex_hash_map[hash].push_back(vertices.size());
|
||||
vertices.emplace_back(v);
|
||||
aabb.include(v);
|
||||
}
|
||||
|
||||
int Mesh::findIndexOfVertex(const Point3& v)
|
||||
{
|
||||
uint32_t hash = pointHash(v);
|
||||
@@ -179,4 +198,16 @@ int Mesh::getFaceIdxWithPoints(int idx0, int idx1, int notFaceIdx) const
|
||||
return bestIdx;
|
||||
}
|
||||
|
||||
bool Mesh::registerFaceSlice(unsigned int face_idx, unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, Point segment_start, Point segment_end, MatSegment& result)
|
||||
{
|
||||
// do nothing for a non-textured mesh
|
||||
return false;
|
||||
}
|
||||
|
||||
float Mesh::getColor(MatCoord bitmap_coord)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
|
||||
}//namespace cura
|
||||
|
||||
+28
-1
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "settings.h"
|
||||
#include "utils/AABB.h"
|
||||
#include "MatSegment.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
@@ -65,7 +66,26 @@ public:
|
||||
|
||||
Mesh(SettingsBaseVirtual* parent); //!< initializes the settings
|
||||
|
||||
void addFace(Point3& v0, Point3& v1, Point3& v2); //!< add a face to the mesh without settings it's connected_faces.
|
||||
virtual ~Mesh() {} //!< Destructor
|
||||
|
||||
/*!
|
||||
* add a face to the mesh without settings it's connected_faces.
|
||||
*
|
||||
* Don't add a face when the surface is zero mm^2
|
||||
*
|
||||
* \return whether a face has been added
|
||||
*/
|
||||
bool addFace(Point3& v0, Point3& v1, Point3& v2);
|
||||
/*!
|
||||
* add a face to the mesh without settings it's connected_faces.
|
||||
*
|
||||
* Don't add a face when the surface is zero mm^2
|
||||
*
|
||||
* \return whether a face has been added
|
||||
*/
|
||||
bool addFace(int vi0, int vi1, int vi2);
|
||||
void addVertex(const Point3& v);
|
||||
|
||||
void clear(); //!< clears all data
|
||||
void finish(); //!< complete the model : set the connected_face_index fields of the faces.
|
||||
|
||||
@@ -84,6 +104,13 @@ public:
|
||||
aabb.offset(offset);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \return Whether a texture line segment has been created
|
||||
*/
|
||||
virtual bool registerFaceSlice(unsigned int face_idx, unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, Point segment_start, Point segment_end, MatSegment& result);
|
||||
|
||||
virtual float getColor(MatCoord bitmap_coord);
|
||||
|
||||
private:
|
||||
int findIndexOfVertex(const Point3& v); //!< find index of vertex close to the given point, or create a new vertex and return its index.
|
||||
/*!
|
||||
|
||||
-163
@@ -1,163 +0,0 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_H
|
||||
#define SLICER_H
|
||||
|
||||
#include "mesh.h"
|
||||
#include "utils/polygon.h"
|
||||
/*
|
||||
The Slicer creates layers of polygons from an optimized 3D model.
|
||||
The result of the Slicer is a list of polygons without any order or structure.
|
||||
*/
|
||||
namespace cura {
|
||||
|
||||
class SlicerSegment
|
||||
{
|
||||
public:
|
||||
Point start, end;
|
||||
int faceIndex;
|
||||
bool addedToPolygon;
|
||||
};
|
||||
|
||||
class ClosePolygonResult
|
||||
{ //The result of trying to find a point on a closed polygon line. This gives back the point index, the polygon index, and the point of the connection.
|
||||
//The line on which the point lays is between pointIdx-1 and pointIdx
|
||||
public:
|
||||
Point intersectionPoint;
|
||||
int polygonIdx;
|
||||
unsigned int pointIdx;
|
||||
};
|
||||
class GapCloserResult
|
||||
{
|
||||
public:
|
||||
int64_t len;
|
||||
int polygonIdx;
|
||||
unsigned int pointIdxA;
|
||||
unsigned int pointIdxB;
|
||||
bool AtoB;
|
||||
};
|
||||
|
||||
class SlicerLayer
|
||||
{
|
||||
public:
|
||||
std::vector<SlicerSegment> segmentList;
|
||||
std::unordered_map<int, int> face_idx_to_segment_index; // topology
|
||||
|
||||
int z;
|
||||
Polygons polygonList;
|
||||
Polygons openPolylines;
|
||||
|
||||
void makePolygons(Mesh* mesh, bool keepNoneClosed, bool extensiveStitching);
|
||||
|
||||
private:
|
||||
GapCloserResult findPolygonGapCloser(Point ip0, Point ip1)
|
||||
{
|
||||
GapCloserResult ret;
|
||||
ClosePolygonResult c1 = findPolygonPointClosestTo(ip0);
|
||||
ClosePolygonResult c2 = findPolygonPointClosestTo(ip1);
|
||||
if (c1.polygonIdx < 0 || c1.polygonIdx != c2.polygonIdx)
|
||||
{
|
||||
ret.len = -1;
|
||||
return ret;
|
||||
}
|
||||
ret.polygonIdx = c1.polygonIdx;
|
||||
ret.pointIdxA = c1.pointIdx;
|
||||
ret.pointIdxB = c2.pointIdx;
|
||||
ret.AtoB = true;
|
||||
|
||||
if (ret.pointIdxA == ret.pointIdxB)
|
||||
{
|
||||
//Connection points are on the same line segment.
|
||||
ret.len = vSize(ip0 - ip1);
|
||||
}else{
|
||||
//Find out if we have should go from A to B or the other way around.
|
||||
Point p0 = polygonList[ret.polygonIdx][ret.pointIdxA];
|
||||
int64_t lenA = vSize(p0 - ip0);
|
||||
for(unsigned int i = ret.pointIdxA; i != ret.pointIdxB; i = (i + 1) % polygonList[ret.polygonIdx].size())
|
||||
{
|
||||
Point p1 = polygonList[ret.polygonIdx][i];
|
||||
lenA += vSize(p0 - p1);
|
||||
p0 = p1;
|
||||
}
|
||||
lenA += vSize(p0 - ip1);
|
||||
|
||||
p0 = polygonList[ret.polygonIdx][ret.pointIdxB];
|
||||
int64_t lenB = vSize(p0 - ip1);
|
||||
for(unsigned int i = ret.pointIdxB; i != ret.pointIdxA; i = (i + 1) % polygonList[ret.polygonIdx].size())
|
||||
{
|
||||
Point p1 = polygonList[ret.polygonIdx][i];
|
||||
lenB += vSize(p0 - p1);
|
||||
p0 = p1;
|
||||
}
|
||||
lenB += vSize(p0 - ip0);
|
||||
|
||||
if (lenA < lenB)
|
||||
{
|
||||
ret.AtoB = true;
|
||||
ret.len = lenA;
|
||||
}else{
|
||||
ret.AtoB = false;
|
||||
ret.len = lenB;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
ClosePolygonResult findPolygonPointClosestTo(Point input)
|
||||
{
|
||||
ClosePolygonResult ret;
|
||||
for(unsigned int n=0; n<polygonList.size(); n++)
|
||||
{
|
||||
Point p0 = polygonList[n][polygonList[n].size()-1];
|
||||
for(unsigned int i=0; i<polygonList[n].size(); i++)
|
||||
{
|
||||
Point p1 = polygonList[n][i];
|
||||
|
||||
//Q = A + Normal( B - A ) * ((( B - A ) dot ( P - A )) / VSize( A - B ));
|
||||
Point pDiff = p1 - p0;
|
||||
int64_t lineLength = vSize(pDiff);
|
||||
if (lineLength > 1)
|
||||
{
|
||||
int64_t distOnLine = dot(pDiff, input - p0) / lineLength;
|
||||
if (distOnLine >= 0 && distOnLine <= lineLength)
|
||||
{
|
||||
Point q = p0 + pDiff * distOnLine / lineLength;
|
||||
if (shorterThen(q - input, 100))
|
||||
{
|
||||
ret.intersectionPoint = q;
|
||||
ret.polygonIdx = n;
|
||||
ret.pointIdx = i;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
p0 = p1;
|
||||
}
|
||||
}
|
||||
ret.polygonIdx = -1;
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
class Slicer
|
||||
{
|
||||
public:
|
||||
std::vector<SlicerLayer> layers;
|
||||
|
||||
Slicer(Mesh* mesh, int initial, int thickness, int layer_count, bool keepNoneClosed, bool extensiveStitching);
|
||||
|
||||
SlicerSegment project2D(Point3& p0, Point3& p1, Point3& p2, int32_t z) const
|
||||
{
|
||||
SlicerSegment seg;
|
||||
seg.start.X = p0.x + int64_t(p1.x - p0.x) * int64_t(z - p0.z) / int64_t(p1.z - p0.z);
|
||||
seg.start.Y = p0.y + int64_t(p1.y - p0.y) * int64_t(z - p0.z) / int64_t(p1.z - p0.z);
|
||||
seg.end.X = p0.x + int64_t(p2.x - p0.x) * int64_t(z - p0.z) / int64_t(p2.z - p0.z);
|
||||
seg.end.Y = p0.y + int64_t(p2.y - p0.y) * int64_t(z - p0.z) / int64_t(p2.z - p0.z);
|
||||
return seg;
|
||||
}
|
||||
|
||||
void dumpSegmentsToHTML(const char* filename);
|
||||
};
|
||||
|
||||
}//namespace cura
|
||||
|
||||
#endif//SLICER_H
|
||||
@@ -0,0 +1,21 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_CLOSE_POLYGON_RESULT_H
|
||||
#define SLICER_CLOSE_POLYGON_RESULT_H
|
||||
|
||||
#include "../utils/intpoint.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
class ClosePolygonResult
|
||||
{ //The result of trying to find a point on a closed polygon line. This gives back the point index, the polygon index, and the point of the connection.
|
||||
//The line on which the point lays is between pointIdx-1 and pointIdx
|
||||
public:
|
||||
Point intersectionPoint;
|
||||
int polygonIdx;
|
||||
unsigned int pointIdx;
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // SLICER_CLOSE_POLYGON_RESULT_H
|
||||
@@ -0,0 +1,22 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_GAP_CLOSER_RESULT_H
|
||||
#define SLICER_GAP_CLOSER_RESULT_H
|
||||
|
||||
#include "../utils/intpoint.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
class GapCloserResult
|
||||
{
|
||||
public:
|
||||
int64_t len;
|
||||
int polygonIdx;
|
||||
unsigned int pointIdxA;
|
||||
unsigned int pointIdxB;
|
||||
bool AtoB;
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // SLICER_GAP_CLOSER_RESULT_H
|
||||
@@ -1,10 +1,10 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
|
||||
#include "layerPart.h"
|
||||
#include "settings.h"
|
||||
#include "Progress.h"
|
||||
#include "LayerPart.h"
|
||||
#include "../settings.h"
|
||||
#include "../Progress.h"
|
||||
|
||||
#include "utils/SVG.h" // debug output
|
||||
#include "../utils/SVG.h" // debug output
|
||||
|
||||
/*
|
||||
The layer-part creation step is the first step in creating actual useful data for 3D printing.
|
||||
@@ -1,10 +1,10 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
#ifndef LAYERPART_H
|
||||
#define LAYERPART_H
|
||||
#ifndef SLICER_LAYERPART_H
|
||||
#define SLICER_LAYERPART_H
|
||||
|
||||
#include "sliceDataStorage.h"
|
||||
#include "slicer.h"
|
||||
#include "commandSocket.h"
|
||||
#include "../sliceDataStorage.h"
|
||||
#include "Slicer.h"
|
||||
#include "../commandSocket.h"
|
||||
|
||||
/*
|
||||
The layer-part creation step is the first step in creating actual useful data for 3D printing.
|
||||
@@ -28,4 +28,4 @@ void layerparts2HTML(SliceDataStorage& storage, const char* filename, bool all_l
|
||||
|
||||
}//namespace cura
|
||||
|
||||
#endif//LAYERPART_H
|
||||
#endif//SLICER_LAYERPART_H
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "multiVolumes.h"
|
||||
#include "MultiVolumes.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef MULTIVOLUMES_H
|
||||
#define MULTIVOLUMES_H
|
||||
#ifndef SLICER_MULTIVOLUMES_H
|
||||
#define SLICER_MULTIVOLUMES_H
|
||||
|
||||
#include "sliceDataStorage.h"
|
||||
#include "slicer.h"
|
||||
#include "../sliceDataStorage.h"
|
||||
#include "Slicer.h"
|
||||
|
||||
/* This file contains code to help fixing up and changing layers that are build from multiple volumes. */
|
||||
namespace cura {
|
||||
@@ -17,4 +17,4 @@ void generateMultipleVolumesOverlap(std::vector<Slicer*> &meshes, int overlap);
|
||||
|
||||
}//namespace cura
|
||||
|
||||
#endif//MULTIVOLUMES_H
|
||||
#endif//SLICER_MULTIVOLUMES_H
|
||||
@@ -0,0 +1,133 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
#include <stdio.h>
|
||||
|
||||
#include "../utils/gettime.h"
|
||||
#include "../utils/logoutput.h"
|
||||
#include "../MatCoord.h"
|
||||
|
||||
#include "Slicer.h"
|
||||
|
||||
namespace cura {
|
||||
|
||||
|
||||
SlicerSegment Slicer::project2D(unsigned int face_idx, Point3 p[3], unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, int32_t layer_nr)
|
||||
{
|
||||
Point3& p0 = p[idx_shared];
|
||||
Point3& p1 = p[idx_first];
|
||||
Point3& p2 = p[idx_second];
|
||||
SlicerSegment seg;
|
||||
seg.start.X = p0.x + int64_t(p1.x - p0.x) * int64_t(z - p0.z) / int64_t(p1.z - p0.z);
|
||||
seg.start.Y = p0.y + int64_t(p1.y - p0.y) * int64_t(z - p0.z) / int64_t(p1.z - p0.z);
|
||||
seg.end.X = p0.x + int64_t(p2.x - p0.x) * int64_t(z - p0.z) / int64_t(p2.z - p0.z);
|
||||
seg.end.Y = p0.y + int64_t(p2.y - p0.y) * int64_t(z - p0.z) / int64_t(p2.z - p0.z);
|
||||
MatSegment mat_segment;
|
||||
bool got_texture_coords = mesh->registerFaceSlice(face_idx, idx_shared, idx_first, idx_second, z, seg.start, seg.end, mat_segment);
|
||||
if (got_texture_coords)
|
||||
{
|
||||
SlicerLayer& layer = layers[layer_nr];
|
||||
layer.segment_to_material_segment.emplace(seg, mat_segment);
|
||||
}
|
||||
return seg;
|
||||
}
|
||||
|
||||
|
||||
Slicer::Slicer(Mesh* mesh, int initial, int thickness, int layer_count, bool keep_none_closed, bool extensive_stitching)
|
||||
: mesh(mesh)
|
||||
, layer_height_0(initial)
|
||||
, layer_height(thickness)
|
||||
{
|
||||
assert(layer_count > 0);
|
||||
|
||||
layers.resize(layer_count);
|
||||
|
||||
for(int32_t layer_nr = 0; layer_nr < layer_count; layer_nr++)
|
||||
{
|
||||
layers[layer_nr].z = initial + thickness * layer_nr;
|
||||
layers[layer_nr].layer_nr = layer_nr;
|
||||
}
|
||||
for (unsigned int face_idx = 0; face_idx < mesh->faces.size(); face_idx++)
|
||||
{
|
||||
MeshFace& face = mesh->faces[face_idx];
|
||||
Point3 p[3] =
|
||||
{ mesh->vertices[face.vertex_index[0]].p
|
||||
, mesh->vertices[face.vertex_index[1]].p
|
||||
, mesh->vertices[face.vertex_index[2]].p };
|
||||
Point3& p0 = p[0];
|
||||
Point3& p1 = p[1];
|
||||
Point3& p2 = p[2];
|
||||
int32_t minZ = p0.z;
|
||||
int32_t maxZ = p0.z;
|
||||
if (p1.z < minZ)
|
||||
{
|
||||
minZ = p1.z;
|
||||
}
|
||||
if (p2.z < minZ)
|
||||
{
|
||||
minZ = p2.z;
|
||||
}
|
||||
if (p1.z > maxZ)
|
||||
{
|
||||
maxZ = p1.z;
|
||||
}
|
||||
if (p2.z > maxZ)
|
||||
{
|
||||
maxZ = p2.z;
|
||||
}
|
||||
int32_t z = 0;
|
||||
for (int32_t layer_nr = (minZ - initial + thickness - 1) / thickness; z <= maxZ; layer_nr++) // + thickness - 1 to get the first layer above or at minZ
|
||||
{
|
||||
SlicerSegment s;
|
||||
|
||||
z = layer_nr * layer_height + layer_height_0;
|
||||
if (layer_nr < 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// below code checks the position of the points w.r.t. the layer z
|
||||
// also the direction of the resulting sliced line is determined
|
||||
// p0 is odd one out
|
||||
if (p0.z < z && p1.z >= z && p2.z >= z)
|
||||
{
|
||||
s = project2D(face_idx, p, 0, 2, 1, z, layer_nr);
|
||||
}
|
||||
else if (p0.z > z && p1.z < z && p2.z < z)
|
||||
{
|
||||
s = project2D(face_idx, p, 0, 1, 2, z, layer_nr);
|
||||
}
|
||||
// p1 is odd one out
|
||||
else if (p1.z < z && p0.z >= z && p2.z >= z)
|
||||
{
|
||||
s = project2D(face_idx, p, 1, 0, 2, z, layer_nr);
|
||||
}
|
||||
else if (p1.z > z && p0.z < z && p2.z < z)
|
||||
{
|
||||
s = project2D(face_idx, p, 1, 2, 0, z, layer_nr);
|
||||
}
|
||||
// p2 is odd one out
|
||||
else if (p2.z < z && p1.z >= z && p0.z >= z)
|
||||
{
|
||||
s = project2D(face_idx, p, 2, 1, 0, z, layer_nr);
|
||||
}
|
||||
else if (p2.z > z && p1.z < z && p0.z < z)
|
||||
{
|
||||
s = project2D(face_idx, p, 2, 0, 1, z, layer_nr);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not all cases create a segment, because a point of a face could create just a dot, and two touching faces
|
||||
// on the slice would create two segments
|
||||
continue;
|
||||
}
|
||||
layers[layer_nr].face_idx_to_segment_index.insert(std::make_pair(face_idx, layers[layer_nr].segmentList.size()));
|
||||
s.faceIndex = face_idx;
|
||||
s.addedToPolygon = false;
|
||||
layers[layer_nr].segmentList.push_back(s);
|
||||
}
|
||||
}
|
||||
for (unsigned int layer_nr = 0; layer_nr < layers.size(); layer_nr++)
|
||||
{
|
||||
layers[layer_nr].makePolygons(mesh, keep_none_closed, extensive_stitching);
|
||||
}
|
||||
}
|
||||
|
||||
}//namespace cura
|
||||
@@ -0,0 +1,47 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_SLICER_H
|
||||
#define SLICER_SLICER_H
|
||||
|
||||
#include "../mesh.h"
|
||||
#include "../utils/polygon.h"
|
||||
|
||||
#include "SlicerSegment.h"
|
||||
#include "ClosePolygonResult.h"
|
||||
#include "SlicerLayer.h"
|
||||
|
||||
#include "../MatSegment.h"
|
||||
|
||||
/*
|
||||
The Slicer creates layers of polygons from an optimized 3D model.
|
||||
The result of the Slicer is a list of polygons without any order or structure.
|
||||
*/
|
||||
namespace cura {
|
||||
|
||||
class Slicer
|
||||
{
|
||||
public:
|
||||
std::vector<SlicerLayer> layers;
|
||||
|
||||
Slicer(Mesh* mesh, int initial, int thickness, int layer_count, bool keepNoneClosed, bool extensiveStitching);
|
||||
|
||||
void dumpSegmentsToHTML(const char* filename);
|
||||
|
||||
protected:
|
||||
Mesh* mesh;
|
||||
|
||||
int layer_height_0;
|
||||
int layer_height;
|
||||
|
||||
/*!
|
||||
* Create a SlicerSegment along the lines going through p0p1 (Start) and p0p2 (End)
|
||||
*
|
||||
* \warning \p p0 may not have the same z as either \p p1 or \p p2
|
||||
*
|
||||
* \param p The face vertice locations in the order the vertices are given in the face
|
||||
*/
|
||||
SlicerSegment project2D(unsigned int face_idx, Point3 p[3], unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, int32_t layer_nr);
|
||||
};
|
||||
|
||||
}//namespace cura
|
||||
|
||||
#endif//SLICER_SLICER_H
|
||||
@@ -1,13 +1,64 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
#include <stdio.h>
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
|
||||
#include "utils/gettime.h"
|
||||
#include "utils/logoutput.h"
|
||||
#include "SlicerLayer.h"
|
||||
#include "../TextureProcessor.h"
|
||||
|
||||
#include "slicer.h"
|
||||
#include "debug.h" // TODO remove
|
||||
namespace cura
|
||||
{
|
||||
|
||||
GapCloserResult SlicerLayer::findPolygonGapCloser(Point ip0, Point ip1)
|
||||
{
|
||||
GapCloserResult ret;
|
||||
ClosePolygonResult c1 = findPolygonPointClosestTo(ip0);
|
||||
ClosePolygonResult c2 = findPolygonPointClosestTo(ip1);
|
||||
if (c1.polygonIdx < 0 || c1.polygonIdx != c2.polygonIdx)
|
||||
{
|
||||
ret.len = -1;
|
||||
return ret;
|
||||
}
|
||||
ret.polygonIdx = c1.polygonIdx;
|
||||
ret.pointIdxA = c1.pointIdx;
|
||||
ret.pointIdxB = c2.pointIdx;
|
||||
ret.AtoB = true;
|
||||
|
||||
if (ret.pointIdxA == ret.pointIdxB)
|
||||
{
|
||||
//Connection points are on the same line segment.
|
||||
ret.len = vSize(ip0 - ip1);
|
||||
}else{
|
||||
//Find out if we have should go from A to B or the other way around.
|
||||
Point p0 = polygonList[ret.polygonIdx][ret.pointIdxA];
|
||||
int64_t lenA = vSize(p0 - ip0);
|
||||
for(unsigned int i = ret.pointIdxA; i != ret.pointIdxB; i = (i + 1) % polygonList[ret.polygonIdx].size())
|
||||
{
|
||||
Point p1 = polygonList[ret.polygonIdx][i];
|
||||
lenA += vSize(p0 - p1);
|
||||
p0 = p1;
|
||||
}
|
||||
lenA += vSize(p0 - ip1);
|
||||
|
||||
p0 = polygonList[ret.polygonIdx][ret.pointIdxB];
|
||||
int64_t lenB = vSize(p0 - ip1);
|
||||
for(unsigned int i = ret.pointIdxB; i != ret.pointIdxA; i = (i + 1) % polygonList[ret.polygonIdx].size())
|
||||
{
|
||||
Point p1 = polygonList[ret.polygonIdx][i];
|
||||
lenB += vSize(p0 - p1);
|
||||
p0 = p1;
|
||||
}
|
||||
lenB += vSize(p0 - ip0);
|
||||
|
||||
if (lenA < lenB)
|
||||
{
|
||||
ret.AtoB = true;
|
||||
ret.len = lenA;
|
||||
}else{
|
||||
ret.AtoB = false;
|
||||
ret.len = lenB;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
namespace cura {
|
||||
|
||||
void SlicerLayer::makePolygons(Mesh* mesh, bool keep_none_closed, bool extensive_stitching)
|
||||
{
|
||||
@@ -304,6 +355,9 @@ void SlicerLayer::makePolygons(Mesh* mesh, bool keep_none_closed, bool extensive
|
||||
}
|
||||
}
|
||||
|
||||
// TextureProcessor::processBumpMap(mesh, *this);
|
||||
TextureProcessor::processDualColorTexture(mesh, *this);
|
||||
|
||||
//Finally optimize all the polygons. Every point removed saves time in the long run.
|
||||
polygonList.simplify();
|
||||
|
||||
@@ -316,68 +370,40 @@ void SlicerLayer::makePolygons(Mesh* mesh, bool keep_none_closed, bool extensive
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Slicer::Slicer(Mesh* mesh, int initial, int thickness, int layer_count, bool keep_none_closed, bool extensive_stitching)
|
||||
ClosePolygonResult SlicerLayer::findPolygonPointClosestTo(Point input)
|
||||
{
|
||||
assert(layer_count > 0);
|
||||
|
||||
layers.resize(layer_count);
|
||||
|
||||
for(int32_t layer_nr = 0; layer_nr < layer_count; layer_nr++)
|
||||
ClosePolygonResult ret;
|
||||
for(unsigned int n=0; n<polygonList.size(); n++)
|
||||
{
|
||||
layers[layer_nr].z = initial + thickness * layer_nr;
|
||||
}
|
||||
|
||||
for(unsigned int mesh_idx = 0; mesh_idx < mesh->faces.size(); mesh_idx++)
|
||||
{
|
||||
MeshFace& face = mesh->faces[mesh_idx];
|
||||
Point3 p0 = mesh->vertices[face.vertex_index[0]].p;
|
||||
Point3 p1 = mesh->vertices[face.vertex_index[1]].p;
|
||||
Point3 p2 = mesh->vertices[face.vertex_index[2]].p;
|
||||
int32_t minZ = p0.z;
|
||||
int32_t maxZ = p0.z;
|
||||
if (p1.z < minZ) minZ = p1.z;
|
||||
if (p2.z < minZ) minZ = p2.z;
|
||||
if (p1.z > maxZ) maxZ = p1.z;
|
||||
if (p2.z > maxZ) maxZ = p2.z;
|
||||
int32_t layer_max = (maxZ - initial) / thickness;
|
||||
for(int32_t layer_nr = (minZ - initial) / thickness; layer_nr <= layer_max; layer_nr++)
|
||||
Point p0 = polygonList[n][polygonList[n].size()-1];
|
||||
for(unsigned int i=0; i<polygonList[n].size(); i++)
|
||||
{
|
||||
int32_t z = layer_nr * thickness + initial;
|
||||
if (z < minZ) continue;
|
||||
if (layer_nr < 0) continue;
|
||||
Point p1 = polygonList[n][i];
|
||||
|
||||
SlicerSegment s;
|
||||
if (p0.z < z && p1.z >= z && p2.z >= z)
|
||||
s = project2D(p0, p2, p1, z);
|
||||
else if (p0.z > z && p1.z < z && p2.z < z)
|
||||
s = project2D(p0, p1, p2, z);
|
||||
|
||||
else if (p1.z < z && p0.z >= z && p2.z >= z)
|
||||
s = project2D(p1, p0, p2, z);
|
||||
else if (p1.z > z && p0.z < z && p2.z < z)
|
||||
s = project2D(p1, p2, p0, z);
|
||||
|
||||
else if (p2.z < z && p1.z >= z && p0.z >= z)
|
||||
s = project2D(p2, p1, p0, z);
|
||||
else if (p2.z > z && p1.z < z && p0.z < z)
|
||||
s = project2D(p2, p0, p1, z);
|
||||
else
|
||||
//Q = A + Normal( B - A ) * ((( B - A ) dot ( P - A )) / VSize( A - B ));
|
||||
Point pDiff = p1 - p0;
|
||||
int64_t lineLength = vSize(pDiff);
|
||||
if (lineLength > 1)
|
||||
{
|
||||
//Not all cases create a segment, because a point of a face could create just a dot, and two touching faces
|
||||
// on the slice would create two segments
|
||||
continue;
|
||||
int64_t distOnLine = dot(pDiff, input - p0) / lineLength;
|
||||
if (distOnLine >= 0 && distOnLine <= lineLength)
|
||||
{
|
||||
Point q = p0 + pDiff * distOnLine / lineLength;
|
||||
if (shorterThen(q - input, 100))
|
||||
{
|
||||
ret.intersectionPoint = q;
|
||||
ret.polygonIdx = n;
|
||||
ret.pointIdx = i;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
layers[layer_nr].face_idx_to_segment_index.insert(std::make_pair(mesh_idx, layers[layer_nr].segmentList.size()));
|
||||
s.faceIndex = mesh_idx;
|
||||
s.addedToPolygon = false;
|
||||
layers[layer_nr].segmentList.push_back(s);
|
||||
p0 = p1;
|
||||
}
|
||||
}
|
||||
for(unsigned int layer_nr=0; layer_nr<layers.size(); layer_nr++)
|
||||
{
|
||||
layers[layer_nr].makePolygons(mesh, keep_none_closed, extensive_stitching);
|
||||
}
|
||||
ret.polygonIdx = -1;
|
||||
return ret;
|
||||
}
|
||||
|
||||
}//namespace cura
|
||||
|
||||
} // namespace cura
|
||||
@@ -0,0 +1,45 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_SLICER_LAYER_H
|
||||
#define SLICER_SLICER_LAYER_H
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include "../mesh.h"
|
||||
#include "../utils/intpoint.h"
|
||||
#include "../utils/polygon.h"
|
||||
|
||||
#include "SlicerSegment.h"
|
||||
#include "GapCloserResult.h"
|
||||
#include "ClosePolygonResult.h"
|
||||
|
||||
#include "../MatSegment.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
|
||||
class SlicerLayer
|
||||
{
|
||||
public:
|
||||
std::vector<SlicerSegment> segmentList;
|
||||
std::unordered_map<int, int> face_idx_to_segment_index; // topology
|
||||
|
||||
int z;
|
||||
int layer_nr;
|
||||
Polygons polygonList;
|
||||
Polygons openPolylines;
|
||||
|
||||
std::unordered_map<SlicerSegment, MatSegment> segment_to_material_segment;
|
||||
|
||||
void makePolygons(Mesh* mesh, bool keepNoneClosed, bool extensiveStitching);
|
||||
|
||||
private:
|
||||
GapCloserResult findPolygonGapCloser(Point ip0, Point ip1);
|
||||
|
||||
ClosePolygonResult findPolygonPointClosestTo(Point input);
|
||||
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // SLICER_SLICER_LAYER_H
|
||||
@@ -0,0 +1,52 @@
|
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/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
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#ifndef SLICER_SLICER_SEGMENT_H
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#define SLICER_SLICER_SEGMENT_H
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||||
|
||||
#include <functional>
|
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#include "../utils/intpoint.h"
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|
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namespace cura
|
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{
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||||
|
||||
class SlicerSegment
|
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{
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public:
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||||
Point start, end;
|
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int faceIndex;
|
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bool addedToPolygon;
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||||
|
||||
SlicerSegment() //!< non-initializing constructor
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||||
{}
|
||||
SlicerSegment(Point start, Point end) //!< partially initializing constructor
|
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: start(start)
|
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, end(end)
|
||||
{}
|
||||
/*!
|
||||
* equivalence testing irrespective of start/end order
|
||||
*/
|
||||
bool operator==(const SlicerSegment& b) const
|
||||
{
|
||||
return (start == b.start && end == b.end) || (start == b.end && end == b.start);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
namespace std
|
||||
{
|
||||
/*!
|
||||
* hash function irrespective of start/end order
|
||||
*/
|
||||
template<> struct hash<cura::SlicerSegment>
|
||||
{
|
||||
typedef std::size_t result_type;
|
||||
result_type operator()(cura::SlicerSegment const& s) const
|
||||
{
|
||||
return std::hash<cura::Point>()(cura::operator+(s.start, s.end));
|
||||
}
|
||||
};
|
||||
} // namespace std
|
||||
|
||||
|
||||
#endif // SLICER_SLICER_SEGMENT_H
|
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@@ -0,0 +1,74 @@
|
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/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef UTILS_F_POINT_H
|
||||
#define UTILS_F_POINT_H
|
||||
|
||||
#include <cmath> // sqrt
|
||||
#include <iostream> // auto-serialization / auto-toString() '<<'
|
||||
|
||||
namespace cura
|
||||
{
|
||||
/*!
|
||||
* 2D coordinates represented by floats
|
||||
*/
|
||||
class FPoint
|
||||
{
|
||||
public:
|
||||
float x, y; //!< Coordinates
|
||||
FPoint() //!< non-initializing constructor
|
||||
{}
|
||||
FPoint(float x, float y) //!< constructor
|
||||
: x(x)
|
||||
, y(y)
|
||||
{}
|
||||
|
||||
FPoint operator+(const FPoint& p) const { return FPoint(x+p.x, y+p.y); }
|
||||
FPoint operator-(const FPoint& p) const { return FPoint(x-p.x, y-p.y); }
|
||||
FPoint operator/(const float i) const { return FPoint(x/i, y/i); }
|
||||
FPoint operator*(const float i) const { return FPoint(x*i, y*i); }
|
||||
|
||||
FPoint& operator += (const FPoint& p) { x += p.x; y += p.y; return *this; }
|
||||
FPoint& operator -= (const FPoint& p) { x -= p.x; y -= p.y; return *this; }
|
||||
|
||||
bool operator==(const FPoint& p) const { return x == p.x && y == p.y; }
|
||||
bool operator!=(const FPoint& p) const { return x != p.x || y != p.y; }
|
||||
|
||||
/*!
|
||||
* output to string stream in standard format
|
||||
*/
|
||||
template<class CharT, class TraitsT>
|
||||
friend
|
||||
std::basic_ostream<CharT, TraitsT>&
|
||||
operator <<(std::basic_ostream<CharT, TraitsT>& os, const FPoint& p)
|
||||
{
|
||||
return os << "(" << p.x << ", " << p.y << ")";
|
||||
}
|
||||
|
||||
/*!
|
||||
* squared vector size
|
||||
*/
|
||||
float vSize2() const
|
||||
{
|
||||
return x * x + y * y;
|
||||
}
|
||||
|
||||
/*!
|
||||
* vector size
|
||||
*/
|
||||
float vSize() const
|
||||
{
|
||||
return sqrt(vSize2());
|
||||
}
|
||||
|
||||
/*!
|
||||
* dot product
|
||||
*/
|
||||
float dot(const FPoint& p) const
|
||||
{
|
||||
return x * p.x + y * p.y;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // UTILS_F_POINT_H
|
||||
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