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108 Commits

Autor SHA1 Mensagem Data
Tim Kuipers 89a8fd8b4f fix: handle the case where no texture data is provided for haft the faces (CURA-1371) 2017-01-04 17:40:52 +01:00
Tim Kuipers c73cf897ac fix: pixel inversion was 1 off (CURA-1371) 2017-01-04 16:29:02 +01:00
Tim Kuipers 43408040c7 fix: Material::getColor returns zero if no texture was ever loaded (CURA-1371) 2017-01-03 17:23:12 +01:00
Tim Kuipers 0cd3c7829b fix: make ListPolyIt conversion functions use a bool remove_duplicates parameter (CURA-1371) 2017-01-03 10:52:01 +01:00
Tim Kuipers 05c4f3da01 fix: rounding robustness for flow compensation in fuzzy walls (CURA-1371) 2017-01-03 10:30:55 +01:00
Tim Kuipers 44631f3a6f fix: use FuzzyWalls flow computation instead of WallOverlapComputation (CURA-1371) 2016-12-23 14:45:01 +01:00
Tim Kuipers 1ca622b048 refactor: make WallOverlapComputation and FuzzyWalls adhere to the same interface (CURA-1371) 2016-12-23 14:43:46 +01:00
Tim Kuipers 17e02edff7 fix: fixed fuzzy walls and handle corners (CURA-1371)
without handling corners a texture which is black everywhere would result in lower poly outer walls

this is a rewrite of fuzzy skin; a lot of other bugs have also been fixed, such as the computation of the dist_left_over when p0p1 is too short
2016-12-23 12:49:08 +01:00
Tim Kuipers 563317f47d fix: fuzzy skin dist_left_over edge case was wrong (CURA-1371) 2016-12-22 12:16:46 +01:00
Tim Kuipers 4b3a4f57a1 refactor: factor out makeSegmentFuzzy (CURA-1371) 2016-12-22 12:09:59 +01:00
Tim Kuipers 0f15b885f2 refactor: move part of fuzzy walls to constructor (CURA-1371) 2016-12-22 11:49:28 +01:00
Tim Kuipers ecceb71fdd refactor: move fuzzy skin into it's own class and process in FffGcodeWriter (CURA-1371) 2016-12-22 11:39:41 +01:00
Tim Kuipers b8d019ba4a fix: all getSetting should be const (CURA-1371) 2016-12-22 11:22:06 +01:00
Tim Kuipers 310eba6e16 fix: don't fill gaps between fuzzy wall and second wall (CURA-1371) 2016-12-22 10:47:48 +01:00
Tim Kuipers 82c8ac78a5 feat: specify which colors from the texture to use (CURA-1371) 2016-12-22 10:43:46 +01:00
Tim Kuipers 60e5b6088e fix: LinearAlg2D::getDist2FromLineSegment always set optional result even when it's a nullptr (CURA-1371) 2016-12-21 15:57:47 +01:00
Tim Kuipers f8d17c09bf fix: fuzz map used LinearAlg2D::getDist2FromLineSegment wrong (CURA-1371) 2016-12-21 15:57:13 +01:00
Tim Kuipers 72605c9d51 lil doc (CURA-1371) 2016-12-21 14:23:06 +01:00
Tim Kuipers dad342fefd fix/refactor: don't apply offset where no texture is (found) (CURA-1371)
also factors out getCornerOffset from processBumpMap and getCornerDisregard
2016-12-21 14:22:53 +01:00
Tim Kuipers 5b0c3fd4aa feat: bump map face angle correction for dual color dithering (CURA-1371) 2016-12-21 13:54:11 +01:00
Tim Kuipers 7693630f5f lil optimizition: vector.reserve(layer_count) (CURA-1371) 2016-12-21 13:53:10 +01:00
Tim Kuipers e4a23e2bef refactor: add SliceSegment faceIndex info before calling project2D (CURA-1371)
this way it passes the info to the face segment that is passed down into the bump map processor
2016-12-21 13:51:43 +01:00
Tim Kuipers f5e3cf4c91 feat: FaceNormalStorage for storing normal vector info on each face of a mesh (CURA-1371) 2016-12-21 13:12:45 +01:00
Tim Kuipers 22013f70ab feat: Point3::normal analoguous with Point::normal (CURA-1371) 2016-12-20 17:51:04 +01:00
Tim Kuipers 7cf19f06ec FIX: no_point was (0,0,0) while that was not the intent (CURA-1371)
for integer types numeric_limits::infinity evaluates to 0
2016-12-20 17:50:54 +01:00
Tim Kuipers 314ee7ab2d FIX: Point3 used int32_t instead of int64_t (CURA-1371) 2016-12-20 17:49:44 +01:00
Tim Kuipers 16d67fcd3e refactor: give TextureBumpMapProcessor access to the TexturedMesh (CURA-1371) 2016-12-20 13:54:54 +01:00
Tim Kuipers 508a093e26 fix: don't wrap texture coords (1,1) (CURA-1371) 2016-12-20 13:43:54 +01:00
Tim Kuipers 97660d4c80 refactor: move image loading into Material class (CURA-1371) 2016-12-20 12:41:04 +01:00
Tim Kuipers 1f4640e4c2 fix: transfer ownership of pointers when moving a SliceMeshStorage (CURA-1371) 2016-12-20 12:07:18 +01:00
Tim Kuipers b7b9f15063 feat: texture to fuzzy skin amplitude (CURA-1371) 2016-12-20 12:06:35 +01:00
Tim Kuipers 97432cf9f0 fix: image data was upside down (CURA-1371) 2016-12-20 11:18:58 +01:00
Tim Kuipers c081f80d26 fix: only delete image data when last copy of image is used (CURA-1371)
This could probably also have been solved by defining a move constructor which takes responsivility of the data pointed to by the old Material
and a copy constructor which actually copies the data.
2016-12-20 11:18:36 +01:00
Tim Kuipers 4307d39cc9 feat: texture processor to be used for texture_fuzz_map (CURA-1371) 2016-12-20 11:16:36 +01:00
Tim Kuipers 61f1b7d3ba fix: don't go to no-color-offset for gap closer outline segments (CURA-1371) 2016-12-19 15:10:31 +01:00
Tim Kuipers f4118da3e3 fix: texture preprocessing simplified polygons (CURA-1371)
the simplification caused some texture segments not to be found, because it was looking for a single texture segment for a polygon segment which was simplified from multiple face slice segments
2016-12-19 14:45:54 +01:00
Tim Kuipers dba466a029 lil: optimized out a call to abs() (CURA-1371) 2016-12-19 13:06:18 +01:00
Tim Kuipers 019711e24b fix: top layer of each face wasn't sliced (CURA-1371)
this bug was introduced by 1fa6298455
2016-12-19 12:50:12 +01:00
Tim Kuipers 043110db69 fix: handle bump map corner cases better (CURA-1371)
outward corners with positive offset introduce an extra point outside (similar to a miter limit)
outward corners with negative offset don't introduce bump mapping near corner, which would be removed any way.
2016-12-19 10:37:24 +01:00
Tim Kuipers b53295ffd2 fix: wrap around texture coordinates to within [0,1] (CURA-1371)
Does this mean some face textures are wrapped around the wrong way?
2016-12-16 18:52:51 +01:00
Tim Kuipers 319ce6fcfd fixes for stbi image (CURA-1371)
destroy data when done
load implementation of stb only once (Why is this neccessary?!)
without the above I couldn't include the library from two files :S
2016-12-16 18:50:31 +01:00
Tim Kuipers 9d76bb3b3a feat: for each over SparseGrid (CURA-1371) 2016-12-16 18:47:56 +01:00
Tim Kuipers 4bc944ebf6 lil: source for stb lib (CURA-1371) 2016-12-16 14:30:50 +01:00
Tim Kuipers d331687392 Merge branch 'master' into feature_textured_obj_rebased_after_refactor 2016-12-15 18:54:58 +01:00
Tim Kuipers 8a517de1d1 fix: alternate extruder by supplying two meshes in the frontend (CURA-1371)
we need to pass different settings to each extruder, and the frontend controls these settings
when supplying per object settings, derived per object settings might depend on extruder values, so we need to compute per object settings for both colors from the frontend.

alternate_carve_order doesn't do the job, because carving is done after the bump map offsets
2016-12-15 18:35:03 +01:00
Tim Kuipers bcd3347862 feat: bump map alternate with each layer (CURA-1371) 2016-12-15 17:53:18 +01:00
Tim Kuipers aa8e928f0c fix: bump map settings (CURA-1371)
bump_map_enabled, bump_map_point_dist, bump_map_amplitude, bump_map_offset
2016-12-15 17:18:39 +01:00
Tim Kuipers 4529164cdf fix: create SlicerLayer::texture_bump_map in time (CURA-1371) 2016-12-15 16:30:23 +01:00
Tim Kuipers b4140d7772 optimization: efficient material segment lookup (CURA-1371) 2016-12-15 15:54:45 +01:00
Tim Kuipers a9809f3581 refactor: encapsulate registerTextureFaceSlice() in TextureBumpMapProcessor (CURA-1371)
this way I can make segment_to_material_segment an implementation detail of the TextureBumpMapProcessor class.
It is soon te be replaced with a SparseGrid...
2016-12-15 14:59:31 +01:00
Tim Kuipers 2cc01756a0 refactor: moved getColor to MatCoord; removed TexturedMesh parameter to processBumpMap (CURA-1371)
this simplifies a lot of the texture processing
2016-12-15 14:52:33 +01:00
Tim Kuipers a5e9659676 refactor: dynamic_cast rather than virtual methods for TexturedMesh (CURA-1371) 2016-12-15 14:38:05 +01:00
Tim Kuipers 1cf75345ba refactor: move segment_to_material_segment into TextureBumpMapProcessor (CURA-1371) 2016-12-15 13:35:31 +01:00
Tim Kuipers a771600dec refactor: TextureProcessor ==> TextureBumpMapProcessor (CURA-1371) 2016-12-15 13:15:02 +01:00
Tim Kuipers 15df20fe99 REFACTOR: moved all texture related files into subfolder (CURA-1371) 2016-12-14 18:26:29 +01:00
Tim Kuipers 4179178756 lil safety: exit on failed img load; disregard more obj bs (CURA-1371) 2016-12-14 18:13:38 +01:00
Tim Kuipers a3b85c0362 fix: remove polygon complexities introduced by texture offsets (CURA-1371) 2016-12-14 18:02:21 +01:00
Tim Kuipers 0084d16c98 fix: TextureProcessor::dist_left_over wasn't computed properly if p0p1 was too short (CURA-1371)
this resulted in out-of-image texture coordinates

refactor: factor out processSegmentBumpMap out of processBumpMap (CURA-1371)

for readibility.
2016-12-14 17:17:24 +01:00
Tim Kuipers 9ede9ea524 fix: Material: round to nearest pixel (CURA-1371)
also some refactor has been done which is handy for (linear) interpolation, but I don't know whether I should even do this / give the option for it.
2016-12-14 17:06:19 +01:00
Tim Kuipers e4d2161de4 lil refactor: inlined Material::getPixelCoords (CURA-1371) 2016-12-14 15:06:37 +01:00
Tim Kuipers 0a824aac3c fix: account for snapping of slice segments for texture retrieval (CURA-1371) 2016-12-14 14:57:30 +01:00
Tim Kuipers cbcd5df2f7 feat: ColoutUsage setting enum (CURA-1371) 2016-12-14 14:55:59 +01:00
Tim Kuipers 31493500f1 debug: output image to std::cerr (CURA-1371) 2016-12-14 14:34:29 +01:00
Tim Kuipers c3689e0b58 feat: more color options in Material (CURA-1371) 2016-12-14 13:34:05 +01:00
Tim Kuipers d3e455290a fix: use image loader library instead of buggy readBMP function (CURA-1371) 2016-12-14 12:43:37 +01:00
Tim Kuipers 66ad67693e fix: obj loading ignores normals and empty lines (CURA-1371) 2016-12-13 14:21:21 +01:00
Tim Kuipers 43d4097556 refactor: process ==> processBumpMap (CURA-1371) 2016-12-13 14:20:31 +01:00
Tim Kuipers 1d030b4251 lil fix 2016-12-13 14:18:24 +01:00
Tim Kuipers d74fdf2f6c fix: added corner point handling to mesh texture offset (CURA-1371) 2016-12-13 14:18:24 +01:00
Tim Kuipers a4dc1733e8 fix: material coordinates were out of bounds (inverted) (CURA-1371) 2016-12-13 14:18:24 +01:00
Tim Kuipers a6fad000e4 fix: getFaceEdgeMatCoord converted to MM implicitly (CURA-1371) 2016-12-13 14:18:24 +01:00
Tim Kuipers 0274330a09 feat: actual texture to offset computation (still buggy) (CURA-1371)
not all material coordinates seem to be recorded
material coordinates seem always around the same value
2016-12-13 14:18:04 +01:00
Tim Kuipers 119c7e6a3d fix: ambiguous overload in FPoint (CURA-1371) 2016-12-13 13:59:53 +01:00
Tim Kuipers e74ee27256 lil (CURA-1371) 2016-12-13 13:59:53 +01:00
Tim Kuipers 4288a75d0f feat: TextureProcessor for polygons (CURA-1371) 2016-12-13 13:58:58 +01:00
Tim Kuipers ada75a04a0 fix: SlicerSegment hashing fix (CURA-1371) 2016-12-13 11:57:22 +01:00
Tim Kuipers f9ec748e91 feat: segment to material mapping (CURA-1371) 2016-12-13 11:57:22 +01:00
Tim Kuipers 3b59c79bf4 fix: obj parsing fixes and output (CURA-1371) 2016-12-13 11:50:04 +01:00
Tim Kuipers 2cb637b79b lil: SlicerSegment operator== (CURA-1371) 2016-12-13 11:50:04 +01:00
Tim Kuipers dff6595f27 refactor: registerFaceSlice result in MatSegment (CURA-1371) 2016-12-13 11:49:22 +01:00
Tim Kuipers aac3975e5d refactor: factored out child classes from TexturedMesh into MatCoord and FPoint (CURA-1371) 2016-12-13 11:39:02 +01:00
Tim Kuipers f69d070dd4 refactor: factored out child classes from TexturedMesh into MatCoord and FPoint (CURA-1371) 2016-12-13 11:37:48 +01:00
Tim Kuipers d28798ee52 fix: getFaceEdgeMatCoord should result in MatCoord (CURA-1371) 2016-12-13 11:37:48 +01:00
Tim Kuipers 1760d6b8ed fix: obj texture coordinates didn't get loaded (CURA-1371) 2016-12-13 11:37:48 +01:00
Tim Kuipers 80b3436075 refactor: moved slicer related files into slicer folder (CURA-1371) 2016-12-13 11:32:55 +01:00
Tim Kuipers 8ca0fc4cb0 refactor: moved slicer classes to separate files (CURA-1371) 2016-12-13 11:24:43 +01:00
Tim Kuipers 53c4fd28bf feat: mesh.registerFaceSlice for textured meshes (CURA-1371) 2016-12-13 10:40:07 +01:00
Tim Kuipers 56e8f8b10c refactor: send order information to project2D (slicer) (CURA-1371) 2016-12-12 19:16:37 +01:00
Tim Kuipers 1fa6298455 feat: small optimization in slicer (CURA-1371) 2016-12-12 18:53:59 +01:00
Tim Kuipers e7e0fe4050 feat: TexturedMesh.getFaceEdgeMatCoord (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers a7e0d49235 quick hack: sdfsdsgdgsda 2016-12-12 18:00:20 +01:00
Tim Kuipers 8e85c00452 refactor: material coords double ==> float; feat: TexturedMesh.getMatCoord (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers 96a4fe1725 fix: lil int casting thing (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers 13fe966db3 feat: retrieve color from material (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers 2da5b4960a fix: use updated material in obj file (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers 00d87b089b feat: load material image (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers 9ec30d8168 feat: loading of mtl (obj) (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers cb21c325f6 fix: support obj relative indexing (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers 35c2d018a5 fix: made obj loading robust against not having texture data (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers a9f749b4de fix: load obj file into a TexturedMesh (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers 4cecf7b8e3 fix: TexturedMesh contructor (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers d661a31041 fix: delete mesh if it didn't load properly (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers f65b270d2a fix: TexturedMesh.addFace wasn't finished yet (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers de85a67f28 feat: let mesh.addFace return whether it actually inserted a face (CURA-1371) 2016-12-12 18:00:20 +01:00
Tim Kuipers 65e9da693d feat: preliminary work for textured meshes (CURA-1371)
basic file structure and functions
2016-12-12 18:00:20 +01:00
Tim Kuipers 921333a7bc refactor: meshgroup.meshes became a vector of pointers (CURA-1371)
This to support future objects inheriting from Mesh
2016-12-12 17:59:26 +01:00
Tim Kuipers bb9aa2280d feat: support basic obj files (non-textured) (CURA-1371) 2016-12-12 17:38:39 +01:00
Tim Kuipers a38d2fa31e added functionality to Mesh to load obj files 2016-12-12 17:38:39 +01:00
78 arquivos alterados com 9998 adições e 796 exclusões
+13 -13
Ver Arquivo
@@ -42,16 +42,6 @@ if(NOT APPLE AND NOT WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++")
endif()
option (ENABLE_OPENMP
"Use OpenMP for parallel code" ON)
if (ENABLE_OPENMP)
FIND_PACKAGE( OpenMP )
if( OPENMP_FOUND )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
endif()
endif()
include_directories(${CMAKE_CURRENT_BINARY_DIR} libs)
add_library(clipper STATIC libs/clipper/clipper.cpp)
@@ -64,17 +54,16 @@ set(engine_SRCS # Except main.cpp.
src/FffGcodeWriter.cpp
src/FffPolygonGenerator.cpp
src/FffProcessor.cpp
src/FuzzyWalls.cpp
src/gcodeExport.cpp
src/GCodePathConfig.cpp
src/gcodePlanner.cpp
src/infill.cpp
src/WallsComputation.cpp
src/layerPart.cpp
src/LayerPlanBuffer.cpp
src/MergeInfillLines.cpp
src/mesh.cpp
src/MeshGroup.cpp
src/multiVolumes.cpp
src/pathOrderOptimizer.cpp
src/Preheat.cpp
src/PrimeTower.cpp
@@ -82,7 +71,6 @@ set(engine_SRCS # Except main.cpp.
src/skin.cpp
src/SkirtBrim.cpp
src/sliceDataStorage.cpp
src/slicer.cpp
src/support.cpp
src/timeEstimate.cpp
src/WallsComputation.cpp
@@ -97,6 +85,18 @@ set(engine_SRCS # Except main.cpp.
src/infill/ZigzagConnectorProcessorNoEndPieces.cpp
src/infill/SubDivCube.cpp
src/slicer/LayerPart.cpp
src/slicer/MultiVolumes.cpp
src/slicer/SlicerLayer.cpp
src/slicer/Slicer.cpp
src/textureProcessing/FaceNormalStorage.cpp
src/textureProcessing/Material.cpp
src/textureProcessing/MaterialBase.cpp
src/textureProcessing/TexturedMesh.cpp
src/textureProcessing/TextureBumpMapProcessor.cpp
src/textureProcessing/TextureProximityProcessor.cpp
src/pathPlanning/Comb.cpp
src/pathPlanning/GCodePath.cpp
src/pathPlanning/LinePolygonsCrossings.cpp
+5
Ver Arquivo
@@ -0,0 +1,5 @@
https://github.com/nothings/stb
Thanks to Sean T. Barrett
license: public domain
Diferenças do arquivo suprimidas por serem muito extensas Carregar Diff
+1 -1
Ver Arquivo
@@ -2,7 +2,7 @@
#ifndef CONICAL_OVERHANG_H
#define CONICAL_OVERHANG_H
#include "slicer.h"
#include "slicer/Slicer.h"
namespace cura {
+54 -50
Ver Arquivo
@@ -6,6 +6,7 @@
#include "FffProcessor.h"
#include "progress/Progress.h"
#include "wallOverlap.h"
#include "FuzzyWalls.h"
#include "utils/orderOptimizer.h"
namespace cura
@@ -194,17 +195,7 @@ void FffGcodeWriter::initConfigs(SliceDataStorage& storage)
mesh.inset0_config.init(mesh.getSettingInMillimetersPerSecond("speed_wall_0"), mesh.getSettingInMillimetersPerSecond("acceleration_wall_0"), mesh.getSettingInMillimetersPerSecond("jerk_wall_0"), mesh.getSettingInMicrons("wall_line_width_0"), mesh.getSettingInPercentage("material_flow"));
mesh.insetX_config.init(mesh.getSettingInMillimetersPerSecond("speed_wall_x"), mesh.getSettingInMillimetersPerSecond("acceleration_wall_x"), mesh.getSettingInMillimetersPerSecond("jerk_wall_x"), mesh.getSettingInMicrons("wall_line_width_x"), mesh.getSettingInPercentage("material_flow"));
mesh.skin_config.init(mesh.getSettingInMillimetersPerSecond("speed_topbottom"), mesh.getSettingInMillimetersPerSecond("acceleration_topbottom"), mesh.getSettingInMillimetersPerSecond("jerk_topbottom"), mesh.getSettingInMicrons("skin_line_width"), mesh.getSettingInPercentage("material_flow"));
// The perimeter gap config follows the skin config, but has a different line width:
// wall_line_width_x divided by two because the gaps are between 0 and 1 times the wall line width
const int perimeter_gaps_line_width = mesh.getSettingInMicrons("wall_line_width_x") / 2;
double perimeter_gaps_speed = mesh.getSettingInMillimetersPerSecond("speed_topbottom");
if (mesh.getSettingBoolean("speed_equalize_flow_enabled"))
{
perimeter_gaps_speed = perimeter_gaps_speed * mesh.getSettingInMicrons("skin_line_width") / perimeter_gaps_line_width;
}
mesh.perimeter_gap_config.init(perimeter_gaps_speed, mesh.getSettingInMillimetersPerSecond("acceleration_topbottom"), mesh.getSettingInMillimetersPerSecond("jerk_topbottom"), perimeter_gaps_line_width, mesh.getSettingInPercentage("material_flow"));
for (unsigned int idx = 0; idx < MAX_INFILL_COMBINE; idx++)
{
mesh.infill_config[idx].init(mesh.getSettingInMillimetersPerSecond("speed_infill"), mesh.getSettingInMillimetersPerSecond("acceleration_infill"), mesh.getSettingInMillimetersPerSecond("jerk_infill"), mesh.getSettingInMicrons("infill_line_width") * (idx + 1), mesh.getSettingInPercentage("material_flow"));
@@ -706,7 +697,7 @@ std::vector<unsigned int> FffGcodeWriter::calculateMeshOrder(SliceDataStorage& s
SliceMeshStorage& mesh = storage.meshes[mesh_idx];
if (mesh.getSettingAsIndex("extruder_nr") == extruder_nr)
{
Mesh& mesh_data = storage.meshgroup->meshes[mesh_idx];
Mesh& mesh_data = *storage.meshgroup->meshes[mesh_idx];
Point3 middle = (mesh_data.getAABB().min + mesh_data.getAABB().max) / 2;
mesh_idx_order_optimizer.addItem(Point(middle.x, middle.y), mesh_idx);
}
@@ -747,9 +738,24 @@ void FffGcodeWriter::addMeshLayerToGCode_meshSurfaceMode(SliceDataStorage& stora
polygons.add(layer->parts[partNr].outline);
}
PolygonFlowAdjuster* flow_adjuster(nullptr);
if (mesh->getSettingBoolean("fuzz_map_enabled") || mesh->getSettingBoolean("magic_fuzzy_skin_enabled"))
{
FuzzyWalls* fuzzy_processor = new FuzzyWalls(*mesh);
flow_adjuster = fuzzy_processor;
polygons = fuzzy_processor->makeFuzzy(*mesh, layer_nr, polygons);
} else if (mesh->getSettingBoolean("compensate_overlap_0"))
{
flow_adjuster = new WallOverlapComputation(polygons, mesh->getSettingInMicrons("wall_line_width_0"));
}
EZSeamType z_seam_type = mesh->getSettingAsZSeamType("z_seam_type");
Point z_seam_pos(mesh->getSettingInMicrons("z_seam_x"), mesh->getSettingInMicrons("z_seam_y"));
gcode_layer.addPolygonsByOptimizer(polygons, &mesh->inset0_config, nullptr, z_seam_type, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), mesh->getSettingBoolean("magic_spiralize"));
gcode_layer.addPolygonsByOptimizer(polygons, &mesh->inset0_config, flow_adjuster, z_seam_type, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), mesh->getSettingBoolean("magic_spiralize"));
if (flow_adjuster)
{
delete flow_adjuster;
}
addMeshOpenPolyLinesToGCode(storage, mesh, gcode_layer, layer_nr);
}
@@ -874,9 +880,7 @@ void FffGcodeWriter::addMeshPartToGCode(SliceDataStorage& storage, SliceMeshStor
processSingleLayerInfill(gcode_layer, mesh, part, layer_nr, infill_line_distance, infill_overlap, infill_angle);
}
EFillMethod skin_pattern = (layer_nr == 0)?
mesh->getSettingAsFillMethod("top_bottom_pattern_0") :
mesh->getSettingAsFillMethod("top_bottom_pattern");
EFillMethod skin_pattern = mesh->getSettingAsFillMethod("top_bottom_pattern");
int skin_angle = 45;
if ((skin_pattern == EFillMethod::LINES || skin_pattern == EFillMethod::ZIG_ZAG) && layer_nr & 1)
{
@@ -1009,7 +1013,7 @@ void FffGcodeWriter::processInsets(GCodePlanner& gcode_layer, SliceMeshStorage*
{ // on the last normal layer first make the outer wall normally and then start a second outer wall from the same hight, but gradually moving upward
WallOverlapComputation* wall_overlap_computation(nullptr);
int wall_0_wipe_dist(0);
gcode_layer.addPolygonsByOptimizer(part.insets[0], &mesh->insetX_config, wall_overlap_computation, EZSeamType::SHORTEST, z_seam_pos, wall_0_wipe_dist, spiralize);
gcode_layer.addPolygonsByOptimizer(part.insets[0], &mesh->insetX_config, wall_overlap_computation, EZSeamType::SHORTEST, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), wall_0_wipe_dist);
}
}
int processed_inset_number = -1;
@@ -1022,16 +1026,23 @@ void FffGcodeWriter::processInsets(GCodePlanner& gcode_layer, SliceMeshStorage*
}
if (processed_inset_number == 0)
{
if (!compensate_overlap_0)
Polygons* outer_wall = &part.insets[0];
Polygons fuzzy_outer_wall;
PolygonFlowAdjuster* flow_adjuster(nullptr);
if (mesh->getSettingBoolean("fuzz_map_enabled") || mesh->getSettingBoolean("magic_fuzzy_skin_enabled"))
{
WallOverlapComputation* wall_overlap_computation(nullptr);
gcode_layer.addPolygonsByOptimizer(part.insets[0], &mesh->inset0_config, wall_overlap_computation, z_seam_type, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), spiralize);
FuzzyWalls* fuzzy_processor = new FuzzyWalls(*mesh);
flow_adjuster = fuzzy_processor;
fuzzy_outer_wall = fuzzy_processor->makeFuzzy(*mesh, layer_nr, *outer_wall);
outer_wall = &fuzzy_outer_wall;
} else if (compensate_overlap_0)
{
flow_adjuster = new WallOverlapComputation(*outer_wall, mesh->getSettingInMicrons("wall_line_width_0"));
}
else
gcode_layer.addPolygonsByOptimizer(*outer_wall, &mesh->inset0_config, flow_adjuster, z_seam_type, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), spiralize);
if (flow_adjuster)
{
Polygons& outer_wall = part.insets[0];
WallOverlapComputation wall_overlap_computation(outer_wall, mesh->getSettingInMicrons("wall_line_width_0"));
gcode_layer.addPolygonsByOptimizer(outer_wall, &mesh->inset0_config, &wall_overlap_computation, z_seam_type, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), spiralize);
delete flow_adjuster;
}
}
else
@@ -1056,11 +1067,9 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
{
int64_t z = layer_nr * getSettingInMicrons("layer_height");
const unsigned int skin_line_width = mesh->skin_config.getLineWidth();
const unsigned int perimeter_gaps_line_width = mesh->perimeter_gap_config.getLineWidth();
constexpr int perimeter_gaps_extra_offset = 15; // extra offset so that the perimeter gaps aren't created everywhere due to rounding errors
bool fill_perimeter_gaps = mesh->getSettingAsFillPerimeterGapMode("fill_perimeter_gaps") != FillPerimeterGapMode::NOWHERE
&& !mesh->getSettingBoolean("magic_spiralize");
bool fill_perimeter_gaps = mesh->getSettingAsFillPerimeterGapMode("fill_perimeter_gaps") != FillPerimeterGapMode::NOWHERE;
Point z_seam_pos(0, 0); // not used
PathOrderOptimizer part_order_optimizer(gcode_layer.getLastPosition(), z_seam_pos, EZSeamType::SHORTEST);
@@ -1078,9 +1087,7 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
Polygons skin_polygons;
Polygons skin_lines;
EFillMethod pattern = (layer_nr == 0)?
mesh->getSettingAsFillMethod("top_bottom_pattern_0") :
mesh->getSettingAsFillMethod("top_bottom_pattern");
EFillMethod pattern = mesh->getSettingAsFillMethod("top_bottom_pattern");
int bridge = -1;
if (layer_nr > 0)
bridge = bridgeAngle(skin_part.outline, &mesh->layers[layer_nr-1]);
@@ -1132,6 +1139,13 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
Infill infill_comp(pattern, *inner_skin_outline, offset_from_inner_skin_outline, skin_line_width, skin_line_width, skin_overlap, skin_angle, z, extra_infill_shift, perimeter_gaps_output);
infill_comp.generate(skin_polygons, skin_lines);
if (fill_perimeter_gaps)
{ // handle perimeter_gaps of skin insets
int offset = 0;
Infill infill_comp(EFillMethod::LINES, perimeter_gaps, offset, skin_line_width, skin_line_width, skin_overlap, skin_angle, z, extra_infill_shift);
infill_comp.generate(skin_polygons, skin_lines);
}
gcode_layer.addPolygonsByOptimizer(skin_polygons, &mesh->skin_config);
if (pattern == EFillMethod::GRID || pattern == EFillMethod::LINES || pattern == EFillMethod::TRIANGLES)
@@ -1142,16 +1156,6 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
{
gcode_layer.addLinesByOptimizer(skin_lines, &mesh->skin_config, (pattern == EFillMethod::ZIG_ZAG)? SpaceFillType::PolyLines : SpaceFillType::Lines);
}
if (fill_perimeter_gaps)
{ // handle perimeter_gaps of skin insets
Polygons gap_polygons; // will remain empty
Polygons gap_lines;
int offset = 0;
Infill infill_comp(EFillMethod::LINES, perimeter_gaps, offset, perimeter_gaps_line_width, perimeter_gaps_line_width, skin_overlap, skin_angle, z, extra_infill_shift);
infill_comp.generate(gap_polygons, gap_lines);
gcode_layer.addLinesByOptimizer(gap_lines, &mesh->perimeter_gap_config, SpaceFillType::Lines);
}
}
if (fill_perimeter_gaps)
@@ -1160,6 +1164,10 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
int line_width = mesh->inset0_config.getLineWidth();
for (unsigned int inset_idx = 0; inset_idx < part.insets.size() - 1; inset_idx++)
{
if (inset_idx == 0 && (mesh->getSettingBoolean("fuzz_map_enabled") || mesh->getSettingBoolean("magic_fuzzy_skin_enabled")))
{
continue;
}
const Polygons outer = part.insets[inset_idx].offset(-1 * line_width / 2 - perimeter_gaps_extra_offset);
line_width = mesh->insetX_config.getLineWidth();
@@ -1167,10 +1175,7 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
perimeter_gaps.add(outer.difference(inner));
}
{ // gap between inner wall and skin/infill
if (mesh->getSettingInMicrons("infill_line_distance") > 0
&& !mesh->getSettingBoolean("infill_hollow")
&& mesh->getSettingInMicrons("infill_overlap_mm") >= 0
)
if (mesh->getSettingInMicrons("infill_line_distance") > 0 && !mesh->getSettingBoolean("infill_hollow"))
{
const Polygons outer = part.insets.back().offset(-1 * line_width / 2 - perimeter_gaps_extra_offset);
@@ -1179,19 +1184,18 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
{
inner.add(skin_part.outline);
}
inner = inner.unionPolygons();
perimeter_gaps.add(outer.difference(inner));
}
}
Polygons gap_polygons; // unused
Polygons gap_lines; // soon to be generated gap filler lines
Polygons skin_polygons; // unused
Polygons skin_lines; // soon to be generated gap filler lines
int offset = 0;
int extra_infill_shift = 0;
Infill infill_comp(EFillMethod::LINES, perimeter_gaps, offset, perimeter_gaps_line_width, perimeter_gaps_line_width, skin_overlap, skin_angle, z, extra_infill_shift);
infill_comp.generate(gap_polygons, gap_lines);
Infill infill_comp(EFillMethod::LINES, perimeter_gaps, offset, skin_line_width, skin_line_width, skin_overlap, skin_angle, z, extra_infill_shift);
infill_comp.generate(skin_polygons, skin_lines);
gcode_layer.addLinesByOptimizer(gap_lines, &mesh->perimeter_gap_config, SpaceFillType::Lines);
gcode_layer.addLinesByOptimizer(skin_lines, &mesh->skin_config, SpaceFillType::Lines);
}
}
+1 -1
Ver Arquivo
@@ -37,7 +37,7 @@ class FffGcodeWriter : public SettingsMessenger, NoCopy
{
friend class FffProcessor; // cause WireFrame2Gcode uses the member [gcode] (TODO)
private:
int max_object_height; //!< The maximal height of all previously sliced meshgroups, used to avoid collision when moving to the next meshgroup to print.
coord_t max_object_height; //!< The maximal height of all previously sliced meshgroups, used to avoid collision when moving to the next meshgroup to print.
/*
* Buffer for all layer plans (of type GCodePlanner)
+44 -159
Ver Arquivo
@@ -2,20 +2,19 @@
#include <algorithm>
#include <map> // multimap (ordered map allowing duplicate keys)
#ifdef _OPENMP
#include <omp.h>"
#endif
#include <functional> // function
#include "utils/math.h"
#include "slicer/Slicer.h"
#include "utils/algorithm.h"
#include "slicer.h"
#include "utils/gettime.h"
#include "utils/logoutput.h"
#include "MeshGroup.h"
#include "support.h"
#include "multiVolumes.h"
#include "layerPart.h"
#include "slicer/MultiVolumes.h"
#include "slicer/LayerPart.h"
#include "textureProcessing/TextureBumpMapProcessor.h"
#include "textureProcessing/TextureProximityProcessor.h"
#include "WallsComputation.h"
#include "SkirtBrim.h"
#include "skin.h"
@@ -89,11 +88,28 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
return true; //This is NOT an error state!
}
storage.meshes.reserve(meshgroup->meshes.size()); // causes there to be no resize in meshes so that the pointers in sliceMeshStorage._config to retraction_config don't get invalidated.
for(unsigned int meshIdx=0; meshIdx < meshgroup->meshes.size(); meshIdx++)
{
// always make a new SliceMeshStorage, so that they have the same ordering / indexing as meshgroup.meshes
// even make a mesh for a support mesh, which doesn't introduce any parts.
storage.meshes.emplace_back(meshgroup->meshes[meshIdx], slice_layer_count); // new mesh in storage had settings from the Mes
}
// ^ needs to be set already for fuzzy wall texture map processing
std::vector<Slicer*> slicerList;
for(unsigned int mesh_idx = 0; mesh_idx < meshgroup->meshes.size(); mesh_idx++)
{
Mesh& mesh = meshgroup->meshes[mesh_idx];
Slicer* slicer = new Slicer(&mesh, initial_slice_z, layer_thickness, slice_layer_count, mesh.getSettingBoolean("meshfix_keep_open_polygons"), mesh.getSettingBoolean("meshfix_extensive_stitching"));
Mesh& mesh = *meshgroup->meshes[mesh_idx];
if (mesh.getSettingBoolean("fuzz_map_enabled"))
{
TextureProximityProcessor::Settings texture_proximity_processor_settings(mesh.getSettingInMicrons("wall_line_width_0"));
storage.meshes[mesh_idx].texture_proximity_processor = new TextureProximityProcessor(texture_proximity_processor_settings, slice_layer_count);
}
bool keep_open_polylines = mesh.getSettingBoolean("meshfix_keep_open_polygons");
bool extensive_stitching = mesh.getSettingBoolean("meshfix_extensive_stitching");
Slicer* slicer = new Slicer(&mesh, initial_slice_z, layer_thickness, slice_layer_count, keep_open_polylines, extensive_stitching, storage.meshes[mesh_idx].texture_proximity_processor);
slicerList.push_back(slicer);
/*
for(SlicerLayer& layer : slicer->layers)
@@ -111,7 +127,7 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
for(unsigned int meshIdx=0; meshIdx < slicerList.size(); meshIdx++)
{
Mesh& mesh = storage.meshgroup->meshes[meshIdx];
Mesh& mesh = *storage.meshgroup->meshes[meshIdx];
if (mesh.getSettingBoolean("conical_overhang_enabled") && !mesh.getSettingBoolean("anti_overhang_mesh"))
{
ConicalOverhang::apply(slicerList[meshIdx], mesh.getSettingInAngleRadians("conical_overhang_angle"), layer_thickness);
@@ -120,6 +136,7 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
Progress::messageProgressStage(Progress::Stage::PARTS, &timeKeeper);
if (storage.getSettingBoolean("carve_multiple_volumes"))
{
carveMultipleVolumes(slicerList, storage.getSettingBoolean("alternate_carve_order"));
@@ -129,7 +146,7 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
storage.print_layer_count = 0;
for (unsigned int meshIdx = 0; meshIdx < slicerList.size(); meshIdx++)
{
Mesh& mesh = storage.meshgroup->meshes[meshIdx];
Mesh& mesh = *storage.meshgroup->meshes[meshIdx];
Slicer* slicer = slicerList[meshIdx];
if (!mesh.getSettingBoolean("anti_overhang_mesh") && !mesh.getSettingBoolean("infill_mesh"))
{
@@ -138,15 +155,12 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
}
storage.support.supportLayers.resize(storage.print_layer_count);
storage.meshes.reserve(slicerList.size()); // causes there to be no resize in meshes so that the pointers in sliceMeshStorage._config to retraction_config don't get invalidated.
for (unsigned int meshIdx = 0; meshIdx < slicerList.size(); meshIdx++)
{
Slicer* slicer = slicerList[meshIdx];
Mesh& mesh = storage.meshgroup->meshes[meshIdx];
Mesh& mesh = *storage.meshgroup->meshes[meshIdx];
// always make a new SliceMeshStorage, so that they have the same ordering / indexing as meshgroup.meshes
storage.meshes.emplace_back(&meshgroup->meshes[meshIdx], slicer->layers.size()); // new mesh in storage had settings from the Mesh
SliceMeshStorage& meshStorage = storage.meshes.back();
SliceMeshStorage& meshStorage = storage.meshes[meshIdx];
if (mesh.getSettingBoolean("anti_overhang_mesh"))
{
@@ -155,10 +169,6 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
SupportLayer& support_layer = storage.support.supportLayers[layer_nr];
SlicerLayer& slicer_layer = slicer->layers[layer_nr];
support_layer.anti_overhang = support_layer.anti_overhang.unionPolygons(slicer_layer.polygons);
meshStorage.layers[layer_nr].printZ =
slicer_layer.z
+ getSettingInMicrons("layer_height_0")
- initial_slice_z;
}
continue;
}
@@ -169,10 +179,6 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
SupportLayer& support_layer = storage.support.supportLayers[layer_nr];
SlicerLayer& slicer_layer = slicer->layers[layer_nr];
support_layer.support_mesh.add(slicer_layer.polygons);
meshStorage.layers[layer_nr].printZ =
slicer_layer.z
+ getSettingInMicrons("layer_height_0")
- initial_slice_z;
}
continue;
}
@@ -349,24 +355,12 @@ void FffPolygonGenerator::processBasicWallsSkinInfill(SliceDataStorage& storage,
// walls
unsigned int processed_layer_count = 0;
#pragma omp parallel for default(none) shared(mesh_layer_count, mesh, inset_skin_progress_estimate, processed_layer_count) schedule(dynamic)
for (unsigned int layer_number = 0; layer_number < mesh.layers.size(); layer_number++)
{
logDebug("Processing insets for layer %i of %i\n", layer_number, mesh_layer_count);
processInsets(mesh, layer_number);
#ifdef _OPENMP
if (omp_get_thread_num() == 0)
#endif
{ // progress estimation is done only in one thread so that no two threads message progress at the same time
int _processed_layer_count;
#pragma omp atomic read
_processed_layer_count = processed_layer_count;
double progress = inset_skin_progress_estimate.progress(_processed_layer_count);
Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
}
#pragma omp atomic
processed_layer_count++;
double progress = inset_skin_progress_estimate.progress(layer_number);
Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
}
ProgressEstimatorLinear* skin_estimator = new ProgressEstimatorLinear(mesh_layer_count);
@@ -381,8 +375,8 @@ void FffPolygonGenerator::processBasicWallsSkinInfill(SliceDataStorage& storage,
SliceMeshStorage& other_mesh = storage.meshes[other_mesh_idx];
if (other_mesh.getSettingBoolean("infill_mesh"))
{
AABB3D aabb = storage.meshgroup->meshes[mesh_idx].getAABB();
AABB3D other_aabb = storage.meshgroup->meshes[other_mesh_idx].getAABB();
AABB3D aabb = storage.meshgroup->meshes[mesh_idx]->getAABB();
AABB3D other_aabb = storage.meshgroup->meshes[other_mesh_idx]->getAABB();
if (aabb.hit(other_aabb))
{
process_infill = true;
@@ -397,33 +391,16 @@ void FffPolygonGenerator::processBasicWallsSkinInfill(SliceDataStorage& storage,
{
mesh_max_bottom_layer_count = std::max(mesh_max_bottom_layer_count, mesh.getSettingAsCount("bottom_layers"));
}
processed_layer_count = 0;
#pragma omp parallel default(none) shared(mesh_layer_count, mesh, mesh_max_bottom_layer_count, process_infill, inset_skin_progress_estimate, processed_layer_count)
for (unsigned int layer_number = 0; layer_number < mesh.layers.size(); layer_number++)
{
#pragma omp for schedule(dynamic)
for (unsigned int layer_number = 0; layer_number < mesh.layers.size(); layer_number++)
logDebug("Processing skins and infill layer %i of %i\n", layer_number, mesh_layer_count);
if (!mesh.getSettingBoolean("magic_spiralize") || static_cast<int>(layer_number) < mesh_max_bottom_layer_count) //Only generate up/downskin and infill for the first X layers when spiralize is choosen.
{
logDebug("Processing skins and infill layer %i of %i\n", layer_number, mesh_layer_count);
if (!mesh.getSettingBoolean("magic_spiralize") || static_cast<int>(layer_number) < mesh_max_bottom_layer_count) //Only generate up/downskin and infill for the first X layers when spiralize is choosen.
{
processSkinsAndInfill(mesh, layer_number, process_infill);
}
#ifdef _OPENMP
if (omp_get_thread_num() == 0)
#endif
{ // progress estimation is done only in one thread so that no two threads message progress at the same time
int _processed_layer_count;
#pragma omp atomic read
_processed_layer_count = processed_layer_count;
double progress = inset_skin_progress_estimate.progress(_processed_layer_count);
Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
}
#pragma omp atomic
processed_layer_count++;
}
processSkinsAndInfill(mesh, layer_number, process_infill);
}
double progress = inset_skin_progress_estimate.progress(layer_number);
Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
}
}
void FffPolygonGenerator::processInfillMesh(SliceDataStorage& storage, unsigned int mesh_order_idx, std::vector<unsigned int>& mesh_order)
@@ -511,20 +488,8 @@ void FffPolygonGenerator::processDerivedWallsSkinInfill(SliceMeshStorage& mesh)
// combine infill
unsigned int combined_infill_layers = std::max(1U, round_divide(mesh.getSettingInMicrons("infill_sparse_thickness"), std::max(getSettingInMicrons("layer_height"), (coord_t)1))); //How many infill layers to combine to obtain the requested sparse thickness.
combineInfillLayers(mesh,combined_infill_layers);
// fuzzy skin
if (mesh.getSettingBoolean("magic_fuzzy_skin_enabled"))
{
processFuzzyWalls(mesh);
}
}
/*
* This function is executed in a parallel region based on layer_nr.
* When modifying make sure any changes does not introduce data races.
*
* processInsets only reads and writes data for the current layer
*/
void FffPolygonGenerator::processInsets(SliceMeshStorage& mesh, unsigned int layer_nr)
{
SliceLayer* layer = &mesh.layers[layer_nr];
@@ -563,19 +528,11 @@ void FffPolygonGenerator::removeEmptyFirstLayers(SliceDataStorage& storage, cons
for (SliceMeshStorage& mesh : storage.meshes)
{
SliceLayer& layer = mesh.layers[layer_idx];
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL && layer.openPolyLines.size() > 0)
if (layer.parts.size() > 0 || (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL && layer.openPolyLines.size() > 0) )
{
layer_is_empty = false;
break;
}
for (const SliceLayerPart& part : layer.parts)
{
if (part.print_outline.size() > 0)
{
layer_is_empty = false;
break;
}
}
}
if (layer_is_empty)
@@ -606,18 +563,8 @@ void FffPolygonGenerator::removeEmptyFirstLayers(SliceDataStorage& storage, cons
support_layers.erase(support_layers.begin(), support_layers.begin() + n_empty_first_layers);
}
}
/*
* This function is executed in a parallel region based on layer_nr.
* When modifying make sure any changes does not introduce data races.
*
* generateSkins read (depend on) data from mesh.layers[*].parts[*].insets and write mesh.layers[n].parts[*].skin_parts
* generateInfill read mesh.layers[n].parts[*].{insets,skin_parts,boundingBox} and write mesh.layers[n].parts[*].infill_area
*
* processSkinsAndInfill read (depend on) mesh.layers[*].parts[*].{insets,boundingBox}.
* write mesh.layers[n].parts[*].{skin_parts,infill_area}.
*/
void FffPolygonGenerator::processSkinsAndInfill(SliceMeshStorage& mesh, unsigned int layer_nr, bool process_infill)
void FffPolygonGenerator::processSkinsAndInfill(SliceMeshStorage& mesh, unsigned int layer_nr, bool process_infill)
{
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE)
{
@@ -771,66 +718,4 @@ void FffPolygonGenerator::processPlatformAdhesion(SliceDataStorage& storage)
}
void FffPolygonGenerator::processFuzzyWalls(SliceMeshStorage& mesh)
{
if (mesh.getSettingAsCount("wall_line_count") == 0)
{
return;
}
int64_t fuzziness = mesh.getSettingInMicrons("magic_fuzzy_skin_thickness");
int64_t avg_dist_between_points = mesh.getSettingInMicrons("magic_fuzzy_skin_point_dist");
int64_t min_dist_between_points = avg_dist_between_points * 3 / 4; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
int64_t range_random_point_dist = avg_dist_between_points / 2;
for (unsigned int layer_nr = 0; layer_nr < mesh.layers.size(); layer_nr++)
{
SliceLayer& layer = mesh.layers[layer_nr];
for (SliceLayerPart& part : layer.parts)
{
Polygons results;
Polygons& skin = (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE)? part.outline : part.insets[0];
for (PolygonRef poly : skin)
{
// generate points in between p0 and p1
PolygonRef result = results.newPoly();
int64_t dist_left_over = rand() % (min_dist_between_points / 2); // the distance to be traversed on the line before making the first new point
Point* p0 = &poly.back();
for (Point& p1 : poly)
{ // 'a' is the (next) new point between p0 and p1
Point p0p1 = p1 - *p0;
int64_t p0p1_size = vSize(p0p1);
int64_t dist_last_point = dist_left_over + p0p1_size * 2; // so that p0p1_size - dist_last_point evaulates to dist_left_over - p0p1_size
for (int64_t p0pa_dist = dist_left_over; p0pa_dist < p0p1_size; p0pa_dist += min_dist_between_points + rand() % range_random_point_dist)
{
int r = rand() % (fuzziness * 2) - fuzziness;
Point perp_to_p0p1 = turn90CCW(p0p1);
Point fuzz = normal(perp_to_p0p1, r);
Point pa = *p0 + normal(p0p1, p0pa_dist) + fuzz;
result.add(pa);
dist_last_point = p0pa_dist;
}
dist_left_over = p0p1_size - dist_last_point;
p0 = &p1;
}
while (result.size() < 3 )
{
unsigned int point_idx = poly.size() - 2;
result.add(poly[point_idx]);
if (point_idx == 0) { break; }
point_idx--;
}
if (result.size() < 3)
{
result.clear();
for (Point& p : poly)
result.add(p);
}
}
skin = results;
}
}
}
}//namespace cura
+3 -3
Ver Arquivo
@@ -38,7 +38,7 @@ std::string FffProcessor::getAllSettingsString(MeshGroup& meshgroup, bool first_
}
for (unsigned int mesh_idx = 0; mesh_idx < meshgroup.meshes.size(); mesh_idx++)
{
Mesh& mesh = meshgroup.meshes[mesh_idx];
Mesh& mesh = *meshgroup.meshes[mesh_idx];
sstream << " -e" << mesh.getSettingAsIndex("extruder_nr") << " -l \"" << mesh_idx << "\"" << mesh.getAllLocalSettingsString();
}
sstream << "\n";
@@ -58,9 +58,9 @@ bool FffProcessor::processMeshGroup(MeshGroup* meshgroup)
gcode_writer.setParent(meshgroup);
bool empty = true;
for (Mesh& mesh : meshgroup->meshes)
for (Mesh* mesh : meshgroup->meshes)
{
if (!mesh.getSettingBoolean("infill_mesh") && !mesh.getSettingBoolean("anti_overhang_mesh"))
if (!mesh->getSettingBoolean("infill_mesh") && !mesh->getSettingBoolean("anti_overhang_mesh"))
{
empty = false;
}
+218
Ver Arquivo
@@ -0,0 +1,218 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#include "FuzzyWalls.h"
#define NORMAL_LENGTH 10000
namespace cura
{
FuzzyWalls::FuzzyWalls(const SliceMeshStorage& mesh)
: settings(&mesh)
{
if (mesh.getSettingBoolean("fuzz_map_enabled"))
{
assert(mesh.texture_proximity_processor && "texture_proximity_processor should have been initialized");
getAmplitude = [&mesh, this](const unsigned int layer_nr, const Point p)
{
assert(mesh.texture_proximity_processor && "When fuzz_map_enabled there has to be a texture proximity processor!");
TextureProximityProcessor& texture_proximity_processor = *mesh.texture_proximity_processor;
float color = texture_proximity_processor.getColor(p, layer_nr, settings.color_usage, 0.0); // TODO change default 0.0
coord_t ret = color * settings.max_amplitude;
return ret;
};
}
else
{
getAmplitude = [this](const unsigned int layer_nr, const Point p)
{
return settings.max_amplitude;
};
}
}
Polygons FuzzyWalls::makeFuzzy(const SliceMeshStorage& mesh, const unsigned int layer_nr, const Polygons& in)
{
Polygons results;
if (in.size() == 0)
{
return results;
}
flows.reserve(in.size());
for (const PolygonRef poly : const_cast<Polygons&>(in))
{
assert(poly.size() >= 3);
// generate points in between p0 and p1
PolygonRef result = results.newPoly();
flows.emplace_back(); // keep flows aligned with the result
flows.back().reserve(poly.size());
Point p0 = poly[poly.size() - 2];
Point p1 = poly.back();
for (int p0_idx = poly.size() - 2; p0_idx >= 0; p0_idx--)
{ // p0 is the last point before p1 which is different from p1
p0 = poly[p0_idx];
}
CarryOver carry_over;
carry_over.dist_left_over = (settings.min_dist_between_points + rand() % settings.range_random_point_dist) / 2;
carry_over.step_size = carry_over.dist_left_over;
carry_over.offset_random = 0.0; // unused in the first iteration since carry_over.step_size = carry_over.dist_left_over; see makeCornerFuzzy
carry_over.next_offset_random = static_cast<float>(rand()) / static_cast<float>(RAND_MAX) * 2.0 - 1.0;
carry_over.p0p1_perp = turn90CCW(p1 - p0);
// 'x' is the previous location from where a randomly offsetted new point between p-1 and p0 was created
for (Point p2 : poly)
{
if (p2 == p1)
{
continue;
}
makeCornerFuzzy(layer_nr, p0, p1, p2, carry_over, result);
makeSegmentFuzzy(layer_nr, p1, p2, result, carry_over);
p0 = p1;
p1 = p2;
}
while (result.size() < 3 )
{
unsigned int point_idx = poly.size() - 2;
result.add(poly[point_idx]);
flows.back().push_back(1.0);
if (point_idx == 0)
{
break;
}
point_idx--;
}
if (result.size() > 0)
{ // compute flow of the newly introduced segment
const Point p0 = result.back();
const Point p1 = result.back();
const coord_t length = vSize(p1 - p0);
const coord_t pxpa_dist = carry_over.step_size - carry_over.dist_left_over;
const float flow_here = (length < 10 || std::abs(length - pxpa_dist) < 5)? 1.0 : std::min(1.0, INT2MM(pxpa_dist) / INT2MM(length));
flows.back().push_back(flow_here);
}
if (result.size() < 3)
{
result.clear();
flows.back().clear();
for (const Point& p : poly)
{
result.add(p);
flows.back().push_back(1.0);
}
}
assert(result.size() == flows.back().size());
}
return results;
}
void FuzzyWalls::makeCornerFuzzy(const unsigned int layer_nr, const Point p0, const Point p1, const Point p2, const CarryOver carry_over, PolygonRef result)
{
const Point p0p1_perp = carry_over.p0p1_perp;
const Point p1p2 = p2 - p1;
const Point p1p2_perp = turn90CCW(p1p2);
const Point corner_normal = normal(p0p1_perp, NORMAL_LENGTH) + normal(p1p2_perp, NORMAL_LENGTH);
// x is the last point which was offsetted
// a is the next point to be offsetted
//
// step_size
// ^^^^^^^^^^^^^^^^^^^^
// p1pa_dist
// pxp1_dist ^^^^^^^^^
// ^^^^^^^^^^
// ┬ > amplitudes
// |
// |
// ┬ |
// ┥ | > previous random offset within amplitude
// | ┥pr ┬ > corner offset computed by weighted average based on pxp0_dist, p0pa_dist and the amplitudes
// | | |
// -------x---------p1--------a-------
// | | ┥ > next random offset within amplitude
// | | ┴
// | |
// ┴ |
// |
// |
// ┴
//
// assuming all amplitudes are the same and x, p1, a are on a straight line, pr will also be on a straight line between the previous and next offsetted points
const coord_t corner_amplitude = getAmplitude(layer_nr, p1);
// randFloat = offset / amplitude
// offset weighted by relative amplitudes and distance to p0
assert(carry_over.step_size > 0);
const coord_t pxp1_dist = (carry_over.step_size - carry_over.dist_left_over);
assert(pxp1_dist >= 0);
const coord_t p1pa_dist = carry_over.dist_left_over;
const coord_t offset_contribution_0 = corner_amplitude * pxp1_dist * carry_over.offset_random;
const coord_t offset_contribution_2 = corner_amplitude * p1pa_dist * carry_over.next_offset_random;
const coord_t offset = (offset_contribution_0 + offset_contribution_2) / carry_over.step_size;
Point fuzz = normal(corner_normal, offset);
Point pr = p1 + fuzz;
if (result.size() > 0)
{ // compute flow of the newly introduced segment
const Point last = result.back();
const coord_t length = vSize(last - pr);
const float flow_here = (length < 10 || std::abs(length - pxp1_dist) < 5)? 1.0 : std::min(1.0, INT2MM(pxp1_dist) / INT2MM(length));
// limit the flow to 1.0,
// internal corners where the offset is negative could result in such a case,
// but it is then better to not cause over extrusion there
flows.back().push_back(flow_here);
}
result.add(pr);
}
void FuzzyWalls::makeSegmentFuzzy(const unsigned int layer_nr, const Point p0, const Point p1, PolygonRef result, CarryOver& carry_over)
{
// 'a' is the (next) new point between p0 and p1, offsetted from the point
// 'x', which is on the line segment p0p1
const Point p0p1 = p1 - p0;
carry_over.p0p1_perp = turn90CCW(p0p1);
const int64_t p0p1_size = vSize(p0p1);
coord_t dist_to_prev_point = carry_over.dist_left_over; // distance from the last introduced point to the newly introduced one
int64_t dist_last_point = carry_over.dist_left_over - carry_over.step_size; // so that 'carry_over.step_size - (p0p1_size - dist_last_point)' evaulates to 'dist_left_over - p0p1_size'
for (int64_t p0pa_dist = carry_over.dist_left_over; p0pa_dist < p0p1_size; p0pa_dist += carry_over.step_size)
{
const Point px = p0 + normal(p0p1, p0pa_dist);
coord_t amplitude = getAmplitude(layer_nr, px);
if (amplitude == 0)
{
amplitude = 1;
}
carry_over.offset_random = carry_over.next_offset_random;
carry_over.next_offset_random = static_cast<float>(rand()) / static_cast<float>(RAND_MAX) * 2.0 - 1.0;
const coord_t offset = carry_over.offset_random * amplitude;
Point fuzz = normal(carry_over.p0p1_perp, offset);
Point pa = px + fuzz;
if (result.size() > 0)
{ // compute flow of the newly introduced segment
const Point last = result.back();
const coord_t length = vSize(last - pa);
const float flow_here = (length < 10 || std::abs(length - dist_to_prev_point) < 5)? 1.0 : std::min(1.0, INT2MM(dist_to_prev_point) / INT2MM(length));
flows.back().push_back(flow_here);
}
result.add(pa);
dist_last_point = p0pa_dist;
carry_over.step_size = settings.min_dist_between_points + rand() % settings.range_random_point_dist;
dist_to_prev_point = carry_over.step_size;
}
carry_over.dist_left_over = carry_over.step_size - (p0p1_size - dist_last_point);
assert(carry_over.dist_left_over >= 0);
assert(carry_over.dist_left_over < carry_over.step_size);
}
float FuzzyWalls::getFlow(const Polygons& from, unsigned int poly_idx, unsigned int from_point_idx, unsigned int to_point_idx)
{
assert(from.size() == flows.size());
assert(poly_idx < flows.size());
assert(from[poly_idx].size() == flows[poly_idx].size());
assert((from_point_idx + 1) % flows[poly_idx].size() == to_point_idx);
return flows[poly_idx][from_point_idx];
}
}//namespace cura
+52
Ver Arquivo
@@ -0,0 +1,52 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef FUZZY_WALLS_H
#define FUZZY_WALLS_H
#include "sliceDataStorage.h"
#include "PolygonFlowAdjuster.h"
namespace cura {
class FuzzyWalls : public PolygonFlowAdjuster
{
public:
struct Settings
{
coord_t max_amplitude;
coord_t avg_dist_between_points;
ColourUsage color_usage;
coord_t min_dist_between_points;
coord_t range_random_point_dist;
Settings(const SettingsBaseVirtual* settings_base)
: max_amplitude(settings_base->getSettingInMicrons("magic_fuzzy_skin_thickness"))
, avg_dist_between_points(settings_base->getSettingInMicrons("magic_fuzzy_skin_point_dist"))
, color_usage(settings_base->getSettingAsColourUsage("fuzz_map_texture_color"))
, min_dist_between_points(avg_dist_between_points * 3 / 4) // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
, range_random_point_dist(avg_dist_between_points / 2)
{
}
};
FuzzyWalls(const SliceMeshStorage& mesh);
Polygons makeFuzzy(const SliceMeshStorage& mesh, const unsigned int layer_nr, const Polygons& in);
float getFlow(const Polygons& from, unsigned int poly_idx, unsigned int from_point_idx, unsigned int to_point_idx);
protected:
struct CarryOver
{
coord_t dist_left_over;
float offset_random; // [-1,1]
float next_offset_random; // [-1,1]
coord_t step_size;
Point p0p1_perp;
};
Settings settings;
std::function<coord_t (const unsigned int, const Point)> getAmplitude;
std::vector<std::vector<float>> flows; //!< The flow per segment per polygon in the input
void makeCornerFuzzy(const unsigned int layer_nr, const Point p0, const Point p1, const Point p2, const CarryOver carry_over, PolygonRef result);
void makeSegmentFuzzy(const unsigned int layer_nr, const Point p0, const Point p1, PolygonRef result, CarryOver& carry_over);
};
}//namespace cura
#endif//FUZZY_WALLS_H
+170 -22
Ver Arquivo
@@ -25,6 +25,10 @@ void* fgets_(char* ptr, size_t len, FILE* f)
*ptr = '\0';
return ptr;
}
else if (*ptr =='\0')
{
return ptr;
}
ptr++;
len--;
}
@@ -45,6 +49,10 @@ MeshGroup::~MeshGroup()
delete extruders[extruder];
}
}
for (Mesh* mesh : meshes)
{
delete mesh;
}
}
int MeshGroup::getExtruderCount() const
@@ -90,10 +98,10 @@ Point3 MeshGroup::min() const
{
return Point3(0, 0, 0);
}
Point3 ret = meshes[0].min();
for(unsigned int i=1; i<meshes.size(); i++)
Point3 ret = meshes[0]->min();
for (unsigned int i = 1; i < meshes.size(); i++)
{
Point3 v = meshes[i].min();
Point3 v = meshes[i]->min();
ret.x = std::min(ret.x, v.x);
ret.y = std::min(ret.y, v.y);
ret.z = std::min(ret.z, v.z);
@@ -107,10 +115,10 @@ Point3 MeshGroup::max() const
{
return Point3(0, 0, 0);
}
Point3 ret = meshes[0].max();
for(unsigned int i=1; i<meshes.size(); i++)
Point3 ret = meshes[0]->max();
for (unsigned int i = 1; i < meshes.size(); i++)
{
Point3 v = meshes[i].max();
Point3 v = meshes[i]->max();
ret.x = std::max(ret.x, v.x);
ret.y = std::max(ret.y, v.y);
ret.z = std::max(ret.z, v.z);
@@ -120,9 +128,9 @@ Point3 MeshGroup::max() const
void MeshGroup::clear()
{
for(Mesh& m : meshes)
for (Mesh* m : meshes)
{
m.clear();
m->clear();
}
}
@@ -140,9 +148,9 @@ void MeshGroup::finalize()
continue;
}
for (const Mesh& mesh : meshes)
for (const Mesh* mesh : meshes)
{
if (mesh.getSettingBoolean("support_enable")
if (mesh->getSettingBoolean("support_enable")
&& (
getSettingAsIndex("support_infill_extruder_nr") == extruder_nr
|| getSettingAsIndex("support_extruder_nr_layer_0") == extruder_nr
@@ -156,13 +164,13 @@ void MeshGroup::finalize()
}
}
for (const Mesh& mesh : meshes)
for (const Mesh* mesh : meshes)
{
if (!mesh.getSettingBoolean("anti_overhang_mesh")
&& !mesh.getSettingBoolean("support_mesh")
if (!mesh->getSettingBoolean("anti_overhang_mesh")
&& !mesh->getSettingBoolean("support_mesh")
)
{
getExtruderTrain(mesh.getSettingAsIndex("extruder_nr"))->setIsUsed(true);
getExtruderTrain(mesh->getSettingAsIndex("extruder_nr"))->setIsUsed(true);
}
}
@@ -175,17 +183,17 @@ void MeshGroup::finalize()
}
// If a mesh position was given, put the mesh at this position in 3D space.
for(Mesh& mesh : meshes)
for (Mesh* mesh : meshes)
{
Point3 mesh_offset(mesh.getSettingInMicrons("mesh_position_x"), mesh.getSettingInMicrons("mesh_position_y"), mesh.getSettingInMicrons("mesh_position_z"));
if (mesh.getSettingBoolean("center_object"))
Point3 mesh_offset(mesh->getSettingInMicrons("mesh_position_x"), mesh->getSettingInMicrons("mesh_position_y"), mesh->getSettingInMicrons("mesh_position_z"));
if (mesh->getSettingBoolean("center_object"))
{
Point3 object_min = mesh.min();
Point3 object_max = mesh.max();
Point3 object_min = mesh->min();
Point3 object_max = mesh->max();
Point3 object_size = object_max - object_min;
mesh_offset += Point3(-object_min.x - object_size.x / 2, -object_min.y - object_size.y / 2, -object_min.z);
}
mesh.offset(mesh_offset + meshgroup_offset);
mesh->offset(mesh_offset + meshgroup_offset);
}
}
@@ -329,6 +337,128 @@ bool loadMeshSTL(Mesh* mesh, const char* filename, const FMatrix3x3& matrix)
return loadMeshSTL_binary(mesh, filename, matrix);
}
void loadMaterialBase(TexturedMesh* mesh, const char* filename)
{
FILE* f = fopen(filename, "rt");
if (f == nullptr)
{
logError("ERROR: Couldn't load MTL file %s.\n", filename);
return;
}
char buffer[1024];
char mat_name [100];
char mat_file [100];
char map_type [10];
Material* last_mat = nullptr;
while(fgets_(buffer, sizeof(buffer), f))
{
if (buffer[0] == '#')
{
continue;
}
if (sscanf(buffer, "map_%s %s", map_type, mat_file) == 2 // we don't care what type of map it specifies (currently)
|| sscanf(buffer, "bump %s", mat_file) == 1
|| sscanf(buffer, "disp %s", mat_file) == 1
|| sscanf(buffer, "decal %s", mat_file) == 1
|| sscanf(buffer, "refl %s", mat_file) == 1
)
{
std::string parent_dir = std::string(filename).substr(0, std::string(filename).find_last_of("/\\"));
std::string mtl_file = parent_dir + "/" + mat_file;
if (last_mat)
{
last_mat->loadImage(mtl_file.c_str());
}
}
else if (sscanf(buffer, "newmtl %s", mat_name) == 1)
{
last_mat = mesh->addMaterial(mat_name);
}
}
fclose(f);
}
bool loadMeshOBJ(TexturedMesh* mesh, const char* filename, const FMatrix3x3& matrix)
{
FILE* f = fopen(filename, "rt");
if (f == nullptr)
{
return false;
}
char buffer[1024];
FPoint3 vertex;
int vertex_indices[3];
float texture_x;
float texture_y;
float temp;
char face_index_buffer_1 [100];
char face_index_buffer_2 [100];
char face_index_buffer_3 [100];
char str_buffer [100];
while(fgets_(buffer, sizeof(buffer), f))
{
if (buffer[0] == '#')
{
continue;
}
if (sscanf(buffer, "v %f %f %f", &vertex.x, &vertex.y, &vertex.z) == 3)
{
Point3 v = matrix.apply(vertex);
mesh->addVertex(v);
}
else if (sscanf(buffer, "vt %f %f", &texture_x, &texture_y) == 2)
{
mesh->addTextureCoord(texture_x, texture_y);
}
else if (sscanf(buffer, "f %s %s %s", face_index_buffer_1, face_index_buffer_2, face_index_buffer_3) == 3)
{
int normal_vector_index; // unused
int texture_indices[3]; // becomes -1 if no texture data supplied
int n_scanned_1 = sscanf(face_index_buffer_1, "%d/%d/%d", &vertex_indices[0], &texture_indices[0], &normal_vector_index);
int n_scanned_2 = sscanf(face_index_buffer_2, "%d/%d/%d", &vertex_indices[1], &texture_indices[1], &normal_vector_index);
int n_scanned_3 = sscanf(face_index_buffer_3, "%d/%d/%d", &vertex_indices[2], &texture_indices[2], &normal_vector_index);
if (n_scanned_1 >= 2 && n_scanned_2 >= 2 && n_scanned_3 >= 2)
{
mesh->addFace(vertex_indices[0] - 1, vertex_indices[1] - 1, vertex_indices[2] - 1, texture_indices[0] - 1, texture_indices[1] - 1, texture_indices[2] - 1);
// obj files count vertex indices starting from 1!
}
else if (n_scanned_1 >= 1 && n_scanned_2 >= 1 && n_scanned_3 >= 1)
{
mesh->addFace(vertex_indices[0] - 1, vertex_indices[1] - 1, vertex_indices[2] - 1);
}
}
else if (sscanf(buffer, "mtllib %s", str_buffer) == 1)
{
std::string parent_dir = std::string(filename).substr(0, std::string(filename).find_last_of("/\\"));
std::string mtl_file = parent_dir + "/" + str_buffer;
loadMaterialBase(mesh, mtl_file.c_str());
}
else if (sscanf(buffer, "usemtl %s", str_buffer) == 1)
{
mesh->setMaterial(str_buffer);
}
else if (sscanf(buffer, "vn %f %f %f", &temp, &temp, &temp) == 3)
{
// do nothing with vertex normals
}
else if (sscanf(buffer, "g %s", str_buffer) == 1)
{
// do nothing with polygon groups
}
else if (buffer[0] == '\0')
{
// empty line, do nothing
}
else
{
logError("Cannot parse line \"%s\"\n", buffer);
}
}
fclose(f);
mesh->finish();
return true;
}
bool loadMeshIntoMeshGroup(MeshGroup* meshgroup, const char* filename, const FMatrix3x3& transformation, SettingsBaseVirtual* object_parent_settings)
{
TimeKeeper load_timer;
@@ -336,14 +466,32 @@ bool loadMeshIntoMeshGroup(MeshGroup* meshgroup, const char* filename, const FMa
const char* ext = strrchr(filename, '.');
if (ext && (strcmp(ext, ".stl") == 0 || strcmp(ext, ".STL") == 0))
{
Mesh mesh = object_parent_settings ? Mesh(object_parent_settings) : Mesh(meshgroup); //If we have object_parent_settings, use them as parent settings. Otherwise, just use meshgroup.
if(loadMeshSTL(&mesh,filename,transformation)) //Load it! If successful...
Mesh* mesh = new Mesh(object_parent_settings ? object_parent_settings : meshgroup); //If we have object_parent_settings, use them as parent settings. Otherwise, just use meshgroup.
if (loadMeshSTL(mesh,filename,transformation)) //Load it! If successful...
{
meshgroup->meshes.push_back(mesh);
log("loading '%s' took %.3f seconds\n",filename,load_timer.restart());
return true;
}
else
{
delete mesh;
}
}
else if (ext && (strcmp(ext, ".obj") == 0 || strcmp(ext, ".OBJ") == 0))
{
TexturedMesh* mesh = new TexturedMesh(object_parent_settings ? object_parent_settings : meshgroup); //If we have object_parent_settings, use them as parent settings. Otherwise, just use meshgroup.
if (loadMeshOBJ(mesh,filename,transformation)) //Load it! If successful...
{
meshgroup->meshes.push_back(mesh);
return true;
}
else
{
delete mesh;
}
}
return false;
}
+2 -1
Ver Arquivo
@@ -4,6 +4,7 @@
#include "utils/NoCopy.h"
#include "mesh.h"
#include "textureProcessing/TexturedMesh.h"
#include "ExtruderTrain.h"
namespace cura
@@ -35,7 +36,7 @@ public:
const ExtruderTrain* getExtruderTrain(unsigned int extruder_nr) const;
std::vector<Mesh> meshes;
std::vector<Mesh*> meshes;
Point3 min() const; //! minimal corner of bounding box
Point3 max() const; //! maximal corner of bounding box
+41
Ver Arquivo
@@ -0,0 +1,41 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef POLYGON_FLOW_ADJUSTER_H
#define POLYGON_FLOW_ADJUSTER_H
#include "utils/intpoint.h"
#include "utils/polygon.h"
namespace cura
{
/*!
* Class for computing and compensating the flow of line segments in a polygon.
*
*/
class PolygonFlowAdjuster
{
public:
/*!
* Compute the flow for a given line segment in the polygons
*
* \warning should only be called once for each line segment in a polygon!
*
* \param from the polygons from which to get the segment of a flow, which should be the same polygons as the ones which the PolygonFlowAdjuster was constructed with
* \param poly_idx Index to the polygon in which to find the line segment
* \param from_point_idx The index to the beginning of the line segment
* \param to_point_idx The index to the ending of the line segment
* \return a value between zero and one representing the reduced flow of the line segment
*/
virtual float getFlow(const Polygons& from, unsigned int poly_idx, unsigned int from_point_idx, unsigned int to_point_idx) = 0;
virtual ~PolygonFlowAdjuster()
{
}
};
}//namespace cura
#endif//POLYGON_FLOW_ADJUSTER_H
-4
Ver Arquivo
@@ -58,10 +58,6 @@ void SkirtBrim::getFirstLayerOutline(SliceDataStorage& storage, const unsigned i
constexpr int smallest_line_length = 200;
constexpr int largest_error_of_removed_point = 50;
first_layer_outline.simplify(smallest_line_length, largest_error_of_removed_point); // simplify for faster processing of the brim lines
if (first_layer_outline.size() == 0)
{
logError("Couldn't generate skirt / brim! No polygons on first layer.");
}
}
int SkirtBrim::generatePrimarySkirtBrimLines(SliceDataStorage& storage, int start_distance, unsigned int primary_line_count, const int primary_extruder_skirt_brim_line_width, const int64_t primary_extruder_minimal_length, const Polygons& first_layer_outline, Polygons& skirt_brim_primary_extruder)
-12
Ver Arquivo
@@ -12,12 +12,6 @@ WallsComputation::WallsComputation(int wall_0_inset, int line_width_0, int line_
{
}
/*
* This function is executed in a parallel region based on layer_nr.
* When modifying make sure any changes does not introduce data races.
*
* generateInsets only reads and writes data for the current layer
*/
void WallsComputation::generateInsets(SliceLayerPart* part)
{
if (insetCount == 0)
@@ -64,12 +58,6 @@ void WallsComputation::generateInsets(SliceLayerPart* part)
}
}
/*
* This function is executed in a parallel region based on layer_nr.
* When modifying make sure any changes does not introduce data races.
*
* generateInsets only reads and writes data for the current layer
*/
void WallsComputation::generateInsets(SliceLayer* layer)
{
for(unsigned int partNr = 0; partNr < layer->parts.size(); partNr++)
+2 -2
Ver Arquivo
@@ -23,9 +23,9 @@ void Weaver::weave(MeshGroup* meshgroup)
std::vector<cura::Slicer*> slicerList;
for(Mesh& mesh : meshgroup->meshes)
for (Mesh* mesh : meshgroup->meshes)
{
cura::Slicer* slicer = new cura::Slicer(&mesh, initial_layer_thickness, connectionHeight, layer_count, mesh.getSettingBoolean("meshfix_keep_open_polygons"), mesh.getSettingBoolean("meshfix_extensive_stitching"));
cura::Slicer* slicer = new cura::Slicer(mesh, initial_layer_thickness, connectionHeight, layer_count, mesh->getSettingBoolean("meshfix_keep_open_polygons"), mesh->getSettingBoolean("meshfix_extensive_stitching"), nullptr);
slicerList.push_back(slicer);
}
+1 -1
Ver Arquivo
@@ -6,7 +6,7 @@
#include "settings/settings.h"
#include "MeshGroup.h"
#include "slicer.h"
#include "slicer/Slicer.h"
#include "utils/NoCopy.h"
#include "utils/polygon.h"
+1 -1
Ver Arquivo
@@ -247,7 +247,7 @@ void Wireframe2gcode::strategy_retract(WeaveLayer& layer, WeaveConnectionPart& p
retraction_config.retraction_min_travel_distance = getSettingInMicrons("retraction_min_travel");
double top_retract_pause = 2.0;
int retract_hop_dist = 1000;
coord_t retract_hop_dist = 1000;
bool after_retract_hop = false;
//bool go_horizontal_first = true;
bool lower_retract_start = true;
+17 -17
Ver Arquivo
@@ -11,7 +11,7 @@
#include "settings/settings.h"
#include "MeshGroup.h"
#include "slicer.h"
#include "slicer/Slicer.h"
#include "utils/polygon.h"
#include "Weaver.h"
@@ -29,37 +29,37 @@ private:
static const int STRATEGY_KNOT = 1;
static const int STRATEGY_RETRACT = 2;
int initial_layer_thickness;
int filament_diameter;
int line_width;
coord_t initial_layer_thickness;
coord_t filament_diameter;
coord_t line_width;
double flowConnection;
double flowFlat;
double extrusion_mm3_per_mm_connection;
double extrusion_mm3_per_mm_flat;
int nozzle_outer_diameter;
int nozzle_head_distance;
coord_t nozzle_outer_diameter;
coord_t nozzle_head_distance;
double nozzle_expansion_angle;
int nozzle_clearance;
int nozzle_top_diameter;
coord_t nozzle_clearance;
coord_t nozzle_top_diameter;
double moveSpeed;
double speedBottom;
double speedUp;
double speedDown;
double speedFlat;
int connectionHeight;
int roof_inset;
coord_t connectionHeight;
coord_t roof_inset;
double flat_delay;
double bottom_delay;
double top_delay;
int up_dist_half_speed;
int top_jump_dist;
int fall_down;
int drag_along;
coord_t up_dist_half_speed;
coord_t top_jump_dist;
coord_t fall_down;
coord_t drag_along;
int strategy;
double go_back_to_last_top;
int straight_first_when_going_down;
int roof_fall_down;
int roof_drag_along;
coord_t straight_first_when_going_down;
coord_t roof_fall_down;
coord_t roof_drag_along;
double roof_outer_delay;
RetractionConfig standard_retraction_config; //!< The standard retraction settings used for moves between parts etc.
+4 -6
Ver Arquivo
@@ -346,9 +346,9 @@ void CommandSocket::connect(const std::string& ip, int port)
continue;
}
const ExtruderTrain* settings_base = meshgroup->getExtruderTrain(extruder_nr); //The extruder train that the setting should fall back to.
for (Mesh& mesh : meshgroup->meshes)
for (Mesh* mesh : meshgroup->meshes)
{
mesh.setSettingInheritBase(setting_extruder.name(), *settings_base);
mesh->setSettingInheritBase(setting_extruder.name(), *settings_base);
}
}
}
@@ -455,8 +455,8 @@ void CommandSocket::handleObjectList(cura::proto::ObjectList* list, const google
}
SettingsBase* extruder_train = meshgroup->getExtruderTrain(extruder_train_nr);
meshgroup->meshes.push_back(extruder_train); //Construct a new mesh (with the corresponding extruder train as settings parent object) and put it into MeshGroup's mesh list.
Mesh& mesh = meshgroup->meshes.back();
meshgroup->meshes.push_back(new Mesh(extruder_train)); //Construct a new mesh (with the corresponding extruder train as settings parent object) and put it into MeshGroup's mesh list.
Mesh& mesh = *meshgroup->meshes.back();
for (int i = 0; i < face_count; ++i)
{
@@ -642,7 +642,6 @@ void CommandSocket::sendLayerData()
{
for (std::pair<const int, std::shared_ptr<cura::proto::Layer>> entry : data.slice_data) //Note: This is in no particular order!
{
logDebug("Sending layer data for layer %i of %i.\n", entry.first, data.slice_data.size());
private_data->socket->sendMessage(entry.second); //Send the actual layers.
}
data.sliced_objects = 0;
@@ -668,7 +667,6 @@ void CommandSocket::sendOptimizedLayerData()
{
for (std::pair<const int, std::shared_ptr<cura::proto::LayerOptimized>> entry : data.slice_data) //Note: This is in no particular order!
{
logDebug("Sending layer data for layer %i of %i.\n", entry.first, data.slice_data.size());
private_data->socket->sendMessage(entry.second); //Send the actual layers.
}
data.sliced_objects = 0;
+12 -11
Ver Arquivo
@@ -51,13 +51,13 @@ void GCodeExport::preSetup(const MeshGroup* meshgroup)
extruder_count = meshgroup->getSettingAsCount("machine_extruder_count");
for (const Mesh& mesh : meshgroup->meshes)
for (const Mesh* mesh : meshgroup->meshes)
{
if (!mesh.getSettingBoolean("anti_overhang_mesh")
&& !mesh.getSettingBoolean("support_mesh")
if (!mesh->getSettingBoolean("anti_overhang_mesh")
&& !mesh->getSettingBoolean("support_mesh")
)
{
extruder_attr[mesh.getSettingAsIndex("extruder_nr")].is_used = true;
extruder_attr[mesh->getSettingAsIndex("extruder_nr")].is_used = true;
}
}
@@ -69,11 +69,11 @@ void GCodeExport::preSetup(const MeshGroup* meshgroup)
{
extruder_attr[extruder_nr].is_used = true;
}
for (const Mesh& mesh : meshgroup->meshes)
for (const Mesh* mesh : meshgroup->meshes)
{
if ((mesh.getSettingBoolean("support_enable") && mesh.getSettingBoolean("support_interface_enable") && meshgroup->getSettingAsIndex("support_interface_extruder_nr") == int(extruder_nr))
|| (mesh.getSettingBoolean("support_enable") && meshgroup->getSettingAsIndex("support_infill_extruder_nr") == int(extruder_nr))
|| (mesh.getSettingBoolean("support_enable") && meshgroup->getSettingAsIndex("support_extruder_nr_layer_0") == int(extruder_nr))
if ((mesh->getSettingBoolean("support_enable") && mesh->getSettingBoolean("support_interface_enable") && meshgroup->getSettingAsIndex("support_interface_extruder_nr") == int(extruder_nr))
|| (mesh->getSettingBoolean("support_enable") && meshgroup->getSettingAsIndex("support_infill_extruder_nr") == int(extruder_nr))
|| (mesh->getSettingBoolean("support_enable") && meshgroup->getSettingAsIndex("support_extruder_nr_layer_0") == int(extruder_nr))
)
{
extruder_attr[extruder_nr].is_used = true;
@@ -556,6 +556,8 @@ void GCodeExport::writeMove(int x, int y, int z, double speed, double extrusion_
assert((Point3(x,y,z) - currentPosition).vSize() < MM2INT(300)); // no crazy positions (this code should not be compiled for release)
#endif //ASSERT_INSANE_OUTPUT
total_bounding_box.include(Point3(x, y, z));
if (extrusion_mm3_per_mm < 0)
logWarning("Warning! Negative extrusion move!");
@@ -568,7 +570,6 @@ void GCodeExport::writeMove(int x, int y, int z, double speed, double extrusion_
double extrusion_per_mm = mm3ToE(extrusion_mm3_per_mm);
Point gcode_pos = getGcodePos(x,y, current_extruder);
total_bounding_box.include(Point3(gcode_pos.X, gcode_pos.Y, z));
if (extrusion_mm3_per_mm > 0.000001)
{
@@ -728,7 +729,7 @@ void GCodeExport::writeZhopStart(int hop_height)
{
isZHopped = hop_height;
*output_stream << "G1 Z" << MMtoStream{currentPosition.z + isZHopped} << new_line;
total_bounding_box.includeZ(currentPosition.z + isZHopped);
total_bounding_box.include(currentPosition + Point3(0, 0, isZHopped));
}
}
@@ -922,7 +923,7 @@ void GCodeExport::finalize(const char* endCode)
{
writeFanCommand(0);
writeCode(endCode);
int64_t print_time = getTotalPrintTime();
long print_time = getTotalPrintTime();
int mat_0 = getTotalFilamentUsed(0);
log("Print time: %d\n", print_time);
log("Print time (readable): %dh %dm %ds\n", print_time / 60 / 60, (print_time / 60) % 60, print_time % 60);
+11 -10
Ver Arquivo
@@ -355,21 +355,25 @@ void GCodePlanner::addExtrusionMove(Point p, GCodePathConfig* config, SpaceFillT
lastPosition = p;
}
void GCodePlanner::addPolygon(PolygonRef polygon, int start_idx, GCodePathConfig* config, WallOverlapComputation* wall_overlap_computation, coord_t wall_0_wipe_dist, bool spiralize)
void GCodePlanner::addPolygon(Polygons& polygons, unsigned int poly_idx, int start_idx, GCodePathConfig* config, PolygonFlowAdjuster* wall_overlap_computation, coord_t wall_0_wipe_dist, bool spiralize)
{
Point p0 = polygon[start_idx];
PolygonRef polygon = polygons[poly_idx];
unsigned int p0_idx = start_idx;
Point p0 = polygon[p0_idx];
addTravel(p0);
for (unsigned int point_idx = 1; point_idx < polygon.size(); point_idx++)
{
Point p1 = polygon[(start_idx + point_idx) % polygon.size()];
float flow = (wall_overlap_computation)? wall_overlap_computation->getFlow(p0, p1) : 1.0;
unsigned int p1_idx = (start_idx + point_idx) % polygon.size();
Point p1 = polygon[p1_idx];
float flow = (wall_overlap_computation)? wall_overlap_computation->getFlow(polygons, poly_idx, p0_idx, p1_idx) : 1.0;
addExtrusionMove(p1, config, SpaceFillType::Polygons, flow, spiralize);
p0 = p1;
p0_idx = p1_idx;
}
if (polygon.size() > 2)
{
Point& p1 = polygon[start_idx];
float flow = (wall_overlap_computation)? wall_overlap_computation->getFlow(p0, p1) : 1.0;
float flow = (wall_overlap_computation)? wall_overlap_computation->getFlow(polygons, poly_idx, p0_idx, start_idx) : 1.0;
addExtrusionMove(p1, config, SpaceFillType::Polygons, flow, spiralize);
if (wall_0_wipe_dist > 0)
@@ -403,7 +407,7 @@ void GCodePlanner::addPolygon(PolygonRef polygon, int start_idx, GCodePathConfig
}
}
void GCodePlanner::addPolygonsByOptimizer(Polygons& polygons, GCodePathConfig* config, WallOverlapComputation* wall_overlap_computation, EZSeamType z_seam_type, Point z_seam_pos, coord_t wall_0_wipe_dist, bool spiralize)
void GCodePlanner::addPolygonsByOptimizer(Polygons& polygons, GCodePathConfig* config, PolygonFlowAdjuster* flow_adjuster, EZSeamType z_seam_type, Point z_seam_pos, coord_t wall_0_wipe_dist, bool spiralize)
{
if (polygons.size() == 0)
{
@@ -417,7 +421,7 @@ void GCodePlanner::addPolygonsByOptimizer(Polygons& polygons, GCodePathConfig* c
orderOptimizer.optimize();
for (unsigned int poly_idx : orderOptimizer.polyOrder)
{
addPolygon(polygons[poly_idx], orderOptimizer.polyStart[poly_idx], config, wall_overlap_computation, wall_0_wipe_dist, spiralize);
addPolygon(polygons, poly_idx, orderOptimizer.polyStart[poly_idx], config, flow_adjuster, wall_0_wipe_dist, spiralize);
}
}
void GCodePlanner::addLinesByOptimizer(Polygons& polygons, GCodePathConfig* config, SpaceFillType space_fill_type, int wipe_dist)
@@ -897,7 +901,6 @@ void GCodePlanner::completeConfigs()
mesh.insetX_config.setLayerHeight(layer_thickness);
mesh.skin_config.setLayerHeight(layer_thickness);
mesh.perimeter_gap_config.setLayerHeight(layer_thickness);
for(unsigned int idx=0; idx<MAX_INFILL_COMBINE; idx++)
{
mesh.infill_config[idx].setLayerHeight(layer_thickness);
@@ -956,7 +959,6 @@ void GCodePlanner::processInitialLayersSpeedup()
//Skin speed (per mesh).
mesh.skin_config.smoothSpeed(initial_layer_speed_config, layer_nr, initial_speedup_layers);
mesh.perimeter_gap_config.smoothSpeed(initial_layer_speed_config, layer_nr, initial_speedup_layers);
for (unsigned int idx = 0; idx < MAX_INFILL_COMBINE; idx++)
{
@@ -978,7 +980,6 @@ void GCodePlanner::processInitialLayersSpeedup()
mesh.inset0_config.setSpeedIconic();
mesh.insetX_config.setSpeedIconic();
mesh.skin_config.setSpeedIconic();
mesh.perimeter_gap_config.setSpeedIconic();
for (unsigned int idx = 0; idx < MAX_INFILL_COMBINE; idx++)
{
mesh.infill_config[idx].setSpeedIconic();
+7 -6
Ver Arquivo
@@ -11,7 +11,7 @@
#include "pathPlanning/TimeMaterialEstimates.h"
#include "utils/polygon.h"
#include "utils/logoutput.h"
#include "wallOverlap.h"
#include "PolygonFlowAdjuster.h"
#include "commandSocket.h"
#include "FanSpeedLayerTime.h"
#include "SpaceFillType.h"
@@ -381,14 +381,15 @@ public:
/*!
* Add polygon to the gcode starting at vertex \p startIdx
* \param polygon The polygon
* \param polygon The polygons from which to get the polygon
* \param polygon The index of the polygon in \p polygons
* \param startIdx The index of the starting vertex of the \p polygon
* \param config The config with which to print the polygon lines
* \param wall_overlap_computation The wall overlap compensation calculator for each given segment (optionally nullptr)
* \param flow_adjuster Construct yielding the flow of each segment added (optionally nullptr)
* \param wall_0_wipe_dist The distance to travel along the polygon after it has been laid down, in order to wipe the start and end of the wall together
* \param spiralize Whether to gradually increase the z height from the normal layer height to the height of the next layer over this polygon
*/
void addPolygon(PolygonRef polygon, int startIdx, GCodePathConfig* config, WallOverlapComputation* wall_overlap_computation = nullptr, coord_t wall_0_wipe_dist = 0, bool spiralize = false);
void addPolygon(Polygons& polygons, unsigned int poly_idx, int startIdx, GCodePathConfig* config, PolygonFlowAdjuster* flow_adjuster = nullptr, coord_t wall_0_wipe_dist = 0, bool spiralize = false);
/*!
* Add polygons to the gcode with optimized order.
@@ -401,13 +402,13 @@ public:
*
* \param polygons The polygons
* \param config The config with which to print the polygon lines
* \param wall_overlap_computation The wall overlap compensation calculator for each given segment (optionally nullptr)
* \param flow_adjuster Construct yielding the flow of each segment added (optionally nullptr)
* \param z_seam_type The seam type / poly start optimizer
* \param z_seam_pos The location near where to start each part in case \p z_seam_type is 'back'
* \param wall_0_wipe_dist The distance to travel along each polygon after it has been laid down, in order to wipe the start and end of the wall together
* \param spiralize Whether to gradually increase the z height from the normal layer height to the height of the next layer over each polygon printed
*/
void addPolygonsByOptimizer(Polygons& polygons, GCodePathConfig* config, WallOverlapComputation* wall_overlap_computation = nullptr, EZSeamType z_seam_type = EZSeamType::SHORTEST, Point z_seam_pos = Point(0, 0), coord_t wall_0_wipe_dist = 0, bool spiralize = false);
void addPolygonsByOptimizer(Polygons& polygons, GCodePathConfig* config, PolygonFlowAdjuster* flow_adjuster = nullptr, EZSeamType z_seam_type = EZSeamType::SHORTEST, Point z_seam_pos = Point(0, 0), coord_t wall_0_wipe_dist = 0, bool spiralize = false);
/*!
* Add lines to the gcode with optimized order.
+8 -8
Ver Arquivo
@@ -174,7 +174,7 @@ SubDivCube::SubDivCube(SliceMeshStorage& mesh, Point3& center, unsigned int dept
rel_child_centers.emplace_back(-1, -1, 1);
for (Point3 rel_child_center : rel_child_centers)
{
child_center = center + rotation_matrix.apply(rel_child_center * int32_t(cube_properties.side_length / 4));
child_center = center + rotation_matrix.apply(rel_child_center * coord_t(cube_properties.side_length / 4));
if (isValidSubdivision(mesh, child_center, radius))
{
children[child_nr] = new SubDivCube(mesh, child_center, depth - 1);
@@ -186,15 +186,15 @@ SubDivCube::SubDivCube(SliceMeshStorage& mesh, Point3& center, unsigned int dept
bool SubDivCube::isValidSubdivision(SliceMeshStorage& mesh, Point3& center, int64_t radius)
{
int64_t distance2;
coord_t sphere_slice_radius2;//!< squared radius of bounding sphere slice on target layer
long int sphere_slice_radius2;//!< squared radius of bounding sphere slice on target layer
bool inside_somewhere = false;
bool outside_somewhere = false;
int inside;
double part_dist;//what percentage of the radius the target layer is away from the center along the z axis. 0 - 1
const coord_t layer_height = mesh.getSettingInMicrons("layer_height");
int bottom_layer = (center.z - radius) / layer_height;
int top_layer = (center.z + radius) / layer_height;
for (int test_layer = bottom_layer; test_layer <= top_layer; test_layer += 3) // steps of three. Low-hanging speed gain.
const long int layer_height = mesh.getSettingInMicrons("layer_height");
long int bottom_layer = (center.z - radius) / layer_height;
long int top_layer = (center.z + radius) / layer_height;
for (long int test_layer = bottom_layer; test_layer <= top_layer; test_layer += 3) // steps of three. Low-hanging speed gain.
{
part_dist = (double)(test_layer * layer_height - center.z) / radius;
sphere_slice_radius2 = radius * radius * (1.0 - (part_dist * part_dist));
@@ -221,9 +221,9 @@ bool SubDivCube::isValidSubdivision(SliceMeshStorage& mesh, Point3& center, int6
return false;
}
int SubDivCube::distanceFromPointToMesh(SliceMeshStorage& mesh, int layer_nr, Point& location, int64_t* distance2)
int SubDivCube::distanceFromPointToMesh(SliceMeshStorage& mesh, long int layer_nr, Point& location, int64_t* distance2)
{
if (layer_nr < 0 || (unsigned int)layer_nr >= mesh.layers.size()) //!< this layer is outside of valid range
if (layer_nr < 0 || (unsigned long int)layer_nr >= mesh.layers.size()) //!< this layer is outside of valid range
{
return 2;
}
+1 -1
Ver Arquivo
@@ -74,7 +74,7 @@ private:
* \param[out] distance2 the squared distance to the infill border
* \return Code 0: outside, 1: inside, 2: boundary does not exist at specified layer
*/
static int distanceFromPointToMesh(SliceMeshStorage& mesh, int layer_nr, Point& location, int64_t* distance2);
static int distanceFromPointToMesh(SliceMeshStorage& mesh, long int layer_nr, Point& location, int64_t* distance2);
/*!
* Adds the defined line to the specified polygons. It assumes that the specified polygons are all parallel lines. Combines line segments with touching ends closer than epsilon.
+4 -19
Ver Arquivo
@@ -11,6 +11,7 @@
#include <stddef.h>
#include <vector>
#include "utils/gettime.h"
#include "utils/logoutput.h"
#include "utils/string.h"
@@ -20,10 +21,6 @@
#include "settings/SettingsToGV.h"
#ifdef _OPENMP
#include <omp.h> // omp_get_num_threads
#endif
namespace cura
{
@@ -214,7 +211,7 @@ void slice(int argc, char **argv)
}
else
{
last_settings_object = &(meshgroup->meshes.back()); // pointer is valid until a new object is added, so this is OK
last_settings_object = meshgroup->meshes.back();
}
break;
case 'o':
@@ -332,19 +329,7 @@ int main(int argc, char **argv)
print_usage();
exit(1);
}
#pragma omp parallel
{
#pragma omp master
{
#ifdef _OPENMP
log("OpenMP multithreading enabled, likely number of threads to be used: %u\n", omp_get_num_threads());
#else
log("OpenMP multithreading disabled\n");
#endif
}
}
if (stringcasecompare(argv[1], "connect") == 0)
{
connect(argc, argv);
@@ -439,4 +424,4 @@ int main(int argc, char **argv)
}
return 0;
}
}
+22 -2
Ver Arquivo
@@ -19,12 +19,21 @@ Mesh::Mesh(SettingsBaseVirtual* parent)
{
}
void Mesh::addFace(Point3& v0, Point3& v1, Point3& v2)
bool Mesh::addFace(Point3& v0, Point3& v1, Point3& v2)
{
int vi0 = findIndexOfVertex(v0);
int vi1 = findIndexOfVertex(v1);
int vi2 = findIndexOfVertex(v2);
if (vi0 == vi1 || vi1 == vi2 || vi0 == vi2) return; // the face has two vertices which get assigned the same location. Don't add the face.
return addFace(vi0, vi1, vi2);
}
bool Mesh::addFace(int vi0, int vi1, int vi2)
{
if (vi0 == vi1 || vi1 == vi2 || vi0 == vi2)
{
// the face has two vertices which get assigned the same location. Don't add the face.
return false;
}
int idx = faces.size(); // index of face to be added
faces.emplace_back();
@@ -35,6 +44,8 @@ void Mesh::addFace(Point3& v0, Point3& v1, Point3& v2)
vertices[face.vertex_index[0]].connected_faces.push_back(idx);
vertices[face.vertex_index[1]].connected_faces.push_back(idx);
vertices[face.vertex_index[2]].connected_faces.push_back(idx);
return true;
}
void Mesh::clear()
@@ -81,6 +92,14 @@ void Mesh::expandXY(int64_t offset)
}
void Mesh::addVertex(const Point3& v)
{
uint32_t hash = pointHash(v);
vertex_hash_map[hash].push_back(vertices.size());
vertices.emplace_back(v);
aabb.include(v);
}
int Mesh::findIndexOfVertex(const Point3& v)
{
uint32_t hash = pointHash(v);
@@ -189,4 +208,5 @@ int Mesh::getFaceIdxWithPoints(int idx0, int idx1, int notFaceIdx, int notFaceVe
return bestIdx;
}
}//namespace cura
+21 -1
Ver Arquivo
@@ -3,6 +3,7 @@
#include "settings/settings.h"
#include "utils/AABB3D.h"
#include "textureProcessing/MatSegment.h"
namespace cura
{
@@ -65,7 +66,26 @@ public:
Mesh(SettingsBaseVirtual* parent); //!< initializes the settings
void addFace(Point3& v0, Point3& v1, Point3& v2); //!< add a face to the mesh without settings it's connected_faces.
virtual ~Mesh() {} //!< Destructor
/*!
* add a face to the mesh without settings it's connected_faces.
*
* Don't add a face when the surface is zero mm^2
*
* \return whether a face has been added
*/
bool addFace(Point3& v0, Point3& v1, Point3& v2);
/*!
* add a face to the mesh without settings it's connected_faces.
*
* Don't add a face when the surface is zero mm^2
*
* \return whether a face has been added
*/
bool addFace(int vi0, int vi1, int vi2);
void addVertex(const Point3& v);
void clear(); //!< clears all data
void finish(); //!< complete the model : set the connected_face_index fields of the faces.
+1 -1
Ver Arquivo
@@ -8,7 +8,7 @@
#include "../utils/polygonUtils.h"
#include "../utils/PolygonsPointIndex.h"
#include "../sliceDataStorage.h"
#include "../utils/SVG.h"
#include "../utils/linearAlg2D.h"
namespace cura {
+1 -1
Ver Arquivo
@@ -125,7 +125,7 @@ bool SettingRegistry::getDefinitionFile(const std::string machine_id, std::strin
int SettingRegistry::loadExtruderJSONsettings(unsigned int extruder_nr, SettingsBase* settings_base)
{
if (extruder_train_ids.empty())
if (extruder_train_ids.empty()) //... Tough luck, buddy.
{
logError("Couldn't find any extruder trains!\n");
return -1;
+32 -8
Ver Arquivo
@@ -93,23 +93,21 @@ void SettingsBase::setSettingInheritBase(std::string key, const SettingsBaseVirt
std::string SettingsBase::getSettingString(std::string key) const
{
auto value_it = setting_values.find(key);
if (value_it != setting_values.end())
if (setting_values.find(key) != setting_values.end())
{
return value_it->second;
return setting_values.at(key);
}
auto inherit_override_it = setting_inherit_base.find(key);
if (inherit_override_it != setting_inherit_base.end())
if (setting_inherit_base.find(key) != setting_inherit_base.end())
{
return inherit_override_it->second->getSettingString(key);
return setting_inherit_base.at(key)->getSettingString(key);
}
if (parent)
{
return parent->getSettingString(key);
}
cura::logError("Trying to retrieve unregistered setting with no value given: '%s'\n", key.c_str());
std::exit(-1);
const_cast<SettingsBase&>(*this).setting_values[key] = "";
cura::logWarning("Unregistered setting %s\n", key.c_str());
return "";
}
@@ -460,6 +458,32 @@ SupportDistPriority SettingsBaseVirtual::getSettingAsSupportDistPriority(std::st
return SupportDistPriority::XY_OVERRIDES_Z;
}
ColourUsage SettingsBaseVirtual::getSettingAsColourUsage(std::string key) const
{
std::string value = getSettingString(key);
if (value == "red")
{
return ColourUsage::RED;
}
if (value == "green")
{
return ColourUsage::GREEN;
}
if (value == "blue")
{
return ColourUsage::BLUE;
}
if (value == "alpha")
{
return ColourUsage::ALPHA;
}
if (value == "grey")
{
return ColourUsage::GREY;
}
return ColourUsage::GREY;
}
}//namespace cura
+13
Ver Arquivo
@@ -177,6 +177,18 @@ enum class SupportDistPriority
Z_OVERRIDES_XY
};
/*!
* Which color(s) of a texture to use
*/
enum class ColourUsage
{
RED = 0,
GREEN = 1,
BLUE = 2,
ALPHA = 3,
GREY // use red, green and blue channels
};
#define MAX_EXTRUDERS 16
//Maximum number of infill layers that can be combined into a single infill extrusion area.
@@ -253,6 +265,7 @@ public:
FillPerimeterGapMode getSettingAsFillPerimeterGapMode(std::string key) const;
CombingMode getSettingAsCombingMode(std::string key) const;
SupportDistPriority getSettingAsSupportDistPriority(std::string key) const;
ColourUsage getSettingAsColourUsage(std::string key) const;
};
class SettingRegistry;
+5 -49
Ver Arquivo
@@ -10,16 +10,7 @@
namespace cura
{
/*
* This function is executed in a parallel region based on layer_nr.
* When modifying make sure any changes does not introduce data races.
*
* generateSkinAreas reads data from mesh.layers.parts[*].insets and writes to mesh.layers[n].parts[*].skin_parts
* generateSkinInsets only read/writes the skin_parts from the current layer.
*
* generateSkins therefore reads (depends on) data from mesh.layers[*].parts[*].insets and writes mesh.layers[n].parts[*].skin_parts
*/
void generateSkins(int layerNr, SliceMeshStorage& mesh, int downSkinCount, int upSkinCount, int wall_line_count, int innermost_wall_line_width, int insetCount, bool no_small_gaps_heuristic)
{
generateSkinAreas(layerNr, mesh, innermost_wall_line_width, downSkinCount, upSkinCount, wall_line_count, no_small_gaps_heuristic);
@@ -32,12 +23,6 @@ void generateSkins(int layerNr, SliceMeshStorage& mesh, int downSkinCount, int u
}
}
/*
* This function is executed in a parallel region based on layer_nr.
* When modifying make sure any changes does not introduce data races.
*
* generateSkinAreas reads data from mesh.layers[*].parts[*].insets and writes to mesh.layers[n].parts[*].skin_parts
*/
void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost_wall_line_width, int downSkinCount, int upSkinCount, int wall_line_count, bool no_small_gaps_heuristic)
{
SliceLayer& layer = mesh.layers[layer_nr];
@@ -46,7 +31,7 @@ void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost
{
return;
}
int min_infill_area = mesh.getSettingInMillimeters("min_infill_area");
for(unsigned int partNr = 0; partNr < layer.parts.size(); partNr++)
{
SliceLayerPart& part = layer.parts[partNr];
@@ -78,22 +63,12 @@ void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost
{
if (static_cast<int>(layer_nr - downSkinCount) >= 0)
{
Polygons not_air = getInsidePolygons(mesh.layers[layer_nr - downSkinCount]);
if (min_infill_area > 0)
{
not_air.removeSmallAreas(min_infill_area);
}
downskin = downskin.difference(not_air); // skin overlaps with the walls
downskin = downskin.difference(getInsidePolygons(mesh.layers[layer_nr - downSkinCount])); // skin overlaps with the walls
}
if (static_cast<int>(layer_nr + upSkinCount) < static_cast<int>(mesh.layers.size()))
{
Polygons not_air = getInsidePolygons(mesh.layers[layer_nr + upSkinCount]);
if (min_infill_area > 0)
{
not_air.removeSmallAreas(min_infill_area);
}
upskin = upskin.difference(not_air); // skin overlaps with the walls
upskin = upskin.difference(getInsidePolygons(mesh.layers[layer_nr + upSkinCount])); // skin overlaps with the walls
}
}
else
@@ -105,10 +80,6 @@ void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost
{
not_air = not_air.intersection(getInsidePolygons(mesh.layers[downskin_layer_nr]));
}
if (min_infill_area > 0)
{
not_air.removeSmallAreas(min_infill_area);
}
downskin = downskin.difference(not_air); // skin overlaps with the walls
}
@@ -119,10 +90,6 @@ void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost
{
not_air = not_air.intersection(getInsidePolygons(mesh.layers[upskin_layer_nr]));
}
if (min_infill_area > 0)
{
not_air.removeSmallAreas(min_infill_area);
}
upskin = upskin.difference(not_air); // skin overlaps with the walls
}
}
@@ -139,12 +106,7 @@ void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost
}
}
/*
* This function is executed in a parallel region based on layer_nr.
* When modifying make sure any changes does not introduce data races.
*
* generateSkinInsets only read/writes the skin_parts from the current layer.
*/
void generateSkinInsets(SliceLayerPart* part, const int wall_line_width, int insetCount)
{
if (insetCount == 0)
@@ -177,12 +139,6 @@ void generateSkinInsets(SliceLayerPart* part, const int wall_line_width, int ins
}
}
/*
* This function is executed in a parallel region based on layer_nr.
* When modifying make sure any changes does not introduce data races.
*
* generateInfill read mesh.layers[n].parts[*].{insets,skin_parts,boundingBox} and write mesh.layers[n].parts[*].infill_area
*/
void generateInfill(int layerNr, SliceMeshStorage& mesh, const int innermost_wall_line_width, int infill_skin_overlap, int wall_line_count)
{
SliceLayer& layer = mesh.layers[layerNr];
+40 -1
Ver Arquivo
@@ -72,12 +72,46 @@ void SliceLayer::getSecondOrInnermostWalls(Polygons& layer_walls) const
}
}
SliceMeshStorage::SliceMeshStorage(SettingsBaseVirtual* settings, unsigned int slice_layer_count)
: SettingsMessenger(settings)
, layer_nr_max_filled_layer(0)
, inset0_config(PrintFeatureType::OuterWall)
, insetX_config(PrintFeatureType::InnerWall)
, skin_config(PrintFeatureType::Skin)
, base_subdiv_cube(nullptr)
, texture_proximity_processor(nullptr)
{
layers.resize(slice_layer_count);
infill_config.reserve(MAX_INFILL_COMBINE);
for(int n=0; n<MAX_INFILL_COMBINE; n++)
infill_config.emplace_back(PrintFeatureType::Infill);
}
SliceMeshStorage::SliceMeshStorage(SliceMeshStorage&& old)
: SettingsMessenger(SettingsBaseVirtual::parent)
, layers(old.layers)
, layer_nr_max_filled_layer(old.layer_nr_max_filled_layer)
, inset0_config(old.inset0_config)
, insetX_config(old.insetX_config)
, skin_config(old.skin_config)
, base_subdiv_cube(old.base_subdiv_cube)
, texture_proximity_processor(old.texture_proximity_processor)
{
old.base_subdiv_cube = nullptr;
old.texture_proximity_processor = nullptr;
}
SliceMeshStorage::~SliceMeshStorage()
{
if (base_subdiv_cube)
{
delete base_subdiv_cube;
}
if (texture_proximity_processor)
{
delete texture_proximity_processor;
}
}
std::vector<RetractionConfig> SliceDataStorage::initializeRetractionConfigs()
@@ -124,6 +158,11 @@ SliceDataStorage::SliceDataStorage(MeshGroup* meshgroup) : SettingsMessenger(mes
{
}
SliceDataStorage::~SliceDataStorage()
{
}
Polygons SliceDataStorage::getLayerOutlines(int layer_nr, bool include_helper_parts, bool external_polys_only) const
{
if (layer_nr < 0 && layer_nr < -Raft::getFillerLayerCount(*this))
@@ -207,7 +246,7 @@ Polygons SliceDataStorage::getLayerSecondOrInnermostWalls(int layer_nr, bool inc
{
const SliceLayer& layer = mesh.layers[layer_nr];
layer.getSecondOrInnermostWalls(total);
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL)
if (const_cast<SliceMeshStorage&>(mesh).getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL) // TODO: make getSetting const? make settings.setting_values mapping mutable??
{
total = total.unionPolygons(layer.openPolyLines.offsetPolyLine(100));
}
+17 -19
Ver Arquivo
@@ -12,6 +12,7 @@
#include "MeshGroup.h"
#include "PrimeTower.h"
#include "GCodePathConfig.h"
#include "textureProcessing/TextureProximityProcessor.h"
namespace cura
{
@@ -145,7 +146,13 @@ public:
class SubDivCube; // forward declaration to prevent dependency loop
class SliceMeshStorage : public SettingsMessenger // passes on settings from a Mesh object
/*!
*
* passes on settings from a Mesh object
*
* Cannot be copied due to \ref SliceMeshStorage::texture_proximity_processor being governed by this object alone
*/
class SliceMeshStorage : public SettingsMessenger, public NoCopy
{
public:
std::vector<SliceLayer> layers;
@@ -155,25 +162,18 @@ public:
GCodePathConfig inset0_config;
GCodePathConfig insetX_config;
GCodePathConfig skin_config;
GCodePathConfig perimeter_gap_config;
std::vector<GCodePathConfig> infill_config;
SubDivCube* base_subdiv_cube;
SliceMeshStorage(SettingsBaseVirtual* settings, unsigned int slice_layer_count)
: SettingsMessenger(settings)
, layer_nr_max_filled_layer(0)
, inset0_config(PrintFeatureType::OuterWall)
, insetX_config(PrintFeatureType::InnerWall)
, skin_config(PrintFeatureType::Skin)
, perimeter_gap_config(PrintFeatureType::Skin)
, base_subdiv_cube(nullptr)
{
layers.resize(slice_layer_count);
infill_config.reserve(MAX_INFILL_COMBINE);
for(int n=0; n<MAX_INFILL_COMBINE; n++)
infill_config.emplace_back(PrintFeatureType::Infill);
}
TextureProximityProcessor* texture_proximity_processor; //!< TextureProximityProcessor per layer per mesh (if that mesh needs a proximity processor)
SliceMeshStorage(SettingsBaseVirtual* settings, unsigned int slice_layer_count);
/*!
* Move constructor
*/
SliceMeshStorage(SliceMeshStorage&& old);
virtual ~SliceMeshStorage();
};
@@ -244,9 +244,7 @@ public:
*/
SliceDataStorage(MeshGroup* meshgroup);
~SliceDataStorage()
{
}
~SliceDataStorage();
/*!
* Get all outlines within a given layer.
+21
Ver Arquivo
@@ -0,0 +1,21 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef SLICER_CLOSE_POLYGON_RESULT_H
#define SLICER_CLOSE_POLYGON_RESULT_H
#include "../utils/intpoint.h"
namespace cura
{
class ClosePolygonResult
{ //The result of trying to find a point on a closed polygon line. This gives back the point index, the polygon index, and the point of the connection.
//The line on which the point lays is between pointIdx-1 and pointIdx
public:
Point intersectionPoint;
int polygonIdx = -1;
unsigned int pointIdx = -1;
};
} // namespace cura
#endif // SLICER_CLOSE_POLYGON_RESULT_H
+22
Ver Arquivo
@@ -0,0 +1,22 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef SLICER_GAP_CLOSER_RESULT_H
#define SLICER_GAP_CLOSER_RESULT_H
#include "../utils/intpoint.h"
namespace cura
{
class GapCloserResult
{
public:
int64_t len = -1;
int polygonIdx = -1;
unsigned int pointIdxA = -1;
unsigned int pointIdxB = -1;
bool AtoB = false;
};
} // namespace cura
#endif // SLICER_GAP_CLOSER_RESULT_H
+5 -8
Ver Arquivo
@@ -1,10 +1,10 @@
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
#include "layerPart.h"
#include "settings/settings.h"
#include "progress/Progress.h"
#include "LayerPart.h"
#include "../settings/settings.h"
#include "../progress/Progress.h"
#include "utils/SVG.h" // debug output
#include "../utils/SVG.h" // debug output
/*
The layer-part creation step is the first step in creating actual useful data for 3D printing.
@@ -44,10 +44,7 @@ void createLayerWithParts(SliceLayer& storageLayer, SlicerLayer* layer, bool uni
}
void createLayerParts(SliceMeshStorage& mesh, Slicer* slicer, bool union_layers, bool union_all_remove_holes)
{
const auto total_layers = slicer->layers.size();
assert(mesh.layers.size() == total_layers);
#pragma omp parallel for default(none) shared(mesh,slicer) firstprivate(union_layers,union_all_remove_holes) schedule(dynamic)
for(unsigned int layer_nr = 0; layer_nr < total_layers; layer_nr++)
for(unsigned int layer_nr = 0; layer_nr < slicer->layers.size(); layer_nr++)
{
mesh.layers[layer_nr].sliceZ = slicer->layers[layer_nr].z;
mesh.layers[layer_nr].printZ = slicer->layers[layer_nr].z;
+6 -6
Ver Arquivo
@@ -1,10 +1,10 @@
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
#ifndef LAYERPART_H
#define LAYERPART_H
#ifndef SLICER_LAYERPART_H
#define SLICER_LAYERPART_H
#include "sliceDataStorage.h"
#include "slicer.h"
#include "commandSocket.h"
#include "../sliceDataStorage.h"
#include "Slicer.h"
#include "../commandSocket.h"
/*
The layer-part creation step is the first step in creating actual useful data for 3D printing.
@@ -28,4 +28,4 @@ void layerparts2HTML(SliceDataStorage& mesh, const char* filename, bool all_laye
}//namespace cura
#endif//LAYERPART_H
#endif//SLICER_LAYERPART_H
@@ -1,4 +1,4 @@
#include "multiVolumes.h"
#include "MultiVolumes.h"
namespace cura
{
@@ -1,8 +1,8 @@
#ifndef MULTIVOLUMES_H
#define MULTIVOLUMES_H
#ifndef SLICER_MULTIVOLUMES_H
#define SLICER_MULTIVOLUMES_H
#include "sliceDataStorage.h"
#include "slicer.h"
#include "../sliceDataStorage.h"
#include "Slicer.h"
/* This file contains code to help fixing up and changing layers that are build from multiple volumes. */
namespace cura {
@@ -21,4 +21,4 @@ void generateMultipleVolumesOverlap(std::vector<Slicer*> &meshes);
}//namespace cura
#endif//MULTIVOLUMES_H
#endif//SLICER_MULTIVOLUMES_H
+180
Ver Arquivo
@@ -0,0 +1,180 @@
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
#include <stdio.h>
#include "../utils/gettime.h"
#include "../utils/logoutput.h"
#include "../textureProcessing/MatCoord.h"
#include "../textureProcessing/FaceNormalStorage.h"
#include "Slicer.h"
namespace cura {
void Slicer::project2D(unsigned int face_idx, const Point3 p[3], unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, int32_t layer_nr, SlicerSegment& seg)
{
const Point3& p0 = p[idx_shared];
const Point3& p1 = p[idx_first];
const Point3& p2 = p[idx_second];
seg.start.X = interpolate(z, p0.z, p1.z, p0.x, p1.x);
seg.start.Y = interpolate(z, p0.z, p1.z, p0.y, p1.y);
seg.end .X = interpolate(z, p0.z, p2.z, p0.x, p2.x);
seg.end .Y = interpolate(z, p0.z, p2.z, p0.y, p2.y);
if (textured_mesh)
{
MatSegment mat_segment;
bool got_texture_coords = textured_mesh->sliceFaceTexture(face_idx, idx_shared, idx_first, idx_second, z, seg.start, seg.end, mat_segment);
SlicerLayer& layer = layers[layer_nr];
if (got_texture_coords)
{
if (layer.texture_bump_map)
{
layer.texture_bump_map->registerTexturedFaceSlice(seg, mat_segment);
}
if (texture_proximity_processor)
{
texture_proximity_processor->registerTexturedFaceSlice(seg, mat_segment, layer_nr);
}
}
}
}
Slicer::Slicer(Mesh* mesh, int initial, int thickness, unsigned int slice_layer_count, bool keep_none_closed, bool extensive_stitching, TextureProximityProcessor* texture_proximity_processor)
: mesh(mesh)
, textured_mesh(dynamic_cast<TexturedMesh*>(mesh))
, texture_proximity_processor(texture_proximity_processor)
{
assert((int) slice_layer_count > 0);
TimeKeeper slice_timer;
std::optional<TextureBumpMapProcessor::Settings> bump_map_settings;
FaceNormalStorage* face_normal_storage = nullptr;
if (mesh->getSettingBoolean("bump_map_enabled"))
{
bump_map_settings.emplace(mesh);
if (mesh->getSettingAsRatio("bump_map_face_angle_correction") != 0.0)
{
face_normal_storage = new FaceNormalStorage(mesh);
}
}
layers.reserve(slice_layer_count);
for (uint32_t layer_nr = 0; layer_nr < slice_layer_count; layer_nr++)
{ // initialize all layers
layers.emplace_back(layer_nr, mesh, bump_map_settings, face_normal_storage);
assert(&layers.back() == &layers[layer_nr] && "We should just have emplaced the last layer!");
layers[layer_nr].z = initial + thickness * layer_nr;
}
bool bump_map_alternate = mesh->getSettingBoolean("bump_map_alternate");
int extruder_nr = mesh->getSettingAsIndex("extruder_nr");
for(unsigned int face_idx = 0; face_idx < mesh->faces.size(); face_idx++)
{
const MeshFace& face = mesh->faces[face_idx];
const MeshVertex& v0 = mesh->vertices[face.vertex_index[0]];
const MeshVertex& v1 = mesh->vertices[face.vertex_index[1]];
const MeshVertex& v2 = mesh->vertices[face.vertex_index[2]];
Point3 p[3] =
{ mesh->vertices[face.vertex_index[0]].p
, mesh->vertices[face.vertex_index[1]].p
, mesh->vertices[face.vertex_index[2]].p };
Point3& p0 = p[0];
Point3& p1 = p[1];
Point3& p2 = p[2];
int32_t minZ = p0.z;
int32_t maxZ = p0.z;
if (p1.z < minZ) minZ = p1.z;
if (p2.z < minZ) minZ = p2.z;
if (p1.z > maxZ) maxZ = p1.z;
if (p2.z > maxZ) maxZ = p2.z;
int32_t layer_max = (maxZ - initial) / thickness;
int32_t layer_min = (minZ - initial + thickness - 1) / thickness; // + thickness - 1 to get the first layer above or at minZ
for (int32_t layer_nr = layer_min; layer_nr <= layer_max; layer_nr++)
{
if (bump_map_alternate && layer_nr % 2 == extruder_nr) // TODO only works for the first two extruders!
{
continue;
}
int32_t z = layer_nr * thickness + initial;
if (z < minZ) continue;
if (layer_nr < 0) continue;
SlicerSegment s;
s.endVertex = nullptr;
s.faceIndex = face_idx;
assert(face_idx >= 0);
s.addedToPolygon = false;
if (p0.z < z && p1.z >= z && p2.z >= z)
{
s.endOtherFaceIdx = face.connected_face_index[0];
if (p1.z == z)
{
s.endVertex = &v1;
}
project2D(face_idx, p, 0, 2, 1, z, layer_nr, s);
}
else if (p0.z > z && p1.z < z && p2.z < z)
{
s.endOtherFaceIdx = face.connected_face_index[2];
project2D(face_idx, p, 0, 1, 2, z, layer_nr, s);
}
else if (p1.z < z && p0.z >= z && p2.z >= z)
{
s.endOtherFaceIdx = face.connected_face_index[1];
if (p2.z == z)
{
s.endVertex = &v2;
}
project2D(face_idx, p, 1, 0, 2, z, layer_nr, s);
}
else if (p1.z > z && p0.z < z && p2.z < z)
{
s.endOtherFaceIdx = face.connected_face_index[0];
project2D(face_idx, p, 1, 2, 0, z, layer_nr, s);
}
else if (p2.z < z && p1.z >= z && p0.z >= z)
{
s.endOtherFaceIdx = face.connected_face_index[2];
if (p0.z == z)
{
s.endVertex = &v0;
}
project2D(face_idx, p, 2, 1, 0, z, layer_nr, s);
}
else if (p2.z > z && p1.z < z && p0.z < z)
{
s.endOtherFaceIdx = face.connected_face_index[1];
project2D(face_idx, p, 2, 0, 1, z, layer_nr, s);
}
else
{
//Not all cases create a segment, because a point of a face could create just a dot, and two touching faces
// on the slice would create two segments
continue;
}
layers[layer_nr].face_idx_to_segment_idx.insert(std::make_pair(face_idx, layers[layer_nr].segments.size()));
layers[layer_nr].segments.push_back(s);
}
}
log("slice of mesh took %.3f seconds\n",slice_timer.restart());
for(unsigned int layer_nr=0; layer_nr<layers.size(); layer_nr++)
{
layers[layer_nr].makePolygons(mesh, keep_none_closed, extensive_stitching);
}
mesh->expandXY(mesh->getSettingInMicrons("xy_offset"));
log("slice make polygons took %.3f seconds\n",slice_timer.restart());
if (face_normal_storage)
{
delete face_normal_storage;
}
}
}//namespace cura
+75
Ver Arquivo
@@ -0,0 +1,75 @@
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
#ifndef SLICER_SLICER_H
#define SLICER_SLICER_H
#include <queue>
#include "../mesh.h"
#include "../utils/polygon.h"
#include "SlicerSegment.h"
#include "ClosePolygonResult.h"
#include "SlicerLayer.h"
#include "../textureProcessing/MatSegment.h"
#include "../textureProcessing/TextureProximityProcessor.h"
/*
The Slicer creates layers of polygons from an optimized 3D model.
The result of the Slicer is a list of polygons without any order or structure.
*/
namespace cura {
class Slicer
{
public:
std::vector<SlicerLayer> layers;
const Mesh* mesh = nullptr; //!< The sliced mesh
const TexturedMesh* textured_mesh; //!< Pointer to the textured mesh if \ref Slicer::mesh is a TexturedMesh
TextureProximityProcessor* texture_proximity_processor; //!< Containers for each layer for fast lookup of textures being defined in the proximity of the lookup point
/*!
*
* \param texture_proximity_processors (optional) A TextureProximityProcessor for all layers in the mesh
*/
Slicer(Mesh* mesh, int initial, int thickness, unsigned int slice_layer_count, bool keepNoneClosed, bool extensiveStitching, TextureProximityProcessor* texture_proximity_processors);
/*!
* Linear interpolation
*
* Get the Y of a point with X \p x in the line through (\p x0, \p y0) and (\p x1, \p y1)
*
* \param p The face vertice locations in the order the vertices are given in the face
*/
int64_t interpolate(int64_t x, int64_t x0, int64_t x1, int64_t y0, int64_t y1) const
{
int64_t dx_01 = x1 - x0;
int64_t num = (y1 - y0) * (x - x0);
num += num > 0 ? dx_01/2 : -dx_01/2; // add in offset to round result
int64_t y = y0 + num / dx_01;
return y;
}
/*!
*
* \warning this function requires result.faceIndex to be correctly set already
*
* \p result where to store the start and end of the sliced segment
*/
void project2D(unsigned int face_idx, const Point3 p[3], unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, int32_t layer_nr, SlicerSegment& result);
void dumpSegmentsToHTML(const char* filename);
};
}//namespace cura
#endif//SLICER_SLICER_H
+25 -125
Ver Arquivo
@@ -1,21 +1,29 @@
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
#include <stdio.h>
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#include <algorithm> // remove_if
#include "SlicerLayer.h"
#include "../textureProcessing/TextureBumpMapProcessor.h"
#include "../utils/SparsePointGridInclusive.h"
#include "utils/gettime.h"
#include "utils/logoutput.h"
#include "utils/SparsePointGridInclusive.h"
#include "slicer.h"
namespace cura {
namespace cura
{
int largest_neglected_gap_first_phase = MM2INT(0.01); //!< distance between two line segments regarded as connected
int largest_neglected_gap_second_phase = MM2INT(0.02); //!< distance between two line segments regarded as connected
int max_stitch1 = MM2INT(10.0); //!< maximal distance stitched between open polylines to form polygons
SlicerLayer::SlicerLayer(unsigned int layer_nr, Mesh* mesh, std::optional<TextureBumpMapProcessor::Settings> bump_map_settings, FaceNormalStorage* face_normal_storage)
: layer_nr(layer_nr)
{
if (bump_map_settings)
{
TexturedMesh* textured_mesh = dynamic_cast<TexturedMesh*>(mesh);
assert(textured_mesh && "we should only have bump map settings when there is a texture");
texture_bump_map.emplace(textured_mesh, *bump_map_settings, face_normal_storage);
}
}
void SlicerLayer::makeBasicPolygonLoops(const Mesh* mesh, Polygons& open_polylines)
{
for(unsigned int start_segment_idx = 0; start_segment_idx < segments.size(); start_segment_idx++)
@@ -774,6 +782,11 @@ void SlicerLayer::makePolygons(const Mesh* mesh, bool keep_none_closed, bool ext
auto it = std::remove_if(polygons.begin(), polygons.end(), [snapDistance](PolygonRef poly) { return poly.shorterThan(snapDistance); });
polygons.erase(it, polygons.end());
if (texture_bump_map)
{
texture_bump_map->processBumpMap(polygons, layer_nr);
}
//Finally optimize all the polygons. Every point removed saves time in the long run.
polygons.simplify();
@@ -786,117 +799,4 @@ void SlicerLayer::makePolygons(const Mesh* mesh, bool keep_none_closed, bool ext
}
}
Slicer::Slicer(Mesh* mesh, int initial, int thickness, int slice_layer_count, bool keep_none_closed, bool extensive_stitching)
: mesh(mesh)
{
assert(slice_layer_count > 0);
TimeKeeper slice_timer;
layers.resize(slice_layer_count);
for(int32_t layer_nr = 0; layer_nr < slice_layer_count; layer_nr++)
{
layers[layer_nr].z = initial + thickness * layer_nr;
}
for(unsigned int mesh_idx = 0; mesh_idx < mesh->faces.size(); mesh_idx++)
{
const MeshFace& face = mesh->faces[mesh_idx];
const MeshVertex& v0 = mesh->vertices[face.vertex_index[0]];
const MeshVertex& v1 = mesh->vertices[face.vertex_index[1]];
const MeshVertex& v2 = mesh->vertices[face.vertex_index[2]];
Point3 p0 = v0.p;
Point3 p1 = v1.p;
Point3 p2 = v2.p;
int32_t minZ = p0.z;
int32_t maxZ = p0.z;
if (p1.z < minZ) minZ = p1.z;
if (p2.z < minZ) minZ = p2.z;
if (p1.z > maxZ) maxZ = p1.z;
if (p2.z > maxZ) maxZ = p2.z;
int32_t layer_max = (maxZ - initial) / thickness;
for(int32_t layer_nr = (minZ - initial) / thickness; layer_nr <= layer_max; layer_nr++)
{
int32_t z = layer_nr * thickness + initial;
if (z < minZ) continue;
if (layer_nr < 0) continue;
SlicerSegment s;
s.endVertex = nullptr;
int end_edge_idx = -1;
if (p0.z < z && p1.z >= z && p2.z >= z)
{
s = project2D(p0, p2, p1, z);
end_edge_idx = 0;
if (p1.z == z)
{
s.endVertex = &v1;
}
}
else if (p0.z > z && p1.z < z && p2.z < z)
{
s = project2D(p0, p1, p2, z);
end_edge_idx = 2;
}
else if (p1.z < z && p0.z >= z && p2.z >= z)
{
s = project2D(p1, p0, p2, z);
end_edge_idx = 1;
if (p2.z == z)
{
s.endVertex = &v2;
}
}
else if (p1.z > z && p0.z < z && p2.z < z)
{
s = project2D(p1, p2, p0, z);
end_edge_idx = 0;
}
else if (p2.z < z && p1.z >= z && p0.z >= z)
{
s = project2D(p2, p1, p0, z);
end_edge_idx = 2;
if (p0.z == z)
{
s.endVertex = &v0;
}
}
else if (p2.z > z && p1.z < z && p0.z < z)
{
s = project2D(p2, p0, p1, z);
end_edge_idx = 1;
}
else
{
//Not all cases create a segment, because a point of a face could create just a dot, and two touching faces
// on the slice would create two segments
continue;
}
layers[layer_nr].face_idx_to_segment_idx.insert(std::make_pair(mesh_idx, layers[layer_nr].segments.size()));
s.faceIndex = mesh_idx;
s.endOtherFaceIdx = face.connected_face_index[end_edge_idx];
s.addedToPolygon = false;
layers[layer_nr].segments.push_back(s);
}
}
log("slice of mesh took %.3f seconds\n",slice_timer.restart());
std::vector<SlicerLayer>& layers_ref = layers; // force layers not to be copied into the threads
#pragma omp parallel for default(none) shared(mesh,layers_ref) firstprivate(keep_none_closed, extensive_stitching)
for(unsigned int layer_nr=0; layer_nr<layers_ref.size(); layer_nr++)
{
layers_ref[layer_nr].makePolygons(mesh, keep_none_closed, extensive_stitching);
}
mesh->expandXY(mesh->getSettingInMicrons("xy_offset"));
log("slice make polygons took %.3f seconds\n",slice_timer.restart());
}
}//namespace cura
} // namespace cura
+30 -80
Ver Arquivo
@@ -1,58 +1,46 @@
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
#ifndef SLICER_H
#define SLICER_H
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef SLICER_SLICER_LAYER_H
#define SLICER_SLICER_LAYER_H
#include <queue>
#include <unordered_map>
#include "mesh.h"
#include "utils/polygon.h"
/*
The Slicer creates layers of polygons from an optimized 3D model.
The result of the Slicer is a list of polygons without any order or structure.
*/
namespace cura {
#include "../utils/optional.h"
#include "../mesh.h"
#include "../utils/intpoint.h"
#include "../utils/polygon.h"
class SlicerSegment
#include "SlicerSegment.h"
#include "GapCloserResult.h"
#include "ClosePolygonResult.h"
#include "../textureProcessing/MatSegment.h"
#include "../textureProcessing/TextureBumpMapProcessor.h"
#include "../textureProcessing/FaceNormalStorage.h"
namespace cura
{
public:
Point start, end;
int faceIndex = -1;
// The index of the other face connected via the edge that created end
int endOtherFaceIdx = -1;
// If end corresponds to a vertex of the mesh, then this is populated
// with the vertex that it ended on.
const MeshVertex *endVertex = nullptr;
bool addedToPolygon = false;
};
class ClosePolygonResult
{ //The result of trying to find a point on a closed polygon line. This gives back the point index, the polygon index, and the point of the connection.
//The line on which the point lays is between pointIdx-1 and pointIdx
public:
Point intersectionPoint;
int polygonIdx = -1;
unsigned int pointIdx = -1;
};
class GapCloserResult
{
public:
int64_t len = -1;
int polygonIdx = -1;
unsigned int pointIdxA = -1;
unsigned int pointIdxB = -1;
bool AtoB = false;
};
class SlicerLayer
{
public:
/*!
* \param mesh For which mesh this layer is sliced
* \param bump_map_settings The settings with which to create a TextureBumpMapProcessor - if provided
* \param face_normal_storage The face normal statistics to be used in the \p bump_map_settings - if provided
*/
SlicerLayer(unsigned int layer_nr, Mesh* mesh, std::optional<TextureBumpMapProcessor::Settings> bump_map_settings, FaceNormalStorage* face_normal_storage);
std::vector<SlicerSegment> segments;
std::unordered_map<int, int> face_idx_to_segment_idx; // topology
int z = -1;
unsigned int layer_nr;
Polygons polygons;
Polygons openPolylines;
std::optional<TextureBumpMapProcessor> texture_bump_map; //!< the bump map to apply to the outlines - if any
/*!
* Connect the segments into polygons for this layer of this \p mesh
*
@@ -483,44 +471,6 @@ private:
bool allow_reverse);
};
class Slicer
{
public:
std::vector<SlicerLayer> layers;
} // namespace cura
const Mesh* mesh = nullptr; //!< The sliced mesh
Slicer(Mesh* mesh, int initial, int thickness, int slice_layer_count, bool keepNoneClosed, bool extensiveStitching);
/*!
* Linear interpolation
*
* Get the Y of a point with X \p x in the line through (\p x0, \p y0) and (\p x1, \p y1)
*/
int64_t interpolate(int64_t x, int64_t x0, int64_t x1, int64_t y0, int64_t y1) const
{
int64_t dx_01 = x1 - x0;
int64_t num = (y1 - y0) * (x - x0);
num += num > 0 ? dx_01/2 : -dx_01/2; // add in offset to round result
int64_t y = y0 + num / dx_01;
return y;
}
SlicerSegment project2D(Point3& p0, Point3& p1, Point3& p2, int32_t z) const
{
SlicerSegment seg;
seg.start.X = interpolate(z, p0.z, p1.z, p0.x, p1.x);
seg.start.Y = interpolate(z, p0.z, p1.z, p0.y, p1.y);
seg.end .X = interpolate(z, p0.z, p2.z, p0.x, p2.x);
seg.end .Y = interpolate(z, p0.z, p2.z, p0.y, p2.y);
return seg;
}
void dumpSegmentsToHTML(const char* filename);
};
}//namespace cura
#endif//SLICER_H
#endif // SLICER_SLICER_LAYER_H
+59
Ver Arquivo
@@ -0,0 +1,59 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef SLICER_SLICER_SEGMENT_H
#define SLICER_SLICER_SEGMENT_H
#include <functional>
#include "../utils/intpoint.h"
#include "../mesh.h"
namespace cura
{
class SlicerSegment
{
public:
Point start, end;
int faceIndex = -1;
// The index of the other face connected via the edge that created end
int endOtherFaceIdx = -1;
// If end corresponds to a vertex of the mesh, then this is populated
// with the vertex that it ended on.
const MeshVertex *endVertex = nullptr;
bool addedToPolygon = false;
SlicerSegment() //!< non-initializing constructor
{}
SlicerSegment(Point start, Point end) //!< partially initializing constructor
: start(start)
, end(end)
{}
/*!
* equivalence testing irrespective of start/end order
*/
bool operator==(const SlicerSegment& b) const
{
return (start == b.start && end == b.end) || (start == b.end && end == b.start);
}
};
} // namespace cura
namespace std
{
/*!
* hash function irrespective of start/end order
*/
template<> struct hash<cura::SlicerSegment>
{
typedef std::size_t result_type;
result_type operator()(cura::SlicerSegment const& s) const
{
return std::hash<cura::Point>()(cura::operator+(s.start, s.end));
}
};
} // namespace std
#endif // SLICER_SLICER_SEGMENT_H
+49 -59
Ver Arquivo
@@ -90,7 +90,6 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int l
storage.support.supportLayers.resize(layer_count);
}
// generate support areas
for (unsigned int mesh_idx = 0; mesh_idx < storage.meshes.size(); mesh_idx++)
{
SliceMeshStorage& mesh = storage.meshes[mesh_idx];
@@ -101,33 +100,25 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int l
std::vector<Polygons> supportAreas;
supportAreas.resize(layer_count, Polygons());
generateSupportAreas(storage, mesh_idx, layer_count, supportAreas);
for (unsigned int layer_idx = 0; layer_idx < layer_count; layer_idx++)
if (mesh.getSettingBoolean("support_interface_enable"))
{
storage.support.supportLayers[layer_idx].supportAreas.add(supportAreas[layer_idx]);
generateSupportInterface(storage, mesh, supportAreas, layer_count);
}
else
{
for (unsigned int layer_idx = 0; layer_idx < layer_count ; layer_idx++)
{
storage.support.supportLayers[layer_idx].supportAreas.add(supportAreas[layer_idx]);
}
}
}
for (unsigned int layer_idx = 0; layer_idx < layer_count ; layer_idx++)
{
Polygons& support_areas = storage.support.supportLayers[layer_idx].supportAreas;
support_areas = support_areas.unionPolygons();
}
// handle support interface
for (unsigned int mesh_idx = 0; mesh_idx < storage.meshes.size(); mesh_idx++)
{
SliceMeshStorage& mesh = storage.meshes[mesh_idx];
if (mesh.getSettingBoolean("infill_mesh") || mesh.getSettingBoolean("anti_overhang_mesh"))
{
continue;
}
if (mesh.getSettingBoolean("support_interface_enable"))
{
generateSupportInterface(storage, mesh, layer_count);
}
}
}
/*
@@ -165,7 +156,6 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int m
const int supportTowerDiameter = mesh.getSettingInMicrons("support_tower_diameter");
const int supportMinAreaSqrt = mesh.getSettingInMicrons("support_minimal_diameter");
const double supportTowerRoofAngle = mesh.getSettingInAngleRadians("support_tower_roof_angle");
const bool use_towers = mesh.getSettingBoolean("support_use_towers") && supportMinAreaSqrt > 0;
const int layerThickness = storage.getSettingInMicrons("layer_height");
const int supportXYDistance = mesh.getSettingInMicrons("support_xy_distance");
@@ -235,10 +225,7 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int m
std::vector<std::pair<int, std::vector<Polygons>>> overhang_points; // stores overhang_points along with the layer index at which the overhang point occurs
if (use_towers)
{
AreaSupport::detectOverhangPoints(storage, mesh, overhang_points, layer_count, supportMinAreaSqrt);
}
AreaSupport::detectOverhangPoints(storage, mesh, overhang_points, layer_count, supportMinAreaSqrt);
std::deque<std::pair<Polygons, Polygons>> basic_and_full_overhang_above;
for (unsigned int layer_idx = support_layer_count - 1; layer_idx != support_layer_count - 1 - layerZdistanceTop ; layer_idx--)
@@ -268,7 +255,7 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int m
supportLayer_this = supportLayer_this.offset(extension_offset);
}
if (use_towers)
if (supportMinAreaSqrt > 0)
{
// handle straight walls
AreaSupport::handleWallStruts(supportLayer_this, supportMinAreaSqrt, supportTowerDiameter);
@@ -355,14 +342,14 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int m
}
//Enforce top Z distance.
if (layerZdistanceTop > 1)
if (layerZdistanceTop > 0)
{
// this is performed after the main support generation loop above, because it affects the joining of polygons
// if this would be performed in the main loop then some support would not have been generated under the overhangs and consequently no support is generated for that,
// meaning almost no support would be generated in some cases which definitely need support.
for (size_t layer_idx = 0; layer_idx < storage.support.supportLayers.size() && layer_idx < support_layer_count - (layerZdistanceTop - 1); layer_idx++)
for (size_t layer_idx = 0; layer_idx < storage.support.supportLayers.size() && layer_idx < support_layer_count - layerZdistanceTop; layer_idx++)
{
supportAreas[layer_idx] = supportAreas[layer_idx].difference(storage.getLayerOutlines(layer_idx + layerZdistanceTop - 1, false));
supportAreas[layer_idx] = supportAreas[layer_idx].difference(storage.getLayerOutlines(layer_idx + layerZdistanceTop, false));
}
}
@@ -572,7 +559,7 @@ void AreaSupport::handleWallStruts(
}
void AreaSupport::generateSupportInterface(SliceDataStorage& storage, const SliceMeshStorage& mesh, const unsigned int layer_count)
void AreaSupport::generateSupportInterface(SliceDataStorage& storage, const SliceMeshStorage& mesh, std::vector<Polygons>& support_areas, const unsigned int layer_count)
{
const unsigned int roof_layer_count = round_divide(mesh.getSettingInMicrons("support_roof_height"), storage.getSettingInMicrons("layer_height"));
const unsigned int bottom_layer_count = round_divide(mesh.getSettingInMicrons("support_bottom_height"), storage.getSettingInMicrons("layer_height"));
@@ -589,41 +576,44 @@ void AreaSupport::generateSupportInterface(SliceDataStorage& storage, const Slic
const unsigned int top_layer_idx_above = layer_idx + roof_layer_count + z_distance_top;
const unsigned int bottom_layer_idx_below = std::max(0, int(layer_idx) - int(bottom_layer_count) - int(z_distance_bottom));
if (top_layer_idx_above >= supportLayers.size())
if (top_layer_idx_above < supportLayers.size())
{
continue;
}
Polygons roofs;
if (roof_layer_count > 0)
{
Polygons model;
const unsigned int n_scans = std::max(1u, (roof_layer_count - 1) / skip_layer_count);
const float z_skip = std::max(1.0f, float(roof_layer_count - 1) / float(n_scans));
for (float layer_idx_above = top_layer_idx_above; layer_idx_above > layer_idx + z_distance_top; layer_idx_above -= z_skip)
Polygons roofs;
if (roof_layer_count > 0)
{
const Polygons outlines_above = mesh.layers[std::round(layer_idx_above)].getOutlines();
model = model.unionPolygons(outlines_above);
Polygons model;
const unsigned int n_scans = std::max(1u, (roof_layer_count - 1) / skip_layer_count);
const float z_skip = std::max(1.0f, float(roof_layer_count - 1) / float(n_scans));
for (float layer_idx_above = top_layer_idx_above; layer_idx_above > layer_idx + z_distance_top; layer_idx_above -= z_skip)
{
const Polygons outlines_above = mesh.layers[std::round(layer_idx_above)].getOutlines();
model = model.unionPolygons(outlines_above);
}
roofs = support_areas[layer_idx].intersection(model);
}
roofs = layer.supportAreas.intersection(model);
}
Polygons bottoms;
if (bottom_layer_count > 0)
{
Polygons model;
const unsigned int n_scans = std::max(1u, (bottom_layer_count - 1) / skip_layer_count);
const float z_skip = std::max(1.0f, float(bottom_layer_count - 1) / float(n_scans));
for (float layer_idx_below = bottom_layer_idx_below; std::round(layer_idx_below) < (int)(layer_idx - z_distance_bottom); layer_idx_below += z_skip)
Polygons bottoms;
if (bottom_layer_count > 0)
{
const Polygons outlines_below = mesh.layers[std::round(layer_idx_below)].getOutlines();
model = model.unionPolygons(outlines_below);
Polygons model;
const unsigned int n_scans = std::max(1u, (bottom_layer_count - 1) / skip_layer_count);
const float z_skip = std::max(1.0f, float(bottom_layer_count - 1) / float(n_scans));
for (float layer_idx_below = bottom_layer_idx_below; std::round(layer_idx_below) < (int)(layer_idx - z_distance_bottom); layer_idx_below += z_skip)
{
const Polygons outlines_below = mesh.layers[std::round(layer_idx_below)].getOutlines();
model = model.unionPolygons(outlines_below);
}
bottoms = support_areas[layer_idx].intersection(model);
}
bottoms = layer.supportAreas.intersection(model);
// expand skin a bit so that we're sure it's not too thin to be printed.
Polygons skin = roofs.unionPolygons(bottoms).offset(interface_line_width).intersection(support_areas[layer_idx]);
skin.removeSmallAreas(1.0);
layer.skin.add(skin);
layer.supportAreas.add(support_areas[layer_idx].difference(layer.skin));
}
else
{
layer.skin.add(support_areas[layer_idx]);
}
// expand skin a bit so that we're sure it's not too thin to be printed.
Polygons skin = roofs.unionPolygons(bottoms).offset(interface_line_width).intersection(layer.supportAreas);
skin.removeSmallAreas(1.0);
layer.skin.add(skin);
layer.supportAreas = layer.supportAreas.difference(layer.skin);
}
}
+2 -1
Ver Arquivo
@@ -36,9 +36,10 @@ private:
*
* \param storage Output storage: support area + support skin area output
* \param mesh The mesh to generate support skins for.
* \param support_areas The basic support areas for the current mesh
* \param layer_count The number of layers in this mesh group.
*/
static void generateSupportInterface(SliceDataStorage& storage, const SliceMeshStorage& mesh, const unsigned int layer_count);
static void generateSupportInterface(SliceDataStorage& storage, const SliceMeshStorage& mesh, std::vector<Polygons>& support_areas, const unsigned int layer_count);
/*!
* Join current support layer with the support of the layer above, (make support conical) and perform smoothing etc operations.
+59
Ver Arquivo
@@ -0,0 +1,59 @@
/** Copyright (C) 2016 Ultimaker - Released under terms of the AGPLv3 License */
#include <limits> // numeric_limits
#include <cmath> // isnan
#include "FaceNormalStorage.h"
#include <math.h> // debug
#define NORMAL_LENGTH 10000
namespace cura
{
FaceNormalStorage::FaceNormalStorage(Mesh* mesh)
{
face_normal_vertical_component.reserve(mesh->faces.size());
for (MeshFace& face : mesh->faces)
{
Point3 p0 = mesh->vertices[face.vertex_index[0]].p;
Point3 p1 = mesh->vertices[face.vertex_index[1]].p;
Point3 p2 = mesh->vertices[face.vertex_index[2]].p;
face_normal_vertical_component.emplace_back(computeFaceTanAngle(p0, p1, p2));
}
}
float FaceNormalStorage::computeFaceTanAngle(const Point3 p0, const Point3 p1, const Point3 p2) const
{
Point3 v01 = p1 - p0;
Point3 v01_n = v01.normal(NORMAL_LENGTH);
Point3 v02 = p2 - p0;
Point3 v02_n = v02.normal(NORMAL_LENGTH);
Point3 normal_dir = v01_n.cross(v02_n);
coord_t z_component = normal_dir.z;
coord_t xy_component = vSize(Point(normal_dir.x, normal_dir.y));
if (xy_component > -2 && xy_component < 2)
{
if (z_component > 0)
{
return std::numeric_limits<float>::infinity();
}
else
{
return -1 * std::numeric_limits<float>::infinity();
}
}
float ret = (float) z_component / (float) xy_component;
assert(!std::isnan(ret));
assert(!std::isnan(-ret));
return ret;
}
float FaceNormalStorage::getFaceTanAngle(unsigned int face_idx)
{
return face_normal_vertical_component[face_idx];
}
} // namespace cura
+42
Ver Arquivo
@@ -0,0 +1,42 @@
/** Copyright (C) 2016 Ultimaker - Released under terms of the AGPLv3 License */
#ifndef TEXTURE_PROCESSING_FACE_NORMAL_STORAGE_H
#define TEXTURE_PROCESSING_FACE_NORMAL_STORAGE_H
#include "../mesh.h"
#include "../utils/NoCopy.h"
namespace cura
{
/*!
* helper class for storing mesh face data to be used by each TextureBumpMapProcessor of one mesh
*/
class FaceNormalStorage : NoCopy
{
public:
/*!
* Constructor to compute the tan angle for all faces in the model.
*/
FaceNormalStorage(Mesh* mesh);
/*!
* Get the horizontal component of the face normal
*
* returns a negative amount for faces angling downward
* (TODO verify above sentence)
* \return the ratio between the vertical and the horizontal aspect of the normal of the face with index \p face_index (in the list of faes in the \ref Mesh)
*/
float getFaceTanAngle(unsigned int face_idx);
protected:
/*!
* compute the tan angle of one face
* \p p0, \p p1 and \p p2 should be in CCW order
*/
float computeFaceTanAngle(const Point3 p0, const Point3 p1, const Point3 p2) const;
std::vector<float> face_normal_vertical_component; //!< for each face the horizontal component of the normal angle
};
} // namespace cura
#endif // TEXTURE_PROCESSING_FACE_NORMAL_STORAGE_H
+44
Ver Arquivo
@@ -0,0 +1,44 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef TEXTURE_PROCESSING_MAT_COORD_H
#define TEXTURE_PROCESSING_MAT_COORD_H
#include "../utils/FPoint.h"
#include "Material.h"
namespace cura
{
/*!
* Coordinates in a specific texture bitmap
*/
struct MatCoord
{
FPoint coords;
const Material* mat; //!< Material id
MatCoord() //!< non-initializing constructor
{}
MatCoord(FPoint coords, const Material& mat) //!< constructor
: coords(coords)
, mat(&mat)
{}
/*!
* Get the color of the material to which this coordinate is pointing
*/
float getColor(ColourUsage color) const
{
if (mat)
{
return mat->getColor(coords.x, coords.y, color);
}
else
{
return 0.0f;
}
}
};
} // namespace cura
#endif // TEXTURE_PROCESSING_MAT_COORD_H
+27
Ver Arquivo
@@ -0,0 +1,27 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef TEXTURE_PROCESSING_MAT_SEGMENT_H
#define TEXTURE_PROCESSING_MAT_SEGMENT_H
#include "MatCoord.h"
namespace cura
{
/*!
* Coordinates in a specific texture bitmap
*/
struct MatSegment
{
MatCoord start;
MatCoord end;
MatSegment() //!< non-initializing constructor
{}
MatSegment(MatCoord start, MatCoord end)
: start(start)
, end(end)
{}
};
} // namespace cura
#endif // TEXTURE_PROCESSING_MAT_SEGMENT_H
+178
Ver Arquivo
@@ -0,0 +1,178 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#include <limits> // numeric limits
#include <algorithm> // min max
#include <iostream>
#include <cassert>
#include "Material.h"
#define STBI_FAILURE_USERMSG // enable user friendly bug messages for STB lib
#define STB_IMAGE_IMPLEMENTATION // needed in order to enable the implementation of libs/std_image.h
#include "stb/stb_image.h"
namespace cura
{
/*!
* custom destructor for the data to be used by the shared_pointer
*/
struct ArrayDeleter
{
void operator ()(unsigned char* p)
{
stbi_image_free(p);
}
};
Material::Material()
: data(nullptr, ArrayDeleter())
, width(0)
, height(0)
, depth(0)
{
}
Material::~Material()
{
}
void Material::loadImage(const char* filename)
{
int w, h, d;
// in RGBA order
int desired_channel_count = 0; // keep original amount of channels
unsigned char* data = stbi_load(filename, &w, &h, &d, desired_channel_count);
if (data)
{
width = w;
height = h;
depth = d;
this->data = std::shared_ptr<unsigned char>(data);
}
else
{
const char* reason = "[unknown reason]";
if (stbi_failure_reason())
{
reason = stbi_failure_reason();
}
logError("Cannot load image %s: '%s'.\n", filename, reason);
std::exit(-1);
}
}
float Material::getColor(float x, float y, ColourUsage color) const
{
if (!data)
{
return 0.0;
}
assert(x >= 0.0f && x <= 1.0f);
assert(y >= 0.0f && y <= 1.0f);
switch (color)
{
case ColourUsage::RED:
case ColourUsage::GREEN:
case ColourUsage::BLUE:
case ColourUsage::ALPHA:
{
assert((int)color >= 0 && (unsigned int)color < depth && "Z out of bounds!");
return getColorData(x, y, (unsigned int) color);
}
case ColourUsage::GREY:
default:
{
float r = getColorData(x, y, (unsigned int) ColourUsage::RED);
float g = getColorData(x, y, (unsigned int) ColourUsage::GREEN);
float b = getColorData(x, y, (unsigned int) ColourUsage::BLUE);
return (r + g + b) / 3.0;
}
}
}
float Material::getColorData(float x, float y, unsigned int z) const
{
unsigned int x_idx = (unsigned int) (x * (width - 1) + 0.5);
assert(x_idx >= 0 && x_idx < width && "requested X is out of bounds!");
unsigned int y_idx = (unsigned int) (y * (height - 1) + 0.5);
assert(y_idx >= 0 && y_idx < height && "requested Y is out of bounds!");
unsigned char col = data.get()[((height - y_idx - 1) * width + x_idx) * depth + z];
return (float) col / std::numeric_limits<unsigned char>::max();
}
void Material::debugOutput(bool dw) const
{
std::cerr << "\nImage size: " << width << " x " << height << " (" << depth << "channels)\n";
std::cerr << '+';
for (unsigned int i = 0; i < width; i++)
{
std::cerr << ((dw)? "--" : "-");
}
std::cerr << "+\n";
for (unsigned int y = 0; y < height; y++)
{
std::cerr << "|";
for (unsigned int x = 0; x < width; x++)
{
int val = (data.get()[((height - y) * width + x) * depth] * 10 / 256);
switch (val)
{
case 0:
std::cerr << ((dw)? " " : " ");
break;
case 1:
std::cerr << ((dw)? ".." : ".");
break;
case 2:
std::cerr << ((dw)? ",," : ",");
break;
case 3:
std::cerr << ((dw)? "::" : ":");
break;
case 4:
std::cerr << ((dw)? ";;" : ";");
break;
case 5:
std::cerr << ((dw)? "++" : "+");
break;
case 6:
std::cerr << ((dw)? "░░" : "");
break;
case 7:
std::cerr << ((dw)? "▒▒" : "");
break;
case 8:
std::cerr << ((dw)? "▓▓" : "");
break;
default:
if (val > 8)
{
std::cerr << ((dw)? "██" : "");
}
else
{
std::cerr << ((dw)? " " : " ");
}
}
}
std::cerr << "|\n";
}
std::cerr << '+';
for (unsigned int i = 0; i < width; i++)
{
std::cerr << ((dw)? "--" : "-");
}
std::cerr << "+\n";
}
} // namespace cura
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/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef TEXTURE_PROCESSING_MATERIAL_H
#define TEXTURE_PROCESSING_MATERIAL_H
#include <memory> // shared_ptr
#include "../settings/settings.h" // ColourUsage
namespace cura
{
/*!
* The material used in a texture.
*
* This class just holds the image data and has some nice utility functions.
*/
class Material
{
public:
/*!
* non-initializing constructor
*/
Material();
/*!
* Destructor
*
* deletes the image data
*/
~Material();
/*!
* Load an image from file.
*
* Crash if this doesn't work. (unsupported file type, IO exception, etc.)
*/
void loadImage(const char* filename);
/*!
* get the color value at a particular place in the image
*
* \param x place in the horizontal direction left to right (value between zero and one)
* \param y place in the vertical direction top to bottom (value between zero and one)
* \param color The color channel to check
* \return a value between zero and one
*/
float getColor(float x, float y, ColourUsage color) const;
/*!
* print out something which looks like the picture through std::cerr
* \param double_width Whether to double each character being written, so that the width is visually similar to the height of each pixel.
*/
void debugOutput(bool double_width = true) const;
protected:
std::shared_ptr<unsigned char> data; //!< pixel data in rgb-row-first (or bgr-row first ?)
unsigned int width, height, depth; //!< image dimensions
/*!
* Get a color value from the data
* \param x place in the horizontal direction left to right (value between zero and one)
* \param y place in the vertical direction top to bottom (value between zero and one)
* \return the color data (0-256)
*/
float getColorData(float x, float y, unsigned int z) const;
};
} // namespace cura
#endif // TEXTURE_PROCESSING_MATERIAL_H
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/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#include "MaterialBase.h"
namespace cura
{
Material* MaterialBase::add(std::string name)
{
name_to_mat_idx[name] = materials.size();
materials.emplace_back();
return &materials.back();
}
const Material* MaterialBase::getMat(unsigned int id) const
{
if (id < materials.size())
{
return &materials[id];
}
else
{
return nullptr;
}
}
int MaterialBase::getMatId(std::string name) const
{
auto it = name_to_mat_idx.find(name);
if (it == name_to_mat_idx.end())
{
return -1;
}
else
{
return it->second;
}
}
} // namespace cura
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/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef TEXTURE_PROCESSING_MATERIAL_BASE_H
#define TEXTURE_PROCESSING_MATERIAL_BASE_H
#include <unordered_map>
#include <string>
#include <vector>
#include "Material.h"
namespace cura
{
class MaterialBase
{
public:
int getMatId(std::string name) const;
Material* add(std::string name);
const Material* getMat(unsigned int id) const;
protected:
std::unordered_map<std::string, int> name_to_mat_idx;
std::vector<Material> materials;
};
} // namespace cura
#endif // TEXTURE_PROCESSING_MATERIAL_BASE_H
@@ -0,0 +1,289 @@
#include "TextureBumpMapProcessor.h"
#include <algorithm> // swap
#include <cmath> // fabs
#include "../utils/optional.h"
#include "../utils/linearAlg2D.h"
#include "../slicer/SlicerSegment.h"
namespace cura
{
#define SLICE_SEGMENT_SNAP_GAP 20
TextureBumpMapProcessor::TextureBumpMapProcessor(TexturedMesh* mesh, const TextureBumpMapProcessor::Settings settings, FaceNormalStorage* face_normal_storage)
: mesh(mesh)
, settings(settings)
, face_normal_storage(face_normal_storage)
, loc_to_slice(SLICE_SEGMENT_SNAP_GAP)
{
}
void TextureBumpMapProcessor::registerTexturedFaceSlice(SlicerSegment face_segment, MatSegment texture_segment)
{
assert(face_segment.faceIndex >= 0);
TexturedFaceSlice slice{face_segment, texture_segment};
loc_to_slice.insert(face_segment.start, slice);
loc_to_slice.insert(face_segment.end, slice);
}
std::optional<TextureBumpMapProcessor::TexturedFaceSlice> TextureBumpMapProcessor::getTexturedFaceSlice(Point p0, Point p1)
{
std::vector<TexturedFaceSlice> nearby_slices = loc_to_slice.getNearby(p0, SLICE_SEGMENT_SNAP_GAP);
std::optional<TexturedFaceSlice> best;
coord_t best_dist_score = std::numeric_limits<coord_t>::max();
for (TexturedFaceSlice& slice : nearby_slices)
{
coord_t dist_score = std::min(
vSize2(slice.face_segment.start - p0) + vSize2(slice.face_segment.end - p1)
, vSize2(slice.face_segment.end - p0) + vSize2(slice.face_segment.start - p1)
);
if (dist_score < best_dist_score)
{
best = slice;
best_dist_score = dist_score;
}
}
if (best_dist_score > SLICE_SEGMENT_SNAP_GAP * SLICE_SEGMENT_SNAP_GAP * 4) // TODO: this condition doesn't follow exactly from using SLICE_SEGMENT_SNAP_GAP and the quadratic dist score
{
return std::optional<TextureBumpMapProcessor::TexturedFaceSlice>();
}
if (vSize2(best->face_segment.start - p0) > vSize2(best->face_segment.start - p1))
{
std::swap(best->face_segment.start, best->face_segment.end);
}
assert(best->face_segment.faceIndex >= 0);
return best;
}
coord_t TextureBumpMapProcessor::getOffset(const float color, const int face_idx)
{
coord_t extra_offset = 0;
if (face_normal_storage)
{
assert(face_idx >= 0 && "we must know for which face we are getting the color");
float tan_angle = face_normal_storage->getFaceTanAngle(face_idx);
float abs_tan_angle = std::fabs(tan_angle);
abs_tan_angle = std::min(abs_tan_angle, settings.max_tan_correction_angle);
extra_offset = settings.face_angle_correction * (color - 0.5) * abs_tan_angle * settings.layer_height;
// (color - 0.5) so that the color causes either an outset or an inset which is
// within the range [-0.5, 0.5] so that when at max it will coincide with the min on the previous layer:
//
// for a black mesh
// bridged gap = 4 applied offset = 2 and -2
// ^^^^ ^^
// ____ ______^^
// :_______ :_____
// : : : will become : : :
}
return color * (settings.amplitude * 2) - settings.amplitude + settings.offset + extra_offset;
}
coord_t TextureBumpMapProcessor::getCornerOffset(std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& textured_face_slice, std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& next_textured_face_slice)
{
coord_t offset0 = 0; // where no texture is present, no offset is applied
coord_t offset1 = 0;
if (textured_face_slice)
{
const float color0 = textured_face_slice->mat_segment.end.getColor(settings.color_usage);
const int face_0_idx = textured_face_slice->face_segment.faceIndex;
offset0 = getOffset(color0, face_0_idx);
}
if (next_textured_face_slice)
{
const float color1 = next_textured_face_slice->mat_segment.start.getColor(settings.color_usage);
const int face_1_idx = next_textured_face_slice->face_segment.faceIndex;
offset1 = getOffset(color1, face_1_idx);
}
coord_t offset = (offset0 + offset1) / 2;
return offset;
}
coord_t TextureBumpMapProcessor::getCornerDisregard(Point p0, Point p1, Point p2, std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& textured_face_slice, std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& next_textured_face_slice)
{
coord_t offset = getCornerOffset(textured_face_slice, next_textured_face_slice);
if ((LinearAlg2D::pointIsLeftOfLine(p1, p0, p2) < 0) == (offset > 0))
{
return 0;
}
Point v01 = p1 - p0;
Point v12 = p2 - p1;
assert(p0 != p1 && "Code below depends on v01 not being of zer o size");
assert(p1 != p2 && "This function assumes the three points are different");
Point n01 = normal(turn90CCW(v01), -1000);
Point n12 = normal(turn90CCW(v12), -1000);
Point corner_normal = n01 + n12;
coord_t corner_normal_size2 = vSize2(corner_normal);
coord_t normal_aspect = dot(corner_normal, v01) / vSize(v01); // The aspect of the corner normal along v01 (might be negative)
coord_t dist_aspect = sqrt(std::max((coord_t)1, corner_normal_size2 - normal_aspect * normal_aspect)); // The distance of the end of the normal vector to v01 or v12
// ^ due to rounding errors 'corner_normal_size2 - normal_aspect^2' may be smaller than zero; because of division on line below should be at least 1
coord_t disregard = std::abs(offset * normal_aspect) / dist_aspect;
assert(disregard >= 0);
return disregard;
}
void TextureBumpMapProcessor::processSegmentBumpMap(unsigned int layer_nr, const SlicerSegment& slicer_segment, const MatSegment& mat, const Point p0, const Point p1, coord_t& dist_left_over, coord_t corner_disregard_p1, PolygonRef result)
{
assert(mat.start.mat == mat.end.mat && "texture across face must be from one material!");
Point p0p1 = p1 - p0;
int64_t p0p1_size = vSize(p0p1);
if (dist_left_over >= p0p1_size - corner_disregard_p1)
{
dist_left_over -= p0p1_size;
return;
}
Point perp_to_p0p1 = turn90CCW(p0p1);
int64_t dist_last_point = -1; // p0p1_size * 2 - dist_left_over; // so that p0p1_size - dist_last_point evaulates to dist_left_over - p0p1_size
for (int64_t p0pa_dist = dist_left_over; p0pa_dist < p0p1_size - corner_disregard_p1; p0pa_dist += settings.point_distance)
{
assert(p0pa_dist >= 0);
assert(p0pa_dist <= p0p1_size);
MatCoord mat_coord_now = mat.start;
mat_coord_now.coords = mat.start.coords + (mat.end.coords - mat.start.coords) * p0pa_dist / p0p1_size;
float val = mat_coord_now.getColor(settings.color_usage);
int offset = getOffset(val, slicer_segment.faceIndex);
Point fuzz = normal(perp_to_p0p1, offset);
Point pa = p0 + normal(p0p1, p0pa_dist) - fuzz;
result.add(pa);
dist_last_point = p0pa_dist;
}
assert(dist_last_point >= 0 && "above loop should have run at least once!");
assert(p0p1_size > dist_last_point);
dist_left_over = p0p1_size - dist_last_point;
assert(dist_left_over <= settings.point_distance + corner_disregard_p1);
}
void TextureBumpMapProcessor::processBumpMap(Polygons& layer_polygons, unsigned int layer_nr)
{
if (layer_polygons.size() == 0)
{
return;
}
Polygons preprocessed;
for (PolygonRef poly : layer_polygons)
{ // remove duplicate points
PolygonRef preprocessed_poly = preprocessed.newPoly();
Point p0 = poly.back();
for (const Point p1 : poly)
{
if (p1 == p0)
continue;
preprocessed_poly.add(p1);
p0 = p1;
}
}
Polygons results;
for (PolygonRef poly : preprocessed)
{
if (poly.size() < 3)
{
results.add(poly);
continue;
}
PolygonRef result = results.newPoly();
std::vector<std::optional<TexturedFaceSlice>> texture_poly;
{
Point p0 = poly.back();
for (Point& p1 : poly)
{
texture_poly.emplace_back(getTexturedFaceSlice(p0, p1));
p0 = p1;
}
}
coord_t corner_disregard_p0 = getCornerDisregard(poly[poly.size() - 2], poly.back(), poly[0], texture_poly.back(), texture_poly[0]);; // TODO
coord_t dist_left_over = (settings.point_distance / 2); // the distance to be traversed on the line before making the first new point
Point* p0 = &poly.back();
for (unsigned int point_idx = 0; point_idx < poly.size(); point_idx++)
{ // 'a' is the (next) new point between p0 and p1
Point& p1 = poly[point_idx];
unsigned int next_point_idx = (point_idx + 1 == poly.size())? 0 : point_idx + 1;
Point& p2 = poly[next_point_idx];
if (*p0 == p1)
{
continue;
}
std::optional<TexturedFaceSlice>& textured_face_slice = texture_poly[point_idx];
std::optional<TexturedFaceSlice>& next_textured_face_slice = texture_poly[next_point_idx];
coord_t corner_disregard_p1 = getCornerDisregard(*p0, p1, p2, textured_face_slice, next_textured_face_slice); // TODO
if (dist_left_over < corner_disregard_p0)
{
dist_left_over = corner_disregard_p0;
}
if (textured_face_slice)
{
processSegmentBumpMap(layer_nr, textured_face_slice->face_segment, textured_face_slice->mat_segment, *p0, p1, dist_left_over, corner_disregard_p1, result);
}
else
{
coord_t p0p1_size2 = vSize2(p1 - *p0);
if (p0p1_size2 < dist_left_over * dist_left_over)
{
dist_left_over -= sqrt(p0p1_size2);
}
else
{
result.emplace_back(*p0);
result.emplace_back(p1);
dist_left_over = settings.point_distance;
}
}
if (corner_disregard_p1 == 0
&& (textured_face_slice || next_textured_face_slice)
&& (textured_face_slice || !shorterThen(p1 - *p0, SLICE_SEGMENT_SNAP_GAP)) // don't introduce corner points for gap closer poly segments
&& (next_textured_face_slice || !shorterThen(p2 - p1, SLICE_SEGMENT_SNAP_GAP)) // don't introduce corner points for gap closer poly segments
)
{ // add point for outward corner
// TODO: remove code duplication with getCornerDisregard
coord_t offset = getCornerOffset(textured_face_slice, next_textured_face_slice);
Point v01 = p1 - *p0;
Point v12 = p2 - p1;
Point n01 = normal(turn90CCW(v01), -1000);
Point n12 = normal(turn90CCW(v12), -1000);
Point corner_normal = normal(n01 + n12, offset);
result.add(p1 + corner_normal);
}
p0 = &p1;
corner_disregard_p0 = corner_disregard_p1;
}
while (result.size() < 3 )
{
unsigned int point_idx = poly.size() - 2;
result.add(poly[point_idx]);
if (point_idx == 0) { break; }
point_idx--;
}
if (result.size() < 3)
{
result.clear();
for (Point& p : poly)
result.add(p);
}
}
// a negative offset on two sides of a corner, may introduce complexities in the model which should be removed:
// ^↘
// ^ ↘
// <<<<<<<<^<<<< should become <<<<<<<<
// ^ ^
// ^ ^
// ^ ^
layer_polygons = results.removeComplexParts();
}
}//namespace cura
@@ -0,0 +1,150 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef TEXTURE_PROCESSING_TEXTURE_BUMP_MAP_PROCESSOR_H
#define TEXTURE_PROCESSING_TEXTURE_BUMP_MAP_PROCESSOR_H
#include <vector>
#include <math.h> // tan
#include "../utils/polygon.h"
#include "../utils/optional.h"
#include "../utils/SparsePointGrid.h"
#include "../settings/settings.h"
#include "../slicer/SlicerSegment.h"
#include "TexturedMesh.h"
#include "FaceNormalStorage.h"
namespace cura
{
class TextureBumpMapProcessor
{
public:
/*!
* Helper class to retrieve and store texture to bump map settings
*/
struct Settings
{
coord_t layer_height;
coord_t point_distance;
coord_t amplitude;
coord_t offset;
bool alternate;
float face_angle_correction;
float max_tan_correction_angle;
ColourUsage color_usage;
Settings(SettingsBaseVirtual* settings_base)
: layer_height(settings_base->getSettingInMicrons("layer_height"))
, point_distance(settings_base->getSettingInMicrons("bump_map_point_dist"))
, amplitude(settings_base->getSettingInMicrons("bump_map_amplitude"))
, offset(settings_base->getSettingInMicrons("bump_map_offset"))
, alternate(settings_base->getSettingBoolean("bump_map_alternate"))
, face_angle_correction(settings_base->getSettingAsRatio("bump_map_face_angle_correction"))
, max_tan_correction_angle(std::tan(0.5 * M_PI - settings_base->getSettingInAngleRadians("bump_map_angle_correction_min")))
, color_usage(settings_base->getSettingAsColourUsage("bump_map_texture_color"))
{
}
};
/*!
* default constructor
*
* initializes the \ref SparseGrid::cell_size of \ref TextureBumpMapProcessor::loc_to_slice
*
* \param settings The settings with which to \ref TextureBumpMapProcessor::processBumpMap
*/
TextureBumpMapProcessor(TexturedMesh* mesh, const Settings settings, FaceNormalStorage* face_normal_storage);
/*!
* Process the texture bump map.
* Change the polygons in a layer
*
* \warning Where no texture is present, no offset is applied to the outer boundary!
* Such segments are copied to the result as is
*
* \param[in,out] layer_polygons The polygons to be offsetted by texture color values
* \param layer_nr The layer nr for which we are processing the bump map
*/
void processBumpMap(Polygons& layer_polygons, unsigned int layer_nr);
/*!
* Register that a particular face was sliced to a particular texture segment.
* \param face_segment The geometrical segment of the face
* \param texture_segment The corresponding texture coordinates
*/
void registerTexturedFaceSlice(SlicerSegment face_segment, MatSegment texture_segment);
protected:
/*!
* A sliced segment in combination with the corresponding texture slice.
*/
struct TexturedFaceSlice
{
SlicerSegment face_segment;
MatSegment mat_segment;
};
TexturedMesh* mesh;
/*!
* The settings with which to \ref TextureBumpMapProcessor::processBumpMap
*/
Settings settings;
/*!
* The face normal statistics to correct offsets for slanted faces - if provided
*
* This is stored as a pointer so that the default assignment operator = can be defined automatically.
*/
FaceNormalStorage* face_normal_storage;
/*!
* A grid to efficiently look op which texture segment best fits the slicer segment.
*/
SparseGrid<TexturedFaceSlice> loc_to_slice;
/*!
* Get the offset to be applied at a given location
*/
coord_t getOffset(const float color, const int face_idx);
/*!
* Get the offset to be applied at a given corner
*
* Computes the average offset from the end of \p textured_face_slice and start of \p next_textured_face_slice
* If either of those is not present, the \ref TextureBumpMapProcessor::Settings::default_color is used for that segment
*
* \warning Where no texture is present, no offset is applied to the outer boundary!
*
* \param textured_face_slice From which to determine the offset at the end of the line segment - or default to zero
* \param next_textured_face_slice From which to determine the offset at the start of the line segment - or default to zero
*/
coord_t getCornerOffset(std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& textured_face_slice, std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& next_textured_face_slice);
/*!
* Get how much of a corner to skip generating offsetted indices for inner corners,
* because those points would be removed by the offset itseld
*/
coord_t getCornerDisregard(Point p0, Point p1, Point p2, std::optional<TexturedFaceSlice>& textured_face_slice, std::optional<TexturedFaceSlice>& next_textured_face_slice);
/*!
* Get the TexturedFaceSlice corresponding to an outline segment
*
* Note that due to snapping in the \ref Slicer::makePolygons function, an outline segment may be a bit different from the originally sliced SlicerSegment
*
* \param p0 The start of the segment
* \param p1 The end of the segment
*/
std::optional<TexturedFaceSlice> getTexturedFaceSlice(Point p0, Point p1);
/*!
*
* \param layer_nr The layer number for which we process the bump map
* \param slicer_segment The segment closest matching \p p0 - \p p1
* \param corner_disregard_p1 The distance at the end of p0p1 in which not to place offsetted points
*/
void processSegmentBumpMap(unsigned int layer_nr, const SlicerSegment& slicer_segment, const MatSegment& mat, const Point p0, const Point p1, coord_t& dist_left_over, coord_t corner_disregard_p1, PolygonRef result);
};
} // namespace cura
#endif // TEXTURE_PROCESSING_TEXTURE_BUMP_MAP_PROCESSOR_H
@@ -0,0 +1,85 @@
#include "TextureProximityProcessor.h"
#include <algorithm> // swap
#include <functional> // function
#include "../utils/optional.h"
#include "../utils/linearAlg2D.h"
#include "../slicer/SlicerSegment.h"
namespace cura
{
TextureProximityProcessor::TextureProximityProcessor(const TextureProximityProcessor::Settings settings, unsigned int slice_layer_count)
: settings(settings)
{
loc_to_slice.resize(slice_layer_count, SparseLineGrid<TexturedFaceSlice, TexturedFaceSliceLocator>(settings.proximity));
}
void TextureProximityProcessor::registerTexturedFaceSlice(SlicerSegment face_segment, MatSegment texture_segment, unsigned int layer_nr)
{
TexturedFaceSlice slice{face_segment, texture_segment};
assert((int)layer_nr >= 0 && layer_nr < loc_to_slice.size());
loc_to_slice[layer_nr].insert(slice);
}
float TextureProximityProcessor::getColor(const Point location, const unsigned int layer_nr, ColourUsage color, float default_color)
{
assert((int)layer_nr >= 0 && layer_nr < loc_to_slice.size());
SparseLineGrid<TexturedFaceSlice, TexturedFaceSliceLocator> grid = loc_to_slice[layer_nr];
coord_t best_dist2 = std::numeric_limits<coord_t>::max();
std::optional<TexturedFaceSlice> best;
std::function<bool (const TexturedFaceSlice& in)> process_func = [location, &best_dist2, &best](const TexturedFaceSlice& in)
{
coord_t dist2 = LinearAlg2D::getDist2FromLineSegment(in.face_segment.start, location, in.face_segment.end);
if (dist2 < best_dist2)
{
best_dist2 = dist2;
best = in;
}
return true; // keep going, we're not sure whether we have found the best yet
};
grid.processNearby(location, settings.proximity, process_func);
if (best_dist2 > settings.proximity * settings.proximity * 4)
{
return default_color;
}
assert(best && "given that dist2 != max int this variable should have been innitialized");
const Point p0 = best->face_segment.start;
const Point p1 = best->face_segment.end;
const Point x = location;
// Point r = resulting point on the nearest segment, nearest to [location]
const MatSegment mat_segment = best->mat_segment;
const Point v01 = p1 - p0;
const Point v0x = x - p0;
const coord_t v01_length2 = vSize2(v01);
if (v01_length2 <= 4)
{
return mat_segment.start.getColor(color);
}
const coord_t dot_prod = dot(v0x, v01);
const int64_t v0r_length2 = dot_prod * dot_prod / v01_length2;
if (v0r_length2 <= 0)
{
return mat_segment.start.getColor(color);
}
if (v0r_length2 >= v01_length2)
{
return mat_segment.end.getColor(color);
}
const coord_t v0r_length = sqrt(v0r_length2);
const coord_t v01_length = sqrt(v01_length2);
MatCoord mat_in_between = mat_segment.start;
mat_in_between.coords = mat_segment.start.coords + (mat_segment.end.coords - mat_segment.start.coords) * v0r_length / v01_length;
return mat_in_between.getColor(color);
}
}//namespace cura
@@ -0,0 +1,93 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef TEXTURE_PROCESSING_TEXTURE_PROXIMITY_PROCESSOR_H
#define TEXTURE_PROCESSING_TEXTURE_PROXIMITY_PROCESSOR_H
#include <vector>
#include "../utils/intpoint.h"
#include "../utils/SparseLineGrid.h"
#include "../settings/settings.h"
#include "../slicer/SlicerSegment.h"
#include "TexturedMesh.h"
namespace cura
{
/*!
* Class for recording texture coordinates at places where textures are defined, for later looking in the proximity of a texture.
*/
class TextureProximityProcessor
{
public:
/*!
* Helper class to retrieve and store texture to bump map settings
*/
struct Settings
{
coord_t proximity; //!< The distance within which to search for nearby texture
Settings(coord_t proximity)
: proximity(proximity)
{
}
};
/*!
* default constructor
*
* initializes the \ref SparseGrid::cell_size of \ref TextureProximityProcessor::loc_to_slice
*
* \param settings The settings with which to \ref TextureProximityProcessor::processBumpMap
*/
TextureProximityProcessor(const Settings settings, unsigned int slice_layer_count);
/*!
* Register that a particular face was sliced to a particular texture segment.
* \param face_segment The geometrical segment of the face
* \param texture_segment The corresponding texture coordinates
* \param layer_nr The layer for which to register a face being sliced
*/
void registerTexturedFaceSlice(SlicerSegment face_segment, MatSegment texture_segment, unsigned int layer_nr);
/*!
*
* \param default_color Default color where no texture is present
*/
float getColor(const Point location, const unsigned int layer_nr, ColourUsage color, float default_color);
protected:
/*!
* A sliced segment in combination with the corresponding texture slice.
*/
struct TexturedFaceSlice
{
SlicerSegment face_segment;
MatSegment mat_segment;
};
/*!
* Locator to find the line segment of a \ref TexturedFaceSlice
*/
struct TexturedFaceSliceLocator
{
std::pair<Point, Point> operator()(const TexturedFaceSlice& elem) const
{
return std::make_pair(elem.face_segment.start, elem.face_segment.end);
}
};
/*!
* The settings with which to \ref TextureBumpMapProcessor::processBumpMap
*/
Settings settings;
/*!
* A grid to efficiently look op which texture segment best fits the slicer segment.
*
* A vector of elements for each layer
*/
std::vector<SparseLineGrid<TexturedFaceSlice, TexturedFaceSliceLocator>> loc_to_slice;
};
} // namespace cura
#endif // TEXTURE_PROCESSING_TEXTURE_PROXIMITY_PROCESSOR_H
+144
Ver Arquivo
@@ -0,0 +1,144 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#include "TexturedMesh.h"
#include <cassert>
#include <math.h>
#include "../utils/logoutput.h"
namespace cura
{
TexturedMesh::TexturedMesh(SettingsBaseVirtual* sb)
: Mesh(sb)
, current_mat(-1) // not set yet
{
}
void TexturedMesh::addTextureCoord(float x, float y)
{
// some textures use wrapping for some unholy reason
// unwrap for texture coordinates to fall within [0,1]
if (x > 1.0f || x < 0.0f)
{ // only apply fmod when more than 1.0
x = fmod(x, 1.0f);
if (x < 0.0)
{
x += 1.0f;
}
}
if (y > 1.0f || y < 0.0f)
{ // only apply fmod when more than 1.0
y = fmod(y, 1.0f);
if (y < 0.0)
{
y += 1.0f;
}
}
texture_coords.emplace_back(x, y);
}
void TexturedMesh::addFace(int vi0, int vi1, int vi2, int ti0, int ti1, int ti2)
{
if (vi0 < -1)
{
vi0 = Mesh::faces.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
}
if (vi1 < -1)
{
vi1 = Mesh::faces.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
}
if (vi2 < -1)
{
vi2 = Mesh::faces.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
}
if (ti0 < -1)
{
ti0 = texture_coords.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
}
if (ti1 < -1)
{
ti1 = texture_coords.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
}
if (ti2 < -1)
{
ti2 = texture_coords.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
}
bool made_new_face = Mesh::addFace(vi0, vi1, vi2);
if (made_new_face)
{
face_texture_indices.emplace_back(ti0, ti1, ti2, current_mat);
assert(Mesh::faces.size() == face_texture_indices.size());
}
}
bool TexturedMesh::setMaterial(std::string name)
{
current_mat = material_base.getMatId(name);
return current_mat >= 0;
}
Material* TexturedMesh::addMaterial(std::string name)
{
return material_base.add(name);
}
bool TexturedMesh::getFaceEdgeMatCoord(unsigned int face_idx, int64_t z, unsigned int p0_idx, unsigned int p1_idx, MatCoord& result) const
{
if (face_idx >= face_texture_indices.size() || face_idx >= faces.size())
{
return false;
}
FaceTextureCoordIndices texture_idxs = face_texture_indices[face_idx];
if (texture_idxs.index[0] < 0 || texture_idxs.index[1] < 0 || texture_idxs.index[2] < 0 || texture_idxs.mat_id < 0)
{
return false;
}
const MeshFace& face = faces[face_idx];
Point3 p0(vertices[face.vertex_index[p0_idx]].p);
Point3 p1(vertices[face.vertex_index[p1_idx]].p);
float dzp0 = z - p0.z;
float dp0p1 = p1.z - p0.z;
if (dzp0 * dp0p1 < 0)
{ // z doesn't lie between p0 and p1
return false;
}
if (dzp0 == 0)
{ // edge is not cut by horizontal plane!
return false;
}
float ratio = INT2MM(dzp0) / INT2MM(dp0p1);
FPoint t0 = texture_coords[texture_idxs.index[p0_idx]];
FPoint t1 = texture_coords[texture_idxs.index[p1_idx]];
result.mat = material_base.getMat(texture_idxs.mat_id);
result.coords.x = t0.x + (t1.x - t0.x) * ratio;
result.coords.y = t0.y + (t1.y - t0.y) * ratio;
if (result.coords.x > 1.001 || result.coords.x < -0.001 || result.coords.y > 1.001 || result.coords.y < -0.001)
{
logError("WARNING: wrapping material to outside image!\n");
}
return true;
}
bool TexturedMesh::sliceFaceTexture(unsigned int face_idx, unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, Point segment_start, Point segment_end, MatSegment& result) const
{
if (!getFaceEdgeMatCoord(face_idx, z, idx_shared, idx_first, result.start))
{
return false;
}
if (!getFaceEdgeMatCoord(face_idx, z, idx_shared, idx_second, result.end))
{
return false;
}
return true;
}
} // namespace cura
+77
Ver Arquivo
@@ -0,0 +1,77 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef TEXTURE_PROCESSING_TEXTURED_MESH_H
#define TEXTURE_PROCESSING_TEXTURED_MESH_H
#include <vector>
#include <string>
#include "MaterialBase.h"
#include "../mesh.h"
#include "../utils/intpoint.h"
#include "MatSegment.h"
namespace cura
{
/*!
* A mesh with bitmap textures to it.
*
* material coordinates are defined separately, and can be reused for different bitmap textures
*/
class TexturedMesh : public Mesh
{
public:
TexturedMesh(SettingsBaseVirtual* sb);
/*!
*
*/
struct FaceTextureCoordIndices
{
int index[3]; //!< indices into texture_coords or -1 if no texture data available
int mat_id; //!< Material id
FaceTextureCoordIndices(int i1, int i2, int i3, int mat_id)
: mat_id(mat_id)
{
index[0] = i1;
index[1] = i2;
index[2] = i3;
}
};
void addTextureCoord(float x, float y);
void addFace(int vi0, int vi1, int vi2, int ti0, int ti1, int ti2);
using Mesh::addFace; // otherwise above addFace would shadow the parent addFace
bool setMaterial(std::string name); //!< set the material to be used in the comming data to be loaded
Material* addMaterial(std::string name);
/*!
* \return Whether a texture line segment has been created
*/
bool sliceFaceTexture(unsigned int face_idx, unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, Point segment_start, Point segment_end, MatSegment& result) const;
protected:
std::vector<FPoint> texture_coords; //!< all texture coordinates by all faces
std::vector<FaceTextureCoordIndices> face_texture_indices; //!< for each face the corresponding texture coordinates in TexturedMesh::texture_coords
// TODO clean up above lists when super class clear() is called
// TODO when to clean up below material base?
MaterialBase material_base;
/*!
* Get the material coordinate corresponding to the point on a plane cutting a given edge of the face.
* \param face_idx The face for which to get the material coord
* \param z The z of the horizontal plane cutting the face
* \param p0_idx The index into the first vert of the edge
* \param p1_idx The index into the second vert of the edge
* \param result The resulting material Coordinates
* \return Whether a Material coordinate is defined at the given location
*/
bool getFaceEdgeMatCoord(unsigned int face_idx, int64_t z, unsigned int p0_idx, unsigned int p1_idx, MatCoord& result) const;
private:
int current_mat; //!< material currently used in loading the face material info
};
} // namespace cura
#endif // TEXTURE_PROCESSING_TEXTURED_MESH_H
-6
Ver Arquivo
@@ -37,12 +37,6 @@ void AABB3D::include(Point3 p)
max.z = std::max(max.z, p.z);
}
void AABB3D::includeZ(int32_t z)
{
min.z = std::min(min.z, z);
max.z = std::max(max.z, z);
}
void AABB3D::offset(Point3 offset)
{
min += offset;
-8
Ver Arquivo
@@ -38,14 +38,6 @@ struct AABB3D
*/
void include(Point3 p);
/*!
* Expand the AABB3D to include a z-coordinate.
*
* This is for including a point of which the X and Y coordinates are
* unknown but known to already be included in the bounding box.
*/
void includeZ(int32_t z);
/*!
* Offset the coordinates of the bounding box.
* \param offset The offset with which to offset the AABB3D.
+74
Ver Arquivo
@@ -0,0 +1,74 @@
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
#ifndef UTILS_F_POINT_H
#define UTILS_F_POINT_H
#include <cmath> // sqrt
#include <iostream> // auto-serialization / auto-toString() '<<'
namespace cura
{
/*!
* 2D coordinates represented by floats
*/
class FPoint
{
public:
float x, y; //!< Coordinates
FPoint() //!< non-initializing constructor
{}
FPoint(float x, float y) //!< constructor
: x(x)
, y(y)
{}
FPoint operator+(const FPoint& p) const { return FPoint(x+p.x, y+p.y); }
FPoint operator-(const FPoint& p) const { return FPoint(x-p.x, y-p.y); }
FPoint operator/(const float i) const { return FPoint(x/i, y/i); }
FPoint operator*(const float i) const { return FPoint(x*i, y*i); }
FPoint& operator += (const FPoint& p) { x += p.x; y += p.y; return *this; }
FPoint& operator -= (const FPoint& p) { x -= p.x; y -= p.y; return *this; }
bool operator==(const FPoint& p) const { return x == p.x && y == p.y; }
bool operator!=(const FPoint& p) const { return x != p.x || y != p.y; }
/*!
* output to string stream in standard format
*/
template<class CharT, class TraitsT>
friend
std::basic_ostream<CharT, TraitsT>&
operator <<(std::basic_ostream<CharT, TraitsT>& os, const FPoint& p)
{
return os << "(" << p.x << ", " << p.y << ")";
}
/*!
* squared vector size
*/
float vSize2() const
{
return x * x + y * y;
}
/*!
* vector size
*/
float vSize() const
{
return sqrt(vSize2());
}
/*!
* dot product
*/
float dot(const FPoint& p) const
{
return x * p.x + y * p.y;
}
};
} // namespace cura
#endif // UTILS_F_POINT_H
+40 -21
Ver Arquivo
@@ -10,49 +10,68 @@ namespace cura
{
void ListPolyIt::convertPolygonsToLists(Polygons& polys, ListPolygons& result)
void ListPolyIt::convertPolygonsToLists(Polygons& polys, ListPolygons& result, bool remove_duplicates)
{
for (PolygonRef poly : polys)
{
result.emplace_back();
convertPolygonToList(poly, result.back());
convertPolygonToList(poly, result.back(), remove_duplicates);
}
}
void ListPolyIt::convertPolygonToList(PolygonRef poly, ListPolygon& result)
void ListPolyIt::convertPolygonToList(PolygonRef poly, ListPolygon& result, bool remove_duplicates)
{
#ifdef DEBUG
Point last = poly.back();
#endif // DEBUG
for (Point& p : poly)
if (remove_duplicates)
{
result.push_back(p);
#ifdef DEBUG
// usually polygons shouldn't have such degenerate verts
// in PolygonProximityLinker (where this function is (also) used) it is
// required to not have degenerate verts, because verts are mapped
// to links, but if two different verts are at the same place the mapping fails.
assert(p != last);
last = p;
#endif // DEBUG
Point last = poly.back();
for (Point& p : poly)
{
if (p != last)
{
result.push_back(p);
last = p;
}
}
}
else
{
for (Point& p : poly)
{
result.push_back(p);
}
}
}
void ListPolyIt::convertListPolygonsToPolygons(ListPolygons& list_polygons, Polygons& polygons)
void ListPolyIt::convertListPolygonsToPolygons(ListPolygons& list_polygons, Polygons& polygons, bool remove_duplicates)
{
for (unsigned int poly_idx = 0; poly_idx < polygons.size(); poly_idx++)
{
polygons[poly_idx].clear();
convertListPolygonToPolygon(list_polygons[poly_idx], polygons[poly_idx]);
convertListPolygonToPolygon(list_polygons[poly_idx], polygons[poly_idx], remove_duplicates);
}
}
void ListPolyIt::convertListPolygonToPolygon(ListPolygon& list_polygon, PolygonRef polygon)
void ListPolyIt::convertListPolygonToPolygon(ListPolygon& list_polygon, PolygonRef polygon, bool remove_duplicates)
{
for (Point& p : list_polygon)
if (remove_duplicates)
{
polygon.add(p);
Point last = list_polygon.back();
for (Point& p : list_polygon)
{
if (p != last)
{
polygon.add(p);
last = p;
}
}
}
else
{
for (Point& p : list_polygon)
{
polygon.add(p);
}
}
}
+8 -4
Ver Arquivo
@@ -93,29 +93,33 @@ public:
*
* \param polys The polygons to convert
* \param result The converted polygons
* \param remove_duplicates Whether to skip the conversion of duplicate consecutive points in the input
*/
static void convertPolygonsToLists(Polygons& polys, ListPolygons& result);
static void convertPolygonsToLists(Polygons& polys, ListPolygons& result, bool remove_duplicates = false);
/*!
* Convert Polygons to ListPolygons
*
* \param polys The polygons to convert
* \param result The converted polygons
* \param remove_duplicates Whether to skip the conversion of duplicate consecutive points in the input
*/
static void convertPolygonToList(PolygonRef poly, ListPolygon& result);
static void convertPolygonToList(PolygonRef poly, ListPolygon& result, bool remove_duplicates = false);
/*!
* Convert ListPolygons to Polygons
*
* \param list_polygons The polygons to convert
* \param polygons The converted polygons
* \param remove_duplicates Whether to skip the conversion of duplicate consecutive points in the input
*/
static void convertListPolygonsToPolygons(ListPolygons& list_polygons, Polygons& polygons);
static void convertListPolygonsToPolygons(ListPolygons& list_polygons, Polygons& polygons, bool remove_duplicates = false);
/*!
* Convert ListPolygons to Polygons
*
* \param list_polygons The polygons to convert
* \param polygons The converted polygons
* \param remove_duplicates Whether to skip the conversion of duplicate consecutive points in the input
*/
static void convertListPolygonToPolygon(ListPolygon& list_polygon, PolygonRef polygon);
static void convertListPolygonToPolygon(ListPolygon& list_polygon, PolygonRef polygon, bool remove_duplicates = false);
/*!
* Insert a point into a ListPolygon if it's not a duplicate of the point before or the point after.
+2 -1
Ver Arquivo
@@ -21,7 +21,8 @@ PolygonProximityLinker::PolygonProximityLinker(Polygons& polygons, int proximity
proximity_point_links.reserve(polygons.pointCount()); // When the whole model consists of thin walls, there will generally be a link for every point, plus some endings minus some points which map to eachother
// convert to list polygons for insertion of points
ListPolyIt::convertPolygonsToLists(polygons, list_polygons);
constexpr bool remove_duplicates = true;
ListPolyIt::convertPolygonsToLists(polygons, list_polygons, remove_duplicates);
// link each corner to itself
addSharpCorners();
+68 -6
Ver Arquivo
@@ -14,9 +14,6 @@ namespace cura {
/*! \brief Sparse grid which can locate spatially nearby elements efficiently.
*
* \note This is an abstract template class which doesn't have any functions to insert elements.
* \see SparsePointGrid
*
* \tparam ElemT The element type to store.
*/
template<class ElemT>
@@ -24,6 +21,11 @@ class SparseGrid
{
public:
using Elem = ElemT;
protected:
using GridPoint = Point;
using grid_coord_t = coord_t;
using GridMap = std::unordered_multimap<GridPoint, Elem>;
public:
/*! \brief Constructs a sparse grid with the specified cell size.
*
@@ -95,10 +97,50 @@ public:
coord_t getCellSize() const;
/*! \brief Inserts elem into the sparse grid.
*
* \param[in] location The location where to insert the element
* \param[in] elem The element to be inserted.
*/
void insert(Point location, const Elem &elem);
class iterator
{
friend class SparseGrid<ElemT>;
typename GridMap::iterator it;
iterator(typename GridMap::iterator it)
:it(it)
{}
public:
iterator operator++() // pre-increment
{
++it;
return *this;
}
iterator operator++(int) // post increment
{
iterator ret(it);
++it;
return ret;
}
Elem operator*()
{
return it->second;
}
bool operator==(iterator other)
{
return it == other.it;
}
bool operator!=(iterator other)
{
return it != other.it;
}
// TODO: fully implement iterator interface
};
iterator begin();
iterator end();
protected:
using GridPoint = Point;
using grid_coord_t = coord_t;
using GridMap = std::unordered_multimap<GridPoint, Elem>;
/*! \brief Process elements from the cell indicated by \p grid_pt.
*
@@ -221,6 +263,26 @@ typename cura::coord_t SGI_THIS::toLowerCoord(const grid_coord_t& grid_coord) c
return grid_coord * m_cell_size;
}
SGI_TEMPLATE
void SGI_THIS::insert(Point loc, const Elem &elem)
{
GridPoint grid_loc = toGridPoint(loc);
m_grid.emplace(grid_loc, elem);
}
SGI_TEMPLATE
typename SGI_THIS::iterator SGI_THIS::begin()
{
return iterator(m_grid.begin());
}
SGI_TEMPLATE
typename SGI_THIS::iterator SGI_THIS::end()
{
return iterator(m_grid.end());
}
SGI_TEMPLATE
bool SGI_THIS::processFromCell(
const GridPoint &grid_pt,
+1 -3
Ver Arquivo
@@ -62,9 +62,7 @@ SGI_TEMPLATE
void SGI_THIS::insert(const Elem &elem)
{
Point loc = m_locator(elem);
GridPoint grid_loc = SparseGrid<ElemT>::toGridPoint(loc);
SparseGrid<ElemT>::m_grid.emplace(grid_loc,elem);
SparseGrid<ElemT>::insert(loc, elem);
}
+29 -21
Ver Arquivo
@@ -46,17 +46,19 @@ Integer points are used to avoid floating point rounding errors, and because Cli
namespace cura
{
using coord_t = ClipperLib::cInt;
class Point3
{
public:
int32_t x,y,z;
coord_t x,y,z;
Point3() {}
Point3(const int32_t _x, const int32_t _y, const int32_t _z): x(_x), y(_y), z(_z) {}
Point3(const coord_t _x, const coord_t _y, const coord_t _z): x(_x), y(_y), z(_z) {}
Point3 operator+(const Point3& p) const { return Point3(x+p.x, y+p.y, z+p.z); }
Point3 operator-(const Point3& p) const { return Point3(x-p.x, y-p.y, z-p.z); }
Point3 operator/(const int32_t i) const { return Point3(x/i, y/i, z/i); }
Point3 operator*(const int32_t i) const { return Point3(x*i, y*i, z*i); }
Point3 operator/(const coord_t i) const { return Point3(x/i, y/i, z/i); }
Point3 operator*(const coord_t i) const { return Point3(x*i, y*i, z*i); }
Point3 operator*(const double d) const { return Point3(d*x, d*y, d*z); }
Point3& operator += (const Point3& p) { x += p.x; y += p.y; z += p.z; return *this; }
@@ -75,14 +77,14 @@ public:
}
int32_t max() const
coord_t max() const
{
if (x > y && x > z) return x;
if (y > z) return y;
return z;
}
bool testLength(int32_t len) const
bool testLength(coord_t len) const
{
if (x > len || x < -len)
return false;
@@ -93,12 +95,12 @@ public:
return vSize2() <= len*len;
}
int64_t vSize2() const
coord_t vSize2() const
{
return int64_t(x)*int64_t(x)+int64_t(y)*int64_t(y)+int64_t(z)*int64_t(z);
return x * x + y * y + z * z;
}
int32_t vSize() const
coord_t vSize() const
{
return sqrt(vSize2());
}
@@ -110,25 +112,33 @@ public:
double fz = INT2MM(z);
return sqrt(fx*fx+fy*fy+fz*fz);
}
/*! this function is deprecated because it can cause overflows for vectors which easily fit inside a printer. Use FPoint3.cross(a,b) instead. */
DEPRECATED(Point3 cross(const Point3& p))
Point3 cross(const Point3& p)
{
return Point3(
y*p.z-z*p.y, /// dangerous for vectors longer than 4.6 cm !!!!!
z*p.x-x*p.z, /// can cause overflows
y*p.z-z*p.y,
z*p.x-x*p.z,
x*p.y-y*p.x);
}
int64_t dot(const Point3& p) const
coord_t dot(const Point3& p) const
{
return x*p.x + y*p.y + z*p.z;
}
Point3 normal(coord_t desired_length) const
{
coord_t current_length = vSize();
if (current_length < 1)
{
return Point3(0, 0, desired_length);
}
return *this * desired_length / current_length;
}
};
static Point3 no_point3(std::numeric_limits<int32_t>::infinity(), std::numeric_limits<int32_t>::infinity(), std::numeric_limits<int32_t>::infinity());
static Point3 no_point3(std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max());
inline Point3 operator*(const int32_t i, const Point3& rhs) {
inline Point3 operator*(const coord_t i, const Point3& rhs) {
return rhs * i;
}
@@ -136,8 +146,6 @@ inline Point3 operator*(const double d, const Point3& rhs) {
return rhs * d;
}
using coord_t = ClipperLib::cInt;
/* 64bit Points are used mostly troughout the code, these are the 2D points from ClipperLib */
typedef ClipperLib::IntPoint Point;
@@ -146,10 +154,10 @@ public:
int X, Y;
Point p() { return Point(X, Y); }
};
#define POINT_MIN std::numeric_limits<ClipperLib::cInt>::min()
#define POINT_MAX std::numeric_limits<ClipperLib::cInt>::max()
#define POINT_MIN std::numeric_limits<coord_t>::min()
#define POINT_MAX std::numeric_limits<coord_t>::max()
static Point no_point(std::numeric_limits<int32_t>::infinity(), std::numeric_limits<int32_t>::infinity());
static Point no_point(std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max());
/* Extra operators to make it easier to do math with the 64bit Point objects */
INLINE Point operator-(const Point& p0) { return Point(-p0.X, -p0.Y); }
+1 -1
Ver Arquivo
@@ -160,7 +160,7 @@ public:
if (ac_size == 0)
{
int64_t ab_dist2 = vSize2(ab);
if (ab_dist2 == 0)
if (ab_dist2 == 0 && b_is_beyond_ac)
{
*b_is_beyond_ac = 0; // a is on b is on c
}
+11 -1
Ver Arquivo
@@ -190,6 +190,16 @@ unsigned int Polygons::findInside(Point p, bool border_result)
return ret;
}
Polygons Polygons::removeComplexParts() const
{
Polygons ret;
ClipperLib::Clipper clipper(clipper_init);
clipper.AddPaths(paths, ClipperLib::ptSubject, true);
clipper.Execute(ClipperLib::ctUnion, ret.paths, ClipperLib::pftPositive);
return ret;
}
Polygons Polygons::offset(int distance, ClipperLib::JoinType join_type, double miter_limit) const
{
Polygons ret;
@@ -837,6 +847,7 @@ void PolygonRef::smooth_corner_simple(ListPolygon& poly, const Point p0, const P
Point b;
bool success = LinearAlg2D::getPointOnLineWithDist(a, p1, p2, shortcut_length, b);
// v02 has to be longer than ab!
p1_it.remove();
if (success)
{ // if not success then assume b is negligibly close to 2, but rounding errors caused a problem
#ifdef ASSERT_INSANE_OUTPUT
@@ -844,7 +855,6 @@ void PolygonRef::smooth_corner_simple(ListPolygon& poly, const Point p0, const P
#endif // #ifdef ASSERT_INSANE_OUTPUT
ListPolyIt::insertPointNonDuplicate(p1_it, p2_it, b);
}
p1_it.remove();
}
}
}
+12
Ver Arquivo
@@ -859,6 +859,18 @@ public:
return ret;
}
/*!
* Remove holes which are lying outside of parts, and outlines inside of parts
*
* ^
* ^
* <<<<<<<<^<<<< should become <<<<<<<<
* ^ ^
* ^ ^
* ^ ^
*/
Polygons removeComplexParts() const;
int64_t polygonLength() const
{
int64_t length = 0;
+1 -4
Ver Arquivo
@@ -1,6 +1,3 @@
//Copyright (c) 2017 Ultimaker B.V.
//CuraEngine is released under the terms of the AGPLv3 or higher.
#ifndef UTILS_STRING_H
#define UTILS_STRING_H
@@ -38,7 +35,7 @@ static inline void writeInt2mm(const int64_t coord, std::ostream& ss)
{
constexpr size_t buffer_size = 24;
char buffer[buffer_size];
int char_count = sprintf(buffer, "%d", int(coord)); // convert int to string
int char_count = sprintf(buffer, "%" PRId64, coord); // convert int to string
#ifdef DEBUG
if (char_count + 1 >= int(buffer_size)) // + 1 for the null character
{
+9
Ver Arquivo
@@ -17,6 +17,15 @@ WallOverlapComputation::WallOverlapComputation(Polygons& polygons, int line_widt
}
float WallOverlapComputation::getFlow(const Polygons& from, unsigned int poly_idx, unsigned int from_point_idx, unsigned int to_point_idx)
{
assert(poly_idx < from.size());
PolygonRef poly = from[poly_idx];
assert(from_point_idx < poly.size());
assert(to_point_idx < poly.size());
return getFlow(poly[from_point_idx], poly[to_point_idx]);
}
float WallOverlapComputation::getFlow(Point& from, Point& to)
{
+10 -1
Ver Arquivo
@@ -17,6 +17,8 @@
#include "utils/ProximityPointLink.h"
#include "utils/PolygonProximityLinker.h"
#include "PolygonFlowAdjuster.h"
namespace cura
{
@@ -44,7 +46,7 @@ namespace cura
* The main functionality of this class is performed by the constructor, by calling the constructor of PolygonProximityLinker.
* The adjustment during gcode generation is made with the help of WallOverlapComputation::getFlow
*/
class WallOverlapComputation
class WallOverlapComputation : public PolygonFlowAdjuster
{
PolygonProximityLinker overlap_linker;
int64_t line_width;
@@ -62,6 +64,13 @@ public:
*/
float getFlow(Point& from, Point& to);
/*!
* \see \ref WallOverlapComputation::getFlow(Point&,Point&)
*
* \see \ref PolygonFlowAdjuster::getFlow
*/
float getFlow(const Polygons& from, unsigned int poly_idx, unsigned int from_point_idx, unsigned int to_point_idx);
/*!
* Computes the neccesary priliminaries in order to efficiently compute the flow when generatign gcode paths.
* \param polygons The wall polygons for which to compute the overlaps
+1 -4
Ver Arquivo
@@ -235,14 +235,11 @@ class Setting:
tree = ast.parse(code, "eval")
compiled = compile(code, self._key, "eval")
except (SyntaxError, TypeError) as e:
print("Parse error in function (" + str(code) + ") for setting", self._key + ":", str(e))
return None
print("Parse error in function (" + code + ") for setting", self._key + ":", str(e))
except IllegalMethodError as e:
print("Use of illegal method", str(e), "in function (" + code + ") for setting", self._key)
return None
except Exception as e:
print("Exception in function (" + code + ") for setting", self._key + ":", str(e))
return None
return eval(compiled, globals(), locals)