Comparar commits
108 Commits
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| a38d2fa31e |
+13
-13
@@ -42,16 +42,6 @@ if(NOT APPLE AND NOT WIN32)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++")
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endif()
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option (ENABLE_OPENMP
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"Use OpenMP for parallel code" ON)
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if (ENABLE_OPENMP)
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FIND_PACKAGE( OpenMP )
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if( OPENMP_FOUND )
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
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endif()
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endif()
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include_directories(${CMAKE_CURRENT_BINARY_DIR} libs)
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add_library(clipper STATIC libs/clipper/clipper.cpp)
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@@ -64,17 +54,16 @@ set(engine_SRCS # Except main.cpp.
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src/FffGcodeWriter.cpp
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src/FffPolygonGenerator.cpp
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src/FffProcessor.cpp
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src/FuzzyWalls.cpp
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src/gcodeExport.cpp
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src/GCodePathConfig.cpp
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src/gcodePlanner.cpp
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src/infill.cpp
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src/WallsComputation.cpp
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src/layerPart.cpp
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src/LayerPlanBuffer.cpp
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src/MergeInfillLines.cpp
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src/mesh.cpp
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src/MeshGroup.cpp
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src/multiVolumes.cpp
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src/pathOrderOptimizer.cpp
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src/Preheat.cpp
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src/PrimeTower.cpp
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@@ -82,7 +71,6 @@ set(engine_SRCS # Except main.cpp.
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src/skin.cpp
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src/SkirtBrim.cpp
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src/sliceDataStorage.cpp
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src/slicer.cpp
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src/support.cpp
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src/timeEstimate.cpp
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src/WallsComputation.cpp
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@@ -97,6 +85,18 @@ set(engine_SRCS # Except main.cpp.
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src/infill/ZigzagConnectorProcessorNoEndPieces.cpp
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src/infill/SubDivCube.cpp
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src/slicer/LayerPart.cpp
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src/slicer/MultiVolumes.cpp
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src/slicer/SlicerLayer.cpp
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src/slicer/Slicer.cpp
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src/textureProcessing/FaceNormalStorage.cpp
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src/textureProcessing/Material.cpp
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src/textureProcessing/MaterialBase.cpp
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src/textureProcessing/TexturedMesh.cpp
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src/textureProcessing/TextureBumpMapProcessor.cpp
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src/textureProcessing/TextureProximityProcessor.cpp
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src/pathPlanning/Comb.cpp
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src/pathPlanning/GCodePath.cpp
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src/pathPlanning/LinePolygonsCrossings.cpp
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@@ -0,0 +1,5 @@
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https://github.com/nothings/stb
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Thanks to Sean T. Barrett
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license: public domain
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Diferenças do arquivo suprimidas por serem muito extensas
Carregar Diff
@@ -2,7 +2,7 @@
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#ifndef CONICAL_OVERHANG_H
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#define CONICAL_OVERHANG_H
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#include "slicer.h"
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#include "slicer/Slicer.h"
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namespace cura {
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+54
-50
@@ -6,6 +6,7 @@
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#include "FffProcessor.h"
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#include "progress/Progress.h"
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#include "wallOverlap.h"
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#include "FuzzyWalls.h"
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#include "utils/orderOptimizer.h"
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namespace cura
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@@ -194,17 +195,7 @@ void FffGcodeWriter::initConfigs(SliceDataStorage& storage)
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mesh.inset0_config.init(mesh.getSettingInMillimetersPerSecond("speed_wall_0"), mesh.getSettingInMillimetersPerSecond("acceleration_wall_0"), mesh.getSettingInMillimetersPerSecond("jerk_wall_0"), mesh.getSettingInMicrons("wall_line_width_0"), mesh.getSettingInPercentage("material_flow"));
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mesh.insetX_config.init(mesh.getSettingInMillimetersPerSecond("speed_wall_x"), mesh.getSettingInMillimetersPerSecond("acceleration_wall_x"), mesh.getSettingInMillimetersPerSecond("jerk_wall_x"), mesh.getSettingInMicrons("wall_line_width_x"), mesh.getSettingInPercentage("material_flow"));
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||||
mesh.skin_config.init(mesh.getSettingInMillimetersPerSecond("speed_topbottom"), mesh.getSettingInMillimetersPerSecond("acceleration_topbottom"), mesh.getSettingInMillimetersPerSecond("jerk_topbottom"), mesh.getSettingInMicrons("skin_line_width"), mesh.getSettingInPercentage("material_flow"));
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||||
|
||||
// The perimeter gap config follows the skin config, but has a different line width:
|
||||
// wall_line_width_x divided by two because the gaps are between 0 and 1 times the wall line width
|
||||
const int perimeter_gaps_line_width = mesh.getSettingInMicrons("wall_line_width_x") / 2;
|
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double perimeter_gaps_speed = mesh.getSettingInMillimetersPerSecond("speed_topbottom");
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||||
if (mesh.getSettingBoolean("speed_equalize_flow_enabled"))
|
||||
{
|
||||
perimeter_gaps_speed = perimeter_gaps_speed * mesh.getSettingInMicrons("skin_line_width") / perimeter_gaps_line_width;
|
||||
}
|
||||
mesh.perimeter_gap_config.init(perimeter_gaps_speed, mesh.getSettingInMillimetersPerSecond("acceleration_topbottom"), mesh.getSettingInMillimetersPerSecond("jerk_topbottom"), perimeter_gaps_line_width, mesh.getSettingInPercentage("material_flow"));
|
||||
|
||||
|
||||
for (unsigned int idx = 0; idx < MAX_INFILL_COMBINE; idx++)
|
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{
|
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mesh.infill_config[idx].init(mesh.getSettingInMillimetersPerSecond("speed_infill"), mesh.getSettingInMillimetersPerSecond("acceleration_infill"), mesh.getSettingInMillimetersPerSecond("jerk_infill"), mesh.getSettingInMicrons("infill_line_width") * (idx + 1), mesh.getSettingInPercentage("material_flow"));
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@@ -706,7 +697,7 @@ std::vector<unsigned int> FffGcodeWriter::calculateMeshOrder(SliceDataStorage& s
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SliceMeshStorage& mesh = storage.meshes[mesh_idx];
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if (mesh.getSettingAsIndex("extruder_nr") == extruder_nr)
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{
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Mesh& mesh_data = storage.meshgroup->meshes[mesh_idx];
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Mesh& mesh_data = *storage.meshgroup->meshes[mesh_idx];
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Point3 middle = (mesh_data.getAABB().min + mesh_data.getAABB().max) / 2;
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mesh_idx_order_optimizer.addItem(Point(middle.x, middle.y), mesh_idx);
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}
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@@ -747,9 +738,24 @@ void FffGcodeWriter::addMeshLayerToGCode_meshSurfaceMode(SliceDataStorage& stora
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polygons.add(layer->parts[partNr].outline);
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}
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PolygonFlowAdjuster* flow_adjuster(nullptr);
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if (mesh->getSettingBoolean("fuzz_map_enabled") || mesh->getSettingBoolean("magic_fuzzy_skin_enabled"))
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{
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FuzzyWalls* fuzzy_processor = new FuzzyWalls(*mesh);
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flow_adjuster = fuzzy_processor;
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polygons = fuzzy_processor->makeFuzzy(*mesh, layer_nr, polygons);
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} else if (mesh->getSettingBoolean("compensate_overlap_0"))
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{
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flow_adjuster = new WallOverlapComputation(polygons, mesh->getSettingInMicrons("wall_line_width_0"));
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}
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EZSeamType z_seam_type = mesh->getSettingAsZSeamType("z_seam_type");
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Point z_seam_pos(mesh->getSettingInMicrons("z_seam_x"), mesh->getSettingInMicrons("z_seam_y"));
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gcode_layer.addPolygonsByOptimizer(polygons, &mesh->inset0_config, nullptr, z_seam_type, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), mesh->getSettingBoolean("magic_spiralize"));
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gcode_layer.addPolygonsByOptimizer(polygons, &mesh->inset0_config, flow_adjuster, z_seam_type, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), mesh->getSettingBoolean("magic_spiralize"));
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if (flow_adjuster)
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{
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delete flow_adjuster;
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}
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addMeshOpenPolyLinesToGCode(storage, mesh, gcode_layer, layer_nr);
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}
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@@ -874,9 +880,7 @@ void FffGcodeWriter::addMeshPartToGCode(SliceDataStorage& storage, SliceMeshStor
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processSingleLayerInfill(gcode_layer, mesh, part, layer_nr, infill_line_distance, infill_overlap, infill_angle);
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}
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EFillMethod skin_pattern = (layer_nr == 0)?
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mesh->getSettingAsFillMethod("top_bottom_pattern_0") :
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mesh->getSettingAsFillMethod("top_bottom_pattern");
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EFillMethod skin_pattern = mesh->getSettingAsFillMethod("top_bottom_pattern");
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int skin_angle = 45;
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if ((skin_pattern == EFillMethod::LINES || skin_pattern == EFillMethod::ZIG_ZAG) && layer_nr & 1)
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{
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@@ -1009,7 +1013,7 @@ void FffGcodeWriter::processInsets(GCodePlanner& gcode_layer, SliceMeshStorage*
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{ // on the last normal layer first make the outer wall normally and then start a second outer wall from the same hight, but gradually moving upward
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WallOverlapComputation* wall_overlap_computation(nullptr);
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int wall_0_wipe_dist(0);
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gcode_layer.addPolygonsByOptimizer(part.insets[0], &mesh->insetX_config, wall_overlap_computation, EZSeamType::SHORTEST, z_seam_pos, wall_0_wipe_dist, spiralize);
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gcode_layer.addPolygonsByOptimizer(part.insets[0], &mesh->insetX_config, wall_overlap_computation, EZSeamType::SHORTEST, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), wall_0_wipe_dist);
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}
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}
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int processed_inset_number = -1;
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@@ -1022,16 +1026,23 @@ void FffGcodeWriter::processInsets(GCodePlanner& gcode_layer, SliceMeshStorage*
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}
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if (processed_inset_number == 0)
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{
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if (!compensate_overlap_0)
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Polygons* outer_wall = &part.insets[0];
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Polygons fuzzy_outer_wall;
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PolygonFlowAdjuster* flow_adjuster(nullptr);
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if (mesh->getSettingBoolean("fuzz_map_enabled") || mesh->getSettingBoolean("magic_fuzzy_skin_enabled"))
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{
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WallOverlapComputation* wall_overlap_computation(nullptr);
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gcode_layer.addPolygonsByOptimizer(part.insets[0], &mesh->inset0_config, wall_overlap_computation, z_seam_type, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), spiralize);
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FuzzyWalls* fuzzy_processor = new FuzzyWalls(*mesh);
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flow_adjuster = fuzzy_processor;
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fuzzy_outer_wall = fuzzy_processor->makeFuzzy(*mesh, layer_nr, *outer_wall);
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outer_wall = &fuzzy_outer_wall;
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} else if (compensate_overlap_0)
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{
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flow_adjuster = new WallOverlapComputation(*outer_wall, mesh->getSettingInMicrons("wall_line_width_0"));
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}
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else
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gcode_layer.addPolygonsByOptimizer(*outer_wall, &mesh->inset0_config, flow_adjuster, z_seam_type, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), spiralize);
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if (flow_adjuster)
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{
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Polygons& outer_wall = part.insets[0];
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WallOverlapComputation wall_overlap_computation(outer_wall, mesh->getSettingInMicrons("wall_line_width_0"));
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gcode_layer.addPolygonsByOptimizer(outer_wall, &mesh->inset0_config, &wall_overlap_computation, z_seam_type, z_seam_pos, mesh->getSettingInMicrons("wall_0_wipe_dist"), spiralize);
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delete flow_adjuster;
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}
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}
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else
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@@ -1056,11 +1067,9 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
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{
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int64_t z = layer_nr * getSettingInMicrons("layer_height");
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const unsigned int skin_line_width = mesh->skin_config.getLineWidth();
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const unsigned int perimeter_gaps_line_width = mesh->perimeter_gap_config.getLineWidth();
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constexpr int perimeter_gaps_extra_offset = 15; // extra offset so that the perimeter gaps aren't created everywhere due to rounding errors
|
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bool fill_perimeter_gaps = mesh->getSettingAsFillPerimeterGapMode("fill_perimeter_gaps") != FillPerimeterGapMode::NOWHERE
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&& !mesh->getSettingBoolean("magic_spiralize");
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bool fill_perimeter_gaps = mesh->getSettingAsFillPerimeterGapMode("fill_perimeter_gaps") != FillPerimeterGapMode::NOWHERE;
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|
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Point z_seam_pos(0, 0); // not used
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PathOrderOptimizer part_order_optimizer(gcode_layer.getLastPosition(), z_seam_pos, EZSeamType::SHORTEST);
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@@ -1078,9 +1087,7 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
|
||||
Polygons skin_polygons;
|
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Polygons skin_lines;
|
||||
|
||||
EFillMethod pattern = (layer_nr == 0)?
|
||||
mesh->getSettingAsFillMethod("top_bottom_pattern_0") :
|
||||
mesh->getSettingAsFillMethod("top_bottom_pattern");
|
||||
EFillMethod pattern = mesh->getSettingAsFillMethod("top_bottom_pattern");
|
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int bridge = -1;
|
||||
if (layer_nr > 0)
|
||||
bridge = bridgeAngle(skin_part.outline, &mesh->layers[layer_nr-1]);
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||||
@@ -1132,6 +1139,13 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
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Infill infill_comp(pattern, *inner_skin_outline, offset_from_inner_skin_outline, skin_line_width, skin_line_width, skin_overlap, skin_angle, z, extra_infill_shift, perimeter_gaps_output);
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||||
infill_comp.generate(skin_polygons, skin_lines);
|
||||
|
||||
if (fill_perimeter_gaps)
|
||||
{ // handle perimeter_gaps of skin insets
|
||||
int offset = 0;
|
||||
Infill infill_comp(EFillMethod::LINES, perimeter_gaps, offset, skin_line_width, skin_line_width, skin_overlap, skin_angle, z, extra_infill_shift);
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infill_comp.generate(skin_polygons, skin_lines);
|
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}
|
||||
|
||||
gcode_layer.addPolygonsByOptimizer(skin_polygons, &mesh->skin_config);
|
||||
|
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if (pattern == EFillMethod::GRID || pattern == EFillMethod::LINES || pattern == EFillMethod::TRIANGLES)
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@@ -1142,16 +1156,6 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
|
||||
{
|
||||
gcode_layer.addLinesByOptimizer(skin_lines, &mesh->skin_config, (pattern == EFillMethod::ZIG_ZAG)? SpaceFillType::PolyLines : SpaceFillType::Lines);
|
||||
}
|
||||
|
||||
if (fill_perimeter_gaps)
|
||||
{ // handle perimeter_gaps of skin insets
|
||||
Polygons gap_polygons; // will remain empty
|
||||
Polygons gap_lines;
|
||||
int offset = 0;
|
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Infill infill_comp(EFillMethod::LINES, perimeter_gaps, offset, perimeter_gaps_line_width, perimeter_gaps_line_width, skin_overlap, skin_angle, z, extra_infill_shift);
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||||
infill_comp.generate(gap_polygons, gap_lines);
|
||||
gcode_layer.addLinesByOptimizer(gap_lines, &mesh->perimeter_gap_config, SpaceFillType::Lines);
|
||||
}
|
||||
}
|
||||
|
||||
if (fill_perimeter_gaps)
|
||||
@@ -1160,6 +1164,10 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
|
||||
int line_width = mesh->inset0_config.getLineWidth();
|
||||
for (unsigned int inset_idx = 0; inset_idx < part.insets.size() - 1; inset_idx++)
|
||||
{
|
||||
if (inset_idx == 0 && (mesh->getSettingBoolean("fuzz_map_enabled") || mesh->getSettingBoolean("magic_fuzzy_skin_enabled")))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
const Polygons outer = part.insets[inset_idx].offset(-1 * line_width / 2 - perimeter_gaps_extra_offset);
|
||||
line_width = mesh->insetX_config.getLineWidth();
|
||||
|
||||
@@ -1167,10 +1175,7 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
|
||||
perimeter_gaps.add(outer.difference(inner));
|
||||
}
|
||||
{ // gap between inner wall and skin/infill
|
||||
if (mesh->getSettingInMicrons("infill_line_distance") > 0
|
||||
&& !mesh->getSettingBoolean("infill_hollow")
|
||||
&& mesh->getSettingInMicrons("infill_overlap_mm") >= 0
|
||||
)
|
||||
if (mesh->getSettingInMicrons("infill_line_distance") > 0 && !mesh->getSettingBoolean("infill_hollow"))
|
||||
{
|
||||
const Polygons outer = part.insets.back().offset(-1 * line_width / 2 - perimeter_gaps_extra_offset);
|
||||
|
||||
@@ -1179,19 +1184,18 @@ void FffGcodeWriter::processSkinAndPerimeterGaps(GCodePlanner& gcode_layer, Slic
|
||||
{
|
||||
inner.add(skin_part.outline);
|
||||
}
|
||||
inner = inner.unionPolygons();
|
||||
perimeter_gaps.add(outer.difference(inner));
|
||||
}
|
||||
}
|
||||
|
||||
Polygons gap_polygons; // unused
|
||||
Polygons gap_lines; // soon to be generated gap filler lines
|
||||
Polygons skin_polygons; // unused
|
||||
Polygons skin_lines; // soon to be generated gap filler lines
|
||||
int offset = 0;
|
||||
int extra_infill_shift = 0;
|
||||
Infill infill_comp(EFillMethod::LINES, perimeter_gaps, offset, perimeter_gaps_line_width, perimeter_gaps_line_width, skin_overlap, skin_angle, z, extra_infill_shift);
|
||||
infill_comp.generate(gap_polygons, gap_lines);
|
||||
Infill infill_comp(EFillMethod::LINES, perimeter_gaps, offset, skin_line_width, skin_line_width, skin_overlap, skin_angle, z, extra_infill_shift);
|
||||
infill_comp.generate(skin_polygons, skin_lines);
|
||||
|
||||
gcode_layer.addLinesByOptimizer(gap_lines, &mesh->perimeter_gap_config, SpaceFillType::Lines);
|
||||
gcode_layer.addLinesByOptimizer(skin_lines, &mesh->skin_config, SpaceFillType::Lines);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ class FffGcodeWriter : public SettingsMessenger, NoCopy
|
||||
{
|
||||
friend class FffProcessor; // cause WireFrame2Gcode uses the member [gcode] (TODO)
|
||||
private:
|
||||
int max_object_height; //!< The maximal height of all previously sliced meshgroups, used to avoid collision when moving to the next meshgroup to print.
|
||||
coord_t max_object_height; //!< The maximal height of all previously sliced meshgroups, used to avoid collision when moving to the next meshgroup to print.
|
||||
|
||||
/*
|
||||
* Buffer for all layer plans (of type GCodePlanner)
|
||||
|
||||
+44
-159
@@ -2,20 +2,19 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <map> // multimap (ordered map allowing duplicate keys)
|
||||
|
||||
#ifdef _OPENMP
|
||||
#include <omp.h>"
|
||||
#endif
|
||||
#include <functional> // function
|
||||
|
||||
#include "utils/math.h"
|
||||
#include "slicer/Slicer.h"
|
||||
#include "utils/algorithm.h"
|
||||
#include "slicer.h"
|
||||
#include "utils/gettime.h"
|
||||
#include "utils/logoutput.h"
|
||||
#include "MeshGroup.h"
|
||||
#include "support.h"
|
||||
#include "multiVolumes.h"
|
||||
#include "layerPart.h"
|
||||
#include "slicer/MultiVolumes.h"
|
||||
#include "slicer/LayerPart.h"
|
||||
#include "textureProcessing/TextureBumpMapProcessor.h"
|
||||
#include "textureProcessing/TextureProximityProcessor.h"
|
||||
#include "WallsComputation.h"
|
||||
#include "SkirtBrim.h"
|
||||
#include "skin.h"
|
||||
@@ -89,11 +88,28 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
|
||||
return true; //This is NOT an error state!
|
||||
}
|
||||
|
||||
|
||||
storage.meshes.reserve(meshgroup->meshes.size()); // causes there to be no resize in meshes so that the pointers in sliceMeshStorage._config to retraction_config don't get invalidated.
|
||||
for(unsigned int meshIdx=0; meshIdx < meshgroup->meshes.size(); meshIdx++)
|
||||
{
|
||||
// always make a new SliceMeshStorage, so that they have the same ordering / indexing as meshgroup.meshes
|
||||
// even make a mesh for a support mesh, which doesn't introduce any parts.
|
||||
storage.meshes.emplace_back(meshgroup->meshes[meshIdx], slice_layer_count); // new mesh in storage had settings from the Mes
|
||||
}
|
||||
// ^ needs to be set already for fuzzy wall texture map processing
|
||||
|
||||
std::vector<Slicer*> slicerList;
|
||||
for(unsigned int mesh_idx = 0; mesh_idx < meshgroup->meshes.size(); mesh_idx++)
|
||||
{
|
||||
Mesh& mesh = meshgroup->meshes[mesh_idx];
|
||||
Slicer* slicer = new Slicer(&mesh, initial_slice_z, layer_thickness, slice_layer_count, mesh.getSettingBoolean("meshfix_keep_open_polygons"), mesh.getSettingBoolean("meshfix_extensive_stitching"));
|
||||
Mesh& mesh = *meshgroup->meshes[mesh_idx];
|
||||
if (mesh.getSettingBoolean("fuzz_map_enabled"))
|
||||
{
|
||||
TextureProximityProcessor::Settings texture_proximity_processor_settings(mesh.getSettingInMicrons("wall_line_width_0"));
|
||||
storage.meshes[mesh_idx].texture_proximity_processor = new TextureProximityProcessor(texture_proximity_processor_settings, slice_layer_count);
|
||||
}
|
||||
bool keep_open_polylines = mesh.getSettingBoolean("meshfix_keep_open_polygons");
|
||||
bool extensive_stitching = mesh.getSettingBoolean("meshfix_extensive_stitching");
|
||||
Slicer* slicer = new Slicer(&mesh, initial_slice_z, layer_thickness, slice_layer_count, keep_open_polylines, extensive_stitching, storage.meshes[mesh_idx].texture_proximity_processor);
|
||||
slicerList.push_back(slicer);
|
||||
/*
|
||||
for(SlicerLayer& layer : slicer->layers)
|
||||
@@ -111,7 +127,7 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
|
||||
|
||||
for(unsigned int meshIdx=0; meshIdx < slicerList.size(); meshIdx++)
|
||||
{
|
||||
Mesh& mesh = storage.meshgroup->meshes[meshIdx];
|
||||
Mesh& mesh = *storage.meshgroup->meshes[meshIdx];
|
||||
if (mesh.getSettingBoolean("conical_overhang_enabled") && !mesh.getSettingBoolean("anti_overhang_mesh"))
|
||||
{
|
||||
ConicalOverhang::apply(slicerList[meshIdx], mesh.getSettingInAngleRadians("conical_overhang_angle"), layer_thickness);
|
||||
@@ -120,6 +136,7 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
|
||||
|
||||
Progress::messageProgressStage(Progress::Stage::PARTS, &timeKeeper);
|
||||
|
||||
|
||||
if (storage.getSettingBoolean("carve_multiple_volumes"))
|
||||
{
|
||||
carveMultipleVolumes(slicerList, storage.getSettingBoolean("alternate_carve_order"));
|
||||
@@ -129,7 +146,7 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
|
||||
storage.print_layer_count = 0;
|
||||
for (unsigned int meshIdx = 0; meshIdx < slicerList.size(); meshIdx++)
|
||||
{
|
||||
Mesh& mesh = storage.meshgroup->meshes[meshIdx];
|
||||
Mesh& mesh = *storage.meshgroup->meshes[meshIdx];
|
||||
Slicer* slicer = slicerList[meshIdx];
|
||||
if (!mesh.getSettingBoolean("anti_overhang_mesh") && !mesh.getSettingBoolean("infill_mesh"))
|
||||
{
|
||||
@@ -138,15 +155,12 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
|
||||
}
|
||||
storage.support.supportLayers.resize(storage.print_layer_count);
|
||||
|
||||
storage.meshes.reserve(slicerList.size()); // causes there to be no resize in meshes so that the pointers in sliceMeshStorage._config to retraction_config don't get invalidated.
|
||||
for (unsigned int meshIdx = 0; meshIdx < slicerList.size(); meshIdx++)
|
||||
{
|
||||
Slicer* slicer = slicerList[meshIdx];
|
||||
Mesh& mesh = storage.meshgroup->meshes[meshIdx];
|
||||
Mesh& mesh = *storage.meshgroup->meshes[meshIdx];
|
||||
|
||||
// always make a new SliceMeshStorage, so that they have the same ordering / indexing as meshgroup.meshes
|
||||
storage.meshes.emplace_back(&meshgroup->meshes[meshIdx], slicer->layers.size()); // new mesh in storage had settings from the Mesh
|
||||
SliceMeshStorage& meshStorage = storage.meshes.back();
|
||||
SliceMeshStorage& meshStorage = storage.meshes[meshIdx];
|
||||
|
||||
if (mesh.getSettingBoolean("anti_overhang_mesh"))
|
||||
{
|
||||
@@ -155,10 +169,6 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
|
||||
SupportLayer& support_layer = storage.support.supportLayers[layer_nr];
|
||||
SlicerLayer& slicer_layer = slicer->layers[layer_nr];
|
||||
support_layer.anti_overhang = support_layer.anti_overhang.unionPolygons(slicer_layer.polygons);
|
||||
meshStorage.layers[layer_nr].printZ =
|
||||
slicer_layer.z
|
||||
+ getSettingInMicrons("layer_height_0")
|
||||
- initial_slice_z;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -169,10 +179,6 @@ bool FffPolygonGenerator::sliceModel(MeshGroup* meshgroup, TimeKeeper& timeKeepe
|
||||
SupportLayer& support_layer = storage.support.supportLayers[layer_nr];
|
||||
SlicerLayer& slicer_layer = slicer->layers[layer_nr];
|
||||
support_layer.support_mesh.add(slicer_layer.polygons);
|
||||
meshStorage.layers[layer_nr].printZ =
|
||||
slicer_layer.z
|
||||
+ getSettingInMicrons("layer_height_0")
|
||||
- initial_slice_z;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -349,24 +355,12 @@ void FffPolygonGenerator::processBasicWallsSkinInfill(SliceDataStorage& storage,
|
||||
|
||||
|
||||
// walls
|
||||
unsigned int processed_layer_count = 0;
|
||||
#pragma omp parallel for default(none) shared(mesh_layer_count, mesh, inset_skin_progress_estimate, processed_layer_count) schedule(dynamic)
|
||||
for (unsigned int layer_number = 0; layer_number < mesh.layers.size(); layer_number++)
|
||||
{
|
||||
logDebug("Processing insets for layer %i of %i\n", layer_number, mesh_layer_count);
|
||||
processInsets(mesh, layer_number);
|
||||
#ifdef _OPENMP
|
||||
if (omp_get_thread_num() == 0)
|
||||
#endif
|
||||
{ // progress estimation is done only in one thread so that no two threads message progress at the same time
|
||||
int _processed_layer_count;
|
||||
#pragma omp atomic read
|
||||
_processed_layer_count = processed_layer_count;
|
||||
double progress = inset_skin_progress_estimate.progress(_processed_layer_count);
|
||||
Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
|
||||
}
|
||||
#pragma omp atomic
|
||||
processed_layer_count++;
|
||||
double progress = inset_skin_progress_estimate.progress(layer_number);
|
||||
Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
|
||||
}
|
||||
|
||||
ProgressEstimatorLinear* skin_estimator = new ProgressEstimatorLinear(mesh_layer_count);
|
||||
@@ -381,8 +375,8 @@ void FffPolygonGenerator::processBasicWallsSkinInfill(SliceDataStorage& storage,
|
||||
SliceMeshStorage& other_mesh = storage.meshes[other_mesh_idx];
|
||||
if (other_mesh.getSettingBoolean("infill_mesh"))
|
||||
{
|
||||
AABB3D aabb = storage.meshgroup->meshes[mesh_idx].getAABB();
|
||||
AABB3D other_aabb = storage.meshgroup->meshes[other_mesh_idx].getAABB();
|
||||
AABB3D aabb = storage.meshgroup->meshes[mesh_idx]->getAABB();
|
||||
AABB3D other_aabb = storage.meshgroup->meshes[other_mesh_idx]->getAABB();
|
||||
if (aabb.hit(other_aabb))
|
||||
{
|
||||
process_infill = true;
|
||||
@@ -397,33 +391,16 @@ void FffPolygonGenerator::processBasicWallsSkinInfill(SliceDataStorage& storage,
|
||||
{
|
||||
mesh_max_bottom_layer_count = std::max(mesh_max_bottom_layer_count, mesh.getSettingAsCount("bottom_layers"));
|
||||
}
|
||||
|
||||
processed_layer_count = 0;
|
||||
#pragma omp parallel default(none) shared(mesh_layer_count, mesh, mesh_max_bottom_layer_count, process_infill, inset_skin_progress_estimate, processed_layer_count)
|
||||
for (unsigned int layer_number = 0; layer_number < mesh.layers.size(); layer_number++)
|
||||
{
|
||||
|
||||
#pragma omp for schedule(dynamic)
|
||||
for (unsigned int layer_number = 0; layer_number < mesh.layers.size(); layer_number++)
|
||||
logDebug("Processing skins and infill layer %i of %i\n", layer_number, mesh_layer_count);
|
||||
if (!mesh.getSettingBoolean("magic_spiralize") || static_cast<int>(layer_number) < mesh_max_bottom_layer_count) //Only generate up/downskin and infill for the first X layers when spiralize is choosen.
|
||||
{
|
||||
logDebug("Processing skins and infill layer %i of %i\n", layer_number, mesh_layer_count);
|
||||
if (!mesh.getSettingBoolean("magic_spiralize") || static_cast<int>(layer_number) < mesh_max_bottom_layer_count) //Only generate up/downskin and infill for the first X layers when spiralize is choosen.
|
||||
{
|
||||
processSkinsAndInfill(mesh, layer_number, process_infill);
|
||||
}
|
||||
#ifdef _OPENMP
|
||||
if (omp_get_thread_num() == 0)
|
||||
#endif
|
||||
{ // progress estimation is done only in one thread so that no two threads message progress at the same time
|
||||
int _processed_layer_count;
|
||||
#pragma omp atomic read
|
||||
_processed_layer_count = processed_layer_count;
|
||||
double progress = inset_skin_progress_estimate.progress(_processed_layer_count);
|
||||
Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
|
||||
}
|
||||
#pragma omp atomic
|
||||
processed_layer_count++;
|
||||
}
|
||||
processSkinsAndInfill(mesh, layer_number, process_infill);
|
||||
}
|
||||
double progress = inset_skin_progress_estimate.progress(layer_number);
|
||||
Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
|
||||
}
|
||||
}
|
||||
|
||||
void FffPolygonGenerator::processInfillMesh(SliceDataStorage& storage, unsigned int mesh_order_idx, std::vector<unsigned int>& mesh_order)
|
||||
@@ -511,20 +488,8 @@ void FffPolygonGenerator::processDerivedWallsSkinInfill(SliceMeshStorage& mesh)
|
||||
// combine infill
|
||||
unsigned int combined_infill_layers = std::max(1U, round_divide(mesh.getSettingInMicrons("infill_sparse_thickness"), std::max(getSettingInMicrons("layer_height"), (coord_t)1))); //How many infill layers to combine to obtain the requested sparse thickness.
|
||||
combineInfillLayers(mesh,combined_infill_layers);
|
||||
|
||||
// fuzzy skin
|
||||
if (mesh.getSettingBoolean("magic_fuzzy_skin_enabled"))
|
||||
{
|
||||
processFuzzyWalls(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* This function is executed in a parallel region based on layer_nr.
|
||||
* When modifying make sure any changes does not introduce data races.
|
||||
*
|
||||
* processInsets only reads and writes data for the current layer
|
||||
*/
|
||||
void FffPolygonGenerator::processInsets(SliceMeshStorage& mesh, unsigned int layer_nr)
|
||||
{
|
||||
SliceLayer* layer = &mesh.layers[layer_nr];
|
||||
@@ -563,19 +528,11 @@ void FffPolygonGenerator::removeEmptyFirstLayers(SliceDataStorage& storage, cons
|
||||
for (SliceMeshStorage& mesh : storage.meshes)
|
||||
{
|
||||
SliceLayer& layer = mesh.layers[layer_idx];
|
||||
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL && layer.openPolyLines.size() > 0)
|
||||
if (layer.parts.size() > 0 || (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL && layer.openPolyLines.size() > 0) )
|
||||
{
|
||||
layer_is_empty = false;
|
||||
break;
|
||||
}
|
||||
for (const SliceLayerPart& part : layer.parts)
|
||||
{
|
||||
if (part.print_outline.size() > 0)
|
||||
{
|
||||
layer_is_empty = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (layer_is_empty)
|
||||
@@ -606,18 +563,8 @@ void FffPolygonGenerator::removeEmptyFirstLayers(SliceDataStorage& storage, cons
|
||||
support_layers.erase(support_layers.begin(), support_layers.begin() + n_empty_first_layers);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* This function is executed in a parallel region based on layer_nr.
|
||||
* When modifying make sure any changes does not introduce data races.
|
||||
*
|
||||
* generateSkins read (depend on) data from mesh.layers[*].parts[*].insets and write mesh.layers[n].parts[*].skin_parts
|
||||
* generateInfill read mesh.layers[n].parts[*].{insets,skin_parts,boundingBox} and write mesh.layers[n].parts[*].infill_area
|
||||
*
|
||||
* processSkinsAndInfill read (depend on) mesh.layers[*].parts[*].{insets,boundingBox}.
|
||||
* write mesh.layers[n].parts[*].{skin_parts,infill_area}.
|
||||
*/
|
||||
void FffPolygonGenerator::processSkinsAndInfill(SliceMeshStorage& mesh, unsigned int layer_nr, bool process_infill)
|
||||
|
||||
void FffPolygonGenerator::processSkinsAndInfill(SliceMeshStorage& mesh, unsigned int layer_nr, bool process_infill)
|
||||
{
|
||||
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE)
|
||||
{
|
||||
@@ -771,66 +718,4 @@ void FffPolygonGenerator::processPlatformAdhesion(SliceDataStorage& storage)
|
||||
}
|
||||
|
||||
|
||||
void FffPolygonGenerator::processFuzzyWalls(SliceMeshStorage& mesh)
|
||||
{
|
||||
if (mesh.getSettingAsCount("wall_line_count") == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int64_t fuzziness = mesh.getSettingInMicrons("magic_fuzzy_skin_thickness");
|
||||
int64_t avg_dist_between_points = mesh.getSettingInMicrons("magic_fuzzy_skin_point_dist");
|
||||
int64_t min_dist_between_points = avg_dist_between_points * 3 / 4; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
|
||||
int64_t range_random_point_dist = avg_dist_between_points / 2;
|
||||
for (unsigned int layer_nr = 0; layer_nr < mesh.layers.size(); layer_nr++)
|
||||
{
|
||||
SliceLayer& layer = mesh.layers[layer_nr];
|
||||
for (SliceLayerPart& part : layer.parts)
|
||||
{
|
||||
Polygons results;
|
||||
Polygons& skin = (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE)? part.outline : part.insets[0];
|
||||
for (PolygonRef poly : skin)
|
||||
{
|
||||
// generate points in between p0 and p1
|
||||
PolygonRef result = results.newPoly();
|
||||
|
||||
int64_t dist_left_over = rand() % (min_dist_between_points / 2); // the distance to be traversed on the line before making the first new point
|
||||
Point* p0 = &poly.back();
|
||||
for (Point& p1 : poly)
|
||||
{ // 'a' is the (next) new point between p0 and p1
|
||||
Point p0p1 = p1 - *p0;
|
||||
int64_t p0p1_size = vSize(p0p1);
|
||||
int64_t dist_last_point = dist_left_over + p0p1_size * 2; // so that p0p1_size - dist_last_point evaulates to dist_left_over - p0p1_size
|
||||
for (int64_t p0pa_dist = dist_left_over; p0pa_dist < p0p1_size; p0pa_dist += min_dist_between_points + rand() % range_random_point_dist)
|
||||
{
|
||||
int r = rand() % (fuzziness * 2) - fuzziness;
|
||||
Point perp_to_p0p1 = turn90CCW(p0p1);
|
||||
Point fuzz = normal(perp_to_p0p1, r);
|
||||
Point pa = *p0 + normal(p0p1, p0pa_dist) + fuzz;
|
||||
result.add(pa);
|
||||
dist_last_point = p0pa_dist;
|
||||
}
|
||||
dist_left_over = p0p1_size - dist_last_point;
|
||||
|
||||
p0 = &p1;
|
||||
}
|
||||
while (result.size() < 3 )
|
||||
{
|
||||
unsigned int point_idx = poly.size() - 2;
|
||||
result.add(poly[point_idx]);
|
||||
if (point_idx == 0) { break; }
|
||||
point_idx--;
|
||||
}
|
||||
if (result.size() < 3)
|
||||
{
|
||||
result.clear();
|
||||
for (Point& p : poly)
|
||||
result.add(p);
|
||||
}
|
||||
}
|
||||
skin = results;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}//namespace cura
|
||||
|
||||
@@ -38,7 +38,7 @@ std::string FffProcessor::getAllSettingsString(MeshGroup& meshgroup, bool first_
|
||||
}
|
||||
for (unsigned int mesh_idx = 0; mesh_idx < meshgroup.meshes.size(); mesh_idx++)
|
||||
{
|
||||
Mesh& mesh = meshgroup.meshes[mesh_idx];
|
||||
Mesh& mesh = *meshgroup.meshes[mesh_idx];
|
||||
sstream << " -e" << mesh.getSettingAsIndex("extruder_nr") << " -l \"" << mesh_idx << "\"" << mesh.getAllLocalSettingsString();
|
||||
}
|
||||
sstream << "\n";
|
||||
@@ -58,9 +58,9 @@ bool FffProcessor::processMeshGroup(MeshGroup* meshgroup)
|
||||
gcode_writer.setParent(meshgroup);
|
||||
|
||||
bool empty = true;
|
||||
for (Mesh& mesh : meshgroup->meshes)
|
||||
for (Mesh* mesh : meshgroup->meshes)
|
||||
{
|
||||
if (!mesh.getSettingBoolean("infill_mesh") && !mesh.getSettingBoolean("anti_overhang_mesh"))
|
||||
if (!mesh->getSettingBoolean("infill_mesh") && !mesh->getSettingBoolean("anti_overhang_mesh"))
|
||||
{
|
||||
empty = false;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,218 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#include "FuzzyWalls.h"
|
||||
|
||||
#define NORMAL_LENGTH 10000
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
FuzzyWalls::FuzzyWalls(const SliceMeshStorage& mesh)
|
||||
: settings(&mesh)
|
||||
{
|
||||
if (mesh.getSettingBoolean("fuzz_map_enabled"))
|
||||
{
|
||||
assert(mesh.texture_proximity_processor && "texture_proximity_processor should have been initialized");
|
||||
getAmplitude = [&mesh, this](const unsigned int layer_nr, const Point p)
|
||||
{
|
||||
assert(mesh.texture_proximity_processor && "When fuzz_map_enabled there has to be a texture proximity processor!");
|
||||
TextureProximityProcessor& texture_proximity_processor = *mesh.texture_proximity_processor;
|
||||
float color = texture_proximity_processor.getColor(p, layer_nr, settings.color_usage, 0.0); // TODO change default 0.0
|
||||
coord_t ret = color * settings.max_amplitude;
|
||||
return ret;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
getAmplitude = [this](const unsigned int layer_nr, const Point p)
|
||||
{
|
||||
return settings.max_amplitude;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Polygons FuzzyWalls::makeFuzzy(const SliceMeshStorage& mesh, const unsigned int layer_nr, const Polygons& in)
|
||||
{
|
||||
Polygons results;
|
||||
if (in.size() == 0)
|
||||
{
|
||||
return results;
|
||||
}
|
||||
|
||||
flows.reserve(in.size());
|
||||
for (const PolygonRef poly : const_cast<Polygons&>(in))
|
||||
{
|
||||
assert(poly.size() >= 3);
|
||||
// generate points in between p0 and p1
|
||||
PolygonRef result = results.newPoly();
|
||||
flows.emplace_back(); // keep flows aligned with the result
|
||||
flows.back().reserve(poly.size());
|
||||
|
||||
Point p0 = poly[poly.size() - 2];
|
||||
Point p1 = poly.back();
|
||||
for (int p0_idx = poly.size() - 2; p0_idx >= 0; p0_idx--)
|
||||
{ // p0 is the last point before p1 which is different from p1
|
||||
p0 = poly[p0_idx];
|
||||
}
|
||||
CarryOver carry_over;
|
||||
carry_over.dist_left_over = (settings.min_dist_between_points + rand() % settings.range_random_point_dist) / 2;
|
||||
carry_over.step_size = carry_over.dist_left_over;
|
||||
carry_over.offset_random = 0.0; // unused in the first iteration since carry_over.step_size = carry_over.dist_left_over; see makeCornerFuzzy
|
||||
carry_over.next_offset_random = static_cast<float>(rand()) / static_cast<float>(RAND_MAX) * 2.0 - 1.0;
|
||||
carry_over.p0p1_perp = turn90CCW(p1 - p0);
|
||||
// 'x' is the previous location from where a randomly offsetted new point between p-1 and p0 was created
|
||||
for (Point p2 : poly)
|
||||
{
|
||||
if (p2 == p1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
makeCornerFuzzy(layer_nr, p0, p1, p2, carry_over, result);
|
||||
makeSegmentFuzzy(layer_nr, p1, p2, result, carry_over);
|
||||
p0 = p1;
|
||||
p1 = p2;
|
||||
}
|
||||
while (result.size() < 3 )
|
||||
{
|
||||
unsigned int point_idx = poly.size() - 2;
|
||||
result.add(poly[point_idx]);
|
||||
flows.back().push_back(1.0);
|
||||
if (point_idx == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
point_idx--;
|
||||
}
|
||||
if (result.size() > 0)
|
||||
{ // compute flow of the newly introduced segment
|
||||
const Point p0 = result.back();
|
||||
const Point p1 = result.back();
|
||||
const coord_t length = vSize(p1 - p0);
|
||||
const coord_t pxpa_dist = carry_over.step_size - carry_over.dist_left_over;
|
||||
const float flow_here = (length < 10 || std::abs(length - pxpa_dist) < 5)? 1.0 : std::min(1.0, INT2MM(pxpa_dist) / INT2MM(length));
|
||||
flows.back().push_back(flow_here);
|
||||
}
|
||||
if (result.size() < 3)
|
||||
{
|
||||
result.clear();
|
||||
flows.back().clear();
|
||||
for (const Point& p : poly)
|
||||
{
|
||||
result.add(p);
|
||||
flows.back().push_back(1.0);
|
||||
}
|
||||
}
|
||||
assert(result.size() == flows.back().size());
|
||||
}
|
||||
return results;
|
||||
}
|
||||
|
||||
void FuzzyWalls::makeCornerFuzzy(const unsigned int layer_nr, const Point p0, const Point p1, const Point p2, const CarryOver carry_over, PolygonRef result)
|
||||
{
|
||||
const Point p0p1_perp = carry_over.p0p1_perp;
|
||||
const Point p1p2 = p2 - p1;
|
||||
const Point p1p2_perp = turn90CCW(p1p2);
|
||||
const Point corner_normal = normal(p0p1_perp, NORMAL_LENGTH) + normal(p1p2_perp, NORMAL_LENGTH);
|
||||
|
||||
// x is the last point which was offsetted
|
||||
// a is the next point to be offsetted
|
||||
//
|
||||
// step_size
|
||||
// ^^^^^^^^^^^^^^^^^^^^
|
||||
// p1pa_dist
|
||||
// pxp1_dist ^^^^^^^^^
|
||||
// ^^^^^^^^^^
|
||||
// ┬ > amplitudes
|
||||
// |
|
||||
// |
|
||||
// ┬ |
|
||||
// ┥ | > previous random offset within amplitude
|
||||
// | ┥pr ┬ > corner offset computed by weighted average based on pxp0_dist, p0pa_dist and the amplitudes
|
||||
// | | |
|
||||
// -------x---------p1--------a-------
|
||||
// | | ┥ > next random offset within amplitude
|
||||
// | | ┴
|
||||
// | |
|
||||
// ┴ |
|
||||
// |
|
||||
// |
|
||||
// ┴
|
||||
//
|
||||
// assuming all amplitudes are the same and x, p1, a are on a straight line, pr will also be on a straight line between the previous and next offsetted points
|
||||
|
||||
const coord_t corner_amplitude = getAmplitude(layer_nr, p1);
|
||||
// randFloat = offset / amplitude
|
||||
// offset weighted by relative amplitudes and distance to p0
|
||||
assert(carry_over.step_size > 0);
|
||||
const coord_t pxp1_dist = (carry_over.step_size - carry_over.dist_left_over);
|
||||
assert(pxp1_dist >= 0);
|
||||
const coord_t p1pa_dist = carry_over.dist_left_over;
|
||||
const coord_t offset_contribution_0 = corner_amplitude * pxp1_dist * carry_over.offset_random;
|
||||
const coord_t offset_contribution_2 = corner_amplitude * p1pa_dist * carry_over.next_offset_random;
|
||||
const coord_t offset = (offset_contribution_0 + offset_contribution_2) / carry_over.step_size;
|
||||
|
||||
Point fuzz = normal(corner_normal, offset);
|
||||
Point pr = p1 + fuzz;
|
||||
if (result.size() > 0)
|
||||
{ // compute flow of the newly introduced segment
|
||||
const Point last = result.back();
|
||||
const coord_t length = vSize(last - pr);
|
||||
const float flow_here = (length < 10 || std::abs(length - pxp1_dist) < 5)? 1.0 : std::min(1.0, INT2MM(pxp1_dist) / INT2MM(length));
|
||||
// limit the flow to 1.0,
|
||||
// internal corners where the offset is negative could result in such a case,
|
||||
// but it is then better to not cause over extrusion there
|
||||
flows.back().push_back(flow_here);
|
||||
}
|
||||
result.add(pr);
|
||||
}
|
||||
|
||||
void FuzzyWalls::makeSegmentFuzzy(const unsigned int layer_nr, const Point p0, const Point p1, PolygonRef result, CarryOver& carry_over)
|
||||
{
|
||||
// 'a' is the (next) new point between p0 and p1, offsetted from the point
|
||||
// 'x', which is on the line segment p0p1
|
||||
const Point p0p1 = p1 - p0;
|
||||
carry_over.p0p1_perp = turn90CCW(p0p1);
|
||||
const int64_t p0p1_size = vSize(p0p1);
|
||||
coord_t dist_to_prev_point = carry_over.dist_left_over; // distance from the last introduced point to the newly introduced one
|
||||
int64_t dist_last_point = carry_over.dist_left_over - carry_over.step_size; // so that 'carry_over.step_size - (p0p1_size - dist_last_point)' evaulates to 'dist_left_over - p0p1_size'
|
||||
for (int64_t p0pa_dist = carry_over.dist_left_over; p0pa_dist < p0p1_size; p0pa_dist += carry_over.step_size)
|
||||
{
|
||||
const Point px = p0 + normal(p0p1, p0pa_dist);
|
||||
coord_t amplitude = getAmplitude(layer_nr, px);
|
||||
if (amplitude == 0)
|
||||
{
|
||||
amplitude = 1;
|
||||
}
|
||||
carry_over.offset_random = carry_over.next_offset_random;
|
||||
carry_over.next_offset_random = static_cast<float>(rand()) / static_cast<float>(RAND_MAX) * 2.0 - 1.0;
|
||||
const coord_t offset = carry_over.offset_random * amplitude;
|
||||
Point fuzz = normal(carry_over.p0p1_perp, offset);
|
||||
Point pa = px + fuzz;
|
||||
if (result.size() > 0)
|
||||
{ // compute flow of the newly introduced segment
|
||||
const Point last = result.back();
|
||||
const coord_t length = vSize(last - pa);
|
||||
const float flow_here = (length < 10 || std::abs(length - dist_to_prev_point) < 5)? 1.0 : std::min(1.0, INT2MM(dist_to_prev_point) / INT2MM(length));
|
||||
flows.back().push_back(flow_here);
|
||||
}
|
||||
result.add(pa);
|
||||
dist_last_point = p0pa_dist;
|
||||
carry_over.step_size = settings.min_dist_between_points + rand() % settings.range_random_point_dist;
|
||||
dist_to_prev_point = carry_over.step_size;
|
||||
}
|
||||
carry_over.dist_left_over = carry_over.step_size - (p0p1_size - dist_last_point);
|
||||
assert(carry_over.dist_left_over >= 0);
|
||||
assert(carry_over.dist_left_over < carry_over.step_size);
|
||||
}
|
||||
|
||||
float FuzzyWalls::getFlow(const Polygons& from, unsigned int poly_idx, unsigned int from_point_idx, unsigned int to_point_idx)
|
||||
{
|
||||
assert(from.size() == flows.size());
|
||||
assert(poly_idx < flows.size());
|
||||
assert(from[poly_idx].size() == flows[poly_idx].size());
|
||||
assert((from_point_idx + 1) % flows[poly_idx].size() == to_point_idx);
|
||||
return flows[poly_idx][from_point_idx];
|
||||
}
|
||||
|
||||
|
||||
|
||||
}//namespace cura
|
||||
@@ -0,0 +1,52 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef FUZZY_WALLS_H
|
||||
#define FUZZY_WALLS_H
|
||||
|
||||
#include "sliceDataStorage.h"
|
||||
#include "PolygonFlowAdjuster.h"
|
||||
|
||||
namespace cura {
|
||||
|
||||
class FuzzyWalls : public PolygonFlowAdjuster
|
||||
{
|
||||
public:
|
||||
struct Settings
|
||||
{
|
||||
coord_t max_amplitude;
|
||||
coord_t avg_dist_between_points;
|
||||
ColourUsage color_usage;
|
||||
coord_t min_dist_between_points;
|
||||
coord_t range_random_point_dist;
|
||||
Settings(const SettingsBaseVirtual* settings_base)
|
||||
: max_amplitude(settings_base->getSettingInMicrons("magic_fuzzy_skin_thickness"))
|
||||
, avg_dist_between_points(settings_base->getSettingInMicrons("magic_fuzzy_skin_point_dist"))
|
||||
, color_usage(settings_base->getSettingAsColourUsage("fuzz_map_texture_color"))
|
||||
, min_dist_between_points(avg_dist_between_points * 3 / 4) // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
|
||||
, range_random_point_dist(avg_dist_between_points / 2)
|
||||
{
|
||||
}
|
||||
};
|
||||
FuzzyWalls(const SliceMeshStorage& mesh);
|
||||
Polygons makeFuzzy(const SliceMeshStorage& mesh, const unsigned int layer_nr, const Polygons& in);
|
||||
float getFlow(const Polygons& from, unsigned int poly_idx, unsigned int from_point_idx, unsigned int to_point_idx);
|
||||
protected:
|
||||
struct CarryOver
|
||||
{
|
||||
coord_t dist_left_over;
|
||||
float offset_random; // [-1,1]
|
||||
float next_offset_random; // [-1,1]
|
||||
coord_t step_size;
|
||||
Point p0p1_perp;
|
||||
};
|
||||
Settings settings;
|
||||
std::function<coord_t (const unsigned int, const Point)> getAmplitude;
|
||||
|
||||
std::vector<std::vector<float>> flows; //!< The flow per segment per polygon in the input
|
||||
|
||||
void makeCornerFuzzy(const unsigned int layer_nr, const Point p0, const Point p1, const Point p2, const CarryOver carry_over, PolygonRef result);
|
||||
void makeSegmentFuzzy(const unsigned int layer_nr, const Point p0, const Point p1, PolygonRef result, CarryOver& carry_over);
|
||||
};
|
||||
|
||||
}//namespace cura
|
||||
|
||||
#endif//FUZZY_WALLS_H
|
||||
+170
-22
@@ -25,6 +25,10 @@ void* fgets_(char* ptr, size_t len, FILE* f)
|
||||
*ptr = '\0';
|
||||
return ptr;
|
||||
}
|
||||
else if (*ptr =='\0')
|
||||
{
|
||||
return ptr;
|
||||
}
|
||||
ptr++;
|
||||
len--;
|
||||
}
|
||||
@@ -45,6 +49,10 @@ MeshGroup::~MeshGroup()
|
||||
delete extruders[extruder];
|
||||
}
|
||||
}
|
||||
for (Mesh* mesh : meshes)
|
||||
{
|
||||
delete mesh;
|
||||
}
|
||||
}
|
||||
|
||||
int MeshGroup::getExtruderCount() const
|
||||
@@ -90,10 +98,10 @@ Point3 MeshGroup::min() const
|
||||
{
|
||||
return Point3(0, 0, 0);
|
||||
}
|
||||
Point3 ret = meshes[0].min();
|
||||
for(unsigned int i=1; i<meshes.size(); i++)
|
||||
Point3 ret = meshes[0]->min();
|
||||
for (unsigned int i = 1; i < meshes.size(); i++)
|
||||
{
|
||||
Point3 v = meshes[i].min();
|
||||
Point3 v = meshes[i]->min();
|
||||
ret.x = std::min(ret.x, v.x);
|
||||
ret.y = std::min(ret.y, v.y);
|
||||
ret.z = std::min(ret.z, v.z);
|
||||
@@ -107,10 +115,10 @@ Point3 MeshGroup::max() const
|
||||
{
|
||||
return Point3(0, 0, 0);
|
||||
}
|
||||
Point3 ret = meshes[0].max();
|
||||
for(unsigned int i=1; i<meshes.size(); i++)
|
||||
Point3 ret = meshes[0]->max();
|
||||
for (unsigned int i = 1; i < meshes.size(); i++)
|
||||
{
|
||||
Point3 v = meshes[i].max();
|
||||
Point3 v = meshes[i]->max();
|
||||
ret.x = std::max(ret.x, v.x);
|
||||
ret.y = std::max(ret.y, v.y);
|
||||
ret.z = std::max(ret.z, v.z);
|
||||
@@ -120,9 +128,9 @@ Point3 MeshGroup::max() const
|
||||
|
||||
void MeshGroup::clear()
|
||||
{
|
||||
for(Mesh& m : meshes)
|
||||
for (Mesh* m : meshes)
|
||||
{
|
||||
m.clear();
|
||||
m->clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -140,9 +148,9 @@ void MeshGroup::finalize()
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const Mesh& mesh : meshes)
|
||||
for (const Mesh* mesh : meshes)
|
||||
{
|
||||
if (mesh.getSettingBoolean("support_enable")
|
||||
if (mesh->getSettingBoolean("support_enable")
|
||||
&& (
|
||||
getSettingAsIndex("support_infill_extruder_nr") == extruder_nr
|
||||
|| getSettingAsIndex("support_extruder_nr_layer_0") == extruder_nr
|
||||
@@ -156,13 +164,13 @@ void MeshGroup::finalize()
|
||||
}
|
||||
}
|
||||
|
||||
for (const Mesh& mesh : meshes)
|
||||
for (const Mesh* mesh : meshes)
|
||||
{
|
||||
if (!mesh.getSettingBoolean("anti_overhang_mesh")
|
||||
&& !mesh.getSettingBoolean("support_mesh")
|
||||
if (!mesh->getSettingBoolean("anti_overhang_mesh")
|
||||
&& !mesh->getSettingBoolean("support_mesh")
|
||||
)
|
||||
{
|
||||
getExtruderTrain(mesh.getSettingAsIndex("extruder_nr"))->setIsUsed(true);
|
||||
getExtruderTrain(mesh->getSettingAsIndex("extruder_nr"))->setIsUsed(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,17 +183,17 @@ void MeshGroup::finalize()
|
||||
}
|
||||
|
||||
// If a mesh position was given, put the mesh at this position in 3D space.
|
||||
for(Mesh& mesh : meshes)
|
||||
for (Mesh* mesh : meshes)
|
||||
{
|
||||
Point3 mesh_offset(mesh.getSettingInMicrons("mesh_position_x"), mesh.getSettingInMicrons("mesh_position_y"), mesh.getSettingInMicrons("mesh_position_z"));
|
||||
if (mesh.getSettingBoolean("center_object"))
|
||||
Point3 mesh_offset(mesh->getSettingInMicrons("mesh_position_x"), mesh->getSettingInMicrons("mesh_position_y"), mesh->getSettingInMicrons("mesh_position_z"));
|
||||
if (mesh->getSettingBoolean("center_object"))
|
||||
{
|
||||
Point3 object_min = mesh.min();
|
||||
Point3 object_max = mesh.max();
|
||||
Point3 object_min = mesh->min();
|
||||
Point3 object_max = mesh->max();
|
||||
Point3 object_size = object_max - object_min;
|
||||
mesh_offset += Point3(-object_min.x - object_size.x / 2, -object_min.y - object_size.y / 2, -object_min.z);
|
||||
}
|
||||
mesh.offset(mesh_offset + meshgroup_offset);
|
||||
mesh->offset(mesh_offset + meshgroup_offset);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,6 +337,128 @@ bool loadMeshSTL(Mesh* mesh, const char* filename, const FMatrix3x3& matrix)
|
||||
return loadMeshSTL_binary(mesh, filename, matrix);
|
||||
}
|
||||
|
||||
void loadMaterialBase(TexturedMesh* mesh, const char* filename)
|
||||
{
|
||||
FILE* f = fopen(filename, "rt");
|
||||
if (f == nullptr)
|
||||
{
|
||||
logError("ERROR: Couldn't load MTL file %s.\n", filename);
|
||||
return;
|
||||
}
|
||||
char buffer[1024];
|
||||
char mat_name [100];
|
||||
char mat_file [100];
|
||||
char map_type [10];
|
||||
Material* last_mat = nullptr;
|
||||
while(fgets_(buffer, sizeof(buffer), f))
|
||||
{
|
||||
if (buffer[0] == '#')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (sscanf(buffer, "map_%s %s", map_type, mat_file) == 2 // we don't care what type of map it specifies (currently)
|
||||
|| sscanf(buffer, "bump %s", mat_file) == 1
|
||||
|| sscanf(buffer, "disp %s", mat_file) == 1
|
||||
|| sscanf(buffer, "decal %s", mat_file) == 1
|
||||
|| sscanf(buffer, "refl %s", mat_file) == 1
|
||||
)
|
||||
{
|
||||
std::string parent_dir = std::string(filename).substr(0, std::string(filename).find_last_of("/\\"));
|
||||
std::string mtl_file = parent_dir + "/" + mat_file;
|
||||
if (last_mat)
|
||||
{
|
||||
last_mat->loadImage(mtl_file.c_str());
|
||||
}
|
||||
}
|
||||
else if (sscanf(buffer, "newmtl %s", mat_name) == 1)
|
||||
{
|
||||
last_mat = mesh->addMaterial(mat_name);
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
bool loadMeshOBJ(TexturedMesh* mesh, const char* filename, const FMatrix3x3& matrix)
|
||||
{
|
||||
FILE* f = fopen(filename, "rt");
|
||||
if (f == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
char buffer[1024];
|
||||
FPoint3 vertex;
|
||||
int vertex_indices[3];
|
||||
float texture_x;
|
||||
float texture_y;
|
||||
float temp;
|
||||
char face_index_buffer_1 [100];
|
||||
char face_index_buffer_2 [100];
|
||||
char face_index_buffer_3 [100];
|
||||
char str_buffer [100];
|
||||
while(fgets_(buffer, sizeof(buffer), f))
|
||||
{
|
||||
if (buffer[0] == '#')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (sscanf(buffer, "v %f %f %f", &vertex.x, &vertex.y, &vertex.z) == 3)
|
||||
{
|
||||
Point3 v = matrix.apply(vertex);
|
||||
mesh->addVertex(v);
|
||||
}
|
||||
else if (sscanf(buffer, "vt %f %f", &texture_x, &texture_y) == 2)
|
||||
{
|
||||
mesh->addTextureCoord(texture_x, texture_y);
|
||||
}
|
||||
else if (sscanf(buffer, "f %s %s %s", face_index_buffer_1, face_index_buffer_2, face_index_buffer_3) == 3)
|
||||
{
|
||||
int normal_vector_index; // unused
|
||||
int texture_indices[3]; // becomes -1 if no texture data supplied
|
||||
int n_scanned_1 = sscanf(face_index_buffer_1, "%d/%d/%d", &vertex_indices[0], &texture_indices[0], &normal_vector_index);
|
||||
int n_scanned_2 = sscanf(face_index_buffer_2, "%d/%d/%d", &vertex_indices[1], &texture_indices[1], &normal_vector_index);
|
||||
int n_scanned_3 = sscanf(face_index_buffer_3, "%d/%d/%d", &vertex_indices[2], &texture_indices[2], &normal_vector_index);
|
||||
if (n_scanned_1 >= 2 && n_scanned_2 >= 2 && n_scanned_3 >= 2)
|
||||
{
|
||||
mesh->addFace(vertex_indices[0] - 1, vertex_indices[1] - 1, vertex_indices[2] - 1, texture_indices[0] - 1, texture_indices[1] - 1, texture_indices[2] - 1);
|
||||
// obj files count vertex indices starting from 1!
|
||||
}
|
||||
else if (n_scanned_1 >= 1 && n_scanned_2 >= 1 && n_scanned_3 >= 1)
|
||||
{
|
||||
mesh->addFace(vertex_indices[0] - 1, vertex_indices[1] - 1, vertex_indices[2] - 1);
|
||||
}
|
||||
}
|
||||
else if (sscanf(buffer, "mtllib %s", str_buffer) == 1)
|
||||
{
|
||||
std::string parent_dir = std::string(filename).substr(0, std::string(filename).find_last_of("/\\"));
|
||||
std::string mtl_file = parent_dir + "/" + str_buffer;
|
||||
loadMaterialBase(mesh, mtl_file.c_str());
|
||||
}
|
||||
else if (sscanf(buffer, "usemtl %s", str_buffer) == 1)
|
||||
{
|
||||
mesh->setMaterial(str_buffer);
|
||||
}
|
||||
else if (sscanf(buffer, "vn %f %f %f", &temp, &temp, &temp) == 3)
|
||||
{
|
||||
// do nothing with vertex normals
|
||||
}
|
||||
else if (sscanf(buffer, "g %s", str_buffer) == 1)
|
||||
{
|
||||
// do nothing with polygon groups
|
||||
}
|
||||
else if (buffer[0] == '\0')
|
||||
{
|
||||
// empty line, do nothing
|
||||
}
|
||||
else
|
||||
{
|
||||
logError("Cannot parse line \"%s\"\n", buffer);
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
mesh->finish();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool loadMeshIntoMeshGroup(MeshGroup* meshgroup, const char* filename, const FMatrix3x3& transformation, SettingsBaseVirtual* object_parent_settings)
|
||||
{
|
||||
TimeKeeper load_timer;
|
||||
@@ -336,14 +466,32 @@ bool loadMeshIntoMeshGroup(MeshGroup* meshgroup, const char* filename, const FMa
|
||||
const char* ext = strrchr(filename, '.');
|
||||
if (ext && (strcmp(ext, ".stl") == 0 || strcmp(ext, ".STL") == 0))
|
||||
{
|
||||
Mesh mesh = object_parent_settings ? Mesh(object_parent_settings) : Mesh(meshgroup); //If we have object_parent_settings, use them as parent settings. Otherwise, just use meshgroup.
|
||||
if(loadMeshSTL(&mesh,filename,transformation)) //Load it! If successful...
|
||||
Mesh* mesh = new Mesh(object_parent_settings ? object_parent_settings : meshgroup); //If we have object_parent_settings, use them as parent settings. Otherwise, just use meshgroup.
|
||||
if (loadMeshSTL(mesh,filename,transformation)) //Load it! If successful...
|
||||
{
|
||||
meshgroup->meshes.push_back(mesh);
|
||||
log("loading '%s' took %.3f seconds\n",filename,load_timer.restart());
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
delete mesh;
|
||||
}
|
||||
}
|
||||
else if (ext && (strcmp(ext, ".obj") == 0 || strcmp(ext, ".OBJ") == 0))
|
||||
{
|
||||
TexturedMesh* mesh = new TexturedMesh(object_parent_settings ? object_parent_settings : meshgroup); //If we have object_parent_settings, use them as parent settings. Otherwise, just use meshgroup.
|
||||
if (loadMeshOBJ(mesh,filename,transformation)) //Load it! If successful...
|
||||
{
|
||||
meshgroup->meshes.push_back(mesh);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
delete mesh;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
+2
-1
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "utils/NoCopy.h"
|
||||
#include "mesh.h"
|
||||
#include "textureProcessing/TexturedMesh.h"
|
||||
#include "ExtruderTrain.h"
|
||||
|
||||
namespace cura
|
||||
@@ -35,7 +36,7 @@ public:
|
||||
|
||||
const ExtruderTrain* getExtruderTrain(unsigned int extruder_nr) const;
|
||||
|
||||
std::vector<Mesh> meshes;
|
||||
std::vector<Mesh*> meshes;
|
||||
|
||||
Point3 min() const; //! minimal corner of bounding box
|
||||
Point3 max() const; //! maximal corner of bounding box
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef POLYGON_FLOW_ADJUSTER_H
|
||||
#define POLYGON_FLOW_ADJUSTER_H
|
||||
|
||||
#include "utils/intpoint.h"
|
||||
#include "utils/polygon.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
/*!
|
||||
* Class for computing and compensating the flow of line segments in a polygon.
|
||||
*
|
||||
*/
|
||||
class PolygonFlowAdjuster
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* Compute the flow for a given line segment in the polygons
|
||||
*
|
||||
* \warning should only be called once for each line segment in a polygon!
|
||||
*
|
||||
* \param from the polygons from which to get the segment of a flow, which should be the same polygons as the ones which the PolygonFlowAdjuster was constructed with
|
||||
* \param poly_idx Index to the polygon in which to find the line segment
|
||||
* \param from_point_idx The index to the beginning of the line segment
|
||||
* \param to_point_idx The index to the ending of the line segment
|
||||
* \return a value between zero and one representing the reduced flow of the line segment
|
||||
*/
|
||||
virtual float getFlow(const Polygons& from, unsigned int poly_idx, unsigned int from_point_idx, unsigned int to_point_idx) = 0;
|
||||
|
||||
virtual ~PolygonFlowAdjuster()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}//namespace cura
|
||||
|
||||
|
||||
|
||||
#endif//POLYGON_FLOW_ADJUSTER_H
|
||||
@@ -58,10 +58,6 @@ void SkirtBrim::getFirstLayerOutline(SliceDataStorage& storage, const unsigned i
|
||||
constexpr int smallest_line_length = 200;
|
||||
constexpr int largest_error_of_removed_point = 50;
|
||||
first_layer_outline.simplify(smallest_line_length, largest_error_of_removed_point); // simplify for faster processing of the brim lines
|
||||
if (first_layer_outline.size() == 0)
|
||||
{
|
||||
logError("Couldn't generate skirt / brim! No polygons on first layer.");
|
||||
}
|
||||
}
|
||||
|
||||
int SkirtBrim::generatePrimarySkirtBrimLines(SliceDataStorage& storage, int start_distance, unsigned int primary_line_count, const int primary_extruder_skirt_brim_line_width, const int64_t primary_extruder_minimal_length, const Polygons& first_layer_outline, Polygons& skirt_brim_primary_extruder)
|
||||
|
||||
@@ -12,12 +12,6 @@ WallsComputation::WallsComputation(int wall_0_inset, int line_width_0, int line_
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
* This function is executed in a parallel region based on layer_nr.
|
||||
* When modifying make sure any changes does not introduce data races.
|
||||
*
|
||||
* generateInsets only reads and writes data for the current layer
|
||||
*/
|
||||
void WallsComputation::generateInsets(SliceLayerPart* part)
|
||||
{
|
||||
if (insetCount == 0)
|
||||
@@ -64,12 +58,6 @@ void WallsComputation::generateInsets(SliceLayerPart* part)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* This function is executed in a parallel region based on layer_nr.
|
||||
* When modifying make sure any changes does not introduce data races.
|
||||
*
|
||||
* generateInsets only reads and writes data for the current layer
|
||||
*/
|
||||
void WallsComputation::generateInsets(SliceLayer* layer)
|
||||
{
|
||||
for(unsigned int partNr = 0; partNr < layer->parts.size(); partNr++)
|
||||
|
||||
+2
-2
@@ -23,9 +23,9 @@ void Weaver::weave(MeshGroup* meshgroup)
|
||||
|
||||
std::vector<cura::Slicer*> slicerList;
|
||||
|
||||
for(Mesh& mesh : meshgroup->meshes)
|
||||
for (Mesh* mesh : meshgroup->meshes)
|
||||
{
|
||||
cura::Slicer* slicer = new cura::Slicer(&mesh, initial_layer_thickness, connectionHeight, layer_count, mesh.getSettingBoolean("meshfix_keep_open_polygons"), mesh.getSettingBoolean("meshfix_extensive_stitching"));
|
||||
cura::Slicer* slicer = new cura::Slicer(mesh, initial_layer_thickness, connectionHeight, layer_count, mesh->getSettingBoolean("meshfix_keep_open_polygons"), mesh->getSettingBoolean("meshfix_extensive_stitching"), nullptr);
|
||||
slicerList.push_back(slicer);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
#include "settings/settings.h"
|
||||
|
||||
#include "MeshGroup.h"
|
||||
#include "slicer.h"
|
||||
#include "slicer/Slicer.h"
|
||||
|
||||
#include "utils/NoCopy.h"
|
||||
#include "utils/polygon.h"
|
||||
|
||||
@@ -247,7 +247,7 @@ void Wireframe2gcode::strategy_retract(WeaveLayer& layer, WeaveConnectionPart& p
|
||||
retraction_config.retraction_min_travel_distance = getSettingInMicrons("retraction_min_travel");
|
||||
|
||||
double top_retract_pause = 2.0;
|
||||
int retract_hop_dist = 1000;
|
||||
coord_t retract_hop_dist = 1000;
|
||||
bool after_retract_hop = false;
|
||||
//bool go_horizontal_first = true;
|
||||
bool lower_retract_start = true;
|
||||
|
||||
+17
-17
@@ -11,7 +11,7 @@
|
||||
#include "settings/settings.h"
|
||||
|
||||
#include "MeshGroup.h"
|
||||
#include "slicer.h"
|
||||
#include "slicer/Slicer.h"
|
||||
|
||||
#include "utils/polygon.h"
|
||||
#include "Weaver.h"
|
||||
@@ -29,37 +29,37 @@ private:
|
||||
static const int STRATEGY_KNOT = 1;
|
||||
static const int STRATEGY_RETRACT = 2;
|
||||
|
||||
int initial_layer_thickness;
|
||||
int filament_diameter;
|
||||
int line_width;
|
||||
coord_t initial_layer_thickness;
|
||||
coord_t filament_diameter;
|
||||
coord_t line_width;
|
||||
double flowConnection;
|
||||
double flowFlat;
|
||||
double extrusion_mm3_per_mm_connection;
|
||||
double extrusion_mm3_per_mm_flat;
|
||||
int nozzle_outer_diameter;
|
||||
int nozzle_head_distance;
|
||||
coord_t nozzle_outer_diameter;
|
||||
coord_t nozzle_head_distance;
|
||||
double nozzle_expansion_angle;
|
||||
int nozzle_clearance;
|
||||
int nozzle_top_diameter;
|
||||
coord_t nozzle_clearance;
|
||||
coord_t nozzle_top_diameter;
|
||||
double moveSpeed;
|
||||
double speedBottom;
|
||||
double speedUp;
|
||||
double speedDown;
|
||||
double speedFlat;
|
||||
int connectionHeight;
|
||||
int roof_inset;
|
||||
coord_t connectionHeight;
|
||||
coord_t roof_inset;
|
||||
double flat_delay;
|
||||
double bottom_delay;
|
||||
double top_delay;
|
||||
int up_dist_half_speed;
|
||||
int top_jump_dist;
|
||||
int fall_down;
|
||||
int drag_along;
|
||||
coord_t up_dist_half_speed;
|
||||
coord_t top_jump_dist;
|
||||
coord_t fall_down;
|
||||
coord_t drag_along;
|
||||
int strategy;
|
||||
double go_back_to_last_top;
|
||||
int straight_first_when_going_down;
|
||||
int roof_fall_down;
|
||||
int roof_drag_along;
|
||||
coord_t straight_first_when_going_down;
|
||||
coord_t roof_fall_down;
|
||||
coord_t roof_drag_along;
|
||||
double roof_outer_delay;
|
||||
|
||||
RetractionConfig standard_retraction_config; //!< The standard retraction settings used for moves between parts etc.
|
||||
|
||||
@@ -346,9 +346,9 @@ void CommandSocket::connect(const std::string& ip, int port)
|
||||
continue;
|
||||
}
|
||||
const ExtruderTrain* settings_base = meshgroup->getExtruderTrain(extruder_nr); //The extruder train that the setting should fall back to.
|
||||
for (Mesh& mesh : meshgroup->meshes)
|
||||
for (Mesh* mesh : meshgroup->meshes)
|
||||
{
|
||||
mesh.setSettingInheritBase(setting_extruder.name(), *settings_base);
|
||||
mesh->setSettingInheritBase(setting_extruder.name(), *settings_base);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -455,8 +455,8 @@ void CommandSocket::handleObjectList(cura::proto::ObjectList* list, const google
|
||||
}
|
||||
SettingsBase* extruder_train = meshgroup->getExtruderTrain(extruder_train_nr);
|
||||
|
||||
meshgroup->meshes.push_back(extruder_train); //Construct a new mesh (with the corresponding extruder train as settings parent object) and put it into MeshGroup's mesh list.
|
||||
Mesh& mesh = meshgroup->meshes.back();
|
||||
meshgroup->meshes.push_back(new Mesh(extruder_train)); //Construct a new mesh (with the corresponding extruder train as settings parent object) and put it into MeshGroup's mesh list.
|
||||
Mesh& mesh = *meshgroup->meshes.back();
|
||||
|
||||
for (int i = 0; i < face_count; ++i)
|
||||
{
|
||||
@@ -642,7 +642,6 @@ void CommandSocket::sendLayerData()
|
||||
{
|
||||
for (std::pair<const int, std::shared_ptr<cura::proto::Layer>> entry : data.slice_data) //Note: This is in no particular order!
|
||||
{
|
||||
logDebug("Sending layer data for layer %i of %i.\n", entry.first, data.slice_data.size());
|
||||
private_data->socket->sendMessage(entry.second); //Send the actual layers.
|
||||
}
|
||||
data.sliced_objects = 0;
|
||||
@@ -668,7 +667,6 @@ void CommandSocket::sendOptimizedLayerData()
|
||||
{
|
||||
for (std::pair<const int, std::shared_ptr<cura::proto::LayerOptimized>> entry : data.slice_data) //Note: This is in no particular order!
|
||||
{
|
||||
logDebug("Sending layer data for layer %i of %i.\n", entry.first, data.slice_data.size());
|
||||
private_data->socket->sendMessage(entry.second); //Send the actual layers.
|
||||
}
|
||||
data.sliced_objects = 0;
|
||||
|
||||
+12
-11
@@ -51,13 +51,13 @@ void GCodeExport::preSetup(const MeshGroup* meshgroup)
|
||||
|
||||
extruder_count = meshgroup->getSettingAsCount("machine_extruder_count");
|
||||
|
||||
for (const Mesh& mesh : meshgroup->meshes)
|
||||
for (const Mesh* mesh : meshgroup->meshes)
|
||||
{
|
||||
if (!mesh.getSettingBoolean("anti_overhang_mesh")
|
||||
&& !mesh.getSettingBoolean("support_mesh")
|
||||
if (!mesh->getSettingBoolean("anti_overhang_mesh")
|
||||
&& !mesh->getSettingBoolean("support_mesh")
|
||||
)
|
||||
{
|
||||
extruder_attr[mesh.getSettingAsIndex("extruder_nr")].is_used = true;
|
||||
extruder_attr[mesh->getSettingAsIndex("extruder_nr")].is_used = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,11 +69,11 @@ void GCodeExport::preSetup(const MeshGroup* meshgroup)
|
||||
{
|
||||
extruder_attr[extruder_nr].is_used = true;
|
||||
}
|
||||
for (const Mesh& mesh : meshgroup->meshes)
|
||||
for (const Mesh* mesh : meshgroup->meshes)
|
||||
{
|
||||
if ((mesh.getSettingBoolean("support_enable") && mesh.getSettingBoolean("support_interface_enable") && meshgroup->getSettingAsIndex("support_interface_extruder_nr") == int(extruder_nr))
|
||||
|| (mesh.getSettingBoolean("support_enable") && meshgroup->getSettingAsIndex("support_infill_extruder_nr") == int(extruder_nr))
|
||||
|| (mesh.getSettingBoolean("support_enable") && meshgroup->getSettingAsIndex("support_extruder_nr_layer_0") == int(extruder_nr))
|
||||
if ((mesh->getSettingBoolean("support_enable") && mesh->getSettingBoolean("support_interface_enable") && meshgroup->getSettingAsIndex("support_interface_extruder_nr") == int(extruder_nr))
|
||||
|| (mesh->getSettingBoolean("support_enable") && meshgroup->getSettingAsIndex("support_infill_extruder_nr") == int(extruder_nr))
|
||||
|| (mesh->getSettingBoolean("support_enable") && meshgroup->getSettingAsIndex("support_extruder_nr_layer_0") == int(extruder_nr))
|
||||
)
|
||||
{
|
||||
extruder_attr[extruder_nr].is_used = true;
|
||||
@@ -556,6 +556,8 @@ void GCodeExport::writeMove(int x, int y, int z, double speed, double extrusion_
|
||||
assert((Point3(x,y,z) - currentPosition).vSize() < MM2INT(300)); // no crazy positions (this code should not be compiled for release)
|
||||
#endif //ASSERT_INSANE_OUTPUT
|
||||
|
||||
total_bounding_box.include(Point3(x, y, z));
|
||||
|
||||
if (extrusion_mm3_per_mm < 0)
|
||||
logWarning("Warning! Negative extrusion move!");
|
||||
|
||||
@@ -568,7 +570,6 @@ void GCodeExport::writeMove(int x, int y, int z, double speed, double extrusion_
|
||||
double extrusion_per_mm = mm3ToE(extrusion_mm3_per_mm);
|
||||
|
||||
Point gcode_pos = getGcodePos(x,y, current_extruder);
|
||||
total_bounding_box.include(Point3(gcode_pos.X, gcode_pos.Y, z));
|
||||
|
||||
if (extrusion_mm3_per_mm > 0.000001)
|
||||
{
|
||||
@@ -728,7 +729,7 @@ void GCodeExport::writeZhopStart(int hop_height)
|
||||
{
|
||||
isZHopped = hop_height;
|
||||
*output_stream << "G1 Z" << MMtoStream{currentPosition.z + isZHopped} << new_line;
|
||||
total_bounding_box.includeZ(currentPosition.z + isZHopped);
|
||||
total_bounding_box.include(currentPosition + Point3(0, 0, isZHopped));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -922,7 +923,7 @@ void GCodeExport::finalize(const char* endCode)
|
||||
{
|
||||
writeFanCommand(0);
|
||||
writeCode(endCode);
|
||||
int64_t print_time = getTotalPrintTime();
|
||||
long print_time = getTotalPrintTime();
|
||||
int mat_0 = getTotalFilamentUsed(0);
|
||||
log("Print time: %d\n", print_time);
|
||||
log("Print time (readable): %dh %dm %ds\n", print_time / 60 / 60, (print_time / 60) % 60, print_time % 60);
|
||||
|
||||
+11
-10
@@ -355,21 +355,25 @@ void GCodePlanner::addExtrusionMove(Point p, GCodePathConfig* config, SpaceFillT
|
||||
lastPosition = p;
|
||||
}
|
||||
|
||||
void GCodePlanner::addPolygon(PolygonRef polygon, int start_idx, GCodePathConfig* config, WallOverlapComputation* wall_overlap_computation, coord_t wall_0_wipe_dist, bool spiralize)
|
||||
void GCodePlanner::addPolygon(Polygons& polygons, unsigned int poly_idx, int start_idx, GCodePathConfig* config, PolygonFlowAdjuster* wall_overlap_computation, coord_t wall_0_wipe_dist, bool spiralize)
|
||||
{
|
||||
Point p0 = polygon[start_idx];
|
||||
PolygonRef polygon = polygons[poly_idx];
|
||||
unsigned int p0_idx = start_idx;
|
||||
Point p0 = polygon[p0_idx];
|
||||
addTravel(p0);
|
||||
for (unsigned int point_idx = 1; point_idx < polygon.size(); point_idx++)
|
||||
{
|
||||
Point p1 = polygon[(start_idx + point_idx) % polygon.size()];
|
||||
float flow = (wall_overlap_computation)? wall_overlap_computation->getFlow(p0, p1) : 1.0;
|
||||
unsigned int p1_idx = (start_idx + point_idx) % polygon.size();
|
||||
Point p1 = polygon[p1_idx];
|
||||
float flow = (wall_overlap_computation)? wall_overlap_computation->getFlow(polygons, poly_idx, p0_idx, p1_idx) : 1.0;
|
||||
addExtrusionMove(p1, config, SpaceFillType::Polygons, flow, spiralize);
|
||||
p0 = p1;
|
||||
p0_idx = p1_idx;
|
||||
}
|
||||
if (polygon.size() > 2)
|
||||
{
|
||||
Point& p1 = polygon[start_idx];
|
||||
float flow = (wall_overlap_computation)? wall_overlap_computation->getFlow(p0, p1) : 1.0;
|
||||
float flow = (wall_overlap_computation)? wall_overlap_computation->getFlow(polygons, poly_idx, p0_idx, start_idx) : 1.0;
|
||||
addExtrusionMove(p1, config, SpaceFillType::Polygons, flow, spiralize);
|
||||
|
||||
if (wall_0_wipe_dist > 0)
|
||||
@@ -403,7 +407,7 @@ void GCodePlanner::addPolygon(PolygonRef polygon, int start_idx, GCodePathConfig
|
||||
}
|
||||
}
|
||||
|
||||
void GCodePlanner::addPolygonsByOptimizer(Polygons& polygons, GCodePathConfig* config, WallOverlapComputation* wall_overlap_computation, EZSeamType z_seam_type, Point z_seam_pos, coord_t wall_0_wipe_dist, bool spiralize)
|
||||
void GCodePlanner::addPolygonsByOptimizer(Polygons& polygons, GCodePathConfig* config, PolygonFlowAdjuster* flow_adjuster, EZSeamType z_seam_type, Point z_seam_pos, coord_t wall_0_wipe_dist, bool spiralize)
|
||||
{
|
||||
if (polygons.size() == 0)
|
||||
{
|
||||
@@ -417,7 +421,7 @@ void GCodePlanner::addPolygonsByOptimizer(Polygons& polygons, GCodePathConfig* c
|
||||
orderOptimizer.optimize();
|
||||
for (unsigned int poly_idx : orderOptimizer.polyOrder)
|
||||
{
|
||||
addPolygon(polygons[poly_idx], orderOptimizer.polyStart[poly_idx], config, wall_overlap_computation, wall_0_wipe_dist, spiralize);
|
||||
addPolygon(polygons, poly_idx, orderOptimizer.polyStart[poly_idx], config, flow_adjuster, wall_0_wipe_dist, spiralize);
|
||||
}
|
||||
}
|
||||
void GCodePlanner::addLinesByOptimizer(Polygons& polygons, GCodePathConfig* config, SpaceFillType space_fill_type, int wipe_dist)
|
||||
@@ -897,7 +901,6 @@ void GCodePlanner::completeConfigs()
|
||||
|
||||
mesh.insetX_config.setLayerHeight(layer_thickness);
|
||||
mesh.skin_config.setLayerHeight(layer_thickness);
|
||||
mesh.perimeter_gap_config.setLayerHeight(layer_thickness);
|
||||
for(unsigned int idx=0; idx<MAX_INFILL_COMBINE; idx++)
|
||||
{
|
||||
mesh.infill_config[idx].setLayerHeight(layer_thickness);
|
||||
@@ -956,7 +959,6 @@ void GCodePlanner::processInitialLayersSpeedup()
|
||||
|
||||
//Skin speed (per mesh).
|
||||
mesh.skin_config.smoothSpeed(initial_layer_speed_config, layer_nr, initial_speedup_layers);
|
||||
mesh.perimeter_gap_config.smoothSpeed(initial_layer_speed_config, layer_nr, initial_speedup_layers);
|
||||
|
||||
for (unsigned int idx = 0; idx < MAX_INFILL_COMBINE; idx++)
|
||||
{
|
||||
@@ -978,7 +980,6 @@ void GCodePlanner::processInitialLayersSpeedup()
|
||||
mesh.inset0_config.setSpeedIconic();
|
||||
mesh.insetX_config.setSpeedIconic();
|
||||
mesh.skin_config.setSpeedIconic();
|
||||
mesh.perimeter_gap_config.setSpeedIconic();
|
||||
for (unsigned int idx = 0; idx < MAX_INFILL_COMBINE; idx++)
|
||||
{
|
||||
mesh.infill_config[idx].setSpeedIconic();
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "pathPlanning/TimeMaterialEstimates.h"
|
||||
#include "utils/polygon.h"
|
||||
#include "utils/logoutput.h"
|
||||
#include "wallOverlap.h"
|
||||
#include "PolygonFlowAdjuster.h"
|
||||
#include "commandSocket.h"
|
||||
#include "FanSpeedLayerTime.h"
|
||||
#include "SpaceFillType.h"
|
||||
@@ -381,14 +381,15 @@ public:
|
||||
|
||||
/*!
|
||||
* Add polygon to the gcode starting at vertex \p startIdx
|
||||
* \param polygon The polygon
|
||||
* \param polygon The polygons from which to get the polygon
|
||||
* \param polygon The index of the polygon in \p polygons
|
||||
* \param startIdx The index of the starting vertex of the \p polygon
|
||||
* \param config The config with which to print the polygon lines
|
||||
* \param wall_overlap_computation The wall overlap compensation calculator for each given segment (optionally nullptr)
|
||||
* \param flow_adjuster Construct yielding the flow of each segment added (optionally nullptr)
|
||||
* \param wall_0_wipe_dist The distance to travel along the polygon after it has been laid down, in order to wipe the start and end of the wall together
|
||||
* \param spiralize Whether to gradually increase the z height from the normal layer height to the height of the next layer over this polygon
|
||||
*/
|
||||
void addPolygon(PolygonRef polygon, int startIdx, GCodePathConfig* config, WallOverlapComputation* wall_overlap_computation = nullptr, coord_t wall_0_wipe_dist = 0, bool spiralize = false);
|
||||
void addPolygon(Polygons& polygons, unsigned int poly_idx, int startIdx, GCodePathConfig* config, PolygonFlowAdjuster* flow_adjuster = nullptr, coord_t wall_0_wipe_dist = 0, bool spiralize = false);
|
||||
|
||||
/*!
|
||||
* Add polygons to the gcode with optimized order.
|
||||
@@ -401,13 +402,13 @@ public:
|
||||
*
|
||||
* \param polygons The polygons
|
||||
* \param config The config with which to print the polygon lines
|
||||
* \param wall_overlap_computation The wall overlap compensation calculator for each given segment (optionally nullptr)
|
||||
* \param flow_adjuster Construct yielding the flow of each segment added (optionally nullptr)
|
||||
* \param z_seam_type The seam type / poly start optimizer
|
||||
* \param z_seam_pos The location near where to start each part in case \p z_seam_type is 'back'
|
||||
* \param wall_0_wipe_dist The distance to travel along each polygon after it has been laid down, in order to wipe the start and end of the wall together
|
||||
* \param spiralize Whether to gradually increase the z height from the normal layer height to the height of the next layer over each polygon printed
|
||||
*/
|
||||
void addPolygonsByOptimizer(Polygons& polygons, GCodePathConfig* config, WallOverlapComputation* wall_overlap_computation = nullptr, EZSeamType z_seam_type = EZSeamType::SHORTEST, Point z_seam_pos = Point(0, 0), coord_t wall_0_wipe_dist = 0, bool spiralize = false);
|
||||
void addPolygonsByOptimizer(Polygons& polygons, GCodePathConfig* config, PolygonFlowAdjuster* flow_adjuster = nullptr, EZSeamType z_seam_type = EZSeamType::SHORTEST, Point z_seam_pos = Point(0, 0), coord_t wall_0_wipe_dist = 0, bool spiralize = false);
|
||||
|
||||
/*!
|
||||
* Add lines to the gcode with optimized order.
|
||||
|
||||
@@ -174,7 +174,7 @@ SubDivCube::SubDivCube(SliceMeshStorage& mesh, Point3& center, unsigned int dept
|
||||
rel_child_centers.emplace_back(-1, -1, 1);
|
||||
for (Point3 rel_child_center : rel_child_centers)
|
||||
{
|
||||
child_center = center + rotation_matrix.apply(rel_child_center * int32_t(cube_properties.side_length / 4));
|
||||
child_center = center + rotation_matrix.apply(rel_child_center * coord_t(cube_properties.side_length / 4));
|
||||
if (isValidSubdivision(mesh, child_center, radius))
|
||||
{
|
||||
children[child_nr] = new SubDivCube(mesh, child_center, depth - 1);
|
||||
@@ -186,15 +186,15 @@ SubDivCube::SubDivCube(SliceMeshStorage& mesh, Point3& center, unsigned int dept
|
||||
bool SubDivCube::isValidSubdivision(SliceMeshStorage& mesh, Point3& center, int64_t radius)
|
||||
{
|
||||
int64_t distance2;
|
||||
coord_t sphere_slice_radius2;//!< squared radius of bounding sphere slice on target layer
|
||||
long int sphere_slice_radius2;//!< squared radius of bounding sphere slice on target layer
|
||||
bool inside_somewhere = false;
|
||||
bool outside_somewhere = false;
|
||||
int inside;
|
||||
double part_dist;//what percentage of the radius the target layer is away from the center along the z axis. 0 - 1
|
||||
const coord_t layer_height = mesh.getSettingInMicrons("layer_height");
|
||||
int bottom_layer = (center.z - radius) / layer_height;
|
||||
int top_layer = (center.z + radius) / layer_height;
|
||||
for (int test_layer = bottom_layer; test_layer <= top_layer; test_layer += 3) // steps of three. Low-hanging speed gain.
|
||||
const long int layer_height = mesh.getSettingInMicrons("layer_height");
|
||||
long int bottom_layer = (center.z - radius) / layer_height;
|
||||
long int top_layer = (center.z + radius) / layer_height;
|
||||
for (long int test_layer = bottom_layer; test_layer <= top_layer; test_layer += 3) // steps of three. Low-hanging speed gain.
|
||||
{
|
||||
part_dist = (double)(test_layer * layer_height - center.z) / radius;
|
||||
sphere_slice_radius2 = radius * radius * (1.0 - (part_dist * part_dist));
|
||||
@@ -221,9 +221,9 @@ bool SubDivCube::isValidSubdivision(SliceMeshStorage& mesh, Point3& center, int6
|
||||
return false;
|
||||
}
|
||||
|
||||
int SubDivCube::distanceFromPointToMesh(SliceMeshStorage& mesh, int layer_nr, Point& location, int64_t* distance2)
|
||||
int SubDivCube::distanceFromPointToMesh(SliceMeshStorage& mesh, long int layer_nr, Point& location, int64_t* distance2)
|
||||
{
|
||||
if (layer_nr < 0 || (unsigned int)layer_nr >= mesh.layers.size()) //!< this layer is outside of valid range
|
||||
if (layer_nr < 0 || (unsigned long int)layer_nr >= mesh.layers.size()) //!< this layer is outside of valid range
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ private:
|
||||
* \param[out] distance2 the squared distance to the infill border
|
||||
* \return Code 0: outside, 1: inside, 2: boundary does not exist at specified layer
|
||||
*/
|
||||
static int distanceFromPointToMesh(SliceMeshStorage& mesh, int layer_nr, Point& location, int64_t* distance2);
|
||||
static int distanceFromPointToMesh(SliceMeshStorage& mesh, long int layer_nr, Point& location, int64_t* distance2);
|
||||
|
||||
/*!
|
||||
* Adds the defined line to the specified polygons. It assumes that the specified polygons are all parallel lines. Combines line segments with touching ends closer than epsilon.
|
||||
|
||||
+4
-19
@@ -11,6 +11,7 @@
|
||||
#include <stddef.h>
|
||||
#include <vector>
|
||||
|
||||
|
||||
#include "utils/gettime.h"
|
||||
#include "utils/logoutput.h"
|
||||
#include "utils/string.h"
|
||||
@@ -20,10 +21,6 @@
|
||||
|
||||
#include "settings/SettingsToGV.h"
|
||||
|
||||
#ifdef _OPENMP
|
||||
#include <omp.h> // omp_get_num_threads
|
||||
#endif
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
@@ -214,7 +211,7 @@ void slice(int argc, char **argv)
|
||||
}
|
||||
else
|
||||
{
|
||||
last_settings_object = &(meshgroup->meshes.back()); // pointer is valid until a new object is added, so this is OK
|
||||
last_settings_object = meshgroup->meshes.back();
|
||||
}
|
||||
break;
|
||||
case 'o':
|
||||
@@ -332,19 +329,7 @@ int main(int argc, char **argv)
|
||||
print_usage();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
#pragma omp parallel
|
||||
{
|
||||
#pragma omp master
|
||||
{
|
||||
#ifdef _OPENMP
|
||||
log("OpenMP multithreading enabled, likely number of threads to be used: %u\n", omp_get_num_threads());
|
||||
#else
|
||||
log("OpenMP multithreading disabled\n");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (stringcasecompare(argv[1], "connect") == 0)
|
||||
{
|
||||
connect(argc, argv);
|
||||
@@ -439,4 +424,4 @@ int main(int argc, char **argv)
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
+22
-2
@@ -19,12 +19,21 @@ Mesh::Mesh(SettingsBaseVirtual* parent)
|
||||
{
|
||||
}
|
||||
|
||||
void Mesh::addFace(Point3& v0, Point3& v1, Point3& v2)
|
||||
bool Mesh::addFace(Point3& v0, Point3& v1, Point3& v2)
|
||||
{
|
||||
int vi0 = findIndexOfVertex(v0);
|
||||
int vi1 = findIndexOfVertex(v1);
|
||||
int vi2 = findIndexOfVertex(v2);
|
||||
if (vi0 == vi1 || vi1 == vi2 || vi0 == vi2) return; // the face has two vertices which get assigned the same location. Don't add the face.
|
||||
return addFace(vi0, vi1, vi2);
|
||||
}
|
||||
|
||||
bool Mesh::addFace(int vi0, int vi1, int vi2)
|
||||
{
|
||||
if (vi0 == vi1 || vi1 == vi2 || vi0 == vi2)
|
||||
{
|
||||
// the face has two vertices which get assigned the same location. Don't add the face.
|
||||
return false;
|
||||
}
|
||||
|
||||
int idx = faces.size(); // index of face to be added
|
||||
faces.emplace_back();
|
||||
@@ -35,6 +44,8 @@ void Mesh::addFace(Point3& v0, Point3& v1, Point3& v2)
|
||||
vertices[face.vertex_index[0]].connected_faces.push_back(idx);
|
||||
vertices[face.vertex_index[1]].connected_faces.push_back(idx);
|
||||
vertices[face.vertex_index[2]].connected_faces.push_back(idx);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Mesh::clear()
|
||||
@@ -81,6 +92,14 @@ void Mesh::expandXY(int64_t offset)
|
||||
}
|
||||
|
||||
|
||||
void Mesh::addVertex(const Point3& v)
|
||||
{
|
||||
uint32_t hash = pointHash(v);
|
||||
vertex_hash_map[hash].push_back(vertices.size());
|
||||
vertices.emplace_back(v);
|
||||
aabb.include(v);
|
||||
}
|
||||
|
||||
int Mesh::findIndexOfVertex(const Point3& v)
|
||||
{
|
||||
uint32_t hash = pointHash(v);
|
||||
@@ -189,4 +208,5 @@ int Mesh::getFaceIdxWithPoints(int idx0, int idx1, int notFaceIdx, int notFaceVe
|
||||
return bestIdx;
|
||||
}
|
||||
|
||||
|
||||
}//namespace cura
|
||||
|
||||
+21
-1
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "settings/settings.h"
|
||||
#include "utils/AABB3D.h"
|
||||
#include "textureProcessing/MatSegment.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
@@ -65,7 +66,26 @@ public:
|
||||
|
||||
Mesh(SettingsBaseVirtual* parent); //!< initializes the settings
|
||||
|
||||
void addFace(Point3& v0, Point3& v1, Point3& v2); //!< add a face to the mesh without settings it's connected_faces.
|
||||
virtual ~Mesh() {} //!< Destructor
|
||||
|
||||
/*!
|
||||
* add a face to the mesh without settings it's connected_faces.
|
||||
*
|
||||
* Don't add a face when the surface is zero mm^2
|
||||
*
|
||||
* \return whether a face has been added
|
||||
*/
|
||||
bool addFace(Point3& v0, Point3& v1, Point3& v2);
|
||||
/*!
|
||||
* add a face to the mesh without settings it's connected_faces.
|
||||
*
|
||||
* Don't add a face when the surface is zero mm^2
|
||||
*
|
||||
* \return whether a face has been added
|
||||
*/
|
||||
bool addFace(int vi0, int vi1, int vi2);
|
||||
void addVertex(const Point3& v);
|
||||
|
||||
void clear(); //!< clears all data
|
||||
void finish(); //!< complete the model : set the connected_face_index fields of the faces.
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "../utils/polygonUtils.h"
|
||||
#include "../utils/PolygonsPointIndex.h"
|
||||
#include "../sliceDataStorage.h"
|
||||
#include "../utils/SVG.h"
|
||||
#include "../utils/linearAlg2D.h"
|
||||
|
||||
namespace cura {
|
||||
|
||||
|
||||
@@ -125,7 +125,7 @@ bool SettingRegistry::getDefinitionFile(const std::string machine_id, std::strin
|
||||
|
||||
int SettingRegistry::loadExtruderJSONsettings(unsigned int extruder_nr, SettingsBase* settings_base)
|
||||
{
|
||||
if (extruder_train_ids.empty())
|
||||
if (extruder_train_ids.empty()) //... Tough luck, buddy.
|
||||
{
|
||||
logError("Couldn't find any extruder trains!\n");
|
||||
return -1;
|
||||
|
||||
@@ -93,23 +93,21 @@ void SettingsBase::setSettingInheritBase(std::string key, const SettingsBaseVirt
|
||||
|
||||
std::string SettingsBase::getSettingString(std::string key) const
|
||||
{
|
||||
auto value_it = setting_values.find(key);
|
||||
if (value_it != setting_values.end())
|
||||
if (setting_values.find(key) != setting_values.end())
|
||||
{
|
||||
return value_it->second;
|
||||
return setting_values.at(key);
|
||||
}
|
||||
auto inherit_override_it = setting_inherit_base.find(key);
|
||||
if (inherit_override_it != setting_inherit_base.end())
|
||||
if (setting_inherit_base.find(key) != setting_inherit_base.end())
|
||||
{
|
||||
return inherit_override_it->second->getSettingString(key);
|
||||
return setting_inherit_base.at(key)->getSettingString(key);
|
||||
}
|
||||
if (parent)
|
||||
{
|
||||
return parent->getSettingString(key);
|
||||
}
|
||||
|
||||
cura::logError("Trying to retrieve unregistered setting with no value given: '%s'\n", key.c_str());
|
||||
std::exit(-1);
|
||||
const_cast<SettingsBase&>(*this).setting_values[key] = "";
|
||||
cura::logWarning("Unregistered setting %s\n", key.c_str());
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -460,6 +458,32 @@ SupportDistPriority SettingsBaseVirtual::getSettingAsSupportDistPriority(std::st
|
||||
return SupportDistPriority::XY_OVERRIDES_Z;
|
||||
}
|
||||
|
||||
ColourUsage SettingsBaseVirtual::getSettingAsColourUsage(std::string key) const
|
||||
{
|
||||
std::string value = getSettingString(key);
|
||||
if (value == "red")
|
||||
{
|
||||
return ColourUsage::RED;
|
||||
}
|
||||
if (value == "green")
|
||||
{
|
||||
return ColourUsage::GREEN;
|
||||
}
|
||||
if (value == "blue")
|
||||
{
|
||||
return ColourUsage::BLUE;
|
||||
}
|
||||
if (value == "alpha")
|
||||
{
|
||||
return ColourUsage::ALPHA;
|
||||
}
|
||||
if (value == "grey")
|
||||
{
|
||||
return ColourUsage::GREY;
|
||||
}
|
||||
return ColourUsage::GREY;
|
||||
}
|
||||
|
||||
|
||||
}//namespace cura
|
||||
|
||||
|
||||
@@ -177,6 +177,18 @@ enum class SupportDistPriority
|
||||
Z_OVERRIDES_XY
|
||||
};
|
||||
|
||||
/*!
|
||||
* Which color(s) of a texture to use
|
||||
*/
|
||||
enum class ColourUsage
|
||||
{
|
||||
RED = 0,
|
||||
GREEN = 1,
|
||||
BLUE = 2,
|
||||
ALPHA = 3,
|
||||
GREY // use red, green and blue channels
|
||||
};
|
||||
|
||||
#define MAX_EXTRUDERS 16
|
||||
|
||||
//Maximum number of infill layers that can be combined into a single infill extrusion area.
|
||||
@@ -253,6 +265,7 @@ public:
|
||||
FillPerimeterGapMode getSettingAsFillPerimeterGapMode(std::string key) const;
|
||||
CombingMode getSettingAsCombingMode(std::string key) const;
|
||||
SupportDistPriority getSettingAsSupportDistPriority(std::string key) const;
|
||||
ColourUsage getSettingAsColourUsage(std::string key) const;
|
||||
};
|
||||
|
||||
class SettingRegistry;
|
||||
|
||||
+5
-49
@@ -10,16 +10,7 @@
|
||||
namespace cura
|
||||
{
|
||||
|
||||
|
||||
/*
|
||||
* This function is executed in a parallel region based on layer_nr.
|
||||
* When modifying make sure any changes does not introduce data races.
|
||||
*
|
||||
* generateSkinAreas reads data from mesh.layers.parts[*].insets and writes to mesh.layers[n].parts[*].skin_parts
|
||||
* generateSkinInsets only read/writes the skin_parts from the current layer.
|
||||
*
|
||||
* generateSkins therefore reads (depends on) data from mesh.layers[*].parts[*].insets and writes mesh.layers[n].parts[*].skin_parts
|
||||
*/
|
||||
|
||||
void generateSkins(int layerNr, SliceMeshStorage& mesh, int downSkinCount, int upSkinCount, int wall_line_count, int innermost_wall_line_width, int insetCount, bool no_small_gaps_heuristic)
|
||||
{
|
||||
generateSkinAreas(layerNr, mesh, innermost_wall_line_width, downSkinCount, upSkinCount, wall_line_count, no_small_gaps_heuristic);
|
||||
@@ -32,12 +23,6 @@ void generateSkins(int layerNr, SliceMeshStorage& mesh, int downSkinCount, int u
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* This function is executed in a parallel region based on layer_nr.
|
||||
* When modifying make sure any changes does not introduce data races.
|
||||
*
|
||||
* generateSkinAreas reads data from mesh.layers[*].parts[*].insets and writes to mesh.layers[n].parts[*].skin_parts
|
||||
*/
|
||||
void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost_wall_line_width, int downSkinCount, int upSkinCount, int wall_line_count, bool no_small_gaps_heuristic)
|
||||
{
|
||||
SliceLayer& layer = mesh.layers[layer_nr];
|
||||
@@ -46,7 +31,7 @@ void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost
|
||||
{
|
||||
return;
|
||||
}
|
||||
int min_infill_area = mesh.getSettingInMillimeters("min_infill_area");
|
||||
|
||||
for(unsigned int partNr = 0; partNr < layer.parts.size(); partNr++)
|
||||
{
|
||||
SliceLayerPart& part = layer.parts[partNr];
|
||||
@@ -78,22 +63,12 @@ void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost
|
||||
{
|
||||
if (static_cast<int>(layer_nr - downSkinCount) >= 0)
|
||||
{
|
||||
Polygons not_air = getInsidePolygons(mesh.layers[layer_nr - downSkinCount]);
|
||||
if (min_infill_area > 0)
|
||||
{
|
||||
not_air.removeSmallAreas(min_infill_area);
|
||||
}
|
||||
downskin = downskin.difference(not_air); // skin overlaps with the walls
|
||||
downskin = downskin.difference(getInsidePolygons(mesh.layers[layer_nr - downSkinCount])); // skin overlaps with the walls
|
||||
}
|
||||
|
||||
if (static_cast<int>(layer_nr + upSkinCount) < static_cast<int>(mesh.layers.size()))
|
||||
{
|
||||
Polygons not_air = getInsidePolygons(mesh.layers[layer_nr + upSkinCount]);
|
||||
if (min_infill_area > 0)
|
||||
{
|
||||
not_air.removeSmallAreas(min_infill_area);
|
||||
}
|
||||
upskin = upskin.difference(not_air); // skin overlaps with the walls
|
||||
upskin = upskin.difference(getInsidePolygons(mesh.layers[layer_nr + upSkinCount])); // skin overlaps with the walls
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -105,10 +80,6 @@ void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost
|
||||
{
|
||||
not_air = not_air.intersection(getInsidePolygons(mesh.layers[downskin_layer_nr]));
|
||||
}
|
||||
if (min_infill_area > 0)
|
||||
{
|
||||
not_air.removeSmallAreas(min_infill_area);
|
||||
}
|
||||
downskin = downskin.difference(not_air); // skin overlaps with the walls
|
||||
}
|
||||
|
||||
@@ -119,10 +90,6 @@ void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost
|
||||
{
|
||||
not_air = not_air.intersection(getInsidePolygons(mesh.layers[upskin_layer_nr]));
|
||||
}
|
||||
if (min_infill_area > 0)
|
||||
{
|
||||
not_air.removeSmallAreas(min_infill_area);
|
||||
}
|
||||
upskin = upskin.difference(not_air); // skin overlaps with the walls
|
||||
}
|
||||
}
|
||||
@@ -139,12 +106,7 @@ void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* This function is executed in a parallel region based on layer_nr.
|
||||
* When modifying make sure any changes does not introduce data races.
|
||||
*
|
||||
* generateSkinInsets only read/writes the skin_parts from the current layer.
|
||||
*/
|
||||
|
||||
void generateSkinInsets(SliceLayerPart* part, const int wall_line_width, int insetCount)
|
||||
{
|
||||
if (insetCount == 0)
|
||||
@@ -177,12 +139,6 @@ void generateSkinInsets(SliceLayerPart* part, const int wall_line_width, int ins
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* This function is executed in a parallel region based on layer_nr.
|
||||
* When modifying make sure any changes does not introduce data races.
|
||||
*
|
||||
* generateInfill read mesh.layers[n].parts[*].{insets,skin_parts,boundingBox} and write mesh.layers[n].parts[*].infill_area
|
||||
*/
|
||||
void generateInfill(int layerNr, SliceMeshStorage& mesh, const int innermost_wall_line_width, int infill_skin_overlap, int wall_line_count)
|
||||
{
|
||||
SliceLayer& layer = mesh.layers[layerNr];
|
||||
|
||||
@@ -72,12 +72,46 @@ void SliceLayer::getSecondOrInnermostWalls(Polygons& layer_walls) const
|
||||
}
|
||||
}
|
||||
|
||||
SliceMeshStorage::SliceMeshStorage(SettingsBaseVirtual* settings, unsigned int slice_layer_count)
|
||||
: SettingsMessenger(settings)
|
||||
, layer_nr_max_filled_layer(0)
|
||||
, inset0_config(PrintFeatureType::OuterWall)
|
||||
, insetX_config(PrintFeatureType::InnerWall)
|
||||
, skin_config(PrintFeatureType::Skin)
|
||||
, base_subdiv_cube(nullptr)
|
||||
, texture_proximity_processor(nullptr)
|
||||
{
|
||||
layers.resize(slice_layer_count);
|
||||
infill_config.reserve(MAX_INFILL_COMBINE);
|
||||
for(int n=0; n<MAX_INFILL_COMBINE; n++)
|
||||
infill_config.emplace_back(PrintFeatureType::Infill);
|
||||
}
|
||||
|
||||
|
||||
SliceMeshStorage::SliceMeshStorage(SliceMeshStorage&& old)
|
||||
: SettingsMessenger(SettingsBaseVirtual::parent)
|
||||
, layers(old.layers)
|
||||
, layer_nr_max_filled_layer(old.layer_nr_max_filled_layer)
|
||||
, inset0_config(old.inset0_config)
|
||||
, insetX_config(old.insetX_config)
|
||||
, skin_config(old.skin_config)
|
||||
, base_subdiv_cube(old.base_subdiv_cube)
|
||||
, texture_proximity_processor(old.texture_proximity_processor)
|
||||
{
|
||||
old.base_subdiv_cube = nullptr;
|
||||
old.texture_proximity_processor = nullptr;
|
||||
}
|
||||
|
||||
SliceMeshStorage::~SliceMeshStorage()
|
||||
{
|
||||
if (base_subdiv_cube)
|
||||
{
|
||||
delete base_subdiv_cube;
|
||||
}
|
||||
if (texture_proximity_processor)
|
||||
{
|
||||
delete texture_proximity_processor;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<RetractionConfig> SliceDataStorage::initializeRetractionConfigs()
|
||||
@@ -124,6 +158,11 @@ SliceDataStorage::SliceDataStorage(MeshGroup* meshgroup) : SettingsMessenger(mes
|
||||
{
|
||||
}
|
||||
|
||||
SliceDataStorage::~SliceDataStorage()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Polygons SliceDataStorage::getLayerOutlines(int layer_nr, bool include_helper_parts, bool external_polys_only) const
|
||||
{
|
||||
if (layer_nr < 0 && layer_nr < -Raft::getFillerLayerCount(*this))
|
||||
@@ -207,7 +246,7 @@ Polygons SliceDataStorage::getLayerSecondOrInnermostWalls(int layer_nr, bool inc
|
||||
{
|
||||
const SliceLayer& layer = mesh.layers[layer_nr];
|
||||
layer.getSecondOrInnermostWalls(total);
|
||||
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL)
|
||||
if (const_cast<SliceMeshStorage&>(mesh).getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL) // TODO: make getSetting const? make settings.setting_values mapping mutable??
|
||||
{
|
||||
total = total.unionPolygons(layer.openPolyLines.offsetPolyLine(100));
|
||||
}
|
||||
|
||||
+17
-19
@@ -12,6 +12,7 @@
|
||||
#include "MeshGroup.h"
|
||||
#include "PrimeTower.h"
|
||||
#include "GCodePathConfig.h"
|
||||
#include "textureProcessing/TextureProximityProcessor.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
@@ -145,7 +146,13 @@ public:
|
||||
|
||||
class SubDivCube; // forward declaration to prevent dependency loop
|
||||
|
||||
class SliceMeshStorage : public SettingsMessenger // passes on settings from a Mesh object
|
||||
/*!
|
||||
*
|
||||
* passes on settings from a Mesh object
|
||||
*
|
||||
* Cannot be copied due to \ref SliceMeshStorage::texture_proximity_processor being governed by this object alone
|
||||
*/
|
||||
class SliceMeshStorage : public SettingsMessenger, public NoCopy
|
||||
{
|
||||
public:
|
||||
std::vector<SliceLayer> layers;
|
||||
@@ -155,25 +162,18 @@ public:
|
||||
GCodePathConfig inset0_config;
|
||||
GCodePathConfig insetX_config;
|
||||
GCodePathConfig skin_config;
|
||||
GCodePathConfig perimeter_gap_config;
|
||||
std::vector<GCodePathConfig> infill_config;
|
||||
|
||||
SubDivCube* base_subdiv_cube;
|
||||
|
||||
SliceMeshStorage(SettingsBaseVirtual* settings, unsigned int slice_layer_count)
|
||||
: SettingsMessenger(settings)
|
||||
, layer_nr_max_filled_layer(0)
|
||||
, inset0_config(PrintFeatureType::OuterWall)
|
||||
, insetX_config(PrintFeatureType::InnerWall)
|
||||
, skin_config(PrintFeatureType::Skin)
|
||||
, perimeter_gap_config(PrintFeatureType::Skin)
|
||||
, base_subdiv_cube(nullptr)
|
||||
{
|
||||
layers.resize(slice_layer_count);
|
||||
infill_config.reserve(MAX_INFILL_COMBINE);
|
||||
for(int n=0; n<MAX_INFILL_COMBINE; n++)
|
||||
infill_config.emplace_back(PrintFeatureType::Infill);
|
||||
}
|
||||
TextureProximityProcessor* texture_proximity_processor; //!< TextureProximityProcessor per layer per mesh (if that mesh needs a proximity processor)
|
||||
|
||||
SliceMeshStorage(SettingsBaseVirtual* settings, unsigned int slice_layer_count);
|
||||
|
||||
/*!
|
||||
* Move constructor
|
||||
*/
|
||||
SliceMeshStorage(SliceMeshStorage&& old);
|
||||
|
||||
virtual ~SliceMeshStorage();
|
||||
};
|
||||
@@ -244,9 +244,7 @@ public:
|
||||
*/
|
||||
SliceDataStorage(MeshGroup* meshgroup);
|
||||
|
||||
~SliceDataStorage()
|
||||
{
|
||||
}
|
||||
~SliceDataStorage();
|
||||
|
||||
/*!
|
||||
* Get all outlines within a given layer.
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_CLOSE_POLYGON_RESULT_H
|
||||
#define SLICER_CLOSE_POLYGON_RESULT_H
|
||||
|
||||
#include "../utils/intpoint.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
class ClosePolygonResult
|
||||
{ //The result of trying to find a point on a closed polygon line. This gives back the point index, the polygon index, and the point of the connection.
|
||||
//The line on which the point lays is between pointIdx-1 and pointIdx
|
||||
public:
|
||||
Point intersectionPoint;
|
||||
int polygonIdx = -1;
|
||||
unsigned int pointIdx = -1;
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // SLICER_CLOSE_POLYGON_RESULT_H
|
||||
@@ -0,0 +1,22 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_GAP_CLOSER_RESULT_H
|
||||
#define SLICER_GAP_CLOSER_RESULT_H
|
||||
|
||||
#include "../utils/intpoint.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
class GapCloserResult
|
||||
{
|
||||
public:
|
||||
int64_t len = -1;
|
||||
int polygonIdx = -1;
|
||||
unsigned int pointIdxA = -1;
|
||||
unsigned int pointIdxB = -1;
|
||||
bool AtoB = false;
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // SLICER_GAP_CLOSER_RESULT_H
|
||||
@@ -1,10 +1,10 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
|
||||
#include "layerPart.h"
|
||||
#include "settings/settings.h"
|
||||
#include "progress/Progress.h"
|
||||
#include "LayerPart.h"
|
||||
#include "../settings/settings.h"
|
||||
#include "../progress/Progress.h"
|
||||
|
||||
#include "utils/SVG.h" // debug output
|
||||
#include "../utils/SVG.h" // debug output
|
||||
|
||||
/*
|
||||
The layer-part creation step is the first step in creating actual useful data for 3D printing.
|
||||
@@ -44,10 +44,7 @@ void createLayerWithParts(SliceLayer& storageLayer, SlicerLayer* layer, bool uni
|
||||
}
|
||||
void createLayerParts(SliceMeshStorage& mesh, Slicer* slicer, bool union_layers, bool union_all_remove_holes)
|
||||
{
|
||||
const auto total_layers = slicer->layers.size();
|
||||
assert(mesh.layers.size() == total_layers);
|
||||
#pragma omp parallel for default(none) shared(mesh,slicer) firstprivate(union_layers,union_all_remove_holes) schedule(dynamic)
|
||||
for(unsigned int layer_nr = 0; layer_nr < total_layers; layer_nr++)
|
||||
for(unsigned int layer_nr = 0; layer_nr < slicer->layers.size(); layer_nr++)
|
||||
{
|
||||
mesh.layers[layer_nr].sliceZ = slicer->layers[layer_nr].z;
|
||||
mesh.layers[layer_nr].printZ = slicer->layers[layer_nr].z;
|
||||
@@ -1,10 +1,10 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
#ifndef LAYERPART_H
|
||||
#define LAYERPART_H
|
||||
#ifndef SLICER_LAYERPART_H
|
||||
#define SLICER_LAYERPART_H
|
||||
|
||||
#include "sliceDataStorage.h"
|
||||
#include "slicer.h"
|
||||
#include "commandSocket.h"
|
||||
#include "../sliceDataStorage.h"
|
||||
#include "Slicer.h"
|
||||
#include "../commandSocket.h"
|
||||
|
||||
/*
|
||||
The layer-part creation step is the first step in creating actual useful data for 3D printing.
|
||||
@@ -28,4 +28,4 @@ void layerparts2HTML(SliceDataStorage& mesh, const char* filename, bool all_laye
|
||||
|
||||
}//namespace cura
|
||||
|
||||
#endif//LAYERPART_H
|
||||
#endif//SLICER_LAYERPART_H
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "multiVolumes.h"
|
||||
#include "MultiVolumes.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef MULTIVOLUMES_H
|
||||
#define MULTIVOLUMES_H
|
||||
#ifndef SLICER_MULTIVOLUMES_H
|
||||
#define SLICER_MULTIVOLUMES_H
|
||||
|
||||
#include "sliceDataStorage.h"
|
||||
#include "slicer.h"
|
||||
#include "../sliceDataStorage.h"
|
||||
#include "Slicer.h"
|
||||
|
||||
/* This file contains code to help fixing up and changing layers that are build from multiple volumes. */
|
||||
namespace cura {
|
||||
@@ -21,4 +21,4 @@ void generateMultipleVolumesOverlap(std::vector<Slicer*> &meshes);
|
||||
|
||||
}//namespace cura
|
||||
|
||||
#endif//MULTIVOLUMES_H
|
||||
#endif//SLICER_MULTIVOLUMES_H
|
||||
@@ -0,0 +1,180 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
#include <stdio.h>
|
||||
|
||||
#include "../utils/gettime.h"
|
||||
#include "../utils/logoutput.h"
|
||||
#include "../textureProcessing/MatCoord.h"
|
||||
#include "../textureProcessing/FaceNormalStorage.h"
|
||||
|
||||
#include "Slicer.h"
|
||||
|
||||
namespace cura {
|
||||
|
||||
|
||||
void Slicer::project2D(unsigned int face_idx, const Point3 p[3], unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, int32_t layer_nr, SlicerSegment& seg)
|
||||
{
|
||||
const Point3& p0 = p[idx_shared];
|
||||
const Point3& p1 = p[idx_first];
|
||||
const Point3& p2 = p[idx_second];
|
||||
|
||||
seg.start.X = interpolate(z, p0.z, p1.z, p0.x, p1.x);
|
||||
seg.start.Y = interpolate(z, p0.z, p1.z, p0.y, p1.y);
|
||||
seg.end .X = interpolate(z, p0.z, p2.z, p0.x, p2.x);
|
||||
seg.end .Y = interpolate(z, p0.z, p2.z, p0.y, p2.y);
|
||||
if (textured_mesh)
|
||||
{
|
||||
MatSegment mat_segment;
|
||||
bool got_texture_coords = textured_mesh->sliceFaceTexture(face_idx, idx_shared, idx_first, idx_second, z, seg.start, seg.end, mat_segment);
|
||||
SlicerLayer& layer = layers[layer_nr];
|
||||
if (got_texture_coords)
|
||||
{
|
||||
if (layer.texture_bump_map)
|
||||
{
|
||||
layer.texture_bump_map->registerTexturedFaceSlice(seg, mat_segment);
|
||||
}
|
||||
if (texture_proximity_processor)
|
||||
{
|
||||
texture_proximity_processor->registerTexturedFaceSlice(seg, mat_segment, layer_nr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Slicer::Slicer(Mesh* mesh, int initial, int thickness, unsigned int slice_layer_count, bool keep_none_closed, bool extensive_stitching, TextureProximityProcessor* texture_proximity_processor)
|
||||
: mesh(mesh)
|
||||
, textured_mesh(dynamic_cast<TexturedMesh*>(mesh))
|
||||
, texture_proximity_processor(texture_proximity_processor)
|
||||
{
|
||||
assert((int) slice_layer_count > 0);
|
||||
|
||||
TimeKeeper slice_timer;
|
||||
|
||||
std::optional<TextureBumpMapProcessor::Settings> bump_map_settings;
|
||||
FaceNormalStorage* face_normal_storage = nullptr;
|
||||
if (mesh->getSettingBoolean("bump_map_enabled"))
|
||||
{
|
||||
bump_map_settings.emplace(mesh);
|
||||
if (mesh->getSettingAsRatio("bump_map_face_angle_correction") != 0.0)
|
||||
{
|
||||
face_normal_storage = new FaceNormalStorage(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
layers.reserve(slice_layer_count);
|
||||
for (uint32_t layer_nr = 0; layer_nr < slice_layer_count; layer_nr++)
|
||||
{ // initialize all layers
|
||||
layers.emplace_back(layer_nr, mesh, bump_map_settings, face_normal_storage);
|
||||
assert(&layers.back() == &layers[layer_nr] && "We should just have emplaced the last layer!");
|
||||
layers[layer_nr].z = initial + thickness * layer_nr;
|
||||
}
|
||||
|
||||
bool bump_map_alternate = mesh->getSettingBoolean("bump_map_alternate");
|
||||
int extruder_nr = mesh->getSettingAsIndex("extruder_nr");
|
||||
|
||||
for(unsigned int face_idx = 0; face_idx < mesh->faces.size(); face_idx++)
|
||||
{
|
||||
const MeshFace& face = mesh->faces[face_idx];
|
||||
const MeshVertex& v0 = mesh->vertices[face.vertex_index[0]];
|
||||
const MeshVertex& v1 = mesh->vertices[face.vertex_index[1]];
|
||||
const MeshVertex& v2 = mesh->vertices[face.vertex_index[2]];
|
||||
Point3 p[3] =
|
||||
{ mesh->vertices[face.vertex_index[0]].p
|
||||
, mesh->vertices[face.vertex_index[1]].p
|
||||
, mesh->vertices[face.vertex_index[2]].p };
|
||||
Point3& p0 = p[0];
|
||||
Point3& p1 = p[1];
|
||||
Point3& p2 = p[2];
|
||||
int32_t minZ = p0.z;
|
||||
int32_t maxZ = p0.z;
|
||||
if (p1.z < minZ) minZ = p1.z;
|
||||
if (p2.z < minZ) minZ = p2.z;
|
||||
if (p1.z > maxZ) maxZ = p1.z;
|
||||
if (p2.z > maxZ) maxZ = p2.z;
|
||||
int32_t layer_max = (maxZ - initial) / thickness;
|
||||
int32_t layer_min = (minZ - initial + thickness - 1) / thickness; // + thickness - 1 to get the first layer above or at minZ
|
||||
for (int32_t layer_nr = layer_min; layer_nr <= layer_max; layer_nr++)
|
||||
{
|
||||
if (bump_map_alternate && layer_nr % 2 == extruder_nr) // TODO only works for the first two extruders!
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int32_t z = layer_nr * thickness + initial;
|
||||
if (z < minZ) continue;
|
||||
if (layer_nr < 0) continue;
|
||||
|
||||
SlicerSegment s;
|
||||
s.endVertex = nullptr;
|
||||
s.faceIndex = face_idx;
|
||||
assert(face_idx >= 0);
|
||||
s.addedToPolygon = false;
|
||||
if (p0.z < z && p1.z >= z && p2.z >= z)
|
||||
{
|
||||
s.endOtherFaceIdx = face.connected_face_index[0];
|
||||
if (p1.z == z)
|
||||
{
|
||||
s.endVertex = &v1;
|
||||
}
|
||||
project2D(face_idx, p, 0, 2, 1, z, layer_nr, s);
|
||||
}
|
||||
else if (p0.z > z && p1.z < z && p2.z < z)
|
||||
{
|
||||
s.endOtherFaceIdx = face.connected_face_index[2];
|
||||
project2D(face_idx, p, 0, 1, 2, z, layer_nr, s);
|
||||
|
||||
}
|
||||
|
||||
else if (p1.z < z && p0.z >= z && p2.z >= z)
|
||||
{
|
||||
s.endOtherFaceIdx = face.connected_face_index[1];
|
||||
if (p2.z == z)
|
||||
{
|
||||
s.endVertex = &v2;
|
||||
}
|
||||
project2D(face_idx, p, 1, 0, 2, z, layer_nr, s);
|
||||
}
|
||||
else if (p1.z > z && p0.z < z && p2.z < z)
|
||||
{
|
||||
s.endOtherFaceIdx = face.connected_face_index[0];
|
||||
project2D(face_idx, p, 1, 2, 0, z, layer_nr, s);
|
||||
|
||||
}
|
||||
|
||||
else if (p2.z < z && p1.z >= z && p0.z >= z)
|
||||
{
|
||||
s.endOtherFaceIdx = face.connected_face_index[2];
|
||||
if (p0.z == z)
|
||||
{
|
||||
s.endVertex = &v0;
|
||||
}
|
||||
project2D(face_idx, p, 2, 1, 0, z, layer_nr, s);
|
||||
}
|
||||
else if (p2.z > z && p1.z < z && p0.z < z)
|
||||
{
|
||||
s.endOtherFaceIdx = face.connected_face_index[1];
|
||||
project2D(face_idx, p, 2, 0, 1, z, layer_nr, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not all cases create a segment, because a point of a face could create just a dot, and two touching faces
|
||||
// on the slice would create two segments
|
||||
continue;
|
||||
}
|
||||
layers[layer_nr].face_idx_to_segment_idx.insert(std::make_pair(face_idx, layers[layer_nr].segments.size()));
|
||||
layers[layer_nr].segments.push_back(s);
|
||||
}
|
||||
}
|
||||
log("slice of mesh took %.3f seconds\n",slice_timer.restart());
|
||||
for(unsigned int layer_nr=0; layer_nr<layers.size(); layer_nr++)
|
||||
{
|
||||
layers[layer_nr].makePolygons(mesh, keep_none_closed, extensive_stitching);
|
||||
}
|
||||
mesh->expandXY(mesh->getSettingInMicrons("xy_offset"));
|
||||
log("slice make polygons took %.3f seconds\n",slice_timer.restart());
|
||||
|
||||
if (face_normal_storage)
|
||||
{
|
||||
delete face_normal_storage;
|
||||
}
|
||||
}
|
||||
|
||||
}//namespace cura
|
||||
@@ -0,0 +1,75 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_SLICER_H
|
||||
#define SLICER_SLICER_H
|
||||
|
||||
#include <queue>
|
||||
|
||||
#include "../mesh.h"
|
||||
#include "../utils/polygon.h"
|
||||
|
||||
#include "SlicerSegment.h"
|
||||
#include "ClosePolygonResult.h"
|
||||
#include "SlicerLayer.h"
|
||||
|
||||
#include "../textureProcessing/MatSegment.h"
|
||||
#include "../textureProcessing/TextureProximityProcessor.h"
|
||||
|
||||
/*
|
||||
The Slicer creates layers of polygons from an optimized 3D model.
|
||||
The result of the Slicer is a list of polygons without any order or structure.
|
||||
*/
|
||||
namespace cura {
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class Slicer
|
||||
{
|
||||
public:
|
||||
std::vector<SlicerLayer> layers;
|
||||
|
||||
const Mesh* mesh = nullptr; //!< The sliced mesh
|
||||
|
||||
const TexturedMesh* textured_mesh; //!< Pointer to the textured mesh if \ref Slicer::mesh is a TexturedMesh
|
||||
|
||||
TextureProximityProcessor* texture_proximity_processor; //!< Containers for each layer for fast lookup of textures being defined in the proximity of the lookup point
|
||||
|
||||
/*!
|
||||
*
|
||||
* \param texture_proximity_processors (optional) A TextureProximityProcessor for all layers in the mesh
|
||||
*/
|
||||
Slicer(Mesh* mesh, int initial, int thickness, unsigned int slice_layer_count, bool keepNoneClosed, bool extensiveStitching, TextureProximityProcessor* texture_proximity_processors);
|
||||
|
||||
|
||||
|
||||
/*!
|
||||
* Linear interpolation
|
||||
*
|
||||
* Get the Y of a point with X \p x in the line through (\p x0, \p y0) and (\p x1, \p y1)
|
||||
*
|
||||
* \param p The face vertice locations in the order the vertices are given in the face
|
||||
*/
|
||||
int64_t interpolate(int64_t x, int64_t x0, int64_t x1, int64_t y0, int64_t y1) const
|
||||
{
|
||||
int64_t dx_01 = x1 - x0;
|
||||
int64_t num = (y1 - y0) * (x - x0);
|
||||
num += num > 0 ? dx_01/2 : -dx_01/2; // add in offset to round result
|
||||
int64_t y = y0 + num / dx_01;
|
||||
return y;
|
||||
}
|
||||
|
||||
/*!
|
||||
*
|
||||
* \warning this function requires result.faceIndex to be correctly set already
|
||||
*
|
||||
* \p result where to store the start and end of the sliced segment
|
||||
*/
|
||||
void project2D(unsigned int face_idx, const Point3 p[3], unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, int32_t layer_nr, SlicerSegment& result);
|
||||
|
||||
void dumpSegmentsToHTML(const char* filename);
|
||||
};
|
||||
|
||||
}//namespace cura
|
||||
|
||||
#endif//SLICER_SLICER_H
|
||||
@@ -1,21 +1,29 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
#include <stdio.h>
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
|
||||
#include <algorithm> // remove_if
|
||||
#include "SlicerLayer.h"
|
||||
#include "../textureProcessing/TextureBumpMapProcessor.h"
|
||||
#include "../utils/SparsePointGridInclusive.h"
|
||||
|
||||
#include "utils/gettime.h"
|
||||
#include "utils/logoutput.h"
|
||||
#include "utils/SparsePointGridInclusive.h"
|
||||
|
||||
#include "slicer.h"
|
||||
|
||||
|
||||
namespace cura {
|
||||
namespace cura
|
||||
{
|
||||
|
||||
int largest_neglected_gap_first_phase = MM2INT(0.01); //!< distance between two line segments regarded as connected
|
||||
int largest_neglected_gap_second_phase = MM2INT(0.02); //!< distance between two line segments regarded as connected
|
||||
int max_stitch1 = MM2INT(10.0); //!< maximal distance stitched between open polylines to form polygons
|
||||
|
||||
|
||||
SlicerLayer::SlicerLayer(unsigned int layer_nr, Mesh* mesh, std::optional<TextureBumpMapProcessor::Settings> bump_map_settings, FaceNormalStorage* face_normal_storage)
|
||||
: layer_nr(layer_nr)
|
||||
{
|
||||
if (bump_map_settings)
|
||||
{
|
||||
TexturedMesh* textured_mesh = dynamic_cast<TexturedMesh*>(mesh);
|
||||
assert(textured_mesh && "we should only have bump map settings when there is a texture");
|
||||
texture_bump_map.emplace(textured_mesh, *bump_map_settings, face_normal_storage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SlicerLayer::makeBasicPolygonLoops(const Mesh* mesh, Polygons& open_polylines)
|
||||
{
|
||||
for(unsigned int start_segment_idx = 0; start_segment_idx < segments.size(); start_segment_idx++)
|
||||
@@ -774,6 +782,11 @@ void SlicerLayer::makePolygons(const Mesh* mesh, bool keep_none_closed, bool ext
|
||||
auto it = std::remove_if(polygons.begin(), polygons.end(), [snapDistance](PolygonRef poly) { return poly.shorterThan(snapDistance); });
|
||||
polygons.erase(it, polygons.end());
|
||||
|
||||
if (texture_bump_map)
|
||||
{
|
||||
texture_bump_map->processBumpMap(polygons, layer_nr);
|
||||
}
|
||||
|
||||
//Finally optimize all the polygons. Every point removed saves time in the long run.
|
||||
polygons.simplify();
|
||||
|
||||
@@ -786,117 +799,4 @@ void SlicerLayer::makePolygons(const Mesh* mesh, bool keep_none_closed, bool ext
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Slicer::Slicer(Mesh* mesh, int initial, int thickness, int slice_layer_count, bool keep_none_closed, bool extensive_stitching)
|
||||
: mesh(mesh)
|
||||
{
|
||||
assert(slice_layer_count > 0);
|
||||
|
||||
TimeKeeper slice_timer;
|
||||
|
||||
layers.resize(slice_layer_count);
|
||||
|
||||
|
||||
for(int32_t layer_nr = 0; layer_nr < slice_layer_count; layer_nr++)
|
||||
{
|
||||
layers[layer_nr].z = initial + thickness * layer_nr;
|
||||
}
|
||||
|
||||
for(unsigned int mesh_idx = 0; mesh_idx < mesh->faces.size(); mesh_idx++)
|
||||
{
|
||||
const MeshFace& face = mesh->faces[mesh_idx];
|
||||
const MeshVertex& v0 = mesh->vertices[face.vertex_index[0]];
|
||||
const MeshVertex& v1 = mesh->vertices[face.vertex_index[1]];
|
||||
const MeshVertex& v2 = mesh->vertices[face.vertex_index[2]];
|
||||
Point3 p0 = v0.p;
|
||||
Point3 p1 = v1.p;
|
||||
Point3 p2 = v2.p;
|
||||
int32_t minZ = p0.z;
|
||||
int32_t maxZ = p0.z;
|
||||
if (p1.z < minZ) minZ = p1.z;
|
||||
if (p2.z < minZ) minZ = p2.z;
|
||||
if (p1.z > maxZ) maxZ = p1.z;
|
||||
if (p2.z > maxZ) maxZ = p2.z;
|
||||
int32_t layer_max = (maxZ - initial) / thickness;
|
||||
for(int32_t layer_nr = (minZ - initial) / thickness; layer_nr <= layer_max; layer_nr++)
|
||||
{
|
||||
int32_t z = layer_nr * thickness + initial;
|
||||
if (z < minZ) continue;
|
||||
if (layer_nr < 0) continue;
|
||||
|
||||
SlicerSegment s;
|
||||
s.endVertex = nullptr;
|
||||
int end_edge_idx = -1;
|
||||
if (p0.z < z && p1.z >= z && p2.z >= z)
|
||||
{
|
||||
s = project2D(p0, p2, p1, z);
|
||||
end_edge_idx = 0;
|
||||
if (p1.z == z)
|
||||
{
|
||||
s.endVertex = &v1;
|
||||
}
|
||||
}
|
||||
else if (p0.z > z && p1.z < z && p2.z < z)
|
||||
{
|
||||
s = project2D(p0, p1, p2, z);
|
||||
end_edge_idx = 2;
|
||||
|
||||
}
|
||||
|
||||
else if (p1.z < z && p0.z >= z && p2.z >= z)
|
||||
{
|
||||
s = project2D(p1, p0, p2, z);
|
||||
end_edge_idx = 1;
|
||||
if (p2.z == z)
|
||||
{
|
||||
s.endVertex = &v2;
|
||||
}
|
||||
}
|
||||
else if (p1.z > z && p0.z < z && p2.z < z)
|
||||
{
|
||||
s = project2D(p1, p2, p0, z);
|
||||
end_edge_idx = 0;
|
||||
|
||||
}
|
||||
|
||||
else if (p2.z < z && p1.z >= z && p0.z >= z)
|
||||
{
|
||||
s = project2D(p2, p1, p0, z);
|
||||
end_edge_idx = 2;
|
||||
if (p0.z == z)
|
||||
{
|
||||
s.endVertex = &v0;
|
||||
}
|
||||
}
|
||||
else if (p2.z > z && p1.z < z && p0.z < z)
|
||||
{
|
||||
s = project2D(p2, p0, p1, z);
|
||||
end_edge_idx = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not all cases create a segment, because a point of a face could create just a dot, and two touching faces
|
||||
// on the slice would create two segments
|
||||
continue;
|
||||
}
|
||||
layers[layer_nr].face_idx_to_segment_idx.insert(std::make_pair(mesh_idx, layers[layer_nr].segments.size()));
|
||||
s.faceIndex = mesh_idx;
|
||||
s.endOtherFaceIdx = face.connected_face_index[end_edge_idx];
|
||||
s.addedToPolygon = false;
|
||||
layers[layer_nr].segments.push_back(s);
|
||||
}
|
||||
}
|
||||
log("slice of mesh took %.3f seconds\n",slice_timer.restart());
|
||||
|
||||
std::vector<SlicerLayer>& layers_ref = layers; // force layers not to be copied into the threads
|
||||
#pragma omp parallel for default(none) shared(mesh,layers_ref) firstprivate(keep_none_closed, extensive_stitching)
|
||||
for(unsigned int layer_nr=0; layer_nr<layers_ref.size(); layer_nr++)
|
||||
{
|
||||
layers_ref[layer_nr].makePolygons(mesh, keep_none_closed, extensive_stitching);
|
||||
}
|
||||
|
||||
mesh->expandXY(mesh->getSettingInMicrons("xy_offset"));
|
||||
log("slice make polygons took %.3f seconds\n",slice_timer.restart());
|
||||
}
|
||||
|
||||
}//namespace cura
|
||||
} // namespace cura
|
||||
@@ -1,58 +1,46 @@
|
||||
/** Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_H
|
||||
#define SLICER_H
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_SLICER_LAYER_H
|
||||
#define SLICER_SLICER_LAYER_H
|
||||
|
||||
#include <queue>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "mesh.h"
|
||||
#include "utils/polygon.h"
|
||||
/*
|
||||
The Slicer creates layers of polygons from an optimized 3D model.
|
||||
The result of the Slicer is a list of polygons without any order or structure.
|
||||
*/
|
||||
namespace cura {
|
||||
#include "../utils/optional.h"
|
||||
#include "../mesh.h"
|
||||
#include "../utils/intpoint.h"
|
||||
#include "../utils/polygon.h"
|
||||
|
||||
class SlicerSegment
|
||||
#include "SlicerSegment.h"
|
||||
#include "GapCloserResult.h"
|
||||
#include "ClosePolygonResult.h"
|
||||
|
||||
#include "../textureProcessing/MatSegment.h"
|
||||
#include "../textureProcessing/TextureBumpMapProcessor.h"
|
||||
#include "../textureProcessing/FaceNormalStorage.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
public:
|
||||
Point start, end;
|
||||
int faceIndex = -1;
|
||||
// The index of the other face connected via the edge that created end
|
||||
int endOtherFaceIdx = -1;
|
||||
// If end corresponds to a vertex of the mesh, then this is populated
|
||||
// with the vertex that it ended on.
|
||||
const MeshVertex *endVertex = nullptr;
|
||||
bool addedToPolygon = false;
|
||||
};
|
||||
|
||||
class ClosePolygonResult
|
||||
{ //The result of trying to find a point on a closed polygon line. This gives back the point index, the polygon index, and the point of the connection.
|
||||
//The line on which the point lays is between pointIdx-1 and pointIdx
|
||||
public:
|
||||
Point intersectionPoint;
|
||||
int polygonIdx = -1;
|
||||
unsigned int pointIdx = -1;
|
||||
};
|
||||
class GapCloserResult
|
||||
{
|
||||
public:
|
||||
int64_t len = -1;
|
||||
int polygonIdx = -1;
|
||||
unsigned int pointIdxA = -1;
|
||||
unsigned int pointIdxB = -1;
|
||||
bool AtoB = false;
|
||||
};
|
||||
|
||||
class SlicerLayer
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* \param mesh For which mesh this layer is sliced
|
||||
* \param bump_map_settings The settings with which to create a TextureBumpMapProcessor - if provided
|
||||
* \param face_normal_storage The face normal statistics to be used in the \p bump_map_settings - if provided
|
||||
*/
|
||||
SlicerLayer(unsigned int layer_nr, Mesh* mesh, std::optional<TextureBumpMapProcessor::Settings> bump_map_settings, FaceNormalStorage* face_normal_storage);
|
||||
|
||||
std::vector<SlicerSegment> segments;
|
||||
std::unordered_map<int, int> face_idx_to_segment_idx; // topology
|
||||
|
||||
int z = -1;
|
||||
unsigned int layer_nr;
|
||||
|
||||
Polygons polygons;
|
||||
Polygons openPolylines;
|
||||
|
||||
std::optional<TextureBumpMapProcessor> texture_bump_map; //!< the bump map to apply to the outlines - if any
|
||||
|
||||
/*!
|
||||
* Connect the segments into polygons for this layer of this \p mesh
|
||||
*
|
||||
@@ -483,44 +471,6 @@ private:
|
||||
bool allow_reverse);
|
||||
};
|
||||
|
||||
class Slicer
|
||||
{
|
||||
public:
|
||||
std::vector<SlicerLayer> layers;
|
||||
} // namespace cura
|
||||
|
||||
const Mesh* mesh = nullptr; //!< The sliced mesh
|
||||
|
||||
Slicer(Mesh* mesh, int initial, int thickness, int slice_layer_count, bool keepNoneClosed, bool extensiveStitching);
|
||||
|
||||
/*!
|
||||
* Linear interpolation
|
||||
*
|
||||
* Get the Y of a point with X \p x in the line through (\p x0, \p y0) and (\p x1, \p y1)
|
||||
*/
|
||||
int64_t interpolate(int64_t x, int64_t x0, int64_t x1, int64_t y0, int64_t y1) const
|
||||
{
|
||||
int64_t dx_01 = x1 - x0;
|
||||
int64_t num = (y1 - y0) * (x - x0);
|
||||
num += num > 0 ? dx_01/2 : -dx_01/2; // add in offset to round result
|
||||
int64_t y = y0 + num / dx_01;
|
||||
return y;
|
||||
}
|
||||
|
||||
SlicerSegment project2D(Point3& p0, Point3& p1, Point3& p2, int32_t z) const
|
||||
{
|
||||
SlicerSegment seg;
|
||||
|
||||
seg.start.X = interpolate(z, p0.z, p1.z, p0.x, p1.x);
|
||||
seg.start.Y = interpolate(z, p0.z, p1.z, p0.y, p1.y);
|
||||
seg.end .X = interpolate(z, p0.z, p2.z, p0.x, p2.x);
|
||||
seg.end .Y = interpolate(z, p0.z, p2.z, p0.y, p2.y);
|
||||
|
||||
return seg;
|
||||
}
|
||||
|
||||
void dumpSegmentsToHTML(const char* filename);
|
||||
};
|
||||
|
||||
}//namespace cura
|
||||
|
||||
#endif//SLICER_H
|
||||
#endif // SLICER_SLICER_LAYER_H
|
||||
@@ -0,0 +1,59 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef SLICER_SLICER_SEGMENT_H
|
||||
#define SLICER_SLICER_SEGMENT_H
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "../utils/intpoint.h"
|
||||
|
||||
#include "../mesh.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
class SlicerSegment
|
||||
{
|
||||
public:
|
||||
Point start, end;
|
||||
int faceIndex = -1;
|
||||
// The index of the other face connected via the edge that created end
|
||||
int endOtherFaceIdx = -1;
|
||||
// If end corresponds to a vertex of the mesh, then this is populated
|
||||
// with the vertex that it ended on.
|
||||
const MeshVertex *endVertex = nullptr;
|
||||
bool addedToPolygon = false;
|
||||
|
||||
SlicerSegment() //!< non-initializing constructor
|
||||
{}
|
||||
SlicerSegment(Point start, Point end) //!< partially initializing constructor
|
||||
: start(start)
|
||||
, end(end)
|
||||
{}
|
||||
/*!
|
||||
* equivalence testing irrespective of start/end order
|
||||
*/
|
||||
bool operator==(const SlicerSegment& b) const
|
||||
{
|
||||
return (start == b.start && end == b.end) || (start == b.end && end == b.start);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
namespace std
|
||||
{
|
||||
/*!
|
||||
* hash function irrespective of start/end order
|
||||
*/
|
||||
template<> struct hash<cura::SlicerSegment>
|
||||
{
|
||||
typedef std::size_t result_type;
|
||||
result_type operator()(cura::SlicerSegment const& s) const
|
||||
{
|
||||
return std::hash<cura::Point>()(cura::operator+(s.start, s.end));
|
||||
}
|
||||
};
|
||||
} // namespace std
|
||||
|
||||
|
||||
#endif // SLICER_SLICER_SEGMENT_H
|
||||
+49
-59
@@ -90,7 +90,6 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int l
|
||||
storage.support.supportLayers.resize(layer_count);
|
||||
}
|
||||
|
||||
// generate support areas
|
||||
for (unsigned int mesh_idx = 0; mesh_idx < storage.meshes.size(); mesh_idx++)
|
||||
{
|
||||
SliceMeshStorage& mesh = storage.meshes[mesh_idx];
|
||||
@@ -101,33 +100,25 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int l
|
||||
std::vector<Polygons> supportAreas;
|
||||
supportAreas.resize(layer_count, Polygons());
|
||||
generateSupportAreas(storage, mesh_idx, layer_count, supportAreas);
|
||||
|
||||
for (unsigned int layer_idx = 0; layer_idx < layer_count; layer_idx++)
|
||||
|
||||
if (mesh.getSettingBoolean("support_interface_enable"))
|
||||
{
|
||||
storage.support.supportLayers[layer_idx].supportAreas.add(supportAreas[layer_idx]);
|
||||
generateSupportInterface(storage, mesh, supportAreas, layer_count);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (unsigned int layer_idx = 0; layer_idx < layer_count ; layer_idx++)
|
||||
{
|
||||
storage.support.supportLayers[layer_idx].supportAreas.add(supportAreas[layer_idx]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (unsigned int layer_idx = 0; layer_idx < layer_count ; layer_idx++)
|
||||
{
|
||||
Polygons& support_areas = storage.support.supportLayers[layer_idx].supportAreas;
|
||||
support_areas = support_areas.unionPolygons();
|
||||
}
|
||||
|
||||
// handle support interface
|
||||
for (unsigned int mesh_idx = 0; mesh_idx < storage.meshes.size(); mesh_idx++)
|
||||
{
|
||||
SliceMeshStorage& mesh = storage.meshes[mesh_idx];
|
||||
if (mesh.getSettingBoolean("infill_mesh") || mesh.getSettingBoolean("anti_overhang_mesh"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mesh.getSettingBoolean("support_interface_enable"))
|
||||
{
|
||||
generateSupportInterface(storage, mesh, layer_count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -165,7 +156,6 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int m
|
||||
const int supportTowerDiameter = mesh.getSettingInMicrons("support_tower_diameter");
|
||||
const int supportMinAreaSqrt = mesh.getSettingInMicrons("support_minimal_diameter");
|
||||
const double supportTowerRoofAngle = mesh.getSettingInAngleRadians("support_tower_roof_angle");
|
||||
const bool use_towers = mesh.getSettingBoolean("support_use_towers") && supportMinAreaSqrt > 0;
|
||||
|
||||
const int layerThickness = storage.getSettingInMicrons("layer_height");
|
||||
const int supportXYDistance = mesh.getSettingInMicrons("support_xy_distance");
|
||||
@@ -235,10 +225,7 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int m
|
||||
|
||||
|
||||
std::vector<std::pair<int, std::vector<Polygons>>> overhang_points; // stores overhang_points along with the layer index at which the overhang point occurs
|
||||
if (use_towers)
|
||||
{
|
||||
AreaSupport::detectOverhangPoints(storage, mesh, overhang_points, layer_count, supportMinAreaSqrt);
|
||||
}
|
||||
AreaSupport::detectOverhangPoints(storage, mesh, overhang_points, layer_count, supportMinAreaSqrt);
|
||||
|
||||
std::deque<std::pair<Polygons, Polygons>> basic_and_full_overhang_above;
|
||||
for (unsigned int layer_idx = support_layer_count - 1; layer_idx != support_layer_count - 1 - layerZdistanceTop ; layer_idx--)
|
||||
@@ -268,7 +255,7 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int m
|
||||
supportLayer_this = supportLayer_this.offset(extension_offset);
|
||||
}
|
||||
|
||||
if (use_towers)
|
||||
if (supportMinAreaSqrt > 0)
|
||||
{
|
||||
// handle straight walls
|
||||
AreaSupport::handleWallStruts(supportLayer_this, supportMinAreaSqrt, supportTowerDiameter);
|
||||
@@ -355,14 +342,14 @@ void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int m
|
||||
}
|
||||
|
||||
//Enforce top Z distance.
|
||||
if (layerZdistanceTop > 1)
|
||||
if (layerZdistanceTop > 0)
|
||||
{
|
||||
// this is performed after the main support generation loop above, because it affects the joining of polygons
|
||||
// if this would be performed in the main loop then some support would not have been generated under the overhangs and consequently no support is generated for that,
|
||||
// meaning almost no support would be generated in some cases which definitely need support.
|
||||
for (size_t layer_idx = 0; layer_idx < storage.support.supportLayers.size() && layer_idx < support_layer_count - (layerZdistanceTop - 1); layer_idx++)
|
||||
for (size_t layer_idx = 0; layer_idx < storage.support.supportLayers.size() && layer_idx < support_layer_count - layerZdistanceTop; layer_idx++)
|
||||
{
|
||||
supportAreas[layer_idx] = supportAreas[layer_idx].difference(storage.getLayerOutlines(layer_idx + layerZdistanceTop - 1, false));
|
||||
supportAreas[layer_idx] = supportAreas[layer_idx].difference(storage.getLayerOutlines(layer_idx + layerZdistanceTop, false));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -572,7 +559,7 @@ void AreaSupport::handleWallStruts(
|
||||
}
|
||||
|
||||
|
||||
void AreaSupport::generateSupportInterface(SliceDataStorage& storage, const SliceMeshStorage& mesh, const unsigned int layer_count)
|
||||
void AreaSupport::generateSupportInterface(SliceDataStorage& storage, const SliceMeshStorage& mesh, std::vector<Polygons>& support_areas, const unsigned int layer_count)
|
||||
{
|
||||
const unsigned int roof_layer_count = round_divide(mesh.getSettingInMicrons("support_roof_height"), storage.getSettingInMicrons("layer_height"));
|
||||
const unsigned int bottom_layer_count = round_divide(mesh.getSettingInMicrons("support_bottom_height"), storage.getSettingInMicrons("layer_height"));
|
||||
@@ -589,41 +576,44 @@ void AreaSupport::generateSupportInterface(SliceDataStorage& storage, const Slic
|
||||
|
||||
const unsigned int top_layer_idx_above = layer_idx + roof_layer_count + z_distance_top;
|
||||
const unsigned int bottom_layer_idx_below = std::max(0, int(layer_idx) - int(bottom_layer_count) - int(z_distance_bottom));
|
||||
if (top_layer_idx_above >= supportLayers.size())
|
||||
if (top_layer_idx_above < supportLayers.size())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Polygons roofs;
|
||||
if (roof_layer_count > 0)
|
||||
{
|
||||
Polygons model;
|
||||
const unsigned int n_scans = std::max(1u, (roof_layer_count - 1) / skip_layer_count);
|
||||
const float z_skip = std::max(1.0f, float(roof_layer_count - 1) / float(n_scans));
|
||||
for (float layer_idx_above = top_layer_idx_above; layer_idx_above > layer_idx + z_distance_top; layer_idx_above -= z_skip)
|
||||
Polygons roofs;
|
||||
if (roof_layer_count > 0)
|
||||
{
|
||||
const Polygons outlines_above = mesh.layers[std::round(layer_idx_above)].getOutlines();
|
||||
model = model.unionPolygons(outlines_above);
|
||||
Polygons model;
|
||||
const unsigned int n_scans = std::max(1u, (roof_layer_count - 1) / skip_layer_count);
|
||||
const float z_skip = std::max(1.0f, float(roof_layer_count - 1) / float(n_scans));
|
||||
for (float layer_idx_above = top_layer_idx_above; layer_idx_above > layer_idx + z_distance_top; layer_idx_above -= z_skip)
|
||||
{
|
||||
const Polygons outlines_above = mesh.layers[std::round(layer_idx_above)].getOutlines();
|
||||
model = model.unionPolygons(outlines_above);
|
||||
}
|
||||
roofs = support_areas[layer_idx].intersection(model);
|
||||
}
|
||||
roofs = layer.supportAreas.intersection(model);
|
||||
}
|
||||
Polygons bottoms;
|
||||
if (bottom_layer_count > 0)
|
||||
{
|
||||
Polygons model;
|
||||
const unsigned int n_scans = std::max(1u, (bottom_layer_count - 1) / skip_layer_count);
|
||||
const float z_skip = std::max(1.0f, float(bottom_layer_count - 1) / float(n_scans));
|
||||
for (float layer_idx_below = bottom_layer_idx_below; std::round(layer_idx_below) < (int)(layer_idx - z_distance_bottom); layer_idx_below += z_skip)
|
||||
Polygons bottoms;
|
||||
if (bottom_layer_count > 0)
|
||||
{
|
||||
const Polygons outlines_below = mesh.layers[std::round(layer_idx_below)].getOutlines();
|
||||
model = model.unionPolygons(outlines_below);
|
||||
Polygons model;
|
||||
const unsigned int n_scans = std::max(1u, (bottom_layer_count - 1) / skip_layer_count);
|
||||
const float z_skip = std::max(1.0f, float(bottom_layer_count - 1) / float(n_scans));
|
||||
for (float layer_idx_below = bottom_layer_idx_below; std::round(layer_idx_below) < (int)(layer_idx - z_distance_bottom); layer_idx_below += z_skip)
|
||||
{
|
||||
const Polygons outlines_below = mesh.layers[std::round(layer_idx_below)].getOutlines();
|
||||
model = model.unionPolygons(outlines_below);
|
||||
}
|
||||
bottoms = support_areas[layer_idx].intersection(model);
|
||||
}
|
||||
bottoms = layer.supportAreas.intersection(model);
|
||||
// expand skin a bit so that we're sure it's not too thin to be printed.
|
||||
Polygons skin = roofs.unionPolygons(bottoms).offset(interface_line_width).intersection(support_areas[layer_idx]);
|
||||
skin.removeSmallAreas(1.0);
|
||||
layer.skin.add(skin);
|
||||
layer.supportAreas.add(support_areas[layer_idx].difference(layer.skin));
|
||||
}
|
||||
else
|
||||
{
|
||||
layer.skin.add(support_areas[layer_idx]);
|
||||
}
|
||||
// expand skin a bit so that we're sure it's not too thin to be printed.
|
||||
Polygons skin = roofs.unionPolygons(bottoms).offset(interface_line_width).intersection(layer.supportAreas);
|
||||
skin.removeSmallAreas(1.0);
|
||||
layer.skin.add(skin);
|
||||
layer.supportAreas = layer.supportAreas.difference(layer.skin);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-1
@@ -36,9 +36,10 @@ private:
|
||||
*
|
||||
* \param storage Output storage: support area + support skin area output
|
||||
* \param mesh The mesh to generate support skins for.
|
||||
* \param support_areas The basic support areas for the current mesh
|
||||
* \param layer_count The number of layers in this mesh group.
|
||||
*/
|
||||
static void generateSupportInterface(SliceDataStorage& storage, const SliceMeshStorage& mesh, const unsigned int layer_count);
|
||||
static void generateSupportInterface(SliceDataStorage& storage, const SliceMeshStorage& mesh, std::vector<Polygons>& support_areas, const unsigned int layer_count);
|
||||
|
||||
/*!
|
||||
* Join current support layer with the support of the layer above, (make support conical) and perform smoothing etc operations.
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
/** Copyright (C) 2016 Ultimaker - Released under terms of the AGPLv3 License */
|
||||
|
||||
#include <limits> // numeric_limits
|
||||
#include <cmath> // isnan
|
||||
|
||||
#include "FaceNormalStorage.h"
|
||||
|
||||
#include <math.h> // debug
|
||||
|
||||
#define NORMAL_LENGTH 10000
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
FaceNormalStorage::FaceNormalStorage(Mesh* mesh)
|
||||
{
|
||||
face_normal_vertical_component.reserve(mesh->faces.size());
|
||||
for (MeshFace& face : mesh->faces)
|
||||
{
|
||||
Point3 p0 = mesh->vertices[face.vertex_index[0]].p;
|
||||
Point3 p1 = mesh->vertices[face.vertex_index[1]].p;
|
||||
Point3 p2 = mesh->vertices[face.vertex_index[2]].p;
|
||||
face_normal_vertical_component.emplace_back(computeFaceTanAngle(p0, p1, p2));
|
||||
}
|
||||
}
|
||||
|
||||
float FaceNormalStorage::computeFaceTanAngle(const Point3 p0, const Point3 p1, const Point3 p2) const
|
||||
{
|
||||
Point3 v01 = p1 - p0;
|
||||
Point3 v01_n = v01.normal(NORMAL_LENGTH);
|
||||
Point3 v02 = p2 - p0;
|
||||
Point3 v02_n = v02.normal(NORMAL_LENGTH);
|
||||
Point3 normal_dir = v01_n.cross(v02_n);
|
||||
coord_t z_component = normal_dir.z;
|
||||
coord_t xy_component = vSize(Point(normal_dir.x, normal_dir.y));
|
||||
if (xy_component > -2 && xy_component < 2)
|
||||
{
|
||||
if (z_component > 0)
|
||||
{
|
||||
return std::numeric_limits<float>::infinity();
|
||||
}
|
||||
else
|
||||
{
|
||||
return -1 * std::numeric_limits<float>::infinity();
|
||||
}
|
||||
}
|
||||
float ret = (float) z_component / (float) xy_component;
|
||||
assert(!std::isnan(ret));
|
||||
assert(!std::isnan(-ret));
|
||||
return ret;
|
||||
}
|
||||
|
||||
float FaceNormalStorage::getFaceTanAngle(unsigned int face_idx)
|
||||
{
|
||||
return face_normal_vertical_component[face_idx];
|
||||
}
|
||||
|
||||
|
||||
} // namespace cura
|
||||
@@ -0,0 +1,42 @@
|
||||
/** Copyright (C) 2016 Ultimaker - Released under terms of the AGPLv3 License */
|
||||
#ifndef TEXTURE_PROCESSING_FACE_NORMAL_STORAGE_H
|
||||
#define TEXTURE_PROCESSING_FACE_NORMAL_STORAGE_H
|
||||
|
||||
#include "../mesh.h"
|
||||
#include "../utils/NoCopy.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
/*!
|
||||
* helper class for storing mesh face data to be used by each TextureBumpMapProcessor of one mesh
|
||||
*/
|
||||
class FaceNormalStorage : NoCopy
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* Constructor to compute the tan angle for all faces in the model.
|
||||
*/
|
||||
FaceNormalStorage(Mesh* mesh);
|
||||
|
||||
/*!
|
||||
* Get the horizontal component of the face normal
|
||||
*
|
||||
* returns a negative amount for faces angling downward
|
||||
* (TODO verify above sentence)
|
||||
* \return the ratio between the vertical and the horizontal aspect of the normal of the face with index \p face_index (in the list of faes in the \ref Mesh)
|
||||
*/
|
||||
float getFaceTanAngle(unsigned int face_idx);
|
||||
protected:
|
||||
|
||||
/*!
|
||||
* compute the tan angle of one face
|
||||
* \p p0, \p p1 and \p p2 should be in CCW order
|
||||
*/
|
||||
float computeFaceTanAngle(const Point3 p0, const Point3 p1, const Point3 p2) const;
|
||||
std::vector<float> face_normal_vertical_component; //!< for each face the horizontal component of the normal angle
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // TEXTURE_PROCESSING_FACE_NORMAL_STORAGE_H
|
||||
@@ -0,0 +1,44 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef TEXTURE_PROCESSING_MAT_COORD_H
|
||||
#define TEXTURE_PROCESSING_MAT_COORD_H
|
||||
|
||||
#include "../utils/FPoint.h"
|
||||
|
||||
#include "Material.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
/*!
|
||||
* Coordinates in a specific texture bitmap
|
||||
*/
|
||||
struct MatCoord
|
||||
{
|
||||
FPoint coords;
|
||||
const Material* mat; //!< Material id
|
||||
MatCoord() //!< non-initializing constructor
|
||||
{}
|
||||
MatCoord(FPoint coords, const Material& mat) //!< constructor
|
||||
: coords(coords)
|
||||
, mat(&mat)
|
||||
{}
|
||||
|
||||
/*!
|
||||
* Get the color of the material to which this coordinate is pointing
|
||||
*/
|
||||
float getColor(ColourUsage color) const
|
||||
{
|
||||
if (mat)
|
||||
{
|
||||
return mat->getColor(coords.x, coords.y, color);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // TEXTURE_PROCESSING_MAT_COORD_H
|
||||
@@ -0,0 +1,27 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef TEXTURE_PROCESSING_MAT_SEGMENT_H
|
||||
#define TEXTURE_PROCESSING_MAT_SEGMENT_H
|
||||
|
||||
#include "MatCoord.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
/*!
|
||||
* Coordinates in a specific texture bitmap
|
||||
*/
|
||||
struct MatSegment
|
||||
{
|
||||
MatCoord start;
|
||||
MatCoord end;
|
||||
MatSegment() //!< non-initializing constructor
|
||||
{}
|
||||
MatSegment(MatCoord start, MatCoord end)
|
||||
: start(start)
|
||||
, end(end)
|
||||
{}
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // TEXTURE_PROCESSING_MAT_SEGMENT_H
|
||||
@@ -0,0 +1,178 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
|
||||
#include <limits> // numeric limits
|
||||
#include <algorithm> // min max
|
||||
|
||||
#include <iostream>
|
||||
#include <cassert>
|
||||
|
||||
|
||||
#include "Material.h"
|
||||
|
||||
#define STBI_FAILURE_USERMSG // enable user friendly bug messages for STB lib
|
||||
#define STB_IMAGE_IMPLEMENTATION // needed in order to enable the implementation of libs/std_image.h
|
||||
#include "stb/stb_image.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
/*!
|
||||
* custom destructor for the data to be used by the shared_pointer
|
||||
*/
|
||||
struct ArrayDeleter
|
||||
{
|
||||
void operator ()(unsigned char* p)
|
||||
{
|
||||
stbi_image_free(p);
|
||||
}
|
||||
};
|
||||
|
||||
Material::Material()
|
||||
: data(nullptr, ArrayDeleter())
|
||||
, width(0)
|
||||
, height(0)
|
||||
, depth(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Material::~Material()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void Material::loadImage(const char* filename)
|
||||
{
|
||||
int w, h, d;
|
||||
// in RGBA order
|
||||
int desired_channel_count = 0; // keep original amount of channels
|
||||
unsigned char* data = stbi_load(filename, &w, &h, &d, desired_channel_count);
|
||||
if (data)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
depth = d;
|
||||
this->data = std::shared_ptr<unsigned char>(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
const char* reason = "[unknown reason]";
|
||||
if (stbi_failure_reason())
|
||||
{
|
||||
reason = stbi_failure_reason();
|
||||
}
|
||||
logError("Cannot load image %s: '%s'.\n", filename, reason);
|
||||
std::exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
float Material::getColor(float x, float y, ColourUsage color) const
|
||||
{
|
||||
if (!data)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
assert(x >= 0.0f && x <= 1.0f);
|
||||
assert(y >= 0.0f && y <= 1.0f);
|
||||
switch (color)
|
||||
{
|
||||
case ColourUsage::RED:
|
||||
case ColourUsage::GREEN:
|
||||
case ColourUsage::BLUE:
|
||||
case ColourUsage::ALPHA:
|
||||
{
|
||||
assert((int)color >= 0 && (unsigned int)color < depth && "Z out of bounds!");
|
||||
return getColorData(x, y, (unsigned int) color);
|
||||
}
|
||||
case ColourUsage::GREY:
|
||||
default:
|
||||
{
|
||||
float r = getColorData(x, y, (unsigned int) ColourUsage::RED);
|
||||
float g = getColorData(x, y, (unsigned int) ColourUsage::GREEN);
|
||||
float b = getColorData(x, y, (unsigned int) ColourUsage::BLUE);
|
||||
return (r + g + b) / 3.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float Material::getColorData(float x, float y, unsigned int z) const
|
||||
{
|
||||
unsigned int x_idx = (unsigned int) (x * (width - 1) + 0.5);
|
||||
assert(x_idx >= 0 && x_idx < width && "requested X is out of bounds!");
|
||||
unsigned int y_idx = (unsigned int) (y * (height - 1) + 0.5);
|
||||
assert(y_idx >= 0 && y_idx < height && "requested Y is out of bounds!");
|
||||
|
||||
unsigned char col = data.get()[((height - y_idx - 1) * width + x_idx) * depth + z];
|
||||
return (float) col / std::numeric_limits<unsigned char>::max();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Material::debugOutput(bool dw) const
|
||||
{
|
||||
std::cerr << "\nImage size: " << width << " x " << height << " (" << depth << "channels)\n";
|
||||
std::cerr << '+';
|
||||
for (unsigned int i = 0; i < width; i++)
|
||||
{
|
||||
std::cerr << ((dw)? "--" : "-");
|
||||
}
|
||||
std::cerr << "+\n";
|
||||
for (unsigned int y = 0; y < height; y++)
|
||||
{
|
||||
std::cerr << "|";
|
||||
for (unsigned int x = 0; x < width; x++)
|
||||
{
|
||||
int val = (data.get()[((height - y) * width + x) * depth] * 10 / 256);
|
||||
|
||||
switch (val)
|
||||
{
|
||||
case 0:
|
||||
std::cerr << ((dw)? " " : " ");
|
||||
break;
|
||||
case 1:
|
||||
std::cerr << ((dw)? ".." : ".");
|
||||
break;
|
||||
case 2:
|
||||
std::cerr << ((dw)? ",," : ",");
|
||||
break;
|
||||
case 3:
|
||||
std::cerr << ((dw)? "::" : ":");
|
||||
break;
|
||||
case 4:
|
||||
std::cerr << ((dw)? ";;" : ";");
|
||||
break;
|
||||
case 5:
|
||||
std::cerr << ((dw)? "++" : "+");
|
||||
break;
|
||||
case 6:
|
||||
std::cerr << ((dw)? "░░" : "░");
|
||||
break;
|
||||
case 7:
|
||||
std::cerr << ((dw)? "▒▒" : "▒");
|
||||
break;
|
||||
case 8:
|
||||
std::cerr << ((dw)? "▓▓" : "▓");
|
||||
break;
|
||||
default:
|
||||
if (val > 8)
|
||||
{
|
||||
std::cerr << ((dw)? "██" : "█");
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << ((dw)? " " : " ");
|
||||
}
|
||||
}
|
||||
}
|
||||
std::cerr << "|\n";
|
||||
}
|
||||
std::cerr << '+';
|
||||
for (unsigned int i = 0; i < width; i++)
|
||||
{
|
||||
std::cerr << ((dw)? "--" : "-");
|
||||
}
|
||||
std::cerr << "+\n";
|
||||
}
|
||||
|
||||
} // namespace cura
|
||||
@@ -0,0 +1,71 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef TEXTURE_PROCESSING_MATERIAL_H
|
||||
#define TEXTURE_PROCESSING_MATERIAL_H
|
||||
|
||||
#include <memory> // shared_ptr
|
||||
|
||||
#include "../settings/settings.h" // ColourUsage
|
||||
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
/*!
|
||||
* The material used in a texture.
|
||||
*
|
||||
* This class just holds the image data and has some nice utility functions.
|
||||
*/
|
||||
class Material
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* non-initializing constructor
|
||||
*/
|
||||
Material();
|
||||
|
||||
/*!
|
||||
* Destructor
|
||||
*
|
||||
* deletes the image data
|
||||
*/
|
||||
~Material();
|
||||
|
||||
/*!
|
||||
* Load an image from file.
|
||||
*
|
||||
* Crash if this doesn't work. (unsupported file type, IO exception, etc.)
|
||||
*/
|
||||
void loadImage(const char* filename);
|
||||
|
||||
/*!
|
||||
* get the color value at a particular place in the image
|
||||
*
|
||||
* \param x place in the horizontal direction left to right (value between zero and one)
|
||||
* \param y place in the vertical direction top to bottom (value between zero and one)
|
||||
* \param color The color channel to check
|
||||
* \return a value between zero and one
|
||||
*/
|
||||
float getColor(float x, float y, ColourUsage color) const;
|
||||
|
||||
/*!
|
||||
* print out something which looks like the picture through std::cerr
|
||||
* \param double_width Whether to double each character being written, so that the width is visually similar to the height of each pixel.
|
||||
*/
|
||||
void debugOutput(bool double_width = true) const;
|
||||
protected:
|
||||
|
||||
std::shared_ptr<unsigned char> data; //!< pixel data in rgb-row-first (or bgr-row first ?)
|
||||
unsigned int width, height, depth; //!< image dimensions
|
||||
|
||||
/*!
|
||||
* Get a color value from the data
|
||||
* \param x place in the horizontal direction left to right (value between zero and one)
|
||||
* \param y place in the vertical direction top to bottom (value between zero and one)
|
||||
* \return the color data (0-256)
|
||||
*/
|
||||
float getColorData(float x, float y, unsigned int z) const;
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // TEXTURE_PROCESSING_MATERIAL_H
|
||||
@@ -0,0 +1,42 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
|
||||
#include "MaterialBase.h"
|
||||
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
Material* MaterialBase::add(std::string name)
|
||||
{
|
||||
name_to_mat_idx[name] = materials.size();
|
||||
materials.emplace_back();
|
||||
return &materials.back();
|
||||
}
|
||||
|
||||
const Material* MaterialBase::getMat(unsigned int id) const
|
||||
{
|
||||
if (id < materials.size())
|
||||
{
|
||||
return &materials[id];
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int MaterialBase::getMatId(std::string name) const
|
||||
{
|
||||
auto it = name_to_mat_idx.find(name);
|
||||
if (it == name_to_mat_idx.end())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace cura
|
||||
@@ -0,0 +1,27 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef TEXTURE_PROCESSING_MATERIAL_BASE_H
|
||||
#define TEXTURE_PROCESSING_MATERIAL_BASE_H
|
||||
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Material.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
class MaterialBase
|
||||
{
|
||||
public:
|
||||
int getMatId(std::string name) const;
|
||||
Material* add(std::string name);
|
||||
const Material* getMat(unsigned int id) const;
|
||||
protected:
|
||||
std::unordered_map<std::string, int> name_to_mat_idx;
|
||||
std::vector<Material> materials;
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // TEXTURE_PROCESSING_MATERIAL_BASE_H
|
||||
@@ -0,0 +1,289 @@
|
||||
#include "TextureBumpMapProcessor.h"
|
||||
|
||||
#include <algorithm> // swap
|
||||
#include <cmath> // fabs
|
||||
|
||||
#include "../utils/optional.h"
|
||||
#include "../utils/linearAlg2D.h"
|
||||
#include "../slicer/SlicerSegment.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
#define SLICE_SEGMENT_SNAP_GAP 20
|
||||
|
||||
TextureBumpMapProcessor::TextureBumpMapProcessor(TexturedMesh* mesh, const TextureBumpMapProcessor::Settings settings, FaceNormalStorage* face_normal_storage)
|
||||
: mesh(mesh)
|
||||
, settings(settings)
|
||||
, face_normal_storage(face_normal_storage)
|
||||
, loc_to_slice(SLICE_SEGMENT_SNAP_GAP)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TextureBumpMapProcessor::registerTexturedFaceSlice(SlicerSegment face_segment, MatSegment texture_segment)
|
||||
{
|
||||
assert(face_segment.faceIndex >= 0);
|
||||
TexturedFaceSlice slice{face_segment, texture_segment};
|
||||
loc_to_slice.insert(face_segment.start, slice);
|
||||
loc_to_slice.insert(face_segment.end, slice);
|
||||
}
|
||||
|
||||
std::optional<TextureBumpMapProcessor::TexturedFaceSlice> TextureBumpMapProcessor::getTexturedFaceSlice(Point p0, Point p1)
|
||||
{
|
||||
std::vector<TexturedFaceSlice> nearby_slices = loc_to_slice.getNearby(p0, SLICE_SEGMENT_SNAP_GAP);
|
||||
std::optional<TexturedFaceSlice> best;
|
||||
coord_t best_dist_score = std::numeric_limits<coord_t>::max();
|
||||
|
||||
for (TexturedFaceSlice& slice : nearby_slices)
|
||||
{
|
||||
coord_t dist_score = std::min(
|
||||
vSize2(slice.face_segment.start - p0) + vSize2(slice.face_segment.end - p1)
|
||||
, vSize2(slice.face_segment.end - p0) + vSize2(slice.face_segment.start - p1)
|
||||
);
|
||||
if (dist_score < best_dist_score)
|
||||
{
|
||||
best = slice;
|
||||
best_dist_score = dist_score;
|
||||
}
|
||||
}
|
||||
if (best_dist_score > SLICE_SEGMENT_SNAP_GAP * SLICE_SEGMENT_SNAP_GAP * 4) // TODO: this condition doesn't follow exactly from using SLICE_SEGMENT_SNAP_GAP and the quadratic dist score
|
||||
{
|
||||
return std::optional<TextureBumpMapProcessor::TexturedFaceSlice>();
|
||||
}
|
||||
if (vSize2(best->face_segment.start - p0) > vSize2(best->face_segment.start - p1))
|
||||
{
|
||||
std::swap(best->face_segment.start, best->face_segment.end);
|
||||
}
|
||||
assert(best->face_segment.faceIndex >= 0);
|
||||
return best;
|
||||
}
|
||||
|
||||
coord_t TextureBumpMapProcessor::getOffset(const float color, const int face_idx)
|
||||
{
|
||||
coord_t extra_offset = 0;
|
||||
if (face_normal_storage)
|
||||
{
|
||||
assert(face_idx >= 0 && "we must know for which face we are getting the color");
|
||||
float tan_angle = face_normal_storage->getFaceTanAngle(face_idx);
|
||||
float abs_tan_angle = std::fabs(tan_angle);
|
||||
abs_tan_angle = std::min(abs_tan_angle, settings.max_tan_correction_angle);
|
||||
extra_offset = settings.face_angle_correction * (color - 0.5) * abs_tan_angle * settings.layer_height;
|
||||
// (color - 0.5) so that the color causes either an outset or an inset which is
|
||||
// within the range [-0.5, 0.5] so that when at max it will coincide with the min on the previous layer:
|
||||
//
|
||||
// for a black mesh
|
||||
// bridged gap = 4 applied offset = 2 and -2
|
||||
// ^^^^ ^^
|
||||
// ____ ______^^
|
||||
// :_______ :_____
|
||||
// : : : will become : : :
|
||||
}
|
||||
return color * (settings.amplitude * 2) - settings.amplitude + settings.offset + extra_offset;
|
||||
}
|
||||
|
||||
coord_t TextureBumpMapProcessor::getCornerOffset(std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& textured_face_slice, std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& next_textured_face_slice)
|
||||
{
|
||||
coord_t offset0 = 0; // where no texture is present, no offset is applied
|
||||
coord_t offset1 = 0;
|
||||
if (textured_face_slice)
|
||||
{
|
||||
const float color0 = textured_face_slice->mat_segment.end.getColor(settings.color_usage);
|
||||
const int face_0_idx = textured_face_slice->face_segment.faceIndex;
|
||||
offset0 = getOffset(color0, face_0_idx);
|
||||
}
|
||||
if (next_textured_face_slice)
|
||||
{
|
||||
const float color1 = next_textured_face_slice->mat_segment.start.getColor(settings.color_usage);
|
||||
const int face_1_idx = next_textured_face_slice->face_segment.faceIndex;
|
||||
offset1 = getOffset(color1, face_1_idx);
|
||||
}
|
||||
coord_t offset = (offset0 + offset1) / 2;
|
||||
return offset;
|
||||
}
|
||||
|
||||
coord_t TextureBumpMapProcessor::getCornerDisregard(Point p0, Point p1, Point p2, std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& textured_face_slice, std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& next_textured_face_slice)
|
||||
{
|
||||
coord_t offset = getCornerOffset(textured_face_slice, next_textured_face_slice);
|
||||
if ((LinearAlg2D::pointIsLeftOfLine(p1, p0, p2) < 0) == (offset > 0))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
Point v01 = p1 - p0;
|
||||
Point v12 = p2 - p1;
|
||||
assert(p0 != p1 && "Code below depends on v01 not being of zer o size");
|
||||
assert(p1 != p2 && "This function assumes the three points are different");
|
||||
Point n01 = normal(turn90CCW(v01), -1000);
|
||||
Point n12 = normal(turn90CCW(v12), -1000);
|
||||
Point corner_normal = n01 + n12;
|
||||
coord_t corner_normal_size2 = vSize2(corner_normal);
|
||||
coord_t normal_aspect = dot(corner_normal, v01) / vSize(v01); // The aspect of the corner normal along v01 (might be negative)
|
||||
coord_t dist_aspect = sqrt(std::max((coord_t)1, corner_normal_size2 - normal_aspect * normal_aspect)); // The distance of the end of the normal vector to v01 or v12
|
||||
// ^ due to rounding errors 'corner_normal_size2 - normal_aspect^2' may be smaller than zero; because of division on line below should be at least 1
|
||||
coord_t disregard = std::abs(offset * normal_aspect) / dist_aspect;
|
||||
assert(disregard >= 0);
|
||||
return disregard;
|
||||
}
|
||||
|
||||
|
||||
void TextureBumpMapProcessor::processSegmentBumpMap(unsigned int layer_nr, const SlicerSegment& slicer_segment, const MatSegment& mat, const Point p0, const Point p1, coord_t& dist_left_over, coord_t corner_disregard_p1, PolygonRef result)
|
||||
{
|
||||
assert(mat.start.mat == mat.end.mat && "texture across face must be from one material!");
|
||||
|
||||
Point p0p1 = p1 - p0;
|
||||
int64_t p0p1_size = vSize(p0p1);
|
||||
if (dist_left_over >= p0p1_size - corner_disregard_p1)
|
||||
{
|
||||
dist_left_over -= p0p1_size;
|
||||
return;
|
||||
}
|
||||
|
||||
Point perp_to_p0p1 = turn90CCW(p0p1);
|
||||
int64_t dist_last_point = -1; // p0p1_size * 2 - dist_left_over; // so that p0p1_size - dist_last_point evaulates to dist_left_over - p0p1_size
|
||||
for (int64_t p0pa_dist = dist_left_over; p0pa_dist < p0p1_size - corner_disregard_p1; p0pa_dist += settings.point_distance)
|
||||
{
|
||||
assert(p0pa_dist >= 0);
|
||||
assert(p0pa_dist <= p0p1_size);
|
||||
MatCoord mat_coord_now = mat.start;
|
||||
mat_coord_now.coords = mat.start.coords + (mat.end.coords - mat.start.coords) * p0pa_dist / p0p1_size;
|
||||
float val = mat_coord_now.getColor(settings.color_usage);
|
||||
int offset = getOffset(val, slicer_segment.faceIndex);
|
||||
Point fuzz = normal(perp_to_p0p1, offset);
|
||||
Point pa = p0 + normal(p0p1, p0pa_dist) - fuzz;
|
||||
result.add(pa);
|
||||
dist_last_point = p0pa_dist;
|
||||
}
|
||||
assert(dist_last_point >= 0 && "above loop should have run at least once!");
|
||||
assert(p0p1_size > dist_last_point);
|
||||
dist_left_over = p0p1_size - dist_last_point;
|
||||
assert(dist_left_over <= settings.point_distance + corner_disregard_p1);
|
||||
}
|
||||
|
||||
|
||||
void TextureBumpMapProcessor::processBumpMap(Polygons& layer_polygons, unsigned int layer_nr)
|
||||
{
|
||||
if (layer_polygons.size() == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Polygons preprocessed;
|
||||
for (PolygonRef poly : layer_polygons)
|
||||
{ // remove duplicate points
|
||||
PolygonRef preprocessed_poly = preprocessed.newPoly();
|
||||
Point p0 = poly.back();
|
||||
for (const Point p1 : poly)
|
||||
{
|
||||
if (p1 == p0)
|
||||
continue;
|
||||
preprocessed_poly.add(p1);
|
||||
p0 = p1;
|
||||
}
|
||||
}
|
||||
|
||||
Polygons results;
|
||||
for (PolygonRef poly : preprocessed)
|
||||
{
|
||||
if (poly.size() < 3)
|
||||
{
|
||||
results.add(poly);
|
||||
continue;
|
||||
}
|
||||
PolygonRef result = results.newPoly();
|
||||
|
||||
std::vector<std::optional<TexturedFaceSlice>> texture_poly;
|
||||
{
|
||||
Point p0 = poly.back();
|
||||
for (Point& p1 : poly)
|
||||
{
|
||||
texture_poly.emplace_back(getTexturedFaceSlice(p0, p1));
|
||||
p0 = p1;
|
||||
}
|
||||
}
|
||||
|
||||
coord_t corner_disregard_p0 = getCornerDisregard(poly[poly.size() - 2], poly.back(), poly[0], texture_poly.back(), texture_poly[0]);; // TODO
|
||||
coord_t dist_left_over = (settings.point_distance / 2); // the distance to be traversed on the line before making the first new point
|
||||
Point* p0 = &poly.back();
|
||||
for (unsigned int point_idx = 0; point_idx < poly.size(); point_idx++)
|
||||
{ // 'a' is the (next) new point between p0 and p1
|
||||
Point& p1 = poly[point_idx];
|
||||
unsigned int next_point_idx = (point_idx + 1 == poly.size())? 0 : point_idx + 1;
|
||||
Point& p2 = poly[next_point_idx];
|
||||
if (*p0 == p1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
std::optional<TexturedFaceSlice>& textured_face_slice = texture_poly[point_idx];
|
||||
std::optional<TexturedFaceSlice>& next_textured_face_slice = texture_poly[next_point_idx];
|
||||
|
||||
coord_t corner_disregard_p1 = getCornerDisregard(*p0, p1, p2, textured_face_slice, next_textured_face_slice); // TODO
|
||||
if (dist_left_over < corner_disregard_p0)
|
||||
{
|
||||
dist_left_over = corner_disregard_p0;
|
||||
}
|
||||
|
||||
if (textured_face_slice)
|
||||
{
|
||||
processSegmentBumpMap(layer_nr, textured_face_slice->face_segment, textured_face_slice->mat_segment, *p0, p1, dist_left_over, corner_disregard_p1, result);
|
||||
}
|
||||
else
|
||||
{
|
||||
coord_t p0p1_size2 = vSize2(p1 - *p0);
|
||||
if (p0p1_size2 < dist_left_over * dist_left_over)
|
||||
{
|
||||
dist_left_over -= sqrt(p0p1_size2);
|
||||
}
|
||||
else
|
||||
{
|
||||
result.emplace_back(*p0);
|
||||
result.emplace_back(p1);
|
||||
dist_left_over = settings.point_distance;
|
||||
}
|
||||
}
|
||||
|
||||
if (corner_disregard_p1 == 0
|
||||
&& (textured_face_slice || next_textured_face_slice)
|
||||
&& (textured_face_slice || !shorterThen(p1 - *p0, SLICE_SEGMENT_SNAP_GAP)) // don't introduce corner points for gap closer poly segments
|
||||
&& (next_textured_face_slice || !shorterThen(p2 - p1, SLICE_SEGMENT_SNAP_GAP)) // don't introduce corner points for gap closer poly segments
|
||||
)
|
||||
{ // add point for outward corner
|
||||
// TODO: remove code duplication with getCornerDisregard
|
||||
coord_t offset = getCornerOffset(textured_face_slice, next_textured_face_slice);
|
||||
Point v01 = p1 - *p0;
|
||||
Point v12 = p2 - p1;
|
||||
Point n01 = normal(turn90CCW(v01), -1000);
|
||||
Point n12 = normal(turn90CCW(v12), -1000);
|
||||
Point corner_normal = normal(n01 + n12, offset);
|
||||
result.add(p1 + corner_normal);
|
||||
}
|
||||
p0 = &p1;
|
||||
corner_disregard_p0 = corner_disregard_p1;
|
||||
}
|
||||
while (result.size() < 3 )
|
||||
{
|
||||
unsigned int point_idx = poly.size() - 2;
|
||||
result.add(poly[point_idx]);
|
||||
if (point_idx == 0) { break; }
|
||||
point_idx--;
|
||||
}
|
||||
if (result.size() < 3)
|
||||
{
|
||||
result.clear();
|
||||
for (Point& p : poly)
|
||||
result.add(p);
|
||||
}
|
||||
}
|
||||
// a negative offset on two sides of a corner, may introduce complexities in the model which should be removed:
|
||||
// ^↘
|
||||
// ^ ↘
|
||||
// <<<<<<<<^<<<< should become <<<<<<<<
|
||||
// ^ ^
|
||||
// ^ ^
|
||||
// ^ ^
|
||||
layer_polygons = results.removeComplexParts();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}//namespace cura
|
||||
@@ -0,0 +1,150 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef TEXTURE_PROCESSING_TEXTURE_BUMP_MAP_PROCESSOR_H
|
||||
#define TEXTURE_PROCESSING_TEXTURE_BUMP_MAP_PROCESSOR_H
|
||||
|
||||
#include <vector>
|
||||
#include <math.h> // tan
|
||||
|
||||
#include "../utils/polygon.h"
|
||||
#include "../utils/optional.h"
|
||||
#include "../utils/SparsePointGrid.h"
|
||||
|
||||
#include "../settings/settings.h"
|
||||
|
||||
#include "../slicer/SlicerSegment.h"
|
||||
#include "TexturedMesh.h"
|
||||
#include "FaceNormalStorage.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
class TextureBumpMapProcessor
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* Helper class to retrieve and store texture to bump map settings
|
||||
*/
|
||||
struct Settings
|
||||
{
|
||||
coord_t layer_height;
|
||||
coord_t point_distance;
|
||||
coord_t amplitude;
|
||||
coord_t offset;
|
||||
bool alternate;
|
||||
float face_angle_correction;
|
||||
float max_tan_correction_angle;
|
||||
ColourUsage color_usage;
|
||||
Settings(SettingsBaseVirtual* settings_base)
|
||||
: layer_height(settings_base->getSettingInMicrons("layer_height"))
|
||||
, point_distance(settings_base->getSettingInMicrons("bump_map_point_dist"))
|
||||
, amplitude(settings_base->getSettingInMicrons("bump_map_amplitude"))
|
||||
, offset(settings_base->getSettingInMicrons("bump_map_offset"))
|
||||
, alternate(settings_base->getSettingBoolean("bump_map_alternate"))
|
||||
, face_angle_correction(settings_base->getSettingAsRatio("bump_map_face_angle_correction"))
|
||||
, max_tan_correction_angle(std::tan(0.5 * M_PI - settings_base->getSettingInAngleRadians("bump_map_angle_correction_min")))
|
||||
, color_usage(settings_base->getSettingAsColourUsage("bump_map_texture_color"))
|
||||
{
|
||||
}
|
||||
};
|
||||
/*!
|
||||
* default constructor
|
||||
*
|
||||
* initializes the \ref SparseGrid::cell_size of \ref TextureBumpMapProcessor::loc_to_slice
|
||||
*
|
||||
* \param settings The settings with which to \ref TextureBumpMapProcessor::processBumpMap
|
||||
*/
|
||||
TextureBumpMapProcessor(TexturedMesh* mesh, const Settings settings, FaceNormalStorage* face_normal_storage);
|
||||
|
||||
/*!
|
||||
* Process the texture bump map.
|
||||
* Change the polygons in a layer
|
||||
*
|
||||
* \warning Where no texture is present, no offset is applied to the outer boundary!
|
||||
* Such segments are copied to the result as is
|
||||
*
|
||||
* \param[in,out] layer_polygons The polygons to be offsetted by texture color values
|
||||
* \param layer_nr The layer nr for which we are processing the bump map
|
||||
*/
|
||||
void processBumpMap(Polygons& layer_polygons, unsigned int layer_nr);
|
||||
|
||||
/*!
|
||||
* Register that a particular face was sliced to a particular texture segment.
|
||||
* \param face_segment The geometrical segment of the face
|
||||
* \param texture_segment The corresponding texture coordinates
|
||||
*/
|
||||
void registerTexturedFaceSlice(SlicerSegment face_segment, MatSegment texture_segment);
|
||||
protected:
|
||||
/*!
|
||||
* A sliced segment in combination with the corresponding texture slice.
|
||||
*/
|
||||
struct TexturedFaceSlice
|
||||
{
|
||||
SlicerSegment face_segment;
|
||||
MatSegment mat_segment;
|
||||
};
|
||||
|
||||
TexturedMesh* mesh;
|
||||
|
||||
/*!
|
||||
* The settings with which to \ref TextureBumpMapProcessor::processBumpMap
|
||||
*/
|
||||
Settings settings;
|
||||
|
||||
/*!
|
||||
* The face normal statistics to correct offsets for slanted faces - if provided
|
||||
*
|
||||
* This is stored as a pointer so that the default assignment operator = can be defined automatically.
|
||||
*/
|
||||
FaceNormalStorage* face_normal_storage;
|
||||
|
||||
/*!
|
||||
* A grid to efficiently look op which texture segment best fits the slicer segment.
|
||||
*/
|
||||
SparseGrid<TexturedFaceSlice> loc_to_slice;
|
||||
|
||||
/*!
|
||||
* Get the offset to be applied at a given location
|
||||
*/
|
||||
coord_t getOffset(const float color, const int face_idx);
|
||||
|
||||
/*!
|
||||
* Get the offset to be applied at a given corner
|
||||
*
|
||||
* Computes the average offset from the end of \p textured_face_slice and start of \p next_textured_face_slice
|
||||
* If either of those is not present, the \ref TextureBumpMapProcessor::Settings::default_color is used for that segment
|
||||
*
|
||||
* \warning Where no texture is present, no offset is applied to the outer boundary!
|
||||
*
|
||||
* \param textured_face_slice From which to determine the offset at the end of the line segment - or default to zero
|
||||
* \param next_textured_face_slice From which to determine the offset at the start of the line segment - or default to zero
|
||||
*/
|
||||
coord_t getCornerOffset(std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& textured_face_slice, std::optional<TextureBumpMapProcessor::TexturedFaceSlice>& next_textured_face_slice);
|
||||
|
||||
/*!
|
||||
* Get how much of a corner to skip generating offsetted indices for inner corners,
|
||||
* because those points would be removed by the offset itseld
|
||||
*/
|
||||
coord_t getCornerDisregard(Point p0, Point p1, Point p2, std::optional<TexturedFaceSlice>& textured_face_slice, std::optional<TexturedFaceSlice>& next_textured_face_slice);
|
||||
|
||||
/*!
|
||||
* Get the TexturedFaceSlice corresponding to an outline segment
|
||||
*
|
||||
* Note that due to snapping in the \ref Slicer::makePolygons function, an outline segment may be a bit different from the originally sliced SlicerSegment
|
||||
*
|
||||
* \param p0 The start of the segment
|
||||
* \param p1 The end of the segment
|
||||
*/
|
||||
std::optional<TexturedFaceSlice> getTexturedFaceSlice(Point p0, Point p1);
|
||||
|
||||
/*!
|
||||
*
|
||||
* \param layer_nr The layer number for which we process the bump map
|
||||
* \param slicer_segment The segment closest matching \p p0 - \p p1
|
||||
* \param corner_disregard_p1 The distance at the end of p0p1 in which not to place offsetted points
|
||||
*/
|
||||
void processSegmentBumpMap(unsigned int layer_nr, const SlicerSegment& slicer_segment, const MatSegment& mat, const Point p0, const Point p1, coord_t& dist_left_over, coord_t corner_disregard_p1, PolygonRef result);
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // TEXTURE_PROCESSING_TEXTURE_BUMP_MAP_PROCESSOR_H
|
||||
@@ -0,0 +1,85 @@
|
||||
#include "TextureProximityProcessor.h"
|
||||
|
||||
#include <algorithm> // swap
|
||||
#include <functional> // function
|
||||
|
||||
#include "../utils/optional.h"
|
||||
#include "../utils/linearAlg2D.h"
|
||||
#include "../slicer/SlicerSegment.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
TextureProximityProcessor::TextureProximityProcessor(const TextureProximityProcessor::Settings settings, unsigned int slice_layer_count)
|
||||
: settings(settings)
|
||||
{
|
||||
loc_to_slice.resize(slice_layer_count, SparseLineGrid<TexturedFaceSlice, TexturedFaceSliceLocator>(settings.proximity));
|
||||
}
|
||||
|
||||
|
||||
void TextureProximityProcessor::registerTexturedFaceSlice(SlicerSegment face_segment, MatSegment texture_segment, unsigned int layer_nr)
|
||||
{
|
||||
TexturedFaceSlice slice{face_segment, texture_segment};
|
||||
assert((int)layer_nr >= 0 && layer_nr < loc_to_slice.size());
|
||||
loc_to_slice[layer_nr].insert(slice);
|
||||
}
|
||||
|
||||
float TextureProximityProcessor::getColor(const Point location, const unsigned int layer_nr, ColourUsage color, float default_color)
|
||||
{
|
||||
assert((int)layer_nr >= 0 && layer_nr < loc_to_slice.size());
|
||||
SparseLineGrid<TexturedFaceSlice, TexturedFaceSliceLocator> grid = loc_to_slice[layer_nr];
|
||||
|
||||
coord_t best_dist2 = std::numeric_limits<coord_t>::max();
|
||||
std::optional<TexturedFaceSlice> best;
|
||||
std::function<bool (const TexturedFaceSlice& in)> process_func = [location, &best_dist2, &best](const TexturedFaceSlice& in)
|
||||
{
|
||||
coord_t dist2 = LinearAlg2D::getDist2FromLineSegment(in.face_segment.start, location, in.face_segment.end);
|
||||
if (dist2 < best_dist2)
|
||||
{
|
||||
best_dist2 = dist2;
|
||||
best = in;
|
||||
}
|
||||
return true; // keep going, we're not sure whether we have found the best yet
|
||||
};
|
||||
|
||||
grid.processNearby(location, settings.proximity, process_func);
|
||||
|
||||
if (best_dist2 > settings.proximity * settings.proximity * 4)
|
||||
{
|
||||
return default_color;
|
||||
}
|
||||
assert(best && "given that dist2 != max int this variable should have been innitialized");
|
||||
const Point p0 = best->face_segment.start;
|
||||
const Point p1 = best->face_segment.end;
|
||||
const Point x = location;
|
||||
// Point r = resulting point on the nearest segment, nearest to [location]
|
||||
const MatSegment mat_segment = best->mat_segment;
|
||||
|
||||
const Point v01 = p1 - p0;
|
||||
const Point v0x = x - p0;
|
||||
const coord_t v01_length2 = vSize2(v01);
|
||||
if (v01_length2 <= 4)
|
||||
{
|
||||
return mat_segment.start.getColor(color);
|
||||
}
|
||||
|
||||
const coord_t dot_prod = dot(v0x, v01);
|
||||
const int64_t v0r_length2 = dot_prod * dot_prod / v01_length2;
|
||||
if (v0r_length2 <= 0)
|
||||
{
|
||||
return mat_segment.start.getColor(color);
|
||||
}
|
||||
if (v0r_length2 >= v01_length2)
|
||||
{
|
||||
return mat_segment.end.getColor(color);
|
||||
}
|
||||
const coord_t v0r_length = sqrt(v0r_length2);
|
||||
const coord_t v01_length = sqrt(v01_length2);
|
||||
MatCoord mat_in_between = mat_segment.start;
|
||||
mat_in_between.coords = mat_segment.start.coords + (mat_segment.end.coords - mat_segment.start.coords) * v0r_length / v01_length;
|
||||
return mat_in_between.getColor(color);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}//namespace cura
|
||||
@@ -0,0 +1,93 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef TEXTURE_PROCESSING_TEXTURE_PROXIMITY_PROCESSOR_H
|
||||
#define TEXTURE_PROCESSING_TEXTURE_PROXIMITY_PROCESSOR_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "../utils/intpoint.h"
|
||||
#include "../utils/SparseLineGrid.h"
|
||||
|
||||
#include "../settings/settings.h"
|
||||
|
||||
#include "../slicer/SlicerSegment.h"
|
||||
#include "TexturedMesh.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
/*!
|
||||
* Class for recording texture coordinates at places where textures are defined, for later looking in the proximity of a texture.
|
||||
*/
|
||||
class TextureProximityProcessor
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* Helper class to retrieve and store texture to bump map settings
|
||||
*/
|
||||
struct Settings
|
||||
{
|
||||
coord_t proximity; //!< The distance within which to search for nearby texture
|
||||
Settings(coord_t proximity)
|
||||
: proximity(proximity)
|
||||
{
|
||||
}
|
||||
};
|
||||
/*!
|
||||
* default constructor
|
||||
*
|
||||
* initializes the \ref SparseGrid::cell_size of \ref TextureProximityProcessor::loc_to_slice
|
||||
*
|
||||
* \param settings The settings with which to \ref TextureProximityProcessor::processBumpMap
|
||||
*/
|
||||
TextureProximityProcessor(const Settings settings, unsigned int slice_layer_count);
|
||||
|
||||
/*!
|
||||
* Register that a particular face was sliced to a particular texture segment.
|
||||
* \param face_segment The geometrical segment of the face
|
||||
* \param texture_segment The corresponding texture coordinates
|
||||
* \param layer_nr The layer for which to register a face being sliced
|
||||
*/
|
||||
void registerTexturedFaceSlice(SlicerSegment face_segment, MatSegment texture_segment, unsigned int layer_nr);
|
||||
|
||||
/*!
|
||||
*
|
||||
* \param default_color Default color where no texture is present
|
||||
*/
|
||||
float getColor(const Point location, const unsigned int layer_nr, ColourUsage color, float default_color);
|
||||
protected:
|
||||
/*!
|
||||
* A sliced segment in combination with the corresponding texture slice.
|
||||
*/
|
||||
struct TexturedFaceSlice
|
||||
{
|
||||
SlicerSegment face_segment;
|
||||
MatSegment mat_segment;
|
||||
};
|
||||
|
||||
/*!
|
||||
* Locator to find the line segment of a \ref TexturedFaceSlice
|
||||
*/
|
||||
struct TexturedFaceSliceLocator
|
||||
{
|
||||
std::pair<Point, Point> operator()(const TexturedFaceSlice& elem) const
|
||||
{
|
||||
return std::make_pair(elem.face_segment.start, elem.face_segment.end);
|
||||
}
|
||||
};
|
||||
|
||||
/*!
|
||||
* The settings with which to \ref TextureBumpMapProcessor::processBumpMap
|
||||
*/
|
||||
Settings settings;
|
||||
|
||||
/*!
|
||||
* A grid to efficiently look op which texture segment best fits the slicer segment.
|
||||
*
|
||||
* A vector of elements for each layer
|
||||
*/
|
||||
std::vector<SparseLineGrid<TexturedFaceSlice, TexturedFaceSliceLocator>> loc_to_slice;
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // TEXTURE_PROCESSING_TEXTURE_PROXIMITY_PROCESSOR_H
|
||||
@@ -0,0 +1,144 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
|
||||
#include "TexturedMesh.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <math.h>
|
||||
|
||||
#include "../utils/logoutput.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
TexturedMesh::TexturedMesh(SettingsBaseVirtual* sb)
|
||||
: Mesh(sb)
|
||||
, current_mat(-1) // not set yet
|
||||
{
|
||||
}
|
||||
|
||||
void TexturedMesh::addTextureCoord(float x, float y)
|
||||
{
|
||||
// some textures use wrapping for some unholy reason
|
||||
// unwrap for texture coordinates to fall within [0,1]
|
||||
if (x > 1.0f || x < 0.0f)
|
||||
{ // only apply fmod when more than 1.0
|
||||
x = fmod(x, 1.0f);
|
||||
if (x < 0.0)
|
||||
{
|
||||
x += 1.0f;
|
||||
}
|
||||
}
|
||||
if (y > 1.0f || y < 0.0f)
|
||||
{ // only apply fmod when more than 1.0
|
||||
y = fmod(y, 1.0f);
|
||||
if (y < 0.0)
|
||||
{
|
||||
y += 1.0f;
|
||||
}
|
||||
}
|
||||
texture_coords.emplace_back(x, y);
|
||||
}
|
||||
|
||||
void TexturedMesh::addFace(int vi0, int vi1, int vi2, int ti0, int ti1, int ti2)
|
||||
{
|
||||
if (vi0 < -1)
|
||||
{
|
||||
vi0 = Mesh::faces.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
if (vi1 < -1)
|
||||
{
|
||||
vi1 = Mesh::faces.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
if (vi2 < -1)
|
||||
{
|
||||
vi2 = Mesh::faces.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
if (ti0 < -1)
|
||||
{
|
||||
ti0 = texture_coords.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
if (ti1 < -1)
|
||||
{
|
||||
ti1 = texture_coords.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
if (ti2 < -1)
|
||||
{
|
||||
ti2 = texture_coords.size() + vi0 + 1; // + 1 because of relative indexing doesn't start counting from 1
|
||||
}
|
||||
bool made_new_face = Mesh::addFace(vi0, vi1, vi2);
|
||||
if (made_new_face)
|
||||
{
|
||||
face_texture_indices.emplace_back(ti0, ti1, ti2, current_mat);
|
||||
assert(Mesh::faces.size() == face_texture_indices.size());
|
||||
}
|
||||
}
|
||||
|
||||
bool TexturedMesh::setMaterial(std::string name)
|
||||
{
|
||||
current_mat = material_base.getMatId(name);
|
||||
return current_mat >= 0;
|
||||
}
|
||||
|
||||
Material* TexturedMesh::addMaterial(std::string name)
|
||||
{
|
||||
return material_base.add(name);
|
||||
}
|
||||
|
||||
|
||||
bool TexturedMesh::getFaceEdgeMatCoord(unsigned int face_idx, int64_t z, unsigned int p0_idx, unsigned int p1_idx, MatCoord& result) const
|
||||
{
|
||||
if (face_idx >= face_texture_indices.size() || face_idx >= faces.size())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
FaceTextureCoordIndices texture_idxs = face_texture_indices[face_idx];
|
||||
if (texture_idxs.index[0] < 0 || texture_idxs.index[1] < 0 || texture_idxs.index[2] < 0 || texture_idxs.mat_id < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
const MeshFace& face = faces[face_idx];
|
||||
Point3 p0(vertices[face.vertex_index[p0_idx]].p);
|
||||
Point3 p1(vertices[face.vertex_index[p1_idx]].p);
|
||||
|
||||
float dzp0 = z - p0.z;
|
||||
float dp0p1 = p1.z - p0.z;
|
||||
|
||||
if (dzp0 * dp0p1 < 0)
|
||||
{ // z doesn't lie between p0 and p1
|
||||
return false;
|
||||
}
|
||||
if (dzp0 == 0)
|
||||
{ // edge is not cut by horizontal plane!
|
||||
return false;
|
||||
}
|
||||
float ratio = INT2MM(dzp0) / INT2MM(dp0p1);
|
||||
|
||||
FPoint t0 = texture_coords[texture_idxs.index[p0_idx]];
|
||||
FPoint t1 = texture_coords[texture_idxs.index[p1_idx]];
|
||||
|
||||
result.mat = material_base.getMat(texture_idxs.mat_id);
|
||||
result.coords.x = t0.x + (t1.x - t0.x) * ratio;
|
||||
result.coords.y = t0.y + (t1.y - t0.y) * ratio;
|
||||
|
||||
if (result.coords.x > 1.001 || result.coords.x < -0.001 || result.coords.y > 1.001 || result.coords.y < -0.001)
|
||||
{
|
||||
logError("WARNING: wrapping material to outside image!\n");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TexturedMesh::sliceFaceTexture(unsigned int face_idx, unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, Point segment_start, Point segment_end, MatSegment& result) const
|
||||
{
|
||||
if (!getFaceEdgeMatCoord(face_idx, z, idx_shared, idx_first, result.start))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!getFaceEdgeMatCoord(face_idx, z, idx_shared, idx_second, result.end))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
} // namespace cura
|
||||
@@ -0,0 +1,77 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef TEXTURE_PROCESSING_TEXTURED_MESH_H
|
||||
#define TEXTURE_PROCESSING_TEXTURED_MESH_H
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "MaterialBase.h"
|
||||
|
||||
#include "../mesh.h"
|
||||
#include "../utils/intpoint.h"
|
||||
#include "MatSegment.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
/*!
|
||||
* A mesh with bitmap textures to it.
|
||||
*
|
||||
* material coordinates are defined separately, and can be reused for different bitmap textures
|
||||
*/
|
||||
class TexturedMesh : public Mesh
|
||||
{
|
||||
public:
|
||||
TexturedMesh(SettingsBaseVirtual* sb);
|
||||
|
||||
|
||||
/*!
|
||||
*
|
||||
*/
|
||||
struct FaceTextureCoordIndices
|
||||
{
|
||||
int index[3]; //!< indices into texture_coords or -1 if no texture data available
|
||||
int mat_id; //!< Material id
|
||||
FaceTextureCoordIndices(int i1, int i2, int i3, int mat_id)
|
||||
: mat_id(mat_id)
|
||||
{
|
||||
index[0] = i1;
|
||||
index[1] = i2;
|
||||
index[2] = i3;
|
||||
}
|
||||
};
|
||||
void addTextureCoord(float x, float y);
|
||||
void addFace(int vi0, int vi1, int vi2, int ti0, int ti1, int ti2);
|
||||
using Mesh::addFace; // otherwise above addFace would shadow the parent addFace
|
||||
|
||||
bool setMaterial(std::string name); //!< set the material to be used in the comming data to be loaded
|
||||
Material* addMaterial(std::string name);
|
||||
|
||||
/*!
|
||||
* \return Whether a texture line segment has been created
|
||||
*/
|
||||
bool sliceFaceTexture(unsigned int face_idx, unsigned int idx_shared, unsigned int idx_first, unsigned int idx_second, int32_t z, Point segment_start, Point segment_end, MatSegment& result) const;
|
||||
|
||||
protected:
|
||||
std::vector<FPoint> texture_coords; //!< all texture coordinates by all faces
|
||||
std::vector<FaceTextureCoordIndices> face_texture_indices; //!< for each face the corresponding texture coordinates in TexturedMesh::texture_coords
|
||||
// TODO clean up above lists when super class clear() is called
|
||||
// TODO when to clean up below material base?
|
||||
MaterialBase material_base;
|
||||
/*!
|
||||
* Get the material coordinate corresponding to the point on a plane cutting a given edge of the face.
|
||||
* \param face_idx The face for which to get the material coord
|
||||
* \param z The z of the horizontal plane cutting the face
|
||||
* \param p0_idx The index into the first vert of the edge
|
||||
* \param p1_idx The index into the second vert of the edge
|
||||
* \param result The resulting material Coordinates
|
||||
* \return Whether a Material coordinate is defined at the given location
|
||||
*/
|
||||
bool getFaceEdgeMatCoord(unsigned int face_idx, int64_t z, unsigned int p0_idx, unsigned int p1_idx, MatCoord& result) const;
|
||||
private:
|
||||
int current_mat; //!< material currently used in loading the face material info
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // TEXTURE_PROCESSING_TEXTURED_MESH_H
|
||||
@@ -37,12 +37,6 @@ void AABB3D::include(Point3 p)
|
||||
max.z = std::max(max.z, p.z);
|
||||
}
|
||||
|
||||
void AABB3D::includeZ(int32_t z)
|
||||
{
|
||||
min.z = std::min(min.z, z);
|
||||
max.z = std::max(max.z, z);
|
||||
}
|
||||
|
||||
void AABB3D::offset(Point3 offset)
|
||||
{
|
||||
min += offset;
|
||||
|
||||
@@ -38,14 +38,6 @@ struct AABB3D
|
||||
*/
|
||||
void include(Point3 p);
|
||||
|
||||
/*!
|
||||
* Expand the AABB3D to include a z-coordinate.
|
||||
*
|
||||
* This is for including a point of which the X and Y coordinates are
|
||||
* unknown but known to already be included in the bounding box.
|
||||
*/
|
||||
void includeZ(int32_t z);
|
||||
|
||||
/*!
|
||||
* Offset the coordinates of the bounding box.
|
||||
* \param offset The offset with which to offset the AABB3D.
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
/** Copyright (C) 2016 Tim Kuipers - Released under terms of the AGPLv3 License */
|
||||
#ifndef UTILS_F_POINT_H
|
||||
#define UTILS_F_POINT_H
|
||||
|
||||
#include <cmath> // sqrt
|
||||
#include <iostream> // auto-serialization / auto-toString() '<<'
|
||||
|
||||
namespace cura
|
||||
{
|
||||
/*!
|
||||
* 2D coordinates represented by floats
|
||||
*/
|
||||
class FPoint
|
||||
{
|
||||
public:
|
||||
float x, y; //!< Coordinates
|
||||
FPoint() //!< non-initializing constructor
|
||||
{}
|
||||
FPoint(float x, float y) //!< constructor
|
||||
: x(x)
|
||||
, y(y)
|
||||
{}
|
||||
|
||||
FPoint operator+(const FPoint& p) const { return FPoint(x+p.x, y+p.y); }
|
||||
FPoint operator-(const FPoint& p) const { return FPoint(x-p.x, y-p.y); }
|
||||
FPoint operator/(const float i) const { return FPoint(x/i, y/i); }
|
||||
FPoint operator*(const float i) const { return FPoint(x*i, y*i); }
|
||||
|
||||
FPoint& operator += (const FPoint& p) { x += p.x; y += p.y; return *this; }
|
||||
FPoint& operator -= (const FPoint& p) { x -= p.x; y -= p.y; return *this; }
|
||||
|
||||
bool operator==(const FPoint& p) const { return x == p.x && y == p.y; }
|
||||
bool operator!=(const FPoint& p) const { return x != p.x || y != p.y; }
|
||||
|
||||
/*!
|
||||
* output to string stream in standard format
|
||||
*/
|
||||
template<class CharT, class TraitsT>
|
||||
friend
|
||||
std::basic_ostream<CharT, TraitsT>&
|
||||
operator <<(std::basic_ostream<CharT, TraitsT>& os, const FPoint& p)
|
||||
{
|
||||
return os << "(" << p.x << ", " << p.y << ")";
|
||||
}
|
||||
|
||||
/*!
|
||||
* squared vector size
|
||||
*/
|
||||
float vSize2() const
|
||||
{
|
||||
return x * x + y * y;
|
||||
}
|
||||
|
||||
/*!
|
||||
* vector size
|
||||
*/
|
||||
float vSize() const
|
||||
{
|
||||
return sqrt(vSize2());
|
||||
}
|
||||
|
||||
/*!
|
||||
* dot product
|
||||
*/
|
||||
float dot(const FPoint& p) const
|
||||
{
|
||||
return x * p.x + y * p.y;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // namespace cura
|
||||
|
||||
#endif // UTILS_F_POINT_H
|
||||
+40
-21
@@ -10,49 +10,68 @@ namespace cura
|
||||
{
|
||||
|
||||
|
||||
void ListPolyIt::convertPolygonsToLists(Polygons& polys, ListPolygons& result)
|
||||
void ListPolyIt::convertPolygonsToLists(Polygons& polys, ListPolygons& result, bool remove_duplicates)
|
||||
{
|
||||
for (PolygonRef poly : polys)
|
||||
{
|
||||
result.emplace_back();
|
||||
convertPolygonToList(poly, result.back());
|
||||
convertPolygonToList(poly, result.back(), remove_duplicates);
|
||||
}
|
||||
}
|
||||
|
||||
void ListPolyIt::convertPolygonToList(PolygonRef poly, ListPolygon& result)
|
||||
void ListPolyIt::convertPolygonToList(PolygonRef poly, ListPolygon& result, bool remove_duplicates)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
Point last = poly.back();
|
||||
#endif // DEBUG
|
||||
for (Point& p : poly)
|
||||
if (remove_duplicates)
|
||||
{
|
||||
result.push_back(p);
|
||||
#ifdef DEBUG
|
||||
// usually polygons shouldn't have such degenerate verts
|
||||
// in PolygonProximityLinker (where this function is (also) used) it is
|
||||
// required to not have degenerate verts, because verts are mapped
|
||||
// to links, but if two different verts are at the same place the mapping fails.
|
||||
assert(p != last);
|
||||
last = p;
|
||||
#endif // DEBUG
|
||||
Point last = poly.back();
|
||||
for (Point& p : poly)
|
||||
{
|
||||
if (p != last)
|
||||
{
|
||||
result.push_back(p);
|
||||
last = p;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (Point& p : poly)
|
||||
{
|
||||
result.push_back(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ListPolyIt::convertListPolygonsToPolygons(ListPolygons& list_polygons, Polygons& polygons)
|
||||
void ListPolyIt::convertListPolygonsToPolygons(ListPolygons& list_polygons, Polygons& polygons, bool remove_duplicates)
|
||||
{
|
||||
for (unsigned int poly_idx = 0; poly_idx < polygons.size(); poly_idx++)
|
||||
{
|
||||
polygons[poly_idx].clear();
|
||||
convertListPolygonToPolygon(list_polygons[poly_idx], polygons[poly_idx]);
|
||||
convertListPolygonToPolygon(list_polygons[poly_idx], polygons[poly_idx], remove_duplicates);
|
||||
}
|
||||
}
|
||||
|
||||
void ListPolyIt::convertListPolygonToPolygon(ListPolygon& list_polygon, PolygonRef polygon)
|
||||
void ListPolyIt::convertListPolygonToPolygon(ListPolygon& list_polygon, PolygonRef polygon, bool remove_duplicates)
|
||||
{
|
||||
for (Point& p : list_polygon)
|
||||
if (remove_duplicates)
|
||||
{
|
||||
polygon.add(p);
|
||||
Point last = list_polygon.back();
|
||||
for (Point& p : list_polygon)
|
||||
{
|
||||
if (p != last)
|
||||
{
|
||||
polygon.add(p);
|
||||
last = p;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (Point& p : list_polygon)
|
||||
{
|
||||
polygon.add(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -93,29 +93,33 @@ public:
|
||||
*
|
||||
* \param polys The polygons to convert
|
||||
* \param result The converted polygons
|
||||
* \param remove_duplicates Whether to skip the conversion of duplicate consecutive points in the input
|
||||
*/
|
||||
static void convertPolygonsToLists(Polygons& polys, ListPolygons& result);
|
||||
static void convertPolygonsToLists(Polygons& polys, ListPolygons& result, bool remove_duplicates = false);
|
||||
/*!
|
||||
* Convert Polygons to ListPolygons
|
||||
*
|
||||
* \param polys The polygons to convert
|
||||
* \param result The converted polygons
|
||||
* \param remove_duplicates Whether to skip the conversion of duplicate consecutive points in the input
|
||||
*/
|
||||
static void convertPolygonToList(PolygonRef poly, ListPolygon& result);
|
||||
static void convertPolygonToList(PolygonRef poly, ListPolygon& result, bool remove_duplicates = false);
|
||||
/*!
|
||||
* Convert ListPolygons to Polygons
|
||||
*
|
||||
* \param list_polygons The polygons to convert
|
||||
* \param polygons The converted polygons
|
||||
* \param remove_duplicates Whether to skip the conversion of duplicate consecutive points in the input
|
||||
*/
|
||||
static void convertListPolygonsToPolygons(ListPolygons& list_polygons, Polygons& polygons);
|
||||
static void convertListPolygonsToPolygons(ListPolygons& list_polygons, Polygons& polygons, bool remove_duplicates = false);
|
||||
/*!
|
||||
* Convert ListPolygons to Polygons
|
||||
*
|
||||
* \param list_polygons The polygons to convert
|
||||
* \param polygons The converted polygons
|
||||
* \param remove_duplicates Whether to skip the conversion of duplicate consecutive points in the input
|
||||
*/
|
||||
static void convertListPolygonToPolygon(ListPolygon& list_polygon, PolygonRef polygon);
|
||||
static void convertListPolygonToPolygon(ListPolygon& list_polygon, PolygonRef polygon, bool remove_duplicates = false);
|
||||
|
||||
/*!
|
||||
* Insert a point into a ListPolygon if it's not a duplicate of the point before or the point after.
|
||||
|
||||
@@ -21,7 +21,8 @@ PolygonProximityLinker::PolygonProximityLinker(Polygons& polygons, int proximity
|
||||
proximity_point_links.reserve(polygons.pointCount()); // When the whole model consists of thin walls, there will generally be a link for every point, plus some endings minus some points which map to eachother
|
||||
|
||||
// convert to list polygons for insertion of points
|
||||
ListPolyIt::convertPolygonsToLists(polygons, list_polygons);
|
||||
constexpr bool remove_duplicates = true;
|
||||
ListPolyIt::convertPolygonsToLists(polygons, list_polygons, remove_duplicates);
|
||||
|
||||
// link each corner to itself
|
||||
addSharpCorners();
|
||||
|
||||
@@ -14,9 +14,6 @@ namespace cura {
|
||||
|
||||
/*! \brief Sparse grid which can locate spatially nearby elements efficiently.
|
||||
*
|
||||
* \note This is an abstract template class which doesn't have any functions to insert elements.
|
||||
* \see SparsePointGrid
|
||||
*
|
||||
* \tparam ElemT The element type to store.
|
||||
*/
|
||||
template<class ElemT>
|
||||
@@ -24,6 +21,11 @@ class SparseGrid
|
||||
{
|
||||
public:
|
||||
using Elem = ElemT;
|
||||
protected:
|
||||
using GridPoint = Point;
|
||||
using grid_coord_t = coord_t;
|
||||
using GridMap = std::unordered_multimap<GridPoint, Elem>;
|
||||
public:
|
||||
|
||||
/*! \brief Constructs a sparse grid with the specified cell size.
|
||||
*
|
||||
@@ -95,10 +97,50 @@ public:
|
||||
|
||||
coord_t getCellSize() const;
|
||||
|
||||
/*! \brief Inserts elem into the sparse grid.
|
||||
*
|
||||
* \param[in] location The location where to insert the element
|
||||
* \param[in] elem The element to be inserted.
|
||||
*/
|
||||
void insert(Point location, const Elem &elem);
|
||||
|
||||
class iterator
|
||||
{
|
||||
friend class SparseGrid<ElemT>;
|
||||
typename GridMap::iterator it;
|
||||
iterator(typename GridMap::iterator it)
|
||||
:it(it)
|
||||
{}
|
||||
public:
|
||||
iterator operator++() // pre-increment
|
||||
{
|
||||
++it;
|
||||
return *this;
|
||||
}
|
||||
iterator operator++(int) // post increment
|
||||
{
|
||||
iterator ret(it);
|
||||
++it;
|
||||
return ret;
|
||||
}
|
||||
Elem operator*()
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
bool operator==(iterator other)
|
||||
{
|
||||
return it == other.it;
|
||||
}
|
||||
bool operator!=(iterator other)
|
||||
{
|
||||
return it != other.it;
|
||||
}
|
||||
// TODO: fully implement iterator interface
|
||||
};
|
||||
iterator begin();
|
||||
iterator end();
|
||||
|
||||
protected:
|
||||
using GridPoint = Point;
|
||||
using grid_coord_t = coord_t;
|
||||
using GridMap = std::unordered_multimap<GridPoint, Elem>;
|
||||
|
||||
/*! \brief Process elements from the cell indicated by \p grid_pt.
|
||||
*
|
||||
@@ -221,6 +263,26 @@ typename cura::coord_t SGI_THIS::toLowerCoord(const grid_coord_t& grid_coord) c
|
||||
return grid_coord * m_cell_size;
|
||||
}
|
||||
|
||||
SGI_TEMPLATE
|
||||
void SGI_THIS::insert(Point loc, const Elem &elem)
|
||||
{
|
||||
GridPoint grid_loc = toGridPoint(loc);
|
||||
|
||||
m_grid.emplace(grid_loc, elem);
|
||||
}
|
||||
|
||||
SGI_TEMPLATE
|
||||
typename SGI_THIS::iterator SGI_THIS::begin()
|
||||
{
|
||||
return iterator(m_grid.begin());
|
||||
}
|
||||
|
||||
SGI_TEMPLATE
|
||||
typename SGI_THIS::iterator SGI_THIS::end()
|
||||
{
|
||||
return iterator(m_grid.end());
|
||||
}
|
||||
|
||||
SGI_TEMPLATE
|
||||
bool SGI_THIS::processFromCell(
|
||||
const GridPoint &grid_pt,
|
||||
|
||||
@@ -62,9 +62,7 @@ SGI_TEMPLATE
|
||||
void SGI_THIS::insert(const Elem &elem)
|
||||
{
|
||||
Point loc = m_locator(elem);
|
||||
GridPoint grid_loc = SparseGrid<ElemT>::toGridPoint(loc);
|
||||
|
||||
SparseGrid<ElemT>::m_grid.emplace(grid_loc,elem);
|
||||
SparseGrid<ElemT>::insert(loc, elem);
|
||||
}
|
||||
|
||||
|
||||
|
||||
+29
-21
@@ -46,17 +46,19 @@ Integer points are used to avoid floating point rounding errors, and because Cli
|
||||
namespace cura
|
||||
{
|
||||
|
||||
using coord_t = ClipperLib::cInt;
|
||||
|
||||
class Point3
|
||||
{
|
||||
public:
|
||||
int32_t x,y,z;
|
||||
coord_t x,y,z;
|
||||
Point3() {}
|
||||
Point3(const int32_t _x, const int32_t _y, const int32_t _z): x(_x), y(_y), z(_z) {}
|
||||
Point3(const coord_t _x, const coord_t _y, const coord_t _z): x(_x), y(_y), z(_z) {}
|
||||
|
||||
Point3 operator+(const Point3& p) const { return Point3(x+p.x, y+p.y, z+p.z); }
|
||||
Point3 operator-(const Point3& p) const { return Point3(x-p.x, y-p.y, z-p.z); }
|
||||
Point3 operator/(const int32_t i) const { return Point3(x/i, y/i, z/i); }
|
||||
Point3 operator*(const int32_t i) const { return Point3(x*i, y*i, z*i); }
|
||||
Point3 operator/(const coord_t i) const { return Point3(x/i, y/i, z/i); }
|
||||
Point3 operator*(const coord_t i) const { return Point3(x*i, y*i, z*i); }
|
||||
Point3 operator*(const double d) const { return Point3(d*x, d*y, d*z); }
|
||||
|
||||
Point3& operator += (const Point3& p) { x += p.x; y += p.y; z += p.z; return *this; }
|
||||
@@ -75,14 +77,14 @@ public:
|
||||
}
|
||||
|
||||
|
||||
int32_t max() const
|
||||
coord_t max() const
|
||||
{
|
||||
if (x > y && x > z) return x;
|
||||
if (y > z) return y;
|
||||
return z;
|
||||
}
|
||||
|
||||
bool testLength(int32_t len) const
|
||||
bool testLength(coord_t len) const
|
||||
{
|
||||
if (x > len || x < -len)
|
||||
return false;
|
||||
@@ -93,12 +95,12 @@ public:
|
||||
return vSize2() <= len*len;
|
||||
}
|
||||
|
||||
int64_t vSize2() const
|
||||
coord_t vSize2() const
|
||||
{
|
||||
return int64_t(x)*int64_t(x)+int64_t(y)*int64_t(y)+int64_t(z)*int64_t(z);
|
||||
return x * x + y * y + z * z;
|
||||
}
|
||||
|
||||
int32_t vSize() const
|
||||
coord_t vSize() const
|
||||
{
|
||||
return sqrt(vSize2());
|
||||
}
|
||||
@@ -110,25 +112,33 @@ public:
|
||||
double fz = INT2MM(z);
|
||||
return sqrt(fx*fx+fy*fy+fz*fz);
|
||||
}
|
||||
/*! this function is deprecated because it can cause overflows for vectors which easily fit inside a printer. Use FPoint3.cross(a,b) instead. */
|
||||
DEPRECATED(Point3 cross(const Point3& p))
|
||||
Point3 cross(const Point3& p)
|
||||
{
|
||||
return Point3(
|
||||
y*p.z-z*p.y, /// dangerous for vectors longer than 4.6 cm !!!!!
|
||||
z*p.x-x*p.z, /// can cause overflows
|
||||
y*p.z-z*p.y,
|
||||
z*p.x-x*p.z,
|
||||
x*p.y-y*p.x);
|
||||
}
|
||||
|
||||
int64_t dot(const Point3& p) const
|
||||
coord_t dot(const Point3& p) const
|
||||
{
|
||||
return x*p.x + y*p.y + z*p.z;
|
||||
}
|
||||
|
||||
Point3 normal(coord_t desired_length) const
|
||||
{
|
||||
coord_t current_length = vSize();
|
||||
if (current_length < 1)
|
||||
{
|
||||
return Point3(0, 0, desired_length);
|
||||
}
|
||||
return *this * desired_length / current_length;
|
||||
}
|
||||
};
|
||||
|
||||
static Point3 no_point3(std::numeric_limits<int32_t>::infinity(), std::numeric_limits<int32_t>::infinity(), std::numeric_limits<int32_t>::infinity());
|
||||
static Point3 no_point3(std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max());
|
||||
|
||||
inline Point3 operator*(const int32_t i, const Point3& rhs) {
|
||||
inline Point3 operator*(const coord_t i, const Point3& rhs) {
|
||||
return rhs * i;
|
||||
}
|
||||
|
||||
@@ -136,8 +146,6 @@ inline Point3 operator*(const double d, const Point3& rhs) {
|
||||
return rhs * d;
|
||||
}
|
||||
|
||||
using coord_t = ClipperLib::cInt;
|
||||
|
||||
/* 64bit Points are used mostly troughout the code, these are the 2D points from ClipperLib */
|
||||
typedef ClipperLib::IntPoint Point;
|
||||
|
||||
@@ -146,10 +154,10 @@ public:
|
||||
int X, Y;
|
||||
Point p() { return Point(X, Y); }
|
||||
};
|
||||
#define POINT_MIN std::numeric_limits<ClipperLib::cInt>::min()
|
||||
#define POINT_MAX std::numeric_limits<ClipperLib::cInt>::max()
|
||||
#define POINT_MIN std::numeric_limits<coord_t>::min()
|
||||
#define POINT_MAX std::numeric_limits<coord_t>::max()
|
||||
|
||||
static Point no_point(std::numeric_limits<int32_t>::infinity(), std::numeric_limits<int32_t>::infinity());
|
||||
static Point no_point(std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max());
|
||||
|
||||
/* Extra operators to make it easier to do math with the 64bit Point objects */
|
||||
INLINE Point operator-(const Point& p0) { return Point(-p0.X, -p0.Y); }
|
||||
|
||||
@@ -160,7 +160,7 @@ public:
|
||||
if (ac_size == 0)
|
||||
{
|
||||
int64_t ab_dist2 = vSize2(ab);
|
||||
if (ab_dist2 == 0)
|
||||
if (ab_dist2 == 0 && b_is_beyond_ac)
|
||||
{
|
||||
*b_is_beyond_ac = 0; // a is on b is on c
|
||||
}
|
||||
|
||||
+11
-1
@@ -190,6 +190,16 @@ unsigned int Polygons::findInside(Point p, bool border_result)
|
||||
return ret;
|
||||
}
|
||||
|
||||
Polygons Polygons::removeComplexParts() const
|
||||
{
|
||||
Polygons ret;
|
||||
ClipperLib::Clipper clipper(clipper_init);
|
||||
clipper.AddPaths(paths, ClipperLib::ptSubject, true);
|
||||
clipper.Execute(ClipperLib::ctUnion, ret.paths, ClipperLib::pftPositive);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
Polygons Polygons::offset(int distance, ClipperLib::JoinType join_type, double miter_limit) const
|
||||
{
|
||||
Polygons ret;
|
||||
@@ -837,6 +847,7 @@ void PolygonRef::smooth_corner_simple(ListPolygon& poly, const Point p0, const P
|
||||
Point b;
|
||||
bool success = LinearAlg2D::getPointOnLineWithDist(a, p1, p2, shortcut_length, b);
|
||||
// v02 has to be longer than ab!
|
||||
p1_it.remove();
|
||||
if (success)
|
||||
{ // if not success then assume b is negligibly close to 2, but rounding errors caused a problem
|
||||
#ifdef ASSERT_INSANE_OUTPUT
|
||||
@@ -844,7 +855,6 @@ void PolygonRef::smooth_corner_simple(ListPolygon& poly, const Point p0, const P
|
||||
#endif // #ifdef ASSERT_INSANE_OUTPUT
|
||||
ListPolyIt::insertPointNonDuplicate(p1_it, p2_it, b);
|
||||
}
|
||||
p1_it.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -859,6 +859,18 @@ public:
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Remove holes which are lying outside of parts, and outlines inside of parts
|
||||
*
|
||||
* ^↘
|
||||
* ^ ↘
|
||||
* <<<<<<<<^<<<< should become <<<<<<<<
|
||||
* ^ ^
|
||||
* ^ ^
|
||||
* ^ ^
|
||||
*/
|
||||
Polygons removeComplexParts() const;
|
||||
|
||||
int64_t polygonLength() const
|
||||
{
|
||||
int64_t length = 0;
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
//Copyright (c) 2017 Ultimaker B.V.
|
||||
//CuraEngine is released under the terms of the AGPLv3 or higher.
|
||||
|
||||
#ifndef UTILS_STRING_H
|
||||
#define UTILS_STRING_H
|
||||
|
||||
@@ -38,7 +35,7 @@ static inline void writeInt2mm(const int64_t coord, std::ostream& ss)
|
||||
{
|
||||
constexpr size_t buffer_size = 24;
|
||||
char buffer[buffer_size];
|
||||
int char_count = sprintf(buffer, "%d", int(coord)); // convert int to string
|
||||
int char_count = sprintf(buffer, "%" PRId64, coord); // convert int to string
|
||||
#ifdef DEBUG
|
||||
if (char_count + 1 >= int(buffer_size)) // + 1 for the null character
|
||||
{
|
||||
|
||||
@@ -17,6 +17,15 @@ WallOverlapComputation::WallOverlapComputation(Polygons& polygons, int line_widt
|
||||
|
||||
}
|
||||
|
||||
float WallOverlapComputation::getFlow(const Polygons& from, unsigned int poly_idx, unsigned int from_point_idx, unsigned int to_point_idx)
|
||||
{
|
||||
assert(poly_idx < from.size());
|
||||
PolygonRef poly = from[poly_idx];
|
||||
assert(from_point_idx < poly.size());
|
||||
assert(to_point_idx < poly.size());
|
||||
return getFlow(poly[from_point_idx], poly[to_point_idx]);
|
||||
}
|
||||
|
||||
|
||||
float WallOverlapComputation::getFlow(Point& from, Point& to)
|
||||
{
|
||||
|
||||
+10
-1
@@ -17,6 +17,8 @@
|
||||
#include "utils/ProximityPointLink.h"
|
||||
#include "utils/PolygonProximityLinker.h"
|
||||
|
||||
#include "PolygonFlowAdjuster.h"
|
||||
|
||||
namespace cura
|
||||
{
|
||||
|
||||
@@ -44,7 +46,7 @@ namespace cura
|
||||
* The main functionality of this class is performed by the constructor, by calling the constructor of PolygonProximityLinker.
|
||||
* The adjustment during gcode generation is made with the help of WallOverlapComputation::getFlow
|
||||
*/
|
||||
class WallOverlapComputation
|
||||
class WallOverlapComputation : public PolygonFlowAdjuster
|
||||
{
|
||||
PolygonProximityLinker overlap_linker;
|
||||
int64_t line_width;
|
||||
@@ -62,6 +64,13 @@ public:
|
||||
*/
|
||||
float getFlow(Point& from, Point& to);
|
||||
|
||||
/*!
|
||||
* \see \ref WallOverlapComputation::getFlow(Point&,Point&)
|
||||
*
|
||||
* \see \ref PolygonFlowAdjuster::getFlow
|
||||
*/
|
||||
float getFlow(const Polygons& from, unsigned int poly_idx, unsigned int from_point_idx, unsigned int to_point_idx);
|
||||
|
||||
/*!
|
||||
* Computes the neccesary priliminaries in order to efficiently compute the flow when generatign gcode paths.
|
||||
* \param polygons The wall polygons for which to compute the overlaps
|
||||
|
||||
+1
-4
@@ -235,14 +235,11 @@ class Setting:
|
||||
tree = ast.parse(code, "eval")
|
||||
compiled = compile(code, self._key, "eval")
|
||||
except (SyntaxError, TypeError) as e:
|
||||
print("Parse error in function (" + str(code) + ") for setting", self._key + ":", str(e))
|
||||
return None
|
||||
print("Parse error in function (" + code + ") for setting", self._key + ":", str(e))
|
||||
except IllegalMethodError as e:
|
||||
print("Use of illegal method", str(e), "in function (" + code + ") for setting", self._key)
|
||||
return None
|
||||
except Exception as e:
|
||||
print("Exception in function (" + code + ") for setting", self._key + ":", str(e))
|
||||
return None
|
||||
|
||||
return eval(compiled, globals(), locals)
|
||||
|
||||
|
||||
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