Downstream the partially upstreamed NPV8 files with fixes for errors introduced in upstreaming.

This should not change any layout tests expectations.

Review URL: http://codereview.chromium.org/155163

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20298 0039d316-1c4b-4281-b951-d872f2087c98
Esse commit está contido em:
ajwong@chromium.org
2009-07-09 19:30:41 +00:00
commit 48305e5b25
4 arquivos alterados com 353 adições e 327 exclusões
+226 -248
Ver Arquivo
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2007-2009 Google, Inc. All rights reserved.
* Copyright (C) 2007, 2008, 2009 Google, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@@ -26,16 +26,12 @@
#include "config.h"
#include <stdio.h>
#define max max
#define min min
#include <v8.h>
#include "NPV8Object.h"
#include "ChromiumBridge.h"
#include "DOMWindow.h"
#include "Frame.h"
#include "bindings/npruntime.h"
#include "npruntime_priv.h"
#include "OwnArrayPtr.h"
#include "PlatformString.h"
#include "ScriptController.h"
#include "V8CustomBinding.h"
@@ -43,7 +39,12 @@
#include "V8Helpers.h"
#include "V8NPUtils.h"
#include "V8Proxy.h"
#include "DOMWindow.h"
#include "bindings/npruntime.h"
#include "npruntime_priv.h"
#include "wtf/StringExtras.h"
#include <stdio.h>
#include <v8.h>
using WebCore::toV8Context;
using WebCore::toV8Proxy;
@@ -53,220 +54,205 @@ using WebCore::V8DOMWrapper;
using WebCore::V8GCController;
using WebCore::V8Proxy;
// FIXME(mbelshe): comments on why use malloc and free.
static NPObject* AllocV8NPObject(NPP, NPClass*)
// FIXME: Comments on why use malloc and free.
static NPObject* allocV8NPObject(NPP, NPClass*)
{
return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
}
static void FreeV8NPObject(NPObject* npobj)
static void freeV8NPObject(NPObject* npObject)
{
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
#ifndef NDEBUG
V8GCController::unregisterGlobalHandle(object, object->v8Object);
V8GCController::unregisterGlobalHandle(v8NpObject, v8NpObject->v8Object);
#endif
object->v8Object.Dispose();
free(object);
v8NpObject->v8Object.Dispose();
free(v8NpObject);
}
static v8::Handle<v8::Value>* listFromVariantArgs(const NPVariant* args,
uint32_t argCount,
NPObject *owner)
static v8::Handle<v8::Value>* createValueListFromVariantArgs(const NPVariant* arguments, uint32_t argumentCount, NPObject* owner)
{
v8::Handle<v8::Value>* argv = new v8::Handle<v8::Value>[argCount];
for (uint32_t index = 0; index < argCount; index++) {
const NPVariant *arg = &args[index];
v8::Handle<v8::Value>* argv = new v8::Handle<v8::Value>[argumentCount];
for (uint32_t index = 0; index < argumentCount; index++) {
const NPVariant* arg = &arguments[index];
argv[index] = convertNPVariantToV8Object(arg, owner);
}
return argv;
}
// Create an identifier (null terminated utf8 char*) from the NPIdentifier.
static v8::Local<v8::String> NPIdentifierToV8Identifier(NPIdentifier name)
static v8::Local<v8::String> npIdentifierToV8Identifier(NPIdentifier name)
{
PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
if (identifier->isString)
return v8::String::New(static_cast<const char *>(identifier->value.string));
return v8::String::New(static_cast<const char*>(identifier->value.string));
char buf[32];
sprintf(buf, "%d", identifier->value.number);
return v8::String::New(buf);
char buffer[32];
snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
return v8::String::New(buffer);
}
static NPClass V8NPObjectClass = { NP_CLASS_STRUCT_VERSION,
AllocV8NPObject,
FreeV8NPObject,
allocV8NPObject,
freeV8NPObject,
0, 0, 0, 0, 0, 0, 0, 0, 0 };
// NPAPI's npruntime functions
// NPAPI's npruntime functions.
NPClass* npScriptObjectClass = &V8NPObjectClass;
NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, WebCore::DOMWindow* root)
{
// Check to see if this object is already wrapped.
if (object->InternalFieldCount() == V8Custom::kNPObjectInternalFieldCount &&
object->GetInternalField(V8Custom::kDOMWrapperTypeIndex)->IsNumber() &&
object->GetInternalField(V8Custom::kDOMWrapperTypeIndex)->Uint32Value() == V8ClassIndex::NPOBJECT) {
if (object->InternalFieldCount() == V8Custom::kNPObjectInternalFieldCount) {
v8::Local<v8::Value> typeIndex = object->GetInternalField(V8Custom::kDOMWrapperTypeIndex);
if (typeIndex->IsNumber() && typeIndex->Uint32Value() == V8ClassIndex::NPOBJECT) {
NPObject* rv = V8DOMWrapper::convertToNativeObject<NPObject>(V8ClassIndex::NPOBJECT, object);
NPN_RetainObject(rv);
return rv;
NPObject* returnValue = V8DOMWrapper::convertToNativeObject<NPObject>(V8ClassIndex::NPOBJECT, object);
NPN_RetainObject(returnValue);
return returnValue;
}
}
V8NPObject* obj = reinterpret_cast<V8NPObject*>(NPN_CreateObject(npp, &V8NPObjectClass));
obj->v8Object = v8::Persistent<v8::Object>::New(object);
V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(NPN_CreateObject(npp, &V8NPObjectClass));
v8npObject->v8Object = v8::Persistent<v8::Object>::New(object);
#ifndef NDEBUG
V8GCController::registerGlobalHandle(WebCore::NPOBJECT, obj, obj->v8Object);
V8GCController::registerGlobalHandle(WebCore::NPOBJECT, v8npObject, v8npObject->v8Object);
#endif
obj->rootObject = root;
return reinterpret_cast<NPObject*>(obj);
v8npObject->rootObject = root;
return reinterpret_cast<NPObject*>(v8npObject);
}
bool NPN_Invoke(NPP npp, NPObject *npobj, NPIdentifier methodName,
const NPVariant *args, uint32_t argCount, NPVariant *result)
bool NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
{
if (!npobj)
if (!npObject)
return false;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
PrivateIdentifier *identifier = static_cast<PrivateIdentifier*>(methodName);
if (!identifier->isString)
return false;
v8::HandleScope handleScope;
// FIXME: should use the plugin's owner frame as the security context
v8::Handle<v8::Context> context = toV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
// Special case the "eval" method.
if (methodName == NPN_GetStringIdentifier("eval")) {
if (argCount != 1)
return false;
if (args[0].type != NPVariantType_String)
return false;
return NPN_Evaluate(npp, npobj, const_cast<NPString*>(&args[0].value.stringValue), result);
}
v8::Handle<v8::Value> funcObj = object->v8Object->Get(v8::String::New(identifier->value.string));
if (funcObj.IsEmpty() || funcObj->IsNull()) {
NULL_TO_NPVARIANT(*result);
return false;
}
if (funcObj->IsUndefined()) {
VOID_TO_NPVARIANT(*result);
return false;
}
V8Proxy* proxy = toV8Proxy(npobj);
ASSERT(proxy); // must not be null
// FIXME: fix variable naming
// Call the function object
v8::Handle<v8::Function> func = v8::Handle<v8::Function>::Cast(funcObj);
// Create list of args to pass to v8
v8::Handle<v8::Value>* argv = listFromVariantArgs(args, argCount, npobj);
v8::Local<v8::Value> resultObj = proxy->callFunction(func, object->v8Object, argCount, argv);
delete[] argv;
// If we had an error, return false. The spec is a little unclear here, but
// says "Returns true if the method was successfully invoked". If we get an
// error return value, was that successfully invoked?
if (resultObj.IsEmpty())
return false;
// Convert the result back to an NPVariant
convertV8ObjectToNPVariant(resultObj, npobj, result);
return true;
}
if (npobj->_class->invoke)
return npobj->_class->invoke(npobj, methodName, args, argCount, result);
VOID_TO_NPVARIANT(*result);
return true;
}
// FIXME: Fix it same as NPN_Invoke (HandleScope and such)
bool NPN_InvokeDefault(NPP npp, NPObject *npobj, const NPVariant *args,
uint32_t argCount, NPVariant *result)
{
if (!npobj)
return false;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
if (npObject->_class != npScriptObjectClass) {
if (npObject->_class->invoke)
return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
VOID_TO_NPVARIANT(*result);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
// Lookup the function object
v8::Handle<v8::Object> funcObj(object->v8Object);
if (!funcObj->IsFunction())
return false;
// Call the function object
v8::Local<v8::Value> resultObj;
v8::Handle<v8::Function> func(v8::Function::Cast(*funcObj));
if (!func->IsNull()) {
V8Proxy* proxy = toV8Proxy(npobj);
ASSERT(proxy);
// Create list of args to pass to v8
v8::Handle<v8::Value>* argv = listFromVariantArgs(args, argCount, npobj);
resultObj = proxy->callFunction(func, funcObj, argCount, argv);
delete[] argv;
}
// If we had an error, return false. The spec is a little unclear here, but
// says "Returns true if the method was successfully invoked". If we get an
// error return value, was that successfully invoked?
if (resultObj.IsEmpty())
return false;
// Convert the result back to an NPVariant.
convertV8ObjectToNPVariant(resultObj, npobj, result);
return true;
}
if (npobj->_class->invokeDefault)
return npobj->_class->invokeDefault(npobj, args, argCount, result);
V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
VOID_TO_NPVARIANT(*result);
return true;
}
bool NPN_Evaluate(NPP npp, NPObject *npobj, NPString *npscript, NPVariant *result)
{
bool popupsAllowed = WebCore::ChromiumBridge::popupsAllowed(npp);
return NPN_EvaluateHelper(npp, popupsAllowed, npobj, npscript, result);
}
bool NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npobj, NPString* npscript, NPVariant *result)
{
VOID_TO_NPVARIANT(*result);
if (!npobj)
return false;
if (npobj->_class != npScriptObjectClass)
PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
if (!identifier->isString)
return false;
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npobj);
// FIXME: should use the plugin's owner frame as the security context.
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
V8Proxy* proxy = toV8Proxy(npobj);
v8::Context::Scope scope(context);
if (methodName == NPN_GetStringIdentifier("eval")) {
if (argumentCount != 1)
return false;
if (arguments[0].type != NPVariantType_String)
return false;
return NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
}
v8::Handle<v8::Value> functionObject = v8NpObject->v8Object->Get(v8::String::New(identifier->value.string));
if (functionObject.IsEmpty() || functionObject->IsNull()) {
NULL_TO_NPVARIANT(*result);
return false;
}
if (functionObject->IsUndefined()) {
VOID_TO_NPVARIANT(*result);
return false;
}
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
// Call the function object.
v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject);
OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
v8::Local<v8::Value> resultObject = proxy->callFunction(function, v8NpObject->v8Object, argumentCount, argv.get());
// If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
// successfully invoked". If we get an error return value, was that successfully invoked?
if (resultObject.IsEmpty())
return false;
convertV8ObjectToNPVariant(resultObject, npObject, result);
return true;
}
// FIXME: Fix it same as NPN_Invoke (HandleScope and such).
bool NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
{
if (!npObject)
return false;
if (npObject->_class != npScriptObjectClass) {
if (npObject->_class->invokeDefault)
return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
VOID_TO_NPVARIANT(*result);
return true;
}
V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
VOID_TO_NPVARIANT(*result);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
// Lookup the function object and call it.
v8::Handle<v8::Object> functionObject(v8NpObject->v8Object);
if (!functionObject->IsFunction())
return false;
v8::Local<v8::Value> resultObject;
v8::Handle<v8::Function> function(v8::Function::Cast(*functionObject));
if (!function->IsNull()) {
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
resultObject = proxy->callFunction(function, functionObject, argumentCount, argv.get());
}
// If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
// successfully invoked". If we get an error return value, was that successfully invoked?
if (resultObject.IsEmpty())
return false;
convertV8ObjectToNPVariant(resultObject, npObject, result);
return true;
}
bool NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* result)
{
bool popupsAllowed = WebCore::ChromiumBridge::popupsAllowed(npp);
return NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
}
bool NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
{
VOID_TO_NPVARIANT(*result);
if (!npObject)
return false;
if (npObject->_class != npScriptObjectClass)
return false;
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
v8::Context::Scope scope(context);
@@ -275,150 +261,148 @@ bool NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npobj, NPString*
if (!popupsAllowed)
filename = "npscript";
// Convert UTF-8 stream to WebCore::String.
WebCore::String script = WebCore::String::fromUTF8(npscript->UTF8Characters, npscript->UTF8Length);
WebCore::String script = WebCore::String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
v8::Local<v8::Value> v8result = proxy->evaluate(WebCore::ScriptSourceCode(script, WebCore::KURL(filename)), 0);
// If we had an error, return false.
if (v8result.IsEmpty())
return false;
convertV8ObjectToNPVariant(v8result, npobj, result);
convertV8ObjectToNPVariant(v8result, npObject, result);
return true;
}
bool NPN_GetProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName, NPVariant *result)
bool NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result)
{
if (!npobj)
if (!npObject)
return false;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npobj);
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
v8::Local<v8::Value> v8result = obj->Get(NPIdentifierToV8Identifier(propertyName));
v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(propertyName));
convertV8ObjectToNPVariant(v8result, npobj, result);
convertV8ObjectToNPVariant(v8result, npObject, result);
return true;
}
if (npobj->_class->hasProperty && npobj->_class->getProperty) {
if (npobj->_class->hasProperty(npobj, propertyName))
return npobj->_class->getProperty(npobj, propertyName, result);
if (npObject->_class->hasProperty && npObject->_class->getProperty) {
if (npObject->_class->hasProperty(npObject, propertyName))
return npObject->_class->getProperty(npObject, propertyName, result);
}
VOID_TO_NPVARIANT(*result);
return false;
}
bool NPN_SetProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName, const NPVariant *value)
bool NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value)
{
if (!npobj)
if (!npObject)
return false;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npobj);
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
obj->Set(NPIdentifierToV8Identifier(propertyName),
obj->Set(npIdentifierToV8Identifier(propertyName),
convertNPVariantToV8Object(value, object->rootObject->frame()->script()->windowScriptNPObject()));
return true;
}
if (npobj->_class->setProperty)
return npobj->_class->setProperty(npobj, propertyName, value);
if (npObject->_class->setProperty)
return npObject->_class->setProperty(npObject, propertyName, value);
return false;
}
bool NPN_RemoveProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName)
bool NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
{
if (!npobj)
if (!npObject)
return false;
if (npobj->_class != npScriptObjectClass)
if (npObject->_class != npScriptObjectClass)
return false;
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npobj);
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
// FIXME(mbelshe) - verify that setting to undefined is right.
obj->Set(NPIdentifierToV8Identifier(propertyName), v8::Undefined());
// FIXME: Verify that setting to undefined is right.
obj->Set(npIdentifierToV8Identifier(propertyName), v8::Undefined());
return true;
}
bool NPN_HasProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName)
bool NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
{
if (!npobj)
if (!npObject)
return false;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npobj);
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
return obj->Has(NPIdentifierToV8Identifier(propertyName));
return obj->Has(npIdentifierToV8Identifier(propertyName));
}
if (npobj->_class->hasProperty)
return npobj->_class->hasProperty(npobj, propertyName);
if (npObject->_class->hasProperty)
return npObject->_class->hasProperty(npObject, propertyName);
return false;
}
bool NPN_HasMethod(NPP npp, NPObject *npobj, NPIdentifier methodName)
bool NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
{
if (!npobj)
if (!npObject)
return false;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npobj);
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
v8::Handle<v8::Value> prop = obj->Get(NPIdentifierToV8Identifier(methodName));
v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodName));
return prop->IsFunction();
}
if (npobj->_class->hasMethod)
return npobj->_class->hasMethod(npobj, methodName);
if (npObject->_class->hasMethod)
return npObject->_class->hasMethod(npObject, methodName);
return false;
}
void NPN_SetException(NPObject *npobj, const NPUTF8 *message)
void NPN_SetException(NPObject* npObject, const NPUTF8 *message)
{
if (npobj->_class != npScriptObjectClass)
if (npObject->_class != npScriptObjectClass)
return;
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(0, npobj);
v8::Handle<v8::Context> context = toV8Context(0, npObject);
if (context.IsEmpty())
return;
@@ -426,28 +410,26 @@ void NPN_SetException(NPObject *npobj, const NPUTF8 *message)
V8Proxy::throwError(V8Proxy::GeneralError, message);
}
bool NPN_Enumerate(NPP npp, NPObject *npobj, NPIdentifier **identifier, uint32_t *count)
bool NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count)
{
if (!npobj)
if (!npObject)
return false;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npobj);
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
// FIXME(fqian): http://b/issue?id=1210340: Use a v8::Object::Keys() method
// when it exists, instead of evaluating javascript.
// FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript.
// FIXME(mpcomplete): figure out how to cache this helper function.
// Run a helper function that collects the properties on the object into
// an array.
// FIXME: Figure out how to cache this helper function. Run a helper function that collects the properties
// on the object into an array.
const char enumeratorCode[] =
"(function (obj) {"
" var props = [];"
@@ -476,22 +458,22 @@ bool NPN_Enumerate(NPP npp, NPObject *npobj, NPIdentifier **identifier, uint32_t
return true;
}
if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npobj->_class) && npobj->_class->enumerate)
return npobj->_class->enumerate(npobj, identifier, count);
if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate)
return npObject->_class->enumerate(npObject, identifier, count);
return false;
}
bool NPN_Construct(NPP npp, NPObject* npobj, const NPVariant* args, uint32_t argCount, NPVariant* result)
bool NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
{
if (!npobj)
if (!npObject)
return false;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npobj);
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
@@ -502,29 +484,25 @@ bool NPN_Construct(NPP npp, NPObject* npobj, const NPVariant* args, uint32_t arg
return false;
// Call the constructor.
v8::Local<v8::Value> resultObj;
v8::Local<v8::Value> resultObject;
v8::Handle<v8::Function> ctor(v8::Function::Cast(*ctorObj));
if (!ctor->IsNull()) {
V8Proxy* proxy = toV8Proxy(npobj);
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
// Create list of args to pass to v8.
v8::Handle<v8::Value>* argv = listFromVariantArgs(args, argCount, npobj);
resultObj = proxy->newInstance(ctor, argCount, argv);
delete[] argv;
OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
resultObject = proxy->newInstance(ctor, argumentCount, argv.get());
}
// If we had an error return false.
if (resultObj.IsEmpty())
if (resultObject.IsEmpty())
return false;
// Convert the result back to an NPVariant.
convertV8ObjectToNPVariant(resultObj, npobj, result);
convertV8ObjectToNPVariant(resultObject, npObject, result);
return true;
}
if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npobj->_class) && npobj->_class->construct)
return npobj->_class->construct(npobj, args, argCount, result);
if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
return npObject->_class->construct(npObject, arguments, argumentCount, result);
return false;
}
+35 -11
Ver Arquivo
@@ -1,9 +1,34 @@
// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef np_v8object_h
#define np_v8object_h
/*
* Copyright (C) 2006, 2007, 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef NPV8Object_h
#define NPV8Object_h
#include "bindings/npruntime.h"
#include <v8.h>
@@ -14,9 +39,8 @@ namespace WebCore {
extern NPClass* npScriptObjectClass;
// A V8NPObject is a NPObject which carries additional V8-specific
// information. It is allocated and deallocated by AllocV8NPObject()
// and FreeV8NPObject() methods.
// A V8NPObject is a NPObject which carries additional V8-specific information. It is allocated and deallocated by
// AllocV8NPObject() and FreeV8NPObject() methods.
struct V8NPObject {
NPObject object;
v8::Persistent<v8::Object> v8Object;
@@ -31,6 +55,6 @@ struct PrivateIdentifier {
bool isString;
};
NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object>, WebCore::DOMWindow*);
NPObject* npCreateV8ScriptObject(NPP, v8::Handle<v8::Object>, WebCore::DOMWindow*);
#endif // np_v8object_h
#endif // NPV8Object_h
+56 -51
Ver Arquivo
@@ -1,31 +1,32 @@
// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
@@ -36,25 +37,24 @@
#include "PlatformString.h"
#undef LOG
#include "npruntime_priv.h"
#include "NPV8Object.h"
#include "V8NPObject.h"
#include "V8Proxy.h"
#include "npruntime_priv.h"
void convertV8ObjectToNPVariant(v8::Local<v8::Value> object, NPObject *owner, NPVariant* result)
void convertV8ObjectToNPVariant(v8::Local<v8::Value> object, NPObject* owner, NPVariant* result)
{
VOID_TO_NPVARIANT(*result);
// It is really the caller's responsibility to deal with the empty handle
// case because there could be different actions to take in different
// contexts.
// It is really the caller's responsibility to deal with the empty handle case because there could be different actions to
// take in different contexts.
ASSERT(!object.IsEmpty());
if (object.IsEmpty())
return;
if (object->IsInt32())
INT32_TO_NPVARIANT(object->NumberValue(), *result);
INT32_TO_NPVARIANT(object->NumberValue(), *result);
else if (object->IsNumber())
DOUBLE_TO_NPVARIANT(object->NumberValue(), *result);
else if (object->IsBoolean())
@@ -81,42 +81,47 @@ v8::Handle<v8::Value> convertNPVariantToV8Object(const NPVariant* variant, NPObj
{
NPVariantType type = variant->type;
if (type == NPVariantType_Int32)
switch (type) {
case NPVariantType_Int32:
return v8::Integer::New(NPVARIANT_TO_INT32(*variant));
if (type == NPVariantType_Double)
case NPVariantType_Double:
return v8::Number::New(NPVARIANT_TO_DOUBLE(*variant));
if (type == NPVariantType_Bool)
case NPVariantType_Bool:
return NPVARIANT_TO_BOOLEAN(*variant) ? v8::True() : v8::False();
if (type == NPVariantType_Null)
case NPVariantType_Null:
return v8::Null();
if (type == NPVariantType_Void)
case NPVariantType_Void:
return v8::Undefined();
if (type == NPVariantType_String) {
case NPVariantType_String: {
NPString src = NPVARIANT_TO_STRING(*variant);
return v8::String::New(src.UTF8Characters, src.UTF8Length);
}
if (type == NPVariantType_Object) {
case NPVariantType_Object: {
NPObject* obj = NPVARIANT_TO_OBJECT(*variant);
if (obj->_class == npScriptObjectClass)
return reinterpret_cast<V8NPObject*>(obj)->v8Object;
return createV8ObjectForNPObject(obj, npobject);
}
return v8::Undefined();
default:
return v8::Undefined();
}
}
// Helper function to create an NPN String Identifier from a v8 string.
NPIdentifier getStringIdentifier(v8::Handle<v8::String> str)
{
const int kStackBufSize = 100;
const int kStackBufferSize = 100;
int bufLen = str->Length() + 1;
if (bufLen <= kStackBufSize) {
// Use local stack buffer to avoid heap allocations for small strings.
// Here we should only use the stack space for stack_buf when it's used,
// not when we use the heap.
char stackBuf[kStackBufSize];
str->WriteAscii(stackBuf);
return NPN_GetStringIdentifier(stackBuf);
int bufferLength = str->Length() + 1;
if (bufferLength <= kStackBufferSize) {
// Use local stack buffer to avoid heap allocations for small strings. Here we should only use the stack space for
// stackBuffer when it's used, not when we use the heap.
//
// WriteAscii is guaranteed to generate a null-terminated string because bufferLength is constructed to be one greater
// than the string length.
char stackBuffer[kStackBufferSize];
str->WriteAscii(stackBuffer, 0, bufferLength);
return NPN_GetStringIdentifier(stackBuffer);
}
v8::String::AsciiValue ascii(str);
+36 -17
Ver Arquivo
@@ -1,27 +1,46 @@
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/* Copyright (C) 2006, 2007, 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef v8_np_utils_h
#define v8_np_utils_h
#ifndef V8NPUtils_h
#define V8NPUtils_h
#include <v8.h>
#include "third_party/npapi/bindings/npruntime.h"
namespace WebCore {
class Frame;
}
// Convert a V8 Value of any type (string, bool, object, etc) to a NPVariant.
void convertV8ObjectToNPVariant(v8::Local<v8::Value> object, NPObject *owner, NPVariant* result);
void convertV8ObjectToNPVariant(v8::Local<v8::Value>, NPObject*, NPVariant*);
// Convert a NPVariant (string, bool, object, etc) back to a V8 Value.
// The owner object is the NPObject which relates to the object, if the object
// is an Object. The created NPObject will be tied to the lifetime of the
// owner.
v8::Handle<v8::Value> convertNPVariantToV8Object(const NPVariant* value, NPObject* owner);
// Convert a NPVariant (string, bool, object, etc) back to a V8 Value. The owner object is the NPObject which relates to the
// object, if the object is an Object. The created NPObject will be tied to the lifetime of the owner.
v8::Handle<v8::Value> convertNPVariantToV8Object(const NPVariant*, NPObject*);
// Helper function to create an NPN String Identifier from a v8 string.
NPIdentifier getStringIdentifier(v8::Handle<v8::String> str);
NPIdentifier getStringIdentifier(v8::Handle<v8::String>);
#endif // v8_np_utils_h
#endif // V8NPUtils_h