Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typo

Fix AnimationTreePlayer.node_get_input_source typo
Esse commit está contido em:
Juan Linietsky
2014-11-11 19:13:15 -02:00
3 arquivos alterados com 4 adições e 4 exclusões
+2 -2
Ver Arquivo
@@ -2392,7 +2392,7 @@
<argument index="1" name="animation" type="Animation">
</argument>
<description>
Add an animation resource to the player, which will be later referenced by the "name" arguemnt.
Add an animation resource to the player, which will be later referenced by the "name" argument.
</description>
</method>
<method name="remove_animation" >
@@ -2747,7 +2747,7 @@
types of nodes have different amount of inputs.
</description>
</method>
<method name="node_get_input_sourcre" qualifiers="const" >
<method name="node_get_input_source" qualifiers="const" >
<return type="String">
</return>
<argument index="0" name="id" type="String">
+1 -1
Ver Arquivo
@@ -1662,7 +1662,7 @@ void AnimationTreePlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
ObjectTypeDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
ObjectTypeDB::bind_method(_MD("node_get_input_sourcre","id","idx"),&AnimationTreePlayer::node_get_input_source);
ObjectTypeDB::bind_method(_MD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source);
ObjectTypeDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
ObjectTypeDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);
+1 -1
Ver Arquivo
@@ -319,7 +319,7 @@
<argument index="1" name="animation" type="Object">
</argument>
<description>
Add an animation resource to the player, which will be later referenced by the &quot;name&quot; arguemnt.
Add an animation resource to the player, which will be later referenced by the &quot;name&quot; argument.
</description>
</method>
<method name="remove_animation" >