sched: fix buddie group latency
Similar to the previous patch, by not clearing buddies we can select entities past their run quota, which can increase latency. This means we have to clear group buddies as well. Do not use the group clear for pick_next_task(), otherwise that'll get O(n^2). Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl> Signed-off-by: Ingo Molnar <mingo@elte.hu>
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@@ -719,7 +719,7 @@ enqueue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int wakeup)
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__enqueue_entity(cfs_rq, se);
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}
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static void clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
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static void __clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
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{
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if (cfs_rq->last == se)
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cfs_rq->last = NULL;
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@@ -728,6 +728,12 @@ static void clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
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cfs_rq->next = NULL;
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}
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static void clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
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{
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for_each_sched_entity(se)
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__clear_buddies(cfs_rq_of(se), se);
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}
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static void
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dequeue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int sleep)
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{
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@@ -1455,7 +1461,7 @@ static struct task_struct *pick_next_task_fair(struct rq *rq)
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* If se was a buddy, clear it so that it will have to earn
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* the favour again.
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*/
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clear_buddies(cfs_rq, se);
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__clear_buddies(cfs_rq, se);
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set_next_entity(cfs_rq, se);
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cfs_rq = group_cfs_rq(se);
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} while (cfs_rq);
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