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429 Commits

Autor SHA1 Mensagem Data
Steve Heffernan 54ef0a7758 Merge branch 'hotfix/fix-chrome-seeking-spinner' into stable 2012-11-12 17:29:12 -08:00
Steve Heffernan efb357f841 Adding line to CHANGELOG: Fixed chrome spinner continuing on seek 2012-11-12 17:29:12 -08:00
Steve Heffernan a3038226f1 Bumping version to 3.2.3. 2012-11-12 17:28:53 -08:00
Steve Heffernan a722498191 Merge branch 'dan/fix_chrome_seeking_spinner' of git://github.com/onyxrev/video-js into hotfix/fix-chrome-seeking-spinner 2012-11-12 17:18:07 -08:00
Dan Connor 180c75b3a2 fix for loading spinner persisting on screen after programatic seek in Chrome 2012-11-06 16:38:35 -08:00
Steve Heffernan 3540fcfee8 Merge branch 'hotfix/multiple-control-fades-fix' into stable 2012-05-02 20:55:57 -07:00
Steve Heffernan f82312e5fb Adding line to CHANGELOG: Fixed error with multiple controls fading listeners 2012-05-02 20:55:57 -07:00
Steve Heffernan aa7d5a2839 Bumping version to 3.2.2. 2012-05-02 20:55:35 -07:00
Steve Heffernan a787b5ca3a Fixed multiple event listeners added for controls fading on play event. fixes #173 2012-05-02 20:54:40 -07:00
Steve Heffernan 5fc725c088 Merge branch 'hotfix/options-width-fix' into stable 2012-04-06 16:50:16 -07:00
Steve Heffernan 2ef7617c66 Adding line to CHANGELOG: Fixed setting width/height with javascript options 2012-04-06 16:50:16 -07:00
Steve Heffernan c222eb1381 Bumping version to 3.2.1. 2012-04-06 16:49:47 -07:00
Steve Heffernan dca5644878 Updated options loading to be better. 2012-04-06 16:42:09 -07:00
Steve Heffernan 00567cff6c Spelling error. 2012-03-23 17:10:35 -07:00
Steve Heffernan a9567e2574 removed outline from button focus. 2012-03-20 13:01:10 -07:00
Steve Heffernan 352bd386c3 Merge branch 'release/baxter' into stable 2012-03-20 11:17:27 -07:00
Steve Heffernan 8e50338da3 Rotating CHANGELOG. 2012-03-20 11:17:27 -07:00
Steve Heffernan 150a1796b6 Bumping version to 3.2.0. 2012-03-20 11:17:27 -07:00
Steve Heffernan 4518fb0cef Merge branch 'stable' into release/baxter 2012-03-20 11:17:27 -07:00
Steve Heffernan 0ad74d53f6 Cleaned up demo file. 2012-03-20 11:07:14 -07:00
Steve Heffernan 1fe7855ec7 Added note in demo about Flash SWF location. 2012-03-20 11:02:47 -07:00
Steve Heffernan 83dbc92a59 Updated menu button styles. 2012-03-20 10:55:00 -07:00
Steve Heffernan df72cc6eb1 Added captions file to release files. Added caption to demo.
Changed demo URLs to be local, so that they work with current release file, not old release on server.
2012-03-20 10:28:10 -07:00
Steve Heffernan 0657d3d118 Merge branch 'feature/update-docs' 2012-03-19 16:02:21 -07:00
Steve Heffernan bf16a832ef Adding line to CHANGELOG: Updated docs with more options. 2012-03-19 16:02:21 -07:00
Steve Heffernan 83ed670dc3 Fixed no-text-tracks error 2012-03-19 15:55:05 -07:00
Steve Heffernan 10ec069e71 Changed 'poster' component to 'posterImage' to prevent conflicts with API. 2012-03-19 15:50:05 -07:00
Steve Heffernan d06badf061 Updated tracks docs 2012-03-19 15:49:12 -07:00
Steve Heffernan 393973775c Removed dumb leftover log output. 2012-03-19 09:42:41 -07:00
Steve Heffernan 10c4ef87a3 Made cues display block so they'd be on their own line. 2012-03-16 16:25:43 -07:00
Steve Heffernan d0b9903395 Started Adding tracks docs.
Added example captions track.
Updated webvtt parser to support no id line in captions.
Updated webvtt parser to support no hours place in the time.
2012-03-16 15:32:48 -07:00
Steve Heffernan 71a7e5f68a Update docs content. 2012-03-16 13:54:03 -07:00
Steve Heffernan 2fe90f9c5c Udpated changelog 2012-03-16 13:28:38 -07:00
Steve Heffernan 8d09420b6a Removed controls showing test. 2012-03-16 13:26:35 -07:00
Steve Heffernan 9943405289 Logging flash errors. 2012-03-16 13:25:15 -07:00
Steve Heffernan 6c44a19fba Logging Flash errors. 2012-03-16 13:17:42 -07:00
Steve Heffernan fd1e8e9edf Merge branch 'feature/tracks' 2012-03-16 12:55:16 -07:00
Steve Heffernan cae79a9fe0 Adding line to CHANGELOG: Overhauled HTML5 Track support. 2012-03-16 12:55:16 -07:00
Steve Heffernan 7aa70fe7be Cleaned up code from text track additions. 2012-03-16 12:45:51 -07:00
Steve Heffernan 2aa5a2ee09 Finishing off TextTrack support. 2012-03-16 12:29:38 -07:00
Steve Heffernan 72a423237c Updated track styles and make subtitles button work. 2012-03-10 08:54:46 -08:00
Steve Heffernan aeecc92194 Refactored tracks to better match HTML5 spec 2012-03-09 17:12:38 -08:00
Steve Heffernan 12816b8409 Added captions button and display styles. 2012-03-02 13:52:06 -08:00
Steve Heffernan 96a3b03fd7 Updated rake file with special case lib generation.
Added notes to changelog.
2012-02-15 13:31:54 -08:00
Steve Heffernan 043203781e Merge pull request #140 from carlocapocasa/master
Flash src api call autoplay fix
2012-02-14 16:56:19 -08:00
Steve Heffernan 5702380c16 Merge pull request #142 from GianlucaGuarini/patch-3
fix  localStorage context
2012-02-14 16:33:05 -08:00
Steve Heffernan 4d8316676f Merge branch 'feature/fullscreen-change-event-fix' 2012-02-13 17:53:16 -08:00
Steve Heffernan 4da9ae8d07 Adding line to CHANGELOG: Updated 'fullscreenchange' even to be calledd d even if the user presses escape to exit fullscreen. 2012-02-13 17:53:16 -08:00
Steve Heffernan b0ac995f26 Updated fullscreenchange event to work on user escape 2012-02-13 17:51:52 -08:00
Steve Heffernan 765ef8e93e Updated fullscreenchange event to trigger on users escape 2012-02-13 17:42:22 -08:00
Steve Heffernan 168ae2cbe8 Merge branch 'feature/relative-flash-urls' 2012-02-13 17:14:50 -08:00
Steve Heffernan 6932c64a18 Adding line to CHANGELOG: Automatically converting URsource URL to absolute for Flash fallback. 2012-02-13 17:14:50 -08:00
Steve Heffernan e4723240b6 Made src() update URL to absolute also. 2012-02-13 17:13:14 -08:00
Steve Heffernan c714781aef Added translation of Flash URL to absolute URL. 2012-02-13 16:59:57 -08:00
Steve Heffernan 6afb6d8e75 Added event comment 2012-02-13 13:23:06 -08:00
Steve Heffernan ca6a04acfe Merge branch 'feature/loadedalldata-event' 2012-02-13 13:16:53 -08:00
Steve Heffernan 842d761a37 Adding line to CHANGELOG: Created new 'loadedalldata' event for when the source is completely downloaded 2012-02-13 13:16:53 -08:00
Steve Heffernan df6d6647f7 Created new 'loadedalldata' event, and test. 2012-02-13 13:15:20 -08:00
Steve Heffernan 20ec85189c Fixed some docs text. 2012-02-13 13:00:13 -08:00
Steve Heffernan cc2d1e136c Fixed doc link.
Added tests.
2012-02-07 11:10:35 -08:00
Steve Heffernan c762accb39 Fixed issue with .one scope.
Improved destroy method.
Still building out tests.
2012-02-03 17:53:59 -08:00
Steve Heffernan 2751be7e0f Updated qUnit tests. 2012-02-03 15:22:57 -08:00
Steve Heffernan 0f45812b71 Merge branch 'feature/api-ready-refactor' 2012-02-03 10:51:38 -08:00
Steve Heffernan 4fdbf91222 Adding line to CHANGELOG: Refactored API to be more immediately available. 2012-02-03 10:51:38 -08:00
Steve Heffernan 45f519820a Updated techGet to handle common errors. 2012-02-03 10:28:00 -08:00
Steve Heffernan 5c4c2d30f2 Introduced techSet/techCall methods. techCall caches method calls if tech isn't ready. techGet provides defaults. 2012-02-02 19:16:45 -08:00
Steve Heffernan a839c89f0b Updated player API to be avialable immediately.
Moved auto setup code to setup.js.
2012-02-02 14:56:47 -08:00
Steve Heffernan 56355e572a Fixed an error in reporting no method name 2012-01-31 15:22:25 -08:00
Steve Heffernan 32c9ecf242 Updated video tag attribute setting to not include null values. 2012-01-31 11:51:37 -08:00
Gianluca Guarini 35eb539d00 fix localStorage context 2012-01-31 11:52:26 +01:00
Carlo Capocasa 62feb5ad5f Fix: Flash always autoplays on src api call 2012-01-31 08:28:34 +01:00
Steve Heffernan c4fbc914cb Merge branch 'master' into stable 2012-01-30 15:14:04 -08:00
Steve Heffernan 1eda892c86 Fixed a double declared var. 2012-01-30 15:13:18 -08:00
Steve Heffernan 3fb6a14bbd Merge branch 'release/leonardo' 2012-01-30 13:59:31 -08:00
Steve Heffernan 5337efb0e7 Merge branch 'release/leonardo' into stable 2012-01-30 13:59:29 -08:00
Steve Heffernan 05338dc704 Rotating CHANGELOG. 2012-01-30 13:59:29 -08:00
Steve Heffernan c3da40b3d8 Bumping version to 3.1.0. 2012-01-30 13:59:29 -08:00
Steve Heffernan c84f0386bb Merge branch 'stable' into release/leonardo 2012-01-30 13:59:28 -08:00
Steve Heffernan e9e1eeae63 Updated changelog with FF9 fullscreen fix. 2012-01-30 12:57:17 -08:00
Heff 2ecee69838 Merge pull request #139 from GianlucaGuarini/patch-1
fix for firefox9 fullscreen (only if it is enabled)
2012-01-30 12:54:24 -08:00
Steve Heffernan 69088f3c20 Merge branch 'feature/removing-swfobject' 2012-01-30 11:07:15 -08:00
Steve Heffernan 4e6c5bc539 Adding line to CHANGELOG: Replaced swfobject with custom embed to save file size. 2012-01-30 11:07:14 -08:00
Steve Heffernan 43f10ab655 Removed swfobject from build. Using custom Flash embed to save file size. 2012-01-30 11:05:55 -08:00
Steve Heffernan 234f7acf84 Merge branch 'feature/flash-iframe' 2012-01-30 11:01:02 -08:00
Steve Heffernan c40cd9b03c Adding line to CHANGELOG: Added flash iframe-mode, an experimental method for getting around flash reloading issues. 2012-01-30 11:01:02 -08:00
Steve Heffernan f5681765fd Swapped out swfobject version check for new custom version check. 2012-01-30 10:58:26 -08:00
Gianluca Guarini a0f06a5908 fix for firefox9 fullscreen (only if it is enabled) 2012-01-30 12:08:58 +01:00
Steve Heffernan f67c5d951c Made iframe mode no longer the default for further testing. 2012-01-29 20:04:58 -08:00
Steve Heffernan f5ab5d5c43 Tried to fix iframe mode for Firefox. Ended up having to rule it out.
Fixed an issue with fullscreen event calling.
2012-01-29 20:03:44 -08:00
Steve Heffernan 8719371e21 Updated iFrame mode 2012-01-28 18:56:28 -08:00
Steve Heffernan 372ec827a3 Merge branch 'master' into feature/flash-iframe 2012-01-28 17:27:45 -08:00
Steve Heffernan b994a177f9 Merge branch 'feature/slider-knobb-placement-fix' 2012-01-28 16:28:59 -08:00
Steve Heffernan 9bea1b768f Adding line to CHANGELOG: Fixed issue with volume knob position. Improved controls fading. 2012-01-28 16:28:59 -08:00
Steve Heffernan 52975871e1 Fixed issue with volume knob positioning.
Using visiblity for for hiding in IE6.
Updated controls fading.
2012-01-28 16:27:03 -08:00
Steve Heffernan ca9d044ae9 Working towards getting styles to work on controls 2012-01-27 16:57:24 -08:00
Steve Heffernan 84e1f508e7 Component lists are now objects that allow you to set options on. 2012-01-27 15:57:03 -08:00
Steve Heffernan 79d5694c99 Starting on new component loading. 2012-01-27 15:04:25 -08:00
Steve Heffernan fbadb72eb1 Merge branch 'feature/fullscreen-second-click-fix' 2012-01-27 12:27:56 -08:00
Steve Heffernan a4213763be Adding line to CHANGELOG: Fixed ian issue with triggering fullscreen a second time. 2012-01-27 12:27:55 -08:00
Steve Heffernan cd4f7e1945 Changed videoIsFullScreen to isFullScreen.
Watching for fullscreen event to update player status when escape key is used.
2012-01-27 12:22:05 -08:00
Steve Heffernan 58aaa100aa Cleaned up whitespace 2012-01-27 10:36:02 -08:00
Steve Heffernan 8437f704c7 Added feature note 2012-01-27 09:25:44 -08:00
Heff 375a201303 Merge pull request #138 from dready/ff3
Firefox 3.9 fixes
2012-01-27 09:23:25 -08:00
Thomas Subera ecd8fcc46e fix Attribute getters, ff3 needs getAttrobute instead of just the magic getter. 2012-01-27 09:47:52 +01:00
Thomas Subera 304921128c fix children in ff3
ff3 does not support children, only childNodes
2012-01-25 17:32:50 +01:00
Steve Heffernan 20d5342da2 Fixed a hotfix note. 2012-01-23 17:00:21 -08:00
Steve Heffernan 14e250cdf4 Merge branch 'master' of github.com:zencoder/video-js 2012-01-23 16:59:58 -08:00
Steve Heffernan 66068858d7 Added feature note. 2012-01-23 16:59:51 -08:00
Heff 17cec68bbb Merge pull request #131 from ykomatsu/master
Patch for issue #130
2012-01-23 16:59:04 -08:00
Steve Heffernan 740fca702c Merge branch 'hotfix/fix-ie-controls-hiding' 2012-01-23 16:02:53 -08:00
Steve Heffernan c4fb8b6fb4 Merge branch 'hotfix/fix-ie-controls-hiding' into stable 2012-01-23 16:02:50 -08:00
Steve Heffernan e967754c27 Adding line to CHANGELOG: CFixed issue with controls not hiding in IE due to no opacity support 2012-01-23 16:02:50 -08:00
Steve Heffernan 2b59be792d Bumping version to 3.0.8. 2012-01-23 16:01:39 -08:00
Steve Heffernan c0c6db7071 Added a fix for IE controls hiding 2012-01-23 16:00:51 -08:00
Steve Heffernan e14909468a Created new flash embed method. 2012-01-23 14:55:06 -08:00
Steve Heffernan 865f914dad Added flash version check 2012-01-20 18:20:00 -08:00
Steve Heffernan 7631edae24 commented out some currently unused code 2012-01-20 17:42:38 -08:00
Steve Heffernan 24bda85d73 Created iframe mode for getting around flash reloading issues. 2012-01-20 17:34:18 -08:00
Yoshito Komatsu 528fa52b29 Added encodeURIComponent to escape source.src 2012-01-18 23:24:02 +09:00
Steve Heffernan c6c63df7fd Fixed a check for current tech in source loading 2012-01-17 15:31:11 -08:00
Steve Heffernan fa9e97bb56 Fixed an error in the docs. 2012-01-17 11:02:18 -08:00
Steve Heffernan 0c2e3f5f5a Added line to feature list for Fullscreen edit pull request.
Added require.js for including individual source files during development.
2012-01-17 10:18:19 -08:00
Steve Heffernan 7106c005ed Removed compare code out of project. 2012-01-16 16:26:22 -08:00
Steve Heffernan fb446cd059 Merge branch 'feature/removing-stalled-spinner' 2012-01-16 15:44:09 -08:00
Steve Heffernan b9af34b33d Adding line to CHANGELOG: Stopped spinner from showing on 'stalled' events since browsers sometimes don't show that they've recovered. 2012-01-16 15:44:09 -08:00
Steve Heffernan baab54c560 Removed spinner on stall. 2012-01-16 15:42:31 -08:00
Steve Heffernan 244159d9e9 Added comment reference to mozFullScreenEnabled info 2012-01-16 15:03:38 -08:00
Heff 61aad619a8 Merge pull request #128 from rainboxx/patch-1
Changed checking whether fullscreen API is available or not.  Firefox 9 ...
2012-01-16 15:01:54 -08:00
Steve Heffernan a2249ddf3e Merge branch 'feature/fixing-cdn-version-var' 2012-01-14 18:15:29 -08:00
Steve Heffernan 23c219d0ce Adding line to CHANGELOG: Fixed CDN Version which was breaking dev.html 2012-01-14 18:15:29 -08:00
Steve Heffernan a6b549813e Moved setup.js to end of build file. 2012-01-14 18:14:17 -08:00
Steve Heffernan 4f34034c51 Fixed CDN Version that was breaking dev.html.
Fixed Double auto-setup
2012-01-14 18:13:13 -08:00
Steve Heffernan 9b881cdf13 Merge branch 'feature/independent-full-window' 2012-01-14 18:05:29 -08:00
Steve Heffernan 219f83e1f2 Adding line to CHANGELOG: Made full-window mode more independent 2012-01-14 18:05:29 -08:00
Steve Heffernan e6967528cc Made full window mode more independent 2012-01-14 18:03:37 -08:00
Steve Heffernan 3c21510d72 Merge branch 'feature/release-rakefile' 2012-01-13 11:37:17 -08:00
Steve Heffernan 24e6e72dc4 Adding line to CHANGELOG: Added rakefile for release generation 2012-01-13 11:37:17 -08:00
Steve Heffernan 34896d1f2c Fixed download version to include all files. 2012-01-13 11:35:44 -08:00
Steve Heffernan 18ef75afbb Added rakefile for generating releases.
Updated swf url to adjust based on CDN version.
2012-01-13 09:26:18 -08:00
Matthias Dietrich 16d9525fa8 Changed checking whether fullscreen API is available or not. Firefox 9 will be handled as "not possible" (document.mozFullScreenEnabled not implemented, fullscreen API deactivated by default) and Firefox 10 can be handled according its config (document.mozFullScreenEnabled represent the current config).
Additional info:
* https://bugzilla.mozilla.org/show_bug.cgi?id=694690
* https://developer.mozilla.org/en/DOM/document.mozFullScreenEnabled
2012-01-13 17:34:39 +01:00
Steve Heffernan 0deba6e673 Merge branch 'hotfix/fixing-ie8-poster-bug' 2012-01-12 17:40:46 -08:00
Steve Heffernan 3708b1b6a5 Merge branch 'hotfix/fixing-ie8-poster-bug' into stable 2012-01-12 17:40:44 -08:00
Steve Heffernan 386161c5b9 Adding line to CHANGELOG: Fixed an ie8 breaking bug with the poster 2012-01-12 17:40:44 -08:00
Steve Heffernan aa72d9b050 Bumping version to 3.0.7. 2012-01-12 17:40:24 -08:00
Steve Heffernan c345889535 Fixed an issue where ie8 was borking on a bad image attribute. 2012-01-12 17:39:25 -08:00
Steve Heffernan b7e7da427f Merge branch 'hotfix/docs-url-fix' 2012-01-12 16:35:18 -08:00
Steve Heffernan c6153f7556 Merge branch 'hotfix/docs-url-fix' into stable 2012-01-12 16:35:16 -08:00
Steve Heffernan 11a75fe74f Adding line to CHANGELOG: Fixed wrong URL for CDN in docs 2012-01-12 16:35:16 -08:00
Steve Heffernan 8a5f667159 Bumping version to 3.0.6. 2012-01-12 16:35:03 -08:00
Steve Heffernan a2651b9ab5 Fixed wrong url for CDN 2012-01-12 16:34:34 -08:00
Steve Heffernan 1fedf3c1b9 Merge branch 'hotfix/event-layer-x-deprecation-fix' 2012-01-12 15:44:53 -08:00
Steve Heffernan 2dc3de9de1 Merge branch 'hotfix/event-layer-x-deprecation-fix' into stable 2012-01-12 15:44:51 -08:00
Steve Heffernan d1824d7c28 Adding line to CHANGELOG: Removed deprecated event.layerX and layerY 2012-01-12 15:44:51 -08:00
Steve Heffernan a9c9722647 Bumping version to 3.0.5. 2012-01-12 15:44:34 -08:00
Steve Heffernan 534fb39e89 Removed event.layerX and layerY which weren't used and were throwing deprecation warnings. 2012-01-12 15:41:30 -08:00
Steve Heffernan 35dfa99e59 Merge branch 'hotfix/undefined-source-fix' 2012-01-12 14:30:16 -08:00
Steve Heffernan ff2d59fcf8 Merge branch 'hotfix/undefined-source-fix' into stable 2012-01-12 14:30:14 -08:00
Steve Heffernan 855f513d5f Adding line to CHANGELOG: Fixing an undefined source when no sources exist on load 2012-01-12 14:30:14 -08:00
Steve Heffernan 62bb873ddd Bumping version to 3.0.4. 2012-01-12 14:29:46 -08:00
Raymond Cohen 55ac829fb1 If there are no sources when the player is initialized, loadTech is called with an undefined source.
It would then error on source.src
2012-01-12 14:26:27 -08:00
Heff a4986cd5f9 Merge pull request #125 from raycohen/master
Check if source is defined in loadTech before accessing source.src
2012-01-12 14:18:03 -08:00
Raymond Cohen 2d8f283680 If there are no sources when the player is initialized, loadTech is called with an undefined source.
It would then error on source.src
2012-01-12 16:56:38 -05:00
Steve Heffernan f9c1905840 Merge branch 'hotfix/doc-change'
Conflicts:
	CHANGELOG.md
	VERSION.yml
2012-01-12 13:33:02 -08:00
Steve Heffernan 6def502496 Merge branch 'hotfix/doc-change' into stable 2012-01-12 13:30:59 -08:00
Steve Heffernan dff355dda9 Adding line to CHANGELOG: Added line to docs to test zenflow 2012-01-12 13:30:59 -08:00
Steve Heffernan 1d65860227 Bumping version to 3.0.3. 2012-01-12 13:29:23 -08:00
Steve Heffernan ee740c619f Added description of events. 2012-01-12 13:05:06 -08:00
Steve Heffernan a1a0e351c1 Set up zenflow workflow management config. 2012-01-12 12:59:53 -08:00
Steve Heffernan aca861a190 Set up zenflow workflow management config. 2012-01-12 12:58:02 -08:00
Steve Heffernan 44b02529ba Poster was wrongly removed from setup change. Fixed.
Upated docs.
2012-01-10 15:52:20 -08:00
Steve Heffernan a83433f655 Updated options docs.
Full URL to flash SWF.
2012-01-10 13:15:49 -08:00
Steve Heffernan d80e3e328a Updated version number. 2012-01-10 10:10:07 -08:00
Steve Heffernan 166bd0b44f Fixed an offset width bug with IE that was causing player to break. 2012-01-09 16:28:26 -08:00
Steve Heffernan 7b7c8a497f Updated skins doc 2012-01-09 13:32:10 -08:00
Steve Heffernan 42c9e43736 Removed beta references 2012-01-09 12:38:43 -08:00
Steve Heffernan 90956059f6 Updated to newest version of Flash player. Preparing for final release. 2012-01-09 12:18:08 -08:00
Steve Heffernan ab07612c05 Updated playback tech docs 2012-01-09 10:05:19 -08:00
Steve Heffernan 7ef5b15ae2 Updated api and setup docs 2012-01-05 23:25:09 -08:00
Steve Heffernan 9678c7717f Added manual poster image to get around flash cross domain issues.
Starting controls hidden.
Making tech elements clickable.
2012-01-02 16:57:17 -08:00
Steve Heffernan 8dd38fc747 Updated flash player 2012-01-02 15:37:37 -08:00
Steve Heffernan 242ff4c68b Fixed tech switching.
Fixed an issue where bigplaybutton was throwing an error when not preloading.
Fixed a bufferring issue when tech switching.
2012-01-02 13:02:04 -08:00
Steve Heffernan 38cc63c530 Merge branch 'master' of github.com:zencoder/video-js 2012-01-02 10:16:42 -08:00
Steve Heffernan 41b93513a2 Updated docs for site. Add 'projects' to gitignore. 2012-01-02 10:14:51 -08:00
Heff 359cde31c2 Merge pull request #111 from mchristopher/master
Maintain license block
2011-12-27 14:52:28 -08:00
Michael Christopher 1fba4f4b88 Added ! to first line of license block so YCompress doesn't strip it out 2011-12-27 16:50:32 -06:00
Steve Heffernan 16f6c229f3 Merge branch 'master' of github.com:zencoder/video-js 2011-12-21 18:16:12 -08:00
Steve Heffernan accdfcb02c Cleaned up spinner code. 2011-12-21 18:15:47 -08:00
Heff ee1a7dae99 Merge pull request #106 from tremby/master
Fix #105
2011-12-21 18:13:03 -08:00
Heff b31eba988b Merge pull request #103 from rkyrychuk/patch-3
Auto rewind on big button play click
2011-12-21 18:10:19 -08:00
Heff 20b36faf11 Merge pull request #102 from rkyrychuk/patch-2
Ensure that tracking progress and time progress will stop after destroy
2011-12-21 18:07:50 -08:00
Steve Heffernan 82142e2f54 Added loading spinner code from ZenJosh. 2011-12-21 17:59:36 -08:00
Bart Nagel 1c18578466 automatically create dist subdirectory 2011-12-16 01:06:00 -08:00
Bart Nagel 0e81c6b059 fixed cue search algorithm bug 2011-12-16 00:52:15 -08:00
rkyrychuk 99fa329bc5 Auto rewind on big button play click 2011-12-15 23:58:35 +02:00
rkyrychuk f13a2bf733 Ensure that tracking progress and time progress will stop and player deleted after calling destroy method 2011-12-15 23:17:10 +02:00
Steve Heffernan 6945be3d6e Updated volume display to automically set itself. 2011-12-08 17:33:44 -08:00
Steve Heffernan d1fb95ecbf Fixed another issue with passing vars to flash 2011-12-07 22:12:36 -08:00
Steve Heffernan 176eb1f559 Fixed an error with updating tech support. 2011-12-07 22:04:54 -08:00
Steve Heffernan 8babbb412c Cleaned up tech name 2011-12-07 22:02:40 -08:00
Steve Heffernan f4e68d1a47 Fix flashvar name 2011-12-07 21:41:28 -08:00
Steve Heffernan e0516a4c83 Added ability to pass options to flash fallback. 2011-12-07 21:29:21 -08:00
Steve Heffernan 1972528df7 Changed h5swf name to just Flash for ease of use. And lowercased tech object names. 2011-12-07 21:03:12 -08:00
Steve Heffernan 39f7bead50 Updated compare page. 2011-12-07 16:44:21 -08:00
Steve Heffernan e4f6bbb0b2 Optimized slider controls.
Fixed issue with fullscreen progress bar tracking (offset left wasn't working in new fullscreen)
2011-12-05 11:28:18 -08:00
Steve Heffernan afc9369849 Merge branch 'master' of github.com:zencoder/video-js
Conflicts:
	src/player.js
	src/tech.js
2011-12-01 16:52:23 -08:00
Steve Heffernan 325084c6a1 Updated swf code to auto play on new src. 2011-12-01 16:48:06 -08:00
Heff 2f99215f8d Merge pull request #98 from ZenJosh/master
Refactored fullscreen logic
2011-12-01 16:47:55 -08:00
Josh Pickett d90cee588a Removed try catch from requestFullScreen 2011-12-01 16:35:13 -08:00
Josh Pickett 00a38f76a7 Refactored fullscreen logic 2011-12-01 16:29:52 -08:00
Steve Heffernan b329dfd107 Merge branch 'master' of github.com:zencoder/video-js 2011-12-01 16:17:40 -08:00
Heff 11286190fa Merge pull request #97 from ZenJosh/master
Fixed Firefox/IE9 fullWindow bug
2011-12-01 16:17:28 -08:00
Josh Pickett 05d7a81885 Fixed Firefox/IE9 fullWindow bug 2011-12-01 16:07:19 -08:00
Josh Pickett 1dd70d1c77 Merge branch 'master' of http://github.com/zencoder/video-js 2011-12-01 15:47:53 -08:00
Steve Heffernan 437566740f Merge branch 'master' of github.com:zencoder/video-js 2011-12-01 15:47:52 -08:00
Steve Heffernan 7e747e95ab Updated swf object to newest version.
Optimizing player for later loaded sources.
2011-12-01 15:47:12 -08:00
Heff de6230644e Merge pull request #96 from ZenJosh/master
Added fullscreen controls to supported browsers
2011-12-01 15:46:32 -08:00
Josh Pickett 08aa73ccf6 Added fullscreen with controls to supported browsers 2011-12-01 15:38:15 -08:00
Josh Pickett 2607e82aaf Native fullscreen with controls added for supported browsers 2011-12-01 15:24:34 -08:00
Steve Heffernan ec145f6d4d Fixed an issue with ajax errors 2011-11-30 14:05:28 -08:00
Steve Heffernan 78a3b16e9c Cleaned up dev.html.example 2011-11-30 13:34:33 -08:00
Steve Heffernan 58cf933091 Updated readme to talk about dev.html 2011-11-30 13:27:21 -08:00
Steve Heffernan f8fc9a8d7b Renamed to dev.html.example 2011-11-30 13:14:39 -08:00
Steve Heffernan 5f4369e188 Added dev.html to gitignore 2011-11-30 13:13:35 -08:00
Steve Heffernan 4593421adb Removing dev.html and adding dev_example.html to allow for testing without pushing changes to dev.html 2011-11-30 13:12:28 -08:00
Steve Heffernan f0154eeab7 Added support for loading the player first and then setting the source later.
Fixed iOS loading issue.
2011-11-30 13:06:32 -08:00
Steve Heffernan 1e284827d7 Modified some comments 2011-11-30 11:53:08 -08:00
Steve Heffernan 3e99e630ea Added gitignore 2011-11-29 19:36:50 -08:00
Steve Heffernan 0c7334c861 Fixed some IE comma errors. Made ajax error clearer. Fixed a setup issue. 2011-11-29 16:39:43 -08:00
Steve Heffernan 82d55c45e7 Updated error with updating tech support 2011-11-29 12:12:13 -08:00
Steve Heffernan 7538241008 MAJOR REFACTOR: Restrcutured code into class-based components. Setup and configuring should still work the same, but controls and tech elements are now sub-classes for Component, which builds elements and applies event behaviors.
Removed demo source code from repository root. Was receiving pull requests for the release files instead of source files. This makes it more clear where to make changes.

Merge branch 'master' of github.com:zencoder/video-js

Conflicts:
	dev/src/api.js
2011-11-29 11:42:28 -08:00
Steve Heffernan 6193e01004 MAJOR REFACTOR: Restrcutured code into class-based components. Setup and configuring should still work the same, but controls and tech elements are now sub-classes for Component, which builds elements and applies event behaviors.
Removed demo source code from repository root. Was receiving pull requests for the release files instead of source files. This makes it more clear where to make changes.

Merge branch 'ui'

Conflicts:
	dev/flash/VideoJS.swf
2011-11-29 11:41:42 -08:00
Steve Heffernan ef321a8072 MAJOR REFACTOR: Restrcutured code into class-based components. Setup and configuring should still work the same, but controls and tech elements are now sub-classes for Component, which builds elements and applies event behaviors.
Removed demo source code from repository root. Was receiving pull requests for the release files instead of source files. This makes it more clear where to make changes.
2011-11-29 11:40:05 -08:00
Heff e5a44eef58 Merge pull request #92 from stevecochrane/master
Fixed a bug in api.js that would cause a JavaScript error when entering fullscreen, in HTML5 mode, for browsers that support fullscreen (Safari)
2011-11-29 10:48:42 -08:00
Steve Heffernan 5488570745 Update flash player 2011-11-21 19:44:39 -08:00
Steve Heffernan a314c0a242 Attempting new UI organization. 2011-11-21 17:19:31 -08:00
Steve Cochrane 53e1d0eb65 Fixed a bug with an enterFullScreen API call which was using a non-existant 'api()' method, when it should have been 'apiCall()'. This caused a JavaScript error which would break fullscreen in HTML5 mode for browsers that support it (Safari). 2011-11-21 14:35:58 -08:00
Steve Heffernan 193172498c Added fix for h5swf Flash version checking. (Issue 90)
Added fix for iPhone move in dom var. (Issue 84)
2011-11-18 15:53:00 -08:00
Steve Heffernan 7da9bdd073 Added licence info back to top of script. 2011-11-18 14:37:55 -08:00
Steve Heffernan df3718cd55 Updated to new version of SWF 2011-11-17 16:54:02 -08:00
Steve Heffernan c5a22081b4 Removed dist version. Minor changes/optimizations. 2011-11-17 16:28:49 -08:00
Steve Heffernan 3fc71d098d Added ready callback to setup.
Moved _V_.players storing to init.
2011-11-15 18:04:39 -08:00
Steve Heffernan 34c187cd9a Updated init script to allow for controls attribute to be false. 2011-11-15 13:27:37 -08:00
Steve Heffernan 3243b01e6c Added autoplay fix for Safari.
Added CSS updated to src files.
2011-11-14 17:32:10 -08:00
Steve Heffernan cc27d630c6 Merge branch 'master' of github.com:zencoder/video-js 2011-11-14 16:54:22 -08:00
Heff db0033ebe5 Merge pull request #81 from kristerkari/master
Simplify CSS gradient syntax & Drop units from zero values
2011-11-14 11:53:48 -08:00
Krister Kari c2b43903ab Simplify CSS gradient syntax 2011-10-14 23:03:33 +03:00
Krister Kari 2ea9c99f34 Drop units from zero values 2011-10-14 22:16:04 +03:00
Steve Heffernan 449c7014fb Merge branch 'master' of github.com:zencoder/video-js 2011-10-03 16:01:38 -07:00
Heff 6d59836b76 Merge pull request #79 from argami/master
Totally forgot to add the modification to src
2011-10-03 15:35:58 -07:00
Gamaliel A. Toro Herrera e703e1591e - combine_sources.sh last line didn't execute some character in the previous one removed
- re-generated video.js on the main
2011-10-03 22:56:12 +02:00
Gamaliel A. Toro Herrera c4f87649e4 - added technology order (source and dist) if everything fails last option flash 2011-10-03 21:20:09 +02:00
Steve Heffernan 6cccf594ad Added tagging notes 2011-10-03 11:12:21 -07:00
Steve Heffernan df41661f47 Moved youtube test file. 2011-10-03 10:32:07 -07:00
Steve Heffernan 3daa81f87e Merge branch 'master' of github.com:zencoder/video-js 2011-10-03 10:30:48 -07:00
Steve Heffernan 4f60eb896c Added YouTube support at video hack day SF. 2011-10-03 10:25:02 -07:00
Heff ee7318f6ae Merge pull request #78 from argami/master
New version is using flash all the time (sorry, was testing and forgot to switch back)
2011-10-03 10:24:08 -07:00
Gamaliel A. Toro Herrera d7aa9f9558 - change order of technologies to check first html5 over flash 2011-10-03 17:38:13 +02:00
Steve Heffernan 442696cfc2 Version 3.0 BETA 2011-09-30 17:28:43 -07:00
Steve Heffernan cab6d3ff48 Changed addListener to addEventListener, to mimic HTML5 API exactly 2011-06-15 17:07:13 -07:00
Steve Heffernan cb4fb10aa9 Started working on an alternative flash method. 2011-06-06 16:08:33 -05:00
Steve Heffernan 992f2ec23c Fixed android check. Added contributor. Updated some docs. 2011-06-06 14:13:10 -05:00
Steve Heffernan 6824c1f1d8 Merge branch 'master' of https://github.com/mbrubeck/video-js into mbrubeck-master 2011-03-24 17:48:07 -07:00
Matt Brubeck 9165097ea1 Stricter test for Android WebKit browsers.
The previous test mistakenly used Android-WebKit-specific code for other
browsers, like Opera and Firefox.
2011-03-23 17:00:56 -07:00
Steve Heffernan bdb9b7a010 Added the VideoJS.player() function for getting a player for an ID 2011-02-23 17:48:19 -08:00
Steve Heffernan 28c66dcf72 Added public src method for changing the video. 2011-02-18 09:33:12 -08:00
Steve Heffernan c8e181be27 Added eirikb to contributors. 2011-02-18 08:56:07 -08:00
Steve Heffernan dacae5717a Merge branch 'master' of https://github.com/eirikb/video-js into eirikb-master 2011-02-18 08:51:09 -08:00
Eirik Brandtzæg 7ffd071823 Refactored from transparent to opaque. Ref comment from emirpprime: https://github.com/eirikb/video-js/commit/59fe0f109beab189243fc6c477921fccd39f0916#commitcomment-275822 2011-02-18 12:16:56 +01:00
Eirik Brandtzæg 59fe0f109b Added <param name="wmode" value="transparent" /> to all instances of <object>. This will help with flash transparency in IE and z-index 2011-02-18 10:06:01 +01:00
Steve Heffernan c6aa3f6421 Updated CSS to put vendor prefixed attributes before non-prefixed ones, to be more future-proof. 2011-02-17 21:32:08 -08:00
Steve Heffernan 88ce51a175 Added listeners for enter/exit full screen/window. 2011-02-17 21:14:11 -08:00
Steve Heffernan f31aec1717 Updated ReadMe 2011-02-17 20:34:53 -08:00
Steve Heffernan d325f6aa56 Added option to disable controls. 2011-02-17 20:32:21 -08:00
Steve Heffernan 069535932c Added strict opacity on hide/show 2011-02-13 15:29:00 -08:00
Steve Heffernan 98a3d991a0 Organized API and files.
Abstracted player API from video API.
Started on Control fading through CSS transitions.
2010-12-29 09:19:09 -08:00
Steve Heffernan 54308bb616 Extracted flash.js. Changed video.js source file to main.js, to avoid confusion. 2010-12-16 13:15:34 -08:00
Steve Heffernan 81aef822db Adding docs.
Changed Video.player to Video.fn (like jQuery), so player can be used to get the player for a video.
2010-12-16 12:55:52 -08:00
Steve Heffernan b97718d177 Rewrote and optimized subtitle code. 2010-12-10 14:53:18 -06:00
Steve Heffernan 6e05cb7082 Moving fullscreen to HTML5 api.
Forcing volume to between 0 and 1.
2010-12-09 15:44:56 -06:00
Steve Heffernan a67cc39c24 Now adding classes of playing/pausing to playToggle elemenets, so they can exist out side of box.
Removed lastSetCurrentTime. Wasn't used.
2010-12-05 17:49:12 -08:00
Steve Heffernan e6b34c516c Allowing ID string for activateElement 2010-12-05 14:42:27 -08:00
Steve Heffernan 4847cd703e Updated readme with fix 2010-12-01 16:24:02 -08:00
Steve Heffernan 451eb22ad6 Added leopard fullscreen fix to source file 2010-12-01 16:21:49 -08:00
Steve Heffernan d18c9082bc Fixed issue with Safari on Leopard (10.5) fullscreen not working. 2010-12-01 16:18:50 -08:00
Steve Heffernan 9fb3f8923e Fixed issue where value & element objects were shared between players. Now defining those vars on init, instead of in prototype. 2010-11-22 16:45:19 -08:00
Steve Heffernan 21a14a7871 Removed console.log 2010-11-22 15:36:10 -08:00
Steve Heffernan 240030fe4d Fix: Issue with big play button when multiple videos are on the page. 2010-11-22 15:35:23 -08:00
Steve Heffernan bc5c1af20a Updated version numbers. 2010-11-22 15:02:11 -08:00
Steve Heffernan 30aa3dfa94 Updated readme with new fixes. 2010-11-22 15:01:21 -08:00
Steve Heffernan e9f23dfe1c Fixed issue with flash fallback no showing in firefox. 2010-11-22 14:59:19 -08:00
Steve Heffernan c9f32ba437 Went back to only tracking current time while playing. Reduced buffer watching interval to reduce load. 2010-11-22 13:38:19 -08:00
Steve Heffernan dd4f79abfd Switched main lib to 2.0. 2010-11-22 09:56:54 -08:00
Steve Heffernan 74f5e85eb4 Added whitespace at the end of each file. 2010-11-21 22:23:22 -08:00
Steve Heffernan 945f370c2b Fixed some IE bugs & some JSlint suggestions. 2010-11-21 22:21:36 -08:00
Steve Heffernan 75742b7d69 Fixed a bug where wouldn't track time after click on scrubber 2010-11-21 20:30:04 -08:00
Steve Heffernan cf40d531ee Fixed issue where links fallback needed an element reference. 2010-11-21 20:18:17 -08:00
Steve Heffernan 3531ab87de Splitting up into development files. Creating v2.0. 2010-11-21 20:14:12 -08:00
Steve Heffernan 45fa3dc45a Created shell script for combining source files. 2010-11-14 14:04:42 -08:00
Steve Heffernan 0274280d66 Broke library into pieces and continued to reorganize. 2010-11-14 11:41:04 -08:00
Steve Heffernan 604b802df8 Added each function.
Updated controlbar to controlbars
2010-11-12 16:23:35 -08:00
Steve Heffernan ef08a3f71b Made flashIsDominant work. 2010-11-12 15:13:54 -08:00
Steve Heffernan c211869e6a Created "Behaviors" and reorgainzed functions based on them. 2010-11-12 15:04:46 -08:00
Steve Heffernan 004fb9ee13 Cleaned up spinner styles. 2010-11-11 19:49:07 -08:00
Steve Heffernan afd350050f Removed option to turn off links because it messes up controls alignment.
Explained some styles.
2010-11-11 19:33:33 -08:00
Steve Heffernan 9fe4307dd3 Updated skins to work with new layout methods. 2010-11-11 18:35:19 -08:00
Steve Heffernan 31f6fcdbd6 Created activateControl method for applying behaviors
Added rEvtContext for creating removable event listeners with context.
Switch to top/left form holygrail for load bar positioning.
Switched to relative/absolute for contorlsBelow instead of JS calculating heights.
Started testing maps integration.
2010-11-11 17:40:22 -08:00
Steve Heffernan 6a682af82c Starting new "Activate" method for controls.
Switched play/pause class on play button to playing/paused class on box, so other elements can style based on that.
2010-11-10 00:05:28 -08:00
Steve Heffernan f59237e0e8 Switched back to divs for controls elements in order to make styles more portable. LIs had too many conflicsts. 2010-11-09 22:41:09 -08:00
Steve Heffernan 7e16988650 Added device specific interfaces. Added play button to Android. Added spinner to iPad.
Catching error on localStorage full that safari seems to randomly throw.
Added check for m3u8.
Tracking warnings.
2010-11-09 21:06:44 -08:00
Steve Heffernan 13455983a8 Fixed iPhone version checking. 2010-11-09 15:15:11 -08:00
Steve Heffernan a7300d5387 Fixed iOS checking 2010-11-09 15:11:52 -08:00
Steve Heffernan d04d330237 Added contributor. 2010-11-09 15:08:54 -08:00
Steve Heffernan 9fcae08b70 Stopped catching errors on player init, because it was causing multiplayers to get started. 2010-11-09 15:04:20 -08:00
Steve Heffernan ff8d052cc3 JSlint fixes. 2010-11-09 14:40:22 -08:00
Steve Heffernan 152c42753c Added versions for skins. 2010-11-09 14:34:59 -08:00
Steve Heffernan bfad8f161e Updated versions and readme. 2010-11-09 14:32:01 -08:00
Steve Heffernan 6d20179ad2 Updated subitles. Now using track element method for setting subitles. 2010-11-08 20:13:43 -08:00
Steve Heffernan 77a48d9324 More reorg.
Switched spinner to use CSS for centering instead of JS.
Created some device checks.
Modularized some device fixes.
2010-11-08 18:44:51 -08:00
Steve Heffernan bea0021b5f Hopefully fixed issue with Android playback.
Fixed issue where big play button would appear over other fullscreen videos.
2010-11-08 13:49:05 -08:00
Steve Heffernan 88cab0ba24 Fixed issue with big button z-index because it was showing over other fullscreen videos. 2010-11-08 08:18:18 -08:00
Steve Heffernan 0abf2e6364 Renamed Controller to ControlBar 2010-11-08 00:08:56 -08:00
Steve Heffernan d15ecf96ff More reorganization. 2010-11-08 00:04:19 -08:00
Steve Heffernan b907b8d1f7 Massive reoganization. 2010-11-07 17:31:33 -08:00
Steve Heffernan 3b9141a1ae Switched to "players" list method for controlling fallbacks and fallback order 2010-11-07 15:30:59 -08:00
Steve Heffernan 1520a55054 Added 1.1.5 changelog 2010-11-07 12:18:30 -08:00
Steve Heffernan 5da3957cca Updated readme. 2010-11-07 12:17:51 -08:00
Steve Heffernan 6303b02119 Updated readme 2010-11-05 18:52:22 -07:00
Steve Heffernan 0ebfa5e068 Added flash ID to readme demo for Flowplayer fix. 2010-11-05 18:15:16 -07:00
Steve Heffernan ea57810e4e Updated to show links if only unplayable sources and no Flash. 2010-11-05 18:03:56 -07:00
Steve Heffernan 864e5bca0c Updated version numbers.
Created test folder.
2010-11-05 17:32:13 -07:00
Steve Heffernan 709e4193b3 Improved styles loaded checking. 2010-11-05 17:11:32 -07:00
Steve Heffernan e8e0306415 Fixed spinner when Safari calls waiting and doesn't resolve. 2010-11-05 16:49:36 -07:00
Steve Heffernan 1138ffae7d Fixed a bug where Chrome shows the poster and plays audio if you set the currentTime too quickly. 2010-11-05 16:13:20 -07:00
Steve Heffernan c8533e4368 Added loading spinner. 2010-11-05 15:53:35 -07:00
Steve Heffernan e9ba8f3792 Added history and logging. 2010-10-21 21:44:58 -07:00
Steve Heffernan 8eedbe6a38 Started spinner 2010-10-21 21:33:00 -07:00
Steve Heffernan c2c945afe5 Added volume() function to get and set volume through the player. 2010-10-20 22:07:38 -07:00
Steve Heffernan c54ad0583b Updated tube skin big play button placement. 2010-10-20 10:21:23 -07:00
Steve Heffernan 761f740c6b Removed test file. 2010-10-19 22:41:58 -07:00
Steve Heffernan f559e36d11 Removed load() from preload fix.
Added big play button styles for other skins.
2010-10-19 22:36:27 -07:00
Steve Heffernan 32193e1e86 Updated readme. Fixed some JSlint complaints. 2010-10-19 21:21:26 -07:00
Steve Heffernan 64e6573945 Added a big play button at the beginning.
Hiding controls at the start because Safari errors if you click fullscreen button before the video loads.
Started error tracking.
Organized controls/box positioning some.
2010-10-18 21:51:02 -07:00
Steve Heffernan 49ffeedd1e Added showPoster to onEnded. So poster shows up when the video ends. 2010-10-04 21:34:36 -07:00
Steve Heffernan 79ef734914 Made initial click & hold trigger new value on progress and volume.
Made controls not hide when hovering over them.
Changed a document.onmousemove to an eventListener to prevent conflicts.
2010-09-25 22:28:04 -07:00
Steve Heffernan 632f929731 Merge branch 'master' of github.com:zencoder/video-js 2010-09-23 10:22:24 -07:00
Steve Heffernan d1754b5a29 Removed vars from global scope. Updated readme. 2010-09-23 10:21:52 -07:00
Fredust85 07545a27ab - removed trailing comma ( IE7 throws exception VideoJS is undefined ) 2010-09-24 01:21:02 +08:00
Steve Heffernan 9cd6ef36fd Added width/height functions to resize the video & player. 2010-09-22 18:41:52 -07:00
Steve Heffernan 54bef3e0d7 Updated readme format again. 2010-09-20 19:08:12 -07:00
Steve Heffernan 848805c94c Updated readme format. 2010-09-20 19:07:12 -07:00
Steve Heffernan 0451dd394a Added iphone/ipad poster fix. Bumped to 1.1.2. 2010-09-20 19:05:17 -07:00
Steve Heffernan 7a4df2780c Added iPhone check. 2010-09-19 11:53:30 -07:00
Steve Heffernan cf20ff7217 Switched to OGV in demo. 2010-09-18 17:50:54 -07:00
Steve Heffernan 7d7d78bfe4 Update contributors. 2010-09-18 09:32:51 -07:00
Steve Heffernan bc1240f8d7 (Shraymonks) Fixed subtitle timings and its interference with showing the controls 2010-09-17 23:29:13 -07:00
Steve Heffernan c72d1ff607 Ran through JSLint and updated based on those suggestions. 2010-09-17 23:19:43 -07:00
Steve Heffernan 644ffb8901 Added more specificity to styles. 2010-09-17 22:12:50 -07:00
Steve Heffernan aeb1744fbf Added contributors list. 2010-09-17 21:11:57 -07:00
Steve Heffernan 843c0a8eb1 Added Android fix thanks to albertogasparin, and organized device fixes. 2010-09-17 21:02:44 -07:00
Steve Heffernan 85e653cebc Uncommented Class 2010-09-17 20:29:02 -07:00
Ken Earley 6b1e929ffd fixing implied global variables 2010-09-18 11:28:36 +08:00
Thomas von Deyen 7e5bd00582 Fix for Flowplayer a-Tag embedding:
Now every HMTL Node with a 'vjs-flash-fallback' className can be the FlashFallback Node.
2010-09-18 11:20:04 +08:00
Steve Heffernan e27c02e32f Switched to .ogv instead of .ogg 2010-09-17 20:19:16 -07:00
Steve Heffernan 62801081d4 First formal version. 2010-09-14 17:24:36 -05:00
Steve Heffernan 886f193f1e Re-enabled native full screen. 2010-09-10 14:35:29 -07:00
Steve Heffernan 20b33afa10 Created a jQuery plugin.
Added the ability to make Flash dominant over HTML5 video.
2010-09-09 19:23:57 -07:00
Steve Heffernan 07019598f1 Removed the videoJSPlayers array, and switched to storing a reference to the player on the video element itself. 2010-09-08 19:11:18 -07:00
Steve Heffernan 833c072ea8 Added a break... 2010-08-19 21:37:19 -07:00
Steve Heffernan 795f2f8a1d Changed setup to include setupAllWhenReady as the main easy way to set up.
Switched setup() to return one or an array of players for referencing later.
Added a bunch to the ReadMe file.
2010-08-19 21:33:30 -07:00
Steve Heffernan 3e8f2db575 Added some CSS updated from Jim Puls 2010-08-19 17:08:46 -07:00
Steve Heffernan c5c645ef6f Updated flowplayer demo to include poster frame. 2010-08-19 15:51:53 -07:00
Steve Heffernan c745b34d4d Added a DOM Ready function, so no library/or onload function needed for basic setup.
Fixed the controls starting at the top and then jumping down issue.
2010-08-06 10:19:23 -07:00
Steve Heffernan 31231d0680 Changed Class to JRClass. Would've conflicted with other libs. 2010-07-26 19:41:28 -07:00
Steve Heffernan 964163aedc Fixe for an apparent play button state issue. 2010-07-21 17:17:42 -07:00
Steve Heffernan 6bd7473f13 Clearing play progress interval before setting it again, just in case. 2010-07-21 17:11:00 -07:00
Steve Heffernan 86e926f94a Changed subtitles to use data-subtitles attribute.
Updated readme.
2010-07-20 16:46:48 -07:00
Steve Heffernan 5efe2b8fa1 Adde subtitle functions by sandaru1 2010-07-20 13:53:06 -07:00
Steve Heffernan 51a10a8e17 Added addVideos function by nicholasbs 2010-07-20 13:39:50 -07:00
Steve Heffernan 63459dfac9 Added subtitles demo file & styles. 2010-07-20 13:39:11 -07:00
Steve Heffernan 01ded669a1 Some organization. 2010-06-27 22:05:35 -07:00
Steve Heffernan 0866dbf3fa Optimized some browser checks. 2010-06-27 21:32:28 -07:00
Steve Heffernan 96c3a29079 Added some optimizations thanks to rabisuz.
Made some additional optimizations and notations to video support checking.
2010-06-27 20:40:00 -07:00
Steve Heffernan 4df3b7a000 Restructured HTML/CSS to make skinning easier.
Added 3 new skins.
Added native fullscreen mode for safari.
2010-06-26 21:48:05 -07:00
Steve Heffernan c0a0c97e0b Organizing CSS 2010-06-17 19:41:27 -07:00
Steve Heffernan 109d473b35 Fixed preloading issue with firefox.
Added links hiding option.
2010-06-17 17:22:36 -07:00
Steve Heffernan 75eb6a7ceb Added back ogg version from testing. 2010-06-15 09:31:37 -07:00
Steve Heffernan 3d6d2154f8 Forcing fallback to flash when source isn't supported 2010-06-15 09:30:20 -07:00
Steve Heffernan 27460d4e46 Moved some functions to _V_ 2010-06-14 19:41:15 -07:00
Steve Heffernan d68a142abb Fixed volume to be more accurate. 2010-06-13 21:59:43 -07:00
Steve Heffernan 159a509962 Added a lot...
Full iPad support.
Source types to embed code.
Source checking ability.
_V_ mock library
2010-06-12 18:00:53 -07:00
Steve Heffernan 3bc2f0ac99 Added buffer watching method for load progress to fix Safari/Chrome 5 2010-06-10 17:42:15 -07:00
Steve Heffernan fc723527ea Comments 2010-06-10 17:05:07 -07:00
Steve Heffernan d76fa8abfe Added esc key for fullscreen mode. 2010-06-10 16:55:56 -07:00
Steve Heffernan 097cdaa14c Added a loading bar. 2010-06-09 01:24:12 -07:00
Steve Heffernan 12c3f34723 Updated readme. 2010-06-08 21:47:27 -07:00
Steve Heffernan 5a35b4627d Removed video ID from video tag. Wasn't needed and isn't right when there are multiple videos. 2010-06-08 19:32:52 -07:00
Steve Heffernan e00aa52d20 Fixed a bug with 2 videos on one page - one video would still overlap the other in full-window mode. 2010-06-08 19:11:28 -07:00
Steve Heffernan 39ab12df70 Added hiding of built in controls if set. Thanks to rabisuz 2010-06-08 18:45:11 -07:00
Steve Heffernan 0aa77ed019 Updated volume storing. Found out Firefox doesn't support it for local files. 2010-06-03 09:55:37 -07:00
Steve Heffernan 7cf324dea1 Switched to CDN 2010-06-03 08:53:27 -07:00
Steve Heffernan f4d5348447 Added download links to round out VfE and compatibility. 2010-06-02 22:03:03 -07:00
Steve Heffernan 65c4ff6f43 Organized some code. Storing volume locally thanks to dz0ny. 2010-06-02 21:25:27 -07:00
Steve Heffernan 72a9aadfbd Organized/updated poster functionality. 2010-06-02 19:44:58 -07:00
Steve Heffernan 6571f38204 Added poster image fix thanks to dz0ny 2010-06-02 19:22:58 -07:00
Janez Troha 47c7d46d99 Usability, showing appropiate curson when over controls. 2010-06-03 07:10:37 +08:00
Janez Troha 1ff9abfc10 Fix for constrols showing in full screen http://github.com/zencoder/video-js/issues#issue/3
Signed-off-by: Janez Troha <janez.troha@gmail.com>
2010-06-03 07:10:37 +08:00
Steve Heffernan 4ee7ccfde4 Updated from autobuffer to preload. Thanks to Bruce Lawson. 2010-06-02 10:52:34 -07:00
Steve Heffernan 95845a7646 Updated license. 2010-06-02 09:08:15 -07:00
Steve Heffernan 877b9d5c8f Separated skin in style sheet. 2010-05-27 15:50:03 -07:00
Steve Heffernan a621aec774 Changed fullscreen back to fixed positioning. 2010-05-27 15:25:10 -07:00
Steve Heffernan d548450e4e Updated to new method of fullscreen to hopefully fix some bugs. 2010-05-27 15:15:33 -07:00
Steve Heffernan b6353669d4 Added support for resizing the window in full-window mode. 2010-05-27 11:40:13 -07:00
Steve Heffernan cd7b1a1493 Added a fix for scrollbars covering the fullwindow button. 2010-05-27 11:07:24 -07:00
Steve Heffernan 0545583730 Fixed a issue with updating the progress bar when the controls are hidden. Thanks to Justin Greer. 2010-05-27 10:51:18 -07:00
Steve Heffernan 46a2340aab Added z-index to prevent anything from being over the video. 2010-05-21 19:48:41 -07:00
Steve Heffernan 8d662f01d8 Reverted to not adding video-js-box dynamically. Was causing weird layout errors. 2010-05-21 09:53:37 -07:00
Steve Heffernan 026f186760 Removed video box in demo because adding it dynamically now.
Switche to window.onload instead of bodyLoaded function.
2010-05-21 09:33:50 -07:00
Steve Heffernan 1d96036ab2 Updated the VFE code.
Reworked some of the listeners to be on the actual video element events.
Added simple auto hiding.
2010-05-21 09:27:47 -07:00
Steve Heffernan c0decf93ec Switched to using a context method for triggered functions.
Fixed a time tracking bug.
2010-05-20 19:19:48 -07:00
Steve Heffernan 4031b8bb57 Updated demo videos.
Added function to dectect video support and not load controls.
2010-05-20 15:48:16 -07:00
Gordon Brander 78993f2005 Added MIT License to package 2010-05-21 00:35:31 +08:00
Steve Heffernan 4695c04a4d Update styles. 2010-05-18 17:55:08 -07:00
Steve Heffernan ffbd81070f Updated player styles. 2010-05-18 10:41:01 -07:00
Steve Heffernan a843541f6c Added setup. 2010-05-17 21:25:32 -07:00
Steve Heffernan 8dd017d892 Added ogg type attribute 2010-05-17 20:37:01 -07:00
Steve Heffernan 79a74350a5 Added Video for Everybody embed code with flowplayer fallback. 2010-05-17 20:36:11 -07:00
Steve Heffernan 5a9b009eb1 Removed the class file 2010-05-17 19:51:45 -07:00
Steve Heffernan abe9252bbb First version. 2010-05-17 19:51:17 -07:00
Brandon Arbini f33b3e519b Initial commit. 2010-05-14 11:50:09 -07:00
122 arquivos alterados com 14380 adições e 2651 exclusões
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.DS_Store
dist/*
dev.html
projects
.zenflow-log
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---
confirm_review: true
backup_remote: false
release_branch: stable
project: videojs
qa_branch: false
staging_branch: false
development_branch: master
remote: origin
confirm_staging: false
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--------------------------------------------------------------------------------
^ ADD NEW CHANGES ABOVE ^
--------------------------------------------------------------------------------
CHANGELOG
=========
---- 3.0.3 / 2012-01-12 / doc-change -------------------------------------------
* Added line to docs to test zenflow
---- 3.0.4 / 2012-01-12 / undefined-source-fix ---------------------------------
* Fixing an undefined source when no sources exist on load
---- 3.0.5 / 2012-01-12 / event-layer-x-deprecation-fix ------------------------
* Removed deprecated event.layerX and layerY
---- 3.0.6 / 2012-01-12 / docs-url-fix -----------------------------------------
* Fixed wrong URL for CDN in docs
---- 3.0.7 / 2012-01-12 / fixing-ie8-poster-bug --------------------------------
* Fixed an ie8 breaking bug with the poster
---- 3.0.8 / 2012-01-23 / fix-ie-controls-hiding -------------------------------
* Fixed issue with controls not hiding in IE due to no opacity support
---- 3.1.0 / 2012-01-30 / leonardo ---------------------------------------------
* Added CSS fix for Firefox 9 fullscreen (in the rare case that it's enabled)
* Replaced swfobject with custom embed to save file size.
* Added flash iframe-mode, an experimental method for getting around flash reloading issues.
* Fixed issue with volume knob position. Improved controls fading.
* Fixed ian issue with triggering fullscreen a second time.
* Fixed issue with getting attributes in Firefox 3.0
* Escaping special characters in source URL for Flash
* Added a check for if Firefox is enabled which fixes a Firefox 9 issue
* Stopped spinner from showing on 'stalled' events since browsers sometimes don't show that they've recovered.
* Fixed CDN Version which was breaking dev.html
* Made full-window mode more independent
* Added rakefile for release generation
---- 3.2.0 / 2012-03-20 / baxter -----------------------------------------------
* Updated docs with more options.
* Overhauled HTML5 Track support.
* Fixed Flash always autoplaying when setting source.
* Fixed localStorage context
* Updated 'fullscreenchange' event to be called even if the user presses escape to exit fullscreen.
* Automatically converting URsource URL to absolute for Flash fallback.
* Created new 'loadedalldata' event for when the source is completely downloaded
* Improved player.destroy(). Now removes elements and references.
* Refactored API to be more immediately available.
---- 3.2.1 / 2012-04-06 / options-width-fix ------------------------------------
* Fixed setting width/height with javascript options
---- 3.2.2 / 2012-05-02 / multiple-control-fades-fix ---------------------------
* Fixed error with multiple controls fading listeners
---- 3.2.3 / 2012-11-12 / fix-chrome-seeking-spinner ---------------------------
* Fixed chrome spinner continuing on seek
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VideoJS - [HTML5 Video Player](http://videojs.com)
==================================================
Version 3.0 BETA
Visit the main site at [videojs.com](http://videojs.com) for download options and instructions.
To build video-js from the latest version of the source, clone the source repository and run:
sh build.sh
in the video-js directory using the commnand-line/terminal of a unix-based system.
Contributing
------------
If you'd like to help out on VideoJS, you are awesome. Updates should be made to the source files and then make a pull request.
When working on VideoJS code, you can use dev.html as your test page. It doesn't exist in the repo and changes to it won't be tracked. To get your own copy simply clone the repo and copy dev.html.example.
cp dev.html.example dev.html
You can use dev.html to test new code. It's simple HTML doc that includes all the source files. Send a pull request for any updates.
---
BETA NOTES
Version 3 is almost a complete rewrite of the previous versions of VideoJS. New features includes:
- HTML/CSS Controls and API now work for both the HTML5 and Flash versions.
- Custom Super-lightweight Flash Fallback
- Embed Code is much simpler.
- No more "vjs-box" div required, just use the video tag.
- No more embedding of Flash fallback within the video tag HTML.
---
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require 'rubygems'
require 'yaml'
require 'httparty'
namespace :build do
desc "Build version for current '/c/' CDN copy and locked in version"
task :current do
Rake::Task["build:source"].execute
cdn_version_num = "#{version['major']}.#{version['minor']}"
['c', cdn_version_num].each do |vsn|
Rake::Shell["mkdir dist/#{vsn}"]
File.open("dist/#{vsn}/video.js", "w+") do |file|
file.puts File.read("dist/video.min.js").sub('GENERATED_CDN_VSN', vsn)
end
Rake::Shell["cp dist/video-js.min.css dist/#{vsn}/video-js.css"]
Rake::Shell["cp dist/video-js.swf dist/#{vsn}/video-js.swf"]
Rake::Shell["cp dist/video-js.png dist/#{vsn}/video-js.png"]
Rake::Shell["cp dist/demo.html dist/#{vsn}/demo.html"]
Rake::Shell["cp dist/captions.vtt dist/#{vsn}/captions.vtt"]
end
Rake::Shell["mkdir dist/video-js"]
File.open("dist/video-js/video.min.js", "w+") do |file|
file.puts File.read("dist/video.min.js").sub('GENERATED_CDN_VSN', cdn_version_num)
end
File.open("dist/video-js/video.js", "w+") do |file|
file.puts File.read("dist/video.js").sub('GENERATED_CDN_VSN', cdn_version_num)
end
Rake::Shell["cp dist/video-js.min.css dist/video-js/video-js.min.css"]
Rake::Shell["cp dist/video-js.css dist/video-js/video-js.css"]
Rake::Shell["cp dist/video-js.swf dist/video-js/video-js.swf"]
Rake::Shell["cp dist/video-js.png dist/video-js/video-js.png"]
Rake::Shell["cp dist/demo.html dist/video-js/demo.html"]
Rake::Shell["cp dist/captions.vtt dist/video-js/captions.vtt"]
Rake::Shell["cd dist && zip -r video-js-#{version_number}.zip video-js && cd .."]
if `git name-rev --name-only HEAD`.strip != 'stable'
Rake::Log["*** WARNING: NOT ON STABLE BRANCH!!! ***"]
end
end
desc "Build source files for packaging"
task :source do
Rake::Log["Building Version: " << version_number]
if File.exist?("dist")
Rake::Shell["rm -r dist"]
end
# Make distribution folder
Rake::Shell["mkdir dist"]
Rake::Log["Combining source files"]
combined = ""
first_files = [ '_begin.js', 'core.js', 'lib.js' ]
first_files.each do |item|
Rake::Log[item]
combined << File.read("src/#{item}")
end
Dir.foreach('src') do |item|
next if (['.', '..', '.DS_Store', 'setup.js', '_end.js'] + first_files).include? item
combined << File.read("src/#{item}")
end
# combined << File.read("flash/swfobject.js")
combined << File.read("src/setup.js")
combined << File.read("src/_end.js")
Rake::Log["Adding version number"]
combined = combined.gsub('GENERATED_AT_BUILD', version_number)
File.open('dist/video.js', "w+") do |file|
file.puts "" << combined
end
Rake::Log["Copying CSS and updated version"]
File.open('dist/video-js.css', "w+") do |file|
file.puts File.read("design/video-js.css").gsub('GENERATED_AT_BUILD', version_number)
end
Rake::Log["Copying suppporting files"]
Rake::Shell["cp design/video-js.png dist/video-js.png"]
Rake::Shell["cp flash/video-js.swf dist/video-js.swf"]
Rake::Shell["cp build/release-files/README.md dist/README.md"]
Rake::Shell["cp build/release-files/demo.html dist/demo.html"]
Rake::Shell["cp build/release-files/captions.vtt dist/captions.vtt"]
Rake::Shell["cp LGPLv3-LICENSE.txt dist/LGPLv3-LICENSE.txt"]
Rake::Log["Minimizing JavaScript"]
Rake::Shell["java -jar build/lib/yuicompressor-2.4.7.jar dist/video.js -o dist/video.min.js"]
Rake::Log["Minimizing CSS"]
Rake::Shell["java -jar build/lib/yuicompressor-2.4.7.jar dist/video-js.css -o dist/video-js.min.css"]
Rake::Log[version_number << " Built"]
end
desc "Build list of source files for easy inclusion in projects"
task :js_source do
File.open("dev/source-list.js", "w+") do |file|
file.puts "var vjsSourceList = [];"
src_array = ["src/core", "src/lib"]
last = ["src/setup"] # "flash/swfobject",
exclude = [".", "..", ".DS_Store", "_end.js", "_begin.js"]
Dir.foreach('src') do |item|
next if exclude.include? item
item_name = "src/" << item.sub(".js", "")
next if (src_array + last).include? item_name
src_array << item_name
end
src_array = src_array + last
src_array.each do |item|
file.puts "vjsSourceList.push('#{item}')"
end
# file.puts "vjsSourceList.push('src/#{item.sub(".js", "")}')"
# file.puts "vjsSourceList.push('flash/swfobject.js')"
end
end
desc "Build list of source files for easy inclusion in projects"
task :source_html do
File.open("dev/source-list.html", "w+") do |file|
file.puts "<!-- Video.js Source Files -->"
src_array = ["src/core", "src/lib"]
last = ["src/setup"] # "flash/swfobject",
exclude = [".", "..", ".DS_Store", "_end.js", "_begin.js"]
Dir.foreach('src') do |item|
next if exclude.include? item
item_name = "src/" << item.sub(".js", "")
next if (src_array + last).include? item_name
src_array << item_name
end
src_array = src_array + last
src_array.each do |item|
file.puts "<script src='#{item}.js'></script>"
end
# file.puts "vjsSourceList.push('src/#{item.sub(".js", "")}')"
# file.puts "vjsSourceList.push('flash/swfobject.js')"
file.puts "<!-- END Video.js Source Files -->"
end
end
end
def version
YAML.load(File.read("VERSION.yml"))
end
def version_number
"#{version['major']}.#{version['minor']}.#{version['patch']}"
end
module Rake
class Shell
def self.[](command)
output = %x[#{command}]
if $?.to_i > 0
puts "-----> Process aborted"
puts " Exit status: #{$?}"
exit($?.to_i)
end
puts output
end
end
class Log
def self.[](message)
puts "-----> #{message.split("\n").join("\n ")}"
end
end
end
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---
major: 3
minor: 2
patch: 3
pre:
Arquivo executável
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#! /bin/csh
# Combines Source Files. In terminal, sh build.sh
# It will put a new video.js file under dist/
# Create dist directory if it doesn't already exist
mkdir -p dist
# FILES=../src/*
# for f in $FILES
# do
# echo "Processing $f file..."
# # take action on each file. $f store current file name
# cat $f
# done
cat src/_begin.js > dist/video.js
cat src/core.js >> dist/video.js
cat src/lib.js >> dist/video.js
cat src/ecma.js >> dist/video.js
cat src/json.js >> dist/video.js
cat src/events.js >> dist/video.js
cat src/component.js >> dist/video.js
cat src/player.js >> dist/video.js
cat src/tech.js >> dist/video.js
cat src/controls.js >> dist/video.js
cat src/tracks.js >> dist/video.js
# h5swf temporarily requires swfobject
# cat flash/swfobject.js >> dist/video.js
cat src/setup.js >> dist/video.js
cat src/_end.js >> dist/video.js
# Copy Files
cp design/video-js.css dist/video-js.css
cp design/video-js.png dist/video-js.png
cp flash/video-js.swf dist/video-js.swf
cp build/release-files/README.md dist/README.md
cp build/release-files/demo.html dist/demo.html
cp LGPLv3-LICENSE.txt dist/LGPLv3-LICENSE.txt
java -jar build/lib/yuicompressor-2.4.7.jar dist/video.js -o dist/video.min.js
java -jar build/lib/yuicompressor-2.4.7.jar dist/video-js.css -o dist/video-js.min.css
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Deploying Version
-----------------
- Update SWF location for CDN
Version Numbers
---------------
http://en.wikipedia.org/wiki/Software_versioning#Sequence-based_identifiers
### Major Version (Integer, e.g 3.0)
- Any features where we expect it could break plugins, skins, or any major API integration.
### Minor Version (3.1)
- Additional non-breaking features
### Revision Versions
- Beta (3.1b1)
- Release Candidate (3.1rc1)
- Release with revisions (3.1r1)
Notes:
The last level of one revision type (beta/release candidate) should match the first level of the next revision type. 4.0-b10 should match 4.0-rc1, assuming b10 is the last beta version.
Release revisions means bug fixes. The CDN url should not reflect the revision number. 4.0-r2 would still be /4.0/.
Tagging a Release
-----------------
git tag -a [version number] [commit]
Arquivo binário não exibido.
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Video.js - [HTML5 Video Player](http://videojs.com)
==================================================
Version 3.0
---
Version 3 is almost a complete rewrite of the previous versions of Video.js. New features includes:
- HTML/CSS Controls and API now work for both the HTML5 and Flash versions.
- Custom Super-lightweight Flash Fallback
- Embed Code is much simpler.
- No more "vjs-box" div required, just use the video tag.
- No more embedding of Flash fallback within the video tag HTML.
---
View [videojs.com](http://videojs.com) for a demo and overview.
Video.js is an HTML5 video player that uses the HTML5 video tag built into modern browsers, and uses javascript to add custom controls, new functionality, and to fix cross browser bugs. For browsers that don't support HTML5, it will fallback to a Flash player.
View demo.html for an example of how to use it.
Originally based on [this tutorial](http://blog.steveheffernan.com/2010/04/how-to-build-an-html5-video-player/).
Contributors (Github Username)
------------------------------
heff, dz0ny, sentientbit, tvdeyen, brandonarbini, gordonbrander, Shraymonks, albertogasparin, sandaru1, nicholasbs, majornista, Fredust85, @wonderboymusic, ellis-, emirpprime, eirikb, mbrubeck
Getting Started
---------------
### Step 1: Include the Video.js Javascript and CSS files in the head of your page.
Change the file urls to point to the files on your server.
<script src="video.js"></script>
<link href="video-js.css" rel="stylesheet">
### Step 2: Add an HTML5 video tag to your page.
Use the video tag as normal, with a few extra pieces for Video.js:
1. The 'data-setup' attribute tells Video.js to automatically set up the video when the page is ready, and read any options (in JSON format) from the attribute.
2. The 'id' Attribute: Should be used and unique for every video on the same page.
3. The 'class' attribute contains two classes:
- 'video-js' applies styles that are required for Video.js functionality, like fullscreen and subtitles.
- 'vjs-default-skin' applies the default skin to the HTML controls, and can be removed or overridden to create your own controls design.
Otherwise include/exclude attributes, settings, sources, and tracks exactly as you would for HTML5 video.
<video id="example_video_1" class="video-js vjs-default-skin" controls preload="auto" width="640" height="264"
poster="http://video-js.zencoder.com/oceans-clip.png"
data-setup='{"example_option":true}'>
<source src="http://video-js.zencoder.com/oceans-clip.mp4" type='video/mp4' />
<source src="http://video-js.zencoder.com/oceans-clip.webm" type='video/webm' />
</video>
### Step 3: Nada!
That's all it take to get started. See the [docs](http://videojs.com/docs/) for more advanced uses.
Changelog
---------
3.0
- Complete rewrite
- HTML/CSS Controls and API now work for both the HTML5 and Flash versions
- Custom Super-lightweight Flash Fallback
- Embed Code is much simpler.
- No more "vjs-box" div required, just use the video tag.
- No more embedding of Flash fallback within the video tag HTML.
2.0.3
- Feature: Made returning to the start at the end of the movie an option ("returnToStart").
- Feature: Added loop option to loop movie ("loop").
- Feature: Reorganized player API and listeners.
- Feature: Added option to disable controls. controlsEnabled: false
- Feature: Setup method now has a callback, so you can more easily work with the player after setup
- Feature: Added listeners for enter/exit full screen/window.
- Feature: Added a VideoJS.player(id) function for getting the player for a video ID
- Changes: setupAllWhenReady is now just setupAll (backward compatible)
- Fix: Check for Android browser now excludes firefox and opera
2.0.2 (2010-12-10)
- Feature: Rewrote and optimized subtitle code.
- Feature: Protecting against volume ranges outside of 1 and 0.
- Fix: Bug in Safari for Mac OS 10.5 (Leopard) that was breaking fullscreen.
2.0.1 (2010-11-22)
- Fix: Issue with big play button when multiple videos are on the page.
- Fix: Optimized play progress tracking.
- Fix: Optimized buffer progress checking.
- Fix: Firefox not showing Flash fallback object.
2.0.0 (2010-11-21)
- Feature: Created "behaviors" concept for adding behaviors to elements
- Feature: Switched back to divs for controls, for more portable styles
- Feature: Created playerFallbackOrder array option. ["html5", "flash", "links"]
- Feature: Created playerType concept, for initializing different platforms
- Feature: Added play button for Android
- Feature: Added spinner for iPad (non-fullscreen)
- Feature: Split into multiple files for easier development
- Feature: Combined VideoJS & _V_ into the same variable to reduce confusion
- Fix: Checking for m3u8 files (Apple HTTP Streaming)
- Fix: Catching error on localStorage full that safari seems to randomly throw
- Fix: Scrubbing to end doesn't trigger onEnded
1.1.5 (2010-11-09)
- Feature: Switched to track method for setting subtitles. Now works like spec.
- Feature: Created "players" concept for defining fallbacks and fallback order
- Fix: Android playback bug.
- Fix: Massive reorganization of code to make easier to navigate
1.1.4 (2010-11-06)
- Feature: Added loading spinner.
- Feature: Improved styles loaded checking.
- Feature: Added volume() function to get and set volume through the player.
- Fix: Fix issue where FF would loop video in background when ended.
- Fix: Bug in Chrome that shows poster & plays audio if you set currentTime too quickly.
- Fix: Bug in Safari where waiting is triggered and shows spinner when not needed
- Fix: Updated to show links if only unplayable sources and no Flash.
- Fix: Issue where if play button was loaded after play, it wouldn't hide.
1.1.3 (2010-10-19)
- Feature: Width/Height functions for resizing the player
- Feature: Made initial click & hold trigger new value on progress and volume
- Feature: Made controls not hide when hovering over them
- Feature: Added big play button as default starting control.
- Fix: Removed trailing comma that was breaking IE7
- Fix: Removed some vars from global scope
- Fix: Changed a document.onmousemove to an eventListener to prevent conflicts
- Fix: Added a unique ID to FlowPlayer demo object to fix a FlowPlayer bug. Thanks @emirpprime.
- Fix: Safari error on unloaded video
1.1.2 (2010-09-20)
- Added a fix for the poster bug in iPad/iPhone
- Added more specificity to styles
1.1.1 (2010-09-14)
- First Formally Versioned Release
1.0.0 (2010-05-18)
- First released
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WEBVTT
00:00.700 --> 00:04.110
Captions describe all relevant audio for the hearing impaired.
[ Heroic music playing for a seagull ]
00:04.500 --> 00:05.000
[ Splash!!! ]
00:05.100 --> 00:06.000
[ Sploosh!!! ]
00:08.000 --> 00:09.225
[ Splash...splash...splash splash splash ]
00:10.525 --> 00:11.255
[ Splash, Sploosh again ]
00:13.500 --> 00:14.984
Dolphin: eeeEEEEEeeee!
00:14.984 --> 00:16.984
Dolphin: Squawk! eeeEEE?
00:25.000 --> 00:28.284
[ A whole ton of splashes ]
00:29.500 --> 00:31.000
Mine. Mine. Mine.
00:34.300 --> 00:36.000
Shark: Chomp
00:36.800 --> 00:37.900
Shark: CHOMP!!!
00:37.861 --> 00:41.193
EEEEEEOOOOOOOOOOWHALENOISE
00:42.593 --> 00:45.611
[ BIG SPLASH ]
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<!DOCTYPE html>
<html>
<head>
<title>Video.js | HTML5 Video Player</title>
<!-- Chang URLs to wherever Video.js files will be hosted -->
<link href="video-js.css" rel="stylesheet" type="text/css">
<!-- video.js must be in the <head> for older IEs to work. -->
<script src="video.js"></script>
<!-- Unless using the CDN hosted version, update the URL to the Flash SWF -->
<script>
_V_.options.flash.swf = "video-js.swf";
</script>
</head>
<body>
<video id="example_video_1" class="video-js vjs-default-skin" controls preload="none" width="640" height="264"
poster="http://video-js.zencoder.com/oceans-clip.png"
data-setup="{}">
<source src="http://video-js.zencoder.com/oceans-clip.mp4" type='video/mp4' />
<source src="http://video-js.zencoder.com/oceans-clip.webm" type='video/webm' />
<source src="http://video-js.zencoder.com/oceans-clip.ogv" type='video/ogg' />
<track kind="captions" src="captions.vtt" srclang="en" label="English" />
</video>
</body>
</html>
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Comments | HTML5 Video Player | Video JS</title>
<meta name="google-site-verification" content="QHf9MEYVlEWoNHbzTeUkSQsbRT5Twzqu6N0nX1i3nes" />
<script src="video-js/video.js" type="text/javascript" charset="utf-8"></script>
<!-- JQuery not required, but used for dom ready function -->
<script src="javascripts/jquery-1.4.2.min.js" type="text/javascript" charset="utf-8"></script>
<link rel="stylesheet" href="stylesheets/base.css" type="text/css" media="all" charset="utf-8" />
<link rel="stylesheet" href="video-js/video-js.css" type="text/css" media="all" charset="utf-8" />
<link rel="stylesheet" href="stylesheets/site.css" type="text/css" media="all" charset="utf-8" />
<!--[if !IE 7]>
<style type="text/css">
#wrap {display:table;height:100%}
</style>
<![endif]-->
<script type="text/javascript" charset="utf-8">
// Using JQuery's DOM Ready function
// You can also use window.onload, but it loads slower
$(function(){
VideoJS.setup();
})
// If not using a JS library
// window.onload = function(){
// VideoJS.setup();
// }
</script>
</head>
<body>
<div id="wrap">
<div id="main">
<ul id="nav">
<li><a href="skins.html">Skins</a></li>
<li><a href="http://github.com/zencoder/video-js">Source</a></li>
<li><a href="http://wiki.github.com/zencoder/video-js/browser-device-compatibility">Compatibility</a></li>
<li><a href="http://github.com/zencoder/video-js/issues">Issue Tracker</a></li>
<li><a href="http://wiki.github.com/zencoder/video-js/">Wiki</a></li>
</ul>
<h1>Video JS</h1>
<p class="tagline">Open Source HTML5 Video Player</p>
<div id="disqus_thread"></div>
<script type="text/javascript">
/**
* var disqus_identifier; [Optional but recommended: Define a unique identifier (e.g. post id or slug) for this thread]
*/
(function() {
var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true;
dsq.src = 'http://videojs.disqus.com/embed.js';
(document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq);
})();
</script>
<noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript=videojs">comments powered by Disqus.</a></noscript>
<a href="http://disqus.com" class="dsq-brlink">comments powered by <span class="logo-disqus">Disqus</span></a>
</div>
</div>
<div id="footer">
&copy; <a href="http://videojs.com">The Video JS Project</a>. Sponsored by <a href="http://zencoder.com">Zencoder</a>.
</div>
</div>
<script type="text/javascript">
//<![CDATA[
(function() {
var links = document.getElementsByTagName('a');
var query = '?';
for(var i = 0; i < links.length; i++) {
if(links[i].href.indexOf('#disqus_thread') >= 0) {
query += 'url' + i + '=' + encodeURIComponent(links[i].href) + '&';
}
}
document.write('<script charset="utf-8" type="text/javascript" src="http://disqus.com/forums/videojs/get_num_replies.js' + query + '"></' + 'script>');
})();
//]]>
</script>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-16505296-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</body>
</html>
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Tracking/Polling CurrentTime Manually
-------------------------------------
- Necessary for most flash players and browsers that don't trigger timeupdate events.
- In VJS 1-2, we always tracked time because timeupdate was rare.
- Now most browsers support it well. There is a delay bug in the current Chrome.
http://code.google.com/p/chromium/issues/detail?id=92251
Andrew from Chrome told me it would be fix in an upcoming release.
Going to rely on browsers timeupdates when available now.
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1
00:00:00,000 --> 00:00:07,200
[Background Music Playing]
2
00:00:16,000 --> 00:00:17,200
Welcome to this week's episode
3
00:00:17,400 --> 00:00:19,000
of explore California
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/* DEFAULT SKIN (override in another file)
================================================================================
Using all CSS to draw the controls. Images could be used if desired.
Instead of editing this file, I recommend creating your own skin CSS file to be included after this file,
so you can upgrade to newer versions easier. */
.vjs-original-skin .vjs-controls {
position: absolute; margin: 0; opacity: 0.85; color: #fff;
display: block; /* Start hidden */
left: 0; right: 0; /* 100% width of video-js-box */
width: 100%;
bottom: 0px; /* Distance from the bottom of the box/video. Keep 0. Use height to add more bottom margin. */
height: 35px; /* Including any margin you want above or below control items */
padding: 0; /* Controls are absolutely position, so no padding necessary */
-webkit-transition: opacity 0.5s linear;
-moz-transition: opacity 0.5s linear;
-o-transition: opacity 0.5s linear;
-ms-transition: opacity 0.5s linear;
transition: opacity 0.5s linear;
}
.vjs-original-skin .vjs-control {
position: absolute; /* Use top, bottom, left, and right to specifically position the control. */
text-align: center; margin: 0; padding: 0;
height: 25px; /* Default height of individual controls */
top: 5px; /* Top margin to put space between video and controls when controls are below */
/* CSS Background Gradients
Using to give the aqua-ish look. */
/* Default */ background-color: #0B151A;
/* Webkit */ background: #1F3744 -webkit-gradient(linear, left top, left bottom, from(#0B151A), to(#1F3744)) left 12px;
/* Firefox */ background: #1F3744 -moz-linear-gradient(top, #0B151A, #1F3744) left 12px;
/* CSS Curved Corners */
-webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;
/* CSS Shadows */
-webkit-box-shadow: 1px 1px 2px #000; -moz-box-shadow: 1px 1px 2px #000; box-shadow: 1px 1px 2px #000;
}
/* Placement of Control Items
- Left side of pogress bar, use left & width
- Rigth side of progress bar, use right & width
- Expand with the video (like progress bar) use left & right
(using div.x to make more specific than vjs-control style)
*/
.vjs-original-skin div.vjs-play-control { left: 5px; width: 25px; }
.vjs-original-skin div.vjs-progress-control { left: 35px; right: 165px; } /* Using left & right so it expands with the width of the video */
.vjs-original-skin div.vjs-time-control { width: 75px; right: 90px; } /* Time control and progress bar are combined to look like one */
.vjs-original-skin div.vjs-volume-control { width: 50px; right: 35px; }
.vjs-original-skin div.vjs-fullscreen-control { width: 25px; right: 5px; }
/* Removing curved corners on progress control and time control to join them. */
.vjs-original-skin div.vjs-progress-control {
-webkit-border-top-right-radius: 0; -moz-border-radius-topright: 0; border-top-right-radius: 0;
-webkit-border-bottom-right-radius: 0; -moz-border-radius-bottomright: 0; border-bottom-right-radius: 0;
}
.vjs-original-skin div.vjs-time-control {
-webkit-border-top-left-radius: 0; -moz-border-radius-topleft: 0; border-top-left-radius: 0;
-webkit-border-bottom-left-radius: 0; -moz-border-radius-bottomleft: 0; border-bottom-left-radius: 0;
}
/* Play/Pause
-------------------------------------------------------------------------------- */
.vjs-original-skin .vjs-play-control { cursor: pointer !important; }
/* Play Icon */
.vjs-original-skin .vjs-play-control span { display: block; font-size: 0; line-height: 0; }
.vjs-original-skin.vjs-paused .vjs-play-control span {
width: 0; height: 0; margin: 8px 0 0 8px;
/* Drawing the play triangle with borders - http://www.infimum.dk/HTML/slantinfo.html */
border-left: 10px solid #fff; /* Width & Color of play icon */
/* Height of play icon is total top & bottom border widths. Color is transparent. */
border-top: 5px solid rgba(0,0,0,0); border-bottom: 5px solid rgba(0,0,0,0);
}
.vjs-original-skin.vjs-playing .vjs-play-control span {
width: 3px; height: 10px; margin: 8px auto 0;
/* Drawing the pause bars with borders */
border-top: 0px; border-left: 3px solid #fff; border-bottom: 0px; border-right: 3px solid #fff;
}
/* Progress
-------------------------------------------------------------------------------- */
.vjs-original-skin .vjs-progress-holder { /* Box containing play and load progresses */
position: relative; padding: 0; overflow:hidden; cursor: pointer !important;
height: 9px; border: 1px solid #777;
margin: 7px 1px 0 5px; /* Placement within the progress control item */
-webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;
}
.vjs-original-skin .vjs-progress-holder div { /* Progress Bars */
position: absolute; display: block; width: 0; height: 9px; margin: 0; padding: 0;
left: 0; top: 0; /*Needed for IE6*/
-webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;
}
.vjs-original-skin .vjs-play-progress {
/* CSS Gradient */
/* Default */ background: #fff;
/* Webkit */ background: -webkit-gradient(linear, left top, left bottom, from(#fff), to(#777));
/* Firefox */ background: -moz-linear-gradient(top, #fff, #777);
}
.vjs-original-skin .vjs-load-progress {
opacity: 0.8;
/* CSS Gradient */
/* Default */ background-color: #555;
/* Webkit */ background: -webkit-gradient(linear, left top, left bottom, from(#555), to(#aaa));
/* Firefox */ background: -moz-linear-gradient(top, #555, #aaa);
}
/* Time Display
-------------------------------------------------------------------------------- */
.vjs-original-skin .vjs-time-control { font-size: 10px; line-height: 1; font-weight: normal; font-family: Helvetica, Arial, sans-serif; }
.vjs-original-skin .vjs-time-control span { line-height: 25px; /* Centering vertically */ }
/* Volume
-------------------------------------------------------------------------------- */
.vjs-original-skin .vjs-volume-control { cursor: pointer !important; }
.vjs-original-skin .vjs-volume-control div { display: block; margin: 0 5px 0 5px; padding: 4px 0 0 0; }
/* Drawing the volume icon using 6 span elements */
.vjs-original-skin .vjs-volume-control div span { /* Individual volume bars */
float: left; padding: 0; font-size: 0; line-height: 0;
margin: 0 2px 0 0; /* Space between */
width: 5px; height: 0px; /* Total height is height + bottom border */
border-bottom: 18px solid #555; /* Default (off) color and height of visible portion */
}
.vjs-original-skin .vjs-volume-control div span.vjs-volume-level-on { border-color: #fff; /* Volume on bar color */ }
/* Creating differnt bar heights through height (transparent) and bottom border (visible). */
.vjs-original-skin .vjs-volume-control div span.vjs-vc-1 { border-bottom-width: 2px; height: 16px; }
.vjs-original-skin .vjs-volume-control div span.vjs-vc-2 { border-bottom-width: 4px; height: 14px; }
.vjs-original-skin .vjs-volume-control div span.vjs-vc-3 { border-bottom-width: 7px; height: 11px; }
.vjs-original-skin .vjs-volume-control div span.vjs-vc-4 { border-bottom-width: 10px; height: 8px; }
.vjs-original-skin .vjs-volume-control div span.vjs-vc-5 { border-bottom-width: 14px; height: 4px; }
.vjs-original-skin .vjs-volume-control div span.vjs-vc-6 { margin-right: 0; }
/* Fullscreen
-------------------------------------------------------------------------------- */
.vjs-original-skin .vjs-fullscreen-control { cursor: pointer !important; }
.vjs-original-skin .vjs-fullscreen-control div {
padding: 0; text-align: left; vertical-align: top; cursor: pointer !important;
margin: 5px 0 0 5px; /* Placement within the fullscreen control item */
width: 20px; height: 20px;
}
/* Drawing the fullscreen icon using 4 span elements */
.vjs-original-skin .vjs-fullscreen-control div span { float: left; margin: 0; padding: 0; font-size: 0; line-height: 0; width: 0; text-align: left; vertical-align: top; }
.vjs-original-skin .vjs-fullscreen-control div span.vjs-fc-1 { /* Top-left triangle */
margin-right: 3px; /* Space between top-left and top-right */
margin-bottom: 3px; /* Space between top-left and bottom-left */
border-top: 6px solid #fff; /* Height and color */
border-right: 6px solid rgba(0,0,0,0); /* Width */
}
.vjs-original-skin .vjs-fullscreen-control div span.vjs-fc-2 { border-top: 6px solid #fff; border-left: 6px solid rgba(0,0,0,0); }
.vjs-original-skin .vjs-fullscreen-control div span.vjs-fc-3 { clear: both; margin: 0 3px 0 0; border-bottom: 6px solid #fff; border-right: 6px solid rgba(0,0,0,0); }
.vjs-original-skin .vjs-fullscreen-control div span.vjs-fc-4 { border-bottom: 6px solid #fff; border-left: 6px solid rgba(0,0,0,0); }
/* Icon when video is in fullscreen mode */
.vjs-original-skin.vjs-fullscreen .vjs-fullscreen-control div span.vjs-fc-1 { border: none; border-bottom: 6px solid #fff; border-left: 6px solid rgba(0,0,0,0); }
.vjs-original-skin.vjs-fullscreen .vjs-fullscreen-control div span.vjs-fc-2 { border: none; border-bottom: 6px solid #fff; border-right: 6px solid rgba(0,0,0,0); }
.vjs-original-skin.vjs-fullscreen .vjs-fullscreen-control div span.vjs-fc-3 { border: none; border-top: 6px solid #fff; border-left: 6px solid rgba(0,0,0,0); }
.vjs-original-skin.vjs-fullscreen .vjs-fullscreen-control div span.vjs-fc-4 { border: none; border-top: 6px solid #fff; border-right: 6px solid rgba(0,0,0,0); }
/* Big Play Button (at start)
---------------------------------------------------------*/
.vjs-original-skin .vjs-big-play-button {
display: block; /* Start hidden */ z-index: 2;
position: absolute; top: 50%; left: 50%; width: 80px; height: 80px; margin: -43px 0 0 -43px; text-align: center; vertical-align: center; cursor: pointer !important;
border: 3px solid #fff; opacity: 0.9;
-webkit-border-radius: 20px; -moz-border-radius: 20px; border-radius: 20px;
/* CSS Background Gradients */
/* Default */ background-color: #0B151A;
/* Webkit */ background: #1F3744 -webkit-gradient(linear, left top, left bottom, from(#0B151A), to(#1F3744)) left 40px;
/* Firefox */ background: #1F3744 -moz-linear-gradient(top, #0B151A, #1F3744) left 40px;
/* CSS Shadows */
-webkit-box-shadow: 4px 4px 8px #000; -moz-box-shadow: 4px 4px 8px #000; box-shadow: 4px 4px 8px #000;
}
.vjs-original-skin div.vjs-big-play-button:hover {
-webkit-box-shadow: 0px 0px 80px #fff; -moz-box-shadow: 0px 0px 80px #fff; box-shadow: 0px 0px 80px #fff;
}
.vjs-original-skin div.vjs-big-play-button span {
display: block; font-size: 0; line-height: 0;
width: 0; height: 0; margin: 20px 0 0 23px;
/* Drawing the play triangle with borders - http://www.infimum.dk/HTML/slantinfo.html */
border-left: 40px solid #fff; /* Width & Color of play icon */
/* Height of play icon is total top & bottom border widths. Color is transparent. */
border-top: 20px solid rgba(0,0,0,0); border-bottom: 20px solid rgba(0,0,0,0);
}
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/*
VideoJS Default Styles (http://videojs.com)
Version GENERATED_AT_BUILD
*/
/*
REQUIRED STYLES (be careful overriding)
================================================================================ */
/* When loading the player, the video tag is replaced with a DIV,
that will hold the video tag or object tag for other playback methods.
The div contains the video playback element (Flash or HTML5) and controls, and sets the width and height of the video.
** If you want to add some kind of border/padding (e.g. a frame), or special positioning, use another containing element.
Otherwise you risk messing up control positioning and full window mode. **
*/
.video-js {
background-color: #000; position: relative; padding: 0;
/* Start with 10px for base font size so other dimensions can be em based and easily calculable. */
font-size: 10px;
/* Allow poster to be vertially aligned. */
vertical-align: middle;
/* display: table-cell; */ /*This works in Safari but not Firefox.*/
}
/* Playback technology elements expand to the width/height of the containing div. <video> or <object> */
.video-js .vjs-tech { position: absolute; top: 0; left: 0; width: 100%; height: 100%; }
/* Fix for Firefox 9 fullscreen (only if it is enabled). Not needed when checking fullScreenEnabled. */
.video-js:-moz-full-screen { position: absolute; }
/* Fullscreen Styles */
body.vjs-full-window {
padding: 0; margin: 0;
height: 100%; overflow-y: auto; /* Fix for IE6 full-window. http://www.cssplay.co.uk/layouts/fixed.html */
}
.video-js.vjs-fullscreen {
position: fixed; overflow: hidden; z-index: 1000; left: 0; top: 0; bottom: 0; right: 0; width: 100% !important; height: 100% !important;
_position: absolute; /* IE6 Full-window (underscore hack) */
}
.video-js:-webkit-full-screen {
width: 100% !important; height: 100% !important;
}
/* Poster Styles */
.vjs-poster {
margin: 0 auto; padding: 0; cursor: pointer;
/* Scale with the size of the player div. Works when poster is vertically shorter, but stretches when it's less wide. */
position: relative; width: 100%; max-height: 100%;
}
/* Text Track Styles */
/* Overall track holder for both captions and subtitles */
.video-js .vjs-text-track-display { text-align: center; position: absolute; bottom: 4em; left: 1em; right: 1em; font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; }
/* Individual tracks */
.video-js .vjs-text-track {
display: none; color: #fff; font-size: 1.4em; text-align: center; margin-bottom: 0.1em;
/* Transparent black background, or fallback to all black (IE6) */
background: rgb(0, 0, 0); background: rgba(0, 0, 0, 0.50);
}
.video-js .vjs-subtitles { color: #fff; }
.video-js .vjs-captions { color: #fc6; }
.vjs-tt-cue { display: block; }
/* Fading sytles, used to fade control bar. */
.vjs-fade-in {
visibility: visible !important; /* Needed to make sure things hide in older browsers too. */
opacity: 1 !important;
-webkit-transition: visibility 0s linear 0s, opacity 0.3s linear;
-moz-transition: visibility 0s linear 0s, opacity 0.3s linear;
-ms-transition: visibility 0s linear 0s, opacity 0.3s linear;
-o-transition: visibility 0s linear 0s, opacity 0.3s linear;
transition: visibility 0s linear 0s, opacity 0.3s linear;
}
.vjs-fade-out {
visibility: hidden !important;
opacity: 0 !important;
-webkit-transition: visibility 0s linear 1.5s,opacity 1.5s linear;
-moz-transition: visibility 0s linear 1.5s,opacity 1.5s linear;
-ms-transition: visibility 0s linear 1.5s,opacity 1.5s linear;
-o-transition: visibility 0s linear 1.5s,opacity 1.5s linear;
transition: visibility 0s linear 1.5s,opacity 1.5s linear;
}
/* DEFAULT SKIN (override in another file to create new skins)
================================================================================
Instead of editing this file, I recommend creating your own skin CSS file to be included after this file,
so you can upgrade to newer versions easier. You can remove all these styles by removing the 'vjs-default-skin' class from the tag. */
/* The default control bar. Created by bar.js */
.vjs-default-skin .vjs-controls {
position: absolute;
bottom: 0; /* Distance from the bottom of the box/video. Keep 0. Use height to add more bottom margin. */
left: 0; right: 0; /* 100% width of div */
margin: 0; padding: 0; /* Controls are absolutely position, so no padding necessary */
height: 2.6em; /* Including any margin you want above or below control items */
color: #fff; border-top: 1px solid #404040;
/* CSS Gradient */
/* Can use the Ultimate CSS Gradient Generator: http://www.colorzilla.com/gradient-editor/ */
background: #242424; /* Old browsers */
background: -moz-linear-gradient(top, #242424 50%, #1f1f1f 50%, #171717 100%); /* FF3.6+ */
background: -webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(50%,#242424), color-stop(50%,#1f1f1f), color-stop(100%,#171717)); /* Chrome,Safari4+ */
background: -webkit-linear-gradient(top, #242424 50%,#1f1f1f 50%,#171717 100%); /* Chrome10+,Safari5.1+ */
background: -o-linear-gradient(top, #242424 50%,#1f1f1f 50%,#171717 100%); /* Opera11.10+ */
background: -ms-linear-gradient(top, #242424 50%,#1f1f1f 50%,#171717 100%); /* IE10+ */
/* Filter was causing a lot of weird issues in IE. Elements would stop showing up, or other styles would break. */
/*filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#242424', endColorstr='#171717',GradientType=0 );*/ /* IE6-9 */
background: linear-gradient(top, #242424 50%,#1f1f1f 50%,#171717 100%); /* W3C */
/* Start hidden and with 0 opacity. Opacity is used to fade in modern browsers. */
/* Can't use display block to hide initially because widths of slider handles aren't calculated and avaialbe for positioning correctly. */
visibility: hidden;
opacity: 0;
}
/* General styles for individual controls. */
.vjs-default-skin .vjs-control {
position: relative; float: left;
text-align: center; margin: 0; padding: 0;
height: 2.6em; width: 2.6em;
}
.vjs-default-skin .vjs-control:focus {
outline: 0;
/* background-color: #555;*/
}
/* Hide control text visually, but have it available for screenreaders: h5bp.com/v */
.vjs-default-skin .vjs-control-text { border: 0; clip: rect(0 0 0 0); height: 1px; margin: -1px; overflow: hidden; padding: 0; position: absolute; width: 1px; }
/* Play/Pause
-------------------------------------------------------------------------------- */
.vjs-default-skin .vjs-play-control { width: 5em; cursor: pointer !important; }
/* Play Icon */
.vjs-default-skin.vjs-paused .vjs-play-control div { width: 15px; height: 17px; background: url('video-js.png'); margin: 0.5em auto 0; }
.vjs-default-skin.vjs-playing .vjs-play-control div { width: 15px; height: 17px; background: url('video-js.png') -25px 0; margin: 0.5em auto 0; }
/* Rewind
-------------------------------------------------------------------------------- */
.vjs-default-skin .vjs-rewind-control { width: 5em; cursor: pointer !important; }
.vjs-default-skin .vjs-rewind-control div { width: 19px; height: 16px; background: url('video-js.png'); margin: 0.5em auto 0; }
/* Volume/Mute
-------------------------------------------------------------------------------- */
.vjs-default-skin .vjs-mute-control { width: 3.8em; cursor: pointer !important; float: right; }
.vjs-default-skin .vjs-mute-control div { width: 22px; height: 16px; background: url('video-js.png') -75px -25px; margin: 0.5em auto 0; }
.vjs-default-skin .vjs-mute-control.vjs-vol-0 div { background: url('video-js.png') 0 -25px; }
.vjs-default-skin .vjs-mute-control.vjs-vol-1 div { background: url('video-js.png') -25px -25px; }
.vjs-default-skin .vjs-mute-control.vjs-vol-2 div { background: url('video-js.png') -50px -25px; }
.vjs-default-skin .vjs-volume-control { width: 5em; float: right; }
.vjs-default-skin .vjs-volume-bar {
position: relative; width: 5em; height: 0.6em; margin: 1em auto 0; cursor: pointer !important;
-moz-border-radius: 0.3em; -webkit-border-radius: 0.3em; border-radius: 0.3em;
background: #666;
background: -moz-linear-gradient(top, #333, #666);
background: -webkit-gradient(linear, 0% 0%, 0% 100%, from(#333), to(#666));
background: -webkit-linear-gradient(top, #333, #666);
background: -o-linear-gradient(top, #333, #666);
background: -ms-linear-gradient(top, #333, #666);
background: linear-gradient(top, #333, #666);
}
.vjs-default-skin .vjs-volume-level {
position: absolute; top: 0; left: 0; height: 0.6em;
-moz-border-radius: 0.3em; -webkit-border-radius: 0.3em; border-radius: 0.3em;
background: #fff;
background: -moz-linear-gradient(top, #fff, #ccc);
background: -webkit-gradient(linear, 0% 0%, 0% 100%, from(#fff), to(#ccc));
background: -webkit-linear-gradient(top, #fff, #ccc);
background: -o-linear-gradient(top, #fff, #ccc);
background: -ms-linear-gradient(top, #fff, #ccc);
background: linear-gradient(top, #fff, #ccc);
}
.vjs-default-skin .vjs-volume-handle {
position: absolute; top: -0.2em; width: 0.8em; height: 0.8em; background: #ccc; left: 0;
border: 1px solid #fff;
-moz-border-radius: 0.6em; -webkit-border-radius: 0.6em; border-radius: 0.6em;
}
/* Progress
-------------------------------------------------------------------------------- */
.vjs-default-skin div.vjs-progress-control {
position: absolute;
left: 4.8em; right: 4.8em; /* Leave room for time displays. */
height: 1.0em; width: auto;
top: -1.3em; /* Set above the rest of the controls. And leave room for 2px of borders (progress bottom and controls top). */
border-bottom: 1px solid #1F1F1F;
border-top: 1px solid #222;
/* CSS Gradient */
background: #333;
background: -moz-linear-gradient(top, #222, #333);
background: -webkit-gradient(linear, 0% 0%, 0% 100%, from(#222), to(#333));
background: -webkit-linear-gradient(top, #222, #333);
background: -o-linear-gradient(top, #333, #222);
background: -ms-linear-gradient(top, #333, #222);
background: linear-gradient(top, #333, #222);
/* 1px top shadow */
/* -webkit-box-shadow: 0px -1px 0px 0px rgba(0, 0, 0, 0.15); -moz-box-shadow: 0px -1px 0px 0px rgba(0, 0, 0, 0.15); box-shadow: 0px -1px 0px 0px rgba(0, 0, 0, 0.15);*/
}
/* Box containing play and load progresses. Also acts as seek scrubber. */
.vjs-default-skin .vjs-progress-holder {
position: relative; cursor: pointer !important; /*overflow: hidden;*/
padding: 0; margin: 0; /* Placement within the progress control item */
height: 1.0em;
-moz-border-radius: 0.6em; -webkit-border-radius: 0.6em; border-radius: 0.6em;
/* CSS Gradient */
background: #111;
background: -moz-linear-gradient(top, #111, #262626);
background: -webkit-gradient(linear, 0% 0%, 0% 100%, from(#111), to(#262626));
background: -webkit-linear-gradient(top, #111, #262626);
background: -o-linear-gradient(top, #111, #262626);
background: -ms-linear-gradient(top, #111, #262626);
background: linear-gradient(top, #111, #262626);
}
.vjs-default-skin .vjs-progress-holder .vjs-play-progress,
.vjs-default-skin .vjs-progress-holder .vjs-load-progress { /* Progress Bars */
position: absolute; display: block; height: 1.0em; margin: 0; padding: 0;
left: 0; top: 0; /*Needed for IE6*/
-moz-border-radius: 0.6em; -webkit-border-radius: 0.6em; border-radius: 0.6em;
/*width: 0;*/
}
.vjs-default-skin .vjs-play-progress {
/* CSS Gradient. */
background: #fff; /* Old browsers */
background: -moz-linear-gradient(top, #fff 0%, #d6d6d6 50%, #fff 100%);
background: -webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(0%,#fff), color-stop(50%,#d6d6d6), color-stop(100%,#fff));
background: -webkit-linear-gradient(top, #fff 0%,#d6d6d6 50%,#fff 100%);
background: -o-linear-gradient(top, #fff 0%,#d6d6d6 50%,#fff 100%);
background: -ms-linear-gradient(top, #fff 0%,#d6d6d6 50%,#fff 100%);
background: linear-gradient(top, #fff 0%,#d6d6d6 50%,#fff 100%);
background: #efefef;
background: -moz-linear-gradient(top, #efefef 0%, #f5f5f5 50%, #dbdbdb 50%, #f1f1f1 100%);
background: -webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(0%,#efefef), color-stop(50%,#f5f5f5), color-stop(50%,#dbdbdb), color-stop(100%,#f1f1f1));
background: -webkit-linear-gradient(top, #efefef 0%,#f5f5f5 50%,#dbdbdb 50%,#f1f1f1 100%);
background: -o-linear-gradient(top, #efefef 0%,#f5f5f5 50%,#dbdbdb 50%,#f1f1f1 100%);
background: -ms-linear-gradient(top, #efefef 0%,#f5f5f5 50%,#dbdbdb 50%,#f1f1f1 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#efefef', endColorstr='#f1f1f1',GradientType=0 );
background: linear-gradient(top, #efefef 0%,#f5f5f5 50%,#dbdbdb 50%,#f1f1f1 100%);
}
.vjs-default-skin .vjs-load-progress {
opacity: 0.8;
/* CSS Gradient */
background: #666;
background: -moz-linear-gradient(top, #666, #333);
background: -webkit-gradient(linear, 0% 0%, 0% 100%, from(#666), to(#333));
background: -webkit-linear-gradient(top, #666, #333);
background: -o-linear-gradient(top, #666, #333);
background: -ms-linear-gradient(top, #666, #333);
background: linear-gradient(top, #666, #333);
}
.vjs-default-skin div.vjs-seek-handle {
position: absolute;
width: 16px; height: 16px; /* Match img pixles */
margin-top: -0.3em;
left: 0; top: 0; /*Needed for IE6*/
background: url('video-js.png') 0 -50px;
/* CSS Curved Corners. Needed to make shadows curved. */
-moz-border-radius: 0.8em; -webkit-border-radius: 0.8em; border-radius: 0.8em;
/* CSS Shadows */
-webkit-box-shadow: 0 2px 4px 0 #000; -moz-box-shadow: 0 2px 4px 0 #000; box-shadow: 0 2px 4px 0 #000;
}
/* Time Display
-------------------------------------------------------------------------------- */
.vjs-default-skin .vjs-time-controls {
position: absolute;
right: 0;
height: 1.0em; width: 4.8em;
top: -1.3em;
border-bottom: 1px solid #1F1F1F;
border-top: 1px solid #222;
background-color: #333;
font-size: 1em; line-height: 1.0em; font-weight: normal; font-family: Helvetica, Arial, sans-serif;
background: #333;
background: -moz-linear-gradient(top, #222, #333);
background: -webkit-gradient(linear, 0% 0%, 0% 100%, from(#222), to(#333));
background: -webkit-linear-gradient(top, #222, #333);
background: -o-linear-gradient(top, #333, #222);
background: -ms-linear-gradient(top, #333, #222);
background: linear-gradient(top, #333, #222);
/* 1px top shadow */
/* -webkit-box-shadow: 0px -1px 0px 0px rgba(0, 0, 0, 0.15); -moz-box-shadow: 0px -1px 0px 0px rgba(0, 0, 0, 0.15); box-shadow: 0px -1px 0px 0px rgba(0, 0, 0, 0.15);*/
}
.vjs-default-skin .vjs-current-time { left: 0; }
.vjs-default-skin .vjs-duration { right: 0; display: none; }
.vjs-default-skin .vjs-remaining-time { right: 0; }
.vjs-time-divider { display:none; }
.vjs-default-skin .vjs-time-control { font-size: 1em; line-height: 1; font-weight: normal; font-family: Helvetica, Arial, sans-serif; }
.vjs-default-skin .vjs-time-control span { line-height: 25px; /* Centering vertically */ }
/* Fullscreen
-------------------------------------------------------------------------------- */
.vjs-secondary-controls { float: right; }
.vjs-default-skin .vjs-fullscreen-control { width: 3.8em; cursor: pointer !important; float: right; }
.vjs-default-skin .vjs-fullscreen-control div { width: 16px; height: 16px; background: url('video-js.png') -50px 0; margin: 0.5em auto 0; }
.vjs-default-skin.vjs-fullscreen .vjs-fullscreen-control div { background: url('video-js.png') -75px 0; }
/* Big Play Button (at start)
---------------------------------------------------------*/
.vjs-default-skin .vjs-big-play-button {
display: block; /* Start hidden */ z-index: 2;
position: absolute; top: 50%; left: 50%; width: 8.0em; height: 8.0em; margin: -42px 0 0 -42px; text-align: center; vertical-align: center; cursor: pointer !important;
border: 0.2em solid #fff; opacity: 0.95;
-webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;
background: #454545;
background: -moz-linear-gradient(top, #454545 0%, #232323 50%, #161616 50%, #3f3f3f 100%);
background: -webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(0%,#454545), color-stop(50%,#232323), color-stop(50%,#161616), color-stop(100%,#3f3f3f));
background: -webkit-linear-gradient(top, #454545 0%,#232323 50%,#161616 50%,#3f3f3f 100%);
background: -o-linear-gradient(top, #454545 0%,#232323 50%,#161616 50%,#3f3f3f 100%);
background: -ms-linear-gradient(top, #454545 0%,#232323 50%,#161616 50%,#3f3f3f 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#454545', endColorstr='#3f3f3f',GradientType=0 );
background: linear-gradient(top, #454545 0%,#232323 50%,#161616 50%,#3f3f3f 100%);
/* CSS Shadows */
-webkit-box-shadow: 4px 4px 8px #000; -moz-box-shadow: 4px 4px 8px #000; box-shadow: 4px 4px 8px #000;
}
.vjs-default-skin div.vjs-big-play-button:hover {
-webkit-box-shadow: 0 0 80px #fff; -moz-box-shadow: 0 0 80px #fff; box-shadow: 0 0 80px #fff;
}
.vjs-default-skin div.vjs-big-play-button span {
position: absolute; top: 50%; left: 50%;
display: block; width: 35px; height: 42px;
margin: -20px 0 0 -15px; /* Using negative margin to center image. */
background: url('video-js.png') -100px 0;
}
/* Loading Spinner
---------------------------------------------------------*/
/* CSS Spinners by Kilian Valkhof - http://kilianvalkhof.com/2010/css-xhtml/css3-loading-spinners-without-images/ */
.vjs-loading-spinner {
display: none;
position: absolute; top: 50%; left: 50%; width: 55px; height: 55px;
margin: -28px 0 0 -28px;
-webkit-animation-name: rotatethis;
-webkit-animation-duration:1s;
-webkit-animation-iteration-count:infinite;
-webkit-animation-timing-function:linear;
-moz-animation-name: rotatethis;
-moz-animation-duration:1s;
-moz-animation-iteration-count:infinite;
-moz-animation-timing-function:linear;
}
@-webkit-keyframes rotatethis {
0% {-webkit-transform:scale(0.6) rotate(0deg); }
12.5% {-webkit-transform:scale(0.6) rotate(0deg); }
12.51% {-webkit-transform:scale(0.6) rotate(45deg); }
25% {-webkit-transform:scale(0.6) rotate(45deg); }
25.01% {-webkit-transform:scale(0.6) rotate(90deg);}
37.5% {-webkit-transform:scale(0.6) rotate(90deg);}
37.51% {-webkit-transform:scale(0.6) rotate(135deg);}
50% {-webkit-transform:scale(0.6) rotate(135deg);}
50.01% {-webkit-transform:scale(0.6) rotate(180deg);}
62.5% {-webkit-transform:scale(0.6) rotate(180deg);}
62.51% {-webkit-transform:scale(0.6) rotate(225deg);}
75% {-webkit-transform:scale(0.6) rotate(225deg);}
75.01% {-webkit-transform:scale(0.6) rotate(270deg);}
87.5% {-webkit-transform:scale(0.6) rotate(270deg);}
87.51% {-webkit-transform:scale(0.6) rotate(315deg);}
100% {-webkit-transform:scale(0.6) rotate(315deg);}
}
@-moz-keyframes rotatethis {
0% {-moz-transform:scale(0.6) rotate(0deg);}
12.5% {-moz-transform:scale(0.6) rotate(0deg);}
12.51% {-moz-transform:scale(0.6) rotate(45deg);}
25% {-moz-transform:scale(0.6) rotate(45deg);}
25.01% {-moz-transform:scale(0.6) rotate(90deg);}
37.5% {-moz-transform:scale(0.6) rotate(90deg);}
37.51% {-moz-transform:scale(0.6) rotate(135deg);}
50% {-moz-transform:scale(0.6) rotate(135deg);}
50.01% {-moz-transform:scale(0.6) rotate(180deg);}
62.5% {-moz-transform:scale(0.6) rotate(180deg);}
62.51% {-moz-transform:scale(0.6) rotate(225deg);}
75% {-moz-transform:scale(0.6) rotate(225deg);}
75.01% {-moz-transform:scale(0.6) rotate(270deg);}
87.5% {-moz-transform:scale(0.6) rotate(270deg);}
87.51% {-moz-transform:scale(0.6) rotate(315deg);}
100% {-moz-transform:scale(0.6) rotate(315deg);}
}
/* Each circle */
div.vjs-loading-spinner .ball1 { opacity: 0.12; position:absolute; left: 20px; top: 0px; width: 13px; height: 13px; background: #fff;
border-radius: 13px; -webkit-border-radius: 13px; -moz-border-radius: 13px; border: 1px solid #ccc; }
div.vjs-loading-spinner .ball2 { opacity: 0.25; position:absolute; left: 34px; top: 6px; width: 13px; height: 13px; background: #fff;
border-radius: 13px; -webkit-border-radius: 13px; -moz-border-radius: 13px; border: 1px solid #ccc; }
div.vjs-loading-spinner .ball3 { opacity: 0.37; position:absolute; left: 40px; top: 20px; width: 13px; height: 13px; background: #fff;
border-radius: 13px; -webkit-border-radius: 13px; -moz-border-radius: 13px; border: 1px solid #ccc; }
div.vjs-loading-spinner .ball4 { opacity: 0.50; position:absolute; left: 34px; top: 34px; width: 13px; height: 13px; background: #fff;
border-radius: 10px; -webkit-border-radius: 10px; -moz-border-radius: 15px; border: 1px solid #ccc; }
div.vjs-loading-spinner .ball5 { opacity: 0.62; position:absolute; left: 20px; top: 40px; width: 13px; height: 13px; background: #fff;
border-radius: 13px; -webkit-border-radius: 13px; -moz-border-radius: 13px; border: 1px solid #ccc; }
div.vjs-loading-spinner .ball6 { opacity: 0.75; position:absolute; left: 6px; top: 34px; width: 13px; height: 13px; background: #fff;
border-radius: 13px; -webkit-border-radius: 13px; -moz-border-radius: 13px; border: 1px solid #ccc; }
div.vjs-loading-spinner .ball7 { opacity: 0.87; position:absolute; left: 0px; top: 20px; width: 13px; height: 13px; background: #fff;
border-radius: 13px; -webkit-border-radius: 13px; -moz-border-radius: 13px; border: 1px solid #ccc; }
div.vjs-loading-spinner .ball8 { opacity: 1.00; position:absolute; left: 6px; top: 6px; width: 13px; height: 13px; background: #fff;
border-radius: 13px; -webkit-border-radius: 13px; -moz-border-radius: 13px; border: 1px solid #ccc; }
/* Menu Buttons (Captions/Subtitles/etc.)
-------------------------------------------------------------------------------- */
.vjs-default-skin .vjs-menu-button {
float: right; margin: 0.2em 0.5em 0 0; padding: 0; width: 3em; height: 2em; cursor: pointer !important;
border: 1px solid #111; -moz-border-radius: 0.3em; -webkit-border-radius: 0.3em; border-radius: 0.3em;
background: #4d4d4d;
background: -moz-linear-gradient(top, #4d4d4d 0%, #3f3f3f 50%, #333333 50%, #252525 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#4d4d4d), color-stop(50%,#3f3f3f), color-stop(50%,#333333), color-stop(100%,#252525));
background: -webkit-linear-gradient(top, #4d4d4d 0%,#3f3f3f 50%,#333333 50%,#252525 100%);
background: -o-linear-gradient(top, #4d4d4d 0%,#3f3f3f 50%,#333333 50%,#252525 100%);
background: -ms-linear-gradient(top, #4d4d4d 0%,#3f3f3f 50%,#333333 50%,#252525 100%);
background: linear-gradient(top, #4d4d4d 0%,#3f3f3f 50%,#333333 50%,#252525 100%);
}
/* Button Icon */
.vjs-default-skin .vjs-menu-button div { background: url('video-js.png') 0px -75px no-repeat; width: 16px; height: 16px; margin: 0.2em auto 0; padding: 0; }
/* Button Pop-up Menu */
.vjs-default-skin .vjs-menu-button ul {
display: none; /* Start hidden. Hover will show. */
opacity: 0.8;
padding: 0; margin: 0;
position: absolute; width: 10em; bottom: 2em; max-height: 15em;
left: -3.5em; /* Width of menu - width of button / 2 */
background-color: #111;
border: 2px solid #333;
-moz-border-radius: 0.7em; -webkit-border-radius: 1em; border-radius: .5em;
-webkit-box-shadow: 0 2px 4px 0 #000; -moz-box-shadow: 0 2px 4px 0 #000; box-shadow: 0 2px 4px 0 #000;
overflow: auto;
}
.vjs-default-skin .vjs-menu-button:focus ul,
.vjs-default-skin .vjs-menu-button:hover ul { display: block; list-style: none; }
.vjs-default-skin .vjs-menu-button ul li { list-style: none; margin: 0; padding: 0.3em 0 0.3em 20px; line-height: 1.4em; font-size: 1.2em; font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; text-align: left; }
.vjs-default-skin .vjs-menu-button ul li.vjs-selected { text-decoration: underline; background: url('video-js.png') -125px -50px no-repeat; }
.vjs-default-skin .vjs-menu-button ul li:focus,
.vjs-default-skin .vjs-menu-button ul li:hover,
.vjs-default-skin .vjs-menu-button ul li.vjs-selected:focus,
.vjs-default-skin .vjs-menu-button ul li.vjs-selected:hover { background-color: #ccc; color: #111; outline: 0; }
.vjs-default-skin .vjs-menu-button ul li.vjs-menu-title {
text-align: center; text-transform: uppercase; font-size: 1em; line-height: 2em; padding: 0; margin: 0 0 0.3em 0;
color: #fff; font-weight: bold;
cursor: default;
background: #4d4d4d;
background: -moz-linear-gradient(top, #4d4d4d 0%, #3f3f3f 50%, #333333 50%, #252525 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#4d4d4d), color-stop(50%,#3f3f3f), color-stop(50%,#333333), color-stop(100%,#252525));
background: -webkit-linear-gradient(top, #4d4d4d 0%,#3f3f3f 50%,#333333 50%,#252525 100%);
background: -o-linear-gradient(top, #4d4d4d 0%,#3f3f3f 50%,#333333 50%,#252525 100%);
background: -ms-linear-gradient(top, #4d4d4d 0%,#3f3f3f 50%,#333333 50%,#252525 100%);
background: linear-gradient(top, #4d4d4d 0%,#3f3f3f 50%,#333333 50%,#252525 100%);
}
/* Subtitles Button */
.vjs-default-skin .vjs-captions-button div { background-position: -25px -75px; }
.vjs-default-skin .vjs-chapters-button div { background-position: -100px -75px; }
.vjs-default-skin .vjs-chapters-button ul { width: 20em; left: -8.5em; /* Width of menu - width of button / 2 */ }
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>HTML5 Video Player</title>
<link href="design/video-js.css" rel="stylesheet" type="text/css">
<!--[if IE]>
<script src="https://getfirebug.com/releases/lite/1.3/firebug-lite.js"></script>
<!--<![endif]-->
<script src="src/core.js"></script>
<script src="src/lib.js"></script>
<script src="src/ecma.js"></script>
<script src="src/json.js"></script>
<script src="src/component.js"></script>
<script src="src/player.js"></script>
<script src="src/tech.js"></script>
<script src="src/controls.js"></script>
<script src="src/events.js"></script>
<script src="src/tracks.js"></script>
<script src="src/setup.js"></script>
<script type="text/javascript" charset="utf-8">
// Easy access to test Flash over HTML5. Add ?flash to URL
if (window.location.href.indexOf("?flash") !== -1) {
_V_.options.techOrder = ["H5swf"]
}
</script>
</head>
<body>
<video id="vid1" class="video-js vjs-default-skin" controls preload="auto" width="640" height="264"
poster="http://video-js.zencoder.com/oceans-clip.png"
data-setup='{}'>
<source src="http://video-js.zencoder.com/oceans-clip.mp4" type='video/mp4'>
<source src="http://video-js.zencoder.com/oceans-clip.webm" type='video/webm'>
<source src="http://video-js.zencoder.com/oceans-clip.ogv" type='video/ogg'>
<p>Video Playback Not Supported</p>
</video>
<script>
vid = document.getElementById("vid1");
</script>
</body>
</html>
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#! /usr/bin/env ruby
# Create javascript file with list of source files for easy inclusion in other development files.
# puts ARGV[0]
File.open("source-list.js", "w+") do |file|
file.puts "var vjsSourceList = [];"
Dir.foreach('../src') do |item|
next if item == '.' or item == '..' or item == '.DS_Store'
file.puts "vjsSourceList.push('src/#{item}')"
end
end
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// Attempting to create a portable script that loads source files in order. So we can change which files are included and have it change multiple places.
var vjsSourceList = ["require",
'order!../../src/core.js',
'order!../../src/lib.js',
'order!../../src/component.js',
'order!../../src/controls.js',
'order!../../src/ecma.js',
'order!../../src/events.js',
'order!../../src/json.js',
'order!../../src/player.js',
'order!../../src/tech.js',
'order!../../src/tracks.js',
'order!../../flash/swfobject.js',
'order!../../src/setup.js'
];
// Not going to be used in production, so eval ok.
require([vjsSourceList])
// var requireEval = '';
// for (var i=0; i < vjsSourceList.length; i++) {
// requireEval += 'require(["order!'+vjsSourceList[i]+'"], function() { ';
// }
//
// requireEval += 'var libsLoaded = true;'
//
// for (var i=0; i < vjsSourceList.length; i++) {
// requireEval += ' }); ';
// }
//
// eval(requireEval);
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<!-- Video.js Source Files -->
<script src='src/core.js'></script>
<script src='src/lib.js'></script>
<script src='src/component.js'></script>
<script src='src/controls.js'></script>
<script src='src/ecma.js'></script>
<script src='src/events.js'></script>
<script src='src/json.js'></script>
<script src='src/player.js'></script>
<script src='src/tech.js'></script>
<script src='src/tracks.js'></script>
<script src='src/setup.js'></script>
<!-- END Video.js Source Files -->
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var vjsSourceList = [];
vjsSourceList.push('src/core')
vjsSourceList.push('src/lib')
vjsSourceList.push('src/component')
vjsSourceList.push('src/controls')
vjsSourceList.push('src/ecma')
vjsSourceList.push('src/events')
vjsSourceList.push('src/json')
vjsSourceList.push('src/player')
vjsSourceList.push('src/tech')
vjsSourceList.push('src/tracks')
vjsSourceList.push('flash/swfobject')
vjsSourceList.push('src/setup')
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---
layout: docs
title: API
description: Video.JS API Docs - API settings based on the HTML5 video API
body_id: api
body_class: docs subpage
---
API
===
The Video.js API allows you to interact with the video through Javascript, whether the browser is playing the video through HTML5 video, Flash, or any other supported playback technologies.
Referencing the Player
----------------------
To use the API functions, you need access to the player object. Luckily this is easy to get. You just need to make sure your video tag has an ID. The example embed code has an ID of "example\_video_1". If you have multiple videos on one page, make sure every video tag has a unique ID.
<code type="javascript">
var myPlayer = _V_("example_video_1");
</code>
(If the player hasn't been initialized yet via the data-setup attribute or another method, this will also initialize the player.)
Wait Until the Player is Ready
------------------------------
The time it takes Video.js to set up the video and API will vary depending on the playback technology being used (HTML5 will often be much faster to load than Flash). For that reason we want to use the player's 'ready' function to trigger any code that requires the player's API.
<code type="javascript">
_V_("example_video_1").ready(function(){
var myPlayer = this;
// EXAMPLE: Start playing the video.
myPlayer.play();
});
</code>
API Methods
-----------
Now that you have access to a ready player, you can control the video, get values, or respond to video events using the following functions. The Video.js API function names follow the [HTML5 media API](http://www.w3.org/TR/html5/video.html). The main difference is that attributes which you would get or set on a video element using the equals sign ( `myVideoElement.currentTime = "120";` ), you would use a function argument syntax for Video.js ( `myPlayer.currentTime(120);` )
### play() ###
Start video playback. Returns the player object.
<code type="javascript">
myPlayer.play();
</code>
### pause() ###
Pause the video playback. Returns the player object
<code type="javascript">
myPlayer.pause();
</code>
### src(newSource) ###
The source function updates the video source. There are three types of variables you can pass as the argument.
**URL String**: A URL to the the video file. Use this method if you're sure the current playback technology (HTML5/Flash) can support the source you provide. Currently only MP4 files can be used in both HTML5 and Flash.
<code type="javascript">
myPlayer.src("http://www.example.com/path/to/video.mp4");
</code>
**Source Object (or element):** A javascript object containing information about the source file. Use this method if you want the player to determine if it can support the file using the type information.
<code type="javascript">
myPlayer.src({ type: "video/mp4", src: "http://www.example.com/path/to/video.mp4" });
</code>
**Array of Source Objects:** To provide multiple versions of the source so that it can be played using HTML5 across browsers you can use an array of source objects. Video.js will detect which version is supported and load that file.
<code type="javascript">
myPlayer.src([
{ type: "video/mp4", src: "http://www.example.com/path/to/video.mp4" },
{ type: "video/webm", src: "http://www.example.com/path/to/video.webm" },
{ type: "video/ogg", src: "http://www.example.com/path/to/video.ogv" }
]);
</code>
Returns the player object.
### currentTime() ###
Returns the current time of the video in seconds.
<code type="javascript">
var whereYouAt = myPlayer.currentTime();
</code>
### currentTime(seconds) // Type: Integer or Float ###
Seek to the supplied time (seconds). Returns the player object.
<code type="javascript">
myPlayer.currentTime(120); // 2 minutes into the video
</code>
### duration() ###
Returns the length in time of the video in seconds. NOTE: The video must have started loading before the duration can be known, and in the case of Flash, may not be known until the video starts playing.
<code type="javascript">
var howLongIsThis = myPlayer.duration();
</code>
### buffered() ###
Returns a [TimeRange](http://videojs.com/docs/glossary.html#timerange) object with sections of the video that have been downloaded. If you just want the percent of the video that's been downloaded, use bufferedPercent.
<code type="javascript">
var bufferedTimeRange = myPlayer.buffered(),
// Number of different ranges of time have been buffered. Usually 1.
numberOfRanges = bufferedTimeRange.length,
// Time in seconds when the first range starts. Usually 0.
firstRangeStart = bufferedTimeRange.start(0),
// Time in seconds when the first range ends
firstRangeEnd = bufferedTimeRange.end(0),
// Length in seconds of the first time range
firstRangeLength = firstRangeEnd - firstRangeStart;
</code>
### bufferedPercent() ###
Returns the percent (as a decimal) of the video that's been downloaded. 0 means none, 1 means all.
<code type="javascript">
var howMuchIsDownloaded = myPlayer.bufferedPercent();
</code>
### volume() ###
Returns the current volume of the video as a percent in decimal form. 0 is off (muted), 1.0 is all the way up, 0.5 is half way.
<code type="javascript">
var howLoudIsIt = myPlayer.volume();
</code>
### volume(percentAsDecimal) ###
Set the volume to the supplied percent (as a decimal between 0 and 1).
<code type="javascript">
myPlayer.volume(0.5); // Set volume to half
</code>
### width() ###
Returns the current width of the video in pixels.
<code type="javascript">
var howWideIsIt = myPlayer.width();
</code>
### width(pixels) ###
Change the width of the video to the supplied width in pixels. Returns the player object
<code type="javascript">
myPlayer.width(640);
</code>
### height() ###
Returns the current height of the video in pixels.
<code type="javascript">
var howTallIsIt = myPlayer.height();
</code>
### height(pixels) ###
Change the height of the video to the supplied height in pixels. Returns the player object
<code type="javascript">
myPlayer.height(480);
</code>
### size(width, height) ###
Changes the width and height of the video to the supplied width and height. This is more efficient if you're changing both width and height (only triggers the player's resize event once). Returns the player object.
<code type="javascript">
myPlayer.size(640,480);
</code>
### requestFullScreen() ###
Increase the size of the video to full screen. In some browsers, full screen is not supported natively, so it enters full window mode, where the video fills the browser window. In browsers and devices that support native full screen, sometimes the browser's default controls will be shown, and not the Video.js custom skin. This includes most mobile devices (iOS, Android) and older versions of Safari. Returns the player object.
<code type="javascript">
myPlayer.requestFullScreen();
</code>
### cancelFullScreen() ###
Return the video to its normal size after having been in full screen mode. Returns the player object.
<code type="javascript">
myPlayer.cancelFullScreen();
</code>
Events
------
You can attach event listeners to the player similarly to how you would for a video element.
<code type="javascript">
var myFunc = function(){
var myPlayer = this;
// Do something when the event is fired
};
myPlayer.addEvent("eventName", myFunc);
</code>
You can also remove the listeners later.
<code type="javascript">
myPlayer.removeEvent("eventName", myFunc);
</code>
### Event Types
List of player events you can add listeners for.
<table border="0" cellspacing="5" cellpadding="5">
<tr><th>Name</th><th>Description</th></tr>
<tr><td>loadstart</td><td>Fired when the user agent begins looking for media data.</td></tr>
<tr><td>loadedmetadata</td><td>Fired when the player has initial duration and dimension information.</td></tr>
<tr><td>loadeddata</td><td>Fired when the player has downloaded data at the current playback position.</td></tr>
<tr><td>loadedalldata</td><td>Fired when the player has finished downloading the source data.</td></tr>
<tr><td>play</td><td>Fired whenever the media begins or resumes playback.</td></tr>
<tr><td>pause</td><td>Fired whenever the media has been paused.</td></tr>
<tr><td>timeupdate</td><td>Fired when the current playback position has changed. During playback this is fired every 15-250 milliseconds, depnding on the playback technology in use.</td></tr>
<tr><td>ended</td><td>Fired when the end of the media resource is reached. currentTime == duration</td></tr>
<tr><td>durationchange</td><td>Fired when the duration of the media resource is changed, or known for the first time.</td></tr>
<tr><td>progress</td><td>Fired while the user agent is downloading media data.</td></tr>
<tr><td>resize</td><td>Fired when the width and/or height of the video window changes.</td></tr>
<tr><td>volumechange</td><td>Fired when the volume changes.</td></tr>
<tr><td>error</td><td>Fired when there is an error in playback.</td></tr>
<tr><td>fullscreenchange</td><td>Fired when the player switches in or out of fullscreen mode.</td></tr>
</table>
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---
layout: docs
title: VideoJS Glossary
description: Video.JS Glossary
body_id: glossary
body_class: docs subpage
---
Glossary
========
### DOM (Document Object Model)
The container of elements on the page that must be loaded before you can interact with the elements with through Javascript.
http://en.wikipedia.org/wiki/Document_Object_Model
### Flash Fallback
The Flash video player (SWF) used to play a video when HTML5 isn't supported.
<a name="timerange"></a>
### TimeRange
<a name="html5-video"></a>
### HTML5 Video
HTML is the markup language that makes up every page on the web. The newest version, HTML5, includes specifications for a video tag, that is meant to allow website developers to add a video to a page the same way they would add an image. In order for this to work, web browser developers (Mozilla, Apple, Microsoft, Google, Opera, etc.) have to build the video playback functionality into their browsers. The W3C has created directions on how video should work in browsers, and its up to browser developers to follow those directions, so that video works the same across all browsers. This doesnt always happen thanks to technology, legal, and financial choices made by browser developers, but so far no ones varying too far from the specifications. However the specifications are still being changed and refined, so browsers developers have to keep up with that as well.
Playing video in a web page may not seem so special since you can already view video on a web page through plugins like Flash Player, Quicktime, Silverlight, and RealPlayer, however this is a big step forward for standardizing video playback across web browsers and devices. The goal is that in the future, developers will only need to use one method for embedding a video, thats based on open standards (not controlled by one company), and it will work everywhere.
A prime example of this is the iPhone and iPad. Apple has decided not to support Flash on their mobile devices, but they do support HTML5 video. Since Flash is currently the most common way video is added to web pages, most web video (aside from YouTube who has a special relationship with Apple) cant be viewed on the iPhone or iPad. These devices are very popular, so many web sites are switching to hybrid HTML5/Flash player setups (like VideoJS).
<a name="video-tag"></a>
### Video Tag
There are a number of great resources that will give you an introduction to the video tag an how it is used including:
- [Dive into HTML5](http://diveintohtml5.org/video.html)
- Lynda.com's ['HTML5 Video and Audio in Depth'](http://www.lynda.com/HTML-5-tutorials/HTML5-Video-and-Audio-in-Depth/80781-2.html) video tutorials created by yours truly.
An if you really want to dig in, you can read the (W3C Spec)[http://www.w3.org/TR/html5/video.html]. (Warning - not for the faint of heart)
<a name="skin"></a>
### Skin
"Skin" refers to the design of the player's controls, also sometimes called the chrome. With VideoJS, new skins can be built simply by creating a new stylesheet.
<a name="cdn"></a>
### Content Delivery Network (CDN)
A network of servers around the world that host copies of a file. When your browser requests one of these files, the CDN automatically determines which server is closest to your location and delivers the file from there. This drastically increases delivery time, especially internationally.
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---
layout: docs
title: Docs
description: Video.JS Docs
body_id: docs
body_class: docs subpage
---
<h1>Start</h1>
The Video.js documentation is here to help you setup and use the player. These docs can be found and contributed to in the [Video.js library repository](https://github.com/zencoder/video-js/tree/master/docs).
### [Setup](/docs/setup)
Check out the [5 second setup](/#setup) if you're just getting started. The setup documentation gives a deeper view of the additional methods you can use to trigger the player setup.
### [Options](/docs/options/)
There are a number of options that can be used to change how the player behaves, starting with the HTML5 media options like autoplay and preload, and expanding to Video.JS specific options.
### [API](/docs/api/)
The Video.js API allows you to control the video through javascript or trigger event listeners, whether the video is playing through HTML5, flash, or another playback technology.
### [Skins](/docs/skins/)
You can change the look of the player across playback technologies just by editing a CSS file. The skins documentation gives you a intro to how the HTML and CSS of the default skin is put together.
### [Tech](/docs/tech/)
A 'playback technology' is the term we're using to represent HTML5 video, Flash, and other video plugins, as well as other players like the YouTube player. Basically anything that has a unique API to audio or video. Additional playback technologies can be added relatively easily.
### [Glossary](/docs/glossary/)
Some helpful definitions.
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---
layout: docs
title: Options
description: Player Options
body_id: options
body_class: docs subpage
---
Options
=======
Setting Options
---------------
The Video.js emebed code is simply an HTML5 video tag, so for many of the options you can use the standard tag attributes to set the options.
<code type="html">
<video controls autoplay preload="auto" ...>
</code>
Alternatively, you can use the data-setup attribute to provide options in the [JSON](http://json.org/example.html) format. This is also how you would set options that aren't standard to the video tag.
<code type="html">
<video data-setup='{ "controls": true, "autoplay": false, "preload": "auto" }'...>
</code>
Finally, if you're not using the data-setup attribute to trigger the player setup, you can pass in an object with the player options as the second argument in the javascript setup function.
<code type="javascript">
_V_("example_video_1", { "controls": true, "autoplay": false, "preload": "auto" });
</code>
Individual Options
------------------
> ### Note on Video Tag Attributes ###
> With HTML5 video tag attributes that can only be true or false (boolean), you simply include the attribute (no equals sign) to turn it on, or exclude it to turn it off. For example, to turn controls on:
>
> WRONG
> <code type="html">
>
> <video controls="true" ...>
>
> </code>
>
> RIGHT
> <code type="html">
>
> <video controls ...>
>
> </code>
>
> The biggest issue people run into is trying to set these values to false using false as the value (e.g. controls="false") which actually does the opposite and sets the value to true because the attribute is still included. If you need the attribute to include an equals sign for XHTML validation, you can set the attribute's value to the same as its name (e.g. controls="controls").
### controls ###
The controls option sets whether or not the player has controls that the user can interact with. Without controls the only way to start the video playing is with the autoplay attribute or through the API.
<code type="html">
<video controls ...>
or
{ "controls": true }
</code>
### autoplay ###
If autoplay is true, the video will start playing as soon as page is loaded (without any interaction from the user).
NOT SUPPORTED BY APPLE iOS DEVICES. Apple blocks the autoplay functionality in an effort to protect it's customers from unwillingly using a lot of their (often expensive) monthly data plans. A user touch/click is required to start the video in this case.
<code type="html">
<video autoplay ...>
or
{ "autoplay": true }
</code>
### preload ###
The preload attribute informs the browser whether or not the video data should begin downloading as soon as the video tag is loaded. The options are auto, metadata, and none.
'auto': Start loading the video immediately (if the browser agrees). Some mobile devices like iPhones and iPads will not preload the video in order to protect their users' bandwidth. This is why the value is called 'auto' and not something more final like 'true'.
'metadata': Load only the meta data of the video, which includes information like the duration and dimensions of the video.
'none': Don't preload any of the video data. This will wait until the user clicks play to begin downloading.
<code type="html">
<video preload ...>
or
{ "preload": "auto" }
</code>
### poster ###
The poster attribute sets the image that displays before the video begins playing. This is often a frame of the video or a custom title screen. As soon as the user clicks play the image will go away.
<code type="html">
<video poster="myPoster.jpg" ...>
or
{ "poster": "myPoster.jpg" }
</code>
### loop ###
The loop attribute causes the video to start over as soon as it ends. This could be used for a visual affect like clouds in the background.
<code type="html">
<video loop ...>
or
{ "loop": "true" }
</code>
### width ###
The width attribute sets the display width of the video.
<code type="html">
<video width="640" ...>
or
{ "width": 640 }
</code>
### height ###
The height attribute sets the display height of the video.
<code type="html">
<video height="480" ...>
or
{ "height": 480 }
</code>
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---
layout: docs
title: Setup
description: Setup
body_id: setup
body_class: docs subpage
---
Setup
=====
Video.js is pretty easy to set up. It can take a matter of seconds to get the player up and working on your web page.
Step 1: Include the Video.js Javascript and CSS files in the head of your page.
------------------------------------------------------------------------------
You can download the Video.js source and host it on your own servers, or use the free CDN hosted version. It's often recommended now to put JavaScript before the end body tag (&lt;/body>) instead of the head (&lt;head>), but Video.js includes an 'HTML5 Shiv', which needs to be in the head for older IE versions to respect the video tag as a valid element.
> NOTE: If you're already using an HTML5 shiv like [Modernizr](http://modernizr.com/) you can include the Video.js JavaScript anywhere, however make sure your version of Modernizr includes the shiv for video.
### CDN Version ###
<code type="html">
<link href="http://vjs.zencdn.net/c/video-js.css" rel="stylesheet">
<script src="http://vjs.zencdn.net/c/video.js"></script>
</code>
### Self Hosted. ###
With the self hosted option you'll also want to update the location of the video-js.swf file.
<code type="html">
<link href="http://example.com/path/to/video-js.css" rel="stylesheet">
<script src="http://example.com/path/to/video.js"></script>
<script>
_V_.options.flash.swf = "http://example.com/path/to/video-js.swf"
</script>
</code>
Step 2: Add an HTML5 video tag to your page.
--------------------------------------------
With Video.js you just use an HTML5 video tag to embed a video. Video.js will then read the tag and make it work in all browsers, not just ones that support HTML5 video. Beyond the basic markup, Video.js needs a few extra pieces.
1. The 'data-setup' Atrribute tells Video.js to automatically set up the video when the page is ready, and read any options (in JSON format) from the attribute (see ['options'](http://videojs.com/docs/options/)). There are other methods for initializing the player, but this is the easiest.
2. The 'id' Attribute: Should be used and unique for every video on the same page.
3. The 'class' attribute contains two classes:
- 'video-js' applies styles that are required for Video.js functionality, like fullscreen and subtitles.
- 'vjs-default-skin' applies the default skin to the HTML controls, and can be removed or overridden to create your own controls design.
Otherwise include/exclude attributes, settings, sources, and tracks exactly as you would for HTML5 video.
<code type="html">
<video id="example_video_1" class="video-js vjs-default-skin"
controls preload="auto" width="640" height="264"
poster="http://video-js.zencoder.com/oceans-clip.png"
data-setup='{"example_option":true}'>
<source src="http://video-js.zencoder.com/oceans-clip.mp4" type='video/mp4' />
<source src="http://video-js.zencoder.com/oceans-clip.webm" type='video/webm' />
<source src="http://video-js.zencoder.com/oceans-clip.ogv" type='video/ogg' />
</video>
</code>
Alternative Setup for Dynamically Loaded HTML
---------------------------------------------
If your web page or application loads the video tag dynamically (ajax, appendChild, etc.), so that it may not exist when the page loads, you'll want to manually set up the player instead of relying on the data-setup attribute. To do this, first remove the data-setup attribute from the tag so there's no confusion around when the player is initialized. Next, run the following javascript some time after the Video.js javascript library has loaded, and after the video tag has been loaded into the DOM.
<code type="javascript">
_V_("example_video_1", {}, function(){
// Player (this) is initialized and ready.
});
</code>
The first argument in the \_V_ function is the ID of your video tag. Replace it with your own.
The second argument is an options object. It allows you to set additional options like you can with the data-setup attribute.
The third argument is a 'ready' callback. Once Video.js has initialized it will call this function.
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---
layout: docs
title: Skins
description: Controls Skins, Chrome, Design, look-and-feel.
body_id: skins
body_class: docs subpage
---
Skins
=====
The default Video.js skin is made using HTML and CSS, so there's no need to learn a complicated skinning language to update colors or even create an entirely new skin. New in version 3.0 is the use of a sprites image file (video-js.png). The image allows for a little bit more classy design, as well as compatibility with older versions of IE now that the HTML skin also shows when Flash is used for those browsers.
You can view the uncompressed CSS for the default skin by downloading the latest version of Video.js or viewing [the source version](https://github.com/zencoder/video-js/blob/master/design/video-js.css) on Github.
You can either override styles in the default skin:
{% highlight css %}
.vjs-default-skin .vjs-play-progress { background: #900; }
{% endhighlight %}
Or remove the 'vjs-default-skin' class from the video tag and create your own skin.
{% highlight html %}
<video class="video-js my-custom-skin" ...>
{% endhighlight %}
More custom skins will be available for download soon. If you have one you'd like to contribute back, please email it to <script type="text/javascript">eval(decodeURIComponent('%64%6f%63%75%6d%65%6e%74%2e%77%72%69%74%65%28%27%3c%61%20%68%72%65%66%3d%22%6d%61%69%6c%74%6f%3a%73%6b%69%6e%73%40%76%69%64%65%6f%6a%73%2e%63%6f%6d%22%3e%73%6b%69%6e%73%40%76%69%64%65%6f%6a%73%2e%63%6f%6d%3c%2f%61%3e%27%29%3b'))</script>.
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---
layout: docs
title: Playback Technology
description: Video.js Playback Technology
body_id: tech
body_class: docs subpage
---
Playback Technology ("Tech")
============================
Playback Technology refers to the specific browser or plugin technology used to play the video or audio. When using HTML5, the playback technology is the video or audio element. When using Flash, the playback technology is the specific Flash player used, e.g. Flowplayer, YouTube Player, video-js.swf, etc. (not just "Flash"). This could also include Silverlight, Quicktime, or any other plugin that will play back video in the browser, as long as there is an API wrapper written for it.
Essentially we're using HTML5 and plugins only as video decoders, and using HTML and JavaScript to create a consistent API and skinning experience across all of them.
Building an API Wrapper
-----------------------
We'll write a more complete guide on writing a wrapper soon, but for now the best resource is the [Video.js](https://github.com/zencoder/video-js/tree/master/src) source where you can see how both the HTML5 and video-js.swf API wrappers were created.
Required Methods
----------------
canPlayType
play
pause
currentTime
volume
duration
buffered
supportsFullScreen
Required Events
---------------
loadstart
play
pause
playing
ended
volumechange
durationchange
error
Optional Events (include if supported)
--------------------------------------
timeupdate
progress
enterFullScreen
exitFullScreen
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---
layout: docs
title: HTML5 Video Text Tracks (Subtitles, Captions, Chapters)
description: Video.js support for captions, subtitles, and chapters through the use of the HTML5 video track element.
body_id: tracks
body_class: docs subpage
---
Tracks
======
Text Tracks are a function of HTML5 video for providing time triggered text to the viewer. Video.js makes tracks work across all browsers. There are currently five types of tracks:
- **Subtitles**: Translations of the dialogue in the video for when audio is available but not understood. Subtitles are shown over the video.
- **Captions**: Transcription of the dialogue, sound effects, musical cues, and other audio information for when the viewer is deaf/hard of hearing, or the video is muted. Captions are also shown over the video.
- **Chapters**: Chapter titles that are used to create navigation within the video. Typically they're in the form of a list of chapters that the viewer can click on to go to a specific chapter.
- **Descriptions** (not supported yet): Text descriptions of what's happening in the video for when the video portion isn't available, because the viewer is blind, not using a screen, or driving and about to crash because they're trying to enjoy a video while driving. Descriptions are read by a screen reader or turned into a separate audio track.
- **Metadata** (not supported yet): Tracks that have data meant for javascript to parse and do something with. These aren't shown to the user.
Creating the Text File
----------------------
Timed text requires a text file in [WebVTT](http://dev.w3.org/html5/webvtt/) format. This format defines a list of "cues" that have a start time, and end time, and text to display. [Microsoft has a builder](http://ie.microsoft.com/testdrive/Graphics/CaptionMaker/) that can help you get started on the file.
When creating captions, there's also additional (caption formatting techniques)[http://www.theneitherworld.com/mcpoodle/SCC_TOOLS/DOCS/SCC_FORMAT.HTML#style] that would be good to use, like brackets around sound effects. [ sound effect ]
Adding to Video.js
------------------
Once you have your WebVTT file created, you can add it to Video.js using the track trag. Put your track track tag after all the source elements, and before any fallback content.
<code type="html">
<video id="example_video_1" class="video-js vjs-default-skin"
controls preload="auto" width="640" height="264"
data-setup='{"example_option":true}'>
<source src="http://video-js.zencoder.com/oceans-clip.mp4" type='video/mp4' />
<source src="http://video-js.zencoder.com/oceans-clip.webm" type='video/webm' />
<source src="http://video-js.zencoder.com/oceans-clip.ogv" type='video/ogg' />
<track kind="captions" src="http://example.com/path/to/captions.vtt" srclang="en" label="English" default>
</video>
</code>
Track Attributes
----------------
Additional settings for track tags.
### kind
One of the five track types listed above. Kind defaults to subtitles if no kind is included.
### label
The label for the track that will be show to the user, for example in a menu that list the different languages available for subtitles.
### default
The default attribute can be used to have a track default to showing. Otherwise the viewer would need to select their language from the captions or subtitles menu.
NOTE: For chapters, default is required if you want the chapters menu to show.
### srclang
The two-letter code (valid BCP 47 language tag) for the language of the text track, for example "en" for English. Here's a list of available language codes.
<table border="0" cellspacing="5" cellpadding="5">
<tr>
<td>
<table>
<tr><th>ab<th><td>Abkhazian</td></tr>
<tr><th>aa<th><td>Afar</td></tr>
<tr><th>af<th><td>Afrikaans</td></tr>
<tr><th>sq<th><td>Albanian</td></tr>
<tr><th>am<th><td>Amharic</td></tr>
<tr><th>ar<th><td>Arabic</td></tr>
<tr><th>an<th><td>Aragonese</td></tr>
<tr><th>hy<th><td>Armenian</td></tr>
<tr><th>as<th><td>Assamese</td></tr>
<tr><th>ay<th><td>Aymara</td></tr>
<tr><th>az<th><td>Azerbaijani</td></tr>
<tr><th>ba<th><td>Bashkir</td></tr>
<tr><th>eu<th><td>Basque</td></tr>
<tr><th>bn<th><td>Bengali (Bangla)</td></tr>
<tr><th>dz<th><td>Bhutani</td></tr>
<tr><th>bh<th><td>Bihari</td></tr>
<tr><th>bi<th><td>Bislama</td></tr>
<tr><th>br<th><td>Breton</td></tr>
<tr><th>bg<th><td>Bulgarian</td></tr>
<tr><th>my<th><td>Burmese</td></tr>
<tr><th>be<th><td>Byelorussian (Belarusian)</td></tr>
<tr><th>km<th><td>Cambodian</td></tr>
<tr><th>ca<th><td>Catalan</td></tr>
<tr><th>zh<th><td>Chinese (Simplified)</td></tr>
<tr><th>zh<th><td>Chinese (Traditional)</td></tr>
<tr><th>co<th><td>Corsican</td></tr>
<tr><th>hr<th><td>Croatian</td></tr>
<tr><th>cs<th><td>Czech</td></tr>
<tr><th>da<th><td>Danish</td></tr>
<tr><th>nl<th><td>Dutch</td></tr>
<tr><th>en<th><td>English</td></tr>
<tr><th>eo<th><td>Esperanto</td></tr>
<tr><th>et<th><td>Estonian</td></tr>
<tr><th>fo<th><td>Faeroese</td></tr>
<tr><th>fa<th><td>Farsi</td></tr>
<tr><th>fj<th><td>Fiji</td></tr>
<tr><th>fi<th><td>Finnish</td></tr>
</table>
</td>
<td>
<table>
<tr><th>fr<th><td>French</td></tr>
<tr><th>fy<th><td>Frisian</td></tr>
<tr><th>gl<th><td>Galician</td></tr>
<tr><th>gd<th><td>Gaelic (Scottish)</td></tr>
<tr><th>gv<th><td>Gaelic (Manx)</td></tr>
<tr><th>ka<th><td>Georgian</td></tr>
<tr><th>de<th><td>German</td></tr>
<tr><th>el<th><td>Greek</td></tr>
<tr><th>kl<th><td>Greenlandic</td></tr>
<tr><th>gn<th><td>Guarani</td></tr>
<tr><th>gu<th><td>Gujarati</td></tr>
<tr><th>ht<th><td>Haitian Creole</td></tr>
<tr><th>ha<th><td>Hausa</td></tr>
<tr><th>he<th><td>Hebrew</td></tr>
<tr><th>hi<th><td>Hindi</td></tr>
<tr><th>hu<th><td>Hungarian</td></tr>
<tr><th>is<th><td>Icelandic</td></tr>
<tr><th>io<th><td>Ido</td></tr>
<tr><th>id<th><td>Indonesian</td></tr>
<tr><th>ia<th><td>Interlingua</td></tr>
<tr><th>ie<th><td>Interlingue</td></tr>
<tr><th>iu<th><td>Inuktitut</td></tr>
<tr><th>ik<th><td>Inupiak</td></tr>
<tr><th>ga<th><td>Irish</td></tr>
<tr><th>it<th><td>Italian</td></tr>
<tr><th>ja<th><td>Japanese</td></tr>
<tr><th>jv<th><td>Javanese</td></tr>
<tr><th>kn<th><td>Kannada</td></tr>
<tr><th>ks<th><td>Kashmiri</td></tr>
<tr><th>kk<th><td>Kazakh</td></tr>
<tr><th>rw<th><td>Kinyarwanda (Ruanda)</td></tr>
<tr><th>ky<th><td>Kirghiz</td></tr>
<tr><th>rn<th><td>Kirundi (Rundi)</td></tr>
<tr><th>ko<th><td>Korean</td></tr>
<tr><th>ku<th><td>Kurdish</td></tr>
<tr><th>lo<th><td>Laothian</td></tr>
<tr><th>la<th><td>Latin</td></tr>
</table>
</td>
<td>
<table>
<tr><th>lv<th><td>Latvian (Lettish)</td></tr>
<tr><th>li<th><td>Limburgish ( Limburger)</td></tr>
<tr><th>ln<th><td>Lingala</td></tr>
<tr><th>lt<th><td>Lithuanian</td></tr>
<tr><th>mk<th><td>Macedonian</td></tr>
<tr><th>mg<th><td>Malagasy</td></tr>
<tr><th>ms<th><td>Malay</td></tr>
<tr><th>ml<th><td>Malayalam</td></tr>
<tr><th>mt<th><td>Maltese</td></tr>
<tr><th>mi<th><td>Maori</td></tr>
<tr><th>mr<th><td>Marathi</td></tr>
<tr><th>mo<th><td>Moldavian</td></tr>
<tr><th>mn<th><td>Mongolian</td></tr>
<tr><th>na<th><td>Nauru</td></tr>
<tr><th>ne<th><td>Nepali</td></tr>
<tr><th>no<th><td>Norwegian</td></tr>
<tr><th>oc<th><td>Occitan</td></tr>
<tr><th>or<th><td>Oriya</td></tr>
<tr><th>om<th><td>Oromo (Afan, Galla)</td></tr>
<tr><th>ps<th><td>Pashto (Pushto)</td></tr>
<tr><th>pl<th><td>Polish</td></tr>
<tr><th>pt<th><td>Portuguese</td></tr>
<tr><th>pa<th><td>Punjabi</td></tr>
<tr><th>qu<th><td>Quechua</td></tr>
<tr><th>rm<th><td>Rhaeto-Romance</td></tr>
<tr><th>ro<th><td>Romanian</td></tr>
<tr><th>ru<th><td>Russian</td></tr>
<tr><th>sm<th><td>Samoan</td></tr>
<tr><th>sg<th><td>Sangro</td></tr>
<tr><th>sa<th><td>Sanskrit</td></tr>
<tr><th>sr<th><td>Serbian</td></tr>
<tr><th>sh<th><td>Serbo-Croatian</td></tr>
<tr><th>st<th><td>Sesotho</td></tr>
<tr><th>tn<th><td>Setswana</td></tr>
<tr><th>sn<th><td>Shona</td></tr>
<tr><th>ii<th><td>Sichuan Yi</td></tr>
<tr><th>sd<th><td>Sindhi</td></tr>
</table>
</td>
<td>
<table>
<tr><th>si<th><td>Sinhalese</td></tr>
<tr><th>ss<th><td>Siswati</td></tr>
<tr><th>sk<th><td>Slovak</td></tr>
<tr><th>sl<th><td>Slovenian</td></tr>
<tr><th>so<th><td>Somali</td></tr>
<tr><th>es<th><td>Spanish</td></tr>
<tr><th>su<th><td>Sundanese</td></tr>
<tr><th>sw<th><td>Swahili (Kiswahili)</td></tr>
<tr><th>sv<th><td>Swedish</td></tr>
<tr><th>tl<th><td>Tagalog</td></tr>
<tr><th>tg<th><td>Tajik</td></tr>
<tr><th>ta<th><td>Tamil</td></tr>
<tr><th>tt<th><td>Tatar</td></tr>
<tr><th>te<th><td>Telugu</td></tr>
<tr><th>th<th><td>Thai</td></tr>
<tr><th>bo<th><td>Tibetan</td></tr>
<tr><th>ti<th><td>Tigrinya</td></tr>
<tr><th>to<th><td>Tonga</td></tr>
<tr><th>ts<th><td>Tsonga</td></tr>
<tr><th>tr<th><td>Turkish</td></tr>
<tr><th>tk<th><td>Turkmen</td></tr>
<tr><th>tw<th><td>Twi</td></tr>
<tr><th>ug<th><td>Uighur</td></tr>
<tr><th>uk<th><td>Ukrainian</td></tr>
<tr><th>ur<th><td>Urdu</td></tr>
<tr><th>uz<th><td>Uzbek</td></tr>
<tr><th>vi<th><td>Vietnamese</td></tr>
<tr><th>vo<th><td>Volapük</td></tr>
<tr><th>wa<th><td>Wallon</td></tr>
<tr><th>cy<th><td>Welsh</td></tr>
<tr><th>wo<th><td>Wolof</td></tr>
<tr><th>xh<th><td>Xhosa</td></tr>
<tr><th>yi<th><td>Yiddish</td></tr>
<tr><th>yo<th><td>Yoruba</td></tr>
<tr><th>zu<th><td>Zulu</td></tr>
</table>
</td>
</tr>
</table>
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>HTML5 Video Player | Video JS</title>
<meta name="google-site-verification" content="QHf9MEYVlEWoNHbzTeUkSQsbRT5Twzqu6N0nX1i3nes" />
<script src="video-js/video.js" type="text/javascript" charset="utf-8"></script>
<!-- JQuery not required, but used for dom ready function -->
<script src="javascripts/jquery-1.4.2.min.js" type="text/javascript" charset="utf-8"></script>
<link rel="stylesheet" href="stylesheets/base.css" type="text/css" media="all" charset="utf-8" />
<link rel="stylesheet" href="video-js/video-js.css" type="text/css" media="all" charset="utf-8" />
<link rel="stylesheet" href="stylesheets/site.css" type="text/css" media="all" charset="utf-8" />
<!--[if !IE 7]>
<style type="text/css">
#wrap {display:table;height:100%}
</style>
<![endif]-->
<script type="text/javascript" charset="utf-8">
VideoJS.setupAllWhenReady();
// See demo.html for other setup options
</script>
</head>
<body>
<div id="wrap">
<div id="main">
<ul id="nav">
<li><a href="skins.html">Skins</a></li>
<li><a href="http://github.com/zencoder/video-js">Source</a></li>
<li><a href="http://wiki.github.com/zencoder/video-js/browser-device-compatibility">Compatibility</a></li>
<li><a href="http://github.com/zencoder/video-js/issues">Issue Tracker</a></li>
<li><a href="http://wiki.github.com/zencoder/video-js/">Wiki</a></li>
</ul>
<h1>Video JS</h1>
<p class="tagline">Open Source HTML5 Video Player</p>
<!-- Begin VideoJS -->
<div class="video-js-box">
<!-- Using the Video for Everybody Embed Code http://camendesign.com/code/video_for_everybody -->
<video class="video-js" width="640" height="264" poster="//vjs.zencdn.net/v/oceans.png" controls preload>
<source src="//vjs.zencdn.net/v/oceans.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
<source src="//vjs.zencdn.net/v/oceans.webm" type='video/webm; codecs="vp8, vorbis"'>
<source src="//vjs.zencdn.net/v/oceans.ogg" type='video/ogg; codecs="theora, vorbis"'>
<object class="vjs-flash-fallback" width="640" height="264" type="application/x-shockwave-flash"
data="http://releases.flowplayer.org/swf/flowplayer-3.2.1.swf">
<param name="movie" value="http://releases.flowplayer.org/swf/flowplayer-3.2.1.swf" />
<param name="allowfullscreen" value="true" />
<param name="flashvars" value='config={"clip":{"url":"//vjs.zencdn.net/v/oceans.mp4","autoPlay":false,"autoBuffering":true}}' />
<img src="//vjs.zencdn.net/v/oceans.png" width="640" height="264" alt="Poster Image"
title="No video playback capabilities." />
</object>
</video>
<p class="vjs-no-video"><strong>Download Video:</strong>
<a href="//vjs.zencdn.net/v/oceans.mp4">MP4</a>,
<a href="//vjs.zencdn.net/v/oceans.webm">WebM</a>,
<a href="//vjs.zencdn.net/v/oceans.ogg">Ogg</a><br>
<a href="http://videojs.com">HTML5 Video Player</a> by <a href="http://videojs.com">VideoJS</a>
</p>
</div>
<!-- End VideoJS -->
<p id="video_note">Video clip is from <a href="http://disney.go.com/disneynature/oceans/" title="Oceans">Disney&rsquo;s Oceans</a></p>
<p>Video JS is a javascript-based video player that uses the HTML5 video functionality built into advanced browsers. In general, the benefit of using an HTML5 player is a consistent look between browsers.</p>
<p id="sponsor">
<a href="http://zencoder.com">Video encoding &amp; hosting</a> provided by:<br>
<a href="http://zencoder.com"><img src="images/zencoder-logo.png" border="0" alt="Zencoder - Video Encoding"></a>
</p>
<div id="features_and_support" class="clearfix">
<div id="features">
<h6>Features</h6>
<ul id="feature_list">
<li>Free &amp; Open Source</li>
<li>Lightweight. <strong>NO IMAGES USED</strong></li>
<li>100% skinnable using CSS</li>
<li>Library independent</li>
<li>Easy to use</li>
<li>Easy to understand &amp; extend</li>
<li>Consistent look between browsers</li>
<li>Full Window Mode</li>
<li>Volume Control</li>
<li>Forced fallback to Flash (even when there is an unsupported source)</li>
<li></li>
</ul>
</div>
<div id="supported" class="clearfix">
<h6>Download</h6>
<div class="supported-section">
<a href="http://github.com/zencoder/video-js/zipball/master" title="Zip Download"><img src="images/icons/zip.png" alt="Zip Download"></a>
<a href="http://github.com/zencoder/video-js/tarball/master" title="Tar Download"><img src="images/icons/tar.png" alt="Tar Download"></a>
</div>
<h6>Supported Browsers</h6>
<div class="supported-section">
<a href="http://www.mozilla.com/en-US/firefox/firefox.html" title="Firefox"><img src="images/icons/firefox.png" alt="Firefox"></a>
<a href="http://www.apple.com/safari/" title="Safari"><img src="images/icons/safari.png" alt="Safari"></a>
<a href="http://www.google.com/chrome" title="Chrome"><img src="images/icons/chrome.png" alt="Chrome"></a>
<a href="http://www.opera.com/" title="Opera"><img src="images/icons/opera.png" alt="Opera"></a>
</div>
<h6>Fallback Support For</h6>
<div class="supported-section">
<a href="http://www.microsoft.com/windows/Internet-explorer/default.aspx" title="IE"><img src="images/icons/ie.png" alt="IE"></a>
</div>
<h6>Supported Formats</h6>
<div class="supported-section">
<a href="http://en.wikipedia.org/wiki/H.264/MPEG-4_AVC" title="h264"><img src="images/icons/h264.png" alt="h264"></a>
<a href="http://www.theora.org/" title="Ogg"><img src="images/icons/ogg.png" alt="Ogg"></a>
<a href="http://www.webmproject.org/" title="WebM"><img src="images/icons/webm.png" alt="WebM"></a>
</div>
<h6>Compatible With</h6>
<div class="supported-section">
<a href="http://www.apple.com/iphone/" title="iPhone"><img src="images/icons/iphone.png" alt="iPhone"></a>
<a href="http://www.apple.com/ipad/" title="iPad"><img src="images/icons/ipad.png" alt="iPad"></a>
</div>
</div>
<p id="issues_link">Submit any bugs in the <a href="http://github.com/zencoder/video-js/issues">Issue Tracker</a> or update the <a href="http://wiki.github.com/zencoder/video-js/browser-device-compatibility">Compatibility Table</a></p>
<p>Moved <a href="comments.html">comments</a> to another page temporarily.</p>
<!-- <div id="disqus_thread"></div>
<script type="text/javascript">
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var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true;
dsq.src = 'http://videojs.disqus.com/embed.js';
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<a href="http://disqus.com" class="dsq-brlink">comments powered by <span class="logo-disqus">Disqus</span></a> -->
</div>
</div>
<div id="footer">
&copy; <a href="//videojs.github.io/video.js">The Video JS Project</a>. Sponsored by <a href="http://zencoder.com">Zencoder</a>.
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_gaq.push(['_setAccount', 'UA-16505296-1']);
_gaq.push(['_trackPageview']);
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var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
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</script>
</body>
</html>
-154
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/*!
* jQuery JavaScript Library v1.4.2
* http://jquery.com/
*
* Copyright 2010, John Resig
* Dual licensed under the MIT or GPL Version 2 licenses.
* http://jquery.org/license
*
* Includes Sizzle.js
* http://sizzlejs.com/
* Copyright 2010, The Dojo Foundation
* Released under the MIT, BSD, and GPL Licenses.
*
* Date: Sat Feb 13 22:33:48 2010 -0500
*/
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d,e);d={top:b.top-e.top+j,left:b.left-e.left+i};"using"in b?b.using.call(a,d):f.css(d)}};c.fn.extend({position:function(){if(!this[0])return null;var a=this[0],b=this.offsetParent(),d=this.offset(),f=/^body|html$/i.test(b[0].nodeName)?{top:0,left:0}:b.offset();d.top-=parseFloat(c.curCSS(a,"marginTop",true))||0;d.left-=parseFloat(c.curCSS(a,"marginLeft",true))||0;f.top+=parseFloat(c.curCSS(b[0],"borderTopWidth",true))||0;f.left+=parseFloat(c.curCSS(b[0],"borderLeftWidth",true))||0;return{top:d.top-
f.top,left:d.left-f.left}},offsetParent:function(){return this.map(function(){for(var a=this.offsetParent||s.body;a&&!/^body|html$/i.test(a.nodeName)&&c.css(a,"position")==="static";)a=a.offsetParent;return a})}});c.each(["Left","Top"],function(a,b){var d="scroll"+b;c.fn[d]=function(f){var e=this[0],j;if(!e)return null;if(f!==w)return this.each(function(){if(j=wa(this))j.scrollTo(!a?f:c(j).scrollLeft(),a?f:c(j).scrollTop());else this[d]=f});else return(j=wa(e))?"pageXOffset"in j?j[a?"pageYOffset":
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e&&e.document?e.document.compatMode==="CSS1Compat"&&e.document.documentElement["client"+b]||e.document.body["client"+b]:e.nodeType===9?Math.max(e.documentElement["client"+b],e.body["scroll"+b],e.documentElement["scroll"+b],e.body["offset"+b],e.documentElement["offset"+b]):f===w?c.css(e,d):this.css(d,typeof f==="string"?f:f+"px")}});A.jQuery=A.$=c})(window);
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Skins | HTML5 Video Player | Video JS</title>
<meta name="google-site-verification" content="QHf9MEYVlEWoNHbzTeUkSQsbRT5Twzqu6N0nX1i3nes" />
<script src="video-js/video.js" type="text/javascript" charset="utf-8"></script>
<!-- JQuery not required, but used for dom ready function -->
<script src="javascripts/jquery-1.4.2.min.js" type="text/javascript" charset="utf-8"></script>
<link rel="stylesheet" href="stylesheets/base.css" type="text/css" media="all" charset="utf-8" />
<link rel="stylesheet" href="video-js/video-js.css" type="text/css" media="all" charset="utf-8" />
<link rel="stylesheet" href="stylesheets/site.css" type="text/css" media="all" charset="utf-8" />
<link rel="stylesheet" href="video-js/skins/tube.css" type="text/css" media="screen" title="Video JS" charset="utf-8">
<link rel="stylesheet" href="video-js/skins/vim.css" type="text/css" media="screen" title="Video JS" charset="utf-8">
<link rel="stylesheet" href="video-js/skins/hu.css" type="text/css" media="screen" title="Video JS" charset="utf-8">
<!--[if !IE 7]>
<style type="text/css">
#wrap {display:table;height:100%}
</style>
<![endif]-->
<script type="text/javascript" charset="utf-8">
// Using JQuery's DOM Ready function
// You can also use window.onload, but it loads slower
$(function(){
VideoJS.setup();
})
// If not using a JS library
// window.onload = function(){
// VideoJS.setup();
// }
</script>
</head>
<body>
<div id="wrap">
<div id="main">
<ul id="nav">
<li><a href="skins.html">Skins</a></li>
<li><a href="http://github.com/zencoder/video-js">Source</a></li>
<li><a href="http://wiki.github.com/zencoder/video-js/browser-device-compatibility">Compatibility</a></li>
<li><a href="http://github.com/zencoder/video-js/issues">Issue Tracker</a></li>
<li><a href="http://wiki.github.com/zencoder/video-js/">Wiki</a></li>
</ul>
<h1>Video JS Skins</h1>
<p class="tagline">Replicas of some well known skins using just CSS</p>
<p>These skins were created to show how you can re-skin VideoJS using just CSS. To use these skins, download the CSS file and include in the same document as VideoJS. Then add the skin's classname to the video-js-box.</p>
<p>&lt;div class="video-js-box vim-css"&gt;</p>
<h2>The Original</h2>
<div class="video-js-box">
<video class="video-js" width="640" height="264" poster="//vjs.zencdn.net/v/oceans.png" controls preload>
<source src="//vjs.zencdn.net/v/oceans.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
<source src="//vjs.zencdn.net/v/oceans.webm" type='video/webm; codecs="vp8, vorbis"'>
<source src="//vjs.zencdn.net/v/oceans.ogg" type='video/ogg; codecs="theora, vorbis"'>
<p>You need an HTML5 video compatible browser to view these skins.</p>
</video>
</div>
<p>No additional files needed.</p>
<h2>VimCSS</h2>
<div class="video-js-box vim-css">
<video class="video-js" width="640" height="264" poster="//vjs.zencdn.net/v/oceans.png" controls preload>
<source src="//vjs.zencdn.net/v/oceans.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
<source src="//vjs.zencdn.net/v/oceans.webm" type='video/webm; codecs="vp8, vorbis"'>
<source src="//vjs.zencdn.net/v/oceans.ogg" type='video/ogg; codecs="theora, vorbis"'>
</video>
</div>
<p>Download <a href="video-js/skins/vim.css">VimCSS</a>. Add the class "vim-css".</p>
<h2>HuCSS</h2>
<!-- Begin VideoJS -->
<div class="video-js-box hu-css">
<video class="video-js" width="640" height="264" poster="//vjs.zencdn.net/v/oceans.png" controls preload>
<source src="//vjs.zencdn.net/v/oceans.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
<source src="//vjs.zencdn.net/v/oceans.webm" type='video/webm; codecs="vp8, vorbis"'>
<source src="//vjs.zencdn.net/v/oceans.ogg" type='video/ogg; codecs="theora, vorbis"'>
</video>
</div>
<p>Download <a href="video-js/skins/hu.css">HuCSS</a>. Add the class "hu-css".</p>
<h2>TubeCSS</h2>
<div class="video-js-box tube-css">
<video class="video-js" width="640" height="264" poster="//vjs.zencdn.net/v/oceans.png" controls preload>
<source src="//vjs.zencdn.net/v/oceans.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
<source src="//vjs.zencdn.net/v/oceans.webm" type='video/webm; codecs="vp8, vorbis"'>
<source src="//vjs.zencdn.net/v/oceans.ogg" type='video/ogg; codecs="theora, vorbis"'>
</video>
</div>
<p>Download <a href="video-js/skins/tube.css">TubeCSS</a>. Add the class "tube-css".</p>
</div>
<div id="footer">
&copy; <a href="//videojs.github.io/video.js">The Video JS Project</a>. Sponsored by <a href="http://zencoder.com">Zencoder</a>.
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-16505296-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</body>
</html>
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.hu-css .vjs-controls {
height: 47px; opacity: 0.95; color: #fff;
padding-left: 84px; /* Width of play button + margin */
padding-right: 0px; /* Width of all the controls to the right of the progress control + margins */
background: #3A3835;
}
.hu-css .vjs-controls > li {
background: none;
border-radius: 0; -webkit-border-radius: 0; -moz-border-radius: 0;
box-shadow: none; -webkit-box-shadow: none; -moz-box-shadow: none;
}
/* Top Level Items */
.hu-css .vjs-controls > li.vjs-play-control,
.hu-css .vjs-controls > li.vjs-volume-control,
.hu-css .vjs-controls > li.vjs-fullscreen-control {
bottom: 20px; height: 27px;
}
/* Bottom Level Items */
.hu-css .vjs-controls > li.vjs-progress-control, .hu-css .vjs-controls > li.vjs-time-control {
margin-top: 28px; height: 19px;
}
/* Placement of Control Items */
.hu-css .vjs-controls > li.vjs-play-control { width: 33px; left: 0px; }
.hu-css .vjs-controls > li.vjs-progress-control { width: 100%; position: relative; }
.hu-css .vjs-controls > li.vjs-time-control { width: 84px; left: 0px; }
.hu-css .vjs-controls > li.vjs-volume-control { width: 43px; right: 44px; }
.hu-css .vjs-controls > li.vjs-fullscreen-control { width: 43px; right: 0px; }
/* Play/Pause
-------------------------------------------------------------------------------- */
.hu-css .vjs-play-control.vjs-play span { margin: 9px 0 0 12px; }
.hu-css .vjs-play-control.vjs-pause span { margin: 9px 0 0 12px; }
.hu-css .vjs-play-control:hover { background-color: #000; }
/* Progress
-------------------------------------------------------------------------------- */
.hu-css .vjs-progress-holder { /* Box containing play and load progresses */
height: 19px; border: none;
margin: 0px 0px 0 0px; /* Placement within the progress control item */
background: #000;
border-radius: 0; -webkit-border-radius: 0; -moz-border-radius: 0;
}
.hu-css .vjs-progress-holder li { height: 13px; margin-top: 3px; border-radius: 0; -webkit-border-radius: 0; -moz-border-radius: 0; }
.hu-css .vjs-play-progress {
/* Default */ background: #777;
/* Webkit */ background: -webkit-gradient(linear, left top, left bottom, from(#999), to(#777));
/* Firefox */ background: -moz-linear-gradient(top, #999, #777);
}
.hu-css .vjs-load-progress { background: #555; }
/* Time Display
-------------------------------------------------------------------------------- */
.hu-css .vjs-controls .vjs-time-control { font-size: 11px; background: #000; }
.hu-css .vjs-controls .vjs-time-control span { line-height: 19px; /* Centering vertically */ }
/* Volume
-------------------------------------------------------------------------------- */
/*.hu-css .vjs-volume-control:hover { background-color: #000; }*/
.hu-css .vjs-volume-control ul { margin: 0 5px 0 5px; padding: 9px 0 0 0; }
.hu-css .vjs-volume-control ul li { /* Individual volume bars */
margin: 0 2px 0 0; /* Space between */
width: 3px; height: 0px; /* Total height is height + bottom border */
border-bottom: 12px solid #555; /* Default (off) color and height of visible portion */
}
.hu-css .vjs-volume-control ul li.vjs-volume-level-on { border-color: #fff; /* Volume on bar color */ }
/* Creating differnt bar heights through height (transparent) and bottom border (visible). */
.hu-css .vjs-volume-control ul li:nth-child(1) { border-bottom-width: 2px; height: 10px; }
.hu-css .vjs-volume-control ul li:nth-child(2) { border-bottom-width: 4px; height: 8px; }
.hu-css .vjs-volume-control ul li:nth-child(3) { border-bottom-width: 6px; height: 6px; }
.hu-css .vjs-volume-control ul li:nth-child(4) { border-bottom-width: 8px; height: 4px; }
.hu-css .vjs-volume-control ul li:nth-child(5) { border-bottom-width: 10px; height: 2px; }
/* Fullscreen
-------------------------------------------------------------------------------- */
.hu-css .vjs-fullscreen-control:hover { background-color: #000; }
.hu-css .vjs-fullscreen-control ul { margin: 8px 0 0 0px; padding-left: 13px; height: 13px; border-left: 1px solid #555; }
.hu-css .vjs-fullscreen-control ul li:nth-child(1) { margin-right: 9px; margin-bottom: 5px; border-top: 4px solid #fff; border-right: 4px solid rgba(0,0,0,0); }
.hu-css .vjs-fullscreen-control ul li:nth-child(2) { border-top: 4px solid #fff; border-left: 4px solid rgba(0,0,0,0); }
.hu-css .vjs-fullscreen-control ul li:nth-child(3) { clear: both; margin: 0 9px 0 0; border-bottom: 4px solid #fff; border-right: 4px solid rgba(0,0,0,0); }
.hu-css .vjs-fullscreen-control ul li:nth-child(4) { border-bottom: 4px solid #fff; border-left: 4px solid rgba(0,0,0,0); }
/* Icon when video is in fullscreen mode */
.hu-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(1) { border: none; border-bottom: 4px solid #fff; border-left: 4px solid rgba(0,0,0,0); }
.hu-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(2) { border: none; border-bottom: 4px solid #fff; border-right: 4px solid rgba(0,0,0,0); }
.hu-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(3) { border: none; border-top: 4px solid #fff; border-left: 4px solid rgba(0,0,0,0); }
.hu-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(4) { border: none; border-top: 4px solid #fff; border-right: 4px solid rgba(0,0,0,0); }
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.tube-css .vjs-controls {
opacity: 1; color: #000;
height: 25px;
padding-left: 102px; /* Width of play button + margin */
padding-right: 83px; /* Width of all the controls to the right of the progress control + margins */
background-color: #ccc;
background: #fcfcfc -webkit-gradient(linear, left top, left bottom, from(#fcfcfc), to(#d0d0d0)) left top;
background: #fcfcfc -moz-linear-gradient(top, #fcfcfc, #d0d0d0) left top;
}
.tube-css .vjs-controls > li {
height: 23px; margin: 0; background: none;
border: 1px solid #b1b1b1; border-left-color: #eee;
border-radius: 0; -webkit-border-radius: 0; -moz-border-radius: 0;
box-shadow: none; -webkit-box-shadow: none; -moz-box-shadow: none;
}
/* Placement of Control Items */
.tube-css .vjs-controls > li.vjs-play-control { width: 25px; left: 0; }
.tube-css .vjs-controls > li.vjs-progress-control { width: 100%; position: relative; }
.tube-css .vjs-controls > li.vjs-time-control { width: 75px; left: 27px; }
.tube-css .vjs-controls > li.vjs-volume-control { width: 50px; right: 30px; }
.tube-css .vjs-controls > li.vjs-fullscreen-control { width: 30px; right: 0; }
/* Removing borders on time & progress to join them */
.tube-css .vjs-controls > li.vjs-progress-control { border-left: none; }
.tube-css .vjs-controls > li.vjs-time-control { border-right: none; }
/* Play/Pause
-------------------------------------------------------------------------------- */
.tube-css .vjs-controls > li:first-child { margin-left: 0; border-left-color: #b1b1b1; }
.tube-css .vjs-play-control.vjs-play span { border-left-color: #333; border-top-width: 7px; border-left-width: 13px; border-bottom-width: 7px; margin: 5px 0 0 7px; }
.tube-css .vjs-play-control.vjs-pause span { height: 14px; margin: 5px auto 0; border-left: 4px solid #333; border-right: 4px solid #333; }
.tube-css .vjs-play-control.vjs-play:hover span { border-left-color: #CF1A1A; }
.tube-css .vjs-play-control.vjs-pause:hover span { border-left-color: #CF1A1A; border-right-color: #CF1A1A; }
/* Time Display
-------------------------------------------------------------------------------- */
.tube-css .vjs-controls .vjs-time-control { font-size: 11px; }
.tube-css .vjs-controls .vjs-time-control span { line-height: 25px; /* Centering vertically */ }
/* Progress
-------------------------------------------------------------------------------- */
.tube-css .vjs-progress-holder {
margin-right: 10px;
background-color: #b1b1b1;
background: #b1b1b1 -webkit-gradient(linear, left top, left bottom, from(#b1b1b1), to(#cacaca)) left top;
background: #b1b1b1 -moz-linear-gradient(top, #b1b1b1, #cacaca) left top;
border-color: #CACACA; border-bottom-color: #eaeaea;
border-radius: 0; -webkit-border-radius: 0; -moz-border-radius: 0;
}
.tube-css .vjs-progress-control .vjs-load-progress { background: #C89191; border-radius: 0; -webkit-border-radius: 0; -moz-border-radius: 0; }
.tube-css .vjs-progress-control .vjs-play-progress { background: #f33; background: -webkit-gradient(linear, left top, left bottom, from(#f33), to(#CF1A1A)); background: -moz-linear-gradient(top, #f33, #CF1A1A); -webkit-border-radius: 0; -moz-border-radius: 0; border-radius: 0; }
/* Volume
-------------------------------------------------------------------------------- */
.tube-css .vjs-volume-control ul { padding: 3px 0 0 0; }
.tube-css .vjs-volume-control ul li { border-bottom-color: #ccc; }
/* Volume icon color */
.tube-css .vjs-volume-control ul li.vjs-volume-level-on { border-color: #333; }
/* Volume icon hovering color */
.tube-css .vjs-volume-control:hover ul li.vjs-volume-level-on { border-color: #CF1A1A; }
/* Fullscreen
-------------------------------------------------------------------------------- */
.tube-css .vjs-fullscreen-control ul { margin: 4px 0 0 8px; }
/* Fullscreen icon color */
.tube-css .vjs-fullscreen-control ul li:nth-child(3), .tube-css .vjs-fullscreen-control ul li:nth-child(4), .tube-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(1), .tube-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(2) {
border-bottom-color: #333;
}
.tube-css .vjs-fullscreen-control ul li:nth-child(1), .tube-css .vjs-fullscreen-control ul li:nth-child(2), .tube-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(3), .tube-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(4) {
border-top-color: #333;
}
/* Fullscreen icon hovering color */
.tube-css .vjs-fullscreen-control:hover ul li:nth-child(3), .tube-css .vjs-fullscreen-control:hover ul li:nth-child(4), .tube-css.vjs-fullscreen:hover .vjs-fullscreen-control ul li:nth-child(1), .tube-css.vjs-fullscreen:hover .vjs-fullscreen-control ul li:nth-child(2) {
border-bottom-color: #CF1A1A;
}
.tube-css .vjs-fullscreen-control:hover ul li:nth-child(1), .tube-css .vjs-fullscreen-control:hover ul li:nth-child(2), .tube-css.vjs-fullscreen:hover .vjs-fullscreen-control ul li:nth-child(3), .tube-css.vjs-fullscreen:hover .vjs-fullscreen-control ul li:nth-child(4) {
border-top-color: #CF1A1A;
}
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.vim-css .vjs-controls {
height: 50px; opacity: 0.9; color: #fff;
padding-left: 85px; /* Width of play button + margin */
padding-right: 160px; /* Width of all the controls to the right of the progress control + margins */
}
.vim-css .vjs-controls > li {
height: 32px; width: 25px; margin: 8px 0 0 0; padding: 0; text-align: center; background: rgba(23, 35, 34, 0.746094);
border-radius: 0; -webkit-border-radius: 0; -moz-border-radius: 0;
box-shadow: none; -webkit-box-shadow: none; -moz-box-shadow: none;
}
/* Placement of Control Items */
.vim-css .vjs-controls > li.vjs-play-control { width: 65px; left: 10px; }
.vim-css .vjs-controls > li.vjs-progress-control { width: 100%; position: relative; }
.vim-css .vjs-controls > li.vjs-time-control { width: 75px; right: 85px; }
.vim-css .vjs-controls > li.vjs-volume-control { width: 50px; right: 35px; }
.vim-css .vjs-controls > li.vjs-fullscreen-control { width: 25px; right: 10px; }
/* Play/Pause
-------------------------------------------------------------------------------- */
.vim-css .vjs-controls .vjs-play-control { margin: 0; height: 40px; border-radius: 5px; -webkit-border-radius: 5px; -moz-border-radius: 5px; }
.vim-css .vjs-play-control.vjs-play span { border-left-color: #fff; border-top-width: 9px; border-left-width: 18px; border-bottom-width: 9px; margin: 11px 0 0 24px; }
.vim-css .vjs-play-control:hover { background: #00ADEF; }
.vim-css .vjs-play-control.vjs-pause span { width: 5px; height: 18px; margin: 5px auto 0; border-left: 5px solid #fff; border-right: 5px solid #fff; margin: 11px 0 0 24px; }
/* Progress
-------------------------------------------------------------------------------- */
.vim-css .vjs-controls .vjs-progress-control { border-radius: 5px 0 0 5px; -webkit-border-radius: 5px 0 0 5px; -moz-border-radius: 5px 0 0 5px; }
.vim-css .vjs-progress-control .vjs-progress-holder { height: 8px; padding: 1px; margin: 10px 5px 0 10px; border-color: #666666; border-radius: 0; -webkit-border-radius: 0; -moz-border-radius: 0; }
.vim-css .vjs-progress-control .vjs-play-progress { height: 8px; background: #00ADEF; border-radius: 0; -webkit-border-radius: 0; -moz-border-radius: 0; }
.vim-css .vjs-progress-control .vjs-load-progress { height: 8px; background: #898F8F; border-radius: 0; -webkit-border-radius: 0; -moz-border-radius: 0; }
/* Time Display
-------------------------------------------------------------------------------- */
.vim-css .vjs-controls .vjs-time-control { font-size: 11px; }
.vim-css .vjs-controls .vjs-time-control span { line-height: 32px; /* Centering vertically */ }
/* Volume
-------------------------------------------------------------------------------- */
.vim-css .vjs-volume-control ul { padding: 7px 0 0 5px; width: 30px; }
.vim-css .vjs-volume-control ul li {
float: left; margin: 0 2px 0 0; padding: 0; list-style: none; width: 3px; height: 3px; border-bottom: 12px solid #666666;
-webkit-transition: all 100ms linear; -moz-transition: all 100ms linear;
}
.vim-css .vjs-volume-control ul li.vjs-volume-level-on { border-color: #00ADEF; }
.vim-css .vjs-volume-control ul li:hover { height: 0; border-bottom-width: 15px; }
/* Fullscreen
-------------------------------------------------------------------------------- */
.vim-css .vjs-fullscreen-control ul { margin: 10px 0 0 0; }
.vim-css .vjs-controls .vjs-fullscreen-control { border-radius: 0 5px 5px 0; -webkit-border-radius: 0 5px 5px 0; -moz-border-radius: 0 5px 5px 0; }
/* Making default fullscreen icon smaller */
.vim-css .vjs-fullscreen-control ul li:nth-child(1) { margin: 0 4px 4px 0; border: none; border-top: 4px solid #fff; border-right: 4px solid rgba(0,0,0,0); }
.vim-css .vjs-fullscreen-control ul li:nth-child(2) { border: none; border-top: 4px solid #fff; border-left: 4px solid rgba(0,0,0,0); }
.vim-css .vjs-fullscreen-control ul li:nth-child(3) { clear: both; margin: 0 4px 0 0; border: none; border-bottom: 4px solid #fff; border-right: 4px solid rgba(0,0,0,0); }
.vim-css .vjs-fullscreen-control ul li:nth-child(4) { border: none; border-bottom: 4px solid #fff; border-left: 4px solid rgba(0,0,0,0); }
.vim-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(1) { border: none; border-bottom: 4px solid #fff; border-left: 4px solid rgba(0,0,0,0); }
.vim-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(2) { border: none; border-bottom: 4px solid #fff; border-right: 4px solid rgba(0,0,0,0); }
.vim-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(3) { border: none; border-top: 4px solid #fff; border-left: 4px solid rgba(0,0,0,0); }
.vim-css.vjs-fullscreen .vjs-fullscreen-control ul li:nth-child(4) { border: none; border-top: 4px solid #fff; border-right: 4px solid rgba(0,0,0,0); }
/* Fullscreen control hovering */
.vim-css .vjs-fullscreen-control:hover ul li:nth-child(3), .vim-css .vjs-fullscreen-control:hover ul li:nth-child(4), .vim-css.vjs-fullscreen .vjs-fullscreen-control:hover ul li:nth-child(1), .vim-css.vjs-fullscreen .vjs-fullscreen-control:hover ul li:nth-child(2) { border-bottom-color: #00ADEF; }
.vim-css .vjs-fullscreen-control:hover ul li:nth-child(1), .vim-css .vjs-fullscreen-control:hover ul li:nth-child(2), .vim-css.vjs-fullscreen .vjs-fullscreen-control:hover ul li:nth-child(3), .vim-css.vjs-fullscreen .vjs-fullscreen-control:hover ul li:nth-child(4) { border-top-color: #00ADEF; }
+1
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var vjsSourceList = [];
+24
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/*!
Video.js - HTML5 Video Player
Version GENERATED_AT_BUILD
LGPL v3 LICENSE INFO
This file is part of Video.js. Copyright 2011 Zencoder, Inc.
Video.js is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Video.js is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Video.js. If not, see <http://www.gnu.org/licenses/>.
*/
// Self-executing function to prevent global vars and help with minification
;(function(window, undefined){
var document = window.document;
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// Expose to global
window.VideoJS = window._V_ = VideoJS;
// End self-executing function
})(window);
+230
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// Using John Resig's Class implementation http://ejohn.org/blog/simple-javascript-inheritance/
// (function(){var initializing=false, fnTest=/xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; _V_.Class = function(){}; _V_.Class.extend = function(prop) { var _super = this.prototype; initializing = true; var prototype = new this(); initializing = false; for (var name in prop) { prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; this._super = _super[name]; var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } function Class() { if ( !initializing && this.init ) this.init.apply(this, arguments); } Class.prototype = prototype; Class.constructor = Class; Class.extend = arguments.callee; return Class;};})();
(function(){
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
_V_.Class = function(){};
_V_.Class.extend = function(prop) {
var _super = this.prototype;
initializing = true;
var prototype = new this();
initializing = false;
for (var name in prop) {
prototype[name] = typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
(function(name, fn){
return function() {
var tmp = this._super;
this._super = _super[name];
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]) :
prop[name];
}
function Class() {
if ( !initializing && this.init ) {
return this.init.apply(this, arguments);
// Attempting to recreate accessing function form of class.
} else if (!initializing) {
return arguments.callee.prototype.init()
}
}
Class.prototype = prototype;
Class.constructor = Class;
Class.extend = arguments.callee;
return Class;
};
})();
/* Player Component- Base class for all UI objects
================================================================================ */
_V_.Component = _V_.Class.extend({
init: function(player, options){
this.player = player;
// Allow for overridding default component options
options = this.options = _V_.merge(this.options || {}, options);
// Create element if one wasn't provided in options
if (options.el) {
this.el = options.el;
} else {
this.el = this.createElement();
}
// Add any components in options
this.initComponents();
},
destroy: function(){},
createElement: function(type, attrs){
return _V_.createElement(type || "div", attrs);
},
buildCSSClass: function(){
// Child classes can include a function that does:
// return "CLASS NAME" + this._super();
return "";
},
initComponents: function(){
var options = this.options;
if (options && options.components) {
// Loop through components and add them to the player
this.eachProp(options.components, function(name, opts){
// Allow waiting to add components until a specific event is called
var tempAdd = this.proxy(function(){
// Set property name on player. Could cause conflicts with other prop names, but it's worth making refs easy.
this[name] = this.addComponent(name, opts);
});
if (opts.loadEvent) {
this.one(opts.loadEvent, tempAdd)
} else {
tempAdd();
}
});
}
},
// Add child components to this component.
// Will generate a new child component and then append child component's element to this component's element.
// Takes either the name of the UI component class, or an object that contains a name, UI Class, and options.
addComponent: function(name, options){
var component, componentClass;
// If string, create new component with options
if (typeof name == "string") {
// Make sure options is at least an empty object to protect against errors
options = options || {};
// Assume name of set is a lowercased name of the UI Class (PlayButton, etc.)
componentClass = options.componentClass || _V_.uc(name);
// Create a new object & element for this controls set
// If there's no .player, this is a player
component = new _V_[componentClass](this.player || this, options);
} else {
component = name;
}
// Add the UI object's element to the container div (box)
this.el.appendChild(component.el);
// Return so it can stored on parent object if desired.
return component;
},
removeComponent: function(component){
this.el.removeChild(component.el);
},
/* Display
================================================================================ */
show: function(){
this.el.style.display = "block";
},
hide: function(){
this.el.style.display = "none";
},
fadeIn: function(){
this.removeClass("vjs-fade-out");
this.addClass("vjs-fade-in");
},
fadeOut: function(){
this.removeClass("vjs-fade-in");
this.addClass("vjs-fade-out");
},
lockShowing: function(){
var style = this.el.style;
style.display = "block";
style.opacity = 1;
style.visiblity = "visible";
},
unlockShowing: function(){
var style = this.el.style;
style.display = "";
style.opacity = "";
style.visiblity = "";
},
addClass: function(classToAdd){
_V_.addClass(this.el, classToAdd);
},
removeClass: function(classToRemove){
_V_.removeClass(this.el, classToRemove);
},
/* Events
================================================================================ */
addEvent: function(type, fn, uid){
return _V_.addEvent(this.el, type, _V_.proxy(this, fn));
},
removeEvent: function(type, fn){
return _V_.removeEvent(this.el, type, fn);
},
triggerEvent: function(type, e){
return _V_.triggerEvent(this.el, type, e);
},
one: function(type, fn) {
_V_.one(this.el, type, _V_.proxy(this, fn));
},
/* Ready - Trigger functions when component is ready
================================================================================ */
ready: function(fn){
if (!fn) return this;
if (this.isReady) {
fn.call(this);
} else {
if (this.readyQueue === undefined) {
this.readyQueue = [];
}
this.readyQueue.push(fn);
}
return this;
},
triggerReady: function(){
this.isReady = true;
if (this.readyQueue && this.readyQueue.length > 0) {
// Call all functions in ready queue
this.each(this.readyQueue, function(fn){
fn.call(this);
});
// Reset Ready Queue
this.readyQueue = [];
// Allow for using event listeners also, in case you want to do something everytime a source is ready.
this.triggerEvent("ready");
}
},
/* Utility
================================================================================ */
each: function(arr, fn){ _V_.each.call(this, arr, fn); },
eachProp: function(obj, fn){ _V_.eachProp.call(this, obj, fn); },
extend: function(obj){ _V_.merge(this, obj) },
// More easily attach 'this' to functions
proxy: function(fn, uid){ return _V_.proxy(this, fn, uid); }
});
+852
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/* Control - Base class for all control elements
================================================================================ */
_V_.Control = _V_.Component.extend({
buildCSSClass: function(){
return "vjs-control " + this._super();
}
});
/* Control Bar
================================================================================ */
_V_.ControlBar = _V_.Component.extend({
options: {
loadEvent: "play",
components: {
"playToggle": {},
"fullscreenToggle": {},
"currentTimeDisplay": {},
"timeDivider": {},
"durationDisplay": {},
"remainingTimeDisplay": {},
"progressControl": {},
"volumeControl": {},
"muteToggle": {}
}
},
init: function(player, options){
this._super(player, options);
player.one("play", this.proxy(function(){
this.fadeIn();
this.player.addEvent("mouseover", this.proxy(this.fadeIn));
this.player.addEvent("mouseout", this.proxy(this.fadeOut));
}));
},
createElement: function(){
return _V_.createElement("div", {
className: "vjs-controls"
});
},
fadeIn: function(){
this._super();
this.player.triggerEvent("controlsvisible");
},
fadeOut: function(){
this._super();
this.player.triggerEvent("controlshidden");
},
lockShowing: function(){
this.el.style.opacity = "1";
}
});
/* Button - Base class for all buttons
================================================================================ */
_V_.Button = _V_.Control.extend({
init: function(player, options){
this._super(player, options);
this.addEvent("click", this.onClick);
this.addEvent("focus", this.onFocus);
this.addEvent("blur", this.onBlur);
},
createElement: function(type, attrs){
// Add standard Aria and Tabindex info
attrs = _V_.merge({
className: this.buildCSSClass(),
innerHTML: '<div><span class="vjs-control-text">' + (this.buttonText || "Need Text") + '</span></div>',
role: "button",
tabIndex: 0
}, attrs);
return this._super(type, attrs);
},
// Click - Override with specific functionality for button
onClick: function(){},
// Focus - Add keyboard functionality to element
onFocus: function(){
_V_.addEvent(document, "keyup", _V_.proxy(this, this.onKeyPress));
},
// KeyPress (document level) - Trigger click when keys are pressed
onKeyPress: function(event){
// Check for space bar (32) or enter (13) keys
if (event.which == 32 || event.which == 13) {
event.preventDefault();
this.onClick();
}
},
// Blur - Remove keyboard triggers
onBlur: function(){
_V_.removeEvent(document, "keyup", _V_.proxy(this, this.onKeyPress));
}
});
/* Play Button
================================================================================ */
_V_.PlayButton = _V_.Button.extend({
buttonText: "Play",
buildCSSClass: function(){
return "vjs-play-button " + this._super();
},
onClick: function(){
this.player.play();
}
});
/* Pause Button
================================================================================ */
_V_.PauseButton = _V_.Button.extend({
buttonText: "Pause",
buildCSSClass: function(){
return "vjs-pause-button " + this._super();
},
onClick: function(){
this.player.pause();
}
});
/* Play Toggle - Play or Pause Media
================================================================================ */
_V_.PlayToggle = _V_.Button.extend({
buttonText: "Play",
init: function(player, options){
this._super(player, options);
player.addEvent("play", _V_.proxy(this, this.onPlay));
player.addEvent("pause", _V_.proxy(this, this.onPause));
},
buildCSSClass: function(){
return "vjs-play-control " + this._super();
},
// OnClick - Toggle between play and pause
onClick: function(){
if (this.player.paused()) {
this.player.play();
} else {
this.player.pause();
}
},
// OnPlay - Add the vjs-playing class to the element so it can change appearance
onPlay: function(){
_V_.removeClass(this.el, "vjs-paused");
_V_.addClass(this.el, "vjs-playing");
},
// OnPause - Add the vjs-paused class to the element so it can change appearance
onPause: function(){
_V_.removeClass(this.el, "vjs-playing");
_V_.addClass(this.el, "vjs-paused");
}
});
/* Fullscreen Toggle Behaviors
================================================================================ */
_V_.FullscreenToggle = _V_.Button.extend({
buttonText: "Fullscreen",
buildCSSClass: function(){
return "vjs-fullscreen-control " + this._super();
},
onClick: function(){
if (!this.player.isFullScreen) {
this.player.requestFullScreen();
} else {
this.player.cancelFullScreen();
}
}
});
/* Big Play Button
================================================================================ */
_V_.BigPlayButton = _V_.Button.extend({
init: function(player, options){
this._super(player, options);
player.addEvent("play", _V_.proxy(this, this.hide));
player.addEvent("ended", _V_.proxy(this, this.show));
},
createElement: function(){
return this._super("div", {
className: "vjs-big-play-button",
innerHTML: "<span></span>"
});
},
onClick: function(){
// Go back to the beginning if big play button is showing at the end.
// Have to check for current time otherwise it might throw a 'not ready' error.
if(this.player.currentTime()) {
this.player.currentTime(0);
}
this.player.play();
}
});
/* Loading Spinner
================================================================================ */
_V_.LoadingSpinner = _V_.Component.extend({
init: function(player, options){
this._super(player, options);
player.addEvent("canplay", _V_.proxy(this, this.hide));
player.addEvent("canplaythrough", _V_.proxy(this, this.hide));
player.addEvent("playing", _V_.proxy(this, this.hide));
player.addEvent("seeking", _V_.proxy(this, this.show));
// in some browsers seeking does not trigger the 'playing' event,
// so we also need to trap 'seeked' if we are going to set a
// 'seeking' event
player.addEvent("seeked", _V_.proxy(this, this.hide));
player.addEvent("error", _V_.proxy(this, this.show));
// Not showing spinner on stalled any more. Browsers may stall and then not trigger any events that would remove the spinner.
// Checked in Chrome 16 and Safari 5.1.2. http://help.videojs.com/discussions/problems/883-why-is-the-download-progress-showing
// player.addEvent("stalled", _V_.proxy(this, this.show));
player.addEvent("waiting", _V_.proxy(this, this.show));
},
createElement: function(){
var classNameSpinner, innerHtmlSpinner;
if ( typeof this.player.el.style.WebkitBorderRadius == "string"
|| typeof this.player.el.style.MozBorderRadius == "string"
|| typeof this.player.el.style.KhtmlBorderRadius == "string"
|| typeof this.player.el.style.borderRadius == "string")
{
classNameSpinner = "vjs-loading-spinner";
innerHtmlSpinner = "<div class='ball1'></div><div class='ball2'></div><div class='ball3'></div><div class='ball4'></div><div class='ball5'></div><div class='ball6'></div><div class='ball7'></div><div class='ball8'></div>";
} else {
classNameSpinner = "vjs-loading-spinner-fallback";
innerHtmlSpinner = "";
}
return this._super("div", {
className: classNameSpinner,
innerHTML: innerHtmlSpinner
});
}
});
/* Time
================================================================================ */
_V_.CurrentTimeDisplay = _V_.Component.extend({
init: function(player, options){
this._super(player, options);
player.addEvent("timeupdate", _V_.proxy(this, this.updateContent));
},
createElement: function(){
var el = this._super("div", {
className: "vjs-current-time vjs-time-controls vjs-control"
});
this.content = _V_.createElement("div", {
className: "vjs-current-time-display",
innerHTML: '0:00'
});
el.appendChild(_V_.createElement("div").appendChild(this.content));
return el;
},
updateContent: function(){
// Allows for smooth scrubbing, when player can't keep up.
var time = (this.player.scrubbing) ? this.player.values.currentTime : this.player.currentTime();
this.content.innerHTML = _V_.formatTime(time, this.player.duration());
}
});
_V_.DurationDisplay = _V_.Component.extend({
init: function(player, options){
this._super(player, options);
player.addEvent("timeupdate", _V_.proxy(this, this.updateContent));
},
createElement: function(){
var el = this._super("div", {
className: "vjs-duration vjs-time-controls vjs-control"
});
this.content = _V_.createElement("div", {
className: "vjs-duration-display",
innerHTML: '0:00'
});
el.appendChild(_V_.createElement("div").appendChild(this.content));
return el;
},
updateContent: function(){
if (this.player.duration()) { this.content.innerHTML = _V_.formatTime(this.player.duration()); }
}
});
// Time Separator (Not used in main skin, but still available, and could be used as a 'spare element')
_V_.TimeDivider = _V_.Component.extend({
createElement: function(){
return this._super("div", {
className: "vjs-time-divider",
innerHTML: '<div><span>/</span></div>'
});
}
});
_V_.RemainingTimeDisplay = _V_.Component.extend({
init: function(player, options){
this._super(player, options);
player.addEvent("timeupdate", _V_.proxy(this, this.updateContent));
},
createElement: function(){
var el = this._super("div", {
className: "vjs-remaining-time vjs-time-controls vjs-control"
});
this.content = _V_.createElement("div", {
className: "vjs-remaining-time-display",
innerHTML: '-0:00'
});
el.appendChild(_V_.createElement("div").appendChild(this.content));
return el;
},
updateContent: function(){
if (this.player.duration()) { this.content.innerHTML = "-"+_V_.formatTime(this.player.remainingTime()); }
// Allows for smooth scrubbing, when player can't keep up.
// var time = (this.player.scrubbing) ? this.player.values.currentTime : this.player.currentTime();
// this.content.innerHTML = _V_.formatTime(time, this.player.duration());
}
});
/* Slider - Parent for seek bar and volume slider
================================================================================ */
_V_.Slider = _V_.Component.extend({
init: function(player, options){
this._super(player, options);
player.addEvent(this.playerEvent, _V_.proxy(this, this.update));
this.addEvent("mousedown", this.onMouseDown);
this.addEvent("focus", this.onFocus);
this.addEvent("blur", this.onBlur);
this.player.addEvent("controlsvisible", this.proxy(this.update));
// This is actually to fix the volume handle position. http://twitter.com/#!/gerritvanaaken/status/159046254519787520
// this.player.one("timeupdate", this.proxy(this.update));
this.update();
},
createElement: function(type, attrs) {
attrs = _V_.merge({
role: "slider",
"aria-valuenow": 0,
"aria-valuemin": 0,
"aria-valuemax": 100,
tabIndex: 0
}, attrs);
return this._super(type, attrs);
},
onMouseDown: function(event){
event.preventDefault();
_V_.blockTextSelection();
_V_.addEvent(document, "mousemove", _V_.proxy(this, this.onMouseMove));
_V_.addEvent(document, "mouseup", _V_.proxy(this, this.onMouseUp));
this.onMouseMove(event);
},
onMouseUp: function(event) {
_V_.unblockTextSelection();
_V_.removeEvent(document, "mousemove", this.onMouseMove, false);
_V_.removeEvent(document, "mouseup", this.onMouseUp, false);
this.update();
},
update: function(){
// If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
// On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
// var progress = (this.player.scrubbing) ? this.player.values.currentTime / this.player.duration() : this.player.currentTime() / this.player.duration();
var barProgress,
progress = this.getPercent();
handle = this.handle,
bar = this.bar;
// Protect against no duration and other division issues
if (isNaN(progress)) { progress = 0; }
barProgress = progress;
// If there is a handle, we need to account for the handle in our calculation for progress bar
// so that it doesn't fall short of or extend past the handle.
if (handle) {
var box = this.el,
boxWidth = box.offsetWidth,
handleWidth = handle.el.offsetWidth,
// The width of the handle in percent of the containing box
// In IE, widths may not be ready yet causing NaN
handlePercent = (handleWidth) ? handleWidth / boxWidth : 0,
// Get the adjusted size of the box, considering that the handle's center never touches the left or right side.
// There is a margin of half the handle's width on both sides.
boxAdjustedPercent = 1 - handlePercent;
// Adjust the progress that we'll use to set widths to the new adjusted box width
adjustedProgress = progress * boxAdjustedPercent,
// The bar does reach the left side, so we need to account for this in the bar's width
barProgress = adjustedProgress + (handlePercent / 2);
// Move the handle from the left based on the adjected progress
handle.el.style.left = _V_.round(adjustedProgress * 100, 2) + "%";
}
// Set the new bar width
bar.el.style.width = _V_.round(barProgress * 100, 2) + "%";
},
calculateDistance: function(event){
var box = this.el,
boxX = _V_.findPosX(box),
boxW = box.offsetWidth,
handle = this.handle;
if (handle) {
var handleW = handle.el.offsetWidth;
// Adjusted X and Width, so handle doesn't go outside the bar
boxX = boxX + (handleW / 2);
boxW = boxW - handleW;
}
// Percent that the click is through the adjusted area
return Math.max(0, Math.min(1, (event.pageX - boxX) / boxW));
},
onFocus: function(event){
_V_.addEvent(document, "keyup", _V_.proxy(this, this.onKeyPress));
},
onKeyPress: function(event){
if (event.which == 37) { // Left Arrow
event.preventDefault();
this.stepBack();
} else if (event.which == 39) { // Right Arrow
event.preventDefault();
this.stepForward();
}
},
onBlur: function(event){
_V_.removeEvent(document, "keyup", _V_.proxy(this, this.onKeyPress));
}
});
/* Progress
================================================================================ */
// Progress Control: Seek, Load Progress, and Play Progress
_V_.ProgressControl = _V_.Component.extend({
options: {
components: {
"seekBar": {}
}
},
createElement: function(){
return this._super("div", {
className: "vjs-progress-control vjs-control"
});
}
});
// Seek Bar and holder for the progress bars
_V_.SeekBar = _V_.Slider.extend({
options: {
components: {
"loadProgressBar": {},
// Set property names to bar and handle to match with the parent Slider class is looking for
"bar": { componentClass: "PlayProgressBar" },
"handle": { componentClass: "SeekHandle" }
}
},
playerEvent: "timeupdate",
init: function(player, options){
this._super(player, options);
},
createElement: function(){
return this._super("div", {
className: "vjs-progress-holder"
});
},
getPercent: function(){
return this.player.currentTime() / this.player.duration();
},
onMouseDown: function(event){
this._super(event);
this.player.scrubbing = true;
this.videoWasPlaying = !this.player.paused();
this.player.pause();
},
onMouseMove: function(event){
var newTime = this.calculateDistance(event) * this.player.duration();
// Don't let video end while scrubbing.
if (newTime == this.player.duration()) { newTime = newTime - 0.1; }
// Set new time (tell player to seek to new time)
this.player.currentTime(newTime);
},
onMouseUp: function(event){
this._super(event);
this.player.scrubbing = false;
if (this.videoWasPlaying) {
this.player.play();
}
},
stepForward: function(){
this.player.currentTime(this.player.currentTime() + 1);
},
stepBack: function(){
this.player.currentTime(this.player.currentTime() - 1);
}
});
// Load Progress Bar
_V_.LoadProgressBar = _V_.Component.extend({
init: function(player, options){
this._super(player, options);
player.addEvent("progress", _V_.proxy(this, this.update));
},
createElement: function(){
return this._super("div", {
className: "vjs-load-progress",
innerHTML: '<span class="vjs-control-text">Loaded: 0%</span>'
});
},
update: function(){
if (this.el.style) { this.el.style.width = _V_.round(this.player.bufferedPercent() * 100, 2) + "%"; }
}
});
// Play Progress Bar
_V_.PlayProgressBar = _V_.Component.extend({
createElement: function(){
return this._super("div", {
className: "vjs-play-progress",
innerHTML: '<span class="vjs-control-text">Progress: 0%</span>'
});
}
});
// Seek Handle
// SeekBar Behavior includes play progress bar, and seek handle
// Needed so it can determine seek position based on handle position/size
_V_.SeekHandle = _V_.Component.extend({
createElement: function(){
return this._super("div", {
className: "vjs-seek-handle",
innerHTML: '<span class="vjs-control-text">00:00</span>'
});
}
});
/* Volume Scrubber
================================================================================ */
// Progress Control: Seek, Load Progress, and Play Progress
_V_.VolumeControl = _V_.Component.extend({
options: {
components: {
"volumeBar": {}
}
},
createElement: function(){
return this._super("div", {
className: "vjs-volume-control vjs-control"
});
}
});
_V_.VolumeBar = _V_.Slider.extend({
options: {
components: {
"bar": { componentClass: "VolumeLevel" },
"handle": { componentClass: "VolumeHandle" }
}
},
playerEvent: "volumechange",
createElement: function(){
return this._super("div", {
className: "vjs-volume-bar"
});
},
onMouseMove: function(event) {
this.player.volume(this.calculateDistance(event));
},
getPercent: function(){
return this.player.volume();
},
stepForward: function(){
this.player.volume(this.player.volume() + 0.1);
},
stepBack: function(){
this.player.volume(this.player.volume() - 0.1);
}
});
_V_.VolumeLevel = _V_.Component.extend({
createElement: function(){
return this._super("div", {
className: "vjs-volume-level",
innerHTML: '<span class="vjs-control-text"></span>'
});
}
});
_V_.VolumeHandle = _V_.Component.extend({
createElement: function(){
return this._super("div", {
className: "vjs-volume-handle",
innerHTML: '<span class="vjs-control-text"></span>'
// tabindex: 0,
// role: "slider", "aria-valuenow": 0, "aria-valuemin": 0, "aria-valuemax": 100
});
}
});
_V_.MuteToggle = _V_.Button.extend({
init: function(player, options){
this._super(player, options);
player.addEvent("volumechange", _V_.proxy(this, this.update));
},
createElement: function(){
return this._super("div", {
className: "vjs-mute-control vjs-control",
innerHTML: '<div><span class="vjs-control-text">Mute</span></div>'
});
},
onClick: function(event){
this.player.muted( this.player.muted() ? false : true );
},
update: function(event){
var vol = this.player.volume(),
level = 3;
if (vol == 0 || this.player.muted()) {
level = 0;
} else if (vol < 0.33) {
level = 1;
} else if (vol < 0.67) {
level = 2;
}
/* TODO improve muted icon classes */
_V_.each.call(this, [0,1,2,3], function(i){
_V_.removeClass(this.el, "vjs-vol-"+i);
});
_V_.addClass(this.el, "vjs-vol-"+level);
}
});
/* Poster Image
================================================================================ */
_V_.PosterImage = _V_.Button.extend({
init: function(player, options){
this._super(player, options);
if (!this.player.options.poster) {
this.hide();
}
player.addEvent("play", _V_.proxy(this, this.hide));
},
createElement: function(){
return _V_.createElement("img", {
className: "vjs-poster",
src: this.player.options.poster,
// Don't want poster to be tabbable.
tabIndex: -1
});
},
onClick: function(){
this.player.play();
}
});
/* Menu
================================================================================ */
// The base for text track and settings menu buttons.
_V_.Menu = _V_.Component.extend({
init: function(player, options){
this._super(player, options);
},
addItem: function(component){
this.addComponent(component);
component.addEvent("click", this.proxy(function(){
this.unlockShowing();
}));
},
createElement: function(){
return this._super("ul", {
className: "vjs-menu"
});
}
});
_V_.MenuItem = _V_.Button.extend({
init: function(player, options){
this._super(player, options);
if (options.selected) {
this.addClass("vjs-selected");
}
},
createElement: function(type, attrs){
return this._super("li", _V_.merge({
className: "vjs-menu-item",
innerHTML: this.options.label
}, attrs));
},
onClick: function(){
this.selected(true);
},
selected: function(selected){
if (selected) {
this.addClass("vjs-selected");
} else {
this.removeClass("vjs-selected")
}
}
});
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// HTML5 Shiv. Must be in <head> to support older browsers.
document.createElement("video");document.createElement("audio");
var VideoJS = function(id, addOptions, ready){
var tag; // Element of ID
// Allow for element or ID to be passed in
// String ID
if (typeof id == "string") {
// Adjust for jQuery ID syntax
if (id.indexOf("#") === 0) {
id = id.slice(1);
}
// If a player instance has already been created for this ID return it.
if (_V_.players[id]) {
return _V_.players[id];
// Otherwise get element for ID
} else {
tag = _V_.el(id)
}
// ID is a media element
} else {
tag = id;
}
// Check for a useable element
if (!tag || !tag.nodeName) { // re: nodeName, could be a box div also
throw new TypeError("The element or ID supplied is not valid. (VideoJS)"); // Returns
}
// Element may have a player attr referring to an already created player instance.
// If not, set up a new player and return the instance.
return tag.player || new _V_.Player(tag, addOptions, ready);
},
// Shortcut
_V_ = VideoJS,
// CDN Version. Used to target right flash swf.
CDN_VERSION = "GENERATED_CDN_VSN";
VideoJS.players = {};
VideoJS.options = {
// Default order of fallback technology
techOrder: ["html5","flash"],
// techOrder: ["flash","html5"],
html5: {},
flash: { swf: "http://vjs.zencdn.net/c/video-js.swf" },
// Default of web browser is 300x150. Should rely on source width/height.
width: 300,
height: 150,
// defaultVolume: 0.85,
defaultVolume: 0.00, // The freakin seaguls are driving me crazy!
// Included control sets
components: {
"posterImage": {},
"textTrackDisplay": {},
"loadingSpinner": {},
"bigPlayButton": {},
"controlBar": {}
}
// components: [
// "poster",
// "loadingSpinner",
// "bigPlayButton",
// { name: "controlBar", options: {
// components: [
// "playToggle",
// "fullscreenToggle",
// "currentTimeDisplay",
// "timeDivider",
// "durationDisplay",
// "remainingTimeDisplay",
// { name: "progressControl", options: {
// components: [
// { name: "seekBar", options: {
// components: [
// "loadProgressBar",
// "playProgressBar",
// "seekHandle"
// ]}
// }
// ]}
// },
// { name: "volumeControl", options: {
// components: [
// { name: "volumeBar", options: {
// components: [
// "volumeLevel",
// "volumeHandle"
// ]}
// }
// ]}
// },
// "muteToggle"
// ]
// }},
// "subtitlesDisplay"/*, "replay"*/
// ]
};
// Set CDN Version of swf
if (CDN_VERSION != "GENERATED_CDN_VSN") {
_V_.options.flash.swf = "http://vjs.zencdn.net/"+CDN_VERSION+"/video-js.swf"
}
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// ECMA-262 is the standard for javascript.
// The following methods are impelemented EXACTLY as described in the standard (according to Mozilla Docs), and do not override the default method if one exists.
// This may conflict with other libraries that modify the array prototype, but those libs should update to use the standard.
// [].indexOf
// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/indexOf
if (!Array.prototype.indexOf) {
Array.prototype.indexOf = function (searchElement /*, fromIndex */ ) {
"use strict";
if (this === void 0 || this === null) {
throw new TypeError();
}
var t = Object(this);
var len = t.length >>> 0;
if (len === 0) {
return -1;
}
var n = 0;
if (arguments.length > 0) {
n = Number(arguments[1]);
if (n !== n) { // shortcut for verifying if it's NaN
n = 0;
} else if (n !== 0 && n !== (1 / 0) && n !== -(1 / 0)) {
n = (n > 0 || -1) * Math.floor(Math.abs(n));
}
}
if (n >= len) {
return -1;
}
var k = n >= 0 ? n : Math.max(len - Math.abs(n), 0);
for (; k < len; k++) {
if (k in t && t[k] === searchElement) {
return k;
}
}
return -1;
}
}
// NOT NEEDED YET
// [].lastIndexOf
// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/lastIndexOf
// if (!Array.prototype.lastIndexOf)
// {
// Array.prototype.lastIndexOf = function(searchElement /*, fromIndex*/)
// {
// "use strict";
//
// if (this === void 0 || this === null)
// throw new TypeError();
//
// var t = Object(this);
// var len = t.length >>> 0;
// if (len === 0)
// return -1;
//
// var n = len;
// if (arguments.length > 1)
// {
// n = Number(arguments[1]);
// if (n !== n)
// n = 0;
// else if (n !== 0 && n !== (1 / 0) && n !== -(1 / 0))
// n = (n > 0 || -1) * Math.floor(Math.abs(n));
// }
//
// var k = n >= 0
// ? Math.min(n, len - 1)
// : len - Math.abs(n);
//
// for (; k >= 0; k--)
// {
// if (k in t && t[k] === searchElement)
// return k;
// }
// return -1;
// };
// }
// NOT NEEDED YET
// Array forEach per ECMA standard https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/array/foreach
// Production steps of ECMA-262, Edition 5, 15.4.4.18
// Reference: http://es5.github.com/#x15.4.4.18
// if ( !Array.prototype.forEach ) {
//
// Array.prototype.forEach = function( callback, thisArg ) {
//
// var T, k;
//
// if ( this == null ) {
// throw new TypeError( " this is null or not defined" );
// }
//
// // 1. Let O be the result of calling ToObject passing the |this| value as the argument.
// var O = Object(this);
//
// // 2. Let lenValue be the result of calling the Get internal method of O with the argument "length".
// // 3. Let len be ToUint32(lenValue).
// var len = O.length >>> 0;
//
// // 4. If IsCallable(callback) is false, throw a TypeError exception.
// // See: http://es5.github.com/#x9.11
// if ( {}.toString.call(callback) != "[object Function]" ) {
// throw new TypeError( callback + " is not a function" );
// }
//
// // 5. If thisArg was supplied, let T be thisArg; else let T be undefined.
// if ( thisArg ) {
// T = thisArg;
// }
//
// // 6. Let k be 0
// k = 0;
//
// // 7. Repeat, while k < len
// while( k < len ) {
//
// var kValue;
//
// // a. Let Pk be ToString(k).
// // This is implicit for LHS operands of the in operator
// // b. Let kPresent be the result of calling the HasProperty internal method of O with argument Pk.
// // This step can be combined with c
// // c. If kPresent is true, then
// if ( k in O ) {
//
// // i. Let kValue be the result of calling the Get internal method of O with argument Pk.
// kValue = O[ Pk ];
//
// // ii. Call the Call internal method of callback with T as the this value and
// // argument list containing kValue, k, and O.
// callback.call( T, kValue, k, O );
// }
// // d. Increase k by 1.
// k++;
// }
// // 8. return undefined
// };
// }
// NOT NEEDED YET
// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/map
// Production steps of ECMA-262, Edition 5, 15.4.4.19
// Reference: http://es5.github.com/#x15.4.4.19
// if (!Array.prototype.map) {
// Array.prototype.map = function(callback, thisArg) {
//
// var T, A, k;
//
// if (this == null) {
// throw new TypeError(" this is null or not defined");
// }
//
// // 1. Let O be the result of calling ToObject passing the |this| value as the argument.
// var O = Object(this);
//
// // 2. Let lenValue be the result of calling the Get internal method of O with the argument "length".
// // 3. Let len be ToUint32(lenValue).
// var len = O.length >>> 0;
//
// // 4. If IsCallable(callback) is false, throw a TypeError exception.
// // See: http://es5.github.com/#x9.11
// if ({}.toString.call(callback) != "[object Function]") {
// throw new TypeError(callback + " is not a function");
// }
//
// // 5. If thisArg was supplied, let T be thisArg; else let T be undefined.
// if (thisArg) {
// T = thisArg;
// }
//
// // 6. Let A be a new array created as if by the expression new Array(len) where Array is
// // the standard built-in constructor with that name and len is the value of len.
// A = new Array(len);
//
// // 7. Let k be 0
// k = 0;
//
// // 8. Repeat, while k < len
// while(k < len) {
//
// var kValue, mappedValue;
//
// // a. Let Pk be ToString(k).
// // This is implicit for LHS operands of the in operator
// // b. Let kPresent be the result of calling the HasProperty internal method of O with argument Pk.
// // This step can be combined with c
// // c. If kPresent is true, then
// if (k in O) {
//
// // i. Let kValue be the result of calling the Get internal method of O with argument Pk.
// kValue = O[ k ];
//
// // ii. Let mappedValue be the result of calling the Call internal method of callback
// // with T as the this value and argument list containing kValue, k, and O.
// mappedValue = callback.call(T, kValue, k, O);
//
// // iii. Call the DefineOwnProperty internal method of A with arguments
// // Pk, Property Descriptor {Value: mappedValue, Writable: true, Enumerable: true, Configurable: true},
// // and false.
//
// // In browsers that support Object.defineProperty, use the following:
// // Object.defineProperty(A, Pk, { value: mappedValue, writable: true, enumerable: true, configurable: true });
//
// // For best browser support, use the following:
// A[ k ] = mappedValue;
// }
// // d. Increase k by 1.
// k++;
// }
//
// // 9. return A
// return A;
// };
// }
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// Event System (J.Resig - Secrets of a JS Ninja http://jsninja.com/ [Go read it, really])
// (Book version isn't completely usable, so fixed some things and borrowed from jQuery where it's working)
//
// This should work very similarly to jQuery's events, however it's based off the book version which isn't as
// robust as jquery's, so there's probably some differences.
//
// When you add an event listener using _V_.addEvent,
// it stores the handler function in seperate cache object,
// and adds a generic handler to the element's event,
// along with a unique id (guid) to the element.
_V_.extend({
// Add an event listener to element
// It stores the handler function in a separate cache object
// and adds a generic handler to the element's event,
// along with a unique id (guid) to the element.
addEvent: function(elem, type, fn){
var data = _V_.getData(elem), handlers;
// We only need to generate one handler per element
if (data && !data.handler) {
// Our new meta-handler that fixes the event object and the context
data.handler = function(event){
event = _V_.fixEvent(event);
var handlers = _V_.getData(elem).events[event.type];
// Go through and call all the real bound handlers
if (handlers) {
// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
var handlersCopy = [];
_V_.each(handlers, function(handler, i){
handlersCopy[i] = handler;
})
for (var i = 0, l = handlersCopy.length; i < l; i++) {
handlersCopy[i].call(elem, event);
}
}
};
}
// We need a place to store all our event data
if (!data.events) { data.events = {}; }
// And a place to store the handlers for this event type
handlers = data.events[type];
if (!handlers) {
handlers = data.events[ type ] = [];
// Attach our meta-handler to the element, since one doesn't exist
if (document.addEventListener) {
elem.addEventListener(type, data.handler, false);
} else if (document.attachEvent) {
elem.attachEvent("on" + type, data.handler);
}
}
if (!fn.guid) { fn.guid = _V_.guid++; }
handlers.push(fn);
},
removeEvent: function(elem, type, fn) {
var data = _V_.getData(elem), handlers;
// If no events exist, nothing to unbind
if (!data.events) { return; }
// Are we removing all bound events?
if (!type) {
for (type in data.events) {
_V_.cleanUpEvents(elem, type);
}
return;
}
// And a place to store the handlers for this event type
handlers = data.events[type];
// If no handlers exist, nothing to unbind
if (!handlers) { return; }
// See if we're only removing a single handler
if (fn && fn.guid) {
for (var i = 0; i < handlers.length; i++) {
// We found a match (don't stop here, there could be a couple bound)
if (handlers[i].guid === fn.guid) {
// Remove the handler from the array of handlers
handlers.splice(i--, 1);
}
}
}
_V_.cleanUpEvents(elem, type);
},
cleanUpEvents: function(elem, type) {
var data = _V_.getData(elem);
// Remove the events of a particular type if there are none left
if (data.events[type].length === 0) {
delete data.events[type];
// Remove the meta-handler from the element
if (document.removeEventListener) {
elem.removeEventListener(type, data.handler, false);
} else if (document.detachEvent) {
elem.detachEvent("on" + type, data.handler);
}
}
// Remove the events object if there are no types left
if (_V_.isEmpty(data.events)) {
delete data.events;
delete data.handler;
}
// Finally remove the expando if there is no data left
if (_V_.isEmpty(data)) {
_V_.removeData(elem);
}
},
fixEvent: function(event) {
if (event[_V_.expando]) { return event; }
// store a copy of the original event object
// and "clone" to set read-only properties
var originalEvent = event;
event = new _V_.Event(originalEvent);
for ( var i = _V_.Event.props.length, prop; i; ) {
prop = _V_.Event.props[ --i ];
event[prop] = originalEvent[prop];
}
// Fix target property, if necessary
if (!event.target) { event.target = event.srcElement || document; }
// check if target is a textnode (safari)
if (event.target.nodeType === 3) { event.target = event.target.parentNode; }
// Add relatedTarget, if necessary
if (!event.relatedTarget && event.fromElement) {
event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
}
// Calculate pageX/Y if missing and clientX/Y available
if ( event.pageX == null && event.clientX != null ) {
var eventDocument = event.target.ownerDocument || document,
doc = eventDocument.documentElement,
body = eventDocument.body;
event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
}
// Add which for key events
if (event.which == null && (event.charCode != null || event.keyCode != null)) {
event.which = event.charCode != null ? event.charCode : event.keyCode;
}
// Add metaKey to non-Mac browsers (use ctrl for PC's and Meta for Macs)
if ( !event.metaKey && event.ctrlKey ) {
event.metaKey = event.ctrlKey;
}
// Add which for click: 1 === left; 2 === middle; 3 === right
// Note: button is not normalized, so don't use it
if ( !event.which && event.button !== undefined ) {
event.which = (event.button & 1 ? 1 : ( event.button & 2 ? 3 : ( event.button & 4 ? 2 : 0 ) ));
}
return event;
},
triggerEvent: function(elem, event) {
var data = _V_.getData(elem),
parent = elem.parentNode || elem.ownerDocument,
type = event.type || event,
handler;
if (data) { handler = data.handler }
// Added in attion to book. Book code was broke.
event = typeof event === "object" ?
event[_V_.expando] ?
event :
new _V_.Event(type, event) :
new _V_.Event(type);
event.type = type;
if (handler) {
handler.call(elem, event);
}
// Clean up the event in case it is being reused
event.result = undefined;
event.target = elem;
// Bubble the event up the tree to the document,
// Unless it's been explicitly stopped
// if (parent && !event.isPropagationStopped()) {
// _V_.triggerEvent(parent, event);
//
// // We're at the top document so trigger the default action
// } else if (!parent && !event.isDefaultPrevented()) {
// // log(type);
// var targetData = _V_.getData(event.target);
// // log(targetData);
// var targetHandler = targetData.handler;
// // log("2");
// if (event.target[event.type]) {
// // Temporarily disable the bound handler,
// // don't want to execute it twice
// if (targetHandler) {
// targetData.handler = function(){};
// }
//
// // Trigger the native event (click, focus, blur)
// event.target[event.type]();
//
// // Restore the handler
// if (targetHandler) {
// targetData.handler = targetHandler;
// }
// }
// }
},
one: function(elem, type, fn) {
_V_.addEvent(elem, type, function(){
_V_.removeEvent(elem, type, arguments.callee)
fn.apply(this, arguments);
});
}
});
// Custom Event object for standardizing event objects between browsers.
_V_.Event = function(src, props){
// Event object
if (src && src.type) {
this.originalEvent = src;
this.type = src.type;
// Events bubbling up the document may have been marked as prevented
// by a handler lower down the tree; reflect the correct value.
this.isDefaultPrevented = (src.defaultPrevented || src.returnValue === false ||
src.getPreventDefault && src.getPreventDefault()) ? returnTrue : returnFalse;
// Event type
} else {
this.type = src;
}
// Put explicitly provided properties onto the event object
if (props) { _V_.merge(this, props); }
this.timeStamp = (new Date).getTime();
// Mark it as fixed
this[_V_.expando] = true;
};
_V_.Event.prototype = {
preventDefault: function() {
this.isDefaultPrevented = returnTrue;
var e = this.originalEvent;
if (!e) { return; }
// if preventDefault exists run it on the original event
if (e.preventDefault) {
e.preventDefault();
// otherwise set the returnValue property of the original event to false (IE)
} else {
e.returnValue = false;
}
},
stopPropagation: function() {
this.isPropagationStopped = returnTrue;
var e = this.originalEvent;
if (!e) { return; }
// if stopPropagation exists run it on the original event
if (e.stopPropagation) { e.stopPropagation(); }
// otherwise set the cancelBubble property of the original event to true (IE)
e.cancelBubble = true;
},
stopImmediatePropagation: function() {
this.isImmediatePropagationStopped = returnTrue;
this.stopPropagation();
},
isDefaultPrevented: returnFalse,
isPropagationStopped: returnFalse,
isImmediatePropagationStopped: returnFalse
};
_V_.Event.props = "altKey attrChange attrName bubbles button cancelable charCode clientX clientY ctrlKey currentTarget data detail eventPhase fromElement handler keyCode metaKey newValue offsetX offsetY pageX pageY prevValue relatedNode relatedTarget screenX screenY shiftKey srcElement target toElement view wheelDelta which".split(" ");
function returnTrue(){ return true; }
function returnFalse(){ return false; }
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// Javascript JSON implementation
// (Parse Method Only)
// https://github.com/douglascrockford/JSON-js/blob/master/json2.js
var JSON;
if (!JSON) { JSON = {}; }
(function(){
var cx = /[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g;
if (typeof JSON.parse !== 'function') {
JSON.parse = function (text, reviver) {
var j;
function walk(holder, key) {
var k, v, value = holder[key];
if (value && typeof value === 'object') {
for (k in value) {
if (Object.prototype.hasOwnProperty.call(value, k)) {
v = walk(value, k);
if (v !== undefined) {
value[k] = v;
} else {
delete value[k];
}
}
}
}
return reviver.call(holder, key, value);
}
text = String(text);
cx.lastIndex = 0;
if (cx.test(text)) {
text = text.replace(cx, function (a) {
return '\\u' +
('0000' + a.charCodeAt(0).toString(16)).slice(-4);
});
}
if (/^[\],:{}\s]*$/
.test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, '@')
.replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, ']')
.replace(/(?:^|:|,)(?:\s*\[)+/g, ''))) {
j = eval('(' + text + ')');
return typeof reviver === 'function' ?
walk({'': j}, '') : j;
}
throw new SyntaxError('JSON.parse');
};
}
}());
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_V_.merge = function(obj1, obj2, safe){
// Make sure second object exists
if (!obj2) { obj2 = {}; };
for (var attrname in obj2){
if (obj2.hasOwnProperty(attrname) && (!safe || !obj1.hasOwnProperty(attrname))) { obj1[attrname]=obj2[attrname]; }
}
return obj1;
};
_V_.extend = function(obj){ this.merge(this, obj, true); };
_V_.extend({
tech: {}, // Holder for playback technology settings
controlSets: {}, // Holder for control set definitions
// Device Checks
isIE: function(){ return !+"\v1"; },
isFF: function(){ return !!_V_.ua.match("Firefox") },
isIPad: function(){ return navigator.userAgent.match(/iPad/i) !== null; },
isIPhone: function(){ return navigator.userAgent.match(/iPhone/i) !== null; },
isIOS: function(){ return VideoJS.isIPhone() || VideoJS.isIPad(); },
iOSVersion: function() {
var match = navigator.userAgent.match(/OS (\d+)_/i);
if (match && match[1]) { return match[1]; }
},
isAndroid: function(){ return navigator.userAgent.match(/Android.*AppleWebKit/i) !== null; },
androidVersion: function() {
var match = navigator.userAgent.match(/Android (\d+)\./i);
if (match && match[1]) { return match[1]; }
},
testVid: document.createElement("video"),
ua: navigator.userAgent,
support: {},
each: function(arr, fn){
if (!arr || arr.length === 0) { return; }
for (var i=0,j=arr.length; i<j; i++) {
fn.call(this, arr[i], i);
}
},
eachProp: function(obj, fn){
if (!obj) { return; }
for (var name in obj) {
if (obj.hasOwnProperty(name)) {
fn.call(this, name, obj[name]);
}
}
},
el: function(id){ return document.getElementById(id); },
createElement: function(tagName, attributes){
var el = document.createElement(tagName),
attrname;
for (attrname in attributes){
if (attributes.hasOwnProperty(attrname)) {
if (attrname.indexOf("-") !== -1) {
el.setAttribute(attrname, attributes[attrname]);
} else {
el[attrname] = attributes[attrname];
}
}
}
return el;
},
insertFirst: function(node, parent){
if (parent.firstChild) {
parent.insertBefore(node, parent.firstChild);
} else {
parent.appendChild(node);
}
},
addClass: function(element, classToAdd){
if ((" "+element.className+" ").indexOf(" "+classToAdd+" ") == -1) {
element.className = element.className === "" ? classToAdd : element.className + " " + classToAdd;
}
},
removeClass: function(element, classToRemove){
if (element.className.indexOf(classToRemove) == -1) { return; }
var classNames = element.className.split(" ");
classNames.splice(classNames.indexOf(classToRemove),1);
element.className = classNames.join(" ");
},
remove: function(item, array){
if (!array) return;
var i = array.indexOf(item);
if (i != -1) {
return array.splice(i, 1)
};
},
// Attempt to block the ability to select text while dragging controls
blockTextSelection: function(){
document.body.focus();
document.onselectstart = function () { return false; };
},
// Turn off text selection blocking
unblockTextSelection: function(){ document.onselectstart = function () { return true; }; },
// Return seconds as H:MM:SS or M:SS
// Supplying a guide (in seconds) will include enough leading zeros to cover the length of the guide
formatTime: function(seconds, guide) {
guide = guide || seconds; // Default to using seconds as guide
var s = Math.floor(seconds % 60),
m = Math.floor(seconds / 60 % 60),
h = Math.floor(seconds / 3600),
gm = Math.floor(guide / 60 % 60),
gh = Math.floor(guide / 3600);
// Check if we need to show hours
h = (h > 0 || gh > 0) ? h + ":" : "";
// If hours are showing, we may need to add a leading zero.
// Always show at least one digit of minutes.
m = (((h || gm >= 10) && m < 10) ? "0" + m : m) + ":";
// Check if leading zero is need for seconds
s = (s < 10) ? "0" + s : s;
return h + m + s;
},
uc: function(string){
return string.charAt(0).toUpperCase() + string.slice(1);
},
// Return the relative horizonal position of an event as a value from 0-1
getRelativePosition: function(x, relativeElement){
return Math.max(0, Math.min(1, (x - _V_.findPosX(relativeElement)) / relativeElement.offsetWidth));
},
getComputedStyleValue: function(element, style){
return window.getComputedStyle(element, null).getPropertyValue(style);
},
trim: function(string){ return string.toString().replace(/^\s+/, "").replace(/\s+$/, ""); },
round: function(num, dec) {
if (!dec) { dec = 0; }
return Math.round(num*Math.pow(10,dec))/Math.pow(10,dec);
},
isEmpty: function(object) {
for (var prop in object) {
return false;
}
return true;
},
// Mimic HTML5 TimeRange Spec.
createTimeRange: function(start, end){
return {
length: 1,
start: function() { return start; },
end: function() { return end; }
};
},
/* Element Data Store. Allows for binding data to an element without putting it directly on the element.
Ex. Event listneres are stored here.
(also from jsninja.com)
================================================================================ */
cache: {}, // Where the data is stored
guid: 1, // Unique ID for the element
expando: "vdata" + (new Date).getTime(), // Unique attribute to store element's guid in
// Returns the cache object where data for the element is stored
getData: function(elem){
var id = elem[_V_.expando];
if (!id) {
id = elem[_V_.expando] = _V_.guid++;
_V_.cache[id] = {};
}
return _V_.cache[id];
},
// Delete data for the element from the cache and the guid attr from element
removeData: function(elem){
var id = elem[_V_.expando];
if (!id) { return; }
// Remove all stored data
delete _V_.cache[id];
// Remove the expando property from the DOM node
try {
delete elem[_V_.expando];
} catch(e) {
if (elem.removeAttribute) {
elem.removeAttribute(_V_.expando);
} else {
// IE doesn't appear to support removeAttribute on the document element
elem[_V_.expando] = null;
}
}
},
/* Proxy (a.k.a Bind or Context). A simple method for changing the context of a function
It also stores a unique id on the function so it can be easily removed from events
================================================================================ */
proxy: function(context, fn, uid) {
// Make sure the function has a unique ID
if (!fn.guid) { fn.guid = _V_.guid++; }
// Create the new function that changes the context
var ret = function() {
return fn.apply(context, arguments);
}
// Allow for the ability to individualize this function
// Needed in the case where multiple objects might share the same prototype
// IF both items add an event listener with the same function, then you try to remove just one
// it will remove both because they both have the same guid.
// when using this, you need to use the proxy method when you remove the listener as well.
ret.guid = (uid) ? uid + "_" + fn.guid : fn.guid;
return ret;
},
get: function(url, onSuccess, onError){
// if (netscape.security.PrivilegeManager.enablePrivilege) {
// netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
// }
var local = (url.indexOf("file:") == 0 || (window.location.href.indexOf("file:") == 0 && url.indexOf("http:") == -1));
if (typeof XMLHttpRequest == "undefined") {
XMLHttpRequest = function () {
try { return new ActiveXObject("Msxml2.XMLHTTP.6.0"); } catch (e) {}
try { return new ActiveXObject("Msxml2.XMLHTTP.3.0"); } catch (f) {}
try { return new ActiveXObject("Msxml2.XMLHTTP"); } catch (g) {}
throw new Error("This browser does not support XMLHttpRequest.");
};
}
var request = new XMLHttpRequest();
try {
request.open("GET", url);
} catch(e) {
_V_.log("VideoJS XMLHttpRequest (open)", e);
// onError(e);
return false;
}
request.onreadystatechange = _V_.proxy(this, function() {
if (request.readyState == 4) {
if (request.status == 200 || local && request.status == 0) {
onSuccess(request.responseText);
} else {
if (onError) {
onError();
}
}
}
});
try {
request.send();
} catch(e) {
_V_.log("VideoJS XMLHttpRequest (send)", e);
if (onError) {
onError(e);
}
}
},
/* Local Storage
================================================================================ */
setLocalStorage: function(key, value){
// IE was throwing errors referencing the var anywhere without this
var localStorage = window.localStorage || false;
if (!localStorage) { return; }
try {
localStorage[key] = value;
} catch(e) {
if (e.code == 22 || e.code == 1014) { // Webkit == 22 / Firefox == 1014
_V_.log("LocalStorage Full (VideoJS)", e);
} else {
_V_.log("LocalStorage Error (VideoJS)", e);
}
}
},
// Get abosolute version of relative URL. Used to tell flash correct URL.
// http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
getAbsoluteURL: function(url){
// Check if absolute URL
if (!url.match(/^https?:\/\//)) {
// Convert to absolute URL. Flash hosted off-site needs an absolute URL.
url = _V_.createElement('div', {
innerHTML: '<a href="'+url+'">x</a>'
}).firstChild.href;
}
return url;
}
});
// usage: log('inside coolFunc', this, arguments);
// paulirish.com/2009/log-a-lightweight-wrapper-for-consolelog/
_V_.log = function(){
_V_.log.history = _V_.log.history || [];// store logs to an array for reference
_V_.log.history.push(arguments);
if(window.console) {
arguments.callee = arguments.callee.caller;
var newarr = [].slice.call(arguments);
(typeof console.log === 'object' ? _V_.log.apply.call(console.log, console, newarr) : console.log.apply(console, newarr));
}
};
// make it safe to use console.log always
(function(b){function c(){}for(var d="assert,count,debug,dir,dirxml,error,exception,group,groupCollapsed,groupEnd,info,log,timeStamp,profile,profileEnd,time,timeEnd,trace,warn".split(","),a;a=d.pop();){b[a]=b[a]||c}})((function(){try
{console.log();return window.console;}catch(err){return window.console={};}})());
// Offset Left
// getBoundingClientRect technique from John Resig http://ejohn.org/blog/getboundingclientrect-is-awesome/
if ("getBoundingClientRect" in document.documentElement) {
_V_.findPosX = function(el) {
var box;
try {
box = el.getBoundingClientRect();
} catch(e) {}
if (!box) { return 0; }
var docEl = document.documentElement,
body = document.body,
clientLeft = docEl.clientLeft || body.clientLeft || 0,
scrollLeft = window.pageXOffset || body.scrollLeft,
left = box.left + scrollLeft - clientLeft;
return left;
};
} else {
_V_.findPosX = function(el) {
var curleft = el.offsetLeft;
// _V_.log(obj.className, obj.offsetLeft)
while(el = obj.offsetParent) {
if (el.className.indexOf("video-js") == -1) {
// _V_.log(el.offsetParent, "OFFSETLEFT", el.offsetLeft)
// _V_.log("-webkit-full-screen", el.webkitMatchesSelector("-webkit-full-screen"));
// _V_.log("-webkit-full-screen", el.querySelectorAll(".video-js:-webkit-full-screen"));
} else {
}
curleft += el.offsetLeft;
}
return curleft;
};
}
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/* UI Component- Base class for all UI objects
================================================================================ */
_V_.Player = _V_.Component.extend({
init: function(tag, addOptions, ready){
this.tag = tag; // Store the original tag used to set options
var el = this.el = _V_.createElement("div"), // Div to contain video and controls
options = this.options = {};
// Set Options
_V_.merge(options, _V_.options); // Copy Global Defaults
_V_.merge(options, this.getVideoTagSettings()); // Override with Video Tag Options
_V_.merge(options, addOptions); // Override/extend with options from setup call
// Add callback to ready queue
this.ready(ready);
// Store controls setting, and then remove immediately so native controls don't flash.
tag.removeAttribute("controls");
// Poster will be handled by a manual <img>
tag.removeAttribute("poster");
// Make player findable on elements
tag.player = el.player = this;
// Wrap video tag in div (el/box) container
tag.parentNode.insertBefore(el, tag);
el.appendChild(tag); // Breaks iPhone, fixed in HTML5 setup.
// Give video tag properties to box
// ID will now reference box, not the video tag
this.id = el.id = tag.id;
el.className = tag.className;
// Update tag id/class for use as HTML5 playback tech
tag.id += "_html5_api";
tag.className = "vjs-tech";
// Make player easily findable by ID
_V_.players[el.id] = this;
// Make box use width/height of tag, or default 300x150
el.setAttribute("width", options.width);
el.setAttribute("height", options.height);
// Enforce with CSS since width/height attrs don't work on divs
el.style.width = options.width+"px";
el.style.height = options.height+"px";
// Remove width/height attrs from tag so CSS can make it 100% width/height
tag.removeAttribute("width");
tag.removeAttribute("height");
// Empty video tag sources and tracks so the built-in player doesn't use them also.
if (tag.hasChildNodes()) {
for (var i=0,j=tag.childNodes;i<j.length;i++) {
if (j[i].nodeName == "SOURCE" || j[i].nodeName == "TRACK") {
tag.removeChild(j[i]);
}
}
}
// Cache for video property values.
this.values = {};
this.addClass("vjs-paused");
this.addEvent("ended", this.onEnded);
this.addEvent("play", this.onPlay);
this.addEvent("pause", this.onPause);
this.addEvent("progress", this.onProgress);
this.addEvent("error", this.onError);
// When the API is ready, loop through the components and add to the player.
if (options.controls) {
this.ready(function(){
this.initComponents();
});
}
// Tracks defined in tracks.js
this.textTracks = [];
if (options.tracks && options.tracks.length > 0) {
this.addTextTracks(options.tracks);
}
// If there are no sources when the player is initialized,
// load the first supported playback technology.
if (!options.sources || options.sources.length == 0) {
for (var i=0,j=options.techOrder; i<j.length; i++) {
var techName = j[i],
tech = _V_[techName];
// Check if the browser supports this technology
if (tech.isSupported()) {
this.loadTech(techName);
break;
}
}
} else {
// Loop through playback technologies (HTML5, Flash) and check for support. Then load the best source.
// A few assumptions here:
// All playback technologies respect preload false.
this.src(options.sources);
}
},
// Cache for video property values.
values: {},
destroy: function(){
// Ensure that tracking progress and time progress will stop and plater deleted
this.stopTrackingProgress();
this.stopTrackingCurrentTime();
_V_.players[this.id] = null;
delete _V_.players[this.id];
this.tech.destroy();
this.el.parentNode.removeChild(this.el);
},
createElement: function(type, options){},
getVideoTagSettings: function(){
var options = {
sources: [],
tracks: []
},
tag = this.tag,
getAttribute = "getAttribute"; // For better minification
options.src = tag[getAttribute]("src");
options.controls = tag[getAttribute]("controls") !== null;
options.poster = tag[getAttribute]("poster");
options.preload = tag[getAttribute]("preload");
options.autoplay = tag[getAttribute]("autoplay") !== null; // hasAttribute not IE <8 compatible
options.loop = tag[getAttribute]("loop") !== null;
options.muted = tag[getAttribute]("muted") !== null;
if (this.tag.hasChildNodes()) {
for (var c,i=0,j=this.tag.childNodes;i<j.length;i++) {
c = j[i];
if (c.nodeName == "SOURCE") {
options.sources.push({
src: c[getAttribute]('src'),
type: c[getAttribute]('type'),
media: c[getAttribute]('media'),
title: c[getAttribute]('title')
});
}
if (c.nodeName == "TRACK") {
options.tracks.push({
src: c[getAttribute]("src"),
kind: c[getAttribute]("kind"),
srclang: c[getAttribute]("srclang"),
label: c[getAttribute]("label"),
'default': c[getAttribute]("default") !== null,
title: c[getAttribute]("title")
});
}
}
}
return options;
},
/* PLayback Technology (tech)
================================================================================ */
// Load/Create an instance of playback technlogy including element and API methods
// And append playback element in player div.
loadTech: function(techName, source){
// Pause and remove current playback technology
if (this.tech) {
this.unloadTech();
// If the first time loading, HTML5 tag will exist but won't be initialized
// So we need to remove it if we're not loading HTML5
} else if (techName != "html5" && this.tag) {
this.el.removeChild(this.tag);
this.tag = false;
}
this.techName = techName;
// Turn off API access because we're loading a new tech that might load asynchronously
this.isReady = false;
var techReady = function(){
this.player.triggerReady();
// Manually track progress in cases where the browser/flash player doesn't report it.
if (!this.support.progressEvent) {
this.player.manualProgressOn();
}
// Manually track timeudpates in cases where the browser/flash player doesn't report it.
if (!this.support.timeupdateEvent) {
this.player.manualTimeUpdatesOn();
}
}
// Grab tech-specific options from player options and add source and parent element to use.
var techOptions = _V_.merge({ source: source, parentEl: this.el }, this.options[techName])
if (source) {
if (source.src == this.values.src && this.values.currentTime > 0) {
techOptions.startTime = this.values.currentTime;
}
this.values.src = source.src;
}
// Initialize tech instance
this.tech = new _V_[techName](this, techOptions);
this.tech.ready(techReady);
},
unloadTech: function(){
this.tech.destroy();
// Turn off any manual progress or timeupdate tracking
if (this.manualProgress) { this.manualProgressOff(); }
if (this.manualTimeUpdates) { this.manualTimeUpdatesOff(); }
this.tech = false;
},
// There's many issues around changing the size of a Flash (or other plugin) object.
// First is a plugin reload issue in Firefox that has been around for 11 years: https://bugzilla.mozilla.org/show_bug.cgi?id=90268
// Then with the new fullscreen API, Mozilla and webkit browsers will reload the flash object after going to fullscreen.
// To get around this, we're unloading the tech, caching source and currentTime values, and reloading the tech once the plugin is resized.
// reloadTech: function(betweenFn){
// _V_.log("unloadingTech")
// this.unloadTech();
// _V_.log("unloadedTech")
// if (betweenFn) { betweenFn.call(); }
// _V_.log("LoadingTech")
// this.loadTech(this.techName, { src: this.values.src })
// _V_.log("loadedTech")
// },
/* Fallbacks for unsupported event types
================================================================================ */
// Manually trigger progress events based on changes to the buffered amount
// Many flash players and older HTML5 browsers don't send progress or progress-like events
manualProgressOn: function(){
this.manualProgress = true;
// Trigger progress watching when a source begins loading
this.trackProgress();
// Watch for a native progress event call on the tech element
// In HTML5, some older versions don't support the progress event
// So we're assuming they don't, and turning off manual progress if they do.
this.tech.addEvent("progress", function(){
// Remove this listener from the element
this.removeEvent("progress", arguments.callee);
// Update known progress support for this playback technology
this.support.progressEvent = true;
// Turn off manual progress tracking
this.player.manualProgressOff();
});
},
manualProgressOff: function(){
this.manualProgress = false;
this.stopTrackingProgress();
},
trackProgress: function(){
this.progressInterval = setInterval(_V_.proxy(this, function(){
// Don't trigger unless buffered amount is greater than last time
// log(this.values.bufferEnd, this.buffered().end(0), this.duration())
/* TODO: update for multiple buffered regions */
if (this.values.bufferEnd < this.buffered().end(0)) {
this.triggerEvent("progress");
} else if (this.bufferedPercent() == 1) {
this.stopTrackingProgress();
this.triggerEvent("progress"); // Last update
}
}), 500);
},
stopTrackingProgress: function(){ clearInterval(this.progressInterval); },
/* Time Tracking -------------------------------------------------------------- */
manualTimeUpdatesOn: function(){
this.manualTimeUpdates = true;
this.addEvent("play", this.trackCurrentTime);
this.addEvent("pause", this.stopTrackingCurrentTime);
// timeupdate is also called by .currentTime whenever current time is set
// Watch for native timeupdate event
this.tech.addEvent("timeupdate", function(){
// Remove this listener from the element
this.removeEvent("timeupdate", arguments.callee);
// Update known progress support for this playback technology
this.support.timeupdateEvent = true;
// Turn off manual progress tracking
this.player.manualTimeUpdatesOff();
});
},
manualTimeUpdatesOff: function(){
this.manualTimeUpdates = false;
this.stopTrackingCurrentTime();
this.removeEvent("play", this.trackCurrentTime);
this.removeEvent("pause", this.stopTrackingCurrentTime);
},
trackCurrentTime: function(){
if (this.currentTimeInterval) { this.stopTrackingCurrentTime(); }
this.currentTimeInterval = setInterval(_V_.proxy(this, function(){
this.triggerEvent("timeupdate");
}), 250); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
},
// Turn off play progress tracking (when paused or dragging)
stopTrackingCurrentTime: function(){ clearInterval(this.currentTimeInterval); },
/* Player event handlers (how the player reacts to certain events)
================================================================================ */
onEnded: function(){
if (this.options.loop) {
this.currentTime(0);
this.play();
} else {
this.pause();
this.currentTime(0);
this.pause();
}
},
onPlay: function(){
_V_.removeClass(this.el, "vjs-paused");
_V_.addClass(this.el, "vjs-playing");
},
onPause: function(){
_V_.removeClass(this.el, "vjs-playing");
_V_.addClass(this.el, "vjs-paused");
},
onProgress: function(){
// Add custom event for when source is finished downloading.
if (this.bufferedPercent() == 1) {
this.triggerEvent("loadedalldata");
}
},
onError: function(e) {
_V_.log("Video Error", e);
},
/* Player API
================================================================================ */
// Pass values to the playback tech
techCall: function(method, arg){
// If it's not ready yet, call method when it is
if (!this.tech.isReady) {
this.tech.ready(function(){
this[method](arg);
});
// Otherwise call method now
} else {
try {
this.tech[method](arg);
} catch(e) {
_V_.log(e);
}
}
},
// Get calls can't wait for the tech, and sometimes don't need to.
techGet: function(method){
// Make sure tech is ready
if (this.tech.isReady) {
// Flash likes to die and reload when you hide or reposition it.
// In these cases the object methods go away and we get errors.
// When that happens we'll catch the errors and inform tech that it's not ready any more.
try {
return this.tech[method]();
} catch(e) {
// When building additional tech libs, an expected method may not be defined yet
if (this.tech[method] === undefined) {
_V_.log("Video.js: " + method + " method not defined for "+this.techName+" playback technology.", e);
} else {
// When a method isn't available on the object it throws a TypeError
if (e.name == "TypeError") {
_V_.log("Video.js: " + method + " unavailable on "+this.techName+" playback technology element.", e);
this.tech.isReady = false;
} else {
_V_.log(e);
}
}
}
}
return;
},
// Method for calling methods on the current playback technology
// techCall: function(method, arg){
//
// // if (this.isReady) {
// //
// // } else {
// // _V_.log("The playback technology API is not ready yet. Use player.ready(myFunction)."+" ["+method+"]", arguments.callee.caller.arguments.callee.caller.arguments.callee.caller)
// // return false;
// // // throw new Error("The playback technology API is not ready yet. Use player.ready(myFunction)."+" ["+method+"]");
// // }
// },
// http://dev.w3.org/html5/spec/video.html#dom-media-play
play: function(){
this.techCall("play");
return this;
},
// http://dev.w3.org/html5/spec/video.html#dom-media-pause
pause: function(){
this.techCall("pause");
return this;
},
// http://dev.w3.org/html5/spec/video.html#dom-media-paused
// The initial state of paused should be true (in Safari it's actually false)
paused: function(){
return (this.techGet("paused") === false) ? false : true;
},
// http://dev.w3.org/html5/spec/video.html#dom-media-currenttime
currentTime: function(seconds){
if (seconds !== undefined) {
// Cache the last set value for smoother scrubbing.
this.values.lastSetCurrentTime = seconds;
this.techCall("setCurrentTime", seconds);
// Improve the accuracy of manual timeupdates
if (this.manualTimeUpdates) { this.triggerEvent("timeupdate"); }
return this;
}
// Cache last currentTime and return
// Default to 0 seconds
return this.values.currentTime = (this.techGet("currentTime") || 0);
},
// http://dev.w3.org/html5/spec/video.html#dom-media-duration
// Duration should return NaN if not available. ParseFloat will turn false-ish values to NaN.
duration: function(){
return parseFloat(this.techGet("duration"));
},
// Calculates how much time is left. Not in spec, but useful.
remainingTime: function(){
return this.duration() - this.currentTime();
},
// http://dev.w3.org/html5/spec/video.html#dom-media-buffered
// Buffered returns a timerange object. Kind of like an array of portions of the video that have been downloaded.
// So far no browsers return more than one range (portion)
buffered: function(){
var buffered = this.techGet("buffered"),
start = 0,
end = this.values.bufferEnd = this.values.bufferEnd || 0, // Default end to 0 and store in values
timeRange;
if (buffered && buffered.length > 0 && buffered.end(0) !== end) {
end = buffered.end(0);
// Storing values allows them be overridden by setBufferedFromProgress
this.values.bufferEnd = end;
}
return _V_.createTimeRange(start, end);
},
// Calculates amount of buffer is full. Not in spec but useful.
bufferedPercent: function(){
return (this.duration()) ? this.buffered().end(0) / this.duration() : 0;
},
// http://dev.w3.org/html5/spec/video.html#dom-media-volume
volume: function(percentAsDecimal){
var vol;
if (percentAsDecimal !== undefined) {
vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); // Force value to between 0 and 1
this.values.volume = vol;
this.techCall("setVolume", vol);
_V_.setLocalStorage("volume", vol);
return this;
}
// Default to 1 when returning current volume.
vol = parseFloat(this.techGet("volume"));
return (isNaN(vol)) ? 1 : vol;
},
// http://dev.w3.org/html5/spec/video.html#attr-media-muted
muted: function(muted){
if (muted !== undefined) {
this.techCall("setMuted", muted);
return this;
}
return this.techGet("muted") || false; // Default to false
},
// http://dev.w3.org/html5/spec/dimension-attributes.html#attr-dim-height
// Video tag width/height only work in pixels. No percents.
// We could potentially allow percents but won't for now until we can do testing around it.
width: function(width, skipListeners){
if (width !== undefined) {
this.el.width = width;
this.el.style.width = width+"px";
// skipListeners allows us to avoid triggering the resize event when setting both width and height
if (!skipListeners) { this.triggerEvent("resize"); }
return this;
}
return parseInt(this.el.getAttribute("width"));
},
height: function(height){
if (height !== undefined) {
this.el.height = height;
this.el.style.height = height+"px";
this.triggerEvent("resize");
return this;
}
return parseInt(this.el.getAttribute("height"));
},
// Set both width and height at the same time.
size: function(width, height){
// Skip resize listeners on width for optimization
return this.width(width, true).height(height);
},
// Check if current tech can support native fullscreen (e.g. with built in controls lik iOS, so not our flash swf)
supportsFullScreen: function(){ return this.techGet("supportsFullScreen") || false; },
// Turn on fullscreen (or window) mode
requestFullScreen: function(){
var requestFullScreen = _V_.support.requestFullScreen;
this.isFullScreen = true;
// Check for browser element fullscreen support
if (requestFullScreen) {
// Trigger fullscreenchange event after change
_V_.addEvent(document, requestFullScreen.eventName, this.proxy(function(){
this.isFullScreen = document[requestFullScreen.isFullScreen];
// If cancelling fullscreen, remove event listener.
if (this.isFullScreen == false) {
_V_.removeEvent(document, requestFullScreen.eventName, arguments.callee);
}
this.triggerEvent("fullscreenchange");
}));
// Flash and other plugins get reloaded when you take their parent to fullscreen.
// To fix that we'll remove the tech, and reload it after the resize has finished.
if (this.tech.support.fullscreenResize === false && this.options.flash.iFrameMode != true) {
this.pause();
this.unloadTech();
_V_.addEvent(document, requestFullScreen.eventName, this.proxy(function(){
_V_.removeEvent(document, requestFullScreen.eventName, arguments.callee);
this.loadTech(this.techName, { src: this.values.src });
}));
this.el[requestFullScreen.requestFn]();
} else {
this.el[requestFullScreen.requestFn]();
}
} else if (this.tech.supportsFullScreen()) {
this.triggerEvent("fullscreenchange");
this.techCall("enterFullScreen");
} else {
this.triggerEvent("fullscreenchange");
this.enterFullWindow();
}
return this;
},
cancelFullScreen: function(){
var requestFullScreen = _V_.support.requestFullScreen;
this.isFullScreen = false;
// Check for browser element fullscreen support
if (requestFullScreen) {
// Flash and other plugins get reloaded when you take their parent to fullscreen.
// To fix that we'll remove the tech, and reload it after the resize has finished.
if (this.tech.support.fullscreenResize === false && this.options.flash.iFrameMode != true) {
this.pause();
this.unloadTech();
_V_.addEvent(document, requestFullScreen.eventName, this.proxy(function(){
_V_.removeEvent(document, requestFullScreen.eventName, arguments.callee);
this.loadTech(this.techName, { src: this.values.src })
}));
document[requestFullScreen.cancelFn]();
} else {
document[requestFullScreen.cancelFn]();
}
} else if (this.tech.supportsFullScreen()) {
this.techCall("exitFullScreen");
this.triggerEvent("fullscreenchange");
} else {
this.exitFullWindow();
this.triggerEvent("fullscreenchange");
}
return this;
},
// When fullscreen isn't supported we can stretch the video container to as wide as the browser will let us.
enterFullWindow: function(){
this.isFullWindow = true;
// Storing original doc overflow value to return to when fullscreen is off
this.docOrigOverflow = document.documentElement.style.overflow;
// Add listener for esc key to exit fullscreen
_V_.addEvent(document, "keydown", _V_.proxy(this, this.fullWindowOnEscKey));
// Hide any scroll bars
document.documentElement.style.overflow = 'hidden';
// Apply fullscreen styles
_V_.addClass(document.body, "vjs-full-window");
_V_.addClass(this.el, "vjs-fullscreen");
this.triggerEvent("enterFullWindow");
},
fullWindowOnEscKey: function(event){
if (event.keyCode == 27) {
if (this.isFullScreen == true) {
this.cancelFullScreen();
} else {
this.exitFullWindow();
}
}
},
exitFullWindow: function(){
this.isFullWindow = false;
_V_.removeEvent(document, "keydown", this.fullWindowOnEscKey);
// Unhide scroll bars.
document.documentElement.style.overflow = this.docOrigOverflow;
// Remove fullscreen styles
_V_.removeClass(document.body, "vjs-full-window");
_V_.removeClass(this.el, "vjs-fullscreen");
// Resize the box, controller, and poster to original sizes
// this.positionAll();
this.triggerEvent("exitFullWindow");
},
selectSource: function(sources){
// Loop through each playback technology in the options order
for (var i=0,j=this.options.techOrder;i<j.length;i++) {
var techName = j[i],
tech = _V_[techName];
// tech = _V_.tech[techName];
// Check if the browser supports this technology
if (tech.isSupported()) {
// Loop through each source object
for (var a=0,b=sources;a<b.length;a++) {
var source = b[a];
// Check if source can be played with this technology
if (tech.canPlaySource.call(this, source)) {
return { source: source, tech: techName };
}
}
}
}
return false;
},
// src is a pretty powerful function
// If you pass it an array of source objects, it will find the best source to play and use that object.src
// If the new source requires a new playback technology, it will switch to that.
// If you pass it an object, it will set the source to object.src
// If you pass it anything else (url string) it will set the video source to that
src: function(source){
// Case: Array of source objects to choose from and pick the best to play
if (source instanceof Array) {
var sourceTech = this.selectSource(source),
source,
techName;
if (sourceTech) {
source = sourceTech.source;
techName = sourceTech.tech;
// If this technology is already loaded, set source
if (techName == this.techName) {
this.src(source); // Passing the source object
// Otherwise load this technology with chosen source
} else {
this.loadTech(techName, source);
}
} else {
_V_.log("No compatible source and playback technology were found.")
}
// Case: Source object { src: "", type: "" ... }
} else if (source instanceof Object) {
if (_V_[this.techName].canPlaySource(source)) {
this.src(source.src);
} else {
// Send through tech loop to check for a compatible technology.
this.src([source]);
}
// Case: URL String (http://myvideo...)
} else {
// Cache for getting last set source
this.values.src = source;
if (!this.isReady) {
this.ready(function(){
this.src(source);
});
} else {
this.techCall("src", source);
if (this.options.preload == "auto") {
this.load();
}
if (this.options.autoplay) {
this.play();
}
}
}
return this;
},
// Begin loading the src data
// http://dev.w3.org/html5/spec/video.html#dom-media-load
load: function(){
this.techCall("load");
return this;
},
// http://dev.w3.org/html5/spec/video.html#dom-media-currentsrc
currentSrc: function(){
return this.techGet("currentSrc") || this.values.src || "";
},
// Attributes/Options
preload: function(value){
if (value !== undefined) {
this.techCall("setPreload", value);
this.options.preload = value;
return this;
}
return this.techGet("preload");
},
autoplay: function(value){
if (value !== undefined) {
this.techCall("setAutoplay", value);
this.options.autoplay = value;
return this;
}
return this.techGet("autoplay", value);
},
loop: function(value){
if (value !== undefined) {
this.techCall("setLoop", value);
this.options.loop = value;
return this;
}
return this.techGet("loop");
},
controls: function(){ return this.options.controls; },
poster: function(){ return this.techGet("poster"); },
error: function(){ return this.techGet("error"); },
ended: function(){ return this.techGet("ended"); }
// Methods to add support for
// networkState: function(){ return this.techCall("networkState"); },
// readyState: function(){ return this.techCall("readyState"); },
// seeking: function(){ return this.techCall("seeking"); },
// initialTime: function(){ return this.techCall("initialTime"); },
// startOffsetTime: function(){ return this.techCall("startOffsetTime"); },
// played: function(){ return this.techCall("played"); },
// seekable: function(){ return this.techCall("seekable"); },
// videoTracks: function(){ return this.techCall("videoTracks"); },
// audioTracks: function(){ return this.techCall("audioTracks"); },
// videoWidth: function(){ return this.techCall("videoWidth"); },
// videoHeight: function(){ return this.techCall("videoHeight"); },
// defaultPlaybackRate: function(){ return this.techCall("defaultPlaybackRate"); },
// playbackRate: function(){ return this.techCall("playbackRate"); },
// mediaGroup: function(){ return this.techCall("mediaGroup"); },
// controller: function(){ return this.techCall("controller"); },
// defaultMuted: function(){ return this.techCall("defaultMuted"); }
});
// RequestFullscreen API
(function(){
var requestFn,
cancelFn,
eventName,
isFullScreen,
playerProto = _V_.Player.prototype;
// Current W3C Spec
// http://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html#api
// Mozilla Draft: https://wiki.mozilla.org/Gecko:FullScreenAPI#fullscreenchange_event
if (document.cancelFullscreen !== undefined) {
requestFn = "requestFullscreen";
cancelFn = "exitFullscreen";
eventName = "fullscreenchange";
isFullScreen = "fullScreen";
// Webkit (Chrome/Safari) and Mozilla (Firefox) have working implementaitons
// that use prefixes and vary slightly from the new W3C spec. Specifically, using 'exit' instead of 'cancel',
// and lowercasing the 'S' in Fullscreen.
// Other browsers don't have any hints of which version they might follow yet, so not going to try to predict by loopeing through all prefixes.
} else {
_V_.each(["moz", "webkit"], function(prefix){
// https://github.com/zencoder/video-js/pull/128
if ((prefix != "moz" || document.mozFullScreenEnabled) && document[prefix + "CancelFullScreen"] !== undefined) {
requestFn = prefix + "RequestFullScreen";
cancelFn = prefix + "CancelFullScreen";
eventName = prefix + "fullscreenchange";
if (prefix == "webkit") {
isFullScreen = prefix + "IsFullScreen";
} else {
isFullScreen = prefix + "FullScreen";
}
}
});
}
if (requestFn) {
_V_.support.requestFullScreen = {
requestFn: requestFn,
cancelFn: cancelFn,
eventName: eventName,
isFullScreen: isFullScreen
};
}
})();
+56
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// Automatically set up any tags that have a data-setup attribute
_V_.autoSetup = function(){
var options, vid, player,
vids = document.getElementsByTagName("video");
// Check if any media elements exist
if (vids && vids.length > 0) {
for (var i=0,j=vids.length; i<j; i++) {
vid = vids[i];
// Check if element exists, has getAttribute func.
// IE seems to consider typeof el.getAttribute == "object" instead of "function" like expected, at least when loading the player immediately.
if (vid && vid.getAttribute) {
// Make sure this player hasn't already been set up.
if (vid.player === undefined) {
options = vid.getAttribute("data-setup");
// Check if data-setup attr exists.
// We only auto-setup if they've added the data-setup attr.
if (options !== null) {
// Parse options JSON
// If empty string, make it a parsable json object.
options = JSON.parse(options || "{}");
// Create new video.js instance.
player = _V_(vid, options);
}
}
// If getAttribute isn't defined, we need to wait for the DOM.
} else {
_V_.autoSetupTimeout(1);
break;
}
}
// No videos were found, so keep looping unless page is finisehd loading.
} else if (!_V_.windowLoaded) {
_V_.autoSetupTimeout(1);
}
};
// Pause to let the DOM keep processing
_V_.autoSetupTimeout = function(wait){
setTimeout(_V_.autoSetup, wait);
};
_V_.addEvent(window, "load", function(){
_V_.windowLoaded = true;
});
// Run Auto-load players
_V_.autoSetup();
+694
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/* Playback Technology - Base class for playback technologies
================================================================================ */
_V_.PlaybackTech = _V_.Component.extend({
init: function(player, options){
// this._super(player, options);
// Make playback element clickable
// _V_.addEvent(this.el, "click", _V_.proxy(this, _V_.PlayToggle.prototype.onClick));
// this.addEvent("click", this.proxy(this.onClick));
// player.triggerEvent("techready");
},
// destroy: function(){},
// createElement: function(){},
onClick: function(){
if (this.player.options.controls) {
_V_.PlayToggle.prototype.onClick.call(this);
}
}
});
// Create placeholder methods for each that warn when a method isn't supported by the current playback technology
_V_.apiMethods = "play,pause,paused,currentTime,setCurrentTime,duration,buffered,volume,setVolume,muted,setMuted,width,height,supportsFullScreen,enterFullScreen,src,load,currentSrc,preload,setPreload,autoplay,setAutoplay,loop,setLoop,error,networkState,readyState,seeking,initialTime,startOffsetTime,played,seekable,ended,videoTracks,audioTracks,videoWidth,videoHeight,textTracks,defaultPlaybackRate,playbackRate,mediaGroup,controller,controls,defaultMuted".split(",");
_V_.each(_V_.apiMethods, function(methodName){
_V_.PlaybackTech.prototype[methodName] = function(){
throw new Error("The '"+methodName+"' method is not available on the playback technology's API");
}
});
/* HTML5 Playback Technology - Wrapper for HTML5 Media API
================================================================================ */
_V_.html5 = _V_.PlaybackTech.extend({
init: function(player, options, ready){
this.player = player;
this.el = this.createElement();
this.ready(ready);
this.addEvent("click", this.proxy(this.onClick));
var source = options.source;
// If the element source is already set, we may have missed the loadstart event, and want to trigger it.
// We don't want to set the source again and interrupt playback.
if (source && this.el.currentSrc == source.src) {
player.triggerEvent("loadstart");
// Otherwise set the source if one was provided.
} else if (source) {
this.el.src = source.src;
}
// Chrome and Safari both have issues with autoplay.
// In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
// In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
// This fixes both issues. Need to wait for API, so it updates displays correctly
player.ready(function(){
if (this.options.autoplay && this.paused()) {
this.tag.poster = null; // Chrome Fix. Fixed in Chrome v16.
this.play();
}
});
this.setupTriggers();
this.triggerReady();
},
destroy: function(){
this.player.tag = false;
this.removeTriggers();
this.el.parentNode.removeChild(this.el);
},
createElement: function(){
var html5 = _V_.html5,
player = this.player,
// If possible, reuse original tag for HTML5 playback technology element
el = player.tag,
newEl;
// Check if this browser supports moving the element into the box.
// On the iPhone video will break if you move the element,
// So we have to create a brand new element.
if (!el || this.support.movingElementInDOM === false) {
// If the original tag is still there, remove it.
if (el) {
player.el.removeChild(el);
}
newEl = _V_.createElement("video", {
id: el.id || player.el.id + "_html5_api",
className: el.className || "vjs-tech"
});
el = newEl;
_V_.insertFirst(el, player.el);
}
// Update tag settings, in case they were overridden
_V_.each(["autoplay","preload","loop","muted"], function(attr){ // ,"poster"
if (player.options[attr] !== null) {
el[attr] = player.options[attr];
}
}, this);
return el;
},
// Make video events trigger player events
// May seem verbose here, but makes other APIs possible.
setupTriggers: function(){
_V_.each.call(this, _V_.html5.events, function(type){
_V_.addEvent(this.el, type, _V_.proxy(this.player, this.eventHandler));
});
},
removeTriggers: function(){
_V_.each.call(this, _V_.html5.events, function(type){
_V_.removeEvent(this.el, type, _V_.proxy(this.player, this.eventHandler));
});
},
eventHandler: function(e){
e.stopPropagation();
this.triggerEvent(e);
},
play: function(){ this.el.play(); },
pause: function(){ this.el.pause(); },
paused: function(){ return this.el.paused; },
currentTime: function(){ return this.el.currentTime; },
setCurrentTime: function(seconds){
try {
this.el.currentTime = seconds;
} catch(e) {
_V_.log(e, "Video isn't ready. (VideoJS)");
// this.warning(VideoJS.warnings.videoNotReady);
}
},
duration: function(){ return this.el.duration || 0; },
buffered: function(){ return this.el.buffered; },
volume: function(){ return this.el.volume; },
setVolume: function(percentAsDecimal){ this.el.volume = percentAsDecimal; },
muted: function(){ return this.el.muted; },
setMuted: function(muted){ this.el.muted = muted },
width: function(){ return this.el.offsetWidth; },
height: function(){ return this.el.offsetHeight; },
supportsFullScreen: function(){
if (typeof this.el.webkitEnterFullScreen == 'function') {
// Seems to be broken in Chromium/Chrome && Safari in Leopard
if (!navigator.userAgent.match("Chrome") && !navigator.userAgent.match("Mac OS X 10.5")) {
return true;
}
}
return false;
},
enterFullScreen: function(){
try {
this.el.webkitEnterFullScreen();
} catch (e) {
if (e.code == 11) {
// this.warning(VideoJS.warnings.videoNotReady);
_V_.log("VideoJS: Video not ready.")
}
}
},
src: function(src){ this.el.src = src; },
load: function(){ this.el.load(); },
currentSrc: function(){ return this.el.currentSrc; },
preload: function(){ return this.el.preload; },
setPreload: function(val){ this.el.preload = val; },
autoplay: function(){ return this.el.autoplay; },
setAutoplay: function(val){ this.el.autoplay = val; },
loop: function(){ return this.el.loop; },
setLoop: function(val){ this.el.loop = val; },
error: function(){ return this.el.error; },
// networkState: function(){ return this.el.networkState; },
// readyState: function(){ return this.el.readyState; },
seeking: function(){ return this.el.seeking; },
// initialTime: function(){ return this.el.initialTime; },
// startOffsetTime: function(){ return this.el.startOffsetTime; },
// played: function(){ return this.el.played; },
// seekable: function(){ return this.el.seekable; },
ended: function(){ return this.el.ended; },
// videoTracks: function(){ return this.el.videoTracks; },
// audioTracks: function(){ return this.el.audioTracks; },
// videoWidth: function(){ return this.el.videoWidth; },
// videoHeight: function(){ return this.el.videoHeight; },
// textTracks: function(){ return this.el.textTracks; },
// defaultPlaybackRate: function(){ return this.el.defaultPlaybackRate; },
// playbackRate: function(){ return this.el.playbackRate; },
// mediaGroup: function(){ return this.el.mediaGroup; },
// controller: function(){ return this.el.controller; },
controls: function(){ return this.player.options.controls; },
defaultMuted: function(){ return this.el.defaultMuted; }
});
/* HTML5 Support Testing -------------------------------------------------------- */
_V_.html5.isSupported = function(){
return !!document.createElement("video").canPlayType;
};
_V_.html5.canPlaySource = function(srcObj){
return !!document.createElement("video").canPlayType(srcObj.type);
// TODO: Check Type
// If no Type, check ext
// Check Media Type
};
// List of all HTML5 events (various uses).
_V_.html5.events = "loadstart,suspend,abort,error,emptied,stalled,loadedmetadata,loadeddata,canplay,canplaythrough,playing,waiting,seeking,seeked,ended,durationchange,timeupdate,progress,play,pause,ratechange,volumechange".split(",");
/* HTML5 Device Fixes ---------------------------------------------------------- */
_V_.html5.prototype.support = {
// Support for tech specific full screen. (webkitEnterFullScreen, not requestFullscreen)
// http://developer.apple.com/library/safari/#documentation/AudioVideo/Reference/HTMLVideoElementClassReference/HTMLVideoElement/HTMLVideoElement.html
// Seems to be broken in Chromium/Chrome && Safari in Leopard
fullscreen: (typeof _V_.testVid.webkitEnterFullScreen !== undefined) ? (!_V_.ua.match("Chrome") && !_V_.ua.match("Mac OS X 10.5") ? true : false) : false,
// In iOS, if you move a video element in the DOM, it breaks video playback.
movingElementInDOM: !_V_.isIOS()
};
// Android
if (_V_.isAndroid()) {
// Override Android 2.2 and less canPlayType method which is broken
if (_V_.androidVersion() < 3) {
document.createElement("video").constructor.prototype.canPlayType = function(type){
return (type && type.toLowerCase().indexOf("video/mp4") != -1) ? "maybe" : "";
};
}
}
/* VideoJS-SWF - Custom Flash Player with HTML5-ish API - https://github.com/zencoder/video-js-swf
================================================================================ */
_V_.flash = _V_.PlaybackTech.extend({
init: function(player, options){
this.player = player;
var source = options.source,
// Which element to embed in
parentEl = options.parentEl,
// Create a temporary element to be replaced by swf object
placeHolder = this.el = _V_.createElement("div", { id: parentEl.id + "_temp_flash" }),
// Generate ID for swf object
objId = player.el.id+"_flash_api",
// Store player options in local var for optimization
playerOptions = player.options,
// Merge default flashvars with ones passed in to init
flashVars = _V_.merge({
// SWF Callback Functions
readyFunction: "_V_.flash.onReady",
eventProxyFunction: "_V_.flash.onEvent",
errorEventProxyFunction: "_V_.flash.onError",
// Player Settings
autoplay: playerOptions.autoplay,
preload: playerOptions.preload,
loop: playerOptions.loop,
muted: playerOptions.muted
}, options.flashVars),
// Merge default parames with ones passed in
params = _V_.merge({
wmode: "opaque", // Opaque is needed to overlay controls, but can affect playback performance
bgcolor: "#000000" // Using bgcolor prevents a white flash when the object is loading
}, options.params),
// Merge default attributes with ones passed in
attributes = _V_.merge({
id: objId,
name: objId, // Both ID and Name needed or swf to identifty itself
'class': 'vjs-tech'
}, options.attributes)
;
// If source was supplied pass as a flash var.
if (source) {
flashVars.src = encodeURIComponent(_V_.getAbsoluteURL(source.src));
}
// Add placeholder to player div
_V_.insertFirst(placeHolder, parentEl);
// Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers
// This allows resetting the playhead when we catch the reload
if (options.startTime) {
this.ready(function(){
this.load();
this.play();
this.currentTime(options.startTime);
});
}
// Flash iFrame Mode
// In web browsers there are multiple instances where changing the parent element or visibility of a plugin causes the plugin to reload.
// - Firefox just about always. https://bugzilla.mozilla.org/show_bug.cgi?id=90268 (might be fixed by version 13)
// - Webkit when hiding the plugin
// - Webkit and Firefox when using requestFullScreen on a parent element
// Loading the flash plugin into a dynamically generated iFrame gets around most of these issues.
// Issues that remain include hiding the element and requestFullScreen in Firefox specifically
// There's on particularly annoying issue with this method which is that Firefox throws a security error on an offsite Flash object loaded into a dynamically created iFrame.
// Even though the iframe was inserted into a page on the web, Firefox + Flash considers it a local app trying to access an internet file.
// I tried mulitple ways of setting the iframe src attribute but couldn't find a src that worked well. Tried a real/fake source, in/out of domain.
// Also tried a method from stackoverflow that caused a security error in all browsers. http://stackoverflow.com/questions/2486901/how-to-set-document-domain-for-a-dynamically-generated-iframe
// In the end the solution I found to work was setting the iframe window.location.href right before doing a document.write of the Flash object.
// The only downside of this it seems to trigger another http request to the original page (no matter what's put in the href). Not sure why that is.
// NOTE (2012-01-29): Cannot get Firefox to load the remote hosted SWF into a dynamically created iFrame
// Firefox 9 throws a security error, unleess you call location.href right before doc.write.
// Not sure why that even works, but it causes the browser to look like it's continuously trying to load the page.
// Firefox 3.6 keeps calling the iframe onload function anytime I write to it, causing an endless loop.
if (options.iFrameMode == true && !_V_.isFF) {
// Create iFrame with vjs-tech class so it's 100% width/height
var iFrm = _V_.createElement("iframe", {
id: objId + "_iframe",
name: objId + "_iframe",
className: "vjs-tech",
scrolling: "no",
marginWidth: 0,
marginHeight: 0,
frameBorder: 0
});
// Update ready function names in flash vars for iframe window
flashVars.readyFunction = "ready";
flashVars.eventProxyFunction = "events";
flashVars.errorEventProxyFunction = "errors";
// Tried multiple methods to get this to work in all browsers
// Tried embedding the flash object in the page first, and then adding a place holder to the iframe, then replacing the placeholder with the page object.
// The goal here was to try to load the swf URL in the parent page first and hope that got around the firefox security error
// var newObj = _V_.flash.embed(options.swf, placeHolder, flashVars, params, attributes);
// (in onload)
// var temp = _V_.createElement("a", { id:"asdf", innerHTML: "asdf" } );
// iDoc.body.appendChild(temp);
// Tried embedding the flash object through javascript in the iframe source.
// This works in webkit but still triggers the firefox security error
// iFrm.src = "javascript: document.write('"+_V_.flash.getEmbedCode(options.swf, flashVars, params, attributes)+"');";
// Tried an actual local iframe just to make sure that works, but it kills the easiness of the CDN version if you require the user to host an iframe
// We should add an option to host the iframe locally though, because it could help a lot of issues.
// iFrm.src = "iframe.html";
// Wait until iFrame has loaded to write into it.
_V_.addEvent(iFrm, "load", _V_.proxy(this, function(){
var iDoc, objTag, swfLoc,
iWin = iFrm.contentWindow,
varString = "";
// The one working method I found was to use the iframe's document.write() to create the swf object
// This got around the security issue in all browsers except firefox.
// I did find a hack where if I call the iframe's window.location.href="", it would get around the security error
// However, the main page would look like it was loading indefinitely (URL bar loading spinner would never stop)
// Plus Firefox 3.6 didn't work no matter what I tried.
// if (_V_.ua.match("Firefox")) {
// iWin.location.href = "";
// }
// Get the iFrame's document depending on what the browser supports
iDoc = iFrm.contentDocument ? iFrm.contentDocument : iFrm.contentWindow.document;
// Tried ensuring both document domains were the same, but they already were, so that wasn't the issue.
// Even tried adding /. that was mentioned in a browser security writeup
// document.domain = document.domain+"/.";
// iDoc.domain = document.domain+"/.";
// Tried adding the object to the iframe doc's innerHTML. Security error in all browsers.
// iDoc.body.innerHTML = swfObjectHTML;
// Tried appending the object to the iframe doc's body. Security error in all browsers.
// iDoc.body.appendChild(swfObject);
// Using document.write actually got around the security error that browsers were throwing.
// Again, it's a dynamically generated (same domain) iframe, loading an external Flash swf.
// Not sure why that's a security issue, but apparently it is.
iDoc.write(_V_.flash.getEmbedCode(options.swf, flashVars, params, attributes));
// Setting variables on the window needs to come after the doc write because otherwise they can get reset in some browsers
// So far no issues with swf ready event being called before it's set on the window.
iWin.player = this.player;
// Create swf ready function for iFrame window
iWin.ready = _V_.proxy(this.player, function(currSwf){
var el = iDoc.getElementById(currSwf),
player = this,
tech = player.tech;
// Update reference to playback technology element
tech.el = el;
// Now that the element is ready, make a click on the swf play the video
_V_.addEvent(el, "click", tech.proxy(tech.onClick));
// Make sure swf is actually ready. Sometimes the API isn't actually yet.
_V_.flash.checkReady(tech);
});
// Create event listener for all swf events
iWin.events = _V_.proxy(this.player, function(swfID, eventName, other){
var player = this;
if (player && player.techName == "flash") {
player.triggerEvent(eventName);
}
});
// Create error listener for all swf errors
iWin.errors = _V_.proxy(this.player, function(swfID, eventName){
_V_.log("Flash Error", eventName);
});
}));
// Replace placeholder with iFrame (it will load now)
placeHolder.parentNode.replaceChild(iFrm, placeHolder);
// If not using iFrame mode, embed as normal object
} else {
_V_.flash.embed(options.swf, placeHolder, flashVars, params, attributes);
}
},
destroy: function(){
this.el.parentNode.removeChild(this.el);
},
// setupTriggers: function(){}, // Using global onEvent func to distribute events
play: function(){ this.el.vjs_play(); },
pause: function(){ this.el.vjs_pause(); },
src: function(src){
// Make sure source URL is abosolute.
src = _V_.getAbsoluteURL(src);
this.el.vjs_src(src);
// Currently the SWF doesn't autoplay if you load a source later.
// e.g. Load player w/ no source, wait 2s, set src.
if (this.player.autoplay()) {
var tech = this;
setTimeout(function(){ tech.play(); }, 0);
}
},
load: function(){ this.el.vjs_load(); },
poster: function(){ this.el.vjs_getProperty("poster"); },
buffered: function(){
return _V_.createTimeRange(0, this.el.vjs_getProperty("buffered"));
},
supportsFullScreen: function(){
return false; // Flash does not allow fullscreen through javascript
},
enterFullScreen: function(){
return false;
}
});
// Create setters and getters for attributes
(function(){
var api = _V_.flash.prototype,
readWrite = "preload,currentTime,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted".split(","),
readOnly = "error,currentSrc,networkState,readyState,seeking,initialTime,duration,startOffsetTime,paused,played,seekable,ended,videoTracks,audioTracks,videoWidth,videoHeight,textTracks".split(","),
callOnly = "load,play,pause".split(",");
// Overridden: buffered
createSetter = function(attr){
var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);
api["set"+attrUpper] = function(val){ return this.el.vjs_setProperty(attr, val); };
},
createGetter = function(attr){
api[attr] = function(){ return this.el.vjs_getProperty(attr); };
}
;
// Create getter and setters for all read/write attributes
_V_.each(readWrite, function(attr){
createGetter(attr);
createSetter(attr);
});
// Create getters for read-only attributes
_V_.each(readOnly, function(attr){
createGetter(attr);
});
})();
/* Flash Support Testing -------------------------------------------------------- */
_V_.flash.isSupported = function(){
return _V_.flash.version()[0] >= 10;
// return swfobject.hasFlashPlayerVersion("10");
};
_V_.flash.canPlaySource = function(srcObj){
if (srcObj.type in _V_.flash.prototype.support.formats) { return "maybe"; }
};
_V_.flash.prototype.support = {
formats: {
"video/flv": "FLV",
"video/x-flv": "FLV",
"video/mp4": "MP4",
"video/m4v": "MP4"
},
// Optional events that we can manually mimic with timers
progressEvent: false,
timeupdateEvent: false,
// Resizing plugins using request fullscreen reloads the plugin
fullscreenResize: false,
// Resizing plugins in Firefox always reloads the plugin (e.g. full window mode)
parentResize: !(_V_.ua.match("Firefox"))
};
_V_.flash.onReady = function(currSwf){
var el = _V_.el(currSwf);
// Get player from box
// On firefox reloads, el might already have a player
var player = el.player || el.parentNode.player,
tech = player.tech;
// Reference player on tech element
el.player = player;
// Update reference to playback technology element
tech.el = el;
// Now that the element is ready, make a click on the swf play the video
tech.addEvent("click", tech.onClick);
_V_.flash.checkReady(tech);
};
// The SWF isn't alwasy ready when it says it is. Sometimes the API functions still need to be added to the object.
// If it's not ready, we set a timeout to check again shortly.
_V_.flash.checkReady = function(tech){
// Check if API property exists
if (tech.el.vjs_getProperty) {
// If so, tell tech it's ready
tech.triggerReady();
// Otherwise wait longer.
} else {
setTimeout(function(){
_V_.flash.checkReady(tech);
}, 50);
}
};
// Trigger events from the swf on the player
_V_.flash.onEvent = function(swfID, eventName){
var player = _V_.el(swfID).player;
player.triggerEvent(eventName);
};
// Log errors from the swf
_V_.flash.onError = function(swfID, err){
var player = _V_.el(swfID).player;
player.triggerEvent("error");
_V_.log("Flash Error", err, swfID);
};
// Flash Version Check
_V_.flash.version = function(){
var version = '0,0,0'
// IE
try {
version = new ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
// other browsers
} catch(e) {
try {
if (navigator.mimeTypes["application/x-shockwave-flash"].enabledPlugin){
version = (navigator.plugins["Shockwave Flash 2.0"] || navigator.plugins["Shockwave Flash"]).description.replace(/\D+/g, ",").match(/^,?(.+),?$/)[1];
}
} catch(e) {}
}
return version.split(",");
}
// Flash embedding method. Only used in non-iframe mode
_V_.flash.embed = function(swf, placeHolder, flashVars, params, attributes){
var code = _V_.flash.getEmbedCode(swf, flashVars, params, attributes),
// Get element by embedding code and retrieving created element
obj = _V_.createElement("div", { innerHTML: code }).childNodes[0],
par = placeHolder.parentNode
;
placeHolder.parentNode.replaceChild(obj, placeHolder);
// IE6 seems to have an issue where it won't initialize the swf object after injecting it.
// This is a dumb temporary fix
if (_V_.isIE()) {
var newObj = par.childNodes[0];
setTimeout(function(){
newObj.style.display = "block";
}, 1000);
}
return obj;
};
_V_.flash.getEmbedCode = function(swf, flashVars, params, attributes){
var objTag = '<object type="application/x-shockwave-flash"',
flashVarsString = '',
paramsString = ''
attrsString = '';
// Convert flash vars to string
if (flashVars) {
_V_.eachProp(flashVars, function(key, val){
flashVarsString += (key + "=" + val + "&amp;");
});
}
// Add swf, flashVars, and other default params
params = _V_.merge({
movie: swf,
flashvars: flashVarsString,
allowScriptAccess: "always", // Required to talk to swf
allowNetworking: "all" // All should be default, but having security issues.
}, params);
// Create param tags string
_V_.eachProp(params, function(key, val){
paramsString += '<param name="'+key+'" value="'+val+'" />';
});
attributes = _V_.merge({
// Add swf to attributes (need both for IE and Others to work)
data: swf,
// Default to 100% width/height
width: "100%",
height: "100%"
}, attributes);
// Create Attributes string
_V_.eachProp(attributes, function(key, val){
attrsString += (key + '="' + val + '" ');
});
return objTag + attrsString + '>' + paramsString + '</object>';
}
+780
Ver Arquivo
@@ -0,0 +1,780 @@
// TEXT TRACKS
// Text tracks are tracks of timed text events.
// Captions - text displayed over the video for the hearing impared
// Subtitles - text displayed over the video for those who don't understand langauge in the video
// Chapters - text displayed in a menu allowing the user to jump to particular points (chapters) in the video
// Descriptions (not supported yet) - audio descriptions that are read back to the user by a screen reading device
// Player Track Functions - Functions add to the player object for easier access to tracks
_V_.merge(_V_.Player.prototype, {
// Add an array of text tracks. captions, subtitles, chapters, descriptions
// Track objects will be stored in the player.textTracks array
addTextTracks: function(trackObjects){
var tracks = this.textTracks = (this.textTracks) ? this.textTracks : [],
i = 0, j = trackObjects.length, track, Kind;
for (;i<j;i++) {
// HTML5 Spec says default to subtitles.
// Uppercase (uc) first letter to match class names
Kind = _V_.uc(trackObjects[i].kind || "subtitles");
// Create correct texttrack class. CaptionsTrack, etc.
track = new _V_[Kind + "Track"](this, trackObjects[i]);
tracks.push(track);
// If track.default is set, start showing immediately
// TODO: Add a process to deterime the best track to show for the specific kind
// Incase there are mulitple defaulted tracks of the same kind
// Or the user has a set preference of a specific language that should override the default
if (track['default']) {
this.ready(_V_.proxy(track, track.show));
}
}
// Return the track so it can be appended to the display component
return this;
},
// Show a text track
// disableSameKind: disable all other tracks of the same kind. Value should be a track kind (captions, etc.)
showTextTrack: function(id, disableSameKind){
var tracks = this.textTracks,
i = 0,
j = tracks.length,
track, showTrack, kind;
// Find Track with same ID
for (;i<j;i++) {
track = tracks[i];
if (track.id === id) {
track.show();
showTrack = track;
// Disable tracks of the same kind
} else if (disableSameKind && track.kind == disableSameKind && track.mode > 0) {
track.disable();
}
}
// Get track kind from shown track or disableSameKind
kind = (showTrack) ? showTrack.kind : ((disableSameKind) ? disableSameKind : false);
// Trigger trackchange event, captionstrackchange, subtitlestrackchange, etc.
if (kind) {
this.triggerEvent(kind+"trackchange");
}
return this;
}
});
// Track Class
// Contains track methods for loading, showing, parsing cues of tracks
_V_.Track = _V_.Component.extend({
init: function(player, options){
this._super(player, options);
// Apply track info to track object
// Options will often be a track element
_V_.merge(this, {
// Build ID if one doesn't exist
id: options.id || ("vjs_" + options.kind + "_" + options.language + "_" + _V_.guid++),
src: options.src,
// If default is used, subtitles/captions to start showing
"default": options["default"], // 'default' is reserved-ish
title: options.title,
// Language - two letter string to represent track language, e.g. "en" for English
// readonly attribute DOMString language;
language: options.srclang,
// Track label e.g. "English"
// readonly attribute DOMString label;
label: options.label,
// All cues of the track. Cues have a startTime, endTime, text, and other properties.
// readonly attribute TextTrackCueList cues;
cues: [],
// ActiveCues is all cues that are currently showing
// readonly attribute TextTrackCueList activeCues;
activeCues: [],
// ReadyState describes if the text file has been loaded
// const unsigned short NONE = 0;
// const unsigned short LOADING = 1;
// const unsigned short LOADED = 2;
// const unsigned short ERROR = 3;
// readonly attribute unsigned short readyState;
readyState: 0,
// Mode describes if the track is showing, hidden, or disabled
// const unsigned short OFF = 0;
// const unsigned short HIDDEN = 1; (still triggering cuechange events, but not visible)
// const unsigned short SHOWING = 2;
// attribute unsigned short mode;
mode: 0
});
},
// Create basic div to hold cue text
createElement: function(){
return this._super("div", {
className: "vjs-" + this.kind + " vjs-text-track"
});
},
// Show: Mode Showing (2)
// Indicates that the text track is active. If no attempt has yet been made to obtain the track's cues, the user agent will perform such an attempt momentarily.
// The user agent is maintaining a list of which cues are active, and events are being fired accordingly.
// In addition, for text tracks whose kind is subtitles or captions, the cues are being displayed over the video as appropriate;
// for text tracks whose kind is descriptions, the user agent is making the cues available to the user in a non-visual fashion;
// and for text tracks whose kind is chapters, the user agent is making available to the user a mechanism by which the user can navigate to any point in the media resource by selecting a cue.
// The showing by default state is used in conjunction with the default attribute on track elements to indicate that the text track was enabled due to that attribute.
// This allows the user agent to override the state if a later track is discovered that is more appropriate per the user's preferences.
show: function(){
this.activate();
this.mode = 2;
// Show element.
this._super();
},
// Hide: Mode Hidden (1)
// Indicates that the text track is active, but that the user agent is not actively displaying the cues.
// If no attempt has yet been made to obtain the track's cues, the user agent will perform such an attempt momentarily.
// The user agent is maintaining a list of which cues are active, and events are being fired accordingly.
hide: function(){
// When hidden, cues are still triggered. Disable to stop triggering.
this.activate();
this.mode = 1;
// Hide element.
this._super();
},
// Disable: Mode Off/Disable (0)
// Indicates that the text track is not active. Other than for the purposes of exposing the track in the DOM, the user agent is ignoring the text track.
// No cues are active, no events are fired, and the user agent will not attempt to obtain the track's cues.
disable: function(){
// If showing, hide.
if (this.mode == 2) { this.hide(); }
// Stop triggering cues
this.deactivate();
// Switch Mode to Off
this.mode = 0;
},
// Turn on cue tracking. Tracks that are showing OR hidden are active.
activate: function(){
// Load text file if it hasn't been yet.
if (this.readyState == 0) { this.load(); }
// Only activate if not already active.
if (this.mode == 0) {
// Update current cue on timeupdate
// Using unique ID for proxy function so other tracks don't remove listener
this.player.addEvent("timeupdate", this.proxy(this.update, this.id));
// Reset cue time on media end
this.player.addEvent("ended", this.proxy(this.reset, this.id));
// Add to display
if (this.kind == "captions" || this.kind == "subtitles") {
this.player.textTrackDisplay.addComponent(this);
}
}
},
// Turn off cue tracking.
deactivate: function(){
// Using unique ID for proxy function so other tracks don't remove listener
this.player.removeEvent("timeupdate", this.proxy(this.update, this.id));
this.player.removeEvent("ended", this.proxy(this.reset, this.id));
this.reset(); // Reset
// Remove from display
this.player.textTrackDisplay.removeComponent(this);
},
// A readiness state
// One of the following:
//
// Not loaded
// Indicates that the text track is known to exist (e.g. it has been declared with a track element), but its cues have not been obtained.
//
// Loading
// Indicates that the text track is loading and there have been no fatal errors encountered so far. Further cues might still be added to the track.
//
// Loaded
// Indicates that the text track has been loaded with no fatal errors. No new cues will be added to the track except if the text track corresponds to a MutableTextTrack object.
//
// Failed to load
// Indicates that the text track was enabled, but when the user agent attempted to obtain it, this failed in some way (e.g. URL could not be resolved, network error, unknown text track format). Some or all of the cues are likely missing and will not be obtained.
load: function(){
// Only load if not loaded yet.
if (this.readyState == 0) {
this.readyState = 1;
_V_.get(this.src, this.proxy(this.parseCues), this.proxy(this.onError));
}
},
onError: function(err){
this.error = err;
this.readyState = 3;
this.triggerEvent("error");
},
// Parse the WebVTT text format for cue times.
// TODO: Separate parser into own class so alternative timed text formats can be used. (TTML, DFXP)
parseCues: function(srcContent) {
var cue, time, text,
lines = srcContent.split("\n"),
line = "", id;
for (var i=1, j=lines.length; i<j; i++) {
// Line 0 should be 'WEBVTT', so skipping i=0
line = _V_.trim(lines[i]); // Trim whitespace and linebreaks
if (line) { // Loop until a line with content
// First line could be an optional cue ID
// Check if line has the time separator
if (line.indexOf("-->") == -1) {
id = line;
// Advance to next line for timing.
line = _V_.trim(lines[++i]);
} else {
id = this.cues.length;
}
// First line - Number
cue = {
id: id, // Cue Number
index: this.cues.length // Position in Array
};
// Timing line
time = line.split(" --> ");
cue.startTime = this.parseCueTime(time[0]);
cue.endTime = this.parseCueTime(time[1]);
// Additional lines - Cue Text
text = [];
// Loop until a blank line or end of lines
// Assumeing trim("") returns false for blank lines
while (lines[++i] && (line = _V_.trim(lines[i]))) {
text.push(line);
}
cue.text = text.join('<br/>');
// Add this cue
this.cues.push(cue);
}
}
this.readyState = 2;
this.triggerEvent("loaded");
},
parseCueTime: function(timeText) {
var parts = timeText.split(':'),
time = 0,
hours, minutes, other, seconds, ms, flags;
// Check if optional hours place is included
// 00:00:00.000 vs. 00:00.000
if (parts.length == 3) {
hours = parts[0];
minutes = parts[1];
other = parts[2];
} else {
hours = 0;
minutes = parts[0];
other = parts[1];
}
// Break other (seconds, milliseconds, and flags) by spaces
// TODO: Make additional cue layout settings work with flags
other = other.split(/\s+/)
// Remove seconds. Seconds is the first part before any spaces.
seconds = other.splice(0,1)[0];
// Could use either . or , for decimal
seconds = seconds.split(/\.|,/);
// Get milliseconds
ms = parseFloat(seconds[1]);
seconds = seconds[0];
// hours => seconds
time += parseFloat(hours) * 3600;
// minutes => seconds
time += parseFloat(minutes) * 60;
// Add seconds
time += parseFloat(seconds);
// Add milliseconds
if (ms) { time += ms/1000; }
return time;
},
// Update active cues whenever timeupdate events are triggered on the player.
update: function(){
if (this.cues.length > 0) {
// Get curent player time
var time = this.player.currentTime();
// Check if the new time is outside the time box created by the the last update.
if (this.prevChange === undefined || time < this.prevChange || this.nextChange <= time) {
var cues = this.cues,
// Create a new time box for this state.
newNextChange = this.player.duration(), // Start at beginning of the timeline
newPrevChange = 0, // Start at end
reverse = false, // Set the direction of the loop through the cues. Optimized the cue check.
newCues = [], // Store new active cues.
// Store where in the loop the current active cues are, to provide a smart starting point for the next loop.
firstActiveIndex, lastActiveIndex,
html = "", // Create cue text HTML to add to the display
cue, i, j; // Loop vars
// Check if time is going forwards or backwards (scrubbing/rewinding)
// If we know the direction we can optimize the starting position and direction of the loop through the cues array.
if (time >= this.nextChange || this.nextChange === undefined) { // NextChange should happen
// Forwards, so start at the index of the first active cue and loop forward
i = (this.firstActiveIndex !== undefined) ? this.firstActiveIndex : 0;
} else {
// Backwards, so start at the index of the last active cue and loop backward
reverse = true;
i = (this.lastActiveIndex !== undefined) ? this.lastActiveIndex : cues.length - 1;
}
while (true) { // Loop until broken
cue = cues[i];
// Cue ended at this point
if (cue.endTime <= time) {
newPrevChange = Math.max(newPrevChange, cue.endTime);
if (cue.active) {
cue.active = false;
}
// No earlier cues should have an active start time.
// Nevermind. Assume first cue could have a duration the same as the video.
// In that case we need to loop all the way back to the beginning.
// if (reverse && cue.startTime) { break; }
// Cue hasn't started
} else if (time < cue.startTime) {
newNextChange = Math.min(newNextChange, cue.startTime);
if (cue.active) {
cue.active = false;
}
// No later cues should have an active start time.
if (!reverse) { break; }
// Cue is current
} else {
if (reverse) {
// Add cue to front of array to keep in time order
newCues.splice(0,0,cue);
// If in reverse, the first current cue is our lastActiveCue
if (lastActiveIndex === undefined) { lastActiveIndex = i; }
firstActiveIndex = i;
} else {
// Add cue to end of array
newCues.push(cue);
// If forward, the first current cue is our firstActiveIndex
if (firstActiveIndex === undefined) { firstActiveIndex = i; }
lastActiveIndex = i;
}
newNextChange = Math.min(newNextChange, cue.endTime);
newPrevChange = Math.max(newPrevChange, cue.startTime);
cue.active = true;
}
if (reverse) {
// Reverse down the array of cues, break if at first
if (i === 0) { break; } else { i--; }
} else {
// Walk up the array fo cues, break if at last
if (i === cues.length - 1) { break; } else { i++; }
}
}
this.activeCues = newCues;
this.nextChange = newNextChange;
this.prevChange = newPrevChange;
this.firstActiveIndex = firstActiveIndex;
this.lastActiveIndex = lastActiveIndex;
this.updateDisplay();
this.triggerEvent("cuechange");
}
}
},
// Add cue HTML to display
updateDisplay: function(){
var cues = this.activeCues,
html = "",
i=0,j=cues.length;
for (;i<j;i++) {
html += "<span class='vjs-tt-cue'>"+cues[i].text+"</span>";
}
this.el.innerHTML = html;
},
// Set all loop helper values back
reset: function(){
this.nextChange = 0;
this.prevChange = this.player.duration();
this.firstActiveIndex = 0;
this.lastActiveIndex = 0;
}
});
// Create specific track types
_V_.CaptionsTrack = _V_.Track.extend({
kind: "captions"
});
_V_.SubtitlesTrack = _V_.Track.extend({
kind: "subtitles"
});
_V_.ChaptersTrack = _V_.Track.extend({
kind: "chapters"
});
/* Text Track Display
================================================================================ */
// Global container for both subtitle and captions text. Simple div container.
_V_.TextTrackDisplay = _V_.Component.extend({
createElement: function(){
return this._super("div", {
className: "vjs-text-track-display"
});
}
});
/* Text Track Menu Items
================================================================================ */
_V_.TextTrackMenuItem = _V_.MenuItem.extend({
init: function(player, options){
var track = this.track = options.track;
// Modify options for parent MenuItem class's init.
options.label = track.label;
options.selected = track["default"];
this._super(player, options);
this.player.addEvent(track.kind + "trackchange", _V_.proxy(this, this.update));
},
onClick: function(){
this._super();
this.player.showTextTrack(this.track.id, this.track.kind);
},
update: function(){
if (this.track.mode == 2) {
this.selected(true);
} else {
this.selected(false);
}
}
});
_V_.OffTextTrackMenuItem = _V_.TextTrackMenuItem.extend({
init: function(player, options){
// Create pseudo track info
// Requires options.kind
options.track = { kind: options.kind, player: player, label: "Off" }
this._super(player, options);
},
onClick: function(){
this._super();
this.player.showTextTrack(this.track.id, this.track.kind);
},
update: function(){
var tracks = this.player.textTracks,
i=0, j=tracks.length, track,
off = true;
for (;i<j;i++) {
track = tracks[i];
if (track.kind == this.track.kind && track.mode == 2) {
off = false;
}
}
if (off) {
this.selected(true);
} else {
this.selected(false);
}
}
});
/* Captions Button
================================================================================ */
_V_.TextTrackButton = _V_.Button.extend({
init: function(player, options){
this._super(player, options);
this.menu = this.createMenu();
if (this.items.length === 0) {
this.hide();
}
},
createMenu: function(){
var menu = new _V_.Menu(this.player);
// Add a title list item to the top
menu.el.appendChild(_V_.createElement("li", {
className: "vjs-menu-title",
innerHTML: _V_.uc(this.kind)
}));
// Add an OFF menu item to turn all tracks off
menu.addItem(new _V_.OffTextTrackMenuItem(this.player, { kind: this.kind }))
this.items = this.createItems();
// Add menu items to the menu
this.each(this.items, function(item){
menu.addItem(item);
});
// Add list to element
this.addComponent(menu);
return menu;
},
// Create a menu item for each text track
createItems: function(){
var items = [];
this.each(this.player.textTracks, function(track){
if (track.kind === this.kind) {
items.push(new _V_.TextTrackMenuItem(this.player, {
track: track
}));
}
});
return items;
},
buildCSSClass: function(){
return this.className + " vjs-menu-button " + this._super();
},
// Focus - Add keyboard functionality to element
onFocus: function(){
// Show the menu, and keep showing when the menu items are in focus
this.menu.lockShowing();
// this.menu.el.style.display = "block";
// When tabbing through, the menu should hide when focus goes from the last menu item to the next tabbed element.
_V_.one(this.menu.el.childNodes[this.menu.el.childNodes.length - 1], "blur", this.proxy(function(){
this.menu.unlockShowing();
}));
},
// Can't turn off list display that we turned on with focus, because list would go away.
onBlur: function(){},
onClick: function(){
// When you click the button it adds focus, which will show the menu indefinitely.
// So we'll remove focus when the mouse leaves the button.
// Focus is needed for tab navigation.
this.one("mouseout", this.proxy(function(){
this.menu.unlockShowing();
this.el.blur();
}));
}
});
_V_.CaptionsButton = _V_.TextTrackButton.extend({
kind: "captions",
buttonText: "Captions",
className: "vjs-captions-button"
});
_V_.SubtitlesButton = _V_.TextTrackButton.extend({
kind: "subtitles",
buttonText: "Subtitles",
className: "vjs-subtitles-button"
});
// Chapters act much differently than other text tracks
// Cues are navigation vs. other tracks of alternative languages
_V_.ChaptersButton = _V_.TextTrackButton.extend({
kind: "chapters",
buttonText: "Chapters",
className: "vjs-chapters-button",
// Create a menu item for each text track
createItems: function(chaptersTrack){
var items = [];
this.each(this.player.textTracks, function(track){
if (track.kind === this.kind) {
items.push(new _V_.TextTrackMenuItem(this.player, {
track: track
}));
}
});
return items;
},
createMenu: function(){
var tracks = this.player.textTracks,
i = 0,
j = tracks.length,
track, chaptersTrack,
items = this.items = [];
for (;i<j;i++) {
track = tracks[i];
if (track.kind == this.kind && track["default"]) {
if (track.readyState < 2) {
this.chaptersTrack = track;
track.addEvent("loaded", this.proxy(this.createMenu));
return;
} else {
chaptersTrack = track;
break;
}
}
}
var menu = this.menu = new _V_.Menu(this.player);
menu.el.appendChild(_V_.createElement("li", {
className: "vjs-menu-title",
innerHTML: _V_.uc(this.kind)
}));
if (chaptersTrack) {
var cues = chaptersTrack.cues,
i = 0, j = cues.length, cue, mi;
for (;i<j;i++) {
cue = cues[i];
mi = new _V_.ChaptersTrackMenuItem(this.player, {
track: chaptersTrack,
cue: cue
});
items.push(mi);
menu.addComponent(mi);
}
}
// Add list to element
this.addComponent(menu);
if (this.items.length > 0) {
this.show();
}
return menu;
}
});
_V_.ChaptersTrackMenuItem = _V_.MenuItem.extend({
init: function(player, options){
var track = this.track = options.track,
cue = this.cue = options.cue,
currentTime = player.currentTime();
// Modify options for parent MenuItem class's init.
options.label = cue.text;
options.selected = (cue.startTime <= currentTime && currentTime < cue.endTime);
this._super(player, options);
track.addEvent("cuechange", _V_.proxy(this, this.update));
},
onClick: function(){
this._super();
this.player.currentTime(this.cue.startTime);
this.update(this.cue.startTime);
},
update: function(time){
var cue = this.cue,
currentTime = this.player.currentTime();
// _V_.log(currentTime, cue.startTime);
if (cue.startTime <= currentTime && currentTime < cue.endTime) {
this.selected(true);
} else {
this.selected(false);
}
}
});
// Add Buttons to controlBar
_V_.merge(_V_.ControlBar.prototype.options.components, {
"subtitlesButton": {},
"captionsButton": {},
"chaptersButton": {}
});
// _V_.Cue = _V_.Component.extend({
// init: function(player, options){
// this._super(player, options);
// }
// });
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/* Reset - http://developer.yahoo.com/yui/3/cssreset/
---------------------------------------------------------*/
html{ color:#000; background:#FFF; }
body { line-height: 1; }
body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,code,form,fieldset,legend,label,input,textarea,p,blockquote,th,td { margin:0; padding:0; }
table { border-collapse:collapse; border-spacing:0; }
fieldset,img { border:0; }
address,caption,cite,code,dfn,em,strong,th,var { font-style:normal; font-weight:normal; }
li { list-style:none; }
caption,th { text-align:left; }
h1,h2,h3,h4,h5,h6 { font-size:100%; font-weight:normal; }
q:before,q:after { content:''; }
abbr,acronym { border:0; font-variant:normal; }
sup { vertical-align:text-top; }
sub { vertical-align:text-bottom; }
input,textarea,select { font-family:inherit; font-size:inherit; font-weight:inherit; }
input,textarea,select { *font-size:100%; }
legend { color:#000; }
/* Base - http://developer.yahoo.com/yui/3/cssbase/
---------------------------------------------------------*/
h1 { font-size:138.5%; }
h2 { font-size:123.1%; }
h3 { font-size:108%; }
h1,h2,h3 { margin:0 0 1em; }
h1,h2,h3,h4,h5,h6,strong { font-weight:bold; }
abbr,acronym { border-bottom:1px dotted #000; cursor:help; }
em { font-style:italic; }
blockquote,ul,ol,dl { margin-bottom:1em; }
ol,ul,dl { margin-left:2em; }
ol li { list-style:decimal outside; }
ul li { list-style:disc outside; }
dl dd { margin-left:1em; }
th,td { border:1px solid #000; padding: 0; }
th { font-weight:bold; text-align:center; }
caption { margin-bottom:.5em; text-align:center; }
p,fieldset,table,pre { margin-bottom:1em; }
input[type=text],input[type=password],textarea { width:12.25em; *width:11.9em; background-color: #fff; }
/* Fonts - http://developer.yahoo.com/yui/3/cssfonts/
---------------------------------------------------------*/
html { font:13px/1.231 arial,helvetica,clean,sans-serif; *font-size:small; *font:x-small; }
select,input,button,textarea { font:119% arial,helvetica,clean,sans-serif; }
table { font-size:inherit; font:100%; }
pre,code,kbd,samp,tt { font-family:monospace; *font-size:108%; line-height:100%; }
/* Clear Fix - http://perishablepress.com/press/2009/12/06/new-clearfix-hack/
---------------------------------------------------------*/
.clearfix:after { visibility: hidden; display: block; font-size: 0; content: " "; clear: both; height: 0; }
* html .clearfix { zoom: 1; } /* IE6 */
*:first-child+html .clearfix { zoom: 1; } /* IE7 */
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html { background: #152B38 url('../images/background.png') top left repeat-x; }
body { font-size: 10px; line-height: 1; color: #fff; text-align: center; }
#wrap { background: url("../images/background-highlights.png") center 20px no-repeat; }
#main { position: relative; width: 640px; margin: 0px auto; text-align: left; padding-bottom: 20px; }
h1 { font-size: 360%; line-height: 1; margin-bottom: 10px; text-align: center; letter-spacing: 5px; }
h2 { font-size: 200%; line-height: 1; margin-bottom: 10px; }
h6 { font-size: 100%; text-transform: uppercase; margin-bottom: 10px; color: #999; }
p.tagline { text-align: center; font-size: 120%; line-height: 1; }
p { font-size: 1.4em; line-height: 1.5; margin-bottom: 20px; }
a { color: #fff; }
a img { border: 0; }
ul#nav { list-style: none; margin: 0; padding: 0; height: 20px; text-align: right; margin-bottom: 20px; }
ul#nav li { display: inline; list-style: none; margin: 0; padding: 0; padding-left: 20px; font-size: 120%; line-height: 20px; }
ul#nav li a { color: #fff; text-decoration: none; }
.video-js-box { margin-bottom: 0; background-color: #000; }
p#video_note { margin-bottom: 20px; font-size: 100%; line-height: 20px; color: #999; text-align: center; }
p#sponsor { font-size: 10px; margin-bottom: 30px; }
p#sponsor a { text-decoration: none; }
#features_and_support { }
#features { width: 300px; float: left; }
ul#feature_list { display: block; margin: 0; padding: 0; }
ul#feature_list li { list-style: none; padding-left: 25px; font-size: 140%; line-height: 20px; margin-bottom: 25px; background: url("../images/icons/check.png") left top no-repeat; }
#supported { float: right; width: 320px; }
.supported-section { margin-bottom: 20px; }
.supported-section a { padding-right: 10px; }
.supported-section a:last-child { padding-right: 0; }
#issues_link { clear: both; padding-top: 20px; text-align: center; }
#disqus_thread { clear: both; padding-top: 30px; }
#footer { clear: both; padding: 20px 0; }
Diff do arquivo suprimido porque uma ou mais linhas são muito longas
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<!DOCTYPE html>
<html>
<head>
<title>VideoJS | HTML5 Video Player</title>
<link href="video-js.css" rel="stylesheet" type="text/css">
<!-- video.js must be in the <head> for older IEs to work. -->
<script src="video.js"></script>
</head>
<body>
<video id="example_video_1" class="video-js vjs-default-skin" controls width="640" height="264" data-setup='{"techOrder":["youtube","html5"]}'>
<source src="http://www.youtube.com/watch?v=YjaZNYSt7o0" type='video/youtube'>
</video>
</body>
</html>
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// Flowplayer API Connector
VideoJS.tech.youtube = {
name: "YouTube",
supported: function(){
// Flash Player 8 or higher
return true;
},
canPlaySource: function(sourceObj){
return sourceObj.type == "video/youtube";
},
supports: {
format: {},
event: {
progress: false,
timeupdate: false
}
},
init: function(sourceObj){
var player = this,
placeHolder = _V_.createElement("div", { id: player.box.id + "_temp_ytswf" }),
objId = player.box.id+"_youtube_api";
flashvars = {
},
params = {
allowScriptAccess: "always",
wmode: "opaque",
bgcolor: "#000000"
},
attributes = {
id: objId,
name: objId,
'class': 'vjs-tech'
};
this.addEvent("techready", function(){
var url = sourceObj.src;
if (url.indexOf("http://") == 0) {
// Get Youtube ID from URL
url = url.match(/v=([^&]+)/)[1];
}
this.tels.youtube.cueVideoById(url);
});
player.box.appendChild(placeHolder);
swfobject.embedSWF("http://www.youtube.com/apiplayer?" +
"version=3&enablejsapi=1&playerapiid=" + objId,
placeHolder.id, "480", "295", "9", null, null, params, attributes);
},
stateChange: function(id, state){
var player = _V_(id);
if (state == 0) {
player.triggerEvent("ended");
} else if (state == 1) {
player.triggerEvent("play");
player.triggerEvent("playing");
} else if (state == 2) {
player.triggerEvent("pause");
}
},
error: function(id, errorCode){
_V_.log(id, errorCode);
},
api: {
setupTriggers: function(){
this.tels.youtube.addEventListener("onStateChange",
"(function(state){ _V_.tech.youtube.stateChange('"+this.id+"',state); })");
this.tels.youtube.addEventListener("onError",
"(function(errorCode){ _V_.tech.youtube.error('"+this.id+"',errorCode); })");
},
play: function(){ this.tels.youtube.playVideo(); },
pause: function(){ this.tels.youtube.pauseVideo(); },
paused: function(){
return this.tels.youtube.getPlayerState() !== 1; // More accurate than isPaused
},
currentTime: function(){ return this.tels.youtube.getCurrentTime(); },
setCurrentTime: function(seconds){
// False blocks seek-ahead.
this.tels.youtube.seekTo(seconds, true);
},
duration: function(){
return this.tels.youtube.getDuration();
},
buffered: function(){
var percent = this.tels.youtube.getVideoBytesLoaded() / this.tels.youtube.getVideoBytesTotal(),
seconds = this.duration() * percent;
return _V_.createTimeRange(0, seconds);
},
volume: function(){ return _V_.round(this.tels.youtube.getVolume() / 100, 2); },
setVolume: function(percentAsDecimal){
this.tels.youtube.setVolume(parseInt(percentAsDecimal * 100));
// Youtube Doesn't support VolumeChange Events
this.triggerEvent("volumechange");
},
muted: function(){ return this.tels.youtube.isMuted(); },
setMuted: function(bool){
if (bool) {
this.tels.youtube.mute()
} else {
this.tels.youtube.unMute()
}
},
supportsFullScreen: function(){
return false; // Flash does not allow fullscreen through javascript
// Maybe at click listener, and say "click screen".
},
enterFullScreen: function(){ this.tels.flowplayer.api.toggleFullscreen(); },
src: function(src){
this.tels.youtube.cueVideoById(src);
},
load: function(){
// Youtube will autoload?
}
}
};
// YouTube Defined Player Ready Callback
window.onYouTubePlayerReady = function(playerId) {
var el = _V_.el(playerId),
player = el.parentNode.player; // Get player from box
el.player = player;
// Update reference to playback technology element
player.tels.youtube = el;
player.triggerEvent("techready");
}
Arquivo executável
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.project
*~
*.diff
*.patch
.DS_Store
.settings
Arquivo executável
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[QUnit](http://docs.jquery.com/QUnit) - A JavaScript Unit Testing framework.
================================
QUnit is a powerful, easy-to-use, JavaScript test suite. It's used by the jQuery
project to test its code and plugins but is capable of testing any generic
JavaScript code (and even capable of testing JavaScript code on the server-side).
QUnit is especially useful for regression testing: Whenever a bug is reported,
write a test that asserts the existence of that particular bug. Then fix it and
commit both. Every time you work on the code again, run the tests. If the bug
comes up again - a regression - you'll spot it immediately and know how to fix
it, because you know what code you just changed.
Having good unit test coverage makes safe refactoring easy and cheap. You can
run the tests after each small refactoring step and always know what change
broke something.
QUnit is similar to other unit testing frameworks like JUnit, but makes use of
the features JavaScript provides and helps with testing code in the browser, eg.
with it's stop/start facilities for testing asynchronous code.
If you are interested in helping developing QUnit, you are in the right place.
For related discussions, visit the
[QUnit and Testing forum](http://forum.jquery.com/qunit-and-testing).
Planning for a qunitjs.com site and other testing tools related work now happens
on the [jQuery Testing Team planning wiki](http://jquerytesting.pbworks.com/w/page/41556026/FrontPage).
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Canvas - A QUnit Addon For Testing Canvas Rendering
================================
This addon for QUnit adds a pixelEqual method that allows you to assert
individual pixel values in a given canvas.
Usage:
pixelEqual(canvas, x, y, r, g, b, a, message)
Where:
* canvas: Reference to a canvas element
* x, y: Coordinates of the pixel to test
* r, g, b, a: The color and opacity value of the pixel that you except
* message: Optional message, same as for other assertions
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test("Canvas pixels", function () {
var canvas = document.getElementById('qunit-canvas'), context;
try {
context = canvas.getContext('2d');
} catch(e) {
// propably no canvas support, just exit
return;
}
context.fillStyle = 'rgba(0, 0, 0, 0)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 0, 0, 0, 0, 0, 0);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(255, 0, 0, 0)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 0, 0, 0, 0, 0, 0);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 255, 0, 0)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 0, 0, 0, 0, 0, 0);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 0, 255, 0)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 0, 0, 0, 0, 0, 0);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 0, 0, 0.5)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 0, 0, 0, 0, 0, 127);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(255, 0, 0, 0.5)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 0, 0, 255, 0, 0, 127);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 255, 0, 0.5)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 0, 0, 0, 255, 0, 127);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 0, 255, 0.5)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 0, 0, 0, 0, 255, 127);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 0, 0, 0.5)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 2, 2, 0, 0, 0, 127);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(255, 0, 0, 0.5)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 2, 2, 255, 0, 0, 127);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 255, 0, 0.5)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 2, 2, 0, 255, 0, 127);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 0, 255, 0.5)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 2, 2, 0, 0, 255, 127);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 0, 0, 1)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 4, 4, 0, 0, 0, 255);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(255, 0, 0, 1)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 4, 4, 255, 0, 0, 255);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 255, 0, 1)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 4, 4, 0, 255, 0, 255);
context.clearRect(0,0,5,5);
context.fillStyle = 'rgba(0, 0, 255, 1)';
context.fillRect(0, 0, 5, 5);
QUnit.pixelEqual(canvas, 4, 4, 0, 0, 255, 255);
context.clearRect(0,0,5,5);
});
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>QUnit Test Suite - Canvas Addon</title>
<link rel="stylesheet" href="../../qunit/qunit.css" type="text/css" media="screen">
<script type="text/javascript" src="../../qunit/qunit.js"></script>
<script type="text/javascript" src="qunit-canvas.js"></script>
<script type="text/javascript" src="canvas-test.js"></script>
</head>
<body>
<h1 id="qunit-header">QUnit Test Suite - Canvas Addon</h1>
<h2 id="qunit-banner"></h2>
<div id="qunit-testrunner-toolbar"></div>
<h2 id="qunit-userAgent"></h2>
<ol id="qunit-tests"></ol>
<canvas id="qunit-canvas" width="5" height="5"></canvas>
</body>
</html>
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QUnit.extend( QUnit, {
pixelEqual: function(canvas, x, y, r, g, b, a, message) {
var actual = Array.prototype.slice.apply(canvas.getContext('2d').getImageData(x, y, 1, 1).data), expected = [r, g, b, a];
QUnit.push(QUnit.equiv(actual, expected), actual, expected, message);
}
});
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Close-Enough - A QUnit Addon For Number Approximations
================================
This addon for QUnit adds close and notClose assertion methods, to test that
numbers are close enough (or different enough) from an expected number, with
a specified accuracy.
Usage:
close(actual, expected, maxDifference, message)
notClose(actual, expected, minDifference, message)
Where:
* maxDifference: the maximum inclusive difference allowed between the actual and expected numbers
* minDifference: the minimum exclusive difference allowed between the actual and expected numbers
* actual, expected, message: The usual
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test("Close Numbers", function () {
QUnit.close(7, 7, 0);
QUnit.close(7, 7.1, 0.1);
QUnit.close(7, 7.1, 0.2);
QUnit.close(3.141, Math.PI, 0.001);
QUnit.close(3.1, Math.PI, 0.1);
var halfPi = Math.PI / 2;
QUnit.close(halfPi, 1.57, 0.001);
var sqrt2 = Math.sqrt(2);
QUnit.close(sqrt2, 1.4142, 0.0001);
QUnit.close(Infinity, Infinity, 1);
});
test("Distant Numbers", function () {
QUnit.notClose(6, 7, 0);
QUnit.notClose(7, 7.2, 0.1);
QUnit.notClose(7, 7.2, 0.19999999999);
QUnit.notClose(3.141, Math.PI, 0.0001);
QUnit.notClose(3.1, Math.PI, 0.001);
var halfPi = Math.PI / 2;
QUnit.notClose(halfPi, 1.57, 0.0001);
var sqrt2 = Math.sqrt(2);
QUnit.notClose(sqrt2, 1.4142, 0.00001);
QUnit.notClose(Infinity, -Infinity, 5);
});
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>QUnit Test Suite - Close Enough Addon</title>
<link rel="stylesheet" href="../../qunit/qunit.css" type="text/css" media="screen">
<script type="text/javascript" src="../../qunit/qunit.js"></script>
<script type="text/javascript" src="qunit-close-enough.js"></script>
<script type="text/javascript" src="close-enough-test.js"></script>
</head>
<body>
<h1 id="qunit-header">QUnit Test Suite - Close Enough</h1>
<h2 id="qunit-banner"></h2>
<div id="qunit-testrunner-toolbar"></div>
<h2 id="qunit-userAgent"></h2>
<ol id="qunit-tests"></ol>
</body>
</html>
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QUnit.extend( QUnit, {
/**
* Checks that the first two arguments are equal, or are numbers close enough to be considered equal
* based on a specified maximum allowable difference.
*
* @example close(3.141, Math.PI, 0.001);
*
* @param Number actual
* @param Number expected
* @param Number maxDifference (the maximum inclusive difference allowed between the actual and expected numbers)
* @param String message (optional)
*/
close: function(actual, expected, maxDifference, message) {
var passes = (actual === expected) || Math.abs(actual - expected) <= maxDifference;
QUnit.push(passes, actual, expected, message);
},
/**
* Checks that the first two arguments are numbers with differences greater than the specified
* minimum difference.
*
* @example notClose(3.1, Math.PI, 0.001);
*
* @param Number actual
* @param Number expected
* @param Number minDifference (the minimum exclusive difference allowed between the actual and expected numbers)
* @param String message (optional)
*/
notClose: function(actual, expected, minDifference, message) {
QUnit.push(Math.abs(actual - expected) > minDifference, actual, expected, message);
}
});
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Composite - A QUnit Addon For Running Multiple Test Files
================================
Composite is a QUnit addon that, when handed an array of files, will
open each of those files inside of an iframe, run the tests and
display the results as a single suite of QUnit tests.
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>QUnit SubsuiteRunner Test Suite</title>
<link rel="stylesheet" href="../../qunit/qunit.css" type="text/css" media="screen">
<link rel="stylesheet" href="qunit-composite.css">
<script src="../../qunit/qunit.js"></script>
<script src="qunit-composite.js"></script>
<script>
QUnit.testSuites([
"../../test/index.html",
"../canvas/canvas.html",
"../close-enough/close-enough.html",
"../step/step.html",
"composite-test.html"
]);
</script>
</head>
<body>
<h1 id="qunit-header">QUnit SubsuiteRunner Test Suite</h1>
<h2 id="qunit-banner"></h2>
<div id="qunit-testrunner-toolbar"></div>
<h2 id="qunit-userAgent"></h2>
<ol id="qunit-tests"></ol>
<div id="qunit-fixture">
</div>
</body>
</html>
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>QUnit Core Test Suite</title>
<link rel="stylesheet" href="../../qunit/qunit.css" type="text/css" media="screen">
<script src="../../qunit/qunit.js"></script>
<script src="qunit-composite.js"></script>
<script src="composite-test.js"></script>
</head>
<body>
<h1 id="qunit-header">QUnit Core Test Suite</h1>
<h2 id="qunit-banner"></h2>
<div id="qunit-testrunner-toolbar"></div>
<h2 id="qunit-userAgent"></h2>
<ol id="qunit-tests"></ol>
<div id="qunit-fixture">test markup</div>
</body>
</html>
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module( "testSuites tests", (function(){
var asyncTest = QUnit.asyncTest,
runSuite = QUnit.runSuite;
return {
setup: function(){
//proxy asyncTest and runSuite
QUnit.asyncTest = window.asyncTest = function( name, callback ){
ok( true, "asyncTestCalled for each suite" );
callback(); //don't acutally create tests, just call callback
};
QUnit.runSuite = window.runSuite = function(){
ok( true, "runSuite called for each suite" );
};
//ensure that subsuite's done doesn't run
this.oldDone = QUnit.done;
},
teardown: function(){
//restore
QUnit.asyncTest = window.asyncTest = asyncTest;
QUnit.runSuite = window.runSuite = runSuite;
QUnit.done = this.oldDone;
}
};
})());
test( "proper number of asyncTest and runSuite calls", function(){
expect( 6 );
QUnit.testSuites( ["one.html", "two.html", "three.html"] );
});
test( "done callback changed", function(){
QUnit.testSuites( ["dummy.html"] );
notEqual( this.oldDone, QUnit.done, "done callback should be set" );
});
module( "testStart tests", (function(){
var id = QUnit.id;
return {
setup: function(){
//proxy id
var fakeElem = this.fakeElem = document.createElement( "div" );
QUnit.id = function(){
return fakeElem;
}
},
teardown: function(){
QUnit.id = id;
}
};
})());
test( "running message printed", function(){
var hello = "hello world",
expected = "Running " + hello + "...<br>&nbsp;";
QUnit.testStart( {name: hello} );
equal( this.fakeElem.innerHTML, expected, "innerHTML was set correctly by testStart" );
});
module( "testDone tests", (function(){
var id = QUnit.id;
return {
setup: function(){
//proxy id
var fakeElem = this.fakeElem = document.createElement( "div" );
fakeElem.appendChild( document.createElement( "ol" ) );
fakeElem.appendChild( document.createElement( "ol" ) );
QUnit.id = function(){
return fakeElem;
}
},
teardown: function(){
QUnit.id = id;
}
};
})());
test( "test expansions are hidden", function(){
QUnit.testDone();
equal( this.fakeElem.children[0].style.display, "none", "first ol display is none" );
equal( this.fakeElem.children[1].style.display, "none", "second ol display is none" );
});
test( "non-ol elements aren't hidden", function(){
this.fakeElem.appendChild( document.createElement( "span" ) );
QUnit.testDone();
notEqual( this.fakeElem.children[2].style.display, "none", "first ol display is none" );
});
module( "runSuite tests", (function(){
var getElementsByTagName = document.getElementsByTagName,
createElement = document.createElement,
runSuite = QUnit.runSuite;
return {
setup: function(){
//proxy getElementsByTagName and createElement
var setAttributeCall = this.setAttributeCall = {},
appendChildCall = this.appendChildCall = {called: 0},
iframeLoad = this.iframeLoad = {},
iframeQUnitObject = this.iframeQUnitObject = {},
fakeElement = {
appendChild: function(){appendChildCall.called++},
setAttribute: function(){setAttributeCall.args = arguments},
addEventListener: function( type, callback ){iframeLoad.callback = callback;},
contentWindow: {QUnit: iframeQUnitObject},
className: "",
};
document.getElementsByTagName = function(){
return [fakeElement];
};
document.createElement = function(){
return fakeElement;
}
},
teardown: function(){
document.getElementsByTagName = getElementsByTagName;
document.createElement = createElement;
//must restore even though we didn't proxy; the runner overwrites upon first call
QUnit.runSuite = runSuite;
}
};
})());
test( "runSuite different after first run", function(){
var before = QUnit.runSuite,
after;
QUnit.runSuite();
after = QUnit.runSuite;
notEqual( before, after, "runSuite changed after initial run" );
});
test( "iframe only created once", function(){
QUnit.runSuite();
equal( this.appendChildCall.called, 1, "append child called once" );
QUnit.runSuite();
equal( this.appendChildCall.called, 1, "append child only ever called once" );
});
test( "iframe's QUnit object is modified when iframe source loads", function(){
var before = this.iframeQUnitObject,
after;
QUnit.runSuite();
this.iframeLoad.callback();
notEqual( before, after, "iframe's qunit object is modified upon load");
});
test( "iframe src set to suite passed", function(){
var pages = ["testing.html", "subsuiteRunner.html"];
QUnit.runSuite( pages[0] );
equal( this.setAttributeCall.args[0], "src", "src attribute set" );
equal( this.setAttributeCall.args[1], pages[0], "src attribute set" );
QUnit.runSuite( pages[1] );
equal( this.setAttributeCall.args[1], pages[1], "src attribute set" );
});
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>QUnit Core Test Suite</title>
<link rel="stylesheet" href="../../qunit/qunit.css" type="text/css" media="screen">
<script src="../../qunit/qunit.js"></script>
<script src="../../test/test.js"></script>
</head>
<body>
<h1 id="qunit-header">QUnit Core Test Suite</h1>
<h2 id="qunit-banner"></h2>
<div id="qunit-testrunner-toolbar"></div>
<h2 id="qunit-userAgent"></h2>
<ol id="qunit-tests"></ol>
<div id="qunit-fixture">test markup</div>
</body>
</html>
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>QUnit Same Test Suite</title>
<link rel="stylesheet" href="../../qunit/qunit.css" type="text/css" media="screen">
<script src="../../qunit/qunit.js"></script>
<script src="../../test/same.js"></script>
</head>
<body>
<h1 id="qunit-header">QUnit Same Test Suite</h1>
<h2 id="qunit-banner"></h2>
<div id="qunit-testrunner-toolbar"></div>
<h2 id="qunit-userAgent"></h2>
<ol id="qunit-tests"></ol>
<div id="qunit-fixture">test markup</div>
</body>
</html>
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>Composite</title>
</head>
<body>
<h1>Composite</h1>
<h3>A QUnit Addon For Running Multiple Test Files</h3>
<p>Composite is a QUnit addon that, when handed an array of
files, will open each of those files inside of an iframe, run
the tests and display the results as a single suite of QUnit
tests.</p>
<h4>Using Composite</h4>
<p>To use Composite, setup a standard QUnit html page as you
would with other QUnit tests. Remember to include composite.js
and composite.css. Then, inside of either an external js file,
or a script block call the only new method that Composite
exposes, QUnit.testSuites().</p><p>QUnit.testSuites() is
passed an array of test files to run as follows:</p>
<pre>
QUnit.testSuites([
"test-file-1.html",
"test-file-2.html",
"test-file-3.html"
]);
</pre>
<h4>Tests</h4>
<p>Composite has tests of it's own.</p>
<p>
<a href="composite-test.html">Composite Test</a>: A suite which tests the implementation of composite.<br>
<a href="composite-demo-test.html">Composite Demo</a>: A suite which demoes how Compisite is bootstrapped and run.
</p>
</body>
</html>
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iframe.qunit-subsuite{
position: fixed;
bottom: 0;
left: 0;
margin: 0;
padding: 0;
border-width: 1px 0 0;
height: 45%;
width: 100%;
background: #fff;
}
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(function( QUnit ) {
var subsuiteFrame;
QUnit.extend( QUnit, {
testSuites: function( suites ) {
for ( var i = 0; i < suites.length; i++ ) {
(function( suite ) {
asyncTest( suite, function() {
QUnit.runSuite( suite );
});
}( suites[i] ) );
}
QUnit.done = function() {
subsuiteFrame.style.display = "none";
};
},
testStart: function( data ) {
// update the test status to show which test suite is running
QUnit.id( "qunit-testresult" ).innerHTML = "Running " + data.name + "...<br>&nbsp;";
},
testDone: function() {
var current = QUnit.id( this.config.current.id ),
children = current.children;
// undo the auto-expansion of failed tests
for ( var i = 0; i < children.length; i++ ) {
if ( children[i].nodeName === "OL" ) {
children[i].style.display = "none";
}
}
},
runSuite: function( suite ) {
var body = document.getElementsByTagName( "body" )[0],
iframe = subsuiteFrame = document.createElement( "iframe" ),
iframeWin;
iframe.className = "qunit-subsuite";
body.appendChild( iframe );
function onIframeLoad() {
var module, test,
count = 0;
QUnit.extend( iframeWin.QUnit, {
moduleStart: function( data ) {
// capture module name for messages
module = data.name;
},
testStart: function( data ) {
// capture test name for messages
test = data.name;
},
log: function( data ) {
// pass all test details through to the main page
var message = module + ": " + test + ": " + data.message;
expect( ++count );
QUnit.push( data.result, data.actual, data.expected, message );
},
done: function() {
// start the wrapper test from the main page
start();
}
});
}
QUnit.addEvent( iframe, "load", onIframeLoad );
iframeWin = iframe.contentWindow;
iframe.setAttribute( "src", suite );
this.runSuite = function( suite ) {
iframe.setAttribute( "src", suite );
};
}
});
}( QUnit ) );
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QUnit.step() - A QUnit Addon For Testing execution in order
============================================================
This addon for QUnit adds a step method that allows you to assert
the proper sequence in which the code should execute.
Example:
test("example test", function () {
function x() {
QUnit.step(2, "function y should be called first");
}
function y() {
QUnit.step(1);
}
y();
x();
});

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